Final Assault PSVR Release Date Announcement Coming Later This Month

Final Assault launched for PC VR in May last year, and we’re now one step closer to being able to play the title on PlayStation VR.

Developer Phaser Lock Interactive announced that Final Assault has passed PlayStation’s TRC (Technical Requirements Check) and a release date will be announced later this month. Each platform has its own version of a TRC, which takes the form of a document given to developers detailing all the requirements that a game must adhere to before it releases onto the platform.

With the TRC check out of the way, Final Assault is closer than ever for PSVR fans. One of the best aspects of the PSVR port is that it will support cross platform PVP with the PC VR release as well. They noted that “it was a tough port” to get Final Assault onto the PlayStation platform, but they’re excited for fans to get their hands on it.

The game is a VR real-time strategy (RTS) game with a cartoony art style, set during World War II. We enjoyed the PC VR version of the game on release and we went hands-on with the PSVR version back in September of last year. Not only was the PSVR version on par with PC VR version, but the PSVR launch will also bring new content to both versions of the game, featuring two new maps, new divisions, and new customization options.

Some performance changes had to be made to the game in order to achieve parity and cross play compatibility with all platforms, according to Final Assault designer Todd Bailey back in September. “Our fan base has been very lenient with us so far, they’ve been understanding about the changes we’ve had to make. They want more people to play against. The biggest complaint we get is that they keep playing against the same people.”

As a beginning-to-mid level RTS, Final Assault should feel right at home on PSVR. Keep an eye out for a release date later this month.

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It’s Multiplayer Mayhem for Perp Games’ Christmas AdVRent Calendar

Christmas is a time for coming together and helping others, it’s why VRFocus is happy to be part of Perp Games’ Combat AdVRent Calendar event this festive season. So not only are we helping put a smile on VR fans faces with a competition but also aiding UK charity Crisis which fights to end homelessness. If you’ve been following the campaign since 1st December, then you’ll know each day has a theme based around combat, and VRFocus’ is multiplayer gaming.

Final Assault

Perp Games originally held a similar calendar event last year, purely for the PlayStation VR titles it published. This year’s fun advent calendar event not only highlights entertaining virtual reality (VR) titles but also gives you a chance to win (most of) them.

It’s the 23rd December and with two days left to go until the big day, multiplayer videogames seemed particularly apt. So VRFocus has selected six titles with five of them available to win. Let’s start with military combat experience Onwarda videogame well known to a lot of VR players having also featured in Oculus’ VR League. A classic first-person shooter (FPS) developed by Downpour Interactive, VRFocus has both Steam and Oculus Store codes to give away.

Fire-Point Interactive’s Sabre VR for PlayStation VR is a very different beast. With a very bold cel-shaded art style, this is an arena FPS putting players inside mechanised animals called S.A.B.R.E.’s, offering cross-play functionality between VR and non-VR players.

Next up VR MOBA Cradle of Sins by British indie team U24 Solutions. Offering four playable characters and 28 weapons to select, Cadle of Sins isn’t yet available on Steam but the studio is currently running a $10k tournament which the competition codes will give you access to.

Solaris: Offworld Combat

If none of those are quite your thing, then how about winning real-time strategy (RTS) title Final Assault from Phaser Lock Interactive on Steam? VRFocus gave the videogame a commendable four-star review saying: “There’s plenty to love about Final Assault. Providing a leaner less complicated approach to RTS gameplay, most fans of the genre apart from the die-hard stalwarts should find there’s enough depth and reply value to keep coming back for hours on end.”

The last videogame you can win is Survios’ high seas action experience Battlewakeoffering a single-player campaign as well as multiplayer modes. Another decent entry from the developer, in Battlewake you captain a pirate vessel through hostile waters, using both magic and cannonballs to vanquish enemies.

The only title to make the list which isn’t winnable is Solaris: Offworld CombatThe next title from Firewall Zero Hour team First Contact Entertainment, Solaris: Offworld Combat promises 4 vs 4 battles in futuristic arena-style locations.

Battlewake

When it comes to supporting homeless charity Crisis its all part of Perp Games’ online store. Here the company sells all of its PlayStation VR hard copies, for those players who like to own a physical disk version. During December, Perp Games is donating 100% of the profits from each videogame sold to Crisis to help in its festive fundraising efforts.

In an additional competition, you can also win a PlayStation 4 Pro, PlayStation VR and videogame bundle care of Admix sponsoring the event.

VRFocus will continue its coverage of VR as the industry enters 2020, reporting back with all the latest announcements.

Disclosure: Admix is the parent company of VRFocus. VRFocus retains its editorial independence. 

Christmas Combat AdVRent Competition

Perp Xmas Competition – Onward

Perp Xmas Competition – Sabre VR

Perp Xmas Competition – Cradle of Sins

Perp Xmas Competition – Final Assault

Perp Xmas Competition – Battlewake

Final Assault Hands-On: PSVR Feels Nearly 1:1 With PC, Cross-Play Coming

Final Assault brought cartoony World War II real-time strategy action to PC VR when it launched earlier this year in May. Now it’s bringing that same action along with a few updates to PSVR.

Taking control of a mini army on one of Final Assault’s colorful little maps is an absolute blast. The simplistic lane-based layout of each area and variety of units to base a strategy around were an absolute delight to play with. It only makes sense, as we thought the strategic core of Final Assault was tight when we reviewed it in May:

“After over nine hours of gameplay, I can say that Final Assault makes good on the original promise of Advance Wars and games similar to it, gleefully brandishing its roomscale rendition of all-out war under a delightfully stylized layer of WW2 paint,” we said in our review.

The PSVR version doesn’t change much. The control layout feels nearly 1:1 with the PSVR motion controls, maps and units still have their lighthearted visual design, and the UI is easy to manage as the action grows intense.

“There is nothing different from any of the other headsets, almost everything that did change was graphic and script,” Phaser Lock Interactive CEO Michael Daubert told me in a meeting at PAX West. “It’s working cross platform right now, and what we really want to do right now is to achieve a balance between all platforms.”

Final Assault is currently available on Steam and will be coming to PSVR closer to the end of 2019, although Daubert didn’t have a specific date to share yet. All versions of the game will receive some new content once the PSVR version releases, including two new maps, new divisions, and new customization options. Phaser Lock Interactive is hoping to bring Final Assault to the Quest after it launches on PSVR and will implement an additional story campaign sometime in the future.

Final Assault currently has 12 maps and six different divisions, although I only got to try out one of each during my short demo. I hopped into a match against Daubert and tested out how it felt to hold the in-game menu tablet, slide my camera view across the map, and drop direct units to travel up the rightmost lane and attack his base. Everything was natural and easy to grasp, allowing me to quickly adapt a counter strategy to Daubert’s plane-dominant approach to my base.

While there is some depth to be had with how you strategize, it was definitely a casual experience. That makes it interesting that Final Assault was chosen by the World Cyber Games to be the only competitive VR game showcased at their tournament in China, complete with a special mixed reality stage to boot.

But despite a new focus on esports for Phaser Lock Interactive, Final Assault development is still focused on the wider player base as a whole. “The goal is always to make the game as accessible as possible to as much of an audience as possible,” said Final Assault designer Todd Bailey. “Now we definitely listened to some of the things that they’ve said about how certain units work, but this has always been an entry-to-mid level RTS.”

Right now Daubert and team are happy with where the game sits currently with the main goal of getting it to new platforms to widen their player base. They’re doing that by bringing the game to both PSVR and Quest. But while they are close to a final build for the PSVR, it has been a big challenge fitting the game on a less powerful system like Quest.

“Our fan base has been very lenient with us so far, they’ve been understanding about the changes we’ve had to make,” Bailey said about the performance adjustments they’ve had to make in order to make all platforms work with cross play. “They want more people to play against. The biggest complaint we get is that they keep playing against the same people.”

I found PSVR to be a perfect home for a game like Final Assault and am excited to sink more time into it once it launches later this year.

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10 PSVR Games To Look Out For Before 2019 Ends

Is it just me or are things a bit quiet on the PSVR front lately?

Sony’s headset has had a great year so far with releases like Blood & Truth. But we’ve been so hyper-focused on No Man’s Sky VR that we’re left looking at the end of the year wondering what else is on the way.

Turns out there’s quite a lot.

PSVR 2019 Games

We’re likely due a new version of Sony’s State of Play broadcast to tell us more soon, but we’ve rounded up some of the best-looking PSVR 2019 games still to come this year. There’s only a handful of titles published by Sony itself but, from what we can tell, third parties are more than picking up the slack. Here’s what we know is on the way before the year’s out.

Espire 1

Judging by the reaction online, Espire 1: VR Operative is probably what most of us are looking forward to before the year’s end. This VR stealth game is essentially Metal Gear Solid 2 in VR, presenting players with a dizzying amount of options to sneak around levels unseen. We’ve played it a few times now and it’s shaping up nicely. Though we haven’t seen it on PSVR, the Quest version is looking good, which gives us hope. The game’s out September 27.

Doctor Who: The Edge of Time

Doctor Who The Edge Of Time New (3)

We saw a great VR animated short in the world of Doctor Who earlier this year, but now it’s time for the main event. Developer Maze Theory is working on a narrative-driven VR experience that tours the world of Who. You’ll travel to different times and meet iconic villains, solve puzzles and go on the search for the Doctor herself.

Golem

It’s hard to believe that Golem is really coming out. This debut project from the former Bungie developers at Highwire Games was announced before PSVR itself had been released. It was due for launch in early 2018 before a last-minute delay saw it sink into the shadows for well over a year. But we now know it’s coming this fall, and we remain as intrigued by its first-person sword combat and unique story as ever. Let’s hope it measures up to expectations.

Gorn

The PSVR version of Free Lives’ bloody gladiator sim is still in the works for a release this year. On PC, Gorn is one of VR’s most brilliantly over the top and lovable games, offering pure carnage as you whack, slice and stab your way through waves of meatheaded goons.

Iron Man VR

Iron Man VR feels like something of a technical miracle. Despite PSVR’s limited tracking, the game does a pretty fantastic job of letting players spin around as you zoom about skylines, blasting enemies out of the air. Still, we’ve only seen a very small portion of what we’re told is a full adventure with its own story. If Iron Man VR really is coming this year, we’re hoping to find out much more about it in the very near future.

Groundhog Day: Like Father Like Son

A sequel to Groundhog Day in VR is probably not what you thought you’d be getting out of your headset this year. Nevertheless, Groundhog Day: Like Father Like Son is one of the most genuinely promising VR games on the horizon right now, looking to combine story and interaction in meaningful ways, with some entertaining minigames strewn in along the way. We’ll find out what it’s made of when the game releases on September 17.

The Walking Dead: Onslaught

If you couldn’t tell, the VR tie-ins are coming thick and fast this season. Survios has more than proven it’s capable of handling the expectations of series like Creed and Westworld, however. With that in mind, we’re looking forward to seeing what the team can bring to the medium with its first linear, narrative-driven VR shooter (and its first shooter in general since Raw Data). Set during the events of the show, this promises more zombie murder than you can shake a stick at.

Budget Cuts

Espire 1 isn’t the only stealth game sneaking onto PSVR. A port of last year’s popular VR indie hit, Budget Cuts, is also due to arrive on sony’s headset. In Budget Cuts, you sneak through office cubicles, dodging enemy robots and occasional tossing a knife or two their way. The PC version of the game had a lot of issues when it first launch but there was an enjoyable core. Hopefully, that will be able to shine through in the PSVR version too.

Final Assault

Indie developer Phaser Lock Interactive has been in VR for some time, and Final Assault is one of its most polished and best releases to date. On PC, this is a rewarding VR RTS with incredibly detailed visuals and fun multiplayer modes. We know the game’s making its way over to PS4 later this year and we’re hoping it holds up across the board.

Concrete Genie

Concrete Genie’s tale of bullying and companionship holds a lot of promise, but we’re just as interested to check out the extent of its VR offerings. The game will have two VR modes at launch, one featuring its own mini-campaign and another that lets you wield a PlayStation Move controller to paint to your heart’s content. We’ll be really interested to see how the game translates into VR when it launches on October 8.

What other PSVR 2019 games are you looking forward to? Let us know in the comments below!

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Excellent VR RTS Final Assault Is On The Way To PSVR

Final Assault is one of the better takes on the real-time strategy genre in VR. Good news for PSVR fans, then; they’ll be able to play it pretty soon.

Developer Phase Lock Interactive this week confirmed that the game is coming to PSVR in Q4 2019. Not only that but the PS4 version of the game will feature cross-platform play with PC VR owners. The PSVR version is debuting at PAX West in Seattle at the end of the month. Phaser Lock says it will also be showcasing new content for the game while at the show, but didn’t specify what that will be.

Final Assault is a 1v1 RTS. Each player has a base at opposite ends of the map. You buy units and send them on their way to destroy the enemy base. We thought the game offered a fun take on the genre, even if it wasn’t the most tactically deep experience.

“Final Assault is not nearly as elaborate or detailed a game as the original Warcraft: Orcs & Humans was for its time, and it probably won’t make the same waves in VR that the former made for the traditional RTS genre,” we said in our review. “However, it’s safe to say that what we’ve reached is something akin to the Advance Wars of VR; Final Assault successfully establishes a powerful set of VR strategy mechanics that are instantly enjoyable, delivering equivocal depth and a permeating sense of awe.”

No word yet on a specific date for the PSVR version. But, hey, if Final Assault can pull off cross-play, can’t it happen for No Man’s Sky?

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Final Assault Dev Focused on PlayStation VR Version for 2019, Oculus Quest Support ‘may be Possible’

Ever since Phaser Lock Interactive announced its real-time strategy (RTS) title Final Assaultthe studio always mentioned support for PlayStation VR. With the PC version fully launched in May, the focus has now moved to the console-based headset, with plans for a rollout this year, VRFocus has learnt.

Final Assault

VRFocus had a chat with Todd Bailey, Creative Director, Phaser Lock Interactive, regarding Final Assault development and what the team has planned and the focus is very much aimed toward PlayStation VR at present: “Right, now our big push is to get onto PSVR,”  We definitely want to be able to play PSVR, Oculus and Vive all playing together.”

While Bailey was careful not to confirm a date, he did say they were aiming for 2019 if possible, but there were a few hurdles to climb. “We’re working towards making it equal, we don’t want it to look one way on the PC and one way on the PlayStation VR. We’re trying to solve a lot of those problems,” he says. When VRFocus asked about controller support the team had experimented with DualShock but that it wasn’t suitable for this style of gameplay, so Final Assault will only work with PlayStation Move.

PlayStation VR might be the main agenda allowing Phaser Lock Interactive to sell more copies and therefore build the multiplayer community but that doesn’t mean to say it’s going quiet for PC owners. “We’re working on maps, possibly more divisions, more units; more things for the players to play around with.” A small patch which should arrive soon will address some issues whilst adding a couple of maps, with a bigger DLC rollout planned for the festive season – the snow levels are particularly suited to a little Christmas tree here and there.

Final Assault

When it came to discussing platforms Bailey also happen to mention Oculus Quest. Once PlayStation VR support has been sorted: “We may look into other things like Quest after that,” he mentions. “We’ve looked at the specs and it may be possible…we’d love to.”

There’s nothing on the cards just yet but a number of developers have managed the task so far – the majority of titles currently are Oculus Rift ports – with surprising results, such as Apex ConstructCreed: Rise to Glory and Beat SaberVRFocus will continue to follow the progress of Final Assault, reporting back with the latest updates.

Final Assault Will be the Only VR Title Played During China’s World Cyber Games

Recently CCP Games reignited its virtual reality (VR) esports ambitions by updating Sparc with new content. It’s a field more developers are experimenting with due to esports seemingly evergrowing popularity, and now Phaser Lock Interactive is getting in on the action, with its real-time strategy (RTS) title Final Assault taking part in the World Cyber Games (WCG) 2019 in Xi’an, China this week.

Final Assault

Final Assault is the only VR title to have been chosen for the event which starts tomorrow and ends on Sunday, 21st July. It’ll join the ranks of some big names in the esports field, such as Dota 2, Starcraft 2, Hearthstone, Warcraft 3, Crossfire and Clash Royale, included as part of the WCG’s “New Horizons” division.

Over the course of 2019 the WCG has been running preliminary matches with players from around the world including North America, the Netherlands, Poland, Australia, South Korea, and China. 12 players won the opportunity to be flown to Xi’an, with the six winners now competing for a chance to be crowned the first-ever VR Champion of the World Cyber Games.

To celebrate Final Assault taking part in the WCG, Phaser Lock Interactive will be running a free to play weekend from 18th-21st July on Steam. In addition, Final Assault will also be discounted by 35% starting tomorrow, ending on 26th July as part of the World Cyber Games promotion.

Final Assault

After a short Early Access period beginning in March this year, Phaser Lock Interactive fully launched Final Assault in May. With a WWII setting, the videogame is a tabletop style battle between Allied and Axis forces, supporting both single-player and multiplayer modes. Players have six divisions to choose from, each with its own unique units, mixing tactics up between, infantry, heavy vehicles, aerial attacks and more.

VRFocus reviewed Final Assault for launch, giving it a decent four-star rating whilst saying: “Much, in the same way, VRFocus enjoyed Brass Tactics, Final Assault is another superb example of why table-top gaming works in VR.”

Final Assault supports cross-play between Oculus Rift/Rift S, HTC Vive, Valve Index, and Windows Mixed Reality headsets. For further updates from Phaser Lock Interactive, keep reading VRFocus.

Final Assault Review: Brisk RTS Mechanics Make Great VR Strategy

Final Assault Review: Brisk RTS Mechanics Make Great VR Strategy

The very first time I came into contact with a real time strategy (RTS) game was on my dad’s lap, where he often sat me down as he played Starcraft on his PowerMac G3. I obsessed over this magical game on his computer, not knowing much about what it was — beyond the joy of building structures and raising different kinds of units at my leisure. That magic continued as my childhood became marked by memories of Warcraft: Orcs & Humans, Warcraft 2, and eventually Starcraft itself, all of which I played well past my bedtime on the giant cube monitor that lived in my mom’s office.

Later, when I was gifted my first Gameboy Advance, I found something very special in the more streamlined, more thoughtful mechanics introduced to me by the turn-based strategy game Advance Wars. I spent hours marching artillery units against tanks, something I distinctly remember experiencing in the backseat of the cars that my parents rented when we travelled to Hawaii and Las Vegas, back in a time when I was small and family vacations were still a thing. In real life, we were zooming up and down narrow roadways, swerving around steep canyons with the awe of the outside world just out of reach. But in my imagination, planes and infantrymen fought valiantly for control and glory.

After over nine hours of gameplay, I can say that Final Assault makes good on the original promise of Advance Wars and games similar to it, gleefully brandishing its roomscale rendition of all-out war under a delightfully stylized layer of WW2 paint.

In it, you play as one of two commanders vying to win an epic game of tug-of-war across 12 different possible maps. Much like in a multiplayer online battle arena (MOBA), your goal is to push all the way past your opponent’s defenses and reduce their base’s health bar to zero. But that’s really where the MOBA comparisons end and the game’s hidden strategic depth begins.

I really enjoyed going through each of Final Assault’s six playable factions, called ‘divisions’, and studying how they all differ. And they truly do differ in practice. For example, Simmons’ division offers advanced troop carriers that periodically spawn swarms of mortar-wielding infantrymen wherever you plant them. Beaumont’s division, in contrast, offers portable guns that snipe tanks at long range. The flows between divisions vary noticeably, and there’s an immense amount of depth that comes from devising counter-strategies against every possible collection of units you might face up against.

Unfortunately, if you’re not paying attention, each unit and each faction can begin to appear quite samey. Just as well, each of the modes (including the campaign) relies on random variations of the same 12 maps, making the entire game feel aesthetically boxed in. Of course, while the campaign offers different tactical modifiers that change the flow of each battle, and while you can even earn new skins and outfit pieces for completing different challenges, the story in each campaign leads to procedurally generated standoffs with no unique story pieces or units, meaning that what you see in any old multiplayer match is exactly what you get in the campaign.

But, I’d argue, aesthetic variation and inclusion of a narrative campaign really aren’t the point. What the developer has created here with Final Assault is what should become the basic framework for RTS-style games in VR; the love and care that went into the game’s holistic design, use of VR immersion, and sense of purpose for each unit truly shines through as you dive into its toy soldier-riddled battlegrounds.

Unit balancing and map balancing are two of the most important parts of all RTS design, and Final Assault truly nails them out of the park by keeping things mostly simple, rhythmic, and fun. Units cost money, which fills up over time without any economy nonsense to peel your eyes away from the action. Additionally, each and every unit has a perfect counter.

If you want a fiscal advantage over your opponent, you can grab random loot crates that drop every so often at checkmarked points across each map. Unexpectedly, two players struggling over a checkpoint can create more dynamism and fun tactical play than a more sophisticated economic system would provide in VR at the moment. And that’s because it’s all happening in front of the action.

In fact, the whole thing feels like a wonderland of destruction. If you play against a particularly smart opponent, whether online or via one of the single player modes, you’ll quickly find how addictive it is to watch your own choices play out in real time. When you set the graphic scale to ‘Medium’ or ‘Large’, you’ll find yourself treated to dogfights where the planes skirt past one another and zip over your shoulders, intense armor battles that shake the ground around you, and a complete 360-degree view over the entire horizon. Of course, you can always scale down to the ‘Small’ graphics mode, which gives you a top-down look over the entire battlefield, allowing you to make precise strategic decisions like establishing artillery in a remote location or moving troop transports up the lanes.

Technically speaking, I ran into absolutely no bugs that hurt my experience or dragged me out of my immersive space. I found that the comfort options offered here were pretty basic, with a grab-and-pull style of locomotion that befits what users should expect from any top-down VR game at the moment. It’s not pretty, but it gets the job done. However, in order to achieve a passable framerate, I did need to turn the graphics settings to ‘Low’ on my rig — which boasts a GTX1070 graphics card, an i7 6700K processor, and 16 gigs of DDR4 RAM.

But I feel that those are small nitpicks, given that traditional RTS games are famously difficult to optimize.

At the end of the day, can you play Final Assault for over 100 hours and still have a great time? Absolutely. Underneath the hood are a set of bulletproof RTS mechanics that fit perfectly in VR, and I hope that Final Assault continues to receive both community and developer support for the foreseeable future.

Final Score: 8/10 – Great

If you’re a long-time strategy fan, you’ll absolutely find something to love here. And, if you’re a newcomer, you’ll have no trouble dropping in at any point. Final Assault is not nearly as elaborate or detailed a game as the original Warcraft: Orcs & Humans was for its time, and it probably won’t make the same waves in VR that the former made for the traditional RTS genre. However, it’s safe to say that what we’ve reached is something akin to the Advance Wars of VR; Final Assault successfully establishes a powerful set of VR strategy mechanics that are instantly enjoyable, delivering equivocal depth and a permeating sense of awe.

You can grab Final Assault on Steam for $29.99. Check out these official review guidelines to find out more about our process. 

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Review: Final Assault

War is a nasty business and should never be glamourized, but that doesn’t mean to say it can’t be used for videogame inspiration. Countless titles over the years have allowed gamers across the world to wage conflicts against one another, and Phaser Lock Interactive’s latest Final Assault encourages plenty of tactical thinking this new tabletop style experience that’s as much a puzzle as it is arcade action.

Final Assault

Final Assault takes the idea of those miniature army models you used to play with as a kid, taking up the living room floor for everyone to trip over, and makes them interactive, with all the explosions, gunfire and shouting you’d expect of a battlefield with two enemies going for each-others thoughts.

Whatever the gameplay mode – and there are a few – battles are a 1 vs 1 fight across a mixture of European battlefields as Final Assault is set in World War II. None of the locations are dynamic in the way that buildings can be destroyed or craters suddenly appear when a shell lands which is a bit of a shame but in no way a detriment to the actual gameplay itself – it just would’ve been awesome to see the scars of battle as each mission plays out.

With single-player options such as campaign and skirmish followed by multiplayer modes, there isn’t any lack of options when it comes to Final Assault. Military divisions help to further diversify the gameplay with each commander having access to their own particular special weapons, whether that’s long-range missiles, enormous tanks, or aerial superiority for example. You can even go so far as to customise your troops with new colours and flags should you really want to stand out from the crowd.

Final Assault

The actual mechanics used during each battle are easily picked up, with Phaser Lock Interactive doing a commendable job of balancing the difficulty for new and seasoned players alike. All troops are introduced to the battlefield by dragging and dropping them from a clipboard in one hand. Each has a cash value with a bright green funding bar continually increasing on the left-hand side of the clipboard. You don’t need to worry about earning money as that’s automatic, just how you plan on spending it. Reinforcements at the bottom of the board are far cheaper and quicker to deploy than the costly – and far more destructive – options near the top.

Each map has particular points which can be held by either player on the lookout for an airdrop. These arrive every so often and swap between the different points. The crates dropped offer an automatic injection of cash which can often help pay for the more expensive vehicles helping push an offensive or turn a losing situation around.

Depending on how hands-on you like to get when controlling the battlefield Final Assault has an option for you. Troops can be placed anywhere on the battlefield, but each map with usually have a couple of green track marked routes for the squads to follow. This does mean you can hang back at base and just churn out men and vehicles who will automatically follow these predetermined routes to the enemy’s base. However, they will also likely get slaughtered using this war of attrition approach.

Final Assault

Like any fight, Final Assault gameplay is about getting stuck in and finding weaknesses. Unlike other real-time strategy (RTS) videogames where you can select whole squads, here it’s all about adjusting individual units, cherry picking when to move forward by dragging waypoints across the map. It may be at little fiddly when things get a little hectic but not so much that it becomes an annoyance.

There’s plenty to love about Final Assault. Providing a leaner less complicated approach to RTS gameplay, most fans of the genre apart from the die-hard stalwarts should find there’s enough depth and reply value to keep coming back for hours on end. Much in the same way VRFocus enjoyed Brass Tactics, Final Assault is another superb example of why table-top gaming works in VR.

80%

Awesome

  • Verdict

Final Assault: VR-Echtzeitstrategiespiel erscheint am 16. Mai als Vollversion für PC-Brillen; PSVR-Version folgt im Herbst

steam game keys

Das VR-Echtzeitstrategiespiel Final Assault von Entwicklerstudio Phaser Lock Interactive für Oculus Rift, HTC Vive und Windows-VR-Brillen verlässt die Early-Access-Phase und erscheint am 15. Mail im Full Release auf Steam sowie im Oculus Store.

Final Assault – Vollversion am 16. Mai für Oculus Rift, HTC Vive und Windows-VR-Brillen erhältlich

Mit Final Assault erschien im April ein VR-Strategiespiel, welches sich thematisch am Zweiten Weltkrieg orientiert. So übernehmen die Spieler entweder die Fraktion der deutschen Achsenkräfte oder der Alliierten, um sich auf verschiedenen Karten in einer Mischung aus RTS und MOBA zu bekriegen.

Auf unterschiedlichen Punkten könnt ihr so Einheiten spawnen, die wiederum in Richtung feindlicher Basis marschieren und auf ihrem Weg reichlich Schaden anrichten. An strategischen Punkten befinden sich Türme und Objekte, die ihr zerstören bzw. einnehmen könnt. Um mehr taktischen Tiefgang zu erzeugen, besitzen beide Fraktionen eigene Einheiten mit speziellen Stärken und Schwächen. Der Titel wurde von Grund auf für VR entwickelt.

Der VR-Titel erhielt dank seines durchdachten Gameplays auf den digitalen Verkaufsplattformen ein überwiegend positives Feedback. Nun kündigten die Devs vor Kurzem das Ende des Early Access und somit den Übertritt in die Vollversion an.

Final-Assault-Oculus-Rift-HTC-Vive-Windows-VR-PlayStation-VR-PSVR-RTS

Im Full Release sollen die derzeitigen Gameplay-Elemente um einige Features erweitert werden. Dazu zählen neue Story- und Skirmish-Kampagnen, ikonische Luft- und Infanterieeinheiten sowie schwer gepanzerte Truppen der beiden Fraktionen, Cross-Plattform-PvP für die verschiedenen VR-Brillen sowie Leaderboards für den Multiplayer, individualisiere Einheiten, Flaggen und Avatare, zwölf verschiedene Maps, ein Zuschauermodus und ein angepasstes globales Matchmaking.

Final Assault soll offiziell am 16. Mai für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam sowie im Oculus Store als Vollversion für knapp 20 Euro erscheinen. Eine Portierung für PlayStation VR (PSVR) wurde ebenso versprochen. Der Release soll im späten Herbst dieses Jahres erfolgen.

(Quellen: Steam | Road to VR | Video: Phaser Lock Interactive YouTube)

Der Beitrag Final Assault: VR-Echtzeitstrategiespiel erscheint am 16. Mai als Vollversion für PC-Brillen; PSVR-Version folgt im Herbst zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!