Final Assault Hands-On: Become A Conductor Of War In This VR RTS Meets MOBA

Final Assault Hands-On: Become A Conductor Of War In This VR RTS Meets MOBA

There really haven’t been a whole lot of good VR strategy games. It’s a bit surprising because when they’re done well (Brass Tactics, AirMech Command) they seem to fit the platform like a glove. Pointing to where you want units to go, grabbing troops to issue commands with your hands, and getting a bird’s eye view of the battlefield from inside the headset all feels great — but it’s just been rare. Final Assault, the next game from Phaser Lock Interactive, the same team behind Final Approach (air traffic control arcade game) and Twisted Arrow (a bow and arrow action adventure shooter) is here to try and help make it a more common occurrence.

Some strategy games have tried to toe the line between complexity and accessibility, such as Skyworld, or suffered from crippling balance issues, such as MoonStrike, so those are certainly major areas of concern the devs at Phaser Lock will need to look out for.

During our original demo with the game back at GDC, we got a good taste of the PvP offerings by going head-to-head on the urban map you see featured in a lot of the screenshots. For this latest demo it was a solo match against AI on the snowy level.

In both of my demos the objective has been the same: destroy the enemy base. During a match, each side has infantry constantly spawning and automatically marching down the two lanes around the center courtyard, a bit like a MOBA. Along each path are guard towers with turrets that shoot at enemies automatically, a bit like a tower defense game. And as you play you’ll earn currency that can be spent to spawn more powerful units that you can send out to attack enemy units or to go down specified lanes, a bit like an RTS.

Clearly, Final Assault is the VR melting pot of strategy genres.

As of right now my biggest concern is with depth. There are supposedly a large number of different factions, but I get the feeling so far that they’re all going to feel about the same with slight variations. Both of the maps are basically the same with two bases at opposite ends, a center courtyard, and two lanes around the courtyard. Hopefully the final product has more to it, but it’s certainly lacking the depth and complexity that RTS titles are known for.

There’s good unit variety between jeeps, fighter planes, tanks, bomber planes, artillery units, anti-air units, and more. The main crux of Final Assault’s strategy boils down to pushing down the lane as fast as you can, countering enemy spawns, and trying to hit the enemy’s base before they take out yours.

One thing I noticed is that it was very easy to get tunnel vision and only focus on one lane at a time, but that’s only a good strategy if you don’t like winning. Doing so can easily result in getting overran on the other lane or simply flanked through the central courtyard. Having to pay attention to so many conflict zones, in addition to air vs. ground battle, really does offer a lot of tension, but hopefully every match doesn’t just boil down to the same sticking points.

Final Assault is currently slated for a late 2018 release without a firm date for both Oculus Rift and HTC Vive. You can read our original hands-on preview from earlier this year for more details. Let us know what you think of the game so far down in the comments below!

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Oculus’ Nate Mitchell Reveals What’s Happening at Oculus Connect 5

It’s that time of the year when Oculus grabs all of the virtual reality (VR) attention with its fifth annual event, Oculus Connect 5 (OC5), taking place in California over the next couple of days. Of course VRFocus is there to bring you all the latest news and announcements from the conference so we caught up with the head of Oculus Rift team Nate Mitchell to find out more.

Nate Mitchell Header

Being the consumer focused event that OC5 tends to be there are plenty of videogame announcements from some of the biggest developers in the field, with the likes of Insomniac Games showcasing its upcoming sci-fi adventure Stormland,  Phaser Lock Interactive with Final Assault and Ready at Dawn with Lone Echo II and Echo Combat.

While 2018 has certainly been a big year for Oculus with the launch of Oculus Go back in May, Mitchell predicts an even bigger year ahead saying: “2019 is going to be the year of some of the best content that we’ve seen to date. And I think that’s showcased here [OC5], but it’s the development community taking everything to the next level. And so if you’re a gamer there’s never been a better time to jump into VR.”

Alongside all the videogames to play over the two days there will be plenty of talks and sessions for guests to attend, teaching developers the latest VR practices, and how to make awesome immersive content for Oculus Rift.

Oculus Rift & Touch

Check out the video below to see learn more about what Mitchell has to say regarding the VR industry, not only just for home users but also for the industry at large, whether that’s training and simulation or location-based entertainment (LBE) which has been rapidly growing over the past couple of years thanks to companies like The VOID and its Star Wars: Secrets of the Empire experience or Zero Latency and its territory expansion.

VRFocus will be bringing you the latest hands-on from OC5 so stay here for further updates.

Phaser Lock Interactive Showcase New Final Assault Footage at Oculus Connect 5

After revealing its Final Approach sequel Final Assault earlier this year developer Phaser Lock Interactive has stayed relatively quiet on its progress. That’s now changed today with a new gameplay trailer being shown during Oculus Connect 5. Additionally, the studio has revealed a rough launch window.

Final Assault

Like its predecessor, Final Assault is a fast paced real-time strategy (RTS) title with players having to manage both aerial and ground based personnel. This time though it’s war, themed around World War 2 players have direct control over where their troops go and who they attack. Final Assault may require careful use of the resources available but commanders don’t need to worry about base-building or resource gathering.

The new gameplay trailer showcases a battle in what looks like a European town in Winter. There’s plenty going on with both troops, tanks and fixed emplacement’s to deal with alongside all the planes whizzing around. As part of this is the new PvP mode where Allied and Axis forces take on one another, with mates vying to see whose tactics work best.

VRFocus previously previewed Final Assault, finding that: “Phaser Lock Interactive has designed Final Assault to walk a fine line between deeply tactical RTS and newcomers to both the genre and VR.”

Final Assault

Final Assault will support not only Oculus Rift but HTC Vive and PlayStation VR as well. Currently, Phaser Lock Interactive expects to launch the title by the end of the year. When further details are released VRFocus will keep you informed.

Oculus Connect 5: Diese neuen VR-Titel erwarten uns bis 2020

Werbung für Virtual Reality Hygiene

Auf der Oculus Connect 5 stellte Oculus neben der neuen VR-Brille Oculus Quest zudem die neusten VR-Titel vor, die uns bis 2020 erwarten. Dazu zählen Lone Echo II, Stormland und viele weitere Titel für Oculus Rift.

Oculus Connect 5 – Lone Echo II und Echo Combat

Entwicklerstudio Ready at Dawn präsentiert den nächsten Teil der Lone-Echo-Reihe Lone Echo II. Doch neben dem Sci-Fi-Titel wurde der Release-Termin zum gravitationslosen VR-Shooter Echo Combat bekannt gegeben: Der nächste Teil des Echo-Universums erscheint offiziell am 15. November für Oculus Rift.

Oculus Connect 5 – Defector

Auch Twisted Pixel Games veröffentlichte in einem Trailer ein neues Level zum kommenden Spion-Titel Defector. Der VR-Titel soll 2019 veröffentlicht werden.

Oculus Connect 5 – Vox Machinae

Der VR-Mech-Titel Vox Machinae ist ab sofort auf Steam sowie im Oculus Store erhältlich.

Oculus Connect 5 – Final Assault

Mit Final Assault erscheint ein RTS-Titel im Setting des Zweiten Weltkriegs für Oculus Rift von Entwicklerstudio Phaser Lock Interactive. Dabei kommen klassische Strategieelemente, wie Ressourcen Management und Truppen-Management zum Einsatz.

Oculus Connect – Space Junkies Closed Beta

Ubisoft eröffnet heute die zweite Closed Beta zu Space Junkies. Innerhalb der Betaphase des VR-Shooters werden neue Spielmodi, Maps, Objekte, Charaktere und Features vorgeführt.

(Quellen: Oculus | Videos: Oculus YouTube)

Der Beitrag Oculus Connect 5: Diese neuen VR-Titel erwarten uns bis 2020 zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Phaser Lock Interactive Reveal Final Assault Screenshots

Developer Phaser Lock Interactive have released a number of screenshots for them upcoming title Final Assault after having demonstrated the virtual reality (VR) title at the recent Game Developer Conference.

Final Assault Ground Battle 04

In Final Assault players enter an action packed World War 2 (WWII) themed real-time strategy (RTS) videogame where, thanks to the power of VR, players will tower over the battlefield as war rages around them in full 360-degrees. Take command of jeeps, tanks, and artillery in a massive ground battle as the skies also erupt in bullets, flak and dynamic dog fights. By command units and calling in powerful supporting actions such as bombing runs and air strikes, players will need to advance their troops towards the enemy territory and claim victory.

Final Assault will test players to manage their units and actions within a fast paced environment where every action can turn the tide of the battle. By drawing paths for precise, direct combat the strategic decisions a player makes will impact the battle right away and thanks to the use of VR, Final Assault looks to be a compelling, immersive and engaging VR title.

The developers at Phaser Lock Interactive have a lot of experience making VR videogames having released a number of titles already. This includes the first-person shooter (FPS) title Twisted Arrow in which players enter an adrenaline-packed arcade style videogame where a combat bow and an arsenal of devastating arrows is the only thing standing between them and the hordes of enemies that are running towards them.

Now developing this WWII themed RTS, Phaser Lock Interactive are hoping to create an intensive videogame that offers players an experience unlike any other. With so many units and options available, the fast paced action and quick thinking will see players really working to earn that victory. In the screenshots released you can see the amount of chaos that is unfolding before the player. Of course, should a player want to get even closer to the action then they can just move towards the ground and see the battlefield first hand.

Final Assault is currently in development and set to release on HTC Vive, Oculus Rift and PlayStation VR in the future.

VRFocus will be sure to bring you all the latest on Final Assault in the future so stay tuned for more.

Final Assault Dogfight 03Final Assault AirdropFinal Assault Ground Battle 04

Final Assault

GDC 2018: Final Assault Is A New VR RTS From Final Approach Developers

GDC 2018: Final Assault Is A New VR RTS From Final Approach Developers

Our very first appointment at GDC 2018 earlier this month was to see a brand new, unannounced, VR game from one of the market’s original wave of developers: Final Assault from Phaser Lock Interactive in partnership with Smilegate. The developer is of course the same one behind Final Approach and Twisted Arrow, so they’ve put in their time with crafting engaging experiences for early adopters and are now setting their sights on delivering something that offers fast-paced competitive multiplayer thrills as the focus.

During our demo I faced off against UploadVR’s own Senior Editor, Ian Hamilton, and came away victorious just like I always do. You can see an example of how much better than him I am here, from when we played Brass Tactics. Luckily with this game though, Phaser Lock is doing something that mixes up a few different concepts into something that feels fresh.

Final Assault is unique in that it feels like a combination of an RTS with a MOBA, all wrapped up in a VR package. The developers got rid of base building entirely since that slows the game down in favor of getting players into combat immediately. As soon as the match starts, each side will spawn “minion” troops that automatically run down pre-defined lanes.

From here players get to make some choices. Over the course of the game you’ll slowly accrue resources that are spent on larger, more powerful units. This includes your gunner jeeps, tanks, planes, anti-air convoys, and others. Some units, like the plane, will let you draw their path through the air or even along the ground for dropping bombs, while others, like the heavy tank, will let you assign waypoints and targets on the battlefield in real time. Some of the smaller units, like the gunner jeeps, will follow your minion troops along the defined lanes.

The demo we played only had a single faction for us to both use in a mirror match, but there will be more variety in the final release. Our demo map was very simple with two outer lanes pepped with guard towers and a blown up church wasteland in the middle — you can see it in the screenshots here.

Since the action starts immediately and continually increases in speed, intensity, and ferocity, Final Assault is a relentless VR RTS. You rarely have more than a few seconds to regroup and decide on a new approach since units are spawning and attacking with such frequency. It eschews the slow-paced methodical warfare of Brass Tactics for what feels like an utter blitz of controlled chaos. It was extremely satisfying.

The balance between ground troops, aerial forces, and anti-air vehicles evokes a familiar circle of RTS life and the visual style is reminiscent of a three dimensional Advanced Wars, or Nintendo’s oft forgotten Battalion Wars franchise.

If you want, you can save up resources for one of the big attacks like dropping a massive bomb on your enemy’s base, which is what I did to slowly chip away at Ian’s structure. By the end of the game I knew I had him dead to rights so I abandoned my defenses to focus on two back-to-back bombs and finished him off just before his forces overran me completely.

The final release will have a campaign mode packing 6-8 hours of content, as well as PvE and PvP skirmishes on 12 different maps. Launch will include two factions with different unit trees (USA and Germany) with plans to incorporate more with future expansions and updates. You’ll also be able to rank on leaderboards and customize units and your avatar for more personalization.

Final Assault is due out in late Summer 2018 for Oculus Rift, HTC Vive, and PSVR. For more details you can visit the official website (when it’s live) and let us know your thoughts down in the comments below!

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