Quest 2 Accessories Got a Massive Price Cut, Is This a Fire Sale?

Meta today confirmed that the recent price drop of Quest 2 to $200 is now permanent, and official accessories are getting the same treatment.

To be honest, when Meta dropped the price of Quest 2 down to the almost too-good-to-be-true price of $200 last month, we didn’t catch that the company also dropped the price on many official Quest 2 accessories.

Well today the company confirmed that the discount on both Quest 2 and its accessories is permanent going forward. While Quest 2 (128GB) got a nice discount from $250 to $200, a handful of accessories got a massive 50% cut. Here’s the breakdown:

Quest 2 Elite Strap – $50 → $25
Quest 2 Elite Strap with Battery – $90 → $45
Quest 2 Carrying Case – $45 → $20
Quest 2 Active Pack – $60 → $30
Quest 2 Fit Pack – $40 → $20

These Quest 2 accessory discounts finally bring the company’s official accessories much more in-line with third-party offerings.

But the question remains, is this a fire sale?

While Quest 2 (128GB) has been easy to find, stock of the Quest 2 (256GB) model has been seemingly wavering in recent months. And with such a low price for Quest 2 (128GB) and accessories—now confirmed permanent—it certainly feels like Meta is trying to offload stock.

Quest 2 is almost four years old now, and while it’s certainly a great value for anyone wanting to test the VR waters, rumors have been swirling that Meta could be working on something like a ‘Quest 3 Lite’ headset which would be a lower cost version of the company’s current flagship device. If it seems like Meta is trying to rush Quest 2 stock out of the warehouses, this could be why.

The post Quest 2 Accessories Got a Massive Price Cut, Is This a Fire Sale? appeared first on Road to VR.

Umurangi Generation VR Shines With Its Environmental Storytelling

Umurangi Generation VR offers a compelling post-apocalyptic photography sim that shines in its environmental storytelling. Read on for our full thoughts:

What would you do if the world was ending all around you? I don't think anyone can truly answer that. The more realistic outcome doesn't bear thinking about, though it's a hypothetical question you've probably contemplated at least once or twice, maybe imagining yourself as the hero of some unlikely tale that ultimately overcomes the odds. Umurangi Generation VR takes a different approach.

Developed by Origame Digital, Umurangi Generation is a post-apocalyptic sandbox photography sim that launched for flatscreen platforms in 2020. Influenced by Māori culture and Neon Genesis Evangelion, it transports you to Tauranga, Aotearoa. We find the world recently attacked by alien invaders as the United Nations rallies soldiers to resist this kaiju-sized threat.

Your job isn't to fix this insurmountable problem. As a courier, each mission involves taking photos that meet some oddly specific criteria. For example, one photo might require capturing ten solar panels, while another may require four tires and two boomboxes with a particular lens. Bonus objectives extend this further, like snapping a group photo of your friends.

Better-quality shots earn more money, and once you've cleared every objective, you can send the package off and move on to your next mission. However, I sometimes found the game didn't register when I completed an objective. On one occasion, I couldn't clear an objective that mentioned snapping the word 'Cops' in a shot after ten attempts, though moving to a different graffitied message with that word instantly registered.

Handling your camera feels perfectly adapted for motion controls, though the minor platforming during exploration remains rather janky. I also appreciate how Umurangi Generation VR lets you get creative by adjusting the photo's exposure, color balance, contrast, and more. Some settings and camera lenses unlock as you progress through the main story, creating a nice incentive to replay those missions again, and there's no limit on how many photos you can take.

Umurangi Generation VR - PSVR 2 screenshot
Umurangi Generation VR - PSVR 2 screenshot

This isn't a story told through cutscenes or a more traditional narrative. Umurangi Generation VR relies exclusively on environmental storytelling that gradually becomes more explicit. Whether that's NPCs gathered around a memorial, graffitied UN recruitment posters, or the level set entirely on an evacuation train, it's a relevant reflection on the modern world that remains compelling four years on.

Umurangi Generation VR effectively conveys a sense of hopelessness that many of us feel, the thought that our situations won't ever improve no matter what we do. The game doesn't pretend to offer solutions for these problems but it does arm you with a spray can for optional graffiti, letting you creatively express your frustrations and leave your mark. Combined with the unambiguous political messaging, there's defiant tone that immediately resonated with me.

I recently said that VR can further enhance flatscreen games, which rings true again with Umurangi Generation. The environmental storytelling approach plays to VR's immersive strengths, and traveling through Aotearoa feels even more impactful in a headset, even with the game's strong but low-poly visual presentation.

Umurangi Generation VR - PSVR 2 screenshot
Umurangi Generation VR - PSVR 2 screenshot

There's a good range of comfort settings, too. Umurangi Generation VR supports artificial stick-based locomotion and teleportation movement. Snap and smooth camera turning are present with adjustable angles and speed. Vignettes are also available and you can adjust your movement speed. Even with minimal comfort settings, I found this world easy to explore.

It's a relatively short game; the main campaign only takes 2-3 hours to complete, though the VR version bundles in the Macro DLC levels to extend this further. However, Umurangi Generation VR quickly makes its mark with a compelling story. Four years later, it's themes feel even more impactful thanks to VR and I'd consider this the definitive way to play.

Umurangi Generation VR is out now on the Meta Quest platform and PlayStation VR2 for $24.99.

OhShape Ultimate Gets Fitness Album As PSVR 2 Port Nears Release

OhShape Ultimate gets a free fitness-oriented album today, and the PSVR 2 port will soon follow.

Over a year after the OhShape Ultimate revamp, Odders Lab confirms it's preparing for the upcoming fifth anniversary of the VR rhythm game inspired by Japan's 'Hole in the Wall' TV show. Calling this the 'Power Up' album, today's update promises a full-body cardio workout with six new sessions across two difficulty levels. The Steam version also receives the Ultimate update today.


Power Up marks the latest in OhShape's numerous post-launch updates, such as a new difficulty level and party mode. Following the Ultimate update last year on Quest and Pico, a mixed reality mode followed when Quest 3 launched. No specific details were provided about the PSVR 2 version other than it's coming "later this month." We'll update this article when we learn more.

We praised OhShape in our 2020 review, considering it “a more instant, accessible iteration” of rhythm VR gaming.

It’s a smart, straight, no-nonsense rhythm game with an energetic core mechanic and plenty of options to tailor the experience to your liking. There’s a few presentation hiccups and the initial track list could be more inspiring, but these are minor and very fixable issues. If you’re growing tired of slashing or shooting beats in VR, then you should definitely try throwing some shapes here instead.

OhShape Ultimate is available now on the Meta Quest platform, Pico and Steam, while the PlayStation VR2 version will arrive later this month.

The Light Brigade 'Shadow Hunter' Update Adds New Playable Class & World

Roguelike shooter The Light Brigade introduces the Hunter class, a new world and more in today's free update.

Available on all platforms, The Light Brigade's 'Shadow Hunter' update introduces the new archery-focused 'Hunter' class. Developer Funktronic Labs describes them as "a master of stealth" who wields a recurve bow and throwing knives. Unlocking them requires a level 5 rifleman or any other class to have reached level 20. Here's the new trailer.

Elsewhere, Shadow Hunter also introduces a new procedurally generated world, Sunless Keep. New tarot cards are also available that provide "significant boosts" to your character's abilities during runs. Finally, Funktronic Labs states that this update also includes "tons of new game balances and fixes."

Shadow Hunter marks the latest major post-launch update since last February's launch. Following a patch that implemented native 90Hz support on PSVR 2, August's 'Memories of War' update added two playable classes - The Engineer and The Breacher, alongside new hand-crafted levels and a shooting range mini-game.

The Light Brigade - Shadow Hunter update is available now on the Meta Quest platform, PSVR 2 and PC VR.

YouTube Now Supports 8K 360° & 180° 3D Videos On Quest 3

The YouTube app on Quest 3 now supports 8K videos, including immersive 360° & 180°.

At 8K, 2D 360° videos have enough pixels to almost match the Quest 3's display angular resolution, and 2D 180° videos will far exceed it. For 3D content, 8K 180° videos almost match Quest 3's display but 360° videos would still be far below.

Around 16K would be required for 3D 360° videos that match Quest 3's display, and around 48K for 3D 360° videos that match the human eye (assuming a capable headset such as Varjo XR-4).

The app on Quest 3 also now supports regular rectangular 8K videos, though this seems a tad pointless as the headset doesn't have sufficient resolution to do this justice at any reasonable size.

Strangely, I found when testing the update on my Quest 3 that most 360° videos labeled as 8K in the search results max out at 4K in the quality selector. It's unclear why exactly this is, and it wasn't a problem with any 180° videos I tried.

And even on the immersive YouTube videos that do play at 8K on Quest 3, the bitrate seems to be far below what Apple offers with its Apple Immersive Video, which is 8K 180° 3D. The compression artifacts resulting from low bitrate are much more apparent in an immersive video inside a headset than on a traditional screen, and Apple Immersive Video's high bitrate was a key feature I praised in my Vision Pro review. Apple Vision Pro doesn't have a YouTube app though. You can access it in the Safari web browser, or through the third-party app Juno, but neither option allows playing 360° or 180° content.

The best iPhone emulators

While iPhones can now host emulators, it isn't open season for retro games on your phone. Here is what you need to know about the new app store rules for games.