Ultrawings is one of the few flight games available on Oculus Quest and one of the few VR-only flight games on SteamVR. Rather than requiring a flight stick, you interact with the cockpit controls virtually using your tracked controllers acting as hands. Rather than aiming for realism, the title uses a simplified aesthetic which the sequel also keeps.
Whereas the original had you flying an ultralight throughout, Ultrawings 2 introduces four extra aircraft – a biplane, a WW2-style monoplane, a helicopter, and a rocket jet. Bit Planet Games says the islands are 3x the size of the original, and claims 3x the total gameplay. More content is planned for after launch, including new unique aircraft.
Combat will include dogfights, intercepting enemy bombers, and destroying enemy ground and naval assets from the sky.
Ultrawings 2 launches “early 2022” on Oculus Quest, SteamVR, and Oculus Rift. Bit Planet Games says “other platforms” will be announced later, which could be a hint at future PlayStation VR support.
Earlier this month indie team TomatoVR released its fifth virtual reality (VR), Wolf Attack, a wave shooter inspired by the Three Little Pigs nursery rhyme. Supporting PC VR headsets, this weekend VRFocus has got a bunch of Wolf Attack codes for our readers to win.
In Wolf Attack you play one of those three little pigs, trying to protect your home from those damn beasts. Featuring solo and multiplayer modes, in single-player it’s just you trying to protect the village using either shotguns or a bow and arrow. There are four waves to complete and you can heal yourself if needed, pretty simple stuff.
The multiplayer component is going to provide greater longevity by offering online PvP. You’re not directly fighting each other, instead, after choosing from one of six characters you’re both placed in fixed positions on the battlefield. Kill the most enemies to come out victorious.
So onto the competition. VRFocus has Steam codes for Wolf Attack to giveaway. There are multiple ways to enter the giveaway with the standard prize draw entry rules applying: Follow us (or already be following us) on Twitter (@VRFocus) or alternatively, visit our Facebook page or YouTube channel to get an entry for each. The competition will be open until 11.59 pm BST on Thursday, 27th September 2021. The draw will be made shortly thereafter. Best of luck.
The end of September is looking a little light when it comes to virtual reality (VR) releases. Thankfully, Salmi Games has just come along to save the day, confirming that its shooter Sweet Surrender will be getting a multi headset release across Oculus and Steam platforms next week.
Sweet Surrender is a single-player roguelite set in a dystopian sci-fi world, with the goal being to make it past teams of robotic enemies and up to the very top of a megatower. Roguelite videogames have become really popular with VR developers with recent editions like YUKI, Cosmodread and Until You Fall all perfect examples of variations of the genre. Sweet Surrender keeps to what makes the format so addictive, you have one life to complete your objective, supplied with an arsenal of weapons and the knowledge that if you fail you have to start again.
However, you don’t restart back at zero. Along the way you can find and collect upgrades to alter your abilities, making you stronger for the next run whilst tailoring your character to your own playstyle. Guns, explosives and melee weapons will all be available, some you’ll have to buy by collecting currency. But you also need to be on the lookout for hidden secrets, equipment chests and upgrade chips stashed behind suspiciously weak wall sections.
A new run means new environments that are procedurally generated every time. From the look of Sweet Surrender, it’s going to offer very intense action with Salmi Games employing a range of mechanics including jump pads, ziplines and grappling hooks to help you ascend the tower.
“Sweet Surrender began development shortly after the 1.0 release of GrowRilla and is our first fully-budgeted game. Investment support from the German federal government enabled us to both kickstart our project, expand our team and go full throttle into developing Sweet Surrender!” the team notes in a statement.
Sweet Surrender is scheduled to launch for Oculus Quest, Rift and SteamVR headsets on 30th September 2021, retailing for $25 USD. Check out the awesome announcement trailer below, and for further updates on the project, keep reading VRFocus.
The original design for the controllers (seen below) featured Oculus Touch-like tracking rings, but the new design seems to have removed them. The Tweet doesn’t get into specifics about how the controllers will now be tracked by the four cameras mounted on the headset itself, but there are two new orbs protruding out the bottom of the controller. Could the devices perhaps use these to relay your position to the headset?
Megadodo also points out that a new menu button has been added to the face of both controllers, sitting under what looks like a slightly refreshed analog stick. There hand straps are still attached to both grips, though, and the same two face buttons are still on both controllers.
As we reported last October, the original controllers were meant to take after the Valve Index with 5 finger capacitive sensing and could tell how hard you were squeezing the grip. It’s not clear if these features are still included in this redesign.
The company says more details will be revealed soon but, presumably, these controllers will still be included in the proposed $450 bundle that includes the DecaGear headset itself. It’s been a while since we’ve heard anything too concrete from Megadodo, though the DecaGear website still says the first batch of headsets will be shipping in Q4 of this year. That said, the website hasn’t yet been updated to show the new controllers, so this could be outdated information.
Earlier in 2021 we did get the chance to try out Megadodo’s first piece of hardware, the DecaMove. The smaller device rests on your hip to detect the direction in which you want to move in VR. Though not nearly as ambitious as shipping a full VR headset, we noted that it was at least a positive first step in suggesting the company could deliver.