Quest 3's Seamless Windows 11 Integration Arrives As An Experimental Feature

Quest 3's seamless Windows 11 integration is now available as an experimental feature in Horizon OS v72.

The feature, announced at Meta Connect 2024, lets Quest 3 and Quest 3S owners connect to and mirror their Windows 11 PC with a single tap after just looking at it. It's possible thanks to a partnership with Microsoft, and connects to the built-in Windows 11 Remote Desktop tech stack.

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Footage from Meta.

Once connected, the PC's screen turns off and is replaced by a large virtual screen, and you can spawn virtual side screens for a total of three virtual monitors.

It's of course already possible to mirror your PC's display into your Quest headset by connecting to Meta's Quest Link software, or with third-party alternatives such as Virtual Desktop and Immersed. But Meta and Microsoft's pitch with this new feature is that you won't need to launch an "app" at all. And when the feature exits beta, the Mixed Reality Link app you install on your PC to enable it will be built into Windows 11.

How To Pair Your Quest 3 To Your Windows 11 PC

To use the feature, you currently need to enable 'Pair to PC with Microsoft Mixed Reality Link' in the Experimental section of your headset's settings and download Microsoft's new Mixed Reality Link app on the Windows 11 PC. Once the feature exits beta, neither of these initial steps will be required.

Once the feature is enabled, you'll be prompted to download the new Windows App for Quest from the Meta Horizon Store. It runs in the background to "power" the new feature, while the frontend interface is Meta's own Remote Desktop app.

Now, you'll start seeing a floating virtual 'Pair' button above any keyboard. Tapping it will bring up an interface which asks you to press ⊞+Y , the shortcut to open the Mixed Reality Link app. This app shows a QR code which the headset scans to pair.

After Setup, It's Seamless

After you've performed this setup, none of the above steps are needed again for that PC, and you don't need to launch any "app".

To connect to the PC from now on, you simply tap the 'Connect' virtual button that appears floating above the keyboard.

But It Still Requires A Local Network

The UX of connecting by tapping a virtual button floating above the PC is clearly inspired by visionOS, where Apple already offers this feature when looking at a MacBook.

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Apple Vision Pro already does this for MacBooks.

What makes Apple's Mac Virtual Display unique though is that it instantly and automatically creates a Wi-Fi direct connection between the Vision headset and the MacBook, meaning it works even without a local network such as when you're on a plane or train. Meta and Microsoft's new feature on the other hand seems to still require a local network, severely limiting the scenarios in which you can use it.

Metro Awakening Tops November's PS VR2 Download Charts

Sony released its latest PlayStation VR2 download charts for November, with Metro Awakening taking the #1 spot in both North America and the EU.

This morning, Sony revealed the latest monthly PlayStation Store sales charts, which showcase the top-selling titles on every active PlayStation platform. Metro Awakening was the biggest release of the month across both regions and the only PS VR title released in November to hit last month's charts. You can read our review here.

Notably, Phasmophobia, released on PS5 with optional PS VR2 support at the end of October, is listed under PS5 releases rather than PS VR2. That's because the charts only include VR-only games. As such, it's hard to say how many Phasmophobia players were PS VR2 users since these charts don't share much specific data beyond the rankings.

Aside from Metro Awakening, plenty of evergreen VR titles like Beat Saber and Among Us VR remain high up on the VR-only list.

Here's the full list of the best-selling PS VR2 titles in November:

As the year begins to wind down, we still have a few more PS VR2 titles set to hit before 2025. Both Stranger Things VR and Skydance's Behemoth have already come out, but we still have Masters of Light and Alien: Rogue Incursion to look forward to. Hitman: World of Assassination was originally slated to release this month before being delayed to early next year.

While very little is known about this week's upcoming Game Awards, Geoff Keighley's annual awards-meets-trade show tends to have at least one or two VR reveals each year, so it's always possible that we'll see some kind of shadow drop or surprise last-minute reveal.

Quest v72 Brings Hand Tracking 2.3, Passthrough Keyboard Cutout & More

Meta Quest v72 is starting to roll out, bringing significantly improved hand tracking, passthrough keyboard cutout, a new Gallery app, and more.

As with all Quest updates, v72 "rolls out" gradually, so it may take a few days or even weeks for your headset to get the v72 update. Further, Meta rolls out some features separately to the main update itself, so even having the update doesn't guarantee having everything listed yet.

Hand Tracking 2.3

The flagship improvement in Quest v72 is to controller-free hand tracking. Meta says the new hand tracking model will be "gradually rolling out" over "the next few weeks", bringing enhanced stability, accuracy, and ease of use.

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Here are the specific changes Meta says Hand Tracking 2.3 brings:

• We’re making the hand cursor more stable and responsive when navigating the universal menu.
• We’re stabilizing the cursor while pinching, ensuring it’s easier to select what you want to select.
• We’re improving the responsiveness and stability of pinch-and-drag interactions, like dragging a Browser tab into a new window.
• We’re making it easier to use hands in confined spaces, which are especially common in Travel Mode.
• Finally, we’re adding a new hand ray visualization to help with locating and targeting with the cursor.

The company says that it already made unannounced improvements to hand tracking throughout the year, specifically to "hand stealing", meaning the headset "is now better at focusing on your hands instead of your friends’ hands, your feet, or even your cat".

Hand Tracking 2.3 continues the company's trend of continuously improving controller-free hand tracking since adding it to the original Oculus Quest more than five years ago.

Passthrough Cutout For Any Keyboard

Previously, Quest's Horizon OS could track a limited number of connected Bluetooth keyboards while in immersive VR mode, and render the keyboard as a virtual object aligned to its real position.

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The old behavior, supporting a limited number of keyboards, and only while connected to the headset.

But attempting to model every possible Bluetooth keyboard would be a losing battle. In v71, the system will instead track any keyboard-looking object within its view, even those not connected. When your hands are near the keyboard it will show it as a passthrough cutout, and when they aren't it will simply show the bounds of the keyboard as a white rectangle.

This new behaviour was spotted in the Public Test Channel (PTC) build of v71, which seemed to suggest it would publicly launch with v71, but it's now arriving in v72, according to Meta.

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The new behavior, which should work for any keyboard, even those not connected to the headset.

Apple added a somewhat similar feature called Keyboard Breakthrough to visionOS 2, though it only works with a connected Apple Magic Keyboard, and doesn't have the white outline.

Previously, you would access media on Quest's Horizon OS via two built-in apps: Camera and Files. But the former is focused on capturing media, while the latter is a general file manager.

Quest v72 brings a new Gallery app to Horizon OS, which Meta says gives you easy access to "any videos (spatial or otherwise), photos, screenshots, and more".

It's unclear if new Gallery app will integrate with Camera and Files in some way, or whether it's just a separate focused avenue to viewing media.

Automatic Call Captions

Quest v72 adds a new Accessibility option called Call Captions, which shows a live transcript of what the other people on the call are saying as floating text in a dedicated window, including who said it.

Apple's visionOS 2 has system-wide Live Captions, not just for calls, and Meta says it's working on the same.

Travel Mode Indicator

Since Quest headsets got a Travel Mode earlier this year, to enable them to be used in moving vehicles like trains and airplanes, some users have accidentally left it turned on at home and complained about tracking issues.

Quest 2 & Quest 3 Get Travel Mode For Use On Airplanes
Quest 2 and Quest 3 now have an “experimental” Travel Mode to make their positional tracking work on airplanes.

In Quest v72, Meta says it's adding an indicator to the system menu bar when Travel Mode is enabled, which should prevent this from happening.

Frictionless Home Environment

Quest 3 headsets start in passthrough mode. When you click the button to toggle into immersive mode, loading your virtual home environment, you normally had to confirm the room-scale boundary or draw a new one if the headset can't recognize your room.

With v72, Meta says you'll now be loaded into a stationary boundary by default. You'll only have to draw a room-scale boundary when launching into an immersive VR app, if you don't already have one.

However, we should note that the company actually originally said this would arrive in v69, and it didn't, continuing the confusing trend of Meta putting things in the official Horizon OS changelog that aren't actually there in the build.

Instagram Direct Messages

Meta says Quest v72 brings direct messages to the Instagram app on Horizon OS.

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"Now you can easily share Reels, Stories, and posts with friends—or just chat about weekend plans—from within the Instagram app on Quest. Use dictation to cut down on the amount of typing you need to do, or cut it out entirely and send voice messages instead".

Meta's Messenger and WhatsApp apps are already available on Horizon OS, so this completes its messaging trifecta.

Iron Rebellion Version 1.0 Arrives This Week On Quest & Steam

VR multiplayer mech game Iron Rebellion enters full release this week on Quest & Steam.

Previously described as a love letter to Titanfall and Hawken, Iron Rebellion is now ready for full release on December 12. Developer Black Beach Studio revealed that the upcoming 1.0 update adds a complete progression system that begins with the easiest to use mechs and weapons. The studio states this should assist newcomers with the onboarding process. Other changes include “significant optimizations, leaderboards, and a final round of general polish.”

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Initially released in early access three years ago, we've been expecting news on the upcoming full release since September's 'Abilities & Augments' update. This hefty patch notably introduced three new mech classes and new abilities for each mech, added various community maps while updating other maps, reworked various screens across the mech's cockpit, and more.

Iron Rebellion is available now in early access on the Meta Quest platform and Steam, and the full release reaches both platforms on December 12.

Human Fall Flat VR Launches An Experimental First-Person Mode On Steam

The prototype first-person game mode for Human Fall Flat VR is available now on Steam, with the developers seeking player feedback via their Discord server.

When Human Fall Flat VR launched back in October, the game was lauded for bringing the hilarious physics-based game play of its flat-screen progenitor into the immersive world of VR. Our review awarded Human Fall Flat VR four stars out of five, and called it "a moreish expedition well worth your time."

Now, the game's developers No Brake Games have launched a Steam-only prototype first-person mode to enjoy over the Holiday period.

To access the first-person version of the game on Steam, navigate to the Beta Participation menu and select "experimental_branch." Reverting back to the official version of Human Fall Flat VR will result in Steam re-downloading the main version of the game.

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The developers note that the first-person mode is only available in single player at this time, and that it is very much a work-in-progress which may not develop past this prototype phase. However, players are encouraged to submit their thoughts and feedback on the new mode in a dedicated channel of the game's Discord server.

Human Fall Flat VR is available now on Quest, Steam, and PS VR2.

Rogue Piñatas: VRmageddon Hands-On: Kid-Friendly Take On Zombie Hordes

Rogue Piñatas: VRmageddon is a colorful VR co-op action roguelite coming to Quest and Steam in early 2025. Read on for our full preview.

Vampire Survivors has left an undeniable impact on gaming, and that certainly applies to VR too. Alongside recent games like Survivors of Xcalibur, Rogue Piñatas: VRmageddon wants to make similar strides with the intent of letting you feel like a badass against 100 or more enemies at once, swapping garlic and bibles for makeshift weapons in a family-friendly package.

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I recently went hands-on with a preview build on Quest 3, playing some solo rounds alongside a 3-person multiplayer session with the developers, Nerd Ninjas. The comical premise starts off on a ridiculously silly note, as the now sentient Piñatas have grown tired of being battered with sticks by humanity. An uprising soon follows as local neighborhoods fall, and our goal is to simply swipe through them.

Between a small child, the towering Dad and an ex-Marine granny, six characters are available with different stats for health, damage and more. Not all of the weapons, stages, and characters are available immediately, though my build having everything unlocked means I can't directly judge the long-term progression system just yet.

What follows is basically sweeping through zombie hordes; only this time, candy pours out instead of blood and guts. Collecting these sweet treats will gradually level you up during missions to unlock some helpful perks, like gadgets that cause attacking enemies to suffer counter damage or new weapons with dual wielding available.

There's a creative weapon range a younger audience will enjoy. The Dad using a weaponized pizza paddle that's been turned into an axe gave me a laugh, while seeing six baseball bats taped to another baseball bat is frankly smart engineering. That's assisted by decent enemy variety with different weaknesses, like how shielded enemies require getting up close since they're resistant to ranged attacks.

My session involved exploring two large maps with goals that were signposted well by a radar on your HUD. In one map, we didn't get much further than simply fending off these villains. Another map involved activating generators by standing within a radius surrounding it. It's pleasing to see them encourage exploration with events or hidden secrets, like loot with increased rewards, and each level ends with a boss fight.

My biggest criticism so far is that Rogue Piñatas would benefit from greater physicality that really uses VR's capabilities beyond aiming weapons. There's a lot of flatscreen-derivative design which, while certainly easier for younger players or VR newcomers to understand, leaves something to be desired. Standing around an area and fending off foes isn't the most exciting thing, though I need to try more stages before I can fully judge the objectives.

Even if it's simple actions like having pushing a power-on button on those generators to activate the countdown, this would go far in letting you feel more involved in the action over just wandering from area to area. There's also no on-body inventory system, either. You need to push A to switch between weapons, which is a little disappointing.

Exclusive screenshot of Kit Bash, one of the main characters.

At launch, the game will feature 20 weapons, 18 gadgets, six stages, and 27 different enemies. Mixed reality support isn't included and though Nerd Ninjas isn't opposed to such an idea, I'm told the team is prioritizing development resources elsewhere.

Ultimately, I need more time with Rogue Piñatas: VRmageddon before making any further judgements, but smashing through piñatas in co-op is entertainingly silly. I certainly want more VR interactivity, what's here is often flatscreen-derivative, but it's a humorous, family-friendly twist on the tired idea of killing zombie hordes. So far, I think younger audiences will have fun.

Rogue Piñatas: VRmageddon reaches the Meta Quest platform and Steam in Q1 2025 with support for cross-platform multiplayer. A closed beta begins this week and you can register here.

Beyond Blue: After The Storm Swims Onto Quest Next Month

Beyond Blue: After the Storm, a VR follow-up to the 2020 aquatic narrative adventure, launches next month on Quest.

Co-developed by E-Line Media and Chaos Theory Games, Beyond Blue: After the Storm is a follow-up to the 2020 flatscreen game Beyond Blue. Starring Erika Ishii (Ghost of Yōtei, Cyberpunk 2077) as the deep-water explorer and scientist, Mirai, this near-future narrative adventure sees you exploring an ocean world in standalone VR. You can see this in action below.

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Beyond Blue: After the Storm swaps between various characters across this adventure, each with their own personalities and abilities. You'll aim to uncover what's going beneath the waves while swimming across these different biomes, interacting with different creatures. E-Line Media are also taking an educational approach too via 'Ocean Insights,' unlockable mini-documentaries that explore the science behind Beyond Blue: After the Storm.

For more details, here's the full synopsis:

After a severe tropical storm damages an underwater research station, Mirai and her crew are asked to help repair the damage and lend aid to the creatures in the surrounding biosphere.  What they uncover there is more dangerous than they could have realized and will take all their skills, and help from an unexpected ally, to make right.

“Even before we had released the original Beyond Blue, people were asking us if we were going to bring it to VR… so now we have! However, Beyond Blue: After the Storm is not a port of the original flat-screened game, but a whole new story and unique experience created specifically for VR, featuring Mirai and her ocean world,” states Steve Zimmermann, Vice President of Marketing at E-Line Media in a prepared statement.

Beyond Blue: After the Storm targets a January 2025 launch on the Meta Quest platform, and you can pre-order it now at a discounted price of $9.99.

They're Back! – Between Realities VR Podcast Season 9 Premiere

The Between Realities Podcast has returned! After over three months away, Alex VR and Skeeva are back on the usual weekly cadence of livestreams revolving around the VR industry and the passionate community that supports it.

We've got two fresh new episodes to start things off.

In the Season 9 opener, Alex and Skeeva spend time catching up with the audience and catch up on the current happenings in the VR space, including games like Batman: Arkham Shadow and Trombone Champ: Unflattened, and industry events including Gamescom 2024 and the upcoming CES 2025.

And to finish off this double header, in this second episode of the Between Realities Podcast, Alex and Skeeva host the father-son duo of Brian and Damien Ruffy, hosts of the Ruff Talk VR podcast.

Brian and Damien explain how their lives have changed as a result of starting their VR podcast. The group shares insights from podcasting in the VR space, share stories and lessons from producing the shows over the years, and chat about the plethora of upcoming VR game releases this season.

— Between Realities Links —
Merch Store: https://teespring.com/stores/between-…
Patreon – https://www.patreon.com/BetweenRealities
YouTube – https://www.youtube.com/BetweenRealities
Twitter – https://twitter.com/BtweenRealities
Discord – https://discord.gg/EvNnj2w
Facebook – https://fb.me/BetweenRealities
Alex VR – https://www.youtube.com/Alex_VR
Alex VR’s Twitter – https://www.twitter.com/Alex__VR
Skeeva – https://www.youtube.com/Skeeva007
Skeeva’s Twitter – https://www.twitter.com/Skeeva

Apple Vision Pro Could Soon Support PlayStation VR2's Controllers

Apple and Sony are working to bring support for PlayStation VR2's controllers to Vision Pro, Bloomberg's Mark Gurman reports.

Gurman has a strong track record when it comes to reporting Apple's moves in advance, and he even revealed many details of Vision Pro itself before it was officially revealed or even acknowledged to exist by Apple.

Apple Vision Pro's gaze-and-pinch interaction system is ideal for interface interaction, and its hand tracking is suitable for casual gaming. But many VR and mixed reality games and interactive experiences on other platforms require physical controllers.

PlayStation VR2's Sense controllers have thumbsticks, buttons, grip triggers, and index triggers, as well as high fidelity haptic feedback.

To bring this kind of content to visionOS, Apple approached Sony earlier this year to bring support for PlayStation VR2's Sense controllers to Vision Pro, Gurman reports. This would also include support for navigating the visionOS interfaces.

Sony currently doesn't sell the PS VR2 Sense controllers separately, not even for replacements, but when this support launches it would start to, including at Apple Stores and from Apple's website.

Gurman claims Apple and Sony originally intended to announce the support "weeks ago", and that the rollout has been postponed. "My expectation is that an announcement will still come at some point — unless it gets abruptly scrapped.", he writes.

Apple Vision Pro Game Developers Report Frustrations
Developers spoke to mobilegamer.biz about their frustrations building Apple Vision Pro games for the Apple Arcade service.

Of course, support for controllers won't in itself be enough to entice many developers to port their titles over to visionOS, as Gurman points out. Apple Vision Pro has an install base of only around half a million owners, and only a fraction of them will own or buy PS VR2 Sense controllers. To spur a gaming ecosystem on visionOS, Apple may need to fund developers, as Meta does for its Quest headsets. But it's unclear whether Apple is willing to do that.

We'll keep a close eye on Apple and Sony in the coming weeks for any signs of an official announcement of PS VR2 Sense controller support on Vision Pro.