Review: The Tale of Onogoro

Virtual reality (VR) games don’t often have central characters you can connect with as, for the most part, you are that character. But every so often a developer tries just that, Polyarc’s Moss, for example, Ghost Giant or Astro Bot Rescue Mission. This connection with a virtual character, where you cooperatively work together to form a bond is key to Japanese studio Amata K.K’s work, from the brutal escape room title Last Labyrinth to the studios’ latest project; The Tale of Onogoro. This time around there’s no blood and gore, just a chained high priestess and some big ol’ monsters to fight.

The Tale of Onogoro

To begin with, The Tale of Onogoro has the feel and presence of an adventure RPG, promising and engaging story, big boss fights and some rather magical weaponry. And it does have those elements yet the package is very different, this is a puzzle experience through and through, with action elements to add some pace and drama to the proceedings.

If you like Japanese narratives then this is quintessentially traditional, you play the hero, there’s a damsel in distress and, of course, you’ve got the old friend who’s betrayed you turning into the villain of the piece. Where things take a more unusual turn is in your relationship with this heroine, Haru, a priestess who has summoned you from another realm to aid her due to the fact that she’s attached to a massive rock. Yes, queue up those outdated ball and chain jokes because that is literally one of the core mechanics in Onogoro. Haru’s actually more of a warrior priestess as she fights giant creatures called Kami but because of the betrayal, she and the Quelling Stone are now best of friends thanks to a chain around her ankle. Thus you need to pick her up and carry her everywhere.

Is this a fun mechanic? Umm, not by the end of the game as she continually moans that you’re movements are too fast and to be careful not to drop her. To begin with, though, it’s one of the main ways the videogame builds that partnership between you both, as you’re both useless without each other. You need to defeat five of these Kami to succeed and she has the knowledge to do so – and no, you can’t throw the Quelling Stone at the giant monsters sacrificing Haru. In fact, there’s no ability to throw.

The Tale of Onogoro

You’re in Haru’s world in spectral form so all of your interactions are confined to using the Celestial Weapons, two hip-mounted guns that can remotely pick up the stone as well as pull in elemental energy that can flip switches or be used to shoot enemies. The only other interaction you can have in the world is with Haru, holding hands to regain energy or to answer a question by nodding or shaking your head.

So when it comes to interactivity The Tale of Onogoro isn’t exactly dripping stuff to play with. The focus is on puzzle solving, with no exploratory deviation required. To begin with, Onogoro is a very slow starter, like trying to warm up on a cold day. Haru provides all of the background narrative, in-game rather than annoying, immersion-breaking cut scenes. This means she talks a lot, so much so that there are points where I just wanted to get on with things rather than stand there listening for another two minutes.    

The puzzle mechanics are wonderfully simple, colour-code elements with yellow acting as earth, green for wind and red for fire. You extract the magic from a corresponding stone to then shoot foes or hit a switch, that’s it in a nutshell. This isn’t playschool though, the depth comes from mixing all these up with the environment to set things on fire, carefully navigate balls through the skies and trying to keep your cool when Haru gets continually shot.

Onogoro

Amata K.K. has managed to fit a massive amount of puzzle variety into The Tale of Onogoro making for a pleasant, engaging puzzler. There were certainly moments where it did get a bit mundane, saved by the inclusion of those boss battles. Because of the way the Celestial Weapons work these action sequences are more like giant puzzles themselves, just with the added danger that you could die. These scenarios require even greater management of your and Haru’s positioning, because if either of you both takes too much damage then it’s over, doesn’t matter how far away from you she is.

Should that happen then the only way to heal is to grab both of her hands, slowly recharging the health meter. This is quite possibly the most annoying and engaging part of the entire videogame. It’s a powerful moment between you both, grabbing each other’s hand to save yourselves. But, and there’s always a but, trying to do this mid-battle quite often not attaching the first time and thus dying, does ruin that emotional moment.    

If you like a challenge then don’t expect a hard slog from The Tale of Onogoro. The difficulty does gradually increase yet there’s isn’t a sudden steep arc, everything is fairly self-explanatory and at no point did I get stuck, only dying a couple of times on the last boss due to that hand-holding debacle. So you should expect to complete Onogoro for the first time in around five hours without too much trouble.

Onogoro

What the developer has cleverly done is include some much-needed replay and speedrunner mechanics to add further value to the whole experience. In a very arcade fashion, the levels are split into chapters that are timed with a three-star score awarded at the end. Two Nexus Points are also hidden in each area for those completionists. Just enough that you might be tempted to blitz that awkward area once more.

The Tale of Onogoro really is a mixed bag of tricks, with some clever yet not too tricky puzzling in addition to the epic boss encounters to get the energy pumping. It would’ve been nice if Haru wasn’t so dependent on you, you can’t venture too far away and for someone who was a badass Kami fighting priestess, she really is demoted. I’d have liked the puzzles to have been a little more outlandish considering the setting, there are no hints and I never felt like any were required. Whilst not as striking as Last Labyrinth, The Tale of Onogoro definitely feels like Amata K.K. settling into a solid VR rhythm.   

The VR Drop: A Thursday Downpour of VR Wonder

Oh my, when it rains it rains hard in VR. And there’s no better example than next week when five titles all drop on exactly the same day. Not all for the same platform, mind, but still next Thursday is going to be a busy one for all you VR gamers out there.

The Tale of Onogoro

The Tale of Onogoro – Amata K.K.

The next VR title from the Japanese team behind Last Labyrinth, The Tale of Onogoro is set to be another weird puzzle adventure; just with far less gore. In this tale, you’ve pulled through from another dimension by a high priestess (Haru) tasked with defeating five powerful monsters called Kami. Unfortunately, she has been betrayed and finds herself tethered to a rather large stone. So you have to solve puzzles, help Haru navigate the world, and then defeat the odd giant boss or two.

  • Supported platform(s): Meta Quest 2
  • Launch date: 17th March

Outlier – Joy Way

A Steam Early Access release by Joy Way, the folks behind Stride and Against, in Outlier, you play someone looking for a new planet to call home. You get sucked into a black hole and find a suitable location, apart from all the dangerous enemies that is. And so begins a roguelite adventure where you have to fight a seemingly endless selection of enemies using guns and some rather mysterious powers. If you die, then it’s right back to the start, a little stronger and hopefully a little wiser for the next run.

Outlier

Startenders – Foggy Box Games

Time for a less dramatic videogame but no less hectic, serving some cosmic cocktails. gmw3 liked Startenders in our preview last month, next week it’s your turn to enrol in the Startenders Academy where you’ll learn to prep an assortment of bizarre beverages, try and keep customers happy and maybe earn some cash to upgrade your equipment to make even better creations!

  • Supported platform(s): Meta Quest 1 & 2 and PlayStation VR
  • Launch date: 17th March

Mare – Visiontrick Media

The first of two ports next week, Visiontrick Media has been working hard on bringing its Meta Quest exclusive Mare to PC VR. With some beautifully scenic visuals, Mare is a casual puzzle title where you play a mechanical bird helping a small child traverse a desolate and dangerous land.

Mare

Cave Digger 2: Dig Harder – VRKiwi

Already on Steam Early Access, Cave Digger 2: Dig Harder is due to hit Oculus App Lab next Thursday, bringing its tunnelling adventure to the standalone headset. Playing a prospector looking for riches, you start out small and expand your camp to new places and dig for new treasures, uncovering a few secrets along the way. This launch will also feature the new Steam update adding a new biome to the experience.

  • Supported platform(s): Meta Quest 2 (App Lab)
  • Launch date: 17th March

The Tale Of Onogoro Release Date Announced

A few weeks after its announcement, we already have a release date for VR adventure, The Tale of Onogoro.

The title will touch down on Quest on March 17 and its Coming Soon page is now up right here. It will cost $29.99. No other platforms have been confirmed for the game so far but, if there are any, they’ll very likely be releasing after this date. Check out the announcement trailer for the game below.

The Tale of Onogoro Release Date Confirmed

The game was developed by Amata K.K., which also worked on 2020’s The Last Labyrinth. Whilst that game featured a lot of puzzle-solving elements, Onogoro looks to have more of an action tint as players dual-wield weapons whilst exploring a supernatural version of ancient Japan.

Players will meet Haru Kose, a shrine maiden who helps them defeat beasts known as the Kami. Using two celestial weapons you can solve environmental puzzles and take the fight to enormous creatures.

Will you be trying out The Tale of Onogoro? Let us know in the comments below!

Launch Date Confirmed for Meta Quest Exclusive The Tale of Onogoro

Japanese virtual reality (VR) developer Amata K.K. only revealed its next project, The Tale of Onogoro, last month and now the immersive adventure is just weeks away from launch. The team has confirmed that the Meta Quest exclusive will be available in mid-March.

The Tale of Onogoro

From the same team behind escape room title Last Labyrinth, The Tale of Onogoro is a fantasy world filled with traditional Japanese culture and steampunk elements. Similar to Taisho-era Japan, Amata K.K. has combined this with the invention of the steam engine as well as ancient magic called Ki.

The storyline sees you partner up with a high priestess named Haru, helping her battle giant creatures called “Kami” who go on deadly rampages. You have to quell five of these beasts on the sacred floating island, Onogoro Island, whilst locating the man behind their appearances, an ex-priest and friend of Haru’s, Masatake Arakida.

The Tale of Onogoro is going to mix together plenty of action elements when fighting the Kami, having to protect Haru who’s chained to a quelling stone that you have to manoeuvre. As a ghost-like character, you interact with Haru’s world using ancient relics called Celestial Weapons. These give you the ability to solve puzzles (of which there seem to be many), fight the Kami and make sure Haru doesn’t perish.

The Tale of Onogoro

If Last Labyrinth is anything to go by, The Tale of Onogoro will likely include some fiendish puzzles and a fairly abstract narrative to discover along the way.

The Tale of Onogoro will release for Meta Quest on 17th March 2022, retailing for $29.99 USD. For continued updates on the latest Quest 2 videogames, keep reading VRFocus.

First Gameplay Trailer Drops for Meta Quest Exclusive The Tale of Onogoro

A couple of weeks ago Japanese virtual reality (VR) developer Amata K.K. revealed its next project, an action-adventure called The Tale of Onogoro. Today, the first solid gameplay details have been unveiled, alongside a new trailer and confirmation that it’ll be a Meta Quest exclusive.

Onogoro

Combining Japanese culture and steampunk elements, The Tale of Onogoro sees you join Japanese high priestess Haru Kose on a journey through a fantasy world filled with puzzles and giant beings called “Kami”.

“These Kami often manifest as “Incensed Kami” and go on rampages, causing havoc in their wake. Shinto priests and priestesses are dispatched by shrines to quell each Incensed Kami that manifests, risking their lives to protect the citizens,” explains the synopsis.

“One day, it is reported that five Incensed Kami have manifested on the sacred floating island, Onogoro Island. Haru, as the High Priestess of the Grand Holy Shrine: Daijingu is dispatched to the island to see to the matter. However, the man responsible for the appearance of the five Incensed Kami on the island, Masatake Arakida, attacks Haru and steals parts of her body. He then chains her to a quelling stone and locks her away in a shrine. In a desperate attempt to summon reinforcements, Haru accidentally summons the Player to her world.”

Onogoro

You are a ghost-like character in Kose’s world able to interact with it by using divine ancient relics called the Celestial Weapons. With these devices, you can interact with various puzzle elements, fight the Kami and manoeuvre the quelling stone she’s attached to. Keeping Kose alive is vital as you’re both linked, so if one of you takes damage so does the other.

From the looks of it, The Tale of Onogoro is shaping up to be a much bigger VR title than Amata K.K.’s previous project, Last Labyrinth.

Coming to Meta Quest this spring, The Tale of Onogoro will retail for $29.99 USD. Check out the new trailer below and for further updates keep reading gmw3.

Team Behind Last Labyrinth Tease new VR Adventure The Tale of Onogoro

Japanese developer Amata K.K. launched its first virtual reality (VR) videogame just over two years ago, the dark surreal puzzler Last Labyrinth. Today, the studio has confirmed its next project isn’t far away, an action-adventure experience called The Tale of Onogoro.

Image credit: Amata K.K.

Amata K.K. has only teased the existence of the project at the moment, releasing a couple of title images and one of what could be the protagonist. As you can see from the above image The Tale of Onogoro looks vastly different to the confined rooms of Last Labyrinth, with an expansive vista and traditional Japanese architecture in the distance.

There’s also one other clue to the gameplay gmw3 spotted and that’s a bow. Bow’s have always been popular in VR due to their physical nature, immersing you in every shot. They can also be difficult to pull off, making or breaking any VR videogame that dares to use them. Hopefully, it’s the former with The Tale of Onogoro although it’s unclear if the viewpoint will be first or third-person.

As with any tease, there’s still so much we don’t know about The Tale of Onogoro, such as the tale itself. No other character or gameplay elements have been unveiled, just that its an action-adventure so puzzle elements might be quite minimal. In any case, considering the last VR title from Amata K.K. expect a few unusual elements to appear.

Last Labyrinth
Image credit: Amata K.K.

Last Labyrinth provided one of the more unique puzzle experiences for VR headsets in 2019, where you found yourself sitting in a wheelchair unable to move; apart from operating a laser pointer on your head. You used this to guide a girl called Katia to the various puzzle elements in each room, trying to find a way out of an unusual mansion. However, fail a puzzle and just like the Saw movie franchise you’d be met with a grim end, having to start all over.

Currently, The Tale of Onogoro is scheduled for release this spring. Exclusive to VR headsets, none have been confirmed thus far. For continued updates, keep reading gmw3.