Paper Beast provided PlayStation VR owners one of the most unique gameplay experiences to arrive for the headset earlier this year, with developer Pixel Reef confirming last month a PC VR version was on the way. Today, the studio has confirmed the date, and there’s not long to wait.
The PC version won’t be a straight port of the original as the team has used the extra time to further enhance the surreal experience. That means PC players will be able to enjoy continuous locomotion – not just teleportation – as well as upgraded visuals for more precise textures and shadows plus improved water and sand rendering.
The creative sandbox mode will also gain a few extra tweaks such as a bigger sandbox area, an expanded ecosystem with evolved vegetation; a new animal species and the ability to add more creatures in the area.
“The PC version represents a more polished version of the game in almost all aspects but also offers continuous move support, which we are very proud of because we handled it without compromise,” says Eric Chahi, founder of Pixel Reef in a statement. “Special care was also given to the rendering of water and sand. You will be able to see the turmoil at the surface of the water, and the delicate flow of the sand. You’ll be able to dive even deeper into the fantastic world of Paper Beast.”
VRFocus really enjoyed playing the PlayStation VR version, saying in its review of Paper Beast that: “Paper Beast offers PlayStation VR an exclusive experience like no other, a beautiful statement on the natural world and the influence technology can have on it.”
The colourful world formed from decades of lost code and algorithms inside the vast memory of a data server, creating a digital ecosystem of vegetation and creatures. Gameplay revolves around solving environmental puzzles but there are no text or verbal hints to help.
Paper Beast will support Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets, launching via Steam on 24th July 2020; retailing for $19.99 USD/€19.99 EUR. While you wait why not sample the videogame by downloading the free demo from the store. For further updates on Paper Beast, keep reading VRFocus.
The 17th annual Games For Change (G4C) festival takes place next month and like many others, it’ll be a digital-only event. Today, the 22 finalists for the Games For Change Awards have been announced with virtual reality (VR) titles including Bonfire and Paper Beast selected for the XR category.
The Games For Change festival as well as the awards advocate the power of videogames as drivers to impact society in meaningful ways. This year’s awards were highly competitive, seeing over 200 game submissions across the six categories.
Nominated in the Best XR for Change category are:
Bonfire from Baobab Studios (Oculus Rift, Oculus Rift S, Oculus Quest, HTC Vive, PlayStation VR)
Escape to the Future from Open Lab, Newcastle University (Digital Immersive Escape Game, 360 Projection)
The Holy City from Nimrod Shanit (Oculus Rift, Oculus Rift S, HTC Vive)
Paper Beast is probably the best known out of all those selected and the only videogame. Currently available for PlayStation VR – with a PC version on the way – its a puzzle-adventure set in a surreal world of paper creatures which can manipulate the landscape.
Bonfire, on the other hand, is more of an interactive experience, where you’re tasked with finding humanity a new home, landing on a planet filled with strange but friendly creatures.
As for the other categories they look like this:
Best Gameplay
Arise: A Simple Story from Piccolo Studio (PC, Xbox One, PlayStation 4)
Dear Reader from Local No. 12 (iOS, Mac, Apple TV)
Mosaic from Krillbite Studio (PC, Mac, Xbox One, PlayStation 4, Nintendo Switch, iOS)
Sky: Children of the Light from thatgamecompany (iOS)
Most Innovative
Concrete Genie from Pixelopus (PlayStation 4)
Dreams from Media Molecule (PlayStation 4)
Sea of Solitude from Jo-Mei (PC, Xbox One, PlayStation 4)
Sky: Children of the Light from thatgamecompany (iOS)
Most Significant Impact
Eliza from Zachtronics (PC, Mac, Nintendo Switch)
Life is Strange 2 from DONTNOD Entertainment (PC, Mac, Xbox One, PlayStation 4)
Sea of Solitude from Jo-Mei (PC, Xbox One, PlayStation 4)
SweetXheart from Catt Small (Web/Online)
Best Learning Game
Funexpected Math from Funexpected LTD (iOS)
Mightier from Mightier (Android, iOS)
Rabbids Coding from Ubisoft (PC)
Sci-Ops: Global Defense from Plasma Games (Web/Online)
Best Student Game
Apollo from Team Apollo, University of Southern California (PC, Mac, Live Action)
Gamer Girl from RIT’s School of Interactive Games and Media (Web/Online)
Plasticity from Plasticity Games, University of Southern California (PC)
Resilience from Sungrazer Studio, Drexel University (PC, Mac, Linux)
The Best Gameplay, Most Innovative, Most Significant Impact and Best Learning Game are all eligible for the “G4C People’s Choice” award which you can vote here for. Plus, all the finalists are eligible for the Game of the Year award.
The Games For Change Festival takes place between 14th – 16th July, with the Games For Change Awards streamed at 7:30 pm EDT on 14th. For further updates, keep reading VRFocus.
One of our favorite PSVR releases in recent memory, Paper Beast, is coming to PC VR this summer.
A free demo for the game will be available as part of the Steam Summer Festival running from June 16 to June 22. It is officially coming to SteamVR and Oculus Rift.
Here’s what Jamie Feltham said about it in his review:
“Paper Beast is, for all intents and purposes, a strange beast. It is a game that is always fascinating to behold, a 3+ hour exploration of virtual wildlife realized with compelling authenticity. Largely set within a vast desert, its creatures, ranging from the majestic to the more unsightly, are undoubtedly the star of the show. But, as much as you might expect otherwise, it is very much a game, with its underlying systems propping up some of the most organic (literally) problem-solving I’ve yet seen in VR.”
The game started in the mind of Pixel Reef’s Eric Chahi, who previously made Another World and From Dust, and the PC VR release will include “new features such as continuous move support, upgraded visuals, further creatures and more.”
You can check out the latest trailer here:
I haven’t played it yet and, based on Jamie’s review, I cannot wait to explore that world with the increased fidelity and freedom of movement with a Valve Index. Here’s Jamie’s video review of the PSVR version if you weren’t already sold on the game’s whimsical world just yet:
Are you looking forward to playing Paper Beast? Let us know in the comments below.
Paper Beast, the surreal wildlife simulation first launched on PSVR, is slated to release on SteamVR headsets next week.
Update (July 15th, 2020): Pixel Reef today announced that Paper Beast is coming to PC VR headsets on July 24th, 2020. This will include release on Steam, the Oculus Store for Rift, and Viveport.
The studio also threw out a new release date trailer, which we linked below.
Original Article (June 8th, 2020): The news was announced this morning by Pixel Reef, the studio founded by Montpellier, France-based creator Éric Chahi. Chahi is the developer behind cult classic platformer Another World (1991), Heart of Darkness (1998), and From Dust (2011).
Originally released on PSVR in March, the PC VR version of Paper Beast is said to support Oculus Rift, HTC Vive, and Valve Index, and will be distributed across Steam, the Oculus Store, and Viveport when it arrives sometime this summer.
Paper Beast isn’t a ‘game’ in a traditional sense, but rather an immersive, interactive story told through the physics-based environment. Surreal creatures lumber around and go about their origami lives as you see the world unfold before you, presented in both a story mode and sandbox mode for infinite exploration.
Pixel Reef says the PC version of the game will see some new features including “continuous move support, upgraded visuals, gameplay tweaks, an expanded sandbox mode, more animals, plants as well as items.”
“The initial reaction to the PlayStation 4 version by both the fans and the critics was beyond what we could have imagined, so we really can’t wait to make the game available for VR players on PC,” says Chahi. “Besides, we had a really fun time going back into development and adding a bunch of cool new surprises to this version of Paper Beast.”
A Paper Beast Steam page is already live so users on that platform can wishlist the game.
PlayStation VR has had some very good exclusives on the platform, some of which have made the transition to other virtual reality (VR) headsets but most don’t. One that will is Paper Beast, with developer Pixel Reef announcing today that a PC VR release is coming this summer.
One of the more unique and unusual videogames to arrive this year, Paper Beast comes from the imagination of Eric Chahi (Another World, From Dust). Envisioning a world formed from decades of lost code and algorithms inside the vast memory of a data server, Paper Beast is a surreal world where you can explore, interact with the local wildlife and solve environmental puzzles – all without any text or verbal hints.
In addition to the main adventure, mode players can continue to experience Paper Beast having complete control over the landscape in the sandbox mode. Here you can create your own living breathing world, building mountains, running rivers, altering the weather and adding the various creatures and plants.
“I’m super excited that we can finally talk about the PC version of Paper Beast!”, says Chahi, founder ofPixel Reef in a statement. “The initial reaction to the PlayStation 4 version by both the fans and the critics was beyond what we could have imagined, so we really can’t wait to make the game available for VR players on PC. Besides, we had a really fun time going back into development and adding a bunch of cool new surprises to this version of Paper Beast.”
Further enhancing the experience, these new features include continuous move support – the PlayStation VR version only had teleportation – upgraded visuals, an expanded sandbox mode, more animals, plants and items as well as gameplay tweaks.
VRFocus found in its review of Paper Beastthat: “Paper Beast offers PlayStation VR an exclusive experience like no other, a beautiful statement on the natural world and the influence technology can have on it.”
Paper Beast is scheduled to arrive this summer for Oculus Rift, HTC Vive and other SteamVR headsets. As further details on the PC VR release arise, VRFocus will let you know.
It takes a special sort of talent when making videogames to be able to create surprise and wonderment at every step. When Pixel Reef first revealed the bizarre world of Paper Beast almost a year ago, it instantly drew attention thanks to the aesthetics and story blend of technology and ecology. Since then Paper Beast continued to fascinate, VRFocus gaining a brief taster during Gamescom 2019 which raised more questions. But that was only the stepping stone of what was to come in this puzzling little title.
Paper Beast gives you no clue as to what the hell is going on so anything you read about the videogame will be a spoiler of some sort. At no point does it let up on the playful weirdness, gently prodding you in the right direction without a word being spoken or written piece of information – that’s only partially true, bring the controller/PlayStation Move near to your face will show button info which is handy in this uninformative world.
Which is itself slightly odd as this is a landscape born of data, massive amounts of data in fact. Look closely at the clouds and you’ll see they’re made of giant numbers and letters eluding to the world in which you’ve entered. This is a place which is ever-changing, a landscape altered by the inhabitants who have appeared from random code and appear both equally familiar and abstract. These beasts guide and help you as well as need your help, with some not always the most friendly.
The title doesn’t lie these are very much paper beasts – or possibly even origami beasts – which behave as you would expect a horse or dog, with a few odd exceptions. Most of them can be picked up or interacted with in some way, usually by a joint or head. The friendly ones at least, which tend to be made of white paper. The far more colourful creatures tend to be predators, which will hunt and kill the others when given a chance.
For a videogame with no dialogue or written story Paper Beast does a magnificent job of creating emotion through creature behaviour and their roles within the narrative. At one point you’ll come across what can only be described as a paper sheepdog, a big shaggy thing which can erode sand as it walks. Handy for some puzzles, having this paper pooch as a companion does help to make the whole experience friendlier and sad when you part ways.
So onto the puzzles which form the core part of the gameplay. They all revolve around the beasts, the ecosystem and their environmental synergy. For example, there’s a tortoise-like creature which drops sand when it walks over water, useful for creating dams to control the flow. Or the strange little dung beetle-like insects rolling balls of sand which can be picked and dropped where needed. Just like Mother Nature herself, everything in the world of Paper Beast has its place.
It can be easy to get distracted by the majesty of it all, which some breathtaking views of the scenery – especially when up in the balloon. It’s a world that feels both alive and desolate, with miles upon miles of digital desert spreading into the distance. You can’t explore most of it, Paper Beast does keep areas fairly well contained and linear to aid the textless storyline. Yet exploration is still key, as hidden on several levels are some glowing blobs which unlock new items within the creative sandbox mode.
This is where a lot of players will find longevity in Paper Beast once the main campaign has ended. Here you have access to everything you’ve seen on your travels, all the creatures and plants to create your own little world. You’re given full terraforming capabilities to build sand mountains or flat plains, add a pool of water or make a flowing river. All the controls are straight forward no matter which scheme you use but the PlayStation Move did feel more intuitive and god-like which is always a bonus.
Paper Beast is the brain-child of Eric Chahi who is known for Another World and From Dust. These have gained him a reputation for a unique blend of videogame creation, continuing into the VR realm with this latest project. This has ensured Paper Beast offers PlayStation VR an exclusive experience like no other, a beautiful statement on the natural world and the influence technology can have on it.
When it comes to virtual reality games, not many strive to give you the experience that Paper Beasts does. Instead of a frantic world that immerses you via its gameplay, Paper Beasts chooses to let you sit back, relax, and take in a world that unfolds before your eyes.
Last month we got a chance to spend some time with Paper Beasts at PAX East, and see just how it was shaping up as it gets closer to its launch date after having tried it last year at Gamescom.
The first thing you’ll notice in Paper Beasts is just how quiet and calm the game is. The demo started off by having me rip away a series of tents, which gave way to reveal a gigantic creature that was seemingly made out of a ton of tree branches. Rather than attack you or scare you off, however, the creature simply walked away and after a brief introduction into how to move about the world, it became more of a companion than anything else.
Paper Beasts utilizes a standard snap direction movement system and many of the beasts within the game act as guides, showing you where to go as you take in the wonder of the world in front of you. The giant, deer-like creature wasn’t the only animal to be found in the world of Paper Beasts, though. After doing some exploring, smaller creatures began popping up around me, content to simply sip on water that had sprung forth as well. In many ways, Paper Beasts is almost like an interactive safari, allowing you to watch the animals exist in their “natural” habitat, or interfere by feeding them or, on some occasions, saving their lives.
After being introduced to smaller creatures in the demo and getting a chance to feed them, things turned violent. Another animal, this one glowing red and much more aggressive than anything I’d seen before, attacked the smaller creatures. Although you’re an audience member to the nature in front of you, you can interfere if you choose by picking up either animal to separate the two. However, nature will always take its course, and eventually the predator got its prey.
Throughout the demo, I experienced very brief moments of what the game had to offer, including being tasked with saving the large creature after it got stuck in the water before being treated to a violent whirlwind of sorts that ended my experience. Although my time with Paper Beasts was short, I was still able to play around in the game’s sandbox mode too, which gives you the ability to essentially play God in your own personal world.
It was in this mode that the real appeal of Paper Beasts seemed to show up, as I was not only given free reign of things to do, but there was just a ton of things to experience. Once inside the sandbox, players can choose from their size of planet before getting to work. On each PS Move controller, a long list of options were at my disposal, including the ability to add different elements to the planet, drop in various wildlife, change the weather, and even move the Sun in the sky. While I wasn’t sure what every ability and creature did, Pixel Reef assured me that players would come into contact with mostly everything in the sandbox mode while playing the single-player campaign, so you’ll have more than enough experience once you finally dive in.
Building a fully functioning ecosystem takes a lot of time, and even when things look like they’re going right, one wrong movement can ruin it all since the world isn’t static. Much like any real ecosystem, the things inside of Paper Beasts’ world act on their own accord. For example, certain creatures will interact with the plants and trees that blossom, causing new forms of life to sprout in the process. You can even insert chaos into the sandbox, dropping in predatory creatures that, if left unchecked, will end all life in your sandbox until you come back.
The beauty of this mode is that much like real life, you don’t have to be present for things to happen. According to Pixel Reef, the sandbox you build in Paper Beasts will continue on even if you aren’t paying attention, which will allow you to set life in motion and return later to see just how it’s doing. It’s in those moments where the real allure of Paper Beasts shines, as it’s extremely easy to lose yourself in the process of playing with a world that is not only reacting to what you do, but growing and changing on its own.
While I had only a small amount of time with both modes, I found myself anxious to dive right back in when the game launches on March 24 exclusively for PlayStation VR.
One of the more unusual videogames slated for release this year on PlayStation VR is Pixel Reef’s Paper Beast, a puzzle exploration experience involving strange creatures and a landscape which can be manipulated. Today, the studio has announced that the launch will take place in a couple of weeks.
From the creative mind behind Another World, Heart of Darkness and From Dust, Eric Chahi, Paper Beast imagines a world which has formed from decades of lost code and algorithms inside the vast memory of a data server. In this simulated ecosystem, bizarre creatures have come to life, exhibiting similar characteristics to real-world animals.
This is a land in flux, where players can interact with the animals and the environment to solve puzzles in a non-verbal adventure mode, altering the weather and terrain as needed. In addition to the main campaign Paper Beast will also include a SandBox mode where players can create their own virtual domains. With access to 11 varieties of hybrid animal species, they can build a unique ecosystem, from mountainous peaks to winding rivers and more.
VRFocus found when demoing Paper Beast during Gamescom 2019 an instantly fascinating title: “Paper Beast is a delight of design and imagination, beautiful to look and puzzling to experience. Hopefully, the final version will develop those interactive elements rather than purely being an elaborate art piece.”
There hasn’t been a massive selection of PlayStation VR titles so far this year but that’s soon to improve. Apart from Paper Beast also in the horizon is Down the Rabbit Hole, The Room VR: A Dark Matterand Disaster Report 4: Summer Memories.
Paper Beast is now scheduled for its release on 24th March, exclusive to PlayStation VR. Part of VRFocus‘ ‘Most Anticipated VR Games Coming in 2020‘, take a look at the new trailer below and for any further updates keep reading VRFocus.
The curiously crafted PSVR exclusive PaperBeast got a new trailer today revealing a sandbox mode which looks like a cross between Viva Piñata (2006) and From Dust (2011).
Paper Beast is an intriguing title set to launch in Q1 (though no specific release date has been revealed yet). In his hands-on with the game last year, Road to VR editor Scott Hayden said the game “seems to take its mission statement of exploration to heart, offering plenty of novel experiences along the one-way trip through the game’s narrative, which is partly driven by the world’s interesting assortment of dynamic and interactive paper-based lifeforms, and to a much larger degree to the constantly shifting environment around you that ushers you forward into new and interesting locales.”
Beyond the narrative “4-5 hour” adventure mode, the game’s dynamic world and creatures will be subject to the player’s will in a sandbox mode where you’ll be able to shape the environment, control the climate, and populate your little world with the game’s origami fauna.
From the trailer the sandbox mode reminds me quite a bit of Viva Piñata (2006) and From Dust (2011). Viva Piñata was all about making a garden that would attract the world’s unique piñata animals. By studying their behavior you could get them to court, breed, fight, and more. From Dust gave players god-like control over the landscape and tasked them with manipulating it to help or hinder a tiny civilization. Geologic manipulation and especially the use of dynamic water were key parts of the gameplay.
Writing on the PlayStation Blog, Paper Beast’s creative director, Eric Chahi, spoke of the dynamic interactions between the beasts, the world, and the player.
Players can interact with creatures and experiment with different actions to elicit new responses and reactions. Our dev team has been working on this mode for a long time and they still discover funny behaviors, so we’re looking forward to seeing what quirky and exciting new phenomenon players encounter.
[…]
Entity behavior. Combine elements to play with creatures’ behavior. Each animal has a distinct motivation it will pursue. If you disturb the creature, it will react and adapt to any changes introduced into the environment. What will happen if I fasten a predator to a cable? How will a Bridger react if I add water?
Weather. Control the weather in a variety of ways: set a global rainstorm into motion, create churning sandstorms or implement changes on a smaller scale through different types of mini storms. Paper Beast’s creatures will adapt and react to any change or disruption.
Imprints Terrain shapes and shifts as interactions between the animals and their environment leave imprints. The landscape in Paper Beast evolves with creature activities.
Chahi also offered up a curious tease when he asked readers to wonder about the strange blob-like object at the beginning of the trailer, and the sea of numbers swirling around it.
“What is that strange object at the beginning of the video? It’s a mathematical object that gives the impression there is an inside and an outside when there is only one surface. It’s symbolic of the two modes of the game and the transition from one to the other. The object will have a role to play in Paper Beast.”
With Paper Beast is due out this quarter (which should mean no later than the end of March), we should find out soon enough what this is all about; though despite the new trailer a specific released date has yet to be announced.
As the months go by developer Pixel Reef is slowly revealing more of its strangely enchanting adventure Paper Beast. December saw new gameplay features arise, being able to manipulate the environment. Today, it’s the turn of a new sandbox mode to be revealed, giving players even greater scope to play with this malleable world.
Just like any sandbox mode, the emphasis is on experimentation, allowing players to create their own virtual domains. From forming and manipulating the environment and influencing the weather to placing some of the 11 varieties of hybrid animal species, PlayStation VR players have full control.
Plants, geological elements and the sun are all available to interact with, important to consider when the behaviour of the creatures that inhabit Paper Beast are so intertwined with the elements.
“The Sandbox mode is the place for players’ creativity and experimentation,” says renowned game designer Eric Chahi in a statement. “Imagine creatures creating dams and diverting water, but what happens if you freeze the water? It’s up to you to find out. For our part, we’ve discovered a lot of emergent behaviour while playing. I’m sure the gaming community will surprise us!”
The sandbox mode will be additional to the main story campaign, where players can uncover a non-verbal story told by the animals and environment, all made up of lost data. Environmental puzzles need to be solved using the manipulation techniques at hand, something VRFocus found when demoing Paper Beast during Gamescom 2019, finding the title instantly fascinating: “Paper Beast is a delight of design and imagination, beautiful to look and puzzling to experience. Hopefully, the final version will develop those interactive elements rather than purely being an elaborate art piece.”
Paper Beast is a PlayStation VR exclusive, scheduled to arrive in Q1 2020. The videogame was part of VRFocus‘ ‘Most Anticipated VR Games Coming in 2020‘ and promises to be one of the quirkier titles set to arrive this year. Paper Beast will make its North American demo debut at PAX East 2020 in Boston, from 27th Feb – 1st March. As further details are released such as the launch date, VRFocus will keep you updated.