Mothergunship: Forge Review – Riduclous, Riotously Fun Roguelite

Mothergunship: Forge isn’t a roguelite revelation, but its central hook makes for an outrageous amount of fun. Here’s our full Mothergunship: Forge review.


I named him Goliath and I loved him. He was fitted with a chaingun at the front that ripped apart any that dared stand in his way. He was powered by chain lightning that bounced between enemies on contact and acid mines that polluted the air over time. Sitting at two 45-degree angles to either side were a devastating — and largely impractical — blaster and shotgun respectively. With a simple squeeze of a trigger, hell was let loose. He made health bars vanish within seconds.

For a time, it was perfect. Movie love, even. And then I died, condemning my creation to the archives. The loss extracted a heavy toll.

Such is the loop of Mothergunship: Forge, a game about building increasingly ridiculous weaponry over the course of a run of its roguelite dungeon, getting as far as you can and then starting all over again. It’s a wave shooter that helps rejuvenate a genre I’d long thought redundant.

This being a roguelite, you’ll be familiar with the core structure. You move between randomized rooms, unable to progress until you’ve defeated every opponent in the given area. At the end of each encounter you’ll be given a reward, be it money, upgrades, or new weapon parts, and then choose which door to walk through based on the next reward they offer. Make it far enough and you’ll meet bosses that block the way to new, harder areas with three levels in total.

Mothergunship: Forge Review The Facts

Platforms: Quest, PC VR via Steam
Release Date: Out Now
Developer: Terrible Posture Games
Price: $19.99

It’s also a bit of a bullet hell game. Your head is the only area that can take damage, so you simply need to lean and duck out of the way of incoming fire, though that’s often easier said than done (there is a smooth locomotion option within a small area too, for those that want/need it). Die and it’s all the way back to the start, though grabbing purple crystals (which the game makes a point of not properly naming) will contribute to optional starting upgrades like more health or ammo.

None of this is especially new and, in fairness, anyone that’s tired of VR roguelites like Until You Fall, In Death, and Sweet Surrender likely won’t be won over by this formulaic setup. But it’s the game’s unique approach to weapon customization that really sets Forge apart.

Alongside weapon powerups and money, you can also get new gun parts between battles. This includes connectors that let you snap one port to either of your wrists, giving you access to yet more ports. To these, you can attach different weapon types; single-shot rail guns, grenade launchers, standard blasters, or even a pizza box that fires out razor-sharp slices. You can also take up slots with run-altering upgrades like increasing health, or even just add more connectors to provide more ports at different angles.

Developer Terrible Posture Games already spent time perfecting this mechanic with the original Mothergunship for PC and consoles, but it really comes to life in VR. Snapping parts together is both a mad science and utterly seamless, taking moments to reorganize. You could have a gun that provides a consistent barrage of bullets at the front, but covers other angles with rocket and grenade launchers. Or gather a swarm of shotguns that spread over a huge area. You can even slap together shields to become an impenetrable fortress. And, because this is in VR, you can utilize whichever side of the gun you want with just a twist of your wrist.

Mothergunship Forge Screenshot 2

I find it hard to overstate just how fond I am of this system and the way it enticed me to keep playing to see whatever insane inventions I could bash together next. There’s an endless amount of combinations, especially when you consider you can build out weapons on both arms.

If there’s anything to fault in the approach it’s that I wish Terrible Posture Games had gone further with it. The vast majority of builds will let you assemble straight-forward weapons and it’s a shame you’re not forced to be more dynamic and adaptable; limited ammo could have meant suddenly switching arm directions in the middle of combat and weirdly-shaped connectors would have been great for piecing together Frankenstein firearms.

There are also some hiccups when it comes to enemy design and placements. Forge has a good variety of enemies to deal with that have you juggling your priorities, but some are a little overpowered or simply broken. There’s a health bot that recharges enemies in a flash but, if another spawns in the same room, you basically can’t kill them with anything but the most destructive build. There’s also shield generators that can protect others and, if they shield an enemy sitting in front of the unit, you won’t be able to take it down with anything like the speed required to survive.

But every death in Forge is simply an opportunity to start anew, and the game ticks that boxes of giving you enough permanent rewards between runs to keep you coming back. That includes new starting upgrades, extra weapon parts, and even different modes like easier and harder difficulties as well as challenge-based runs and much more. Granted it’s as much padding as any roguelite has, but it pulls it off as well as you could expect.

And all of that’s without even mentioning the game’s co-op mode, though it’s admittedly not a starring role. It’s fun to tackle the gun-building together but the game doesn’t really feel designed for two players, and more like this mode was included to tick a box.

Mothergunship: Forge Review – Final Impressions

Structurally, Mothergunship: Forge is a familiar VR game in an oversaturated genre. But its central feature that lets you endlessly customize a massive arsenal of weapons is so well realized that you can easily brush off any sense of deja vu. Bringing that original hook from the flatscreen game to VR completely revolutionizes how the mechanic works, and you’ll find yourself coming back for runs time and again not just to progress further in the game but simply to see what weapon of unparalleled destruction you can whip up next. Much of Mothergunship: Forge is a tried and true VR shooter, but when you bolt-on that extra grenade launcher and power it up with a fleet of lava mines, what’s old is new again.

Upload VR Review Recommended

UploadVR recently changed its review guidelines, and this is one of our new Recommended review labels. You can read more about our review guidelines here

What did you make of our Mothergunship: Forge review? Let us know in the comments below!

Mothergunship: Forge Available Now For Quest 2, SteamVR

Mothergunship: Forge is available for Quest 2 and PC VR headsets via Steam.

The game is a roguelike first-person VR shooter, and all-new spin-off and re-imagining of the 2018 PC title Mothergunship. The basic premise sees you fight off hordes of enemies in wave shooter style, but with the ability to craft ridiculous combinations of weaponry using connectors on your wrists.

The roguelike element means that you’ll reset each time you die, building new and interesting combos of weapons across every run.

When we went hands-on with the game back in March, Jamie came away quite impressed. While initially skeptical of another VR wave shooter, he noted that it was some of the most fun he’s had in that genre and that the VR adaptation isn’t just a tired rehash of the original.

The game appears to have the right mix of variety and structure to pull you through the wave shooter progression. It’s as much a rogue-lite as it is a wave shooter. Every time you enter a room in Mothergunship: Forge you’ll first clear out its enemies, collect a reward and then choose between two or three doors depending on what type of reward you want next. It might be a new gun part, weapon upgrade or currency for the in-run shop. When you die, crystals you’ve collected during your run will stack to afford you more permanent upgrades and help you progress further.

We should have a review out soon so check back with us and you can read our full hands-on from a few months ago here.

Upload VR Showcase Round-Up, Mothergunship: Forge Impressions – VR Gamescast

It’s time for another VR Gamescast with Jamie and Harry!

This week we’re back to recap last week’s Upload VR Showcase. We featured more new game reveals than ever before, so we’re going through a list of the biggest reveals including games like Killer Frequency, Gambit, What The Bat and new gameplay from Among Us VR. What were your favorite reveals from the show? Let us know in the comments below!

There’s also a lot of reviews to get through. We’re circling back to The Last Clockwinder after its launch earlier this month. Is this a VR puzzle game you have to check out? We also catch up with the new PC VR port of Green Hell and compared it to last April’s Quest version. Finally, we talk about Mothergunship: Forge. Is this crazy new VR shooter ready to tackle the VR greats? We weigh in.

The VR Gamescast goes live every Thursday covering the week’s headlines and reviews. Join us either on YouTube or the podcast service of your choice.

Review: Mothergunship: Forge

They say that variety is the spice of life and videogames epitomise this with their almost endless customisation options; if they have the of course. Being able to chop and change equipment, tools, and clothing, nay your entire loadout and inventory can mean spending hours fine-tuning everything before you’ve even started a mission. Doing away with all that faff whilst staying true to the joy of perfecting an absolute beast of a gun is Mothergunship: Forge, a roguelite shooter that has the spirit of Doom and the versatility of Inspector Gadget.

Mothergunship: Forge

Mothergunship might be a familiar name to those of you who love a good roguelite as the title originally arrived as a PC and console videogame a few years back. Now it’s had a virtual reality (VR) makeover, keeping all the ludicrous gun options whilst adding all the physical interaction you’d expect in VR. That means no menus to swap components, simply grab them and move them almost however you please.   

You’re fighting a bunch of aliens and their mechanised creations because, you know, nothing makes for a good shooter than an attack on Earth by some nasty extra-terrestrials. Standard sci-fi narrative aside, whilst there are several characters to give a bit of life to the whole experience with some mildly humorous dialogue, uncovering some deeper plot isn’t what you’re here for. So don’t expect a deeply rich adventure because there really isn’t any.

Mothergunship: Forge centres on its single-player modes, running through each one trying to collect as many upgrades and useful items along the way. That being said, there is a co-op multiplayer mode where a mate can join in the frenzy but with that mode unavailable prior to launch this review is based entirely on the solo modes. Of which there is a selection. Starting with the catchy titled Main Mode, you can unlock Recruit Mode, Nightmare Mode, Challenge Mode, Megaship Mode and Ironman Mode by fully completing previous ones, adding a nice replay factor to the experience.

Mothergunship

What we’re all really here for though are the guns, or more specifically what you can build with the components that become available to you. The variety on offer is such that it’s easier to say the combinations are almost limitless, as each run you’ll never make the same loadout twice. To begin with, you’re given a couple of components, usually a weapon part and a connector. These connectors are crucial to each build as they’ll only have one way to attach to your arm cannon yet 1, 2, or 3 additional sockets to build upon. These can face forward – great for weapons – or upwards and left or right, all of which make for ideal placement of ammo upgrades or other perks.

Make each of your guns taller, wider, and shoot a range of projectiles with different ammo types like chain lightning or poison. Pop on a Railgun, shotgun, machine gun, or pizza slicer, each hand can have an entirely different setup to mix and match your strategy. Or you can recombine the parts in between levels should the loadout need a slight tweak.    

Half the fun is seeing what you can build but there’s also plenty of strategy involved if you want to make it through to the end. Like any roguelite, all the levels are procedurally generated, with the waved-based gameplay throwing dozens of enemies at you in each room. Afterwards Mothergunship: Forge gives you 1-3 random doors to choose from, these can be anything from health and armour to the shop and, of course, gun parts. Keep choosing gun parts and you’ll build an awesome setup yet you might not have enough health to survive a boss encounter. Most of these are lost upon death, with only the purple crystals remaining. These unlock new items to choose from during your next run, making them the most valuable items to select when they become available.

The boss fights are where Mothergunship: Forge shines, there big, brash and the kind of old-school battles that arcade games were so well known for. There were times during the normal levels when the enemy repetition and lack of diversity did become noticeable, especially where the attack patterns were concerned. This is made slightly worse due to the lack of freedom you have, unlike the original Mothergunship in the VR version you’re fixed to a particular roomscale supported area, so there’s no environment exploration.

On the plus side, this does make for a very comfortable experience. You can smoothly walk around the area to dodge projectiles or physically duck and move, making for an energetic experience. Developer Terrible Posture Games has also ensured that Mothergunship: Forge is accessible to all players by including a seated mode, this adjusts enemy’s attacks to suit seated play. This option isn’t available in the multiplayer mode, however.

Mothergunship: Forge is a classic wave shooter just like Blasters of the Universe, taking the ability to swap out weapon components to a whole new level. The variance in parts is almost like stepping into a Lego store to build your ideal model. Get far enough and the guns can get ridiculous, filling the screen with components. Then again, that’s kind of the point. It would’ve been nice to have a sandbox gallery to experiment in, even so, the variety of gameplay modes keeps the gameplay entertaining. Just don’t go in expecting a slick, tactical shooter, Mothergunship: Forge is 100% an absurdly frantic FPS.

The VR Drop: An Action-Packed VR Summer

Even with the absence of E3 this year, virtual reality (VR) developers haven’t shied away from announcing plenty of exciting new projects and updates that are on the horizon. For now, though, let’s look at some of the videogames coming to VR headsets over the course of next week.

Groove Island Fit

Groove Fit Island!! – Ima Create Co.

Having previously released Groove Fit Kingdom! a couple of years ago for SteamVR headsets, Ima Create returns next week with a follow-up, Groove Fit Island!! Just like before, Groove Fit Island!! is all about mashing together fitness with rhythm action gameplay. It’ll feature sports such as tennis, boxing, and baseball as well as more unusual options like pizza delivery, fishing, and kendama.

MotherGunship: Forge – Terrible Posture Games

If you’re looking for some all-out action with big guns and an even bigger array of customisation options then Mothergunship: Forge is the place to be. Originally a PC and consol roguelite, Mothergunship: Forge gets the VR treatment, offering an endlessly replayable experience firmly geared around mixing and matching an assortment of components to make all manner of weaponry. And you don’t need to go it alone, there’s a co-op mode so a friend can join in the carnage.

Mothergunship: Forge

Monster Showdown: Prologue – Virtual Uppercut Studios

This initial release of Monster Showdown aims to give players a taste of this action-packed VR shooter. The prologue provides the first three maps – the final version will have 10 – where you can slaughter monstrous enemies with over 60 weapons for a randomised dispenser. You’ll then be able to upgrade them with Perk donuts or cash collected from fallen enemies.

Bocce Time! – Deep Dive Interactive

For something a little more chilled there’s Bocce Time! Here, you and up to three friends can play the ancient game of Bocce in tranquil surroundings. With half a dozen different bocce courts, each will provide its own unique challenge for players, or when no one is around practice against a bot or go 1v1 a random opponent online.

Bocce Time

Shadowgate VR: The Mines of Mythrok – Azure Drop Studios

Originally released for Meta Quest last year, now it’s the turn of PC VR players to step into Shadowgate VR: The Mines of Mythrok. A dungeon explorer able about fighting giant monsters, players will have to wield elemental magic, solve devious puzzles and unlock ancient secrets as they delve ever deeper into the mountain and its cavernous locations filled with trap-laden corridors.

Bullet Hell Roguelite Mothergunship Shoots for a June Launch

A few years ago Terrible Posture Games released an FPS roguelite called MotherGunship for PC and console, where players could construct ludicrous weaponry to fight even more absurdly powerful bosses. Today, the studio has announced plans to bring the franchise to virtual reality (VR) in the form of Mothergunship: Forge.

Mothergunship: Forge

This bullet-hell wave shooter is all about its gun permutations giving players an almost limitless amount of choice. Whether you love chainguns, railguns, pizza launchers, or sawblades; guns that fire nuts and bolts or attaching an electrical component to your arsenal, it’s all there. It’s not all there at once, of course, you’ve got to battle your way through hordes of enemies and die a few times to unlock the good stuff.

As the trailer clearly indicates, Mothergunship: Forge is wall to wall action, there’s no tactile strategy here just mixing and matching those components until you find a combination that works for you. Plus you don’t even have to fight alone, there’s an online co-op mode to bring a mate along.

MOTHERGUNSHIP was our team’s love letter to the FPS genre and the thrilling nights with friends we loved growing up, but with our own twist,” said Joe Mirabello, Terrible Posture Games, in a statement. “With VR, we can now connect with those same friends in a very physical way—even from afar—by waving, dodging incoming fire together, or simply admiring each other’s amazing gun creations, cradled lovingly in our arms.”

Mothergunship: Forge

Terrible Posture Games has also made sure Mothergunship: Forge will be accessible to most players, supporting seated, standing and roomscale modes. The latter will ensure maximum physical gameplay being able to duck and dodge incoming clouds of bullets.

Mothergunship: Forge is scheduled to arrive for Meta Quest 2 and SteamVR headsets on 16th June 2022. Check out the first trailer for the upcoming VR title and for further updates, keep reading gmw3.

Mothergunship: Forge Is The Most Fun I’ve Had In VR Wave Shooter In Years

There is an unspoken term around these parts, a phrase that describes a type of game many VR players may long to never see again. The saturation of this genre has long since turned its taste sour and the heart sinks when you realize you might be playing one.

I speak, of course, of the wave shooter.

There was a time when you couldn’t swing an Oculus Touch controller or Vive Wand without hitting one of these but, mercifully, that era seems to have subsided. Steel yourselves for this news, then: the wave shooter is back. But this isn’t a return to VR’s creative dark ages. Mothergunship: Forge isn’t some tired rehash of a game that’s awkwardly squeezed onto headsets. In fact, it might just be the most fun I’ve had with a wave shooter.

You might be familiar with this series already; the original Mothergunship was a flatscreen shooter in which players cleared rooms of robotic enemies while customizing and building their guns in a very literal sense. Forge, meanwhile, retains the core progression of the original game but iterates on some of its other features in ways that work pretty brilliantly in VR.

Let’s start with the weapons. Customization in Mothergunship: Forge isn’t just about selecting stat-boosting attachments or alternative fire options from a menu. Instead the game gives you connectors that you can think of as the counting cubes you might’ve used in kindergarten. They attach to your wrist-mounted gauntlets, in turn giving you new connection points to attach other weapons and upgrades to.

So you might, for example, attach a standard blaster weapon to one side of a connector but, if you then find a shotgun attachment, you could stick that onto another side of the connector. Suddenly you’ve got a weapon that’s firing in two directions at once; point your wrist forwards and you’ll get your standard shot, but bend it down and you’ll instead be aiming your shotgun when enemies are at much closer range.

I’ve only played a short demo for Mothergunship: Forge (although I have replayed it repeatedly) and I’m pretty excited for the potential for this system. You dual-wield weapons, so it’ll be possible to create monster arsenals on both arms, leaving the days of over-assisted VR aiming and wearisomely rotating your wrist from your hip long behind you. Instead you’ll be actively thinking about the directions and positions you’re holding your hands in to maximize damage.

It’s incredibly dynamic and unlike anything else I’ve seen in VR shooters to date. I’ll be looking forward to pushing this system and seeing just how far it can go, especially on Quest where the thought of stacking multiple weapon types on top of each other must surely make the headset shudder. Certainly, the game’s trailer suggests you’ll be able to design some truly wacky weaponry.

It’s helpful, too, that the game appears to have the right mix of variety and structure to pull you through the wave shooter progression. It’s as much a rogue-lite as it is a wave shooter. Every time you enter a room in Mothergunship: Forge you’ll first clear out its enemies, collect a reward and then choose between two or three doors depending on what type of reward you want next. It might be a new gun part, weapon upgrade or currency for the in-run shop. When you die, crystals you’ve collected during your run will stack to afford you more permanent upgrades and help you progress further.

Then there’s the action itself, which offers bullet hell evasion similar to Blasters of the Universe. Most enemies fire giant bullets that slowly meander towards you, giving you time to work out how exactly to duck and weave out of the way. Ideally, you’ll be doing this with physical movement, but the game does offer a slow free locomotion option and dash mechanic within the confines of the platform you stand on if you want to pick other options. Other enemies, meanwhile, will get in close for melee attacks and, should you make it far enough, there are boss encounters waiting for you too.

Level design also aims to be varied and vertical, with some twists to keep you on your toes. It might be that rotating pillars hide turrets that spin around to attack every few seconds, for example, or a wider room might make it much harder to keep track of every enemy.

If you couldn’t tell, then, I’m pretty impressed with Mothergunship: Forge right now. But I know that this is only a taste of the game and, as entertaining as this slice may be, it doesn’t necessarily mean the entire game will hold up when you draw out these ideas and mechanics. Still, I’m optimistic that this will be a great VR wave shooter, and I haven’t thought that in a very long time.

Mothergunship: Forge comes to Quest 2 and SteamVR on June 16.

Mothergunship: Forge Announced For Quest 2, SteamVR

Terrible Posture Games is bringing the over-the-top action of Mothergunship to VR soon.

Mothergunship: Forge is coming to Quest 2 and SteamVR on June 16. It’s an all-new spin-off of the original Mothergunship, a 2018 game that let players craft ridiculous weaponry as they fought off armies of robots. The VR game retains that core premise; you attach connectors to your wrists that can then have gun parts and upgrades stuck on top of them. As you go on runs through the game, you’ll gradually build up monster arsenals on each wrist, like those seen in the trailer below.

The game plays out as a roguelite, so each time you die you’ll restart a run, building up a different set of upgrades and weapons. Between lives, you’ll also be able to upgrade permanent stats. Action, meanwhile, sees players stick to a small-sized platform and dodge attacks in bullet hell style gameplay. Though movement can be physical, there are also smooth locomotion and dash options for those that want them.

We’ve already been hands-on with the game. Whilst it might be initially disheartening to find out that it’s a wave shooter, we ended up having a lot of fun with the pre-release build. There’s a lot of potential in the upgrades system to build some crazy weapons and being in VR gives the game a new dimension. Check out over 10 minutes of gameplay below, though take note that the demo build gave us access to better upgrades faster.

Will you be picking up Mothergunship: Forge? Let us know in the comments below!