Review: Covert

After the success of Eclipse: Edge of Light indie virtual reality (VR) developer White Elk Studios’ next title was far more ambitious, a pure co-op experience for Oculus Go and Gear VR called Covert. Mixing both mobile and VR gameplay together Covert was an entertaining videogame mainly hampered by the technology. So White Elk has gone back and updated the experience for PlayStation VR and Oculus Rift, enhancing the controls in the process. It works yet the constraints of mobile VR are still present.

CovertCovert is first and foremost a cooperative VR videogame and in that regard, it’s a supremely fun experience. The basic storyline is that you and your mate are experts at stealing stuff, so you’re hired by some shady character to pull off several heists. In VR you play as the thief, having to run around, avoid guards and be proper sneaky. Your cohort who plays on a smartphone is the hacker, viewing the levels from an overhead viewpoint.

Both of your actions are intrinsically linked, the thief can’t progress without the hacker. This does make having someone to play with essential and it’s the teamwork which gels the experience together. The to-and-frow of information creates a joint sense of achievement when you sneak past guards or complete one of the other various puzzles. Moments where the hacker needs to manoeuvre a platform the thief is standing on help to ensure the mobile player isn’t just a button pusher but a viable second player.

That joint feeling of success is just as easily transferred when failure comes a calling. Communication is key and if that gets confused or messed up in any way it usually means death. These moments also proved to be the most amusing, left and rights getting confused meant walking directly into guards which have only one response, shoot. There’s no running in Covert either. Get spotted and you can hide depending on the environment and if you’re quick enough.

CovertHowever, Covert can’t escape its roots, most notably in the control scheme. On PlayStation VR you have two choices, DualShock4 or PlayStation Move, both have their good and bad points with DualShock4 VRFocus’ preferred option. The reason for that is movement and interaction. When it comes to pressing buttons and pulling levers the PlayStation Move does offer two controllable hands, yet there’s no physical input. All you do is press the Move button to initiate said sequence thus hampering that immersion motion controls allow. Using the tech White Elk has done an admiral job combining movement with Move’s button layout but it lacks the smooth control a directional stick offers.

Covert’s stealthy gameplay really played into DualShock4’s wheelhouse, being able to nudge forward and look around corners or quickly duck in behind a box for cover. That did mean some odd-looking arms which tracked to the controller and occasional camera recentering to align the laser pointer, something the PlayStation Move didn’t suffer from.

The puzzles themselves weren’t overly complicated, with the hacker dispensing info on how to cut wires or distracting guards with TV’s to clear the way. Overall an initial playthrough takes around 5 or so hours, a decent amount of content for the type of experience Covert offers. There’s also the swapping factor to consider, do you play all the way through in VR then change or swap places every level to keep the gameplay dynamic?

If you’re after a co-op experience on PlayStation VR Covert certainly shines in this department, with some great team-based moments. It does still feel like an Oculus Go port, from the visuals to the interactions. As such, there is a noticeable difference when playing co-op titles like The Angry Birds Movie 2: VR Under Pressure which is tailored to the system. That being said, this is definitely the best version of Covert to showcase the power of VR co-op.

60%

Awesome

  • Verdict

Co-op Stealth Title Covert for PlayStation VR & Oculus Rift Delayed By 2 Weeks

Delays are an inevitable part of videogame development as studios find new issues or look to further finesse their projects to aid sales. Today is no different with White Elk Studios confirming that Covert won’t be arriving just yet, pushing the launch back by a couple of weeks for PlayStation VR and Oculus Rift.

The delay is due to the studio adding PlayStation Move support, which sounds like it was a last-minute decision to include motion controls for the PlayStation VR version rather than purely having DualShock 4 support. Covert was originally designed for Oculus Go and it’s 3 degrees of freedom (3DoF) controller so the addition of full 6DoF support should further enhance the experience.

When it comes to availability White Elk Studios President and Creative Director Jonathan Hawkins told VRFocus in an email that: “Currently, we are only targeting a North American launch,” for PlayStation VR.

As the name suggests Covert is a videogame about being sneaky, as you’re required to pull off a series of heists. This is a cooperative experience where the virtual reality (VR) player becomes the thief whilst their partner uses an Android or iOS device – app supports Android 7.0 – iOS 6 & above – to be the hacker, breaching security systems to give their accomplice vital information to successfully complete the job.

Covert

White Elk Studios was founded by former members of the God of War team, with Covert being the teams second VR title. The first was Eclipse: Edge of Light for Google Daydream which the studio recently brought to PlayStation VR, Oculus Rift and HTC Vive. PlayStation VR owners will be pleased to know that Move support is currently being wrapped up thanks to community feedback. No date has been set for that update to arrive at the moment.

Covert is now scheduled to launch for Oculus Rift and PlayStation VR on 10th March 2020. VRFocus will continue its coverage of Covert and Eclipse: Edge of Light, reporting back with all the latest announcements.

Eclipse: Edge of Light Shines Onto PlayStation VR & Oculus Rift Next Week

Having released award-winning puzzler Eclipse: Edge of Light for Google Daydream followed by Oculus Go, indie developer White Elk Studios will soon bring the title to more headsets. Next week will see a multiplatform launch for PlayStation VR, Oculus Rift and HTC Vive.

Eclipse-Screenshot-Pasture-2kAs Eclipse: Edge of Light was previously a videogame designed for mobile headsets the studio has improved the visual quality of the experience, making use of the extra processing power available.

The videogame’s narrative doesn’t involve a protagonist, instead putting players in the central role. After crashing on an alien world they’ll soon discover this is a world which resembles a dreamscape, full of vividly diverse locations to explore. This is not some barren planet, however. Players will soon discover the remains of an ancient civilisation and its powerful technology.

Finding a powerful relic dubbed ‘The Artifact’, this device can interact with the mysterious technology whilst granting them powers which appear almost magical. Using these new found gifts players must explore the world, uncovering its secrets and the downfall of this once powerful civilisation.

Eclipse-Screenshot-River-2k

With full locomotion controls for maximum immersion, players are equipped with a jetpack-mounted space suit to wander around. White Elk Studios stipulated at the time of the original release that great care had been taken to ensure comfortable movement within the videogame without the need for teleportation mechanics. With the virtual reality (VR) industry moving at pace, how well this holds up today remains to be seen.

Eclipse: Edge of Light will launch on 14th January via Steam and PlayStation store. No price has been revealed at the moment but the original version only retailed for £7.99 GBP. As a roughly 3 hour experience it should remain a similar price. VRFocus will continue its coverage of Eclipse: Edge of Light and White Elk Studios, reporting back with further updates and announcements.

The VR Job Hub: White Elk Studios, Drifter Entertainment & More

Believe it or not, California is a bit of a tech hub. In actual fact, the entire West Coast of the US is a technological smorgasbord, from the giants like Google and Microsoft to all those little startups fighting for venture capital cash. And because of this those with the know-how can find all sorts of vacancies, just look at the selection VRFocus has below.

Location Company Role Link
Los Angeles, CA White Elk Studios Senior Programmer Click Here to Apply
Los Angeles, CA White Elk Studios Technical Artist Click Here to Apply
Los Angeles, CA White Elk Studios Lead Designer Click Here to Apply
Los Angeles, CA White Elk Studios Mid to Senior Combat Designer Click Here to Apply
Los Angeles, CA White Elk Studios Senior Level Designer Click Here to Apply
Seattle, WA Drifter Entertainment Senior 3D Artist/Generalist Click Here to Apply
Seattle, WA Drifter Entertainment Senior Gameplay Engineer Click Here to Apply
Seattle, WA Drifter Entertainment Senior Game Designer Click Here to Apply
Los Angeles, CA Within 3D Artist Click Here to Apply
Los Angeles, CA Within Engineering Lead (AR) Click Here to Apply
Los Angeles, CA Within Senior Software Engineer Click Here to Apply
Los Angeles, CA Within Engineering Lead (Mobile) Click Here to Apply
Los Angeles, CA Within Senior Product Designer Click Here to Apply
Los Angeles, CA Within Creative Executive Click Here to Apply

 

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Google Daydream Sci-fi Adventure Eclipse: Edge of Light Arrives on Oculus Go

In 2017 indie developer White Elk Studios released successful virtual reality (VR) experience Eclipse: Edge of Light exclusively for Google Daydream, receiving several awards and nominations in the process. Now the studio has widened support by bringing the title to standalone headset Oculus Go.

Eclipse: Edge of Light

Eclipse: Edge of Light’s story finds you crash landing on a sentient planet. Upon discovering the ruins of an ancient civilization, you then come across a device known as The Artifact, allowing you to interact with their technology whilst bestowing seemingly magical powers upon you. In order to uncover the secrets of the planet and this long-lost civilization, eventually hoping to escape, players must recover the pieces of The Artifact that have been scattered across the landscape.

Discussing the title in a recent Oculus Blog posting, White Elk Studios President and Creative Director Jonathan Hawkins revealed the goals behind the project: “I wanted to tell a unique story without a protagonist. Instead, I wanted to use the immersive nature of VR to make players feel like the story is about them. It’s about you crash landing here and your actions in this world—it’s you uncovering the story of the planet.”

Back in 2016/17 developers were still experimenting with locomotion in VR titles, some opting to remove it all together to avoid nausea. “I wanted to innovate and find a way for people to move without nausea,” says Hawkins. “For myself, VR excels when I’m able to feel like I’m there and I can move around like in the real world. I wanted to see if we could figure out what triggered simulation sickness, and then create a full and comfortable locomotion movement system for players to explore their surroundings. The solution I found was creating a world that encourages slow-paced movement in spaces that feel huge in real life, but with the correct field of view and movement speed.”

Eclipse: Edge of Light

It was through this innovation and stunning visuals that Eclipse: Edge of Light became a must-have title for Google Daydream. Now Oculus Go and Samsung Gear VR owners can see what it is all about for £7.99 GBP. For any further updates from White Elk Studios, keep reading VRFocus.

The VR Job Hub: In The News & In Your Future?

The race towards 2019 has begun in earnest and for some, that also means it is time to move on to pastures new. If that desire has hit you, and you’re interested in the immersive technology sector, then you’ll probably be interested in this week’s edition of The VR Job Hub.

Since it’s been a little while since I’ve written the Job Hub I thought for this week we’ll concentrate on roles at companies that have been in this week’s news. Such as Eyekandy, who we reported about on Friday with their augmented reality (AR) retail platform. Or Improbable, who have recently announced a new London headquarters. Or, how about a role at SIE Japan Studio, the team behind Astro Bot: Rescue Mission?

Check out this week’s listings below.

Location

Company

Role

Link

London, UK EyeKandy Virtual Reality Engineer

Click Here to Apply

London, UK

EyeKandy Business Development Mannager

Click Here to Apply

London, UK

Improbable

Games Engineer

Click Here to Apply

Los Angeles, CA, US

White Elk Studios

Senior Programmer

Click Here to Apply

Los Angeles, CA, US

White Elk Studios Producer

Click Here to Apply

In US

Insta360 Marketing Campaign Manager/Coordinator

Click Here to Apply

Shenzhen, China Insta360 Front-End Engineer

Click Here to Apply

California, US Insomniac Games Mid/Senior Engine Programmers: Tools

Click Here to Apply

California, US Insomniac Games Senior Engine Programmer: Physics

Click Here to Apply

Redmond, WA, US Microsoft Senior Electrical Engineer

Click Here to Apply

Redmond, WA, US Microsoft Senior Software Engineer

Click Here to Apply

Tokyo, Japan SIE Japan Studio Game Programmer

Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to myself (keva@vrfocus.com) and also Peter Graham (pgraham@vrfocus.com).

Check back with VRFocus next Sunday at the usual time of 3PM (UK) for another selection of jobs from around the industry.

See The Hacker And Thief Action Of Covert In New Hands-On Gameplay

During the recent Oculus Connect 5 event indie developer White Elk Studios announced a new virtual reality (VR) videogame that offers asymmetrical gameplay by the name of Covert. This title sees two players have to work together to pull off heist with one of the team being a thief in VR with the other playing the role of the hacker who assists their team member via a smartphone or tablet. During the event VRFocus’ own Nina Salomons and Kevin Joyce were able to get hands-on with the title and see how the asymmetrical gameplay held up.

The video footage showcases the gameplay of the hacker player which takes place on the mobile device. The players in VR is shown on the map with the camera following them ensuring that the hacker is always able to keep track of their movements. Because each player has different information available to them, they need to work together and communicate carefully in order to successful complete a heist.

As shown in the below video, the hacker is able to disable elements such as lasers and lights in the environment which allow the thief player to move on. When it comes to get around guards however, a bit of team work is needed. The hacker can point out objects and areas that are of help to the thief who can then interest with them to distract the guards. Likewise, the hacker can see a guards field-of-view where as the thief cannot. By double tapping on the screen the hacker can place a marker within the environment to help product additional information and situational awareness.

Other gameplay elements, which can be seen later on in the video, see the thief player needing to interact with a keypad to read off some information to the hacker who is then able to cross check the information and provide the correct code to allow them to get in. The same can be seen when they are breaking into the vault in which the two players need to work together in order to crack the code and score the loot.

Covert is set to launch on Oculus Go and Samsung Gear VR later this year along with the mobile device counterpart releasing at the same time. You can see the full hands-on video below and for all the latest on all things VR in the future, keep reading VRFocus.

Former PSVR Game Eclipse Is Now A Daydream Exclusive

Former PSVR Game Eclipse Is Now A Daydream Exclusive

If you’ve been following VR for a while then you might have already heard of Eclipse, a VR adventure game from indie developer White Elk Studios. This intriguing title originally started life as a PlayStation VR (PSVR) game, but it appears to have been reborn as a Google Daydream exclusive.

That is according to a new trailer released this week, which carries the ‘Only On Daydream’ banner along with the full name Eclipse: Edge of Light. In fairness it looks like a good steal from Google; the trailer is absolutely gorgeous and suggests this could be one of the more complete, immersive games to come to the platform since it launched last year.

Eclipse is set on a sentient planet that players crash land on. As you begin to explore you’ll come across a mysterious artifact that allows you to control elements and interact with the ancient technology that you’ll come across. You’ll make your way across the planet discovering its past as you gain new powers.

We’ve reached out to White Elk to ask why the game made the transition to Daydream and if a version of the game could still come to PSVR. We’re also not sure if the game has changed in any significant way content-wise. The game was even playable on Sony’s headset at a previous iteration of the company’s PlayStation Experience event, so it’s surprising twist.

There’s no official release date for the game yet, but White Elk does expect it to launch soon. We’ll definitely be keeping our eyes peeled for it.

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Trailer Revealed For Google Daydream’s Eclipse: Edge of Light

Developer White Elk today released a trailer for upcoming Google Daydream exclusive title Eclipse: Edge of Light.

Eclipse: Edge of Light is set on a planet on to which the players crash-land and must then set about exploring the landscape around them. Upon discovering the ruins of a collapsed civilisation, the characters then find a device known as The Artifact, that allows them to control elements of the world. In order to uncover the secrets of the planet, and eventually escape, players must recover the pieces of The Artifact that have been scattered across the landscape.

EclipseArt_1

Google Daydream is the successor to Google’s popular Google Cardboard headset, which was released in November 2016. Eclipse: Edge of Light was announced back in 2015, but since slid off the radar for quite some time. Eclipse was originally announced for PlayStation VR, but it is currently listed as a Daydream exclusive.

Eclipse: Edge of Light will be one of several Daydream exclusive titles, joining the likes of puzzle platformer Lola and the Giant, tower defence game Underworld Overlord and shooter The Arcslinger on the platform.

You can watch the Eclipse: Edge of Light trailer below.

VRFocus will keep you updated on Eclipse: Edge of Light and the Google Daydream.

White Elk Studios’ Eclipse Coming to Google Daydream

Google has finally unveiled the Daydream head-mounted display (HMD), a fabric covered device with a Bluetooth remote/controller. While hardware was the main news along with launch details and price, on the videogame front the news was some what lacking. Only CCP Game’s Gunjack sequel made it into the event along with educational title Starchart. But that’s not to say there isn’t immersive content coming to the device as developers have begun revealing projects online. One of which is White Elk Studios with its first-person title Eclipse.  

Taking to Twitter the developer said: “We are thrilled to announce Eclipse is coming to #Daydream!” No further details have been released for the title which until now had only been confirmed for Sony Interactive Entertainment’s (SIE) PlayStation VR.

eclipse_art1

Eclipse is an exploration game set on a sentient planet with a dark past. After crash-landing players will set about exploring the planet which is littered with the remnants of a failed civilization. Finding the Artifact, a mysterious device that lets them control elements of the world around them and interact with the ancient technology, players must collect various fragments that make up the device to escape the planet.

VRFocus previewed the title back in December 2015 and since then hasn’t heard much else on its development until now.

Now that Daydream has had its official reveal today expect more developers to be announcing project over the next few weeks. Resolution Games is currently making WonderGlade while nDreams has said its working on two projects for the device, but these were revealed back in May.

Daydream will be released this November for $79 USD, the event also featured the newest Google smartphone Pixel which will compatible with the headset.

For all the latest Daydream news, keep reading VRFocus.