‘Propagation: Paradise Hotel’ Review – A Pretty Ok Impression of ‘Resident Evil’

Propagation: Paradise Hotel offers some patently terrifying moments of horror, but between the ever-lingering danger of zombified attacks and a few giant bosses—making for a very Resident Evil-inspired experience—there’s a bit of clunk that tarnishes what could have been a more memorable and cohesive experience. Still, it’s functionally a pretty solid zombie adventure that makes a clear departure from the franchise’s roots as a static wave shooter.

Propagation: Paradise Hotel Details:

Available On: SteamVR, Quest
Release Date: May 4th, 2023
Price: $20
Developer: WanadevStudio
Reviewed On: Quest 2 via PC Link

Gameplay

It’s the zombie apocalypse, and you’re bumming around the bowels of a non-descript hotel in some non-descript part of the world. You won’t have a lot of time to hang with your fatherly security guard pal though because you have to go and find your sister, who is gone for some reason. Okay, so the setup isn’t spectacular, but at least the zombie kill’n is pretty good, right? I’ll lead with an emphatic “yeah, mostly!”

Rule number one of zombies: shoot them in the head. That’s the ironclad directive you’re probably most familiar with, but there are some caveats in Propagation: Paradise Hotel. Shooting zombies in the head multiple times with a pistol makes them very sleepy. No, really. Shoot a zombie three times in the head and they’ll quietly lay down on the ground for a while. Sometime later, usually when you’ve tripped another lurch forward in the narrative, he’ll pop back up at a patently inopportune time to bother you once again.

As clear of a departure from zombie orthodoxy this is, the effect it had on me was something I can’t say I’ve felt in a zombie shooter before. Instead of worrying about walkers popping out from the ceiling (there are a few) or shambolically oozing out from closed doors or windows, you become much more fixated on every single corpse laying in the hallway, of which there are many. You aren’t roaming through an infinite hellscape either, as you’ll be backtracking, learning the layout of the hotel, and tip-toeing around zombies whilst pointing a gun in their face, lest they reawaken and start harassing you again.

Image courtesy WanadevStudio

In effect, any one of them could be waiting for you to lower your guard, open their eyes and grab onto your ankle. Sadly, a preemptive shot in the head is completely ineffectual, which is a letdown in the Immersion department, but more on that below. Just the same, you’ll be cautious because you can’t discount a single corpse, which is a new type of creepy that really kept me on edge. Knowing this, I would have loved the option to cut off some heads to put an end to the contant revisitations, but that’s just not in the cards.

That’s basically the case until you get a shotgun in the latter half of the game, and then those walkers lay down for good because you’ve effectively stumpified their infected brains (finally). What was previously one-on-one battles ramp up to three-on-one battles, putting the game’s only other gun (and most powerful) to the test. You’ll also start to rush through a few new classes of zombie in addition to some more difficult baddies, which offers some interesting variety in difficulty. Will you run into three walkers? One scorpion-style zombie? A ripped dude that can take a ton of shots to the face?

Image courtesy WanadevStudio

While there are a few difficult and unique zombies, there’s really only one true boss in the game. Full disclosure: I disliked it, and while I won’t spoil anything here, rest assured you’ll probably be frustrated too with how to take him down. He is ultra lame, and you’ll want to mute the game just so you don’t have to hear your character constantly shout ad nauseum “I need to knock him out!”

Ok. No. I will spoil the boss. Skip this paragraph if you want to avoid the spoiler: What does “I need to knock him out” even mean?? Don’t I need to kill this bastard? Do I need to knock him out before I kill him? Is that a hint? Do I need something to do that? Maybe I need to call the elevator and rig up something to knock him out? Maybe I need to escape the lobby and head up the stairs to get something I missed? Maybe I need to explode a fire extinguisher in his face to knock him out? Nope. My hand phases right through those, so it can’t be that. Maybe I need to die a dozen times before I learn he has a specific attack pattern with a singular weak point, hit it three times and meander my way to sequel-bait then the end credits? Yup, that’s it.

Anyway, many of the mechanical bits of Propagation: Paradise Hotel are very functional, and work well. The body-based inventory system isn’t overloaded, so you always have what you need, like a medical spray on your left flank, a flashlight that you can clip to your chest or hold in your hand, your 9mm pistol on your right, or the shogun over your shoulder. It’s all there and easy to grab. This compliments a 2D menu that you can pull up, which as mission-essential items, the map, settings, etc.

It’s not easy changing up a user’s expectation of level design when we all know what to expect more or less in a space as familiar as a hotel. Still, the game throws a few curveballs your way to keep you from mechanically looking through every room in the hotel, which spans seven levels. Still, the story itself didn’t feel like a compelling enough driver to keep you moving forward. The found notes add a little flavor, but don’t do enough to flesh out the background of what’s actually going on, leaving you to mostly just bump your head against each task until its complete so you can move onto the next.

Finally, the game, which took me around 3.5 hours to complete, also includes a few puzzles, although all solutions are published in found notes, so you just have to be thorough in your shelf-opening game.

Immersion

Everything about Propagation looks the part, but very little is actually interactable, making it feel more like a flatscreen game than it probably should. There are a few key items you can pick up and use, but everything else is pure set dressing. I don’t want to underplay just how good the game looks, as it offers a visual acuity and variety that makes each room unique, and not at all the sort of copy-paste experience you’d logically expect from a motif that is basically supposed to look extremely uniform. Still, you can’t grab that fire extinguisher, or even pick up a bottle of detergent. You can only open doors and drawers, and interact with keys, key cards, and important notes.

That already feels pretty gamey enough, but just as things start getting good, you grab for an item and a big achievement pops up to ruin the atmosphere—because apparently you need to be constantly reminded that you just collected nine out of 30 secret items. I’d like my full field of view please, since I’m under constant threat of death and everything.

Image captured by Road to VR

One of the big narrative drivers is the game’s found notes, and I generally like the mechanic for its ability to either drive the narrative or unobtrusively flavor its back story. In VR, they can be especially immersive since you’re handling something that’s more of a physical artifact than just a bunch of text on a screen. This is where Propagation fails somewhat, as all notes feature a physical ‘next’ button at the bottom that you have to click, making it more like interacting with an eReader than something that was actually written by someone who lived, survived, and maybe even died in the hotel.

Maybe the notes could be shorter? Maybe they could have used the back of the paper? Maybe a different font? Whatever the case, interacting with a piece of paper shouldn’t feel this unnatural in a VR game.

Image captured by Road to VR

And the wacky unorthodoxy doesn’t stop there. While reloading weapons is a pretty standard experience, the gun’s ammo counter system is definitely not standard. The number indicated isn’t how many bullets you have in the gun, it’s how many are in the magazine. So, if you have 15 bullets in a fresh mag, as soon as you chamber one, the counter says 14.

That’s all well and good for the pistol, but if you forget it when using the shotgun, you may find yourself in deep dog doo-doo as you unintentionally cycle a live round out of the weapon by mistake. Provided you’ve loaded up the shotgun and chambered a round, you may have 3/4 rounds displayed. Once you’re in a tense battle though, and you’re displaying 0/4, you simply can’t be sure whether that 0/4 means you still have one in the chamber, or you don’t. You’ll load back up, shell by shell, until you’re at 4/4 again, but you don’t have any discernible visual indication whether you still have an empty chamber or not, so you cycle the pump just in case. An unspent shell flies out, lands on the floor, and disappears.

While it’s visually interesting and a mostly serviceable shooter despite those inherent flaws, the cherry on the cake is undoubtedly the game’s voice acting, which was clearly farmed out to native French speakers putting on their best American accents. This ranges from “I went to high school in Ohio for a year and picked up the accent pretty well,” to “How do you do, fellow American?” It’s more of an eccentricity than a knock per se, but it leaves me questioning where the hell I am on planet Earth.

Comfort

As a 100 percent walking-based experience that doesn’t include forced locomotion, like on a rollercoaster or similar vehicle, the game proves to be very comfortable, save a single moment when there is some camera shaking. With a wide range of standard comfort options, most everyone will be able to play Propagation: Paradise Hotel without too much issue.

Propagation: Paradise Hotel’ Comfort Settings – May 8th, 2023

Turning
Artificial turning
Snap-turn ✔
Quick-turn ✔
Smooth-turn ✔
Movement
Artificial movement
Teleport-move ✔
Dash-move ✔
Smooth-move ✔
Blinders ✔
Head-based ✔
Controller-based ✔
Swappable movement hand ✔
Posture
Standing mode ✔
Seated mode ✔
Artificial crouch ✔
Real crouch ✔
Accessibility
Subtitles Yes
Languages
English, Italian, German, French, Spanish, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Polish
Dialogue audio Yes
Languages English
Adjustable difficulty ✔
Two hands required ✔
Real crouch required ✖
Hearing required ✖
Adjustable player height ✔

First Gameplay Trailer Arrives for VR Horror Propagation: Paradise Hotel

WanadevStudio, the French team behind the excellent rhythm-action title Ragnarock announced back in December 2021 that its next virtual reality (VR) project would expand the Propagation VR franchise. Called Propagation: Paradise Hotel, the studio has unveiled the first gameplay trailer showcasing the horrors that await.

Propagation: Paradise Hotel

While Propagation VR was a basic wave shooter set within an abandoned subway station, Propagation: Paradise Hotel is going to be a proper survival-horror adventure. In a zombie-filled experience, you step into the shoes of Emily Diaz who barricaded herself in the hotel’s kitchen after everyone started to get sick. After a couple of weeks, though, it’s time to leave and save your sister, finding out she’s alive after intercepting a radio message.

And so begins wandering the dimly lit corridors of the Paradise Hotel, uncovering horrors behind every door by the looks of things. WanadevStudios’ trailer showcases pre-alpha gameplay so some of the designs are likely to change but it gives a great sense of the overall atmosphere. The hallways are littered with dead bodies and blood strewn walls, flies buzz around the corpses and the quiet amplifies your footsteps.

You’ll be able to illuminate dark corners with a chest-mounted flashlight that can be detached for great versatility. This is an action-adventure so you’ll have access to weaponry, needing to search rooms for valuable resources such as ammo and batteries so the light remains lit.

Propagation: Paradise Hotel

There are plenty of standard VR elements you’d expect in Propagation: Paradise Hotel, from manual gun reloading to physically opening doors and peeking around corners. You’ll also need to be on guard for jump scares as the ferocious, skinless zombie at the end reminds gmw3 of the infamous red-head zombies from Resident Evil.

Propagation: Paradise Hotel is currently slated to arrive towards the end of 2022, supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. Check out the gameplay below and for further updates, keep reading gmw3.

It’s all About the Power Metal as Ragnarock to Release Gloryhammer DLC

Ragnarock has become one of gmw3’s favourite rhythm action videogames for virtual reality (VR) headsets, thanks to its simple yet infectious gameplay. Today, developer WanadevStudio has announced that the first DLC for Ragnarock is due to arrive tomorrow, dedicated to iconic power metal band Gloryhammer.

Ragnarock GLORY HAMMER

Called Gloryhammer RAID the DLC will comprise six songs from the band’s repertoire. These are Gloryhammer, Questlords of Inverness, The Land of Unicorns, The Rise of the Chaos Wizards, The Siege of Dunkeld, and the epic 10-minute long The Fires of Ancient Cosmic Destiny. Additionally, there’s a new hammer to unlock by completing all these tracks, the Hammer of Glory.

The DLC is set to launch on Thursday 17th March priced at $5.99 USD across all supported platforms – SteamVR, Viveport and Meta Quest. That’s not all the studio has in store for 2022 as more RAID DLC’s with new music, environments or collectables are on their way, plus a regular contingent of free songs as well.

Ragnarock is also set to receive new gameplay modes and customisation options, although nothing has been detailed just yet. Competitive seasons are planned and most importantly of all, a PlayStation VR port is in the works.

Ragnarock GLORY HAMMER

Themed around Vikings and rock/metal tracks, Ragnarock puts you in the driving seat of a Viking longboat, inspiring your crew to row with a few well-timed beats. In single-player, you can set your own high scores and then try to beat them rowing against your ghost. Or step into the multiplayer and challenge 5 other players.

Reviewing Ragnarock gmw3 said: “Ragnarock impressed before and now that the official PC VR launch has taken place Ragnarock has got even better, finessing what was already an enjoyable experience. The same essence is still there but now there are more tracks, a few extras like new hammers to unlock, and some cool new levels to look at.”

As further updates for Ragnarock are released, gmw3 will keep you updated.

‘Propagation VR’ Sequel Coming to Quest & SteamVR Next Week, Gameplay Trailer Here

Propagation VR (2020), the VR survival horror game for PC VR headsets, is getting a sequel called Propagation: Paradise Hotel, and it’s coming next week.

Update (April 27th, 2023): WanadevStudio announced Propagation: Paradise Hotel is coming on May 4th to Quest 2 and SteamVR headsets. You can now wishlist it on the Quest Store and Steam.

In Propagation: Paradise Hotel you are a solo adventurer taking on the role of Emily Diaz, who must explore the Paradise Hotel’s dark surroundings to find her lost twin sister Ashley. Use items, weapons, and tools as you progress through the story, which is filled with savage creatures thanks to a strange illness.

Check out the final gameplay trailer below:

Original Article (December 3rd, 2021): During Upload VR’s showcase, developer WanadevStudio unveiled the upcoming sequel, which promises to be an “intense VR survival horror adventure with thrilling storytelling, in which you will explore dark environments, make terrifying encounters and get your adrenaline pumping.”

WanadevStudio says the sequel will be a single-player adventure taking place in the Propagation universe, which will serve up a story that focuses on exploration, stealth, and action. And plenty of zombies and mutants.

Propagation VR launched for free on Steam back in September 2020, garnering it an ‘Overwhelmingly Positive’ user rating on the platform for its visceral zombie-shooting experience.

Wanadev estimates a late 2022 release on SteamVR headsets for Paradise Hotel (see update). The studio hasn’t mentioned whether the game is coming to other platforms besides SteamVR, however it has done so with its previous title Ragnarock (2021), a Viking-themed rhythm game launched for both SteamVR and Oculus Quest.

Ragnarock Leaves Oculus Quest App Lab Next Week

Ragnarock

WanadevStudio’s Viking-inspired rhythm action title Ragnarock officially launched over the summer for PC VR headsets, thoroughly enjoyed by virtual reality (VR) fans and VRFocus alike. Around that time the studio also brought Ragnarock to Oculus Quest’s App Lab, going on to confirm this week that a proper Oculus Store release will be taking place next week.

Taking to Twitter, WanadevStudio revealed that the launch date will be taking place next Thursday, 21st October 2021. While the team didn’t say if anything new would be added, at least it means Ragnarock will be much easier to find. Oh, and if you were wondering if you’ve already bought the videogame in App Lab there’s no need to repurchase it once the official release takes place.

Ragnarock boasts an intoxicating mix of metal and Celtic songs to drum away to, all set aboard a Viking longboat where the drumming encourages your shipmates to row faster. The aim with each track is to perfectly time those drums, unlocking speed boosts to achieve a gold medal.

Featuring songs from the likes of Alestorm, Gloryhammer, Saltatio Mortis, Wind Rose and more, Ragnarock offers both solo and multiplayer gameplay modes. In single-player, you can activate a ghost after you’ve played a track once, competing against yourself to try and beat your best score. Multiplayer offers the chance to race against five other players to the finish line.

Ragnarock

You don’t just have to play the official song selection either. WanadevStudio introduced custom song support so you can utilise your own track library if you want to. This feature only supports the solo mode.

Reviewing Ragnarock VRFocus said: “Ragnarock impressed before and now that the official PC VR launch has taken place Ragnarock has got even better, finessing what was already an enjoyable experience. The same essence is still there but now there are more tracks, a few extras like new hammers to unlock, and some cool new levels to look at.”

VRFocus will continue its coverage of Ragnarock, reporting back with further updates.

Review: Ragnarock

Ragnarock

It’s fair to say that virtual reality (VR) gamers have no shortage of choice when it comes to rhythm action titles. Long gone are bulky peripherals like plastic guitars in favour of far more physical (and entertaining) gameplay mechanics where you can wave your arms erratically to a thumping beat. New releases were starting to get a little predictable until Ragnarock came along. Developed by French team WanadevStudio, Ragnarock perfectly encapsulates the addictive rhythm these videogames should possess.

Ragnarock

Ragnarock initially arrived as a Steam Early Access title at the beginning of 2021, instantly standing out thanks to the song selection and gameplay styling. Combining epic Celtic rock and metal tracks from the likes of Alestorm, Gloryhammer, and Saltatio Mortis with simple four-drum interaction, it instantly felt like a breath of fresh air. Especially as you’re on the back of a boat commanding a bunch of blokes to row faster rather than some neon-drenched cyberpunk level you’ve seen a thousand times before.

At its core Ragnarock is a drumming videogame all about scoring as many points as possible, you do this by hitting the notes bang on time to the music, you know, like every other rhythm action title. The quirk here is that Viking inspiration being at the helm of a longboat because you only gain points by travelling a certain distance, not hitting perfect strikes. Instead, perfect drumming allows you to build up combo energy – first blue then yellow – which can be unleashed by hitting one of two side shields. Doing so your crew lets out a triumphant roar and row even faster (a speed boost essentially).

Do this well and you’ll be awarded either a bronze, silver or gold medal depending on the distance, with each song having three difficulty levels to work through on solo mode. WanadevStudio has been very careful to ensure Ragnarock can be tailored to all preferences with a ridiculous array of customisation options so you can tweak the height of the drums, vertical angle of the hammers, inward pitch of them and much, much more. Ragnarock easily has the most options seen in this type of experience.

Ragnarock

Playing with those options can get a bit fiddly at points but once you’ve settled on the settings the gameplay does shine. It isn’t as complicated as some of the genre leaders – Beat Saber or Synth Riders for example – so there’s no trying to give you a full-body workout or spin you around 360-degrees but that’s alright, Ragnarock doesn’t need it. There’s an instantly addictive quality to banging those drums and the music is a perfect fit, from heavy metal riffs to more euphoric melodies, each track is satisfying to play through.

And highly energetic, you are drumming after all. A few songs in on medium difficulty and you’ll soon feel it in your arms and shoulders. It’s also quite nice not having to dodge barriers and just concentrate on drumming away with a big smile on your face.

When it comes to adding depth and a competitive vein Ragnarock provides a couple of choices. Solo, you can activate a ghost of your previous best effort to race against, or there’s the PvP mode. Here you can create your own session or join another open one, competing against a maximum of five other players for the top spot. This does add plenty of replay value, especially when a few mates are involved.

Ragnarock

On a side note, whilst this review is for the PC VR version WanadevStudio has released Ragnarock for Oculus Quest as an App Lab title. This tends to mean the videogame isn’t ready for an official launch on the Oculus Store but from initial testing and playthroughs works every bit as well as its PC-based cousin.

Ragnarock impressed before and now that the official PC VR launch has taken place Ragnarock has got even better, finessing what was already an enjoyable experience. The same essence is still there but now there are more tracks, a few extras like new hammers to unlock, and some cool new levels to look at. Ragnarock is a joy to play, reigniting that passion for rhythm action videogames. Currently, Ragnarock is the best rhythm game to launch in 2021.

Rock Out With Ragnarock Next Week, Oculus Quest Support Incoming

Ragnarock

There are plenty of rhythm action videogames for virtual reality (VR) headsets covering all sorts of gameplay mechanics and music genres. One that popped up on VRFocus’ radar earlier this year was Ragnarock by French team WanadevStudio (Propogation VR) thanks to its Viking theme and Celtic rock and metal tunes. Today, the studio has announced that Ragnarock will be leaving Steam Early Access next week and that a native Oculus Quest version is on the way.

Ragnarock

Since Ragnarock’s Early access launch in December 2020, WanadevStudio has greatly expanded the content lineup with the Alfheim, Nidavellir, and Asgard updates adding new environments and songs to drum away to. For the official Steam release this month the team has confirmed there will be more content and features coming without specifying what they might include.

As for the Oculus Quest edition of Ragnarock, that’s not too far away, with a summer launch slated for the standalone headset. Further afield, WanadevStudio has also teased future feature plans including cross-play between different VR platforms and increasing the intensity of the multiplayer mode.

Ragnarock is a drumming title that puts you in the role of a Viking captain inspiring his men to row their longboat as fast as possible by hitting all the notes perfectly in time. Maintain the pace and you’ll score big points to gain a bronze, silver or gold ranking for each track. As there are both solo and PvP multiplayer modes, in single-player, you can race against your ghost to improve those scores. While the multiplayer offers public and private races for up to six players all racing for first place.

Ragnarock

All of these races are to epic rock and metal soundtracks from the likes of Alestorm, Gloryhammer or Wind Rose – there’s no electropop here – but there’s also support for custom songs. Only available in solo mode, you can create your own playable song from your music library.

Ragnarock is set to leave Early Access next Thursday, 15th July. It currently retails for £15.49 but there is a 20% sale going on at the moment. However, for the official launch, the price of Ragnarock will be increased. For further updates including the Oculus Quest launch, keep reading VRFocus.

Preview: Ragnarock – Drums Up Some Metal Gameplay

Ragnarock

We all like nice surprises don’t we? A treat that comes out of nowhere to put a real smile on our faces. In virtual reality (VR) terms that usually comes from an indie team, launching a title which has had little fanfare yet instantly delights. The latest to do this in VRFocus’ opinion is Ragnarock by French developer WanadevStudio, a rhythm-action videogame currently in Early Access which is all about drumming to rock and metal tracks.

Ragnarock

With a name like Ragnarock you know there’s going to be a Viking theme running throughout and that’s very much the case as the entire gameplay takes place on the water. You’re at the command of a Viking longboat with lots of burly blokes at the oars awaiting your every drumbeat to get the ship going. This isn’t purely for aesthetics either as there’s a gameplay element woven in which helps separate Ragnarock from others in this genre.

VR is littered with rhythm-action videogames with well-known titles like Beat Saber or Synth Riders offering plenty of electronic tunes to flail your arms too. Whilst they’ve begun to diversify, Ragnarock is purely interested in rock and metal songs which really suit its drumming mechanics. Artists like Alestorm, Gloryhammer and Celkilt feature, enhancing that Viking/Celtic vibe with bouncy, heavy tracks.

On the boat, you’re presented with four drums to whack in time to the music with an extra one just off to the left and right for activating the combo energy. Gameplay is far simpler than other rivals in this genre as all you’re doing is hitting drums rather than having to worry about multiple directions or crossing arms when the colour blocks/orbs swap sides. But that’s not to say Ragnarock was any less enjoyable or utterly exhausting after a long track (it does advise limbering up before playing but who really does that?). In fact, some of the longer tunes feel far more intensive even on the lower difficulty settings than others in this field.

Ragnarock

What’s instantly noticeable was how much fun Ragnarock was after just one song. Of course, you’ll need to love your rock/metal music but even so, it felt fresh and hard to put down even when the arms were aching several songs in. Perfectly timed hits mean your crew row harder whilst also building the hammer energy meter which can be unleashed via those side drums mentioned. This gives the ship an extra burst of speed because your score is based entirely on how far you manage to travel, with the requisite bronze, silver and gold targets to beat. It’s an inventive little twist which compliments the gameplay even though, in the end, it’s all about the leaderboard score.

There may only be one environment at the moment but for an Early Access title, Ragnarock already has a decent selection of options. You’ve got a Solo Mode where each of the 16 songs has three difficulty settings and where replaying them will see you compete against your ghost ship. Then you have the PvP multiplayer where up to six players can compete to see how far they can get before the song ends, with public and private games available. These options also extend to tweaking the song latency if you find the timing a little off, plus you can adjust the drum height, recentre and hammer angle for the optimum position, thus Ragnarock can be played seated or standing.

First impressions of Ragnarock are really good, a rhythm-action game that instantly provides a thumping good time. Even though the team has already stated that more environments and officially licensed songs are on the way as well as gameplay features, there’s certainly enough in this early version to start with. Custom song options are available for the solo mode although it’s not a straight forward process at the moment. An Early Access videogame always needs finesse with Ragnarock hitting the right notes so far.

Preview: Ragnarock – Drums Up Some Metal Gameplay

Ragnarock

We all like nice surprises don’t we? A treat that comes out of nowhere to put a real smile on our faces. In virtual reality (VR) terms that usually comes from an indie team, launching a title which has had little fanfare yet instantly delights. The latest to do this in VRFocus’ opinion is Ragnarock by French developer WanadevStudio, a rhythm-action videogame currently in Early Access which is all about drumming to rock and metal tracks.

Ragnarock

With a name like Ragnarock you know there’s going to be a Viking theme running throughout and that’s very much the case as the entire gameplay takes place on the water. You’re at the command of a Viking longboat with lots of burly blokes at the oars awaiting your every drumbeat to get the ship going. This isn’t purely for aesthetics either as there’s a gameplay element woven in which helps separate Ragnarock from others in this genre.

VR is littered with rhythm-action videogames with well-known titles like Beat Saber or Synth Riders offering plenty of electronic tunes to flail your arms too. Whilst they’ve begun to diversify, Ragnarock is purely interested in rock and metal songs which really suit its drumming mechanics. Artists like Alestorm, Gloryhammer and Celkilt feature, enhancing that Viking/Celtic vibe with bouncy, heavy tracks.

On the boat, you’re presented with four drums to whack in time to the music with an extra one just off to the left and right for activating the combo energy. Gameplay is far simpler than other rivals in this genre as all you’re doing is hitting drums rather than having to worry about multiple directions or crossing arms when the colour blocks/orbs swap sides. But that’s not to say Ragnarock was any less enjoyable or utterly exhausting after a long track (it does advise limbering up before playing but who really does that?). In fact, some of the longer tunes feel far more intensive even on the lower difficulty settings than others in this field.

Ragnarock

What’s instantly noticeable was how much fun Ragnarock was after just one song. Of course, you’ll need to love your rock/metal music but even so, it felt fresh and hard to put down even when the arms were aching several songs in. Perfectly timed hits mean your crew row harder whilst also building the hammer energy meter which can be unleashed via those side drums mentioned. This gives the ship an extra burst of speed because your score is based entirely on how far you manage to travel, with the requisite bronze, silver and gold targets to beat. It’s an inventive little twist which compliments the gameplay even though, in the end, it’s all about the leaderboard score.

There may only be one environment at the moment but for an Early Access title, Ragnarock already has a decent selection of options. You’ve got a Solo Mode where each of the 16 songs has three difficulty settings and where replaying them will see you compete against your ghost ship. Then you have the PvP multiplayer where up to six players can compete to see how far they can get before the song ends, with public and private games available. These options also extend to tweaking the song latency if you find the timing a little off, plus you can adjust the drum height, recentre and hammer angle for the optimum position, thus Ragnarock can be played seated or standing.

First impressions of Ragnarock are really good, a rhythm-action game that instantly provides a thumping good time. Even though the team has already stated that more environments and officially licensed songs are on the way as well as gameplay features, there’s certainly enough in this early version to start with. Custom song options are available for the solo mode although it’s not a straight forward process at the moment. An Early Access videogame always needs finesse with Ragnarock hitting the right notes so far.