New VR Games & Releases April 2023: PSVR 2, Quest 2 & More (Updated)

Looking for new VR games coming out in April 2023? We’ve got you covered.

The last few months have been some of the busiest we’ve seen in VR’s recent history, with PlayStation VR 2 offering over 40 launch games. While many of these were enhanced ports of existing VR titles, new experiences like Horizon Call of the Mountain, Gran Turismo 7 and Resident Evil Village made it a busy time. While that calmed down across March, VR didn’t lack for big releases and April looks like another strong month.

Here’s the full rundown of the big VR releases coming to Meta Quest 2, PSVR 2, PC VR and Pico 4 in April 2023.

Recent VR Releases – March 2023

Before we discuss the upcoming month, here’s a list of VR games to check out from March.

Following a strong list of PSVR 2 launch games in February, March brought us plenty of anticipated titles. On PSVR 2, we saw exclusives like Before Your Eyes and The Dark Pictures: Switchback VR, alongside multi-platform games The Walking Dead: Saints & Sinners – Chapter 2: Retribution and The Last Worker.

Across Quest 2, you could pick between Guardians Frontline, Not for Broadcast VR, Ghosts of Tabor, Divine Duel, Ghost Signal: A Stellaris Game, ARK and ADE and Peaky Blinders: The King’s Ransom (also on Pico 4). Many new VR games for Quest also arrived on Steam, alongside PC VR exclusives like Vertigo 2 and Formula Retro Racing — World Tour.

New VR Games April 2023

Everslaught Invasion – April (Quest)

Published by Fast Travel Games and developed by MobX Games, Everslaught Invasion offers an intense two-player co-op experience. Fast Travel Games confirmed to UploadVR that the game is set for release this month, with a final date to be confirmed down the line.

As one of three playable classes, you’re tasked with taking down hordes of Corrupted foes, gradually building up your class skills and weapons. It’s also coming to the HTC Vive XR Elite, though a release date remains unconfirmed.

Creed: Rise to Glory – Championship Edition – April 4 (PSVR 2)

A remastered version of 2018’s Creed: Rise to Glory, the Championship Edition looks like a significant upgrade for the original game. Alongside new story content based on Creed III, Survios confirms it will include big visual upgrades like 4K/HDR support with foveated rendering, alongside haptic feedback and cross-platform multiplayer.

Across The Valley – April 6 (PC VR and PSVR 2)

Ever wanted to look after a VR farm? Utilizing a hand-drawn art style, upcoming sim Across the Valley tasks you with managing the fields while looking after livestock through minigames, using your profits to expand the farm. 

Half-Life 2: Episode Two VR Mod – April 6 (PC VR)

Half-Life 2 - Episode Two VR Mod

Similar to Half-Life 2 and Episode One, Half-Life 2: Episode 2 now joins both games with its own VR mod. Developed by the Source VR Mod Team, it’s a free mod offering full room-scale VR with motion controls, new weapon interactions, comfort options like motion vignettes and more. However, you must own the base game in order to use it.

Gambit! – April 6 (Quest, PC VR)

Yes, we know – this isn’t the first time Gambit! has featured on one of these lists. The co-operative VR heist shooter from XREAL Games previously had a May 2022 release date set, before being moved to to December and then being delayed once again only one day before release.

However, the game is now set to release this week on April 6 for Quest and PC VR , with full cross-play support from day one.

Fruit Ninja 2 (Quest, PC VR, Pico)

This sequel brings back old game modes, while adding a new bow weapon, a rhythm mode and options for multiplayer. It slices its way onto Quest, PC VR and Pico headsets on April 6 – you can read more here.

Breachers – April 13 (Quest, Pico, PC VR)

Developed by Hyper Dash studio Triangle Factory, Breachers is a 5v5 tactical VR shooter reminiscent of Rainbow Six Siege and Counter-Strike: Global Offensive. Split between Enforcers and Revolters, there’s a strong emphasis on verticality, letting you climb up walls to find different infiltration points.

Kill It With Fire VR – April 13 (Quest 2, PC VR)

Previously released for flatscreen platforms in 2020, Kill It With Fire VR is a first-person action game about taking down spiders and causing heavy collateral damage. First announced back in February, this is a separate release to the flatscreen Steam game, meaning owners of the original release will need to buy it again. Original PSVR and PSVR 2 versions are also coming later this year, though a specific release date remains unconfirmed.

A Knight In The Attic – April 13 (Quest, PC VR)

Developed by Mighty Yell, A Knight In The Attic is an adventure game with a medieval twist. Played like a board game in your grandmother’s attic, you’re tasked with guiding Guinevere to save Camelot from the evil Mordred, guiding them through puzzle-filled levels.

Call of the Sea – April 13 (Meta Quest 2, Quest Pro)

Initially released in 2020 for flatscreen platforms, this Bafta-nominated puzzle adventure is set in the 1930s and tells the story of Norah Everhart. She’s investigating the disappearance of her husband Harry, who vanished while searching for a cure to Norah’s mysterious family illness.

Afterlife – April 19 (PSVR 2)

This new horror game from Split Light Studio promises a “twisted story” set within the Black Rose mental hospital. Playing a rookie police officer, you’ll have to uncover the facility’s darkest secrets while fighting off enemies through firearms and psychokinetic powers, with a bit of telekinesis puzzle-solving in the mix as well.

Amid Evil VR – April 20 (Quest, PC VR)

Influenced by classic 3D shooters, Amid Evil VR directly adapts the original flatscreen PC release from 2019. Promising seven episodes with different settings, enemies, magical weaponry and more, expect to see The Black Labyrinth DLC arrive for this VR version at a later date, alongside a PSVR 2 release down the line. 

Litesport Now Offers Weight-Based VR Workouts – Here’s A Personal Trainer’s Perspective

As a personal trainer, VR fitness apps aren’t something I usually lean towards. However, for Quest users looking for an introduction to strength training, the new weight-based training mode in Litesport (formerly Liteboxer) might have something to offer.

 

When playing VR, I’ve always enjoyed the passive fitness offered by games like Beat Saber and Blaston. I can see the appeal of proper VR fitness apps, but when I’m actually training, I tend to prefer picking up weights or doing some boxing. However, after trying out the newly updated Litesport (previously Liteboxer) app on Quest 2, that might be about to change. 

The reason for Litesport’s name change is pretty simple – this isn’t just an app for punching the air to a beat anymore. The name change brings with it a new strength training mode, which actually has you using weights while working out in VR. Real weights, by the way, not virtual ones. 

A lot of people will no doubt be worried about the safety aspect of training with real weights in VR. Before trying the new modes out, I had two main concerns, the first of which was about form. Anyone who has experience weightlifting knows that incorrect form can easily lead to injuries. Litesport remedies this concern with a pre-recorded virtual coach who guides each strength workout. Not only do they set the rhythm of each movement, which is essential, but also demonstrate each exercise as you go. The coach will also point out common mistakes, such as swinging the elbows when doing dumbbell curls. 

Even when you’ve been lifting for decades, it’s hard to check your form during a normal workout, let alone while you’re in VR. A virtual mirror would be the ideal solution, but the guidance from the virtual coach still goes a long way towards alleviating my worries on that front. It also helps that the movements aren’t the big compound ones that can throw a person’s back out. 

Litesport

My other concern was a pretty simple one, and one likely shared by most VR users: what if I smack my headset with a dumbbell? The app makes use of two important features to combat this: hand-tracking support and passthrough mode. For Quest 2 users, you’re limited to the headset’s black and white passthrough, whereas those with Quest Pro will be able to work out in higher-resolution and with color.  By using hand tracking and passthrough, the workouts become less like lifting in virtual reality, and more using mixed reality to offer support for newer lifters. 

That last point is important too. I’ve been a personal trainer for over 13 years now and after trying Litesport’s new strength modules, I came away genuinely pretty impressed. While not a full weightlifting replacement, I see Litesport’s new modes as a great boon on those days when hitting the gym isn’t viable or just when you’re lacking motivation. This will be especially true for those of us who not only work at home, but also train at home too. I could definitely see myself relying on Litesport a couple of times a week for that extra bit of motivation, while also removing the stress of planning a training session.

Ultimately though, this isn’t really aimed at me. These new strength training modes feel far more aimed at those who are a bit newer to weight training, either wanting to build up some confidence or just those looking for a supplemental boost to other training methods. That’s why the coaches are constantly correcting standard mistakes, why they’re setting the pace, and why they’re so upbeat about everything, which is important when you’re settling into weight lifting. 

Litesport

You’ll need some actual dumbbells of your own to join in, but even without those and just using the controllers, the app offers a good chance to get more familiar with some classic weightlifting movements. If you do have weights, you can input how heavy they are at the beginning of a session. You’ll then get a summary of the total weight lifted at the end, as well as a breakdown of which muscle groups were worked and how intensely. It’s a nice bit of statistical validation after a lifting session, and a good way to figure out which muscle groups are likely to be a little tender the next day, especially for those not used to the constant companion that is delayed onset muscle soreness. 

There’s also a little icon for each exercise showing which muscle groups it works. This isn’t just for information purposes though, because something any trainer will tell you is that knowing which muscles you’re meant to be working helps you actually use them when training. It’s called the mind-muscle connection in some fitness circles, and it basically ensures that you’re actively thinking about what you’re doing, which is something the app inspires constantly. 

I’m genuinely quite impressed with it all. The fact that Litesport’s new modes make use of so many excellent Meta Quest 2 features is a big part of the appeal, but it’ll likely be even more impressive if you’ve got a higher-end headset with color passthrough, such as Quest Pro. Litesports says there will be more workouts added in the long run, and they’re even considering adding in some kettlebell exercises as well. I’m definitely a little more nervous about doing kettlebell swings in VR, but I’m still keen to see how it pans out. 

For now, I’ll stick to improving my form – both inside and outside of VR. 

Mobile Versions Of VRChat In Development, Android Release Coming Soon

In a new developer update, the VRChat team confirmed that it is developing mobile versions of its social VR experience, with an Android release coming first.

In the update, the VRChat team shared some footage of the game running on Android, but stressed that it was an in-development build and everything in the video is not finalized, but merely an indication that development is in progress.

The team says that it has been working on this mobile version “for a while” already and is already being used by some team members. The mobile version of VRChat for Android will only initially be available for members of VRChat Plus, the service’s optional paid subscription. The team plans to give members access to the mobile Android build within the next 3 or 4 months (subject to change), which will help them refine the UI and UX before a full public launch down the line.

vrchat mobile

The team says that any world or avatar that works on Quest will load “just fine” on this mobile build, as both systems run on Android. However, some more advanced world content with complex controls may need to implement changes to account for those using a touchscreen. That said, the team says that many worlds work great as is on the Android mobile version.

In terms of hardware requirements, VRChat says it requires a “mid-range device,” which it states is generally one including 6GB or more of RAM.

Regarding iOS devices, VRChat says they are working on a mobile version for iOS, but it is farther out than Android. “The challenge here is content, since iOS uses a completely unique and different graphics framework,” explained the team. “This means you would have to upload content built for iOS, which means three builds for one piece of content. Not ideal! So, we’re working on it. More on this Eventually™.”

VRChat is not the only VR service that has released – or is working – on a mobile-equivalent. Walkabout Mini Golf plans to release Pocket Edition for iOS soon, while competing social VR service Rec Room released an Android mobile version in 2021.

Gran Turismo 7 Adds New Cars & Track Layouts On PSVR 2

A free Gran Turismo 7 update adds five new cars and additional track layouts.

    Following its high-profile PSVR 2 release last month, Polyphony Digital will add five new cars in the free Update 1.31 for Gran Turismo 7; Audi RS 5 Turbo DTM ‘19, Porsche 959 ‘87, Porsche Carrera GTS (904) ‘64, Mazda 3 X Burgundy Selection and the Toyota Alphard Executive Lounge ’18. Two new Nurburgring track layouts, Sprint and Endurance, are also available with additional race events. Here’s the official description:

    Introducing two new layouts for Germany’s ‘Nurburgring’. The ‘Endurance’ layout combines the ‘Nordschleife’ and the ‘Grand Prix’ courses into a total 23,864m long track. This challenging technical course takes a shortcut through the Grand Prix section for a faster return to the Nordschleife. This layout has famously been used in races like the Nurburgring Endurance Series (NLS). The ‘Sprint’ layout takes a shortcut on turn 4 of the ‘Grand Prix’ circuit to form a 3,629m short course.

    Further adjustments regarding tire models, aerodynamics, suspension physics and more are also included. There’s also mention of support for 120fps on PS5, but the text is unclear whether this extends beyond the standard PS5 mode and also applies when playing PSVR 2. Currently, GT7 runs at 60fps on PSVR 2 with 120Hz reprojection, so a boost up to a native 120fps would be quite the upgrade.

    However, we tried the game out today with the new patch installed and it still appears to be running at 60fps reprojected at 120Hz, not native 120fps. Nonetheless, we reached out to Sony for official clarification, but have not received a response. We’ll update this article if we receive more info.

    Gran Turismo 7 is available now exclusively on PSVR 2 and Update 1.31 is available now.

    Beat Saber Adds Six New Songs To Panic! At The Disco Music Pack

    Beat Saber announced another music pack revamp today, which will add six new songs to the Panic! At The Disco pack and update the beatmaps, environments and lighting for its existing tracks.

    Hot on the heels of the revamped Imagine Dragons pack from last month, today Beat Games is updating the Panic! At The Disco music pack. The update will adds songs from Panic!’s 2018 album Pray for the Weekend and 2022 album Viva Las Vengeance, while overhauling the pack’s existing four  tracks.

    The new tracks available today are:

    • Hey Look Ma, I Made It

    • Say Amen (Saturday Night)

    • Viva Las Vengeance

    • Dancing’s Not A Crime

    • Sugar Soaker

    • Crazy = Genius

    While it’s nice to have some new tracks, it’s crazy that even after these new additions, the music pack still doesn’t include the band’s biggest hit, I Write Sins Not Tragedies.

    These new tracks will feature a new Panic!-themed environment, using Beat Saber’s updated lighting and effect system. The pack’s original four tracks – Emperor’s New Clothes, High Hopes, The Greatest Show and Victorious – will also be updated with the new environment. Those existing tracks will also receive revamped beat maps featuring arc and chain notes, similar to the overhauled applied to the Imagine Dragons pack last month.

    If you already own the existing four Panic! tracks, you can pick up the six new tracks for $7.79. The revamped pack is available in full for $12.99, with individual tracks available for $1.99 each.

    Yupitergrad 2 Preview: A Strong Start With Tighter Controls & Aerial Skirmishes

    Yupitergrad 2: The Lost Station is an innovative Spider-Man-style action adventure swinging its way onto VR headsets this year. We played the first few hours of an early access alpha version for Quest 2 – read on for our hands-on impressions. 

    Step into the space shoes of a plunger-wielding cosmonaut once more in the upcoming sequel to Yupitergrad from developers Gamedust. Yupitergrad 2: The Lost Station follows in the same footsteps as its predecessor with players avoiding hazards and solving puzzles whilst vaulting at break-neck speed through a space station using an innovative plunger and rope grappling system. This latest installment promises to be bigger and better than before, with new features such as a combat system and weapons that attach to your grappling appendages.

    After a brief tutorial, the alpha dropped me straight into the action. One of the first features to strike me was the beautiful cell-shaded environments, which look stunning even on standalone VR systems like Quest 2. Similar to the previous game, Yupitergrad 2 is set in a seemingly abandoned space station you stumble upon after detecting traces of activity. However, this time you are also accompanied by an artificial intelligence named Alsha who acts as a guide to support you through the station’s many challenges.

    Yupitergrad 2

    Gameplay will be very familiar to fans of the original game, delivering the same exhilarating, fast-paced swinging action. Traps were still challenging but the controls seemed tighter when compared to its predecessor, which made the experience feel a little less demanding and frustrating so far. 

    Another thing that’s noticeably different from the first game is the open-ended exploration that encourages searching the space station for pickups and new passages. In true Metroidvania style, the game now includes a dynamically-updating map to aid your wayfinding through the large interconnected station. The original Yupitergrad had little need for navigational support, as it was a much more linear affair that tended to funnel players from one area to another with little deviation.

    Yupitergrad 2

    The newly introduced combat system was also a welcome addition, providing a healthy dose of action that changes up gameplay nicely. Alternating your arms to swing through the air while taking out a drone with a Boltgun is an experience somewhat reminiscent of the VR arcade action game SWARM. However, traps and combat felt unbalanced at times and there was also an assortment of bugs to deal with. The latter is understandable given the game is still in alpha though, and Gamedust says it’s aware of the bugs and intends to fix them by the final build. 

    The alpha preview took me about two hours to complete, with the final campaign said to be 4-6 hours long – around twice the length of the original Yupitergrad campaign. From what I played, Yupitergrad 2: The Lost Station takes the best parts of the first game and improves upon the formula with welcome additions that are likely to appeal to existing fans and newcomers alike.

    Gamedust says Yupitergrad 2: The Lost Station is slated to cost $24.99, subject to change, when it arrives later this year. It will release first as a timed exclusive for Pico 4, before coming to Meta Quest 2, PC VR, and PS VR2 platforms at a later date.

    The Last Worker Review: Signed, Sealed, Delivered

    The Last Worker brings a satirical narrative adventure to Quest, PSVR 2 and PC VR, mixing strong humor with tense stealth action. Jointly developed for flatscreen platforms and VR, here’s our full review:

    We’ve seen countless takes on sci-fi dystopian futures over the years and in The Last Worker, they all seem to be happening simultaneously. Healthcare only exists for the rich, you live where you work, there’s heavy environmental pollution, while automation runs rampant. Truly unimaginable. A textbook example of a mega-corporation gone mad but despite this familiar premise, strong writing keeps it fresh.

    The Last Worker

    Playing the world-weary Kurt, every Jüngle employee except you was fired and replaced by robots, making him the last human worker. After living in isolation for many years with his robot companion, Skew, he’s approached by an activist group to take down Jüngle for good. It’s an over the top premise that could only happen in fiction and The Last Worker plays to these situational absurdities well, punching up against late stage capitalism and its grubby excesses through entertaining satire.

    The Last Worker Review – The Facts

    Platforms:  PC VR via Steam, PSVR 2, Quest 2, Quest Pro (Review conducted on PSVR 2)

    Release Date: Out Now

    Developer: Oiffy and Wolf & Wood

    Price: $19.99

    A quick tutorial eases you into Kurt’s daily shifts, which involves delivering as many packages as possible within a time limit through his hoverpod, exploring an imposing warehouse and grabbing them with a gravity gun-style ‘JüngleGun’. Each package has labels detailing its size and weight which requires checking and if everything looks good, send it away. If the information doesn’t match or there’s packaging damage, take it to recycling.

    Just don’t be too hasty. Incorrect handling penalizes you and once the shift’s over, The Last Worker assesses your work, firing Kurt if you scored terribly. I worried this might become repetitive but fortunately, these segments aren’t that frequent and Kurt’s cynical commentary over items like “Baby’s First VR Goggles” helped. Crucially, these shifts usually have sub-objectives relating to the plot, like throwing rats onto robots to cause breakdowns, which often directs you somewhere else.

    The Last Worker

    Kurt’s journey takes him into many restricted zones, often needing to dodge patrol bots. Stealth in a pod isn’t especially conventional and aside from some brief narrative moments, Kurt never leaves this vehicle.

    Thankfully, it’s surprisingly quiet and Jüngle’s massive warehouse provides convenient cover to sneak about. Advancing requires studying movement patterns and finding gaps, sometimes requiring very precise timing. Getting caught forces a restart, though generous checkpoints ease those frustrations.

    Stealth sections feel tense and by placing us directly inside this world, playing in VR feels more atmospheric than flatscreen thanks to its increased immersion. Later levels provide additional tools like an EMP gun for destroying smaller robots, which keeps the action varied.

    Kurt also picks up a scanner for solving puzzles, matching shapes shown in a 3×3 grid on his gun to unlock doors. Sometimes that’s paired with a second puzzle that needs completing in a time limit, making this somewhat frantic.

    The Last Worker

    The gameplay isn’t particularly groundbreaking but there’s a fun sense of accomplishment that comes with escaping patrol robots, though storytelling is where this truly shines. Thanks to a good script, The Last Worker highlights the lack of humanity often seen when companies pursue unsustainable levels of growth, looking at the cost behind such ambitions. Strong cast performances only build upon this further, while the hand painted art style adds significant character to an otherwise bleak setting.

    The Last Worker Review – Comfort

    The Last Worker mostly sticks with artificial smooth locomotion for movement, while the limited number of segments outside the pod see Kurt moving by pushing a walking stick. The pod turning speed can be changed, but there’s movement vignettes for additional comfort, alongside adjustable haptic feedback strength for the headset and controllers. Anyone playing on PC or PS5 can seamlessly swap between the VR and flatscreen modes, and the latter option uses FPS-style controls.

    On PSVR 2, The Last Worker reprojects its 60 frames-per-second gameplay to 120Hz, as previously confirmed by Wolf & Wood’s creative director. This didn’t cause any noticeable problems for me, though some may find this uncomfortable. For more details on reprojection, check out our PSVR 2 tech analysis.

    After a seven hour campaign, The Last Worker concludes with three potential endings, which I won’t spoil here. Everything follows a set course until this divergence point, so don’t worry about making ‘wrong’ decisions like it’s Mass Effect or a Telltale game. Better still, you can jump back to this point at will through a chapter select menu once you’ve hit credits. Two decisions shape this pivotal moment.

    I can’t explain why without spoilers but I wasn’t completely sold on this ending. The build up within this final chapter feels a little odd, and even the ‘good’ ending leaves some unanswered questions. However, this approach also fits the narrow scope of Kurt’s story; you only see this world through his eyes and from what other people tell you. So despite wanting to explore the implications of his actions further, it still works from a narrative perspective, leaving me with mixed feelings.

    The Last Worker PC Screenshot

    The Last Worker Review – Final Verdict

    The Last Worker is an entertaining title that doesn’t overstay its welcome. By taking aim at late stage capitalism, this over-the-top journey offers a fine narrative and great satirical humor, coupled with tense but enjoyable stealth missions. While I wanted more from the ending, this doesn’t greatly detract from the wider experience. It’s well-paced, fun, and comes recommended for anyone after a new adventure.

     

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    Sky Strikers Mixes Rocket League And Gorilla Tag On Quest 2 & PC VR

    Sky Strikers VR mixes Gorilla Tag and Rocket League into a new VR experience, and it’s out now on Quest 2 and Steam.

    A free-to-play team-based multiplayer game that supports 6 players, Sky Strikers comes from developer Chamber 8 Studio, who claims they created the game “in just 10 weeks with a team of only 6 people.” While last year’s Ultimechs had a similar premise, Sky Strikers uses a movement system similar to Gorilla Tag, letting you freely explore the pitch and climb across different platforms while swinging baseball bats at the ball.

    Released in early access, the current build includes three casual game modes and one arena, which includes “equal or non-equal matches, and a lobby-based social experience.” There isn’t a ranked mode yet but in the early access FAQ, Chamber 8 states its looking to provide “wild modes” and “intense competition” at full release, alongside new arenas. As confirmed by an official Discord server moderator, it also supports cross-platform multiplayer between PC VR and Quest. You can find the official description below:

    Sky Strikers combines the thrill of sports games with the immersive experience of virtual reality. Watch the ball soar through the sky, anticipate its trajectory, and make your move. With a powerful boost from your rocket, you’ll soar into the air and make your strike. Get ready to experience the ultimate “moment” in Sky Strikers.

    Sky Strikers VR is available now on PC VR via Steam and on Meta Quest via SideQuest. On the Steam page, Chamber 8 confirms the game will remain in early access “for a few months” but pricing won’t change at full release.

    Seeker: My Shadow Brings Asymmetric Co-Op Puzzle Platforming To PSVR 2

    Seeker: My Shadow brings a new VR co-op puzzle platformer to PSVR 2, available now.

    Developed by Finnish studio Jestercraft, Seeker: My Shadow appeared on PC VR nearly two years ago, and it’s now leaping onto Sony’s latest VR headset. Playable alone or in two-player co-op, you’ll play as a mountain-sized giant, guiding a small Seeker named Kippo through various puzzles to locate Seeker Eggs. There’s also support for asymmetric multiplayer on PSVR 2, which sees one user play in VR as the giant and the other play via the television to control Kippo.

    It joins an increasing list of PSVR 2 games this month, which brought us notable releases like Before Your Eyes and The Dark Pictures: Switchback VR following last month’s hefty launch line-up. You can read the full Seeker: My Shadow description below:

    You step in the shoes of mountain sized giant, Spirit, and your goal is to lead and assist a tiny yet courageous Seeker named “Kippo” through a collection of casual puzzle levels set in serene and imaginative surroundings. You will seek, rescue, and gather your friends to safety in the spirit of Pokemon’s “gotta catch ’em all.”

    Seeker: My Shadow is available now on PSVR 2 for $29.99, alongside PC VR via Steam for $19.99

    Espire 2 Adds Thirteen New Short Missions On Quest 2

    Digital Lode released an Espire 2 update today, introducing 13 new “highly-replayable short missions” missions called Espire Ops on Quest 2.

    First released last November, Espire 2‘s latest patch is available now. Titled Update 1.4, this adds quality-of-life improvements like new public matchmaking parameters, reworked aim assist, and a main menu UI refresh. More prominently, Espire Ops introduces these new missions across three separate Ops modes. These occur between Espire 1 and Espire 2 and, according to the developer, “provide players with more narrative through their descriptions.” In total, this new short missions should up to about 90 minutes of extra content.

    Espire 2

    You can read the full Espire Ops description below:

    • Sneaking Ops: Designed for players who love stealth, these four increasingly difficult missions require the player to get to the objective without raising any alarms.

    • Take Down Ops: The ultimate panther challenge. In these five ops, the player is required to pacify all guards in the area silently.

    • Elimination Ops: For players who enjoy action, these four ops allow players to go loud and will need to clear the area no matter the cost.

    Ops were previously confirmed in the Espire 2 2023 roadmap last December and so far, Digital Lode’s hitting these release targets. After initially adding co-op voice chat, bHaptics support and public matchmaking, Q2 2023 promises further co-op missions and a hardcore difficulty, while Frame skins and weapons variants will arrive at an unknown date later this year.

    Espire 2 is available now on Meta Quest 2 and Meta Quest Pro for $29.99. While though no specific platforms were confirmed, Digital Lode previously announced its coming to new VR platforms later this year, and the team states they will have “more to announce in 2023.”