Dead Hook Looks Like Doom VFR On Quest 2, Arrives This May

Reminiscent of Doom VFR, Dead Hook brings a new VR roguelike shooter from Stride developer Joy Way, coming to Quest 2 next month.

Developed by Joy Way (the studio also working on upcoming games Red Flowers and Stack), Dead Hook promises an “explosive mix of roguelike shooter genre with brutal combat.” Set on the planet Resaract, you play as Adam Stone, a “mercenary, smuggler, thief, and devoted husband” shooting his way through hordes of demons. Here’s the official description and announcement trailer:

Explore the elder planet Resaract and take on the role of Adam Stone, a mercenary, smuggler, thief, and devoted husband. Find legendary weapons and customize your character with 100 buffs and permanent upgrades to make each run unique. Experiment with different strategies and tackle the challenges that await you in the game. You will embark on a journey to uncover the secrets of Resaract and AI duality, facing tough choices and unexpected twists along the way.

Revealing more across Twitter, Joy Way claims Dead Hook entered development over two years ago and revealed its a reworked version of PC VR roguelike Outlier, which was cancelled after two months in early access last year. At the time, Joy Way stated that it had “overestimated the demand for this game” and “underestimated the complexity of the roguelike genre,” claiming Outlier had a low chance of becoming profitable.

Dead Hook arrives on Meta Quest 2 and Meta Quest Pro on May 18. When asked about a potential PSVR 2 version, Joy Way stated, “Nothing in the works right now. We are keeping a close eye on the platform’s growth and wish it great success.”

Zenith: The Last City Introduces PvP Combat In Next Update

Zenith: The Last City receives a new PvP mode in the upcoming Skyward Summit update, introducing 1v1 fights and team duels.

Announcing this Zenith: The Last City addition through PlayStation Blog, developer Ramen VR offered a first look at this new mode for its MMORPG. It confirms Skyward Summit’s PvP will “primarily focus on the implementation of one-on-one and team duels,” but states the team’s exploring additional options for PvP in future patches. Ramen also reveals this next update will introduce the Cyber Ninja class, alongside player housing, resource harvesting and crafting.

It’s not all good news for Zenith fans lately, however. Last month, Ramen VR announced it’s dropping support for the original Quest and PSVR headsets later this year. While Quest owners will have full access removed after September 15, 2023, original PSVR owners can still play in their own isolated shard running version 1.2.2 of Zenith. In a separate post, Ramen cites PlayStation Move as a factor, stating support for these controllers is “just not possible” despite the team’s efforts. 

Zenith: The Last City is available now on the Meta Quest platform, PSVR, PSVR 2, and PC VR, while Skyward Summit is currently targeting a Q2 2023 release window.

Dreams Ends Updates In September, PSVR 2 Version Ruled Out

Media Molecule confirms it’s shutting down live service support for Dreams this September, also ruling out a PSVR 2 port.

Three years after releasing Dreams, Media Molecule revealed it made the decision “to shift our focus to an exciting new project,” stating this “is not Dreams 2, or the Dreams IP.” Crucially, Dreams won’t be delisted from the PlayStation Store, servers will remain online for sharing creations and critical bug fixes will still be fixed once live service shuts down. New updates are also promised before September, with Media Molecule stating this includes “the much anticipated Tren, and a significant improvement to animation and our last Create mode update.”

Media Molecule also reconfirmed its planning to migrate Dreams onto a new server in late May but advised “not every feature in Dreams has been compatible with the needed modifications to the server.” There’s only two listed changes for PSVR support, which states Dreams will make personalised comfort ratings visible on content, while comfort ratings on maps and collections are being removed. Otherwise, storage limits will be established for Creations (existing Creations excluded), the ability to archive Creations will be removed and replaced by a delete option, and more.

Sadly, the announcement also ends any hopes of a PSVR 2 port. On the blog post, an FAQ definitively states “the planned releases for Dreams do not include multiplayer, PS5/PSVR2/3D printing support.” The team was asked about a potential next-gen version back in September, when Sony confirmed that PSVR 2 wouldn’t support backwards compatibility. Media Molecule stated it wasn’t part of the current roadmap, but that didn’t stop fans from hoping those plans might change.

We praised Media Molecule’s latest game in our Dreams review, with PSVR support arriving nearly half a year after the flatscreen PS4 edition back in 2020. Though we believed creative mode did “not integrate with PSVR as naturally as hoped,” we considered it an “incredible, robust creation platform.”

Paired with the platform’s inherent comfort issues, its sprawling, untamed ecosystem can prove to be a minefield to navigate, but for every unwelcome rollercoaster ride (literally and figuratively), there’s another wish waiting to be fulfilled or something genuinely original to discover. The only way to truly judge Dreams is by the strength of its creations and those already speak for themselves; if you want to embrace VR’s experimental side, you shouldn’t miss it.

Dreams is available now on PSVR for $19.99.

Afterlife VR Scares Up A PSVR 2 Release On April 19

Following its Steam release last September, Afterlife VR brings a new horror game to PSVR 2 next week.

Not to be confused with Wraith: The Oblivion – Afterlife by Fast Travel Games, Afterlife VR from Split Light Studio promises a “twisted story” set within the Black Rose mental hospital. As a rookie police officer, Afterlife tasks you with uncovering the facility’s darkest secrets, fighting off enemies through firearms and psychokinetic powers, and puzzle-solving via telekinesis. Here’s the official description:

What is really lurking behind the door of a well-known mental facility, where Adam’s younger sister, Allison, was recently sent? Is there any connection between missing patients and hospital workers and the groundbreaking study about the Indigo Children phenomena? Uncover the secrets hidden deep within the Black Rose mental hospital walls, where most of the patients pose a threat to themselves and to others. Look into the eyes of pure madness intrinsically linked with this place and its history.

Following the headset’s high profile launch two months ago, horror is slowly finding a footing on PSVR 2. Alongside Resident Evil Village, Sony’s new headset already houses several VR horror games, if you include games with horror elements like The Dark Pictures: Switchback VR and The Walking Dead: Saints and Sinners duology. Other upcoming horror games include The Exorcist: Legion VR SIN and Ovrdark: A Do Not Open Story, MADiSON VR and a ‘VR Mode’ for Resident Evil 4 Remake.

Afterlife VR arrives on PSVR 2 on April 19, while a PC VR version is available now on Steam for $14.99.

Tennis League VR Spins Onto Quest 2 This Month – New Trailer & Arcade Mode Revealed

Tennis League VR is coming to Quest headsets this month, set to release on April 20.

Announced last year, Tennis League VR wants to bring the full tennis experience into virtual reality, with several options for play. Developer AnotheReality says it’s “made for aspiring pros, fitness fanatics and casual joes,” with both offline solo and online multiplayer modes.

tennis league vr

You can check out some gameplay footage in the release date trailer above. AnotheReality says seasoned tennis players will be able to use real tennis techniques in-game, refining slices, lobs and topspin shots across the different modes. There will be a career mode for solo play and an academy mode for training, as well an online multiplayer mode to play against friends or spectate online matches.

tennis league vr

There will also be arcade mode, featuring the freshly-revealed Droid Rush game shown in the trailer above and the pictures below. AnotheReality describes Droid Rush as “tennis meets tower defense,” where players will be taken off the court and thrust into a neon virtual environment to fend off robots using precise shots and sharp reflexes.

tennis league vr

Tennis League VR will be available on the official Quest Store from April 20, but if you’re itching to check it out already then there’s a free demo available now via App Lab to tide you over.

Fruit Ninja VR 2 Slices Onto Quest, Pico & PC VR Platforms This Week

Fruit Ninja VR 2 now has a final release date, set to launch later this week on April 6 for Quest, Pico and PC VR.

Halfbrick Studios says the sequel will feature the return of Classic, Arcade and Zen modes from the original, now “juicier than ever.” Fruit Ninja VR 2 also features a new bow weapon, which will let you aim and shoot down fruit with arrows instead of the regular slice and dice method.

A new rhythm mode will “challenge you to keep up with the pace of the track,” while multiplayer mode will let you compete with other players and show off your slicing skills. If you’d rather use bow in multiplayer, then the new Apple Head multiplayer mode is a perfect fit, while the Social Hub offers a place for players to relax and chat with others in-game.

Halfbrick also says that there will be a new world relaxing area called Fruitasia, where you’ll be able to “take a break from the competition” and “explore, relax and slice to your heart’s content.”

The game is currently available on Steam for PC VR in Early Access, but will go into full release later this week alongside other platforms. On Quest, it will support Quest 2 and Quest Pro but not the original Quest headset.

Gorn Now Available On PSVR 2, Passes 1.5 Million Sales On All Platforms

Bloody combat simulator Gorn is now available on PlayStation VR2 for PS5.

In a bit of surprise news last week, Devolver Digital announced that Gorn is now available for PSVR 2 on PS5. Even better, those players who already own the game on PS4 for the original PSVR can upgrade to the PS5 version for PSVR 2 for free.

The combat simulator was first released for PC VR in 2019, before being ported across to the original PSVR and Quest platform in subsequent years. Across all platforms, Devolver Digital says that the game has now sold over 1.5 million copies – half a million more since it passed the one million milestone almost two years ago.

While the release itself was a surprise, there were already some indications that Gorn might be arriving on PSVR 2. In February, a German PlayStation blog post seemingly leaked four unconfirmed PSVR 2 games in the post’s tags and gallery section, including Gorn. The leak also listed a sequel to Solaris: Offworld Combat (which First Contact Entertainment later confirmed) and ports of Wanderer and Project Wingman. Given the Solaris sequel has been confirmed and Gorn is now also available, here’s hoping we see the other two arrive in the near future.

If you don’t already own Gorn on PS4, the PS5 version for PSVR 2 is available now for $19.99. If you want to learn more about the game, you can read our Gorn review of the original 2019 release.

Pin City Shows Promise With Zany VR Bowling Scenarios

In the roughly 15-minute demo of Pin City I played at PAX East 2023, I hurled my bowling ball over fires, through tunnels and into halfpipes.

Put simply, it looks like Studio 217 is making sure the game lives up to its ‘VR bowling with a twist’ subtitle.

Inspired by the mechanics of mini golf, the object of Pin City isn’t just to rack up the highest score possible in each frame, but also to figure out the best way to get your ball to collide with the pins at the end of your lane without being thwarted by any number of obstacles.

In a normal bowling alley, that wouldn’t be too much of a problem. In Pin City, it is. Popular mini-golf obstacles block your ball’s way, adding an arcade-like twist to the sport. Similar to What The Bat? and What The Golf?, Pin City starts out simple: a normal bowling alley with a normal lane and ten pins. The more frames you play through, the more chaotic things get. Eventually, you’ll be defying gravity or jumping over fire with your ball. You might even get outside of a typical bowling lane!

pin city

With rules this loose and goofy and a foundation this fun, the sky really is the limit for Pin City – once they can ring in the actual throwing mechanics of the game, at least. Wii Sports, the first game to really nail motion-controlled bowling in a video game, gave a sense of weight by limiting your character’s range of motion to essentially the arc your arm takes when rolling a bowling ball in real life.

Pin City, on the other hand, has a greater challenge. At every point in the game, Pin City allows players to have a full range of motion with their head and hands, meaning that it’s harder to get a feel for the right throw. When I spoke to the developers, they were very upfront about the challenge, telling me that their biggest priority at the moment is getting the rolling part – specifically the weighty feel of the bowling bowl – just right. While I don’t know the studio’s ultimate goal for Pin City, I do think adding some limitations for throws might allow for the rest of the game to shine more.

As I was getting my VR bowling sea legs, I accidentally threw my ball in just about every direction because I had some trouble understanding its weight and feel. After all, the Quest 2’s controllers aren’t nearly as heavy as a bowling ball. Even after getting the hang of things, I still found myself struggling as the lanes continued to evolve.

While I personally didn’t explore much beyond Pin City’s main attraction, the developers teased that other parts of the bowling alley are explorable and interactable. You can move your character around the lobby using teleportation-style movement and interact with various parts of the environment. It’s an idea that holds potential if explored further. Bowling alleys have a very iconic, consistent aesthetic to them and it would be interesting to see minigames explore some of that vibe and culture.

After talking with the developers about the game’s inspirations, I became even more excited about where this game could go. With DNA rooted in a range of games, from Walkabout Mini Golf to Boom Blox to What The Golf?, Pin City has some big shoes to fill. Moving forward, the key will be nailing the feel of the virtual bowling ball. But after trying the game out and listening to the Studio 217 team discuss their creative and mad-cap ideas, I have faith in this small team and I’m excited to see where they strike next.

A Knight In The Attic Preview: An Arthurian Tilt Maze Rolling Onto Quest 2, PC VR

I love it when games surprise me the way A Knight In The Attic did. 

Not to discount the fun that comes from VR’s most popular genres, but this felt like something I’d never seen before. At PAX East 2023, I played the first 20 minutes of an early demo build of A Knight In The Attic, set to release April 13 on Meta Quest and PC VR.

In A Knight In The Attic, you unravel the mysteries housed within a dusty attic. With a very light narrative that centers around the Arthurian Legend’s femme fatale, Guinevere, this game maintains a mystical sensibility that really drew me in. In fact, playing the demo at Mighty Yell’s booth at PAX East, I completely lost myself in the game. The convention’s chaotic cacophony melted away as I explored the tilt maze-inspired world.

This is a great example of a game within a game. Your character is interacting with magical items in an attic. There’s scrolls that doll out tutorials, drawers that require keys to unlock, and a jar to catch fireflies, but the star of the show is the world of Camelot. Presented as a tilt maze, you hold and move the maze in your virtual hands the same way you would in real life.

There’s a twist, though. Instead of a marble, you’re rolling Guinevere around the maze. And instead of a plain wooden maze, you’re rolling Guinevere around the world of Camelot. The gameplay is quite engaging, with obstacles and challenges that provide clever twists beyond just avoiding walls and holes. Striking a good balance between challenge and smart checkpoints, it’s no pushover, but it also never treats the player unfairly. Extra collectibles also really encouraged me to put my skills to the test, though I only happened upon one or two during my time with the game.

After progressing to a certain point, you’re drawn out of the tilt maze aspect and  encouraged to interact with other objects in the attic around you. This demo did a great job of balancing each side of its gameplay to keep you not only engaged, but continually searching for the next key, puzzle or objective.

My only concern is with the game’s narrative. Yes, it’s based on a fairy tale and aimed at all audiences, but it felt a bit sparse. One of the game’s main collectibles is optional scrolls that expand Knight’s story, but I never felt pulled into the story or even sure enough of what was going on to feel compelled to grab the scroll beyond the extra challenge.

Narrative complaints aside, I’m interested to see how A Knight In The Attic’s gameplay continues to evolve when the full game releases this month. Keep an eye out for more thoughts on the game in the coming weeks.

Capcom: No Current Plans For Mercenaries Mode Or Village DLC On PSVR 2

In an upcoming Q&A, Resident Evil Village VR Mode Director Kazuhiro Takahara told UploadVR that “at this time” the studio has no plans to bring the Resident Evil Village DLC content or The Mercenaries mode to PSVR 2.

Resident Evil Village released its new VR Mode as part of PlayStation VR2’s launch lineup last month and we absolutely loved it, praising it as a stunning and engaging horror shooter for Sony’s new headset. Village originally released for PS5 and other flatscreen platforms in 2021. Post-launch, Capcom released a version of the Resident Evil series’ staple arcade minigame mode The Mercenaries for Village, as well the Winters’ Expansion, which included a short DLC story expansion set after the main campaign called Shadows of Rose.

Although Village’s VR mode launched for PSVR 2 last month as a free extension of the existing PS5 release, it didn’t include PSVR 2 support for those post-launch additions and DLC expansions.

We asked Capcom’s Kazuhiro Takahara, Director on Resident Evil Village VR Mode, whether there were plans to add support for this content on PSVR 2. Kazuhiro Takahara simply responded “We do not have any plans at this time.”

While that’s a shame to hear, it also doesn’t mean completely rule out an announcement in the future. While not handled by Capcom, the Quest release of Resident Evil 4 VR from Armature Studio on Quest also initially launched in 2021 without Mercenaries mode, only to be revealed as a free update in 2022. Let’s hope Capcom is just keep quiet on a similar surprise reveal later down the line for Village. 

Keep an eye out for our full Q&A with Kazuhiro Takahara tomorrow, where we discuss the challenges of bringing Resident Evil Village to PSVR 2 and much more.