VR Sports Adds Table Tennis to its Growing Roster of Events

Japanese Developer SAT-BOX launched VR Sports back in March for HTC Vive, and it came with seven different events to play through, Bowling, Homerun Derby, Soccer, Basketball, Clay Shooting, Japanese Archery and Boxing. Then in May kart racing was added to the roster. This sees the ninth sport making its way to the title, table tennis.

To make the simulation a realistic as possible, SAT-BOX – along with publisher Degica Games – brought in a table tennis coach from the Japan Sports Association to make sure the experience is as close to the real thing as you can get.

VR Sports table tennis

VR Sports can be downloaded through Steam for £9.99 GBP. Table Tennis and its predecessor Karts are both DLC addons, but while the latter was free the former has to be paid for. The studio is running a limited time promotion, with a 10 percent discount available until 19th July. This drop the cost from £3.99 down to £3.59.

Also on its way is VR Sports – Golf, but as yet there’s no released date or confirmation of price.

SAT-BOX has been a reasonably prolific virtual reality (VR) developer releasing Voxel Shot, Samurai Sword VR and VR Sports. It currently has a Steam VR bundle available with all three videogames plus the table tennis DLC for £25.97, knocking 16 percent of the regular price.

VRFocus will continue its coverage of SAT-BOX, reporting back with any further updates.

NBA Finals Prove That VR Sports Broadcasting is Maturing, But There’s Still Missing Pieces

Sports in VR is squarely in the realm of low-hanging VR that you often hear rattled off on five fingers when broaching the topic of industries VR will revolutionize. And while it’s easy to imagine, actual execution is a completely different story. With VR sports broadcasting deals being signed with the world’s biggest sporting leagues, the space is clearly maturing, but there’s still some missing pieces needed to boost this use case out of novelty and into orbit.

If you’ve got a Gear VR or Daydream headset handy, this week you can catch highlights of the NBA Finals games for free thanks to VR broadcasting specialists NextVR. The reels are well produced, featuring an exclusive commentator, broadcast audio streams, multiple camera angles, and CGI elements composited into the video feed. It’s a pretty impressive affair, and it’s starting to match the same production you might expect from a prime time sports broadcast:

The last 12 months has brought a clear maturation of VR sports broadcasting in both content—like the free weekly MLB games for the 2017 season—and production.

I’ve personally flitted about with all manner of VR sports broadcasting apps. I’ve watched clips of boxing matches, football games, soccer games, and the Olympics, but I have to admit that I’ve not sat down and watched a complete game/match/round of any sport in VR. And that’s because there’s still crucial pieces missing from the experience.

I recently took my gripes with the state of VR sports broadcasting to NextVR CEO David Cole to discuss what’s missing and why.

Let Me Watch With Friends (duh)

Friends share VR fun in ‘Facebook Spaces’. Why can’t we watch live sports together? | Photo courtesy Facebook

When it comes to entertainment, sports are rather unique. They are a primarily live affair, and a social one too.

‘The big game’ is prime time for sports fans to come together and watch the action unfold; but for many viewers, watching the entire game after it happens is not an attractive prospect. If it isn’t live, just checking the final score, and maybe watching a few highlights, suffices.

And while big VR sports broadcasters like NextVR and Intel’s True VR have the ‘live’ part down, the social element is completely missing. There’s perhaps a small number of hardcore sports fans that might watch entire sports games alone, but I’d be willing to wager than the vast majority of viewers watch with at least one friend.

Those stadiums full of people aren’t just set dressing, they’re the social aspect of sports incarnate. But when you pop on your headset to watch in VR, you are necessarily eliminating the ability to watch the game with anyone else—which doesn’t make a whole lot of sense for a form of entertainment that’s inherently social.

Photo courtesy Andreas Aronsson.

Given the choice, would you A) watch a sports game on a regular TV with friends, or B) watch a sports game in VR without friends? That’s the choice users have to make today, and it’s a problem.

So why can’t we watch VR sports broadcasts with friends yet? NextVR CEO David Cole raises a number of technical challenges to making this seemingly obvious feature a reality:

“There are some tricky issues in getting social interaction just right for live VR broadcasts. Conventional, segmented streaming infrastructures don’t allow for precise synchronization of video across multiple users in different locations, or using different ISPs or CDNs,” he said. “Imagine if you and I were watching [the NBA Finals] and you were 30 seconds ahead of me in the stream. If the point spread were tight and it was down to the wire, and you celebrated the winning 3-pointer before I saw it… well, that would suck.”

That said, Cole says that some form of social is coming to NextVR, and the company is actually in the midst of feature testing; he expects we’ll see social features this year, and my hope is that this will spur competitors to do the same.

He also raises an additional point about the nature of social viewing in VR sports broadcasting—exactly what should it be like? He suggests that one simple solution—a mere audio feed between viewers—might not go far enough.

“[…] have you ever tuned into a game at home and called a friend on the phone who’s watching somewhere else? Yeah, not me either. Something to consider.”

Continued on Page 2: Let Me Watch On the Headset I Actually Own »

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Intel & Major League Baseball Partnership Will Bring Free Weekly Games Streamed in VR

Live VR broadcasts from the world’s biggest sporting leagues are steadily becoming easier to find. A major new three year partnership between Intel and MLB, America’s leading baseball league, will bring weekly live baseball games streamed in VR for free to Gear VR via Intel’s ‘True VR’ tech.

Hot off the heels of a deal to stream several golf rounds of the PGA Tour in VR, Intel has now announced a whopping three year partnership with MLB surrounding live streaming baseball games and highlights in VR.

Free Games Broadcast in VR, Weekly

Photo courtesy Intel

The start of the partnership will see Intel VR livestreaming one game every Tuesday during the 2017 MLB regular season for free. Each of those VR broadcasts will also be available for on-demand replays and post-game highlights delivered in VR. In the following seasons during the three year deal, we expect to see ramped up game coverage along with the introduction of paid packages.

The VR broadcasting is done via Intel’s ‘True VR’ platform which is currently only available on Samsung’s Gear VR headset. True VR employs panoramic stereoscopic cameras derived from Intel’s 2016 acquisition of VR broadcasting company Voke. The cameras offer a panoramic (but not completely 360) 3D view of the baseball stadium.

A standard broadcast feed embedded into the virtual view gives the feel of a jumbotron | Photo courtesy Intel

For the MLB games streamed during the 2017 season, Intel says there will be up to four camera angles available per game, which users can freely swap between, or choose to watch a produced version which can also include standard broadcast camera views embedded into the virtual view. The virtual view will also offer “up-to-the-moment player and team statistics throughout the game, including pitcher and batter data, and […] exclusive in-app commentary.”

“We are excited to bring the Intel True VR experience to fans around the country every week,” said Kenny Gersh, EVP, Business, MLBAM, in a joint press release. “Our partnership with Intel will keep MLB at the forefront of technological innovation for our fans, bringing them closer to the action.”

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June Schedule

Photo courtesy Intel

The schedule of June’s so-called ‘Intel True VR Game of the Week’ follows:

  • Cleveland Indians vs. Colorado Rockies
    • June 6 at 8:40PM ET / 5:40PM PT
  • Kansas City Royals vs. San Francisco Giants
    • June 13 at 10:15PM ET / 7:15PM PT
  • Detroit Tigers vs. Seattle Mariners
    • June 20 at 10:10PM ET / 7:10PM PT
  • St. Louis Cardinals vs. Arizona Diamondbacks
    • June 27 at 9:40PM ET / 6:40PM PT

The post Intel & Major League Baseball Partnership Will Bring Free Weekly Games Streamed in VR appeared first on Road to VR.

This Week in VR Sport: VR for Training In Basketball And VR At the Gym

It’s the weekend again, and what better way to relax than by taking in the news on what has happened this week in the wide world of virtual reality (VR) sports in the past seven days? This week, Hockey and Basketball are increasingly making use of VR for training, and VR is encouraging people to work out more.

Washington Sports Teams Using Oculus Rift for Training

Businessman Ted Leonsis is the owner of three sports teams bashed out of Washington D.C, The NHL Washington Capitals, the NBA Washington Wizards and Women’s NBA Washington Mystics. He is also someone who has invested in VR technology for the benefit of his teams. Coming from something of a technology background at AOL, he believes that VR will come to affect everything from player development to spectator experience: “It’s an inevitability, if you will.” he said.

The system used by the Wizards, Capitals and Mystics originated at the Virtual Human Interaction lab at Stanford University and is called STRIVR. STRIVR is now in use by seven NFL teams, three NBA teams, one major league baseball team and the US Ski Team. The various teams are all seeking to enhance their performance using VR technology.

Conditioning in key to performance improvement, which involves, quite simply, doing the same thing over and over again in realistic settings the correspond to the real environment where those skills would be used. The difficulty is that after a certain amount of practice, the body wears down, as practice doesn’t generate the same adrenaline rush as the real thing. Using VR is a potential counter to that, as it can simulate the real environment much more closely, thus generating the same rush and performance improvement.

For owners such as Leonsis who want to develop young athletes, the approach makes sense: “You draft players in the NBA where the kid goes to college for one year and then you put him on your team, and in the old days you’d give him a loose-leaf book with words and scribbles,” Leonsis said. “It looked like geometry homework. And you’d say ‘Well, you’re a rookie and we’ve already got starters and backups and you’re not going to participate very much, you’ll do a little in practice.’ And then we expect these players to get it. And why would we expect that when we’re not even teaching them the right way?”

Get In Shape With the Help of VR

A start-up company in Germany named Icaros have developed a VR exercise machine that allows users to get a full core workout while experiencing a deep sea dive or flying through the air.

Icaros founder Johanner Scholl is hoping to tap into the addictive quality of videogames combined with the immersion of VR to make exercise more interesting and pull users back into the gym time after time: “There’s no comparable thing you can do at a gym,” said Scholl, “I love road-biking and snowboarding, but I love to do that outside. In VR, I love to do stuff which I always dreamt of, but that I can’t do in reality.”

Over 200 gyms worldwide have already installed the VR workout machine, which cost $10,000 (USD) each, though a cheaper version designed for home use is being developed, aiming for a price point of $2,000.

Not all fitness experts are convinced by the technology, however. The fitness industry has tried various high-tech solutions to encourage exercise, such as putting TVs on treadmills, to little avail.

“A lot of this technology is being adopted by people who exercise already and not that much by people who are new to the game,” said Mr Remco Polman, head of exercise and nutritional studies at Queensland University of Technology in Brisbane. He added that the only real way to enjoy exercising was by sticking with it, rather than trying to use gimmicks or technology.

Only time will tell who is correct in that debate. VRFocus will be there to inform you of the results whatever happens. This Week in VR Sport will return same time next Saturday. Keep an eye on the site for other VR and AR content.

This week in VR Sport: The NBA introduces AR and Running in 360

Welcome to the weekend, time for relaxing, gardening and looking at what has happened in the world of virtual reality (VR) and sports over the past week. This week basketball and athletics get to take centre stage – or centre court, as the case may be.

Cleveland Cavaliers Basketball Team Lets Audience Participate in the Game Through AR

The Cleveland Cavaliers have introduced a new augmented reality (AR) mobile app which allows members of the audience to practice shooting virtual hoops during the 2017 NBA playoff games.

The app is titled ‘Deep in the Q’ and is available on iOS and Android. Fans who attend Cavaliers games are encourages to hold up their phones and point the camera at the scoreboard, then a virtual basketball hoop will appear, allowing fans to attempt to shoot basketballs into the hoop.

The app was created by YinzCam, which runs the official apps for many NBA teams. Fans who prefer to stay at home and watch the game on TV are not left out, though, as by pointing their phone camera at selected signs for app sponsors Bud Light, they will also be able to play and load their high scores to the online leader board.

“I can’t say enough about the respect that I have for YinzCam and the value that I see in our partnership,” said Mike Conley, the Cavs’ VP of Digital. “As an organization, we are always looking to create unique experiences for our fans and our sponsors, and YinzCam is always up for innovating and collaborating. We are truly partners in the process of bringing this to life.”

“Working with Mike Conley and the Cavaliers is a source of inspiration to us because they push the envelope in technology, and are constantly thinking about the next new mobile and digital experience to delight their fans,” added Priya Narasimhan, the CEO and Founder of YinzCam. “Working with the Cavs, we were able to bring to life the idea of a communal interactive basketball game played by fans competing against each other by simply holding up their phones to view the in-arena scoreboard and then shooting basketballs into a virtual AR hoop in real-time. It doesn’t get any better for us than launching this new product for the Cavs just in time for the 2017 NBA playoffs.”

Crescent City Classic 10k Race Gets 360-degree Video

The Crescent City Classic is an annual 10-kilometre race held in New Orleans. The first race was held back in 1979 and it has been run every year since then, featuring runners from all over the world. The route starts out by the Superdome and follows city streets until finally reaching the City Park and the finish line.

For the race this year, held on 15th April, 2017, a 360-degree video covering the route from Esplanade Avenue up until the finish line was captured, showing just over a minute of the race as it ends.

The end of the race as the first few runners cross the finish line has traditionally meant the start of the Crescent City Festival, which includes a concert, food and drink and is held in the City Park where the race finish line is.

You can watch the short video below.

VRFocus will bring you more This Week in VR Sport next Saturday. Keep checking the site until then for more VR and AR content.

‘NCAA March Madness Live VR’ Let’s You Watch the Courtside Action for $2

The dream of watching live sports courtside from the comfort of your home through VR is steadily becoming a reality. Oculus and Intel have teamed up with Turner Sports and CBS to stream six March Madness games live in VR, with prices starting at just $2.

The NCAA March Madness Live VR app returns for the 2017 basketball tournament which determines the national champion for the season. Gear VR users will be able to download the app and purchase access to watch six games live in VR. Sadly the app isn’t available on the Rift or any other VR headsets.

SEE ALSO
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Here’s the coverage lineup, according to Oculus:

You’ll be able to watch six live VR games as March Madness heats up—with West Region coverage of the Sweet 16 and Elite Eight available in VR for the very first time. Here’s the full schedule of coverage:

  • March 23 – Both Regional Semi-Final Games in San Jose
  • March 25 – Regional Finals in San Jose
  • April 1 – Both Final Four Match-Ups in Phoenix
  • April 3 – Championship Game in Phoenix

Silver tickets start at $2 per game, which will get you “an amazing single-camera courtside view with featured commentary from the CBS broadcast. Gold tickets for $3 per game (or $8 for all six games) “let fans watch fully produced VR coverage with multiple camera angles and dedicated game commentary specific to the VR experience.”

With or without a ticket you’ll also be able to tune in to highlight from all six games.

2017 ncaa march madness live vr (1) 2017 ncaa march madness live vr (2)

This season the NCAA March Madness Live VR app has seen an overhaul which brings a bracket view to keep track of the tournaments progression, as well as 2D highlight videos, stats, and a virtual shot chart. You can even pick your favorite team to decorate the locker room environment with their colors and logos, complete with the jersey of your MVP hanging on display.

The post ‘NCAA March Madness Live VR’ Let’s You Watch the Courtside Action for $2 appeared first on Road to VR.

‘NCAA March Madness Live VR’ Let’s You Watch the Courtside Action for $2

The dream of watching live sports courtside from the comfort of your home through VR is steadily becoming a reality. Oculus and Intel have teamed up with Turner Sports and CBS to stream six March Madness games live in VR, with prices starting at just $2.

The NCAA March Madness Live VR app returns for the 2017 basketball tournament which determines the national champion for the season. Gear VR users will be able to download the app and purchase access to watch six games live in VR. Sadly the app isn’t available on the Rift or any other VR headsets.

SEE ALSO
NextVR to Broadcast Over 20 Live NBA Games This Season, Coverage Starts Tonight

Here’s the coverage lineup, according to Oculus:

You’ll be able to watch six live VR games as March Madness heats up—with West Region coverage of the Sweet 16 and Elite Eight available in VR for the very first time. Here’s the full schedule of coverage:

  • March 23 – Both Regional Semi-Final Games in San Jose
  • March 25 – Regional Finals in San Jose
  • April 1 – Both Final Four Match-Ups in Phoenix
  • April 3 – Championship Game in Phoenix

Silver tickets start at $2 per game, which will get you “an amazing single-camera courtside view with featured commentary from the CBS broadcast. Gold tickets for $3 per game (or $8 for all six games) “let fans watch fully produced VR coverage with multiple camera angles and dedicated game commentary specific to the VR experience.”

With or without a ticket you’ll also be able to tune in to highlight from all six games.

2017 ncaa march madness live vr (1) 2017 ncaa march madness live vr (2)

This season the NCAA March Madness Live VR app has seen an overhaul which brings a bracket view to keep track of the tournaments progression, as well as 2D highlight videos, stats, and a virtual shot chart. You can even pick your favorite team to decorate the locker room environment with their colors and logos, complete with the jersey of your MVP hanging on display.

The post ‘NCAA March Madness Live VR’ Let’s You Watch the Courtside Action for $2 appeared first on Road to VR.

VR Sports from Degica Wants You to Forget About the Other Two VR Sports Games

VR Sports from Degica Wants You to Forget About the Other Two VR Sports Games

This is getting confusing. VR Sports Challenge by Sanzaru Games was a launch title for the Oculus Rift’s Touch controllers, which just released this past December. It features an assortment of challenges and mini-games to play revolving around basketball, baseball, football, and hockey. There’s a ton to do and it’s super addictive. On the flip side we’ve also got VR Sports, a game that was recently announced from Free Range Games and HTC’s own Vive Studios. However, despite the similar title, that VR Sports actually focuses specifically on ping pong and tennis — albeit with great results.

Now there’s a third challenger that’s  entered the ring with the release of VR Sports, a game that features the exact same name as the upcoming Vive Studios title, but is entirely different. This time around it’s developed by SAT-BOX and published by the indie label Degica Games with a focus on bowling, baseball, soccer, basketball, archery, clay shooting, and boxing. In terms of diversity it certainly comes out on top, but the interactions and mini-games aren’t as deep as VR Sports Challenge and the attention to detail isn’t as high as Vive Studios’ VR Sports.

All-in-all this is likely causing a lot of people to scratch their heads while the race to claim the “Wii Sports of VR” crown is hotly contested. For more on the game you can visit the Steam page where it’s currently available with official HTC Vive support at the price of $12.99 with a currently active 25% launch discount.

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Test your athletic prowess as VR Sports launches on HTC Vive today

Today Japanese Developer SAT-BOX is launching its next virtual reality (VR) videogame for people who aren’t good at sports. VR Sports is a multi discipline title arriving on Steam for HTC Vive.

VR Sports is designed to be a full-body VR experience for all ages and skill levels, according to developer SAT-BOX. There are seven different sports available to try:

  • Bowling – Choose the weight and colour of bowling ball that is right for you. You can even turn on bumpers if you are just a beginner.
  • Homerun Derby – A simplistic form of Baseball where the aim is to knock the ball as far as possible.
  • Soccer – Or football to Europeans. The player is the goalkeeper, trying to prevent the ball going in.
  • Basketball – A 3-point contest format where you have to maximise your score within the time limit.
  • Clay Shooting – Shoot the clay pigeons as the fly through the air, just like the Olympic sport.
  • Japanese Archery – Hit the bullseye, you can even hold your breath to get the best accuracy.
  • Boxing – Face three different opponents and try and get a Knockout.

vr sports 3

The game features a leaderboard ranking system so players can compare their scores with others from all over the world.

SAT-BOX were previously responsible for sword-wielding VR game Samurai Sword VR, in which the player slices and dices bamboo, vases and even fish. SAT-BOX latest effort joins in a range of VR sports titles, such as VR Sports Challenge on the Oculus Rift, and 100ft Robot Golf on the PlayStation VR. Sports is one of the growth areas of VR, with many sports and teams getting involved with not only VR games, but also VR 360-degree video broadcasting and even for training upcoming athletes.

A price for VR Sports has not yet been confirmed, but you can watch the launch trailer below.

VRFocus will bring you further new on VR Sports and other HTC Vive titles.

GDC 2017: VR Sports for Vive is a Perfect Ping Pong Simulator

GDC 2017: VR Sports for Vive is a Perfect Ping Pong Simulator

This week at GDC 2017 the head of Vive Studios, Joel Brennon, announced a brand new title for the HTC Vive headset developed by Free Range Games. It’s called VR Sports and if that sounds familiar it’s because it should.

Last year Oculus Studios released a game called VR Sports Challenge (8.5/10) — shown below. This was a launch title for the Oculus Touch controller platform and it featured a variety of different sporting mini-games that showed off the capabilities of the new devices.

Sports applications are a simple, easy to understand and fun for VR users. However, like all Oculus Studios games it could only be played on the Oculus Rift headset.

VR Sports Challenge focused on football, basketball, baseball, and hockey. The Vive Studios answer, VR Sports, drops the last word of the title and focuses on ping pong and tennis exclusively. And it absolutely nails it.

I had the chance to try VR Sports during a meeting with Vive at GDC this week. I was booted into a room that looked like Pearl Jam’s AirBnB. The walls were grungy, a chalkboard was covered in graffiti, and there was a bonfire next to a motorcycle for no reason at all. Contrasting this grunge was a pristine, red and blue ping pong table. Across it stood my opponent: a man comprised of a head, torso, hands and nothing else. One would think these physical limitations would hold him back in a game like ping pong, but he overcame them gloriously.

Ping Pong in VR Sports plays phenomenally. I love the game in real life and seeing it brought into VR with such amazing physics and satisfying haptics brought an instant smile to my face. The only thing that reminded me that this was not a real ping pong match was that I was slightly more successful than usual inside the game’s engine than I am in the real world.

This is not to say that the game was easy, however. Mr. No Arms across the way got more than his fair share of shots past me and made some amazing saves. I eventually won the game. But not by much.

Tennis is similarly realistic and physically satisfying in VR Sports. Every time your opponent sends the ball your way the game warps you to the best position from which to return if all you want to do is focus on swinging correctly. However, you can use the trackpad to warp around the court freely as well.

Both sports will also feature either a casual or challenging play with tournament mode, as well as cometitive head-to-head multiplayer for each available at launch. Each sport has six different opponents, along with with different corresponding environment to match and different play styles.

VR Sports should have actual ping pong manufacturers shaking in their boots. I can’t imagine families of the future spending hundreds on a table when something this convincing is playable with VR.

VR Sports is slated to launch on Steam with HTC Vive support on March 14th for $19.99.

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