‘Iron Man’ Director Jon Favreau’s First VR Project ‘Gnomes & Goblins’ Looks Delightful

Veteran Director of Iron Man, Chef and more recently The Jungle Book, Jon Favreau has now teamed up with veteran VR production house WEVR on a brand new project entitled ‘Gnomes & Goblins’, a realtime VR experience set in a magical fantasy world.

The interest from Hollywood and its key players in immersive technologies seems to be growing apace, with studios and creatives keen to explore the artistic and, of course, financial potential of VR.

The latest convert to virtual reality is Jon Favreau, a Writer, Director, Producer and Actor you will almost certainly have encountered – unless you happen to have sworn yourself off all motion picture based entertainment for the last 20 years. He’s best known for his Directorial duties on films like Iron Man (2008) and The Jungle Book (2016), but you may have encountered his front-of-camera skills in many films from Hoffa (1992) to Chef (2014 – a movie he also wrote, directed and produced). Favreau is one of those sickeningly talented people then, and now he’s turning his attention to VR.

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Favreau’s first project in virtual reality is a new collaboration with Wevr, developers of the enchanting underwater experience theBlu and Reality One. It’s described as an “opportunity to explore an enchanted VR world,” seemingly created by Favreau where you get to meet and “developer a personal relationship” with the worlds characters. Favreau says that he didn’t want the project to be a “passive cinematic experience where people just sit and enjoy it like a ride,” and importantly “where you have the opportunity to explore the same feelings you get while lucid dreaming.”

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Gnomes & Goblins is formed from ideas that Favreau had been toying with already, but it was Wevr’s theBlu as demo’d on the HTC Vive which showed him that VR was the right medium to do the project justice. “I went over to Wevr and tried out theBlu on the Vive. Presence was the most interesting phenomenon when I experienced it for the first time,” says Favreau, ” Knowing that you are seeing something artificial and yet your brain is fooled into believing that it’s real.” As Favreau was looking for an independent collaborator with a “lab feel”, the partnership with Wevr was born.

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If all of this sounds mighty intriguing, you won’t have to wait much longer to see what Favreau and Wevr have been working on for the last year. Gnomes & Goblins is set to appear via Wevr Transport, Steam and Viveport on September 8th in preview form, so you’ll be able to step into the world for yourself next week.

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‘Call of Duty: Infinite Warfare’ to Get Free PlayStation VR DLC ‘Jackal Assault’

Big news for fans of VR and the FPS franchise behemoth Call of Duty. The series’ latest instalment Infinite Warfare, is to come with free made-for-PlayStation VR DLC ‘Jackal Assault.

Covering VR news these past 4 years, there are some milestones I’ve had in mind to chart VR’s penetration of the mainstream gaming psyche, and the announcement of one of the biggest FPS franchises of all time coming to VR in any form, was one of them.

Well, here we are then. Activision has announced that its latest Call of Duty, subtitled ‘Infinite War’ will be shipping out with bonus virtual reality DLC inbound. Described by Activision’s Rob Kostich as “a cool, fun extension that’s inspired by Infinite Warfare. We’re excited to not only share this experience with Call of Duty XP fans this weekend, but give it for free to all Infinite Warfare PS4 players later this year.”

This is another major coup for the PlayStation VR platform ahead of its official release on October 13th. It seems that those who hoped that a virtual reality headset powered by a console, aimed at a broader audience would entice gaming’s big players into the immersive space may have been right.

call-of-duty-xpThe news was announced at Call of Duty XP, a special event for fans of the franchise, and for those attending, the Jackal Assault VR DLC is playable at the show this weekend. The DLC itself puts you in the cockpit of the game’s ‘Jackal’ space craft (yes, CoD is in space now) as you battle for supremacy miles above the earth’s surface. As per the short snippets of video above, and perhaps as expected, it’s a remarkable polished experience.

Call of Duty: Infinite Warfare‘s ‘Jackal Assault’ DLC is expected to arrive on PlayStation 4 alongside the game’s release, currently slated for November 4th.

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‘Pool Nation VR’ Gets NVIDIA Multi-Res Shading Support and More in Latest Patch

Good news for NVIDIA GPU owners today as Pool Nation VR was updated to include support for Multi Res Shading alongside other feature additions and improvements.

See Also: ‘Pool Nation VR’ Review
See Also: ‘Pool Nation VR’ Review

Pool Nation VR is a firm Road to VR favourite, with our own Garret Bullard awarding the title a very respectable 4.7/5 in his recent review, stating that the game is “responsive, looks good, and is great simulation of the game we all know and enjoy. If you enjoy pool and have a friend with an HTC Vive this game is a must.”

Now, the developers Cherry Pop Games and Perilous Orbit have released a patch which adds some significant enhancements to the title. Chief among them is the implementation of NVIDIA’s proprietary Multi-res Shading rendering method. According to the patch notes:

“Multi-Res Shading is an innovative rendering technique for VR whereby each part of an image is rendered at a resolution that better matches the pixel density of the lens corrected image. Multi-Res Shading uses Maxwell or later architecture features to render multiple scaled viewports in a single pass, delivering substantial performance improvements in pixel shading. “

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Steam users are already reporting significant performance gains allowing them to ramp up super-sampling by 33% or more, which massively increases the quality and clarity of the visuals in the game.

The developers haven’t stopped there either. Darts is now its own fully fledged mini-game, Skreeball has been improved, and a collection of usability improvements have all made this patch along with a change to the layout of the play area. Cryptically, the patch notes ask “Hmmm… I wonder why we’re readying the map with more spaces and machines” which might suggest there are more minigames on the way.

Hopefully these updates will introduce more people to one of the best VR experiences available. If your interest is now piqued, you can buy Pool Nation VR for HTC Vive on Steam right here.

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