The VR Job Hub: Varjo, Moth+Flame & Immersive VR Education

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Helsinki, Finland Varjo Senior 3D Graphics & Rendering Developer Click Here to Apply
Helsinki, Finland Varjo Senior Visual Pipeline Engineer Click Here to Apply
Helsinki, Finland Varjo Senior C++/3D Graphics Developer Click Here to Apply
Helsinki, Finland Varjo Unreal Engine Relations Engineer Click Here to Apply
Helsinki, Finland Varjo Full Stack Developer Click Here to Apply
Helsinki, Finland Varjo Lead Full Stack Developer Click Here to Apply
Helsinki, Finland Varjo Backend Developer Click Here to Apply
Helsinki, Finland Varjo Cloud Operations Engineer Click Here to Apply
Helsinki, Finland Varjo Senior Cloud Automation Engineer Click Here to Apply
Remote Moth+Flame Unity VR Developer Click Here to Apply
Brooklyn, New York Moth+Flame Logistics & Implementation Associate (Part Time) Click Here to Apply
Remote Moth+Flame Federal Sales Manager Click Here to Apply
Waterford, Ireland Immersive VR Education HR Manager Click Here to Apply
Waterford, Ireland Immersive VR Education Character Artist Click Here to Apply
Waterford, Ireland Immersive VR Education Senior QA Automation Engineer Click Here to Apply
Waterford, Ireland Immersive VR Education Senior Unity Game Developer Click Here to Apply
Waterford, Ireland Immersive VR Education Senior Software Engineer (Node.js) Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

ENGAGE Oasis to Be VR Education’s Corporate Metaverse

Engage Oasis

VR Education Holdings launched its virtual reality (VR) learning platform Engage back in 2018 and since then it’s gone from strength to strength, being used as one of the core apps in HTC’s Vive XR Suite. Today, the company has announced plans to develop a new corporate metaverse, called ENGAGE Oasis.

Engage Oasis

An evolution of the current Engage platform, ENGAGE Oasis will be a fully persistent virtual world designed entirely for enterprise use cases. VR Education’s clients will be able to meet and sell products and services directly to each other, whether they’re a global corporation, business professional or college student. Its design will help foster new connections either within a company or externally.

With its professional focus ENGAGE Oasis will see avatars and virtual locations tailored to those needs, allowing corporations to freely tailor their sector to their own style and branding, setting their own guidelines in the process. There will also be a marketplace where creators can sell digital items and provide services using non-fungible tokens, fiat currencies and cryptocurrencies.

“If Rec Room and Roblox are the TikTok and Twitch of the metaverse, we want ENGAGE Oasis to be the LinkedIn of the metaverse,” says David Whelan, CEO, VRE in a statement. “We think that young professionals, corporations, digital artists, and service providers will love all the opportunities being part of the metaverse will lead to. With the pandemic and climate change causing businesses to rethink how they interact externally and internally, the virtual world provided by ENGAGE Oasis has the potential for exponential growth.”

Engage Oasis

“ENGAGE is already a leader in the world of virtual communications, and our growing client base and proven technology underlines our belief that we can become the leader in the corporate metaverse,” Whelan adds. “We look forward to updating the market on our progress, including launch partners, in the coming months.”

The ENGAGE Oasis is expected to launch in H1 2022. Currently, Engage provides three solutions for clients: Virtual Campus, Virtual Office, and Virtual Events, with the new metaverse offered as an additional service to current users. These include Abbott Laboratories, Facebook, KPMG, MongoDB, and the US State Department.

As further details of ENGAGE Oasis are released, VRFocus will let you know.

VictoryXR to Provide Remote Learning Services Through VR Education’s ENGAGE Platform

The current coronavirus pandemic has massively influenced the way everyone lives their lives, with those who can, working from home while others can’t work at all. It’s the same for the education system, with parents now having to ensure their kids stay up to date thanks to schools creating at home syllabuses. To aid in this endeavour, US-based VictoryXR which creates virtual and augmented reality (VR/AR) content for schools has teamed up with VR Education to help provide remote learning services.

 

VR Education: JESS Dubai

VictoryXR will be utilising VR Education’s ENGAGE platform – the same one HTC Vive used for its Vive Ecosystem Conference (HTC 2020 VEC) last month – to help distribute its science curriculum content and virtual animal dissections to schoolchildren across the US. Currently, VictoryXR has built over 240 VR and AR learning experiences covering 50 different learning units. The virtual programme will see qualified educators running live classes via ENGAGE with VictoryXR producing additional content to replay.

“VictoryXR is taking school inside virtual reality with ENGAGE. Students will learn with the best teachers and have the best learning labs, all in an interactive virtual world,” said Steve Grubbs, CEO of VictoryXR in a statement. “We view ENGAGE as the platform, much like the iPhone is the platform for world of apps. VictoryXR will build a VR school curriculum app on top of this platform which gives every school and every student access to the best equipment, the best teachers and the most effective learning.”

Titanic VR image“We are delighted to be working with Steve and his team at VictoryXR. They have a wealth of experience and the content they have already produced is aligned with the US school curriculum built by world class qualified educators. Having a platform like ENGAGE to deliver this content and provide easy-to-use content tools allows VictoryXR to develop and deploy similar high quality content quickly and easily at a much lower development cost,” adds David Whelan, CEO of VR Education.

“Even before the impact of COVID-19, the US home school market was quite significant with over 2.5 million home school students1. As a result of this world changing event, we believe that this number is likely to accelerate quickly as students and parents become familiar with working online at home. At a difficult time for education across the globe, ENGAGE provides a fantastic solution for distance learning and through this partnership with VictoryXR we are now able to provide services and content that go beyond anything previously offered within traditional educational programmes, not only in the US but globally.”

VR Education is best known for its own selection of educational products which include Titanic VR, Apollo 11 HD, 1943: Berlin Blitz and many more. As further details regarding VR Education’s latest products are released, VRFocus will let you know.

2020 HTC Vive Ecosystem Conference Will be in VR due to Coronavirus

There have been a multitude of events around the world cancelled due to the coronavirus (COVID-19) and with countries continuing to report more cases that trend is likely to continue.  HTC usually hosts its Vive Ecosystem Conference (HTC 2020 VEC) in Shenzhen, China but due to the current climate will entirely host the event in virtual reality (VR).

VIVE Pro Eye

HTC Vive will be conducting the conference using VR Education’s ENGAGE platform, the first industry event to ever switch to a fully VR format. Speakers will attend virtually from across the world, from countries including China, Taiwan, France, the UK and the US, holding their various presentations using VR avatars. HTC 2020 VEC will also be used by teams from other cancelled or postponed events such as GSMA (Global System for Mobile Communications), Game Developers Conference (GDC), ESL (English as a Second Language) and GPU Technology Conference (GTC).

Panels will include members of HTC senior management including CEO, Yves Maitre, and HTC China President, Alvin Graylin. Confirmed external speakers include Peter Diamandis, founder and Chairman of The X PRIZE Foundation and Hugo Swart, Qualcomm’s VP and General Manager of XR.

“We have a close working relationship with HTC and so when they asked if we could assist in hosting HTC 2020 VEC via ENGAGE, we were delighted to help out.  Coronavirus continues to impact us all and we feel that by hosting this conference virtually we can mitigate some of the disruption that it has and continues to cause businesses globally,” said David Whelan, CEO of VR Education, in a statement.

HTC Vive Cosmos Elite“Whilst there is no monetary value to this agreement, we believe that it marks the first time an official physical industry event is fully replaced by VR.  It also provides us with an excellent opportunity to showcase the exciting capabilities of our ENGAGE platform to a truly global technology-led audience.  We hope that this might, in turn, lead to further commercial opportunities for the Group going forward.”

HTC 2020 VEC will take place on 19th March 2020 at 1:30 am GMT (6:30 pm PT) with official registrations opening tomorrow on the ENGAGE website. For further updates keep reading VRFocus.

VR Education’s Trading Update Suggests New PlayStation VR for 2020

Today, VR Education Holdings, the virtual reality (VR) company specialising in educational content such as Apollo 11 VR  and Titanic VR has released its trading update for the end of 2019, with some interesting predictions for itself and the VR industry as a whole. These include a positive outlook for the company in 2020 as well as mention of a PlayStation VR successor.

Titanic VR image

Any mention of a PlayStation VR 2 is going to raise interest. Sony Interactive Entertainment (SIE) recently confirmed 5 million PlayStation VR’s have been sold since 2016 and the current model will support the upcoming PlayStation 5 console. The trading update says: “2020 will see Sony release the PlayStation 5 and a new version of the PlayStation VR headset (PSVR), which will further expand the high-end VR user base; the Group intends to support this device with its current suite of showcase software.”

While there have been several indications that SIE is working on a new version thanks to recent patent publications there’s been no official confirmation, only speculation. An updated design is sorely needed when comparing PlayStation VR to rivals, with the end of 2020 being the headsets’ fourth anniversary. If VR Education’s update is true then Q4 2020 will be very exciting.

The trading update expects VR Education Holdings’ revenue to be €1.02 million EUR for 2019, a 42 percent increase on 2018 but below expectations. Part of the reasoning behind this is: “the delayed launch and the lack of availability of mobile standalone headsets,” states the report. However, working closely with headset makers including Pico, Facebook and HTC with company doesn’t expect the same issue in 2020.

Apollo 11 VR Experience

“While it is disappointing to not have grown revenues for FY19 at the pace previously forecasted, we have grown in the year and made significant progress which lays solid foundations for further growth in FY20,” said David Whelan, CEO of VR Education in a statement. “With VR adoption becoming more mainstream through the wider availability of new standalone VR devices, along with the improvements that 5G deployment will bring, we are confident that 2020 will see an increase in demand for immersive experiences. As a result, we believe that the Group will see continued strong growth of sales of our VR showcase experiences as well as an accelerated adoption of our ENGAGE platform for education and enterprise clients, who are working closely with major telecom companies providing 5G services for training and education.”

VR Education’s ENGAGE platform already supports Oculus Quest with clients able to test the software for several months. Due to Facebook’s push for Oculus Quest as a consumer product that has meant its Oculus for Business initiative has been pushed back, now slated for Q2 2020 as stock is replenished – currently, on Oculus’ UK website there’s a 4-week wait for the 64GB version. To enhance ENGAGE platform support VR Education is working on bringing it to Pico Neo 2, with an agreement with Pico seeing ENGAGE pre-installed.

At the end of 2019 VR Education launched Shuttle Commander exclusively for PlayStation VR. This year will see the experience arrive on Oculus Rift, Oculus Quest, HTC Vive and Windows Mixed Reality. As further updates are released, VRFocus will let you know.

VR Education’s Latest Informative Experience Shuttle Commander Heading to PlayStation VR

VR Education, the British developer focused on virtual reality (VR) experiences that not only entertain but also help teach players is well known for projects like Apollo 11 VR, Titanic VR and 1943: Berlin BlitzThe company revealed its latest project Shuttle Commander: Hubble Space Telescope Missions back in October, today confirming that the PlayStation VR version will be arriving next week.

Shuttle Commander

In Shuttle Commander you can be part of those historic missions to not only deploy the Hubble Space Telescope but also service and repair the telescope.

So there’s a physics-based flight simulator experience where you can take the controls of NASA’s Discovery space shuttle and land it at a number of real-world landing sites, such as Kennedy Space Centre, White Sands Air Force Base and Edwards Air Force Base.

You’ll be able to experience the launch of the Hubble Space Telescope from the cockpit of the Discovery space shuttle using original NASA cockpit audio and mission data. Once in space, you’ll then be able to deploy the telescope. There will be a variety of missions to tackle, including the famous one undertaken back in 1993 to correct a flaw in Hubble’s main mirror.

Shuttle Commander

“Following on from our highly popular and award-winning experiences Apollo 11 VR, Titanic VR and 1943: Berlin Blitz, we are delighted to announce the release of our latest showcase title, Shuttle Commander, for PlayStation,” said David Whelan, CEO of VR Education, in a statement. This new space title will provide significantly expanded and differentiated content while building on the enthusiasm generated by our Apollo 11 title, which to date has sold over 215,000 copies and continues to show strong sales each month. The launch of Shuttle Commander further increases assets and content for our ENGAGE platform where educators and corporate trainers can create their own learning content.”

Alongside all the interactive missions you’ll also be able to view some of the amazing images the Hubble Space Telescope has captured of the solar system. Shuttle Commander: Hubble Space Telescope Missions will be available for PlayStation VR on 3rd December, retailing for £21.99 GBP/$24.99 USD/€24.99 EUR.

VR Education has previously said Oculus Rift, HTC Vive, Windows Mixed Reality and Oculus Quest will support the title in the future. When that happens VRFocus will let you know.

VR Education’s ENGAGE Platform Selected for Oculus ISV Programme

VR Education Holdings, the group best known for the Apollo 11 VR and the Titanic VR experiences also released a  proprietary virtual reality (VR) education platform at the end of 2018 called ENGAGEToday, the company has announced that the platform has been selected by Facebook for its Oculus Independent Software Vendors (ISV) programme.

Apollo 11 VR HD new

Working with enterprise developers and software companies, the Oculus ISV programme looks to accelerate customer adoption of VR solutions built for Oculus enterprise products. In conjunction with Oculus for Business, during 2020 VR Education Holdings expects to make ENGAGE available to Oculus enterprise clients via a special portal, accessing its specialised training and education solutions.

“It is fantastic to be chosen by Facebook to help accelerate the wider adoption of VR globally. Oculus has an amazing technology platform and ENGAGE is leading the way when it comes to distance learning and remote team collaboration. I see an extremely bright future for this technology with the release of high-end mobile devices, such as the Oculus Quest and the HTC Vive Focus, as well as the release of 5G high-speed mobile internet,” said David Whelan, CEO of VR Education in a statement.

“Business and enterprise will only adopt new technology when they see compelling advantages to doing so and ENGAGE is being developed to meet these business needs providing virtual meeting rooms and training scenarios which save customers time and money. To date, adoption of VR/AR has been steady, however with Facebook, HTC, O2, Deutsche Telekom and many others all now working towards the growth of 5G and AR/VR, we believe that will see an acceleration of adoption over the next 18 to 24 months,” Whelan adds.

ENGAGE was developed to overcome certain limitations of online courses and traditional learning methods, allowing users to collaborate on tasks remotely, create new content and learn in VR. Since the official launch last year the ENGAGE team has gone on to secure various commercial deals in the US and Korea with educational institutions. There are also negotiations still ongoing with several large multinationals to provide enterprise solutions to their workers.

VRFocus will continue its coverage of the latest advancements in educational VR, reporting back with further updates.

The VR Job Hub: VR Education, Improbable, Vertigo Games

Do you work up to 80 soul-crushing hours a week? Wonder what your wife/husband, kids, friends, family, even the dog looks like? Well, it doesn’t have to be like that, jobs can be enjoyable and fun when you find the right one. That’s why every Sunday VRFocus publishes its weekly VR Job Hub to help you on that journey.

Location Company Role Link
Waterford, Ireland VR Education Holdings Full Stack Web Developer (PHP & JavaScript) Click Here to Apply
Waterford, Ireland VR Education Holdings Character Artist Click Here to Apply
Waterford, Ireland VR Education Holdings Senior Environment Artist Click Here to Apply
Various Locations Worldwide Improbable Gaming and Production Click Here to Apply
Various Locations Worldwide Improbable Marketing Click Here to Apply
Various Locations Worldwide Improbable Engineering Click Here to Apply
London, UK Improbable Grad & Intern Click Here to Apply
Rotterdam, The Netherlands Vertigo Games Senior Gameplay Engineer Click Here to Apply
Rotterdam, The Netherlands Vertigo Games Gameplay Engineer Click Here to Apply
Rotterdam, The Netherlands Vertigo Games Graphics Engineer Click Here to Apply
Rotterdam, The Netherlands Vertigo Games Audio Engineer Click Here to Apply
Rotterdam, The Netherlands Vertigo Games Networking Engineer Click Here to Apply
Rotterdam, The Netherlands Vertigo Games Internation PR Manager Click Here to Apply
Rotterdam, The Netherlands Vertigo Games Game Designer Click Here to Apply
Rotterdam, The Netherlands Vertigo Games Level Designer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

VR Education’s Titanic VR Followup Raid on the Ruhr Lands in March

VR Education Holdings PLC is well known for its in-depth, factual virtual reality (VR) pieces such as Apollo 11 VR, Titanic VR and 1943: Berlin Blitz. Today, the studio has announced its next VR project, Raid on the Ruhr, another WWII experience which is set to arrive later this month.

Titanic VR image

Raid on the Ruhr is an educational title based on the famous Dambusters mission of May 1943. For this mission, a team of bomber and night fighter veterans were assembled under a new squadron, codenamed Squadron ‘X’, to deliver the now infamous ‘bouncing bomb, the brainchild of inventor Barnes Wallis.

As for the VR experience itself, you’ll be able to fly a Lancaster bomber on its journey from the UK to the industrial heartland of Germany, the Ruhr valley, and drop the deadly payload.

“Following on from our highly popular and award-winning experiences Apollo 11 VR, Titanic VR and 1943: Berlin Blitz, we are delighted to announce the release date of our next title, Raid on the Ruhr,” said David Whelan, CEO of VR Education in a statement. “Building on our previous research with the BBC while creating the Berlin Blitz experience, we have created this new title from the ground up providing users with more control as they fly the Lancaster to its target and drop the famous bouncing bomb on the Möhne and Edersee Dams.

“This title adds to our back catalogue of immersive experiences and provides more assets and content for our ENGAGE platform where educators and corporate trainers can create their own learning content.”

Apollo 11 VR Experience

The company launched the first version of its educational platform ENGAGE at the end of 2018, designed to overcome certain aspects of online courses and traditional learning methods.

VR Education’s Raid on the Ruhr will be available from 29th March 2019, supporting Oculus Rift, HTC Vive and Windows Mixed Reality devices. For further updates from the studio, keep reading VRFocus.

Titanic VR Developer VR Education Release Learning Platform ENGAGE

Thanks to its IPO in March which raised £6 million GBP, VR Education Holdings not only managed to fund projects like Titanic VR, but also further develop its proprietary VR education platform, ENGAGE. Today, the company has announced the launch of version 1.0 for commercial use.

Titanic VR image

This initial release of ENGAGE supports HTC Vive, Oculus Rift and Windows Mixed Reality headsets with devices such as the Oculus Go, Vive Focus and Google DayDream to be added in the new year.

In development since 2015, ENGAGE has been designed to overcome certain aspects of online courses and traditional learning methods. The platform allows for virtual face-to-face education and training in a variety of environments regardless of the geographical location of the user, with one of its key components being the ability for educators and trainers to use the software to create their own VR lessons and presentations.

“The full release of ENGAGE is a transformational moment in our corporate history and is the result of many years of hard work, cutting-edge research and innovation,” said David Whelan, CEO of VR Education in a statement. “People today all over the world say let’s SKYPE when talking about online communications and meetings. In the future we want people to say let’s ENGAGE and enter VR to communicate in a more natural way.”

HTC Vive stock image 4

VR Education has already partnered with Nokia Corporation and Shenandoah University, with them testing the pre-release versions of the ENGAGE platform before signing up to commercial agreements. Intel is currently promoting the ENGAGE platform throughout the US as part of the Tech Learning Lab initiative which will be touring Europe and the UK soon.

“Although significant revenues are not expected to be generated from the ENGAGE platform until general adoption of VR and AR increases over the next two to three years, I am nonetheless delighted that both Nokia and Shenandoah University have signed commercial agreements. Being aligned to global leaders like these institutions demonstrates the potential and need for the platform,” Whelan adds.

And thanks to partnerships with the BBC, the University of Bristol, the University of Oxford and the University of New Haven, the content VR Education has helped create will immediately be available on the platform.

You can check out VR Education’s VR projects at home by downloading Titanic VR or Apollo 11 VR HD. For any further updates, keep reading VRFocus.