Developer Tweets Apparent Photo Of PSVR 2 In The Wild

Ultrawings 2 developer Bit Planet Games tweeted an apparent photo of a PSVR 2 headset in the wild yesterday, before removing the tweet and re-posting it with a generic promotional shot.

A screenshot of the now-deleted tweet, captured by UploadVR, can be seen above. It shows a supposed PSVR 2 unit, with two Sense controllers, sitting on an office chair, as part of a hint that Ultrawings 2 will be coming to PSVR 2.

In the new version of the tweet, embedded above, Bit Planet Games replaced the image with one of the well known PSVR 2 promotional images.

If real, the original image was likely of a early unit or developer kit sent out to Bit Planet Games to assist with development. That being said, dev kits usually feature a different, unfinished design to the final release units, as the final design is usually not finalized and production yet to begin. According to supply chain analyst Kuo, mass production of PSVR 2 is set to begin in the second half of this year. 

Responding to a reply featuring the original image, Bit Planet Games gave a coy response: Looks fake to us. Chair is badass though.”

We still don’t have a release date for PSVR 2, but it’s likely that many developers have their hands on dev kits already, to prepare for its eventual release.

The latest indications seem to point to an early 2023 release — the PlayStation Blog recently hinted as much, and supply chain analysts suggest the headset was initially slated for a late 2022 launch but has now been pushed back to 2023.

No matter when it launches, it looks like Ultrawings 2 will fly its way onto Sony’s new headset at some point in the future — you can check out our list of every other rumored and confirmed game coming to PSVR 2 here.

Ultrawings 2 Available Now For PC VR On Steam, Rift With Cross-Buy

Ultrawings 2 is now available for PC VR platforms, after launching first on Quest 2 in early February.

The game became available around a week ago on Steam for PC VR headsets, and launched yesterday on the Oculus Store for Rift. The latter version of the game also supports cross-buy with Quest, so owners on one platform will also get access to the other automatically.

Despite launching first on Quest, the team at Bit Planet Games ensured us that the PC VR version is not a scaled up version of the Quest 2 release. In fact, it’s the other way around. You can check out the PC VR launch trailer embedded above.

The developers say that the game should shine with the higher specifications on PC compared to standalone hardware, too.

The only caveats for now are that HOTAS support isn’t included for PC VR at launch (but it is coming soon) and multiplayer isn’t quite ready yet. Testing for the latter feature is ongoing, but you can access an early build that’s likely to have stability issues. If you want to access multiplayer on PC regardless, you can find the access code on the Ultrawings Discord server. Until multiplayer and HOTAS support are finished, the game will remain in early access on Steam.

In our review of the Quest 2 release, we called Ultrawings 2 “a super sequel you won’t want to miss”, awarding the game a rare Essential label. You can read the full review here.

New VR Games April 2022: All The Biggest Releases

Looking for the new VR games April 2022 list? We’ve got you covered with our full rundown.

With March madness out of the way (check out our Cosmonious High and Moss: Book 2 reviews), April is shaping up to be another solid month for VR releases, especially on Quest. We’re kicking things off with the launch of Green Hell VR next week and there’s some competition stiff in the city-building genre too. And don’t forget we’re likely to see a lot of new Quest games announced as part of the Meta showcase coming later this month.

For now, though, let’s dig into the new games and updates that are coming your way very soon.

New VR Games April 2022

The Under Presents Live Performances (April 1) – Quest, PC VR

Tempest The Under Presents

First up, if you’re a fan of live VR events, take note that actors will be returning to The Under Presents this month. You can jump into the social VR experience at certain times to find people roaming the theatrical wasteland offering dynamic performances. If you haven’t tried it before then you’re in for a treat; there’s nothing else quite like this in home-based VR.

Green Hell VR (April 7) – Quest 2

After a SteamVR showing earlier this year, the Quest 2 version of Green Hell VR ends up as the first out of the gate. Survive in a tropical jungle where just about everything wants to kill you, crafting items and foraging food. It’s a full port of the existing flatscreen game. The PC VR version should be following along in May or June.

Meta Quest Gaming Showcase (April 20)

Okay, so not something you’re actually going to play but if you’re at all interested in VR gaming then you’ll no doubt want to tune into the Meta Quest Gaming Showcase on April 20. Expect new game announcements and fresh looks at upcoming titles, including news from Among Us, Cities: VR and Tripwire Interactive. We’ll of course bring you all the latest.

Little Cities (April 21) – Quest

Published by nDreams, Little Cities is a relaxed city builder in which you populate idlyic islands with roads, buildings and services as you look to establish sprawling urban hot spots. Playing from a god mode view, you lay down tracks and place hospitals and schools as you seek to meet the needs of your citizens. It’s a promising project, but it’s not the only city builder coming to Quest this month.

Cities: VR (April 28) – Quest 2

Yes, you read that right, the other VR city building simulator will release just a week after Little Cities. Cities: VR, however, is a spin-off of the popular Skylines game that brings many of its core mechanics to Quest 2. Expect a richly detailed management sim with the ability to bring your creations to life like never before.

Ultrawings 2 (April) – PC VR

After missing its March window, the PC VR version of Ultrawings 2 is now looking to launch sometimes in April. We’re hoping for a visually upgraded take on one of our favorite VR games of 2022 thus far, with five different aircraft to pilot across tons of missions. HOTAS support shoulod hopefully make this the definitive version of the game, too.

Requisition VR (April) – PC VR

Hinge developer Arcadia is back with a new zombie survival game with co-op support. Fashion weapons out of household items and take the fight to the undead like never before. This is an early access build of the game now, so expect more to be added in the coming months.


And that’s the list of new VR games in April 2022! What are you planning on picking up? Let us know in the comments below.

Best VR Flight Games: Simulators & Arcade Titles On Quest 2, PSVR & PC VR

Here’s our list of the best VR flight games, covering simulators and arcade experiences on Quest 2 and beyond.

Everyone agrees that flight games work well in VR. Movement is much more immersive in a cockpit as you don’t need to feel your legs carrying you forward, and you can pretty accurately reflect a plane’s actual controls using a HOTAS or even just a basic gamepad. And, sure enough, we’ve seen some excellent flight-based games for the platform over the past few years.

This list of the best VR flight games picks from across Meta Quest 2, PSVR, and PC VR and includes both simulation and arcade titles. With that in mind, make sure you know what you’re looking for when you pick any of these games up. You’ll be able to find them on the Quest, PSVR, or Steam stores. Looking for a general list of the best VR games out there? Check out some of our rundowns.

Now, let’s dig in!

Best VR Flight Games


Ace Combat 7: Skies Unknown (PSVR)

Were this to be a fully fleshed-out experience it would undoubtedly be one of the best VR games going, let alone the best VR flight games. As it stands the handful of hours available in this PSVR-exclusive spin-off campaign are a tantalizing taste of cinematic VR flight action. Prepare to be rattled by explosions and shaken by a torrent of machine-gun fire as you cut through the skies. With full HOTAS support included, it’s very possible to completely lose yourself in this captivating theater of war. A bite-sized treat that’s not to be missed.


Microsoft Flight Simulator (PC VR)

Microsoft Flight Simulator World Update 3

It’ll take a mighty machine to run it but, if you’ve got the hardware, you simply won’t find a more in-depth, immersive, and visually astonishing VR flight experience than the monumental Microsoft Flight Simulator. With a near-photorealistic world to soar across and completely authentic flying mechanics, this is the simmer’s ultimate dream. It isn’t an easy experience to get into and it wasn’t designed in VR first, so there are a lot of hoops to jump through, but for many people, it doesn’t get any better than this one.


Ultrawings 2 (Quest, PC VR to come)

The original Ultrawings laid the foundations for a fun set of flying missions, but the sequel goes above and beyond with an enormous amount of content and five aircraft that all feel unique. A welcome amount of objective variety keeps things fresh as you fly through courses, shoot down targets and, for the first time, engage in aerial dogfights. The virtual joystick controls take some getting used to, but once you do then Ultrawings 2 becomes a truly immersive experience that’s hard to put down.


Star Wars: Squadrons (PSVR, PC VR)

This just made too much sense not to happen at some point. A modernized Star Wars flight combat game in which you could pilot iconic ships from both the Empire and Rebel Alliance? Why wouldn’t that have VR support? And, indeed, Squadrons is a much, much better experience with a headset on, letting you feel like you’re sitting in the cockpit of an X-Wing or TIE Fighter. Plus a full single-player campaign and multiplayer modes mean this will cater to multiple preferences.


Warplanes: WW1 Fighters (Quest, PC VR)

A game that proved so popular on App Lab that it was one of the first to make the jump from Oculus App Lab over to the full Quest store. Warplanes has a huge number of aircraft, missions, and play styles, from single-player campaigns to fully co-op experiences in which players can even fight in the same planes. With a range of control styles to suit your needs, Warplanes is one of the richest and overall best VR flight games you can play today.


And that was our list of the best VR flight games! Do you agree with our picks? Let us know in the comments below.

Ultrawings 2 mit Meta Quest 2 ausprobiert

Ultrawings 2 für die Meta Quest 2 ist in der letzten Woche gelandet und soll an die Erfolge des ersten Teils anknüpfen, welcher 2017 für Google Daydream, GearVR und Co. erschien.

Ultrawings 2 mit Meta Quest 2 ausprobiert

Ultrawings 2 behält die Formel des ersten Teils bei. Es gibt daher keine nennenswerte Story und der Fokus des Spiels liegt auf kurzen Flugrunden, in welchen ihr unterschiedliche Disziplinen meistern müsst. Bei der Steuerung der Fluggeräte kommen die Motion Controller zum Einsatz, mit denen ihr diverse Schalter umlegen, das Fluggerät per Steuerknüppel lenken oder aus dem “Fenster” ballern könnt.

Bevor ihr unterschiedliche Flugzeuge freispielen dürft, müsst ihr ein kurzes Tutorial meistern. Auch wenn es nervig sein kann, wenn man manche Tutorials nicht beim ersten Anlauf schafft, so bekommt man doch schnell ein gutes Gefühl für das Flugverhalten, welches sich zwischen Simulation und Arcade bewegt. Dieser Mix ist meiner Meinung nach sehr gut gelungen, da man langsam und vorsichtig steuern muss, jedoch nicht mit Anzeigen und Schalter überfordert wird. Generell ist das Fluggefühl gut, die Runden kurz und knackig und das Freischalten und Ausprobieren neuer Fluggeräte macht sehr viel Freude.

Die Menüführung hat mich hin und wieder verwirrt, da Button missverständlich benannt oder platziert sind. Zudem ist es nervig, dass man zwischen jedem Versuch wieder ins Menü geschickt wird, anstatt direkt einen neuen Versuch antreten zu können.

Außerdem hat mich der Bildeindruck beim Starten und Landen gestört. Ich bin mir bewusst, dass die Darstellung einer relativ großen Welt schwierig auf der Quest 2 ist. Dennoch sieht die Welt bei naher Betrachtung schlicht nicht gut aus und beispielsweise die Markierung auf den Landebahnen zeigen ein starkes Flackern. Doch Entwarnung: Die meiste Zeit verbringt ihr in der Luft und von oben sieht die Welt gar nicht schlecht aus.

Fazit

Wer Ultrawings gemocht hat, wird eine gute Zeit mit Ultrawings 2 haben. Das Spiel bleibt seiner Linie treu und ist erstmalig mit Motion Controllern spielbar. Zudem warten auf euch jede Menge Content (40-60 Stunden) und sehr Abwechslungsreiche Fluggeräte. Wenn ihr nicht regelmäßig Flugspiele spielt, benötigt ihr vermutlich eine Weile, bis ihr mit der Steuerung warm werdet. Davon sollte ihr euch aber nicht abschrecken lassen, da die Lernkurve sehr steil ist. Die Menüs und Bedienelemente außerhalb des Fluggerätes sind jedoch verbesserungswürdig.

Ultrawings 2 ist exklusiv für die Meta Quest 2 erschienen. Wenn ihr noch keine Meta Quest besitzt, dann schaut doch mal in unseren Langzeittest. Wenn ihr unsere Arbeit unterstützen wollt, dann nutzt gerne unseren Affiliate Link, falls ihr euch entschieden habt, eine Quest 2 zu kaufen.

Der Beitrag Ultrawings 2 mit Meta Quest 2 ausprobiert zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Ultrawings 2 Hits PC VR in March, Competitive Dogfighting in the Works

Ultrawings 2 soared onto Meta Quest 2 last week with plenty of positive feedback from gamers. A day later developer Bit Planet Games detailed what it has planned post-launch, with features including multiplayer, more aircraft and, of course, the PC VR version.

Ultrawings 2

For Ultrawings 2’s first major patch the team will feature enemy dogfighting whilst in the freeflight for particular aircraft. “We want some emergent — almost — survival type of gameplay where you engage the enemy and see how long you can survive and how many kills you rack up,” a blog post explains.

Moving on from that, competitive dogfighting is on the cards with a closed beta to be held in the next month. No further details on that just yet but it’ll certainly evolve the franchise even further as it’s been entirely single-player so far.

As for additional content, a racing plane and air races will appear later in the year as DLC. Bit Planet Games will be listening to player feedback to help shape and expand Ultrawings 2 in the future.

Ultrawings 2

Finally, there’s the PC version for Steam and the Oculus Rift store. Initially marked for February on Steam, the studio has now earmarked March for the PC launch which will support Rift, Valve Index, HTC Vive, and Windows Mixed Reality. Also confirmed is cross-buy on Oculus Store.

As these new features are rolled out, gmw3 will keep you updated.

Ultrawings 2 Multiplayer In The Works, PC VR Coming Next Month

Hot off the release of Ultrawings 2 on Quest this week developer Bit Planet Games has confirmed the game’s future roadmap.

There were three key highlights to the roadmap, which covers the game’s plans for 2022. Firstly, the PC VR version of the game is due for release in March. It will be available on both SteamVR and Rift with cross-buy support.

Also set to take place roughly one month from now is beta testing for the game’s multiplayer component. In its blog post, the studio refers to this as “competitive dogfighting”, but didn’t share any more details on how it might work. A full launch should follow “a little bit later”.

Finally, the game will also get premium DLC later this year. This will add a new racing plane and air races. Plans for additional content beyond that haven’t been confirmed yet.

The roadmap also mentions a patch coming on Monday that will add more content and fix some bugs, and there will be another big patch that adds in combat during the game’s freeflight mode. No mention of possible PSVR or PSVR 2 versions yet but, hopefully, they’ll happen later down the line.

We think Ultrawings 2 is nothing short of essential and possibly the best VR flight game to date. “Ultrawings 2 is the exact kind of VR sequel we’ve been hoping for, building upon the original’s modest beginnings with a massive increase in scope and variety whilst retaining its air-tight controls and level design,” we said in our review. “Between the five wildly different aircraft and the addition of combat there are plenty of gripping new challenges to pull you in, and the game is always ready to serve up a different kind of thrill.”

Ultrawings 2 Review: A Superb Sequel You Won’t Want To Miss

With easily 40+ hours of gameplay, tight controls and a deep focus on mission and vehicle variety, Ultrawings 2 is the best flight game you can find in VR. Here’s our full Ultrawings 2 review.


I thought seated VR games were meant to be the comfortable ones. Ultrawings 2 is anything but – my back aches from my hunched pose of zen-like focus, my arms are hard to lift after hours of steering through canyons and across cityscapes, and my teeth are numb from the incessant grinding I subjected them to every time I touched down on yet another tricky landing.

But all of this suffering is self-imposed. I should have taken more regular breaks between the dogfights and airborne obstacle courses. I should have taken the chance stretch my legs, unclench my jaw and let my eyes reacclimatize to reality. Trouble is, Ultrawings 2 is just far, far too tough to put down once it gets its hooks in you.

This is a high-flying success of a VR sequel, preserving everything that worked in the first game but also expanding and — in some areas at least — evolving beyond it. Five all-new aircraft await, each of which provides an enormous number of unique missions split across four main islands. You start out with the game’s most accessible one-man helicopter, earning money to get new vehicles and buy new starting airports which, in turn, unlock swarms of new missions.

Much of what made the first game work is here. Early introductory objectives have you flying through rings either with precision or as quickly as possible, and some of the more playful mission types like shooting down balloons with a pistol in hand return too. This is all still really quite good – the virtual joystick controls remain fantastically responsive — working better than they have any right to — and developer Bit Planet sprinkles in just the right amount of lever-pulling and switch-flicking to make the action authentic without dipping into intimidating Flight Simulator territory.

Ultrawings 2 Review The Facts

What is it?: A VR flight game the toes the line between arcade and simulation, getting you to compete in races, trick events and combat scenarios.
Platforms: Quest 2 (PC VR to follow)
Release Date: Out now
Price: $24.99

But these foundations are also put to great use with the game’s new objective types. The big one here is the introduction of more combat elements. Beyond the balloon murder, you can now engage in actual aerial dogfights with AI opponents, or chase down drones in Mario Kart-esque ring races. There was a risk that these would be more of a chore than anything else, as so many flight games fall into the trap of simply making you endlessly rotate around in an exhausting war of attrition.

Here, however, battles are punchy and visceral; it doesn’t take much ammo to bring an enemy down and you’ll more often be locked in a deadly dance of close-quarters twists and turns than you will be searching for a spec in the sky to shoot down from a safe distance. There’s even an impressive — although not exactly necessary — element of persistence, in that enemies you might fail to kill within the time limit on one mission are likely to pop up again to add to the numbers in later operations.

Ultrawings 2

These many mission types, mixed in with the different challenges each new aircraft brings, help keep Ultrawings 2 fresh throughout despite the enormous amount of content on offer. You might think you’ve got the game figured out just as you’ve tamed the swoopy Phoenix, which is fond of swinging out on a wild tangent around every corner, but the next plane, the Stallion throws a whole new type of handling at you. It’s the game’s all-rounder, cutting through the skies at speed but obediently bending to even the slightest touch of the flight stick and allowing for fast races with sharp corners that you’ll still be improving times on hours in.

Then there’s The Comet, a brilliantly zippy little thing propelled by a rocket engine that proves to be a handful as it burns through fuel. You have to use the ignition sparsely and instead work on perfecting exactly how to glide through the air, learning to bank at the right angle and when to deploy flaps to introduce some drag. It adds a meticulous mathematical layer to the gameplay, while the Dragonfly’s feather-touch handling means you’ll spend ages negotiating safe landings on top of skyscrapers. Finally there’s the New Hawk, which handles comparably to the Stallion but opens up a new range of stunt-based missions that pushes both course design and your own dexterity to their limits.

Impressively, unlocking each of these planes, along with the starting airports on each island, took me about 15 hours. And at that point I’d only beaten just of 25% of the entire game (100% requires a Gold rating in every mission). Getting everything in the game will take a significant amount of time to say the least.

Each aircraft also takes yet more time and dedication to truly come to understand and, although you’ll find yourself noticeably improving as the hours fly by, you can’t help but wish Ultrawings 2 was at least a little nicer to you at times. Many of the game’s missions, for example, are book-ended by making you land your vehicle back on the same runway you took off from. In the name of consistency, it makes sense, but there’s nothing more frustrating than finishing a 5-minute mission with a perfect performance, only to come in at ever so slightly the wrong angle on your descent, crash and end up having to replay the whole thing over. Its traumatic enough to recall the days of accidentally flipping a car in the late stages of a Grand Theft Auto mission and having to redo the entire thing.

Ultrawings 2

Most gold rankings, meanwhile, require absolutely flawless performance and, while I welcome a game that properly challenges you, it slows progression considering gold unlocks double the amount of money that bronze and silver earn. Either those medals should earn more or Bit Planet could include a special distinction for perfect runs whilst bringing the requirements for an actual gold down a little.

The game could also be better about keeping you in your craft, rather than having you hop out every mission or after a crash. Failing an event in any way means traveling back to the menu to press the restart button and then putting your helmet back on to load back into the overworld. It’d be helpful to have an instant restart after a crash (you can restart from the pause menu but that requires you to pause before an unexpected incident). Similarly, I’d love to see a Burnout Paradise-style approach to the overworld that lets you change jets and select missions quite literally on the fly.

That might be a technically ambitious ask but, then again, Ultrawings 2 is already a pretty ambitious game, especially on the Quest platform. The game has a really impressive draw distance that lets you take in all four islands from pretty much any area on the map. You can fly over to any of them at any point (though the lengthy gap between each no doubt helps manage any loading).

It’s so big, in fact, that it’d be nice to have a fast travel option to let you go between airports at a moment’s notice. Currently, you have to fly between them which, again, is a thoughtfully authentic touch but also an annoying road bump when you just want to get to your next objectives.

Ultrawings 2 Review – Final Impressions

Ultrawings 2 is the exact kind of VR sequel we’ve been hoping for, building upon the original’s modest beginnings with a massive increase in scope and variety whilst retaining its air-tight controls and level design. Between the five wildly different aircraft and the addition of combat there are plenty of gripping new challenges to pull you in, and the game is always ready to serve up a different kind of thrill. Whether it’s the cinematic satisfaction of blasting past an enemy as they erupt into flames or the laser-like focus needed to land a plane in one piece, Ultrawings 2 either had me grinning like an idiot or on the edge of my seat. It doesn’t make all the right calls, but VR doesn’t get much more rewarding than this superb follow-up.


Review_ESSENTIAL


Ultrawings 2 Review Points


For more on how we arrived at this rating, read our review guidelines. What did you make of our Ultrawings 2 review? Let us know in the comments below!

‘Ultrawings 2’ Review – The New Top Gun of Fun & Challenging VR Flying

Fans of Ultrawings (2017) will be happy to hear that Ultrawings 2 delivers all of the free-flying fun of the original, along with a side order of military-style missions that take its formula in a new and interesting direction. Although it left me wishing for better display resolutions and an actual HOTAS setup, Ultrawings 2 proves to be truly one of those ‘easy to pick up, hard to put down’ games that will reward you, test your patience, and relentlessly roast you for your many failures.

Ultrawings 2 Details:

Available On: Quest 2, Coming to SteamVR in March
Release Date: February 3rd, 2022
Price: $25
Developer: Bit Planet
Reviewed On: Quest 2

Gameplay

Like the first in the series, Ultrawings 2 isn’t a 1:1 flight simulator—far from it—although the controls aren’t something I’d call 100 percent arcadey either. It presents a good assortment of basic instruments that don’t feel overly complicated, and physics that push the player to develop what feel like actual flight skills.

Don’t be fooled by the low-speed joyrides you take in the little ultralight at the beginning though. Ultrawings 2 doesn’t waste much time in serving up some pretty unforgiving challenges as you buy your way into each of the game’s five vehicles (four planes and a helicopter) and four islands, each with their own environmental quirks and obstacles.

Love it or hate it, you’ll be grinding through a varied assortment of ‘Jobs’ for cash on each island which range in difficulty. It’s safe to say that if you can’t master things like taking off from short runways, executing dicey touch-and-go landings, balancing fuel reserves as you barrel through multiple rings, you’re going to crash and burn—and probably curse the day Ultrawings 2 entranced you with its seemingly simple controls and punchy little planes, each with their own unique flight characteristics.

The game does a good job of segmenting those planes too, offering an easy-to-pilot ultralight, a WW2-style fighter, a bleedingly fast rocket fighter, an agile stunt bi-plane, and a light helicopter. All planes have different control configurations, which can present some challenge in creating muscle memory, although they’re simple enough to locate visually and operate for takeoffs and landings. Onbaording for each plane is straightforward too; your handy tablet tells visually tells everything you need to know while a pair of quippy voice overs guide you, and also relentlessly tease you for getting anything but a gold metal.

The world is ‘open’, in the sense that you can own two airports on each of the four islands and request jobs there. I wish the whole job discovery and cash earning portion were a little more organic and less formulaic: i.e. you buy an airport, grind jobs to buy a new plane, go back and complete all jobs and missions with new plane to grind for more money to buy a new airport to… I can see it feeling like less of a tiring exercise during shorter gameplay sessions than I played, since I clocked in multiple hours of virtual flight time in a single go.

Image captured by Road to VR

That said, islands are pretty densely packed, offering plenty of chances to fly through canyons, under bridges, between tall skyscrapers, and make death-defying, no-power landings on some of the shortest runways you’ve ever seen.

All of this accounts for the majority of the game, however Ultrawings 2 also introduces combat ‘Ops’ that task you with battling against enemy fighters, bombers, ground forces, and ships. Thanks to the game’s mature flight design, this offers up some surprisingly fun combat situations—something I think would make the basis for a cool standalone title in the future.

Ops are still one-off missions with a single weapon—still very much a short challenge like all of the jobs in the rest of the game. There’s just something super gratifying about using your newly acquired stunt skills and shooting prowess, and applying it to dogfights and strafing runs, which really test how you fly under the pressure of incoming fire and dwindling fuel.

You can expect to put in tens of hours into Ultrawings 2—the studio says between 40-60 hours—although the biggest time investment is undoubtedly gathering the cash for the most expensive purchases in the game, the International Airports, which essentially let you revisit all of the islands for more challenges.

Immersion

The game’s cartoony visuals seem more mature than the original on Quest, but remain lovably simplistic, featuring a color palette that is bright and offers enough contrast to make objectives pop. Cockpit instrument dials are sharp enough, although you can’t help but wish for a tick more native display resolution. You can toggle off enemy health in the options, but I’m not sure you’d want to considering how far away some can be, which would otherwise make for a few blurry grey pixels on your screen that would be very difficult to resolve.

Cockpit controls feel slightly less cartoony than the original Ultrawings, offering up dials, switches, and levers instead of an array of buttons. This is both good and bad, because unfortunately object interaction in the game isn’t very reliable, so manipulating these instruments can be frustrating. Instruments feel fiddley, so you’re never 100 percent sure whether that virtual finger actually didn’t just flick a landing gear switch on and off again.

And as you’d imagine, the game is begging for HOTAS support—probably something we’ll see when the game head to SteamVR—although the virtual flight stick isn’t nearly as floaty as I thought it would be. Anchoring my elbow on my office chair armrest for a brace helped me keep a good handle on the stick most of the time, however switching hands to manipulate other control panels was sometimes a bit of a mad grab before careening out of control. Still, you’ll have to find your playstyle to mitigate some of that built-in stick float since you’re grasping something that isn’t really there.

Comfort

I played almost entirely in the least comfortable mode, which offers the least obstructed view of the cockpit. Two other comfort modes are available however, an intermediate mode that partially obstructs your canopy, and beginner mode that offers a sort of adaptable canopy cover to block sections of the glass with a metal shield. When you look left or right, and the front windscreen is covered, and when you look forward both left and right are covered.

Even on the ‘full fat’ comfort mode, I had zero issue with flying for hours at a time, looping around and doing maneuvers that might otherwise put me face-first in a barf bag aboard a real plane (or a less competent VR flight game). This is mostly due to the cockpit itself acting as a visual anchor—no matter how much I spin and loop, I’m always steady in the plane—but also the game’s controls, which offer predictable and consistent responses. Although your mileage may vary, I never felt like I was about to break out into the dreaded flop-sweats which I personally know from experience means I need to take a long break.

Note: Both turning and movement comfort settings below reflect out-of-cockpit locomotion. Refer to the section above for plane locomotion.

‘Ultrawings 2’ Comfort Settings – February 3rd, 2022

Turning

Artificial turning ✔
Smooth-turn ✖
Adjustable speed ✖
Snap-turn ✔
Adjustable increments ✖

Movement

Artificial movement ✔
Smooth-move ✔
Adjustable speed ✖
Teleport-move ✖
Blinders ✖
Adjustable strength ✖
Head-based ✖
Controller-based ✖
Swappable movement hand ✔

Posture

Standing mode ✖
Seated mode ✔
Artificial crouch ✖
Real crouch ✖

Accessibility

Subtitles ✖
Menu Languages English, French, Italian, Spanish, German, Simplified Chinese, Japanese
Alternate audio ✖
Languages English
Adjustable difficulty ✖
Two hands required ✔
Real crouch required ✖
Hearing required ✖
Adjustable player height ✔

The post ‘Ultrawings 2’ Review – The New Top Gun of Fun & Challenging VR Flying appeared first on Road to VR.

New VR Games February 2022: All The Biggest Releases

Looking for the new VR games February 2022 list? We’ve got you covered with our full rundown.

After a whirlwind January with huge releases like Zenith, Wanderer and Hitman 3’s PC VR support, February looks to be just a little quieter. This month is front-heavy with some big releases in the first week, though PC VR fans will have plenty of interesting new oddities to check out over on Steam, too.

As always, you’ll find most of these titles on the QuestSteam and PSVR stores. Also don’t forget that we often see Quest games launch without notice, so expect more titles to arrive as the month goes on. Oh, and if you want to find out what’s coming a little later in the year check out our 40-strong list of new VR games for 2022. Now, let’s get stuck in.

New VR Games February 2022

Ultrawings 2 (February 3rd) – Quest 2, PC VR to follow

Arguably the biggest release on track for February thus far, Ultrawings 2 is a full sequel to the arcade-style VR flight game. Master a handful of new aircraft and take to the skies to tackle a wide range of new missions across the game’s open environments. Dogfighting is being added as a series first, and the developer estimates it’ll take around 20 hours to complete all of the game’s missions. Expect a PC VR version to follow on from the Quest release.

Les Mills Bodycombat (February 3rd) – Quest 2

OhShape and Chess Club developer Odders is back with a new fitness-focused VR experience. Les Mills takes martial arts inspired workouts to VR. You’ll box targets to the beat and dodge obstacles. With 30 different plans designed for users of all fitness levels, instructors to help you on your way, a full soundtrack and five environments to visit, this could be your next VR workout app.

Paper Birds (February 18th) – PC VR

Paper Birds is a roughly 30 minute VR movie starring heavy hitters like Ed Norton, Joss Stone, and Archie Yates. You follow a young boy named Toto, who navigates a supernatural world using music. With some light interactive elements, this is definitely one for those interested in VR storytelling.

Grid Leaper – (February 28th) – PC VR

Grid Leaper is another experiment in VR platforming, this time hurtling players through environments as they grab bricks with their hands and avoid obstacles. Expect physics-defying leaps across 90 different levels.


And that’s the list of New VR Games February 2022! What are you looking forward to? Let us know in the comments below!