Preview: The Living Remain – An Aspiring Zombie Epic in the Making

Do you ever get that videogame itch? No, not that rash you’ve been ignoring but the desire to dive back into a specific game or genre you know you’ve played to death yet there’s a reason you love it so. For me – and likely many of you out there – it’s a penchant for zombies, stepping into a survival adventure that’s all about headshots and not wasting bullets, each one needs to be a kill shot to secure your safety. With the arrival of The Living Remain this week on Steam that itch has subsided once more.

The Living Remain

VR is littered with zombie shooters so any new ones that arrive have some big shoes to fill, requiring satisfying gunplay, plenty of nail-biting action and gore (there can never be too much gore). The Living Remain has different levels of each that make for positive early access rollout with plenty of room to refine those rough areas.

Firstly, even though the Steam page only lists Oculus Rift and HTC Vive, I used a Valve Index as that’s permanently connected. This didn’t cause an issue, just a quick moment to adjust to the control scheme as the brief intro tutorial only showed the Vive controllers. All the reloading, locomotion and other interactive worked as hoped, grabbing pistols from hip holsters and dropping ammo in the backpack.

Let’s talk about that for a mo. The inventory system is easily described as bare minimum because you can only store ammo and filament (crafting material). These are stored by popping them over your off-hand shoulder whilst your dominant side shoulder stores larger weapons (a rifle or shotgun). Whilst popping a clip in with my left hand is perfectly normal, the fact I also have to grab ammo from my left shoulder feels quite odd. It’s not too difficult to get used to but nevertheless, still seems a bit strange.

The Living Remain

The Living Remain is a story-driven experience where you play a soldier separated from his family, so off you trot through an apocalyptic world filled with the undead. Delivery of the narrative is very well done, with the protagonist coming across as the grizzled war veteran you imagine him to be. There’s no break in the delivery either, no awful cut scenes or immersion-breaking 2D segments, you get it all as you explore and survive.

Explore might be too strong a word, The Living Remain is an A to B adventure with very little in the way of deviating from the main path. There’s the odd room here and there containing ammo and filament but that’s about it, your only concern is pressing forward through the hordes.

When it comes to the zombies you’ve got the slow walkers and slightly speedier joggers – they’re not really fast enough to be called runners. They look ok at this early access stage but you’ll quickly notice repetition and once they notice you, in classic fashion, the arms outstretched as they stumble forward. They tend to be fairly spaced out in my opinion, only a couple of times inside did it ever seem like I was going to get overwhelmed and even then, I had no shortage of ammo which is liberally spread throughout the levels.

The Living Remain

This makes the knife a little bit defunct, completely opposite to other VR zombie titles. You can stick the hunting blade in a zombie’s skull yet there didn’t seem to be any way to grab the said head, making the removal far trickier. So using the plentiful ammo – even attracting the zombies with gunshots – made for a far smoother gameplay experience. Running around popping heads left and right is what it’s all about anyway.

And you do have to run, there’s no teleporting in The Living Remain. There are some basic locomotion and comfort options (snap or smooth turning for example) if needed, although it’s certainly geared more towards VR acclimatised players.       

Plus what would a zombie game be with some sort of upgrade options? Provided here by the clever use of a 3D printer; hence you need to find that filament. The sporadically placed printer stations offer the chance to upgrade your weapons, add extended mags, increase the firepower with hollowpoint bullets or manufacture more ammo.   

First impressions for The Living Remain are good, the campaign is solid enough and the weapon handling is on point. Realism is certainly an important factor here, which is great for shooting zombies yet there’s no distance grab so you need to get up close to everything – definitely don’t drop a mag mid gunfight. Visually, The Living Remains suffers the most outside, open locations are barren and lack detail. Inside, especially the dark torch-lit areas, function far better building a much better sense of atmosphere and dread at what’s around the next corner. The Living Remain might not be up to The Walking Dead: Saints & Sinners level at the moment but the core gameplay has tons of potential to come close.

The VR Drop: Survival of the Smartest

It might be 1st April and all the fun this day brings but here at gmw3 we don’t subscribe to such things when it comes to game launches. These are all real, albeit a little thin on the ground next week as our usual roster of five is cut down to three. Nevertheless, they’re still worth a look.

The Living Remain

The Living Remain – Five Finger Studios

Let’s start April with some old fashioned zombie slaying. An Early access title from indie team Five Finger Studios, The Living Remain has all the hallmarks of a classic undead adventure, lots of guns assault rifles, shot guns, pistols), crafting to make ammo and upgrade those guns, a story-driven campaign, and, of course, hordes of ravenous undead to cut down with a hail of bullets.

Demeo: PC Edition – Resolution Games

Okay, so technically this isn’t a VR videogame but it does support cross-play with VR headsets. Plus it’s Demeo, an awesome tabletop strategy title from Resolution Games. Demeo features three adventures to complete either solo or with up to four players in co-op, where you choose your hero (hunter, sorcerer, assassin, guardian, or bard) before stepping into monster-filled dungeons. Once inside, Demeo is a turn-based videogame where you can utilise specific character cards to battle enemies or help comrades.

  • Supported platform(s): PC
  • Launch date: 7th April

Green Hell VR: Quest Edition – Incuvo

If you own a Meta Quest 2 and love the idea of trying to survive in the Amazonian rainforest, then Green Hell VR is for you. A port of the PC game Green Hell, you find yourself alone in the jungle, learning how to survive by foraging for materials, crafting useful tools and weapons whilst trying to uncover a great mystery. Oh, and you’re not exactly alone, jaguars, crocodiles, scorpions, and indigenous tribesmen are all there, hidden in the dense undergrowth about to jump out on you; have fun!

  • Supported platform(s): Meta Quest 2
  • Launch date: 7th April

Zombie Apocalypses And Virtual Lumberjacking – VR Games & Updates On Our Radar This Week

Another zombie apocalypse and a chance to become a virtual lumberjack are just some of the VR titles on our radar this week.

Every week we get a lot of updates on new VR games at Upload – so much so that we don’t have time to cover them all. This week we talked about news for Moss Book 2, Tentacular and Cities VR, but here are some other titles we didn’t get to take a look at.

The Living Remain

Two-person team Five Finger Studios is working on this zombie shooter. It’s promising a full story-driven campaign with crafting elements and physics-driven interactions like breaking through glass or pushing threats away. It’s coming to SteamVR on April 5.

Timberman VR

Think Fruit Ninja but with trees and you’ve pretty much arrived at Timberman VR, a series of minigames that see you chopping wood with style. Match the correct directions or chop the right amount of wood as you strive to become the best lumberjack you can be.

Painting VR

This impressive physics-driven painting app will soon find a new home on Steam. A new listing for the app points to a spring 2022 release. We’ll be looking forward to seeing how the extra fidelity afforded by a PC pushes the experience.

Ultrawings 2

Looks like there’s a small delay to the PC VR version of one of our favorite games of 2022 so far. The Steam listing now says the game will be arriving in April, having originally been planned for this month. A shame, but we’ll gladly wait longer if it means we get a better-looking version of this gem.

First Teasing Trailer for The Living Remain Emerges

The Living Remain

For those that just love shooting zombies in the face, there’s going to be another title you may want to add to that undead library of yours, The Living Remain. The work of indie team Five Finger Studios, The Living Remain is going to be a classic survival adventure filled with guns, gore and plenty of corpses by the looks of things.

The Living Remain

In The Living Remain “You are playing as Grant Montgomery, a former military soldier who has been separated from his family,” explains the synopsis. “Now he is searching for them in a post-apocalyptic world where pockets of remaining humans are surviving within protected compounds, while the undead roam freely.” You won’t be completely running around solo, as you find an ally in a group of survivors called Alex. She’ll help you navigate this new hostile world by staying in communication with you over the radio.

Everything else you have to do on your own as this is a single-player adventure. All the core ingredients are there, plenty of weapons from one-handed pistols to two-handed assault rifles and shotguns. Or you can go for the more personal approach with some tactical knife placement. All are designed to function and look as realistic as possible.

When it comes to realism in The Living Remain you’ll find that environments are fully interactive, so you can smash your way through glass barehanded or climb objects and buildings for an advantage when the horde comes stumbling in. There will also be puzzles to solve and crafting mechanics so you can scavenge items to craft ammo and upgrade your arsenal.

The Living Remain

“Our vision with The Living Remain was to create a VR game that incorporated ideas from some of our favourite genres of movies and videogames while creating an experience that we would want,” said Stephen and Pamela Marshall, co-founders of Five Finger Studios in a statement. “This meant taking on a project that felt much bigger than us, but that only motivated us to keep going. It meant so much to be able to create something from the ground up, and offer players a fun and immersive experience.”

Five Finger Studios has yet to confirm when The Living Remain will be released, just that it’ll support Oculus Rift, HTC Vive and Valve Index headsets. Take a look at the first trailer below and for further updates, keep reading VRFocus.