How The Developers Of Superhot VR And Pistol Whip Unlock The Power Of Oculus Quest 2

We talk to the people behind Superhot and Pistol Whip on how Oculus’s latest headset, the Quest 2, allowed them to up their game and improve performance.

[UploadVR regularly commissions freelance writers to review products, write stories, and contribute op-ed pieces to the site. This article is a feature piece from an established journalist.]

When details of the Oculus Quest 2 were leaked, VR enthusiasts were ecstatic about one item in particular: the new headset would be more powerful. As the Qualcomm GPU behind the standalone went from the Snapdragon 835 to the Snapdragon XR2.

We now know from benchmarks that the Quest 2 GPU is more than twice as powerful than its predecessor. But what does that really mean for users? Developers have gone that extra mile to tap into that GPU power to improve the graphics of their games.

One of the first breakout titles for the original Quest was Superhot VR, a reimagining of the PC shooter for virtual reality. Many who played this version of the game found it to be more engrossing than the flat-screen version, with the motion controls in three-dimensional space enhancing the time-bending and bullet-dodging gameplay.

But the port from Oculus Rift to Quest was made with some tradeoffs. With the additional power of the Quest 2, developers Superhot Team were able to restore much of what was lost.

“We were able to add a lot of little things back in,” said Mark Schramm, Lead VR Developer at Superhot Team. “One example is the incredibly detailed concrete texture that was missing from all objects. This may not be something players would notice right away, and we joke a lot about it internally, but thanks to the higher resolution display of Quest 2 it was a super important addition for us. Other items include transparency effects, such as the ground fog that makes distant geometry blend much nicer into the scenery.”

Players on Quest 2 will now find a Superhot game that has more polish and more shininess than before. There is a texture to the objects of the world and improved lighting. The red crystalline enemies gleam in ways they did not before. And the backgrounds are closer to the original, with art fading in the fog to make everything feel suitably disembodied.

superhot-background

Superhot for Quest 2 seems to be proof that despite the drop in power from a PC to a standalone headset, a game could look just as good, giving users the full experience the developer intended.

“Quest 2’s chip is quite a beast and we were pleasantly surprised at how far we can push it. As we become more familiar with the hardware, I am certain we will be able to do even more cool things with it, and we’re continuing to work on it,” said Schramm.

The fore-mentioned increase in screen resolution, from Quest 1’s 1440 by 1600 per eye to Quest 2’s 1832 by 1920 per eye, was one way Superhot Team was able to utilize the hardware. Luckily, their game had support baked in.

Schramm said, “Many of our in-game materials are procedurally generated, which meant we were able to make great use of Quest 2’s higher resolution display. Our complex materials such as the crystal and concrete have used texture slots in the past. As an example, this would include textures for any grout lines in the floor tiles, reflections inside the crystal or the scan line stripes.”

“For Quest, we changed to a procedural system where many of these features are calculated via code, rather than loaded in from a texture. This meant two things: The materials use less texture memory, which can be a limited resource on mobile GPUs in general. And we can easily scale these features when eye buffer resolution increases. In practical terms, this means we do not need to author two different texture sets (one for Quest 1 and another one for Quest 2 resolutions), but also that our materials are as sharp as they possibly can be. This was super important for us, since we want to always maintain that clean, crisp Superhot look.”

On the opposite side of the gun barrel is Pistol Whip, the quick-paced counterpart to the slow gunplay of Superhot. This rhythm-based shooter that feels like an amalgam of Beat Saber’s music and the bullet action of the arcade games of yesteryear was an already colorful game, but Cloudhead made it prettier. Bringing back lighting and other graphical effects that are found on the PC version, Pistol Whip feels more surreal, more glossy, thus more like itself than before.

“The thing we were most excited about was having the chance to push the boundaries of visual elements in the game. One of our goals is to make sure the game always looks amazing on all platforms, from Quest to PCVR, so the team is always working on solutions to see the visuals getting close to the high end platform. The Quest 2 gave us the opportunity to push this further,” said Ed Lago, Senior producer at Cloudhead Games.

Once the Quest 2 was in their hands, Cloudhead knew they had to restore much of what was previously missing from the Quest version. Fortunately, Pistol Whip was always evolving, receiving a steady stream of new songs and accompanying levels, wrapped in a metaphor of films playing at a movie theater.

Lago said, “We were in the middle of the ‘Heartbreaker Trilogy’ production when we decided to update the game for Quest 2. This new content was really different from the previous updates, way more colorful, more heavy on sfx’s and new shaders we wanted to implement in the game, it was the perfect time to take advantage of Quest 2’s higher specs so the visuals would look amazing in the new headset. “

The lighting and effect improvements demonstrate how much this level of polish can bring a game to life. Some Quest games had a tendency, while still having wonderful characters, objects, and worlds, to feel flat. Lighting was not dynamic. Scenes were simple. This was what the Quest 1 GPU could, and that was with aid of Fixed Foveated Rendering (FFR), where software lowers the resolution of the picture on the edges of the screen, reducing the load on the GPU.

The Quest 2 does not suffer from a limited GPU and the resulting flat graphics. With lights, shadows, and other flashy effects now possible, games like Pistol Whip feel more present and less like simple throwbacks.

pistol whip full throttle update

“We always wanted to have PC and Quest versions as close as possible in terms of visuals, but due to original Quest’s limitations we had to sacrifice some features such as realtime shadows and bloom. Fixed Foveated Rendering is also used on Quest to save some GPU time. So, the first thing we thought when we got a Quest 2 was ‘what if we turn everything on?’ Then we tried and the results were super impressive.

We were able to keep acceptable framerates with real-time shadows enabled and FFR disabled, which is great. With FFR disabled, we were also able to match the dithering effect (during scene transitions or when damage is received) quality in PC and Quest 2 platforms. We’re now working towards bloom and evaluating other visuals,” said Teo Dutra, Graphics Engineer at Cloudhead.

And these are not the only improvements for these titles. There are more to come. Cloudhead will continue to tweak and improve things, as they continue to add new songs to the game.

Detra said, “With each new update, we are constantly improving visuals and the performance of the game. Platform parity is a conversation we have frequently and the Quest 2 brings us incredibly close to the PC version of Pistol Whip. We are now able to use the same shaders, shadows, VFX, and resolutions as PC, and in the future we hope to work towards hitting 90fps.”

Superhot Team will also provide that significant jump in presentation to match the PC version, just as soon as Oculus brings the promised support for it: the increase in framerate from 72 frames per second to 90.

Schramm said, “Since the game has many very bright scenes, running at 90HZ reduces the perceived flicker in the peripheral vision, which is one of the main complaints, and the reason we added a screen-dimming option to the Quest version. 90fps also makes the game buttery smooth to play, not only in fast, action heavy moments, but especially in scenes where players move slowly and deliberately. It heightens the experience and makes it so much more visceral.”

And these two games are not the only ones to get new life on this new headset. We have seen the improvements in VR mainstays like Arizona Sunshine and newer titles like Onward. And we will likely see even more as developers take the time to upgrade their games, or just make new ones that can utilize the power of Quest 2.

pistol whip combat

“Oculus has put tremendous effort into making developers’ lives easier, both with technical support and tools support,” said Dutra. “It feels like we’ve crossed a threshold into the future, where mobile VR is finally encroaching on console and PCVR. The future of VR has never been brighter.”

Superhot Quest 2 Patch Improves Graphics, 90HZ Support ‘When Available’

Excellent VR puzzle-shooter, Superhot VR, will be getting a fresh update for Oculus Quest 2, improving the games’ visuals and more.

Superhot VR Quest 2 Patch Incoming

The update should be available by the time the headset arrives on October 13th. The team behind the game is promising not only visual updates like higher resolution and more detailed textures but also more bug fixes and Cloud Save support for anyone transitioning from Quest 1 to Quest 2, too. Check out the announcement trailer above.

Perhaps the most important part of the update, though, will be support for 90Hz. Well, that is once 90Hz is available; Quest will only feature beta support for the improved refresh rate at launch next week. Facebook says developers will be able to turn on 90Hz support in their own games soon after launch.

Superhot VR remains at the top of our best Quest games list 18 months on from the headset’s launch, so we’re happy to see the game get a refresh for Quest 2. In the game, time moves only when you do, allowing you to slowly manipulate action sequences by moving your body only slightly. You’re tasked with clearing out levels of enemies with the tools given to you, but take just one hit and you’ll be sent back to the start of a sequence. To this day it makes for one of the most stylish and joyous games you can play with a headset on.

Quest 2 plays every game that released for the original device by default, but developers have the option to take advantage of the added horsepower inside the new device. We’ve already seen improvements to games like Waltz of the Wizard and the upcoming The Walking Dead: Saints & Sinners and we’re hoping to see even more updates as we get closer to launch next week.

Pre-Ordered Quest 2? One Of Its Best Games Is On Sale Today Only

Darn Superhot VR for making me write on a Saturday but this deal is too good to past up, especially if you pre-ordered a Quest 2.

The slow-motion shooter, in which time moves only when you do, is 42% off on the Quest store for today only. That puts it at $14.99 for the next 19 or so hours at the time of this writing, and its developers say this will be the only discount the Quest version sees for a while, so be quick!

Why should you especially make a move if you’re pre-ordered Quest 2? Because every game on the original headset runs on the new one, so you can start building out your library now and then have loads of content ready to play when your kit works.

Not only that but Superhot VR remains at the top of our list of best Quest games. It originally launched on PC VR headsets, but without any wires holding you back on Quest, the game feels like it was made for the platform. You have to clear levels of enemies, dodging bullets and punches in slow motion. It’s one of the most stylish, cinematic experiences you can have in VR and you can’t miss it.

You should definitely be keeping an eye out for other deals in the weeks leading up to launch on October 13th, then. Of course, Quest 2 will also come with a launch line-up of new games, including The Walking Dead: Saints & Sinners. You can keep track of what’s coming on October 13th right here.

Humble VR Sale Sees Big Discounts For Skyrim VR, Superhot & More

A new VR sale on the Humble Store has cropped up that’s offering some pretty big discounts on some prominent PC VR games.

It seems like it’s sale time of the year, because this new Humble VR Sale is running at the same time as the Oculus Summer Sale, and even features some of the same titles too. This Humble sale is only set to last a little while longer though, wrapping up at 10am PST on August 6th, whereas the Oculus Summer Sale runs until the end of August 9.

Perhaps the biggest bargain in the Humble VR Sale is on Skyrim VR, which is 70% off and down to just $17.99. Skyrim VR remains one of the most popular and iconic VR experiences to date, and it’s rare to see it come down in price so heavily. Bethesda’s other VR title, Fallout 4 VR, is discounted down 70% as well, available for $17.99.

If you’re looking something more crime-based (in which case we’re worried about you), L.A. Noire: The VR Case Files is 50% off, bringing it down to just $14.99. Or if sci-fi is your more your jam, then you could check out Rick and Morty: Virtual Rick-ality, down 30% for $20.99, or Borderlands 2 VR, down 50% for $24.99.

Superhot is also available for just $14.99, down 40%, which might be a good option if you don’t feel like buying it in a bundle with Pistol Whip in the Oculus Summer Sale.

While all these games are on sale through the Humble Store, you’ll receive a Steam key to redeem the game after purchase. Unlike the Oculus Summer Sale where your purchases can only be used with Oculus hardware, redeeming a game on Steam will let you use the game on any SteamVR-compatible headset.

It’s also worth mentioning that all of these Humble discounts are for PC VR versions of games only, and not for the Oculus Quest. Even if the game supports cross-buy between Rift and Quest, you won’t get that advantage from these games — cross-buy only applies to PC VR games bought on the Oculus Store, and not Steam versions of games.

You can view the full list of discounted games in the Humble VR Sale here, which runs until 10am PST on August 6.

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Oculus Summer Sale Now Live Featuring Discounts On Rift And Quest Games

This year’s Oculus Summer Sale is now live with alluring discounts on some of the best VR games for the Oculus Rift and Oculus Quest headsets. The sale lasts until August 9th at 11:59PM PT.

Notably, for Oculus Quest, there are featured Duo Packs and Daily Deals that offer great value that will get rotated frequently. For example, today only you can grab Owlchemy’s original VR classic, Job Simulator, for 30% off ($13.99) or a Duo Pack of Superhot VR and Pistol Whip for 30% off ($34.99), as well as a Duo Pack of Real VR Fishing (which just got multiplayer support) and Vacation Simulator for 32% off ($33.99).

In addition to those spotlighted games, there are more Quest VR games on sale as well. Some standouts I personally recommend as great value for the money are Drop Dead: Dual Strike Edition for 33% off ($10.00), Journey of the Gods for 25% off ($22.49), Moss for 33% off ($19.99), and Apex Construct for 25% off ($14.99).

Oculus Rift and Rift S

There are some big discounts for Rift too, including top-rated games like Arizona Sunshine for 60% off ($15.99), Pixel Ripped: 1989 for 50% off ($7.49), Synth Riders for 30% off ($17.49), and Creed: Rise to Glory for 33% off ($19.99).

Other highlights on Rift I’d like to personally recommend in terms of being great value for the money are Drop Dead for 33% off ($10.00)Sprint Vector for 70% off ($8.99), Seeking Dawn for 80% off ($5.99), Killing Floor: Incursion for 49% off ($10.00), and FORM for 64% off ($5.35).

Do you plan on getting anything in particular during this year’s Oculus Summer Sale? Let us know if anything stands out to you down in the comments below!

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Superhot Dev Continuing To Experiment With VR, But New Game Skips Support

The Superhot Team indicated that there are ‘no plans’ for a VR version of their upcoming new entry in the Superhot franchise, Mind Control Delete, set to release on PC, Xbox and PS4 on July 16. However, the team isn’t ruling out another VR title in the future.

Mind Control Delete is described as a game “built on the foundations of Superhot and Superhot VR” which promises a bigger campaign, more mechanics and more skills than previous games. Even better, owners of the original Superhot game (who bought it before July 16, 2020) will receive a copy of Mind Control Delete in their library automatically upon release. Mind Control Delete has already been available in Early Access for a while, but the team says it has “rebooted and redesigned core parts of the game a half dozen times” since then, resulting in a “better, sharper, bigger” game.

It’s bad news for those hoping for VR support though — on Twitter the team was adamant that there are ‘no plans for VR’ with Mind Control Delete at the moment.

Likely due to the popularity of the VR version of the original game, the Mind Control Delete Steam page even has a whole section of the description dedicated to whether it supports VR (or if it will in the future):

MCD is a regular, non-VR title. It’s designed for conventional screens and longer play sessions. If you played and enjoyed SUPERHOT VR, you’ll have a blast playing the original SUPERHOT and MCD as well.

Just like making SUPERHOT VR required making an entirely new game with new mechanics, new levels, and a new story, so would our next VR game differ from MCD and everything else we’ve done so far. We’re always working on new things, but great things take time to build. It may be a long time before we’re happy with the next great VR thing to show you.

That makes it sound like there could be another Superhot VR game in development. We reached out to the team’s Callum Underwood, who clarified that the developer is always experimenting with VR, but has no new official product to confirm right now. “We are definitely playing with cool stuff in VR but are never sure if they will end up being products or just experiments,” he said.

While there may not be a VR version of Mind Control Delete on the horizon at the moment, we look forward to seeing what the team has in store for VR in the future.

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Superhot VR Becomes Second Confirmed Title To Sell 2 Million Copies

Superhot is joining Beat Saber in the double-platinum club; the game’s sold over two million copies.

Superhot VR was one of a number of titles to share sales news today as Facebook provided anniversary updates on the Oculus Rift S and Oculus Quest headsets. This figure includes all versions of the game sold; Superhot VR launched as a timed exclusive on Oculus Rift in late 2016 before arriving on SteamVR and PSVR later down the line. It was a launch title for the Quest standalone headset, too.

To celebrate the news, the game will be going on sale across a range of platforms on May 21st.

“2020 is shaping up to be our best year yet,” Superhot team’s Alastair Hebson shared in a prepared statement, “sales of SUPERHOT VR are up at least 195% compared to this time last year, and we couldn’t be more proud.”

The game has remained one of VR’s most enduring titles. As you undoubtedly know by now, in Superhot time moves only when you do. This mechanic is turned into a superpower, as you slowly Matrix your way to victory, dodging bullets and executing cinematic, stylish kills. It still ranks highly in many of our best VR games lists.

We were never actually told Superhot VR passed the original million milestone, but indications from the developer over the past few years suggested as much. In December, the team shared that it had grossed over $2 million in revenue across the Christmas week. Plus the team said launch sales for the game on Quest were “300% higher” than Rift. The game doesn’t support cross-buy between the two platforms.

The only other confirmed VR game to pass two million units in sales is Beat Games’ Beat Saber, which passed that milestone back in March. Though we don’t know exact sales figures across platforms, it seems like the Quest versions of each were instrumental in getting over that line.

Now, will someone please get us a sequel?

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‘Superhot VR’ Has Now Sold More Than 2 Million Copies

Superhot VR (2016) has now gone double platinum, putting the stylish red-guy-smashing action game at over two million copies sold across all VR platforms.

Released in 2016 on Rift as an Oculus Touch launch title, Superhot VR eventually made its way to nearly every VR platform, including SteamVR headsets, PSVR, and most recently Oculus Quest.

And it’s only gotten more popular over the years since launch, with its Quest release in 2019 seeing a 300 percent sales increase on the first day over its initial launch on Rift.

During holiday season 2019, the game grossed over $2 million in revenue in only one week across all platforms. And that was well after the VR game surpassed the original flatscreen game in overall revenue in April 2019.

“Across all sales platforms, we’ve managed to achieve something that not many developers manage to do in any medium, and that’s pretty meaningful to us so we thought we’d send a press release about it,” said Callum Underwood, Director of Special Projects at SUPERHOT Team. “VR has enabled us to do all the cool stuff we do here, and is paying for the livelihoods of over 45 people to put it bluntly.”

“2020 is shaping up to be our best year yet, sales of SUPERHOT VR are up at least 195% compared to this time last year, and we couldn’t be more proud,” said Alastair Hebson, Director of Other Special Projects at SUPERHOT Team.

The studio says various sales for Superhot VR game will start May 21st, and that users on all platforms should keep any eye out for savings.

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New Humble VR Bundle Provides Incredible Deal For Superhot, Moss And More

A new VR Humble Bundle is now live, providing an enormous discount on some fantastic VR games such as Superhot VR, Moss, Gorn, Space Pirate Trainer and Budget Cuts.

For those unaware, the Humble Bundle is an online store that bundles several games together, allowing the customer to choose the price they pay while also supporting a charity. While customers can choose to pay as little as $1 for a bundle, a very low payment will typically not include the best games of the bundle. The middle tier, which is usually determined by paying more than the current average price paid for the bundle, provides some good options, while the highest tier, which is reached by paying more than a predetermined amount, will include the ‘best’ games of the bundle.

For the Humble VR Bundle, the ‘pay $1 or more’ tier includes Cosmic Trip and Smashbox Arena. The ‘pay more than average’ tier, which at the time of writing is $13.98 or more, includes Gorn, Budget Cuts and Space Pirate Trainer. These are all fantastic games, especially at the $13.98 price for all three. When bought individually, the games cost $20, $30 and $15 respectively, so paying only $14 for all three is a huge savings.

However, the real bang for your buck is in the ‘pay more than $15’ tier, which includes all of the games from the other tiers plus Superhot VR and Moss. Superhot VR is priced at $25 on Steam, with Moss up at $30. So to be able to purchase both those games, along with the games from the other tiers, for just $15 is a fantastic deal.

If you do purchase the bundle, you’ll receive redeemable Steam keys for each game. This also means that if you have one or two of the games already, you can simply redeem the codes for the titles that you don’t own and send the codes for the others to a friend who also owns a VR headset.

Every Humble Bundle also allows you to choose where your money goes, between the publishers, a selected charity for the month, and to the Humble Bundle organizers themselves. The split is usually set by default to favor the publishers, with a small cut to Humble and the chosen charity, however, you can customize this however you want. This month’s charity is WIRES, who support the rehabilitation and preservation of Australian wildlife in New South Wales.

The Humble VR Bundle is available to purchase now, and will remain available for roughly two weeks.

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Superhot und Boneworks zeigen beeindruckende Verkaufszahlen

Superhot und Boneworks sind Titel, die vermutlich jeder VR-Nerd bereits gespielt oder zumindest gesehen hat. Scheinbar war eine VR-Brille ein begehrtes Geschenk unter dem Weihnachtsbaum und dementsprechend stiegen auch die Umsätze der Entwickler/-Innen von VR-Spielen.

Superhot und Boneworks zeigen beeindruckende Verkaufszahlen

Superhot VR ist ein Spiel, bei dem die Zeit nur vergeht und die Feinde nur dann auf euch zukommen, wenn sich euer Körper bewegt. Das Spiel gibt es für jede wichtige VR-Plattform und sorgte über die Feiertage innerhalb von 7 Tagen für ca. 2 Millionen US-Dollar Umsatz. Dabei ist zu beachten, dass es sich bei Superhot VR um kein neues VR-Spiel handelt, welches gerade einen medialen Hype erfahren hätte.

Boneworks-Oculus-Rift-HTC-Vive-Windows-VR-Brillen-Steam

Anders sieht es aus bei Boneworks. Das Spiel ist im Dezember erschienen und sorgte schon vor dem Release immer wieder für Aufsehen. Kein Wunder: Brandon Laatsch, Stress Level Zero Gründer, war zuvor bei den Youtube-Kanälen “Freddiew” und “Node” aktiv und auch sein eigener Kanal kommt bereits auf 1,16 Millionen Abonnenten. In der Startwoche des Spiels konnten so über 100.000 Kopien verkauft und somit knapp 2-3 Millionen US-Dollar umgesetzt werden.

(Quelle: Road to VR 1,2)

Der Beitrag Superhot und Boneworks zeigen beeindruckende Verkaufszahlen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!