‘COLD VR’ Takes Smash-hit ‘SUPERHOT VR’ Time-freeze Mechanic & Completely Inverts It

Superhot VR hasn’t spawned nearly as many games as we thought it might, considering the ‘move to unfreeze time’ mechanic works so well in VR. Now, an upcoming game called COLD VR is looking to invert Superhot’s iconic gameplay and spin it for some fast-paced action.

In Superhot you’re encouraged to stop and execute precise moves in order to unpause time, however Cold VR is the exact opposite: stay still and the game speeds up, meaning you’ll always need to be on the move to get past an army of blue (re: not red) crystalline enemies and their barrage of bullets.

Effectively, taking a second to aim down your sights for a faraway shot may just may put a stop to your run, so you’ll need to make tactical use of cover, and always be moving towards an objective, lest you get hit once and end the level.

Developed by Allware, Cold VR pits you against a corrupted AI who you must battle, all the while being helped by a friendly hacker-man who pops up in cutscenes between levels.

Cold VR is slated to launch on PC VR headsets sometime this summer. In the meantime, you can download the free VR demo over on the game’s Steam page.

Check out the gameplay below:

The post ‘COLD VR’ Takes Smash-hit ‘SUPERHOT VR’ Time-freeze Mechanic & Completely Inverts It appeared first on Road to VR.

Superhot VR Review Bombed After Removing Self-Harm Scenes

One of VR’s highest selling games and an early showpiece of consumer-grade positional tracking is getting review bombed after developers removed scenes depicting self-harm.

The Poland-based developers of SUPERHOT VR issued an update to the game (version 1.0.22.1) on July 21, 2021 with the following text:

“Skip disturbing scenes” toggle was added in a previous update. Considering sensitive time we’re living in, we can do better than that. You deserve better. All scenes alluding to self harm are now completely removed from the game. These scenes have no place in superhot virtual reality. We regret it took us so long.

We’re commited to shipping this update to all vr platforms.

Though the game carries “very positive” reviews across more than 5,200 reviews on Steam since its release on that store in May 2017, 363 recent reviews generally rate the game as “mostly negative” in response to the change. Over on the Oculus Quest store most of the recent reviews also mention the removal in tandem with a one star rating.

For those unfamiliar, SUPERHOT VR is a game in which time flows as quickly or slowly as you move your body, so you can plan to dodge slow-motion bullets and incoming punches just like Neo in the Matrix. SUPERHOT was born first as a game jam demo in August 2013 — you can play a flatscreen browser-based version of it in a Web browser right now — but as VR progressed to the stage of positionally tracked developer kits, a VR version of the game served as an eye-opening moment for many. It is near the top of most VR best game lists and the title’s influence reaches far and wide.

A now-removed scene from SUPERHOT VR.

Prior to the update — after the game teaches you the basics of gameplay — the player is offered a gun and text suggests “Show your dedication” and “Discard your body.” The story moves forward when the player points the gun at themselves and pulls the trigger, progressing them to an entirely different environment with a cyberpunk VR headset dangling overhead — as if the action had peeled away a simulation and moved them to another layer of reality. In the latest version of the game players progress to the control room with a VR headset dangling overhead after grabbing a triangle in the environment like at the end of most levels.

Superhot VR Gets Super Smooth With 120 Hz On Oculus Quest 2

The developers behind Superhot VR added experimental support for 120 Hz mode.

Several years after release, the Matrix-like title continues to be one of the best-selling VR games and it sits in second place on our top Oculus Quest games list. Facebook recently added experimental 120 Hz support for Oculus Quest 2, meaning that objects in motion should look smoother and the environment itself should lock more solidly in place. We count just over half a dozen games with support for the mode on Oculus Quest, and you can check the full list of them out over here.

The Superhot VR developers warn that it is experimental support, so deactivate the mode in settings if you encounter any problems.

For those who might still be unfamiliar with Superhot VR, the game consists of attacking incoming baddies who only move when you do. The gameplay ends up feeling much like becoming Neo in The Matrix and its offered an action-packed introduction to VR for countless people over the years.

Now that Superhot VR, Echo VR and Quest’s table tennis games all supporting 120 Hz mode, that means that the mode is starting to gain traction with titles that respond well to players with quick reflexes. We’re curious if hardcore players in any of these game notice any discernable change in their performance when using the higher frame rate.

Please share in the comments below if you’ve played Superhot or any of the other 120 Hz Quest 2 games and let us know what you think of the experience.

7 Times VR Did It Better Than The Original Game

Hopefully there will be a day when VR offers the definitive experience for most gaming series, but we’re a long way off from that.

Not only do the tight economics of VR support make it hard to justify for many developers but, even when they do add in support or make new VR spin-offs, early tech and development practises don’t always lead to the best possible experience. That’s not the case for these seven games. These are titles either with optional VR support or dedicated new VR games that surpass the experience offered by their flat screen counterparts.

Elite: Dangerous

elite dangerous

Many wonder when VR will start getting massive games with epic scope that can be played for hours. The irony is that headsets actually already launched with one such title – Elite: Dangerous. Frontier’s enduring sci-fi sim gives players the vast span of space to explore inside VR. It’s a deep, multi-faceted experience that can be intimidating to get started with, but once you lose yourself in its universe in VR, it’s tough to go back. The experience only got bigger with subsequent expansions although, sadly, the game’s most recent update didn’t include VR support. Hopefully Frontier will revisit the technology once more in the future.

Assetto Corsa

Assetto Corssa

Gran Turismo Sport aside, we could really put basically any driving simulator in this spot — Project Cars and Dirt Rally both deserve shout outs — but Assetto Corsa is our primary pick thanks to years of extensive support. On a 2D screen, this is one of the most authentic and rich driving experiences you can have in gaming today. And the game only gets better inside VR, delivering a truly convincing driving experience with tons of content to lose yourself in.

Granted there’s still work to be done. Even after all this time you still can’t launch the game natively in VR from within Steam and you need to use menus on the flat screen to get it all working between races. But it speaks to how powerful Assetto Corsa’s VR experience is that it makes the list all the same.

Resident Evil 7

resident-evil-7-gun

Resident Evil 7’s VR support definitely doesn’t feel like a fully native conversion of the game, with virtual windows for cutscenes (and even moments in the gameplay) as well as a reliance on the DualShock 4 controller with no motion-based interaction. But there’s two big reasons it stands out in VR even more than it did on traditional screens. The first is simply that the game’s already palpable atmosphere was kicked up to 11 inside a headset – so much so that many still struggle to play it to date.

But what’s often overlooked is just how well the game controlled when aiming with your head instead of analog sticks. It actually gave players a bit of an edge in combat and it’s something we’re surprised to see wasn’t replicated in other PSVR shooters later down the line. It doesn’t look like May’s release of Resident Evil 8 will include VR support, but we patiently await a possible post-launch patch for PSVR 2.

Star Wars: Squadrons

Star Wars Squadrons VR performance

15% of Star Wars: Squadrons players have experienced the game in VR. Some would say that only 15% of players got the full Squadrons experience. EA Motive’s smaller-scale Star Wars project was a joy on flat screens, echoing the X-Wing vs TIE Fighter series from the past, but VR support made too much sense not to happen, even for a company as entrenched in traditional gaming as EA. Sure enough, Squadrons’ hyper-detailed cockpits and thrilling combat proved to be a moreish treat in VR that delivered on childhood fantasies in spades. We can only hope to see more from the game later down the line.

Subnautica

subnautica image 1

Underwater survival might not be the first genre that comes to mind when you think about great VR experiences, but Unknown Worlds’ Subnautica gave us what we didn’t know we wanted. This features all the elements you’d expect from a survival game, perfectly translated into an undersea experience. But, while the aquatic life and bottomless caverns make for an incredible flat screen experience, the entire game really comes to life inside VR. Fish now feel real which, depending on their species, can be a good or bad thing, and buildable bases give you your own virtual hangout.

Superhot

superhot vr

Superhot is probably the most obvious example on this list. The slow-motion shooter took to Kickstarter in 2014, where its developers noted they hoped to include Oculus Rift support in the game. There was even a demo for the DK2 headset shown at a handful of events. But, what would become Superhot VR was actually an altogether separate game.

In fact, Superhot VR has generated more revenue than the original game. Surprising in terms of market metrics but it’s easy to see why if you play both editions. Don’t get me wrong, 2D Superhot is fun but once you’ve tried the full 6DOF experience in which every flick of a wrist or twist of a head moves the world along, it’s basically impossible to go back.

Wipeout: The Omega Collection

wipeout omega collection

We know, we know, we’ve already had one driving game in this list. But Wipeout gets a special mention because, symbolically, it’s not just a great way to play three already-excellent titles but the embodiment of the dreams many of us have had since popping the disc for the original Wipeout into our PlayStations over two decades ago. Wipeout’s VR support comes with entirely new sensations you can’t experience on a screen, from the jolt of a tight corner to the rattle of machine gun fire. We need more of Wipeout in VR – let’s hope we’ll get it on PSVR 2.

‘Superhot VR’ on Quest Surpasses 1 Million Units Sold, Quest 2 Sales Outperform All Platforms

Superhot VR (2016) has long been held up as one of the ‘must-have’ VR games. Now the studio announced it’s just tipped the one million mark for units sold on the Oculus Quest platform.

Superhot VR is a virtual reality success story if we’ve ever heard one. Taking the same mechanics from the studio’s viral hit Superhot (2016), its VR counterpart offers up an addictive mix of cinematic slow-motion action scenes as you physically bust up the hordes of oncoming red crystalline enemies.

Superhot Team announced the news in blogpost, celebrating the PC game’s fifth year birthday. There’s no word on exactly how much of this is owed to sales on Quest 2, Facebook’s recently launched follow-up to the standalone headset, but we have a rough idea.

The graph below (provided by Superhot Team) represents all Superhot franchise games sold to date. In the purple you can see Superhot VR, which saw a significant bump in sales with the release of Quest in May 2019—nearly twice as much than the flatscreen game its its viral heyday in 2016.

Image courtesy of Superhot Team

That even larger spike in sales in late 2020 was on Christmas Day, which the studio notes was the day when more copies of Superhot VR were sold than ever before. This is undoubtedly a result of new Oculus Quest 2 owners buying the game en masse for their first VR experience.

What’s more, at $25 (currently on sale for 30% off), that puts gross revenue somewhere topping out at $25 million. There have been regulars sales and bundles, so that’s only a conservative estimate on the high side though, but it’s a number that makes VR development sound pretty attractive.

It’s no secret however that Quest 2 has accelerated sales in many games on the Oculus Store. Facebook announced recently that the plucky $300 standalone helped generate over $1 million in sales for over 60 Quest apps, making for about a third of all apps on the official store. Meanwhile, Quest 2 has leaped to the second most-used VR headset on Steam, owed to its ability to use Oculus Link and a VR-ready PC.

The post ‘Superhot VR’ on Quest Surpasses 1 Million Units Sold, Quest 2 Sales Outperform All Platforms appeared first on Road to VR.

Pistol Whip’s Epic 2089 Campaign Mode Blasts Onto PSVR Today

Pistol Whip on PSVR is getting a free update today to bring over the free, new campaign mode, 2089, that debuted on PC and Quest last month.

Pistol Whip 2089 deviated from previous Pistol Whip releases in the sense that it added a “cinematic” campaign mode rather than just individual song tracks like it had before. This mode still features the iconic neon-soaked aesthetic and borrows heavy influence from the likes of Terminator.

You can watch the first 10-minutes of 2089 right here.

The story is delivered via narrated dialog and comic book-style artwork between moments of gameplay. It’s a really good format that we hope to see other non-traditional VR games adopt or iterate on going forward. You can read more about the development process here.

I can tell you that, personally, when I first played the release version of Beat Saber after spending time with Early Access and saw a single player campaign option, my mind immediately hoped for something like this rather than just nodes on a map with objectives.

People probably don’t play games like Pistol Whip for the story, but it certainly does offer something unique and engaging in a way that “just another” music track never could. It would be great to see Cloudhead continue down this path with more structured, narrative content in Pistol Whip if for no reason other than we get to enjoy them flexing their story muscles once again while we wait for updates on The Gallery Episode 3.

Have you tried out Pistol Whip 2089? Do you plan on checking it out now that it’s coming to PSVR? Pistol Whip 2089 is a free update. If you’d like to buy the game itself, it’s available on PSVR, PC VR, and Quest for $24.99.

SUPERHOT Boxing Day Update veröffentlicht

Alle Besitzer und Besitzerinnen von SUPERHOT dürfen sich freuen, wenn das Spiel bekommt mit Boxing Day ein kostenloses Update für PlayStation VR, Viveport, Steam, Oculus Quest und Oculus Rift.

SUPERHOT Boxing Day Update veröffentlicht

Das Team von SUPERHOT hofft, mit seinem kleinen Weihnachtsgeschenk ein wenig Urlaubsstimmung zu verbreiten. Das Update führt ein brandneues Endloslevel, ein neues Punktesystem und einen festlichen Soundtrack ein.

Das Boxing-Day-Update bietet außerdem eine exklusive Rangliste, in der ihr eure Feiertags-Survival-Fähigkeiten unter Beweis stellen können. Holt euch Punkte für Schläge, Ausweichen, Kopfschüsse, Style Shots und vieles mehr – und vergleicht euch mit Freunden und Feinden.

Nach dem Abschluss von SUPERHOT VR könnt ihr jetzt auf die neuen Boxing Day-Inhalte zugreifen, indem ihr die Endlos-Diskette im Hacker-Raum ladet und den Weihnachtsbaum auswählet.

Das Boxing Day Update bringt auch Unterstützung für Oculus Challenges auf Oculus Quest. Spieler und Spielerinnen können nun Mini-Turniere für Freunde und Mitspieler erstellen, die auf dem Boxing Day-Update und den bestehenden Endless-Levels basieren.

Neben dem Boxing Day-Update erhalten PlayStation VR-Spieler auch einen umfangreichen SUPERHOT VR-Patch, der zahlreiche Verbesserungen mit sich bringt.

PC-Spieler erhalten ebenfalls Fehlerbehebungen und Erweiterungen. Vor allem ein neues Menüsystem, ein neuer Gästemodus, neue Zugänglichkeitseinstellungen und eine verbesserte Spielflussoption, die bisher nur auf der Oculus Quest zu sehen war.

“Es war ein Rekordjahr für SUPERHOT VR mit mehr verkauften Exemplaren im Jahr 2020 als in jedem anderen Jahr zuvor. Wir könnten nicht glücklicher sein und sind unendlich dankbar für die anhaltende Unterstützung durch unsere wachsende Community. Das gesamte SUPERHOT Team wünscht allen von Herzen ein großartiges und triumphales Jahr 2021 ❤” Alastair Hebson, Head of Business bei SUPERHOT.

Der Beitrag SUPERHOT Boxing Day Update veröffentlicht zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Superhot VR’ Holiday Update Brings New Endless Level, Bug Fixes & More

Superhot VR (2016), the VR adaptation of the popular time-warping beat ’em up game, just got a fresh update in time for the holidays. Coming alongside some quality of life patches, the update brings a few new features to all platforms that should get you back and punching at crystalline red dudes to your merry heart’s content.

First, a look at the game’s free holiday DLC drop, appropriately called its ‘Boxing Day’ update.

The Boxing Day update brings to the game a new endless level, a new scoring system, and what Superhot Team call a “suitably festive soundtrack.”

The studio says that users who’ve already finished Superhot VR can gain access to the Boxing Day update by loading the Endless floppy disk in the Hacker Room and selecting the Christmas Tree. The endless mode scoring system awards points for punching, dodging, headshots, style shots, and more.

Both PC VR and PSVR versions of the game just got patches too. You can check those out below:

SteamVR Headset Patch

  • Switching between multiple save profiles
  • Guest Mode
  • Switching between pyramid flow and the more fluid pyramidless game flow
  • Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you – not recommended for wired headsets)
  • Brightness options
  • Two different control schemes on the HTC Vive wand controllers
  • Exiting out of game modes like Endless mode & Guest mode

 

PSVR Patch

  • Many, many performance improvements
  • Overall stability improvements and crash fixes
  • Multiple graphics enhancements
  • Fixed collider issues on levels and throwables
  • Fixed typos and improved clarity of displayed texts
  • Improved pathing in several levels to prevent clipping of enemy limbs
  • Fixed lighting on several objects
  • Fixed VFX bugs and improved clarity
  • Fixed animation and Inverse Kinematics bugs with enemies
  • Fixed loads of bugs in enemy AI behaviour

– – — – –

Superhot VR is available on all major VR headsets, including SteamVR, Oculus Rift, PSVR, and both Oculus Quest 1 and 2.

The post ‘Superhot VR’ Holiday Update Brings New Endless Level, Bug Fixes & More appeared first on Road to VR.

‘Superhot VR’ Holiday Update Brings New Endless Level, Bug Fixes & More

Superhot VR (2016), the VR adaptation of the popular time-warping beat ’em up game, just got a fresh update in time for the holidays. Coming alongside some quality of life patches, the update brings a few new features to all platforms that should get you back and punching at crystalline red dudes to your merry heart’s content.

First, a look at the game’s free holiday DLC drop, appropriately called its ‘Boxing Day’ update.

The Boxing Day update brings to the game a new endless level, a new scoring system, and what Superhot Team call a “suitably festive soundtrack.”

The studio says that users who’ve already finished Superhot VR can gain access to the Boxing Day update by loading the Endless floppy disk in the Hacker Room and selecting the Christmas Tree. The endless mode scoring system awards points for punching, dodging, headshots, style shots, and more.

Both PC VR and PSVR versions of the game just got patches too. You can check those out below:

SteamVR Headset Patch

  • Switching between multiple save profiles
  • Guest Mode
  • Switching between pyramid flow and the more fluid pyramidless game flow
  • Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you – not recommended for wired headsets)
  • Brightness options
  • Two different control schemes on the HTC Vive wand controllers
  • Exiting out of game modes like Endless mode & Guest mode

 

PSVR Patch

  • Many, many performance improvements
  • Overall stability improvements and crash fixes
  • Multiple graphics enhancements
  • Fixed collider issues on levels and throwables
  • Fixed typos and improved clarity of displayed texts
  • Improved pathing in several levels to prevent clipping of enemy limbs
  • Fixed lighting on several objects
  • Fixed VFX bugs and improved clarity
  • Fixed animation and Inverse Kinematics bugs with enemies
  • Fixed loads of bugs in enemy AI behaviour

– – — – –

Superhot VR is available on all major VR headsets, including SteamVR, Oculus Rift, PSVR, and both Oculus Quest 1 and 2.

The post ‘Superhot VR’ Holiday Update Brings New Endless Level, Bug Fixes & More appeared first on Road to VR.