We bought into virtual reality (VR) for anime girls. All of us did, it’s a fact. Well maybe it was just me, but regardless, it can only be good news that Hatsune Miku is dancing her way onto Steam VR in the first half of this year.
Hatsune Miku VR is, as Miku fans will have probably already guessed, a rhythm action videogame where you’ll dance and hit notes along to great tracks from Miku and a bunch of composers.
Hatsune Miku VR is being developed by Degica Games, licensed from Crypton Future Media, who own the Hatsune Miku vocaloid brand. We’ve seen Degica Games bring titles to VR platforms before, with VR Sports. It’s certainly a world away from a Hatsune Miku game, but we hope they can bring a high level of quality and polish to the title.
Hatsune Miku is no stranger to VR either, as she was there right when PlayStation VR launched, dancing and singing away as we all got sucked into the future of entertainment. We haven’t seen much from Miku in VR since late 2016 when we got the last batch of Hatsune Miku: VR Future Live DLC.
The new game will, naturally, be adapted to VR controllers like the Oculus Touch. There will be eight songs with two difficulties each, adapted for more intense action, and Miku will have an original dance to go along with each track. More songs and perhaps difficulties are planned for after release.
Hatsune Miku games are often developed and published by Sega, so it’s interesting to see a developer not associated with Sega take the reigns for the Miku’s latest VR venture – we can only hope it’s still up to the usual high standards associated with a Hatsune Miku game.
Wether or not you’re usually the type to be dancing along with Hatsune Miku songs, if you’re a PlayStation VR owner you’ll be happy to know you can try Hatsune Miku: VR Future Live for free on PSN. Owners of PC head-mounted displays (HMDs) will have to wait for Hatsune Miku VR to release this year to get their fix. For more news on when Hatsune Miku VR hits the masses, keep reading VRFocus.
After hearing so much and seeing so little, we’re finally going to see in Steam VR Tracking 2.0 in the flesh at CES 2018, Las Vegas. There’s plenty of demand from virtual reality (VR) fans for Steam and Valve to introduce their latest iteration of their VR tracking technology, especially since the base stations with Steam VR Tracking 2.0 should be smaller, quieter, use less power and be generally more reliable and more inexpensive than the 1.0 version.
Now users will be able to link four base stations together for more accurate tracking, over a space of 10×10 metres – congratulations if you have an empty room in your house that big.
Users are expected to get their hands on the new technology this year, with far better performance than the 1.0 iteration of the tech.
The HTC Vive was the very first device that allowed users to experience room-scale VR, and Valve are happy to report that they’ve had over 1,000 licensees signed up to incorporate the tech into their head-mounted displays (HMDs) and other devices.
It arrives at the perfect time, as we’ve just had confirmation of the HTC Vive Pro, which offers improved resolution over the original HTC Vive, giving Steam VR users a clearer and more immersive experience than ever before.
Not content with just a small few announcements, we also had confirmation of the HTC Vive Wireless Adapter, which is compatible with both the HTC Vive and HTC Vive Pro, and gives users an official way to experience untethered VR.
Last year, Valve’s Joe Ludwig said of Steam VR Tracking 2.0; “In early 2018, we’ll expand that functionality to 4 base stations that should cover a single room play space of roughly 10 x 10 meters.” Now Ludwig’s promises are becoming reality, and that massive space increase will heavily impact the immersion of room-scale VR.
For all of the latest on announcements from CES 2018, make sure to keep reading VRFocus, where we’ll have impressions, news, announcements and all of the latest VR tidbits straight from the show floor.
Steam has released the results of their most recent Hardware Survey, detailing what kinds of machines, monitors, OS and head-mounted displays people are using to access Steam, and the results are incredibly enlightening – and sure to bring a smile to the faces of Microsoft’s Mixed Reality (MR) team.
Windows Mixed Reality launched in October, and Steam started their support for Windows Mixed Reality in mid-November. One would assume the short time frame would mean that adoption of Windows Mixed Reality would be slow, but on the contrary, we learn that 4% of the VR head-mounted displays (HMDs) used with Steam are using Windows Mixed Reality. A very swift adoption rate indeed.
Also interesting to note is that the first Oculus Rift Dev Kit, Oculus Rift DK1, has now been completely abandoned by the Steam user base. Oculus Rift DK2 meanwhile holds 2.25% of the user share, and the retail release of their HMD now holds an impressive 46.14% of the user base.
HTC Vive is in the lead though, with 47.26% of Steam VR users on the headset. Exclusives like Fallout 4 VR just might have pushed the HTC Vive into the lead. We said of Fallout 4 VR; “What you want to know is, is it worth investing your time in? That’s an easy yes.”
This is just the beginning for Windows Mixed Reality though. Microsoft have already shared their plans to expand the reach of Hololens, with General Manager Lorraine Bardeen saying; “Mixed reality has the potential to help customers and businesses across the globe do things that until now, have never been possible. Mixed reality experiences will help businesses and their employees complete crucial tasks faster, safer, more efficiently, and create new ways to connect to customers and partners.”
The quick adoption rate, coupled with the promise of new HMDs coming in the future promises great things for Windows Mixed Reality, and we’re sure to see an even larger market share going to them in the next Steam Hardware Survey.
We can’t wait to see the future of Windows Mixed Reality, and if you can’t either, make sure to stay on VRFocus for all of the latest news.
Gerade jetzt dürften viele neue Besitzer einer VR-Brille auf der Suche nach einem praktischen und kostenlosen VR-Videoplayer sein. Ein Tipp ist der noch recht frische Skybox VR Videoplayer. Die Videoapp unterstützt bis auf die PSVR sämtliche VR-Plattformen und ermöglicht das Abspielen zahlreicher Formate sowie 8K-Videos. Dank 3D-Userinterface und Streaming von PC und Mac offenbart sich der Skybox VR Player als nützliches Tool für den Alltag.
Skybox VR Player – VR-Videoplayer für den Alltag
Ein Weg, um VR-Neulingen in die spannende Welt der virtuellen Realität einzuführen, ist sicherlich das Eintauchen in 360-Grad-Videos. Diese sind eingänglich, oft beeindruckend und wirken nicht überfordernd. Dabei stellt sich die Frage, auf welchen VR-Videoplayer man eigentlich für den Ersteindruck setzen sollte. Hier punktet der Skybox VR Videoplayer schon auf den ersten Blick, denn der Betrachter agiert in einer 3D-Umgebung und kann Videos in immersive Umgebungen genießen. Derzeit stehen ein virtueller Kinosaal, eine rein „schwarze“ Umgebung namens The Void und eine Raumstation zur Verfügung. Weitere sollen folgen.
Außerdem ist Skybox VR in der Lage, automatisch zwischen 2D- oder 3D-Video sowie 180-Grad- oder 360-Grad-Video und verschiedenen Soundoptionen zu unterscheiden. Auf Wunsch kann man die Einstellungen des Videoformates auch manuell vornehmen. Praktisch kann die Version sein, bei 360-Grad-Videos die Höheneinstellung zu verändern.
Eine der wichtigsten Funktionen eines Videoplayers ist der Support möglichst vieler Videoformate. Der Skybox VR Player kann fast alle verbreiteten Formate wie .mp4, .avi und etliche mehrabspielen. Neben Untertiteln unterstützt der Player Filme bis zu einer Auflösung von 8K.
Ein leidiges Problem für Besitzer einer Daydream oder Samsung Gear VR löst die Streaming-Funktion. Mit ihr lassen sich Filme vom PC und Mac an die Video-App auf das Smartphone streamen und in VR betrachten, ohne den Umweg über einen Cloud-Speicher oder eine Speicherkarte gehen zu müssen. Zwei Einschränkung gibt es dabei aber. Erstmal ist die maximale Auflösung für Videos auf 4K beschränkt, was auch sinnvoll ist. Denn der Skybox-Player buffert die Streams nicht, sondern versucht sie direkt abzuspielen. Hat man kein zuverlässiges und schnelles WLAN, kann es bei Filmen mit hohem zu übertragenden Datenvolumen zu ständigen Aussetzern kommen. Den Client für PC und Mac stellt Skybox auf seiner Webseite zur Verfügung, die Einrichtung ist einfach: Client auf dem Rechner starten und anschließend die App auf dem Smartphone.
Skybox VR Player ist für Oculus Rift und Gear VR im Oculus Store (Rift | Gear VR), HTC Vive auf Steam sowie Daydream und bald auch Cardboard im Google Store (Daydream) kostenlos erhälltich.
And so it came to be that the last edition of Something for the Weekend before Christmas falls appropriately enough on Christmas Eve. So if you’re still unsure as to what to get yourself, are looking to get something new for the family to enjoy as they try out virtual reality (VR) over the holidays or you’ve suddenly realised that you’ve forgotten someone and you need to get them a present sharpish a purchase on Steam might just be the ideal present buying get out of jail free (Christmas) card.
Also, before we look at some of the VR titles available a reminder that you can set the date for when people receive your gift as well so it doesn’t have to show up immediately. Look in to the options when you purchase.
Anime Girls VR
Compatibility: HTC Vive & Oculus Rift
There’s not exactly any way to sugar coat this one. Yes, Anime Girls VR is a videogame. Yes, it features anime girls. Yes, the content is… exactly what you think a game called Anime Girls VR would end up being about. It possesses the nudity tag on the Steam listing. Say no more, eh? Get to know middle school teacher Yoko, maid Mizuka and sport loving Kaori all of which love to dance. According to the publishers you’ll need to go some to keep up with them.
If you’d like to take a waifu home this Christmas, Anime Girls VR is currently at 20% off until December 30th 2017, and you can get it now at £7.43 (GBP) as opposed the usual £9.29.
TrainerVR
Compatibility: HTC Vive and Oculus Rift
The first thing to say about this one is that no, despite the name this is nothing to do with physical fitness.
When I was very young the toy I wanted most of all was a BRIO train set. If you’re not familiar with the name BRIO are the makers of the wooden train set with the grooves in the wooden track pieces (sort of an inverted track). Nowadays there are all kinds of knockoffs of it around the place but BRIO are the originals. TrainerVR give you your own virtual train set in that BRIO-style. Not only that but the whole thing is physics based, so if you want to create a steep incline your train will struggle. Also if you lose your temper the entire thing can be flung to the four winds.
An Early Access title from developers sumalab, until December 30th 2017, TrainerVR is available at a30% discount. Bringing the total to £7.97 (GBP) from £11.39.
Little Einar
Compatibility: HTC Vive
Released onto Early Access only yesterday by developers MADBones Games, Little Einaris currently available for £8.09 (GBP) from £8.99 and will in the future be coming to Oculus Rift also.
“This release comes with seven levels with the last three of the chapter to fast follow. The intention is to incorporate feedback into the last few levels and go through an optimization pass before moving into chapter 2, chapter 3 and eventually full release.” Explain MADBones Games. “While developing Little Einar, we wanted to rekindle the old school feeling of retro video games without creating a retro game. The classic experience of a side-scrolling platformer is revitalized in VR. We hope you enjoy it and we look forward to your feedback to make Little Einar better.”
Light Strike Array
Compatibility: HTC Vive
Our last Early Access title for a while, Light Strike Array is a room-scale action strategy videogame by developers Unwieldly Systems.
In Light Strike Array two teams (Bands) battle over a mysterious resource called “salt” – we’re pretty sure it isn’t actually just salt – you’ll need to mine it and gather your strength up if you’re going to take on your opponents. The end of the game is to take your crystalline ‘Shards’ and destroy the enemy’s Heart. You’ll need to first wear down the protective shield that surrounds it, however, and the shield referred to as a ‘cornoa’ is more than capable of obliterating the light that makes up your crystal soldiers.
What would Christmas be like without a little blood and gore, eh? Um… well, actually just peachy, thanks. But GexagonVR’s puzzler Nevrosa: Escape isn’t exactly about bringing cheer to the world.
GexagonVR describe it as “an escape room game with horror and action elements, where you are trying to find your way out of laboratory through solving puzzles while being locked with a strange creature. Mystical machines, old family curse and various endings depending on your ways of play.”
Nevrosa: Escapeis available at a rather generous 40% off – £8.99 (GBP) from £14.99 – until December 29th.
Tactera
Compatibility: HTC Vive and Windows Mixed Reality
If there’s one developer we have remained consistently impressed by on VRFocus it would be E McNeill. Other VR titles Darknet and Skylight have both performed well in reviews with the latter already featuring once on the site this week as part of our Best Gear VR Titles Of 2017 list.
In our Gear VR review of Tactera from last year we explained how the videogame felt like to play: “Tactera actually plays out in two phases: grand battle strategy and real-time combat. The player is first greeted by a grid-based map which plots their advance on enemy territory, taking it in turns to deploy troops and move across the map until combat is initiated. Once enemy units meet yours, the player may choose one of the combat instances (if more than one occurs simultaneously) to play in direct command of, whilst others will be simulated. While still learning the ropes this may seem like an unfair advantage on behalf of the AI enemy, however once some knowledge has been attained planning and forethought will avoid any unnecessary weakness in your strategy.”
Developed for VR, but playable out of it if you like, in Red Chain Games’ Boxed In you need to clear the various rooms of multicoloured blocks which can appear from above, the left or the right. There’s 36 variations of play and it’s a good title for those of you looking for a casual gameplay experience this Christmas.
“Quantized is an audio reactive, procedurally-generated sensory experience. Play your own local songs to generate a fun, exhilarating musical journey.”
A videogame by developers Chris Mahoney and Kenny Bier and published by Abstractron, Quantized has a 15% discount on its regular price of £10.29 until December 28th. Meaning you can pick it up for only £8.74.
And finally, whilst it is a Steam week here on Something For The Weekend, here’s a bonus couple of entries for our PlayStation VR owning readers.
Virry VR: Feel the Wild
Bafta award nominated experience Virry VR: Feel The Wild is currently on promotion on the US PlayStation Store for $3.99 or $1.99 for PS Plus users – a 60% and 80% saving respectively on the regular price.
Filmed on location in 4K, get up close with lions, elephant and a zebra, you can even wallow in a mud bath with a rhino. That or take in some of the more tranquil sights as you take a virtual safari down an African river.
The discount is part of a PS Store Flash Sale. Whilst there’s not many PSVR titles in there is another PlayStation VR entry which will definitely be of interest to people…
“PlayStation Move arguably increases immersion in the world of The Elder Scrolls V: Skyrim VR ten-fold. The realism of interaction and combat is a huge part of VR, and this is no different here; reaching out to grab an item, swing your sword, draw an arrow to your bow, or cast your spells. It all simply makes much more sense when it’s your hands doing the work.”
It might be an older title given a fresh lick of paint but it remains one of the most in demand PlayStation VR titles this holiday season.
Up until January 2nd 2018 you can journey back to Tamriel for 33% off. Based on the US store, with the price at $40.19 (USD) from $59.99.
The Exorcist: Legion VR – Kapitel 1: First Rites & Kapitel 2: Idle Hands auf Steam veröffentlicht
In The Exorcist: Legion VR dürft ihr in der Welt des Franchise mysteriösen Fällen von dämonischer Besessenheit nachgehen. Dafür übernehmt ihr die Kontrolle eines Detektivs, der bei seinen Ermittlungen auf paranormale Aktivitäten und heimgesuchte Opfer trifft. Nur durch die heilige Macht eines Exorzismus seid ihr in der Lage, die dämonischen Widersacher zu bekämpfen. Die ausgewählten Geschichten beruhen auf wahren Begebenheiten und wurden in einem interaktiven Horror-Abenteuer adaptiert.
Insgesamt fünf Kapitel erwarten die Fans des Horrorklassikers, wobei die ersten beiden Kapitel First Rites und Idle Hands seit gestern erhältlich sind. Zeitgleich erschien der neue Trailer, welcher erste Spielelemente des DLC’s The Exorcist: Legion –Chapter 2: Idle Hands aufzeigt. In diesem müsst ihr den seltsamen Vorkommnissen rund um eine geisteskranke Lehrerin in einer Nervenheilanstalt nachgehen. Jeder Teil umfasst ungefähr 25 bis 30 Minuten Spielzeit.
Weitere Episoden in DLC-Form sowie die Veröffentlichungen für PlayStation VR (PSVR) und Viveport wurden bereits angekündigt. Allerdings gibt es derzeit noch kein offizielles Datum für diese Versionen.
The Exorcist: Legion VR (Kapitel 1 | Kapitel 2) stehen ab sofort auf Steam für Oculus Riftund HTC Vivesowie im Oculus Store zum Download zur Verfügung. Das erste Kapitel – First Rites ist derzeit zum reduzierten Preis von 3,99 Euro erhältlich, während Kapitel 2 – Idle Hands 4,99 Euro kostet. Beides kann man ebenso im Bundle für knapp acht Euro erwerben.
Wie immer werden wir euch über weitere Ankündigungen zum „haarsträubenden“ VR-Titel auf dem Laufenden halten.
Described as an “action-puzzle adventure game”, Overturn’s puzzle elements play a secondary role; the game weighs heavily on fast, first-person action, combining projectile weapons and frantic melee combat with fists, shields, and blades. Overturn is available now on Steam for HTC Vive and Oculus Rift; it is also in development for PSVR.
Waking up in a laboratory complex, you’re immediately introduced to the game’s narrative design, which is text-based, describing your character’s thoughts in the centre of your vision. It’s a welcome choice in this case, as even the best voice talent would struggle to deliver this questionable script in a convincing manner. Once you begin exploring the laboratory, you’ll find the text ‘checkpoints’ already laid out across the level—similar in appearance to Valve’s ‘developer commentary’ text bubbles—hardly conducive to maintaining immersion.
Image courtesy YJM Games
Floating text aside, Overturn delivers a sharp presentation, with intuitive menu systems, useful tips placed logically in the game world, and slick environments, lighting, and effects. Production values aren’t sky-high, but there are atmospheric moments, particularly when it goes dark and you’re given a flashlight (I just wish it could be held it in both orientations), and levels have been designed intelligently to play to the strengths of VR. The anime-style character design might not be to all tastes, but it is less exaggerated than the work-in-progress footage (and the studio’s previous title that appears to be based in the same universe, Smashing The Battle VR) and works well with the overall aesthetic.
VR FPS locomotion enthusiasts will be pleased to hear the game offers both freeform ‘traditional’ movement input for those who want to glide around smoothly, and teleporting with snap turning for those susceptible to VR sickness. The teleport option is well-implemented, limiting the jump distance so you can’t ‘cheat’ the system too much, and the fuzzy visual blur on each transition is surprisingly effective. Snap turning is also welcome, but the rotation might benefit from being even faster, if not instant.
Image courtesy YJM Games
Overturn’s straightforward level progression is well-judged in terms of pacing, introducing the player to melee combat with fists on a few basic enemy types, before offering grenades and laser weapons. The blocking system works well enough, bringing your hands together to defend as you would in boxing, but the actual punching—and eventually blade-swinging—can quickly regress into wild hand-flailing, particularly on ‘Easy’. ‘Normal’ difficulty is challenging enough to warrant a more deliberate approach at times, but there is a distinct lack of nuance to the close-quarters combat, with little in the way of impact animation. Ranged weapons fare much better, and the grenade-throwing physics are intuitive.
Image courtesy YJM Games
Once you meet Magi, a mysterious girl with incredible powers, the game steps up several notches, and combat becomes more frantic and varied. Magi follows you around, offering a range of power-ups including ‘Time Slow’; as always, slow motion combat is endlessly enjoyable in VR. She can also craft health packs, which you consume by holding them up to your face, and you need to maintain her energy and health too. Battle arenas begin to introduce cover, which, as with all VR FPS games, becomes useful in a more organic way than traditional cover mechanics played on a flat display, as players will naturally gravitate to walls to physically hide/duck behind.
Image courtesy YJM Games
Enemy types and boss battles are also varied, and the game introduces new weapons and mechanics at an enjoyable pace. Since its recent launch on Steam, Overturn has grappled with enemy balancing, with the ‘Normal’ mode being rather too difficult at times. After a few rounds of updates, the game is in a better place, while still offering a serious challenge. There isn’t a stand-out feature, and its presentation is dripping with clichés, but Overturn is weirdly compelling enough to retain my attention.
For many people, social experiences are the next frontier of virtual reality (VR). There are still obstacles to overcome, but progress is being made to move user avatars out of the uncanny valley whilst allowing for more realism. Oculus have announced that not only is it improving its avatars, those avatars will be able to follow users to other platforms.
At the Oculus Connect event, Oculus announced that it would be introducing new options for customising user avatars. It will be possible for users to unlock new customisation options by playing certain VR titles, such as the unique Rez Infinite skin, which was created to celebrate the trance shooter heading to Oculus Rift.
In addition, Oculus Avatars will have real-time lip sync, so mouth movements will match what users are saying to their friends. Another new feature is eye-tracking, which will allow the user avatar’s gaze to glance towards interesting features in the environment around them. This also reduces the ‘uncanny valley’ effect by making the avatar look for animated and life-like.
Oculus Avatars had already been ale to follow users between the two Oculus-powered VR platforms, Oculus Rift and Samsung Gear VR, but in a somewhat surprising announcement, Oculus Avatars will soon be able to follow users into Steam VR and event Google Daydream.
Oculus Avatars will be available cross-platform for Oculus Rift, Samsung Gear VR, Google Daydream and Steam VR from 2018.
VRFocus will bring you further information on Oculus Avatars as it becomes available.
The SteamVR Home Beta, the platform’s social VR hub system, recently received a significant upgrade, adding several improved customisation options, including ‘Trophies’ and the ability to decorate your space with screenshots or artwork. A new ‘Boxing Ring’ home environment is also available, with a number of interactive challenges.
Detailed in a post on the SteamVR news feed, the beta (available to all who want to opt in via the SteamVR Properties panel) is now offering many more ways to personalise your space. The beta has also been upgraded with Steam Audio, enabling more realistic spatial audio through HRTFs.
‘Trophies’ can be placed anywhere in your space, a physical way of displaying your game achievements which change appearance based on your accomplishments. They can also act as a neat shortcut to launch quickly into a particular title.
The Things menu now contains ‘Screenshots’ and ‘Artwork’ options which can be used to decorate the walls; any uploaded image will work, but it needs to be set to publicly viewable. Any environment can be made into a home space now that the main SteamVR Panels can also be found in the Things menu and placed anywhere, allowing players to build a space with quick access to friends, games, and more.
Valve is encouraging users to create more environments, with the new ‘Boxing Ring’ serving as a compelling example of a new home space, with mini-games included. New tutorials are available for the creatively-minded, explaining the basics of how to construct a custom environment, with more detailed tutorials to come.
[Update 2] Der VR-Shooter Raw Data hat nach 15 Monaten den Early-Access-Status verlassen und steht ab sofort als Full Release in der Version 1.0.0 für die Oculus Rift und HTC Vive zur Verfügung. Neu hinzugekommen sind beispielsweise eine zehnte Mission sowie der PVP-Modus Duell. Zur Feier der Veröffentlichung gibt es 25 Prozent Rabatt: Bis zum 17. Oktober kostet Raw Data auf Steam knapp 28 statt regulär 37 Euro. Bereits ab dem 11. Oktober soll die Fassung für PlayStation VR erscheinen.
[Update] Am 11. Oktober soll die Fassung von Raw Data für PlayStation VR (PSVR) erscheinen. Sony weckt schon mal den Appetit mit einem ersten Trailer, der die Umsetzung des PC-VR-Shooters zeigt.
Originalmeldung:
Es gibt gute Nachrichten für Freunde des actionreichen VR-Shooters Raw Data von Survios. Das VR-Spielverlässt nun offiziell die Early-Access-Phase und geht am 5. Oktober in den Full Release für Oculus Rift und HTC Vive. Kurze Zeit später am 11. Oktober wird der Titel für PlayStation VR (PSVR) in Europa veröffentlicht. Zur Veröffentlichung gibt es dann ein neues Update mit neuem Content, darunter einen Abschluss der Kampagne sowie einen neuen PvP-Modus.
Raw Data verlässt Early Access und erhält neue Inhalte
Der VR-Shooter Raw Data von Survios für Oculus Rift, HTC Vive und PlayStation VR (PSVR) verlässt nun offiziell den Early Access und geht in den Full Release. Dafür spendieren die Entwickler dem Spiel ein großes Update mit vielen neuen Inhalten. Dies beinhaltet für alle VR-Plattformen eine neue abschließende Mission für die Kampagne und ein Grafik-Update. Entsprechend erhält die Geschichte mehr Tiefgang, da nun klar wird, wen oder was man eigentlich bekämpft.
Die Vollversion der PC-Fassung für Oculus Rift und HTC Vive wird den bekannten Co-op-Modus sowie einen neuen PvP-Modus enthalten. Im Hostile Takeover-Modus könnt ihr euch in ein eins-gegen-eins-Duell mit einem anderen Spieler begeben. Leider wird die PSVR-Version diesen Modus zum offiziellen Start noch nicht enthalten, jedoch wird er vermutlich zu einem späteren Zeitpunkt nachgereicht.
Die Entwickler von Survios sagen zur offiziellen Veröffentlichung: „Die Early-Access-Phase von Raw Data war großartig für uns. Dies ist nicht nur auf den Erfolg bezogen, sondern es half auch dabei, uns weiterzuentwickeln. Dadurch konnten wir das Spiel in seine finale Phase bringen. Die Community inspirierte uns seit dem Start und durch ihr Feedback waren wir in der Lage, Raw Data in eine ultimative Sci-Fi-Action-VR-Erfahrung zu verwandeln.“
Raw Data erscheint am 5. Oktober 2017 als Full Release für Oculus Rift und HTC Vive auf Steam und im Oculus Store sowie am 11. Oktober 2017 für PlayStation VR (PSVR). Der Preis für die PC-Version liegt bei knapp 40 Euro, bei Steam lassen sich zwei Euro gegenüber dem Oculus Store sparen.