Update to SteamVR Suggests Valve is Still Working on a Standalone Headset

Valve is a notorious black box when it comes to basically everything. A recent update to Steam client for VR though suggests the company is still working behind the scenes on what appears to be its long-awaited standalone VR headset.

As revealed by tech analyst and consummate Steam data miner Brad Lynch, a recent update to Steam’s client included a number of VR-specific strings related to batteries, which seems to support the idea that Valve is currently readying the platform for some sort of standalone VR headset.

Image courtesy Brad Lynch

The update also included mention of new UI elements, icons, and animations added to the Steam Client for VR—something it probably wouldn’t do for a competitor’s headset, like Meta’s soon-to-release Quest 3 standalone.

Meanwhile, South Korean’s National Radio Research Agency (RAA) recently certified a “low-power wireless device” from Valve, also spotted by Lynch. It’s still too early to say whether the device in question is actually a standalone VR headset—the radio certification only mentions it uses 5 GHz wireless—however headsets like Meta Quest 2 are equally as vague when it comes to RAA listings.

Granted, Valve hasn’t come out and said it’s developing a standalone VR headset yet, although with mounting competition from Apple and Meta, 2024 may be the year we finally see the ‘Index of standalone VR’ come to the forefront. Valve Index has widely been regarded as the ‘best fit’ PC VR headset, owing to its excellent quality, performance, and comfort—something we called “the enthusiast’s choice” in our full review of the headset back when it launched in 2019.

But it hasn’t been entirely mum either. In early 2022, Valve chief Gabe Newell called its handheld gaming PC platform Steam Deck “a steppingstone” to standalone VR hardware, nothing that Steam Deck represented “battery-capable, high-performance horsepower that eventually you could use in VR applications as well.”

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While a capable, high-end standalone VR headset from Valve is certainly something to salivate over, a few big questions remain: What will happen when Valve opens Steam up to standalone VR content? How would the largely Meta-heavy ecosystem react as Steam becomes a new outlet for VR games? And what if Valve’s headset is instead capable of playing some subsection of standard PC VR content? We don’t know the answer to any of these questions, but with Valve’s continued interest in VR, we’re still pretty hopeful to find out.

Steam Spring Sale 2023 Discounts Half-Life, Star Wars & More

The Steam Spring Sale 2023 is now live, offering big discounts on PC VR games.

Following last month’s Steam Next Fest, the Steam Spring Sale 2023 has begun and there’s over 1,500 PC VR games on offer. With VR discounts as high as 90%, unsurprisingly, the most notable sales are mostly for older PC VR games. Half-Life Alyx matches its previous lowest price at $23.99 (60% off), Star Wars: Squadrons is going cheap at $5.99 (85% off), F1 22 comes in at $9.59 (84% off), while big names like No Man’s Sky ($29.99 – 50% off) and The Elder Scrolls V: Skyrim VR ($19.79 – 67% off) also have substantial discounts.

Several newer PC VR games are also discounted but don’t expect anything particularly big. Red Matter 2, Moss: Book II and Hubris are all 25% off; Bonelab, Kayak VR: Mirage and Lonn have 20% discounts, but others like Gorilla Tag and Among Us VR remain at full price. You can find the full discounted games list here, but these are some of the biggest Spring Sale VR highlights:

The Steam Spring Sale 2023 remains live until March 23, ending at 10am PT. This includes a heavy discount for the Valve Complete Pack for $6.54 (96% off), which times up well with the recent release of the Half-Life 2: Episode One VR Mod.

Owlchemy Labs’ Cosmonious High Releases March 31 For Quest 2, SteamVR – Upload Access Coverage Incoming

We now have a release date for Owlchemy Labs’ next big title — Cosmonious High will release on March 31 for Quest and SteamVR, and it’s our latest Upload Access title!

Owlchemy Labs announced the release date alongside a brand new gameplay trailer, embedded below.

We previously saw a bit of footage in the reveal trailer, but this gives us a much deeper and more extensive look at the game, in which players enroll as the newest student of an intergalactic high school.  Owlchemy is known for the acclaimed VR games Job Simulator, Vacation Simulator, and Rick and Morty: Virtual Rick-ality, and you can see how the DNA of those games has influenced Cosmonious High.

You quickly discover the ability to summon new powers created in specific situations. That includes being able to shoot water from your hands when a fire breaks out, for example, or using crystals to reconnect severed wires. You can then take these powers into different lessons to complete objectives and help out your classmates.

But don’t just take our word for it. We’re going to be featuring new looks at Cosmonious all month long as part of Upload Access. We’ve got a brand new preview of the game’s opening right here and, in the weeks to come, we’ll be talking to Owlchemy about the game’s powers and gestures systems, looking at the cast of characters, and taking a deep dive into the studio’s long history with VR. Take a look at the full schedule below.

Cosmonious High Upload Access

Cosmonious High launches March 31 for SteamVR and Quest 2.

Valve Officially Marks SteamVR Games As ‘Unsupported’ On Steam Deck

Valve officially started updating SteamVR games with the ‘Unsupported’ tag for Steam Deck compatibility.

Back in October of last year, Valve announced the new label system for Steam Deck, which indicates the level of compatibility expected for any given game. There’s a Verified label for games that run great, Playable for games that run but might need extra configuration, Unsupported for games that officially aren’t certified to run on the system, and Unknown for games that haven’t had their compatibility checked yet.

When Valve announced this label system, it also announced that SteamVR games would be labeled as Unsupported. This doesn’t necessarily mean you won’t be able to try run a VR game that’s marked as Unsupported — Valve has said that it’s “technically” possible, but not optimized for it.

As noticed by Brad Lynch on Twitter, Valve started the process of marking all VR-only titles as unsupported this week. We’ve cross-checked Lynch’s tweet with listings on SteamDB and can confirm that titles like Half-Life: Alyx now fall in the Unsupported category under Steam Deck compatibility, found in the information tab.

While we knew this was coming, it marks the beginning of the process ahead of Steam Deck’s launch in a few weeks time. Despite this, we expect some users to try run VR content using Steam Deck connected to PC VR-enabled headsets on launch. Valve told IGN that the device has “all the connectivity” for VR but performance isn’t optimized for it. Gabe Newell himself even weighed in, suggesting a Quest could be used with Steam Deck, they just don’t guarantee anything.

Will you be trying to run VR content on a Steam Deck in the next few weeks? Let us know in the comments below.

Valve’s CEO Confirmed Work On New Headsets Ages Ago And We All Missed It

Valve CEO Gabe Newell made some comments back in May that went unnoticed until recently, confirming work on “new headsets and games” at Valve.

Newell gave a talk at the Sancta Maria College in New Zealand and fielded some questions from students. The talk was recorded and uploaded online, but the comments about new headsets only gained attention recently when YouTuber Brad Lynch reposted a clip from a recording to Twitter, embedded below.

 

His comments came in response to a question asking whether Newell thinks VR/AR technology will ever become a staple of the gaming industry.

Newell confirms that Valve is “making big investments in new headsets and games” but also feels that VR/AR is a stepping stone toward brain-computer interfaces.

Here’s his full response, transcribed from around the 14:00 mark of this video:

“There are interesting questions, which is: are things sort of stable end goals or are they transition points? My view, which is not in the accepted sort of middle ground, is that VR and AR are transition points towards brain-computer interfaces. That everything you have to do in terms of control speeds, in terms of understanding visual processing, in terms of content design, are leading you towards brain-computer interfaces and what they do. 

So that’s the main thing, and then I think brain-computer interfaces are going to be incredibly disruptive, one of the more disruptive technology transitions that we’re going to go through.

So I think it’s super valuable. You know, we’re making big investments in new headsets and games for those application categories, but also looking further down the road and saying what does that evolve into.”

Back in September, Lynch also found evidence of a standalone VR headset in development at Valve, referred to as ‘Deckard’ in SteamVR driver files. Sources at Ars Technica corroborated the headset’s existence.

Newell also previously said Valve was exploring work with OpenBCI to solve VR motion sickness. If you sign up for the newsletter on the OpenBCI website for its upcoming “Galea” interface, the organization promises to ship an initial production run to testing partners in early 2022 fully integrated with the Valve Index, offering “image-based eye tracking” as well as sensors for “EEG, EDA, EMG, PPG, EOG” and access to “raw data” from the “BrainFlow” application programming interface.

“We’re working on an open source project so that everybody can have high-resolution [brain signal] read technologies built into headsets, in a bunch of different modalities,” Newell said previously. “If you’re a software developer in 2022 who doesn’t have one of these in your test lab, you’re making a silly mistake…software developers for interactive experience[s] — you’ll be absolutely using one of these modified VR head straps to be doing that routinely — simply because there’s too much useful data.”

galea bci indexValve’s current focus is seemingly locked on the Steam Deck for now and the foreseeable future, but new VR headsets are in the offing from other companies and additional sensors seem to be planned for competing high end systems. The HP Reverb G2 currently comes in an “Omnicept” edition with additional sensors and Meta is preparing a sensor-laden headset currently going by the codename Cambria for next year as Apple prepares its own sensor-filled VR headset for potential launch soon.

Valve shipped the high-end Index PC-powered VR headset starting in 2019 and it is in use by around 17 percent of SteamVR users as of this month. Prior to launching Index, Valve reportedly explored a ‘Vader’ headset project that “sort of maxed everything” and would’ve cost the thousands of dollars to buy even if it “had somehow been manufacturable.”

We’ll be interested to see what sensors actually do make it into the next generation VR headsets given the difficult reality of securing key components and manufacturing millions of VR headsets amid ongoing developments with the pandemic as well as continuous supply chain challenges.

What are you thoughts? Let us know in the comments below.

Fruit Ninja VR 2 Sets Dec 3 Early Access Release For PC VR, Quest App Lab In 2022

Fruit Ninja VR 2 will release in Early Access for PC VR via Steam on December 3, with a Quest App Lab release coming in 2022.

The sequel to the original mobile-turned-VR game was announced quietly by developers Halfbrick earlier this year in June, with a demo dropping last month as part of Steam Next Fest.

Here’s a quick summary from Halfbrick on what to expect from the sequel:

Fruit Ninja VR 2 has all the arcade fruit-slashing fun of the original combined with the Fruitar Hero rhythm mode of popular mobile game Fruit Ninja 2. Use your blade to slash fruit as it flies at you to the rhythm of the music. Simple on the surface, but deceptively skilful.

The sequel also incorporates a new bow weapon and archery mechanics, allowing you to shoot fruit as it flies through the air. There’s five areas in the game — The Gardens, Archery Range, Gutsu’s Lagoon, the Social Hub and the Dojo.

The latter doja area is a hub area, where you’ll be able to store and display cosmetic bows and blades, unlockable with in-game tokens. There will be no in-game purchases.

While the PC VR release was confirmed a number of months ago, up until now we had heard nothing about a Quest or PSVR release. While the latter is still up in the air, Halfbrick did confirm a Quest release in the Early Access announcement, stating that Fruit Ninja VR 2 will be coming to Quest in 2022 through App Lab.

Fruit Ninja VR 2 launches on Steam in Early Access for PC VR on December 3.

Steam Autumn Sale: Alyx Goes 50% Off, Saints & Sinners And More Big Discounts

The Steam Autumn Sale is now live, with substantial discounts on some big VR games.

The Steam Autumn Sale is one of many seasonal sales available at the moment for Black Friday and Cyber Monday, such as Meta offering store or retailer credit for Quest 2 headset purchases and the PSVR software discounts available on the PlayStation Store.

The most notable discount in the Steam sale is Half-Life: Alyx, which is available at half-price for the first time ever. Alyx has regularly been discounted by 40%, but this marks a new record saving since the game launched in March 2020.

Here’s a selection of the Steam Autumn Sale discounts on offer:

– Half-Life: Alyx for $29.99 (down 50% from $59.99)

– Boneworks for $23.99 (down 20% from $29.99)

– The Walking Dead: Saints & Sinners for $21.99 (down 45% from $39.99)

– Star Wars Squadrons for $14.79 (down 63% from $39.99)

– Pavlov VR for $14.99 (down 40% from $24.99)

– The Room VR: A Dark Matter for $19.49 (down 35% from $29.99)

– Walkabout Mini Golf for $11.99 (down 20% from $14.99)

– Eleven Table Tennis for $9.99 (down 50% from $19.99)

– Ragnarock for $16.24 (down 35% from $24.99)

– Eye of the Temple for $17.99 (down 10% from $19.99)

– Vermillion for $15.99 (down 20% from $19.99)

The Elder Scrolls V: Skyrim VR for $19.79 (down 67% from $59.99)

– Superhot VR for $14.99 (down 40% from $24.99)

– Into the Radius VR for $20.99 (down 30% from $29.99)

– Phasmophobia for $12.59 (down 10% from $13.99)

– No Man’s Sky for $29.99 (down 50% from $59.99)

– Five Nights At Freddy’s: Help Wanted for $23.99 (down 20% from $29.99)

– Medal of Honor: Above and Beyond for $31.99 (down 20% from $39.99)

Trover Saves The Universe for $10.49 (down 65% from $29,99)

– Myst for $26.99 (down 10% from $29.99)

– I Expect You To Die 2 for $19.99 (down 20% from $24.99)

You can view the full list of VR titles discounted as part of the Autumn sale here.

What will you be picking up in this year’s Steam Autumn Sale? Let us know in the comments below.

Steam Now Lists Upgraded HP Reverb G2 And Other Headsets

The new and (reportedly) improved HP Reverb G2 is now listed on Steam, as are other headsets beyond Valve’s own Index.

The front page of Valve’s digital store now features a promotion for the new Reverb G2, which was announced earlier this week. The upgraded kit features improved tracking capabilities, better support for AMD hardware and more. As with before, the listing links through to the correct website that you can pick up a Reverb G2 from depending on your region.

Also listed on the Valve hardware page is the business-focused Omnicept Edition of the G2, which includes more sensors, and HTC’s Vive Pro 2 and Cosmos Elite. There’s also a link to the Windows Mixed Reality app needed if you’re planning to use the Reverb G2 or other Windows headsets on SteamVR. There’s no listing for the just-announced Varjo Aero, which is a high-end headset also supported by SteamVR tracking.

It’s been a quiet year on the SteamVR front while Valve has shifted its attention to the upcoming Steam Deck handheld console. There are rumors, though, that the company could follow that device up with its own standalone VR headset, codenamed Deckard.

As for the new Reverb G2, it still carries the $600 price point and should be shipping this year.  Troubled controller tracking was our biggest issue with the original headset, so we’re eager to test this iteration out to see the difference.

Are you going to be picking up the new HP Reverb G2? Let us know in the comments below!

Steam Now Lists Upgraded HP Reverb G2 And Other Headsets

The new and (reportedly) improved HP Reverb G2 is now listed on Steam, as are other headsets beyond Valve’s own Index.

The front page of Valve’s digital store now features a promotion for the new Reverb G2, which was announced earlier this week. The upgraded kit features improved tracking capabilities, better support for AMD hardware and more. As with before, the listing links through to the correct website that you can pick up a Reverb G2 from depending on your region.

Also listed on the Valve hardware page is the business-focused Omnicept Edition of the G2, which includes more sensors, and HTC’s Vive Pro 2 and Cosmos Elite. There’s also a link to the Windows Mixed Reality app needed if you’re planning to use the Reverb G2 or other Windows headsets on SteamVR. There’s no listing for the just-announced Varjo Aero, which is a high-end headset also supported by SteamVR tracking.

It’s been a quiet year on the SteamVR front while Valve has shifted its attention to the upcoming Steam Deck handheld console. There are rumors, though, that the company could follow that device up with its own standalone VR headset, codenamed Deckard.

As for the new Reverb G2, it still carries the $600 price point and should be shipping this year.  Troubled controller tracking was our biggest issue with the original headset, so we’re eager to test this iteration out to see the difference.

Are you going to be picking up the new HP Reverb G2? Let us know in the comments below!