Resident Evil 2 takes home Ultimate Game of the Year at Golden Joystick Awards
Monster Hunter World: Iceborne to add Leon, Claire in Resident Evil 2 crossover
Livestream Schedule For Week Of Jan. 28th 2019: Resident Evil 2 In PSVR Cinematic Mode
Did you know we stream games over on Twitch? We’re getting into a rhythm that will allow us to stream VR games each and every weekday (except in the case of holidays or traveling for events of course) and we’re having a lot of fun doing it. We’ve moved all of our VR game streams to Twitch and want you to help us build a community.
Every week we will post a new Livestream Schedule for the week. You can click here to see all past livestream archives and scheduled streams. This way everyone can anticipate what’s coming for the week and know when to tune in. If you have suggestions for games you want to see us stream next, leave those ideas down in the comments below!
We’ll embed archived versions of each stream after they’re done and if we’re live right now when you’re reading this then you can watch right here.
Resident Evil 2 in PSVR Cinematic Mode – Tuesday / Thursday / Friday from 12:30PM – 3:30PM PT
Watch live video from UploadVR on www.twitch.tv
That’s right, this week we’re focusing exclusively on Resident Evil 2, the brand new HD remake of the PS1-era classic from Capcom. Even though it doesn’t have VR support it’s based on the same engine as 2017’s Resident Evil 7: biohazard and by using the PSVR Cinematic Mode we can still get some of the immersive thrills without actual VR integration.
This is also the first week of our new streaming schedule: Tuesday, Thursday, and Friday for three hours each day from 12:30PM to 3:30PM PT. That means fewer days streaming, but longer streams and more time streaming overall.
Let us know any other games you want to see in the comments down below!
Tagged with: livestream, resident evil, Resident Evil 2
The post Livestream Schedule For Week Of Jan. 28th 2019: Resident Evil 2 In PSVR Cinematic Mode appeared first on UploadVR.
Resident Evil 2’s audio director talks injecting horror into games using sound
A sizable chunk of Resident Evil's frights comes from the audio. We spoke with Resident Evil 2 audio director Kentaro Nakashima about the process of creating the sound design for the excellent remake.
The post Resident Evil 2’s audio director talks injecting horror into games using sound appeared first on Digital Trends.
Why Resident Evil Still Defines VR Horror
Yesterday was the second anniversary of Resident Evil 7 Biohazard’s launch, and as most of you are probably well aware today sees the arrival of Capcom’s remaster of Resident Evil 2. This has prompted VRFocus to take a look back at one of the best virtual reality (VR) horror titles and ask why more hasn’t been done to bring this seminal series to head-mounted displays (HMD).
There are a number of videogame genres that work particularly well in VR, and near the top of that list has to be horror. Whether you’re a fan or getting the shit scared out of you or not, any VR enthusiast worth their salt will have tried at least one spine-chilling experience. From psychological thrillers to outright gore fests, VR’s unique immersive qualities ensure that the jump factor is turned up to maximum, providing heart-thumping experiences that make standard TV horror titles pale in comparison.
Consumer VR was still finding its feet in 2017, with developers experimenting with what works and doesn’t work in VR. By then Oculus Rift, HTC Vive and PlayStation VR were all available and looking for that AAA videogame that would sell VR to the masses. One title initially revealed in 2016 with the series pedigree to do that was Capcom’s Resident Evil 7 Biohazard, splitting from its brethren with a first-person perspective.
That change highly benefited Resident Evil 7 Biohazard, not only giving long-time fans a fresh look on the far more action-oriented instalments of recent years but also lending itself very well for the purpose of VR. As we now know the launch of Resident Evil 7 Biohazard on 24th January 2017 was a success, with Capcom’s ResidentEvil.net website noting almost 10% of users worldwide had activated the PlayStation VR option within the first week. The title proved how well a series like this can work in VR, with VRFocus commenting in its review: “Resident Evil VII biohazard is a definite return to form for the Resident Evil series”…“for fans of survival horror, it is an absolute must.”
So what has happened since then? Nothing, absolutely nothing. The VR version of Resident Evil 7 Biohazard was initially touted as a PlayStation VR exclusive before it was officially confirmed to only be for 12 months. PC users got to play the normal version but after 12 months – and now 2 years later – there’s still no sign of the videogame ever coming to Oculus Rift or HTC Vive, which is a shame quite frankly.
A faint glimmer of hope arose during the Electronic Entertainment Expo (E3) 2018 when a leaked document mentioned not only Resident Evil 2 but a PlayStation VR ‘mode’ for the title. This was dashed the same month when Capcom producers confirmed that Resident Evil 2 would not feature any VR support, namely because of the over-the-shoulder camera perspective.
Once again, a series that could help define VR horror is shackled to standard TV and PC-monitor output. The reasoning is most likely purely financial when it comes to developing a new Resident Evil experience with VR in mind. But with Resident Evil 2 now out and what seems to be glowing reviews across the board, how about making Resident Evil 7 Biohazard more widely available Capcom? VRFocus is sure there must be enough PC-VR users who would love a go.
‘Resident Evil 2’ gets a demo, but you can only play it once
Capcom's upcoming remake of Resident Evil 2 will get a demo later this week, but you can only play the demo one time. After that, it will become inaccessible, though dying doesn't end the demo.
The post ‘Resident Evil 2’ gets a demo, but you can only play it once appeared first on Digital Trends.
‘PUBG Mobile’ might get a ‘Resident Evil 2’-inspired zombies mode
PUBG Mobile is set to get a Resident Evil 2 crossover soon. The event, announced with a brief teaser trailer, could bring zombies to PUBG, which follows the battle royale trend started by Black Ops 4 and continued by Fortnite.
The post ‘PUBG Mobile’ might get a ‘Resident Evil 2’-inspired zombies mode appeared first on Digital Trends.
Capcom Confirms No VR Support for Resident Evil 2 Remake
Resident Evil 7 Biohazard was generally credited with revitalising a videogame series which had been stagnating for quite some time, incorporating virtual reality (VR) for some up-close-and-personal scares, which also sold many players on VR as a concept. With the reveal at E3 2018 of the Resident Evil 2 remake, there has been speculation on if Capcom would seek to emulate that success by bringing VR in, but a recent interview suggests that is not the case.
Capcom producers Tsuyoshi Kanda and Yoshiaki Hirabayashi spoke to UK newspaper the Daily Star about the Resident Evil 2 remake, and their answers confirmed what many VR enthusiasts had feared.
“We’re not thinking about VR support currently, given that the camera perspective and the over-the-shoulder choice would mean that VR is not the best way to present the game,” explained Tsuyoshi Kanda. “VR doesn’t match the vision for us.”
This confirms what many analysts had been expecting, once it was confirmed that the third person ‘over-the-shoulder’ perspective would be used in the Resident Evil 2 remake, since that perspective is considered very disorienting in VR, and first-person views are usually used, as was the case in Resident Evil 7 biohazard.
In the interview, Kanda indicated that the first-person ‘rat’s eye view’ of event during the E3 trailer might have led viewers in the wrong direction, as it did create much speculation about the possibility of a first-person or VR mode for the title.
“…thinking about it, maybe giving you the rat’s eye view in the trailer might have given people the wrong idea!” laughed Yoshiaki Hirabayashi. “But if you think there is Rat VR coming… that’s not the case.”
This news is sure to disappoint some users who enjoyed the immersive aspects of VR in Resident Evil 7 biohazard. For further news on new and upcoming VR projects, keep checking back with VRFocus.
Capcom: ‘We’re Not Thinking About VR Support’ For Resident Evil 2 Remake
To this day, Resident Evil 7 on PSVR is still not only the scariest game I’ve ever played, but it very well may be my personal favorite VR experience so far. It even won our best PSVR game award last year and took home Best VR game at the Game Awards. Capcom defied expectations and crafted a full-fledged survival horror from start to finish with both VR and non-VR support in mind from early on in development. Hundreds of thousands of people have enjoyed it in VR.
Sure, it’s a gamepad only VR game and it’d likely have been even better on Rift/Vive with motion controller support and roomscale movement. But given the technology at hand, Resident Evil 7 was a landmark VR title that really pushed Sony’s little HMD to its limits.
Unfortunately, they’re not planning for a repeat when Resident Evil 2’s long-awaited remake finally releases. In an interview with UK’s Daily Star (spotted by our friends at Road to VR) Capcom producer Tsuyoshi Kanda explained why the new remake won’t be getting the VR treatment:
“We’re not thinking about VR support currently, given that the camera perspective and the over-the-shoulder choice would mean that VR is not the best way to present the game,” Tsuyoshi Kanda said. “VR doesn’t match the vision for us,” he concluded.
I can understand the reasoning, but it’s a bummer. Having played and loved third-person VR titles like Edge of Nowhere, it absolutely could have worked and enhanced the game.
What do you think of the news? Let us know down in the comments below!
Tagged with: capcom, resident evil, Resident Evil 2, Resident Evil 7
The post Capcom: ‘We’re Not Thinking About VR Support’ For Resident Evil 2 Remake appeared first on UploadVR.