Review: Battlezone

For the launch of Sony Interactive Entertainment’s (SIE’s) PlayStation VR, British studio Rebellion brought Atari’s classic 80’s title Battlezone into the 21st century. A tank-based shooter set in a cyber reality that’s hard not to compare to films like Tron, Battlezone now supports Oculus Rift and HTC Vive (reviewed) so their owners get to see what they’ve been missing out on, and they’re likely to be very impressed.

Straight from the off, Battlezone lets you know what it is and what you’ll be doing – if you’ve managed to avoid coverage like this. There are no fancy intro screens, video’s, or elongated fluff to wade through, as soon as the videogame starts you’re sat in a hulking tank with lights, screens, levers and all sorts dotted around you. Everything feels and looks solid, giving an overwhelming sense of power and control at your finger tips. The tank design is highly stylized, especially the environments, but the inside isn’t too OTT that this couldn’t be some futuristic concept vehicle.

Battlezone image

To begin with you’ll have three tanks to chose from, Light, Medium, and Heavy, each with its own loadout and particular strengths and weaknesses. As you progress through the title you’ll be able to unlock not only more tanks but a wide array of customisations to swap weaponry and increase its effectiveness for those harder difficulty levels. This is an area Battlezone excels at, Rebellion has really gone all out to offer as much flexibility as possible.

But to play around with all of that you need to kill some enemies and find supply points on the map, there’s no hot swapping, adding a further tactical element to the proceedings. First off, you can either go in solo or head into multiplayer. If you’re playing single-player then you can select a range of map options (size, difficulty) and Battlezone will procedurally generate one – so everytime you play will be different – as such vital locations like supply points will be randomly placed. Doesn’t sound like too much bother does it? That’s until you realise that you need to get to the map’s end location – a central AI core housed in a volcano – as quickly as possible or the Nemesis tank will be unleashed – souped up enemy that will test your driving skills to the limit, so taking diversions have to be weighted up.

Even with all these options, when it comes down to it, what is Battlezone like to play? Two words, intense and addictive. Battlezone is essentially a first-person shooter (FPS), so you can actually strafe in a tank to duck behind cover, quickly swap between various weapon attachments and bomb around the arenas to your hearts content. Controls feel snappy and agile, with the light tank able to quickly nip between cover, while the heavy tank soaks up the damage without feeling too cumbersome.

battlezone new featuresBattlezone is arcade VR action at its finest, with options galore allowing players to uniquely hone their combat strategies. With both extensive single-player and multiplayer modes there’s enough here for countless hours of gameplay, so you can comfortably sit cocooned inside these rolling machines of destruction and never get bored, because quite frankly, it’s too much fun. PlayStation VR owners have been enjoying Battlezone for months, if you own an Oculus Rift or HTC Vive you don’t need to have second thoughts about this, Battlezone is one of the best VR titles out there.

100%
Awesome
  • Verdict

NVIDIA Launches Game Ready Driver for Rebellion’s Battlezone

Graphics card manufacturer NVIDIA is a massive supporter of virtual reality (VR) – as it helps to sell products – and one of the ways it does so is through regular launches of Game Ready drivers, ensuring its cards are suitably optimized for the latest videogames. Today’s latest batch of drivers sees dedicated support for Rebellion’s tank-based shooter Battlezone.  

While the Game Ready driver is now available for PC users, the actual title hasn’t yet launched. Rebellion held a week long closed beta for Battlezone last month, allowing Oculus Rift and HTC Vive players a glimpse at what’s to come – PlayStation VR owners have been able to enjoy the title since launch day.

Battlezone image

Since the beta closed the studio hasn’t revealed when it plans to launch the shooter for PC users, but with the Game Ready driver now available that could occur fairly soon. NVIDIA’s last driver release happened towards the end of April, with Rick and Morty: Virtual Rick-alityWilson’s Heart and Batman Arkham VR all featuring. At the time the latter two hadn’t actually launched.

The PC version of Battlezone will see improvements over its console sibling, with updated higher resolution textures and other graphical additions. While Oculus Rift users will also get support for Oculus Touch included.

If you’ve not been following VRFocus’ coverage of Battlezone, its an homage to Atari’s classic 1980 arcade game of the same name, a neon drenched first-person tank warfare videogame which features both single-player and multiplayer modes. There are a variety of tanks available depending on your play style and masses of upgrades on hand to personally tweak vehicles as needed.

VRFocus will continue its coverage of Battlezone, reporting back with the latest updates from Rebellion.

VRTV: Cyber Tanks, Traditional Tales and… Bill Gates?

Thursday means it’s time once again for your scheduled update of the headlines from the last week courtesy of VRTV, and this on this episode there’s quite the mix of stories for Nina to go through. With everything from new Betas and multiplayer updates for established game titles. To a new party game, a new virtual reality (VR) rendition of a traditional story and one of computing’s biggest names is getting into the Gear VR in a big way.

Click the video below for Nina’s round-up. You can find out more information about the stories mentioned via the links below.

On this week’s VRTV:

VRTV will back on VRFocus at the same time next week, and also on Tuesday where you can catch Nina’s VR review. Check out this week’s review of Lone Echo here.

Future Tank Warfare Heads To PC, Battlezone PC Beta Announced For Oculus Rift And HTC Vive

One of the highlights of the PlayStation VR’s launch line-up was undoubtedly the return of Battlezone. The classic tank warfare game which gained a new lease of life via virtual reality (VR) thanks to Oxford-based, UK developers Rebellion. Best known for their work on the Sniper Elite series of games.

The good news for VR PC owners is that they too will be soon be able to enter the procedurally-generated fray thanks to a forthcoming Beta release for both the (previously announced) Oculus Rift and HTC Vive. The closed Beta, set to launch on Wednesday, 19th April 2017 and last for a week will be accepting registrations via the Battlezone website until this coming Thursday, 13th April. After which a limited number of users will be chosen to take part

Rebellion have confirmed the PC version, optimised for HTC Vive and Oculus Rift, will contain updated higher resolution textures and other graphical features, whilst Rift users will also see support added for Oculus Touch. Improvements and content previously released as updates for the PlayStation VR version will also be included and customisation DLC on the PlayStation Store will also be made available on the Oculus and Steam stores.

However, for those hoping for news on cross-play between PSVR and PC versions unfortunately no mention was made of this in Rebellion’s press release.

VRFocus hope to bring you impressions of the PC version of Battlezone, and how it handles compared to its PlayStation VR counterpart very soon.

Rebellion rolls out large content update for Battlezone

PlayStation VR launch title Battlezone will today receive a large content patch courtesy of developers Rebellion. The update will introduce new playable content as well as new cosmetic items.

The videogame is getting two new difficulty settings on either end of the spectrum. New players or those struggling with the game can enable Beginner level, while hardcore experts can go for Extreme level. Both of these will be free, and for those who take on Extreme level, beating it will net the player a new Trophy and a new tank loadout. There are three new tank loadouts to collect in all, which will require players to beat Extreme level three times to get them all.

Battlezone

As usual for a Battlezone update, new levels, maps and events will be made available for free. The development team have said the new levels will be ‘swimming in lava’ so expect those new levels to form part of end game content. There’s also two new missions called ‘King of the Hill’ and ‘Conquest’, though Rebellion have not yet offered details of what they will consist of.

A new enemy and a new weapon are also being added: the Jet – a fast, powerful, but fragile new foe, and the Railgun, which requires charging before firing a single powerful blast. Cosmetic items such as new bobble-heads to decorate your tank with as well as new skins to give your tank a unique look, are also included.

Battlezone Classic Mode_2

In addition, Rebellion has announced that players will have the opportunity to ‘Play with the Devs’ in special sessions, which can be found in the Events tab on the PlayStation 4 menu.

The last Battlezone update came in December 2016, featuring Classic Mode, harking back to the original design. Last month saw Rebellion confirm an Oculus Rift version was in the works, although the studio hasn’t revealed a release date yet.

VRFocus will bring you further updates on Battlezone and other PlayStation VR games when they come in.

Battlezone Due for Launch on Oculus Rift ‘in the next few months’ Confirms Rebellion

Sony Interactive Entertainment’s (SIE) PlayStation VR has got its fair share of exclusive videogames, Resident Evil 7 biohazard being one of the most well known. Another is launch day title Battlezone by Rebellion. But that’s soon to end as the studio has today confirmed Oculus Rift owners can expect to see it soon. 

At the Virtual Reality Evolution event in London, UK, Rebellion’s James Valls said that Battlezone will be coming to Oculus ‘in the next few months’ enabling Rift users to engage in some futuristic tank combat.

battlezone new features

Rebellion had confirmed way back in 2015, at the Oculus Connect 2 developer conference in Hollywood, California, that the title would support Oculus’ headset, but since then has kept quiet on when that was going to happen.

If you’ve not been following VRFocus’ coverage of Battlezone, its an homage to Atari’s classic 1980 arcade game of the same name, a neon drenched first-person tank warfare videogame which features both single-player and multiplayer modes. There are a variety of tanks available depending on your play style and masses of upgrades on hand to personally tweak vehicles as needed.

With titles such as CCP Games’ EVE: Valkyrie showcasing the virtues of cross-platform support – allowing PlayStation VR, Oculus Rift and HTC Vive users to fight it out – Rebellion has yet to say if it’ll be going down a similar route for its multiplayer mode.

As VRFocus learns more about Rebellion’s Battlezone plans for Oculus Rift, we’ll report back.

Virtual Reality Evolution Liveblog: “The Gaming Experience” Panel

VRFocus is a media partner of today’s Virtual Reality Evolution event, taking place in London. We’ve already seen a number of talks and discussions about virtual reality (VR)’s future and we’re on hand to bring you via liveblog this afternoon’s videogame related panel “The Gaming Experience”.

On the panel today are –

  • Sam Gage: A member of the BAFTA VR Advisory Group and the Lead Virtual Reality Designer at The Third Floor, Inc with experience in both VR and augmented reality (AR) titles.
  • Michael Hampden: Lead VR Designer at SCE London Studios who worked on PlayStation VR launch title Playstation VR Worlds.
  • James Valls, Senior Producer at Rebellion who oversaw work on the company’s PlayStation VR re-imagining of Battlezone.
  • Jolyon Leonard: Lead Designer at Force Field VR the Amsterdam-based dedicated VR studio.

Updates can be found below.


It’s a Blast from the Past as Battlezone Unveils Classic Mode Update

For PlayStation VR owners several titles should form the core of of their libraries, one of which is Rebellion’s Battlezone. If you’ve been following VRFocus‘ coverage of Battlezone you should know that its a remake of a classic Atari title from the early 1980’s. Today the developer has announced its next update for the virtual reality (VR) videogame, recreating the original title along with adding lots of new content.

Players will be able to dive into the wireframe world of 80’s Battlezone, with their tank still rendered as normal but the rest of the environment and enemies in the classic black and green attire. Called ‘Classic Mode’, this is entirely separate from the main campaign, with players able to choose between Battlezone’s modern control scheme or the retro ‘two-track’ tank track controls. Classic Mode is all about point scoring with global leaderboards showcasing the best of the best.
Battlezone Classic Mode_1
And there’s more in store. There are new maps, missions and events, single-player health crystals as an extra way of restoring health and more customisation options. The new update will bring new skin packs to the PlayStation Store, a pack of custom horns to make players heard, and bobbleheads including one for 2000AD’s Judge Dredd and a snowman.
The update will launch next week on Tuesday, 20th December, absolutely free. For all the latest news on Battlezone, keep reading VRFocus. 
Battlezone 1.03 Patch Notes:
Classic Mode now available
Field Manual now available 
– Both Classic Mode and Field Manual available via Extras Menu
Updated campaign content
– New maps, missions and events
– Health crystals in single-player as additional means of restoring health
– Hints will display upon death
– HUD colour options added to Settings Menu
Bug fixes and optimizations 
– Fixed a bug where hoppers sometimes got stuck in level geometry
– Reduced projectile-based lag when not hosting in online co-op
– Various performance optimizations
Added purchasable tank customization options
– New skins, bobbleheads and horns now available to purchase

Rebellion Announces PlayStation 4 Pro Support for Battlezone

When the PlayStation VR launched a couple of weeks ago one title that had garnered a lot of press was Rebellion’s Battlezone. The title is a remake of an early 80’s classic of the same name, brought into the 21st century for virtual reality (VR). Today the studio has announced a new patch for the title, which among bringing several tweaks also adds PlayStation 4 Pro support.  

The PlayStation 4 Pro is the souped up version Sony Interactive Entertainment (SIE) announced at the PlayStation Meeting in September. It’s been designed to focus on delivering 4K and HDR content, through doubling the power of the GPU and boosting the CPU clock rate, but that also means improved visuals for VR titles.

Battlezone PS4 Pro Patch

In a statement the studio said: “Rebellion is thrilled to reveal that Battlezone supports PS4 Pro, offering a crisper, more vibrant experience, making piloting the galaxy’s most powerful tank feel even more real.”

The patch also features several improvements to the base game, including a number of balancing changes, particularly across the ‘Easy’ difficulty setting, as well as minor performance and bug fixes.

PlayStation 4 Pro launches on 10th November for $399 USD/£349 GBP. The full list of patch notes are below, and keep reading VRFocus for all the latest news on Battlezone.

Battlezone 1.02 Patch Notes:

Added PS4 Pro support

– Increased super-sampling resolution

– Improved dynamic lighting in the Cobra cockpit

– Increased reflective lighting resolution

Balancing changes

– Defend and Convoy missions are more balanced

– Difficulty randomization more even throughout campaign

– Enemy rank scaling more balanced throughout campaign

Bug, performance fixes and other changes

– Improved clarity of particle effects

– Fixed a rare framerate hitch during hangar sequence

– Fixed rare physics issue that caused players to leave game world

– Minor enemy behaviour tweaks

Rebellion Shares Its Top 10 Tips on How to Master Battlezone

Rebellion revealed a bunch of big tips on its Battlezone forum, and this is the best way to ensure that you will find your way to “glorious victory”, especially for all those perfectionists making their way through campaigns.

There are 10 in total, and they all concentrate on different aspects of gameplay, so this isn’t all down to either how you should shoot or when you should hide.

Battlezone

The first tip is to get to know the cockpit. This seems simple enough, but if you don’t know your surroundings then there is no way of guarenteeing your victory. “Remember, you’re in VR now, and the Cobra is designed to give you awareness of your objectives, your arsenal and your environment.”

Second: switch weapons and exploit cover. Make sure you make real use of all that you have as your literal fingertips, and the more you play the more you will know exactly when to fire your missiles and use your machine guns. This all comes down to knowing the ranges that each of them are optimally used at, so take cover too.

Number three is to use your boost carefully. Don’t go around button mashing, because we all know that simply doesn’t work in strategic titles like Battlezone. “Be sure to look out for displays and alerts warning you when your shields are down.”

Battlezone

Fourth is to heal your co-ip buddies, as no one likes a rogue on their team, and fifth is to use your blaster to gain ammo in order to carry on smoothly in the title.

Six is to hoover up data: “Look out for data stores to hack and data crystals to destroy, and also keep an eye out for the UFO – this guy sucks up data lying around the battleground, so it’s well worth taking it out to grab all that data back.”

The last four points are to boost your data income by collecting up all the blue nd yellow polygonal drops; take down shield generators, and sace special equipment for when you’re surrounded; and purchase extra lives.

For more of an insight into each of these points check out the post yourself.

Check back with VRFocus for all the latest in VR.