One of VR’s Most Sucessful Studios is Building Two Brand New Games

Cloudhead Games is one of VR’s most senior and most successful studios. Having not launched a new game since Pistol Whip in 2019, the studio tells Road to VR that two brand new VR games are in development.

Cloudhead Games might be old-school as far as VR studios go, but it has always been forward-looking.

Back in the Oculus Rift DK1 and DK2 days (circa 2014), the studio was already thinking about how to design games for VR motion controllers, despite no headsets on the market shipping with motion controllers until 2016. The studio was also instrumental in establishing several VR locomotion mechanics which have evolved into industry standards.

After the launch of The Gallery – Episode 1: Call of the Starseed (2016) and Episode 2: Heart of the Emberstone (2017), Cloudhead was looking ahead to standalone VR headsets. Designing around the opportunities and limitations of the first Quest headset meant finding a careful balance of scope and fun, culminating in the launch of the VR rhythm-shooter Pistol Whip in 2019.

Though not quite the bar-setting success of Beat Saber (2018), Cloudhead’s Pistol Whip has endured as one of VR’s best rated and most popular games.

The title’s success allowed the studio to continuously update and improve the game with more maps, music, and modes. Compared to its original release, Pistol Whip today ships with significantly more content, all of which has been added completely free for existing owners.

Despite its success, the studio has been largely silent about its post-Pistol Whip plans. But at long last we’ve learned that Cloudhead is now building two brand new VR games.

“Part of our growth strategy [after Pistol Whip] was to split our team into two distinct lanes. This opened up the door to Cloudhead Labs, an incubator for internal pitches, prototypes, and the evaluation of new hardware. From there we set up additional internal support structures allowing Cloudhead to responsibly transition from Pistol Whip to two completely new games,” a spokesperson tells Road to VR. “We’re excited to announce that the last few years of prototyping in Labs has led the way to two new titles for our studio. The teams are now several months into production and will be sharing more details in the near future!”

So it sounds like we can expect a proper announcement in the “near future,” but what else do we know at this point? Well, for one, neither project is a Pistol Whip sequel. And considering the studio is “several months into production,” it’s unlikely that either title will be released before late 2024 at the earliest, with a real possibility of pushing well into 2025.

As a studio, Cloudhead has historically been very multi-platform—Pistol Whip is available on every major VR platform (and even some less popular ones). While that’s likely the case with these upcoming projects, the studio’s pedigree would put them on the short list for an exclusive publisher deal, but those have been very rare from major platforms in recent years.

Whatever the case, we’re looking forward to seeing what Cloudhead builds after everything it has learned about the success of Pistol Whip, and where the studio will place its next bets.

The post One of VR’s Most Sucessful Studios is Building Two Brand New Games appeared first on Road to VR.

VR’s Favorite Rhythm Shooter ‘Pistol Whip’ Releases Level Modding Tool

Cloudhead Games released a modding tool for its hit rhythm shooter Pistol Whip, which lets you create your own scenes from the ground-up for some very John Wick-style combat.

Update (June 15th, 2023): Cloudhead has unleashed the full version of its PC tool that will let you create and share your own Pistol Whip levels, which are currently playable on Quest 2 and PC VR headsets.

You can start modding by heading over to the game’s mod guide, where you’ll find a step-by-step guide on how to make your own Pistol Whip levels via the updated Pistol Mix PC tool. The original article announcing the open beta follows below:

Original Article (May 26th, 2023): The tool, dubbed ‘Pistol Mix’, is only available for players on PC VR headsets at the moment, so Quest 2, PSVR 2, and Pico headset owners of the game will have to sit out during the open beta.

You can already dive in and make your own levels thanks to the open beta, although the studio says a full release is slated to arrive on June 14th. You can check out Pistol Mix in action below:

The studio says they aim to have modded content playable directly in select standalone headsets by that June 14th launch date however, which will ostensibly include Quest 2 and Pico headsets.

There’s no word on whether modded content will be available on PSVR 2. Like we saw with Beat Saber in the past, getting custom songs to work on console is a bit of a sticky wicket.

If you want to get modding, Pistol Mix is entirely free. Granted, you will need a copy of the game on PC (for now) to play. To get started, head over to the scene builder tutorial to get mixing.

Users will be able to share their levels online via mod.io, which lets you filter by level difficulty, song duration, and whether the level is complete or still a work-in-progress.

Pistol Whip Official Modding Tool Enters Open Beta

Cloudhead Games revealed that the official Pistol Whip modding tool arrives next month for PC VR, and you can try it now through an open beta.

First revealed during our Upload VR Showcase Winter 2022, Pistol Mix is the anticipated modding tool for creating custom scenes in Pistol Whip which, unsurprisingly, is only available for the PC VR edition.

“Build a custom Scene from the ground up, including audio track, selection and placement of enemies, environment design, colours and lighting, then share your custom ‘Remixed’ Scene with the world on mod.io” confirms Cloudhead. You see this in action below:

While Pistol Mix officially launches on May 31, the open beta is now live for anyone looking to try it sooner. Available to download through Cloudhead’s Discord server or mod.io, custom creations can then be shared and downloaded through this platform. Once the tool reaches full release remixes will be accessible directly inside the headset from Pistol Whip.

Pistol Whip is available now on the Meta Quest platform, PC VR, Pico 4, PSVR, and PSVR 2, though keep in mind Pistol Mix is a PC VR version exclusive.

Pistol Whip Overdrive Season Releases New Scenes Each Month

Rhythm shooter Pistol Whip will release scenes monthly for its new Overdrive season.

We’ve been big fans of Pistol Whip since its 2019 release delivered comfortable and satisfying active gameplay that can be grasped in minutes and mastered over hours. In the years since release Canada-based studio Cloudhead Games pumped up the game’s content while avoiding paid DLCs. Cloudhead added multiple campaigns as well as new modifiers, weapons, challenges, and scoring. The studio also recently confirmed an official scene-building tool is planned for 2023.

The Overdrive season of Pistol Whip kicks off in May and looks to be one of the studio’s cleverest plan yet. While new modifiers and campaigns have brought players back to the game over the last few years, releasing new scenes episodically like a TV show might bring them back more reliably.

Cloudhead teases the season of new content in the announcement trailer embedded below, writing in an official announcement that Overdrive “forges an action-fueled cinematic mythos of its own. Songs by EDM behemoths Black Tiger Sex Machine, LeKtrique, and Apashe [with] new neon-drenched FPS showdowns, including cyborg gladiator rings, Escher-esque skyscrapers, high fantasy battlefields, and more.”

Pistol Whip is out today on PlayStation VR2 and Cloudhead says Overdrive will “be available on all supported platforms upon release”. The game is supported across Steam, PSVR, and Quest, and we’ll bring you the latest about Overdrive as soon as we have it.

Pistol Whip Contracts Update Adds Time-Sensitive Missions & New Modifiers

Pistol Whip now has three new modifiers alongside daily, weekly, and monthly missions.

The update also includes four new Brawler weapons for melee combat, adding Tonfa, Sai, Kama and Chakram to the weapons case. New modifiers include Reinforced to double the strength of your armor alongside High Velocity and Low Velocity to alter the speed of bullets.

Pistol Whip originally released in late 2019 as an incredibly satisfying rhythm shooter and Canada-based Cloudhead Games has extensively updated and expanded it in the years since. Last year, the built-in modifiers were reimagined as a Styles system which allowed players to compete for a high score in an impressive range of ways. For example, with High Velocity activated alongside the already-added Bullet Hell, players in search of the most extreme challenge might move around the bullets in their living room much like Neo in The Matrix. We talked to Joel Green at Cloudhead Games and have some footage of high velocity mode in the video embedded below.

High Velocity “makes the game a lot harder,” he told us, “especially if there’s any close quarters combat you really have to dodge quickly with this one so we expect that the hardcore players are going to like this one, especially if you pair it with some of the other tough modifiers.”

 

The update also adds Careers and Contracts so players can receive emblems to display after completing one of the ever-changing daily, weekly or monthly Contracts made from different scenes and styles. An Ultimatum, for example, will be issued monthly stringing together up to five scenes and described by Cloudhead as “perfect for the seasoned veteran.”

Pistol Whip’s Contracts update is out now on PC VR, Quest, and PlayStation VR as a free update.

This article originally published on June 11 but was updated with additional information and republished on June 17.

Pistol Whip Mod Support Confirmed For The Future

Cloudhead Games confirmed its breakthrough shooter Pistol Whip will be getting community-driven mods.

The confirmation comes by way of a blog post from the Canada-based studio. Pistol Whip released in late 2019 simultaneously for PC and Quest with a limited number of songs paired with core gameplay that synced up shooting to a catchy soundtrack which instantly cemented it as an essential VR title. Over the last two years, Cloudhead brought the game to PSVR and dramatically expanded the experience with multiple campaigns and an overhaul of the built-in styles system for changing up the gameplay to suit various playing styles. Over that whole time, however, there’s been a consistent desire among players to open up the game to community-driven modification more and today Cloudhead confirmed that’s definitely still in the plans.

“We’ve heard you, loud and clear – and modding support for Pistol Whip is something our team wants as much as our players do,” the studio’s blog post explains. “Unlike many of the other action-rhythm games in the VR market, Pistol Whip and its scenes (levels) are fairly complex in nature. Whereas with some other games you can easily input your own beats, the experience, the environment remains largely the same. Pistol Whip levels are custom-crafted worlds from beginning to end and we’re building the tools to make that process more approachable.”

In addition to the modding tools the developers also confirmed Pistol Whip will be getting something they call “Contracts”, which are described as allowing “players to collect brag-worthy rewards by completing specific and time-critical missions.”

The Pistol Whip details come as the studio marks its nine-year anniversary and also confirms it is working on “next-gen” VR titles with “deeper scope and vision.”

We’ll bring you the details of the modding tools and new Pistol Whip features as soon as we have them.

Pistol Whip Dev Working On AAA, ‘Next-Gen’ VR Games

Pistol Whip developer Cloudhead Games is working on AAA, “next-gen VR” games with “deeper scope and vision” compared to what’s come before.

The studio confirmed as much in a blog post published on its official website today. “Thanks to our broader success, we Are excited to Announce thAt we’ve begun work on new next-gen VR titles with deeper scope and vision,” the post reads. Note the not-so-subtle formatting that confirms the studio considers these new titles to be AAA-tier, a term usually reserved for high-end titles.

No other information about these new projects was announced but Cloudhead did note that it will be growing out its team in the weeks and months to come. The team also promised it would continue to work on “mad experiments, innovative ideas, and [keep] an eye on the future of XR” through its Cloudhead Labs division. It also confirmed that Pistol Whip would be getting mod support at some point in the future

Pistol Whip has been a big success for Cloudhead, with years of continued support for the rhythm shooter. But before the game’s release, the studio also launched two episodes in an adventure series called The Gallery, with the second installment ending on a cliffhanger that’s still unresolved to this day. Could Cloudhead possibly return to its roots? The developer said in late 2020 that it would love to return to the series for a “next-gen experience“. We also have to wonder if the mention of “next-gen” in today’s blog post could mean the studio may bring its next titles to Sony’s PSVR 2 headset.

What titles are you hoping to see from Cloudhead Games in the future? Let us know in the comments below.

 

Pistol Whip’s Encore Update Adds New Songs, Pass-And-Play Party Mode

Pistol Whip’s Enore update will add new songs and a pass-and-play party mode.

Initially teased last week, the update will be free to existing owners when it arrives on all platforms tomorrow, February 24. Headlining the Encore update is Party Mode, which introduces an element of local multiplayer to the game. Essentially you can pass the headset between friends and compete for high scores on the same tracks. Check it out alongside other additions in the trailer below.

Pistol Whip Encore Update Revealed

Elsewhere, Encore adds two new playable tracks, The Way Home and Fist Fight. Specifically, these were first seen in the credits for the 2089 and Smoke & Thunder campaigns respectively. You’ll also get new weapons and skins to play with.

Finally, there’s some updates to the game’s Styles System. You can now enable No Beat mode for an experience that ignores shot timing, for example, or go the other way and have scores entirely defined by your own rhythm. You can also now switch out enemies for targets, making the game a tad bit more family friendly.

It’s a small set of updates but, in spite of the naming, there’s no indication from Cloudhead that this will be the last we see of Pistol Whip as we speculated on in last week’s Gamecast. We’ll have to see what the rest of 2022 brings for the shooter sensation and its developer, then.

Are you going to be checking out Pistol Whip’s Encore Update when it hits tomorrow? Let us know in the comments below!

Time for an Encore in Pistol Whip’s Latest Update

Pistol Whip has been thoroughly entertaining virtual reality (VR) fans since its launch in 2019, tomorrow there’s even more to look forward to. Developer Cloudhead Games has announced the “Encore” update for the rhythm action shooter, adding new modes as well as encouraging you to jump back into the campaigns.

Pistol Whip Encore

The single-player videogame has always had a competitive element thanks to its global leaderboards but with Encore there’s a whole new local gameplay element. Party Mode! offers players the chance to compete against friends and family at home, creating personalised challenges to really tailor each session.

Why bother playing Monopoly on a Sunday when you can grab your VR headset and challenge guests to beat your scores. Use the exclusive Party Mode! keyboard to enter your name before handing the headset over to the next player.

Did you enjoy the 2089 and Smoke & Thunder campaigns? Well, two new scenes are being added based on them. The first is The Way Home, the song that featured in the credits of the 2089 campaign whilst heart-pounding track Fist Fight by Devora is Smoke & Thunder’s new entry.

Pistol Whip Encore

Alongside all of that, there are even more customisation options. Three new guns will be added to the roster as well as new liveries. Plus, the Styles system that was introduced in 2021 is getting three new modifiers. Activating No Beat means scores are determined entirely by the accuracy of your shots, Rhythmic does the opposite with scores determined entirely by shooting to the beat. Lastly, you’ve got Targets that swaps the enemies out for new abstract targets.

Quite the selection all in all. The Pistol Whip “Encore” update arrives tomorrow (24th February) as a freebie for Meta Quest, PC VR, and PlayStation VR headsets. For continued updates, keep reading gmw3.

‘Pistol Whip’ Update to Add New Levels, Modifiers, & Party Mode This Week

VR rhythm shooter Pistol Whip is getting another free update this week come Thursday. The ‘Encore’ update will add two new levels, a party mode for local pass-and-play, and new modifiers for even more ways to tweak each level to your liking.

Initially released in late 2019, Pistol Whip continues to go strong. Developer Cloudhead Games has given the game a series of updates over the years, including two major patches that added mini-‘campaign’ experiences: ‘2089‘ and ‘Smoke & Thunder‘.

The game’s latest update, ‘Encore’ isn’t quite as ambitious but will add some fresh content and new ways to play.

Set to launch on Thursday, the free update promises to add two new levels to the game—The Way Home by Magic Sword and Fist Fight by Devora—bringing the total level count to 30.

Both new levels are based on music that’s actually already in the game; each were heard in the credit sequences of the ‘2089’ and ‘Smoke & Thunder’ mini-campaigns, but didn’t actually have their own level until now.

In addition to the two new songs, Cloudhead is further expanding the ‘Styles’ system in Pistol Whip with new modifiers. Adding to the existing options, the ‘Encore’ update includes three new modifiers:

No Beat: Take the rhythm out of the equation with this modifier. When enabled, your scores are determined entirely by the accuracy of your shots – no musicality required!

Rhythmic: Lose yourself in the groove—scores are determined entirely by shooting to the beat with this modifier!

Targets: Is target-shooting more your style? Select this modifier to swap the enemies in any scene with new abstract Targets (Arcade and Party Modes only). Combine Targets with other modifiers to completely change the feel of the game. For example, try Targets plus Threatless and No Beat to change any level into a true shooting range experience!

Combined with the existing modifiers and the ability to pick weapon type and whether or not you want to dual-wield, the new choices mean Pistol Whip has more ways to play than ever before. What’s really cool is that your unique combination of options even gets its own leaderboard, allowing you to compete with others playing the same way. Cloudhead says that since the introduction of the ‘Styles’ system players have created over 100,000 unique leaderboards.

Speaking of competing with others, the Pistol Whip ‘Encore’ update is also adding a new party mode to make local pass-and-play more competitive.

With party mode you’ll be able to play through a level with your chosen modifiers and then input your name to be saved onto a local leaderboard. Then you can pass your headset to your friends to play the same song and post their own score to the board, making it easy to keep track of who is racking up the most points when you’re playing with a handful of players.

The Pistol Whip ‘Encore’ update will launch this Thursday, February 24th for free on all available platforms.

The post ‘Pistol Whip’ Update to Add New Levels, Modifiers, & Party Mode This Week appeared first on Road to VR.