Preview: Now There be Goblins – You Have my Hammer

Nobody likes goblins. They’re always getting into places, causing trouble, generally being a nuisance. I’ll tell you who really hates goblins; the king. As a blacksmith grafting for coin, apparently I’m on speaking terms with this smug-looking monarch. He commissioned me to craft a massive gold statue of him and the local goblins have taken a dislike to them. Or they want the gold. Either way, goblins are attacking, the king doesn’t like that and I have to defend the kingdom. I have no clue why we don’t have soldiers for this.

All I have are a shield and my trusty blacksmithing hammer. Thankfully I can build defences, which should clue you in on what genre Now There be Goblins falls into. This tower defence game plays like many others you will have seen or tried. The enemy enters an arena area and walks a predetermined path towards their goal, which is our failure point. As the hero, I build weapons and barricades to kill any and all goblins.

Across the opening levels I learn how to move around the playing area, plus how to select defence items. This early on, it’s the usual barricade that is placed on the paths to slow down the enemy, as well as a few weapons – crossbow, cannon and sharpshooter. These can be dotted around off the path to lay down damage. But you know this, I’m sure.

The goblins enter the kingdom in waves, variously armoured and kitted out with weapons. A highlight of Now There be Goblins is the ability to pick up the discarded weapons from the goblins, all of which feature differing damage stats and styles, such as bludgeoning or stabbing damage. It’s rather laughable to be standing behind a barrier, swinging both arms wildly to whack and stab horrible goblins.

Of course, in between waves placements can be repaired or upgraded, it’s all very much par for the course. Until the bosses show up, and then everything goes to hell. I was happily building items, looting corpses, defending the kingdom. I knew a boss was in this wave, but I underestimated them severely. They are huge, hulking enemies that seemingly know nothing except swinging a weapon and moving forward. I died. A lot.

However, even with those deaths, I was levelling up to unlock new weapons and items and slowly progress bit by bit. I began to admire the visuals and the wonderful little details that brought my role to life. I will happily write a paragraph about just the blacksmith hammer, which is attached to your arm via a chain. This means it can be thrown… and recalled. Like Thor with Mjolnir. I was lopping the hammer, snapping it back, catching it, taking a bit of a pose. It was glorious. 

There were a few graphical glitches from the chain – sometimes it stretched across the entire map, other times it glitched through the placements. But I still felt like a God. And that theme continues in the style of Now There be Goblins, the developers have used a slick cartoon style, with daft, overly large proportions and pops of colour. The weapons and defences feel weighty and look chunky.

I’m still slowly working my way through the campaign. This is an early access title, so it’ll keep receiving updates over time. And I’ll definitely keep coming back. Now There be Goblins has a really delightful gameplay loop, and while the bosses are scary and tough, they feel fair enough to return to the mission and try a new tactic next around. I’ll be back for those goblins, and to protect the kingdom, but I’ve got a Godlike hammer and a bad attitude.

The VR Drop: A Colourful Character Masterclass

March has been a great month for virtual reality (VR) gaming and this final week is no different, with highly anticipated sequels and big IPs making an appearance. So if you’re looking for videogames to spend that hard-earned money on, look no further.

Now There Be Goblins

Now There Be Goblins – Shocktopus Games

First up is the Early Access tower defense videogame Now There Be Goblins, where you have to, unsurprisingly, deal with a few rampaging goblins. Build up your defenses with a selection of powerful structures, place traps and utilise the interactive environment to your advantage. Then there’s always your hammer, allowing you to unleash some melee carnage upon your enemies. Developer Shocktopus Games expects Now There Be Goblins to be in EA for up to a year, adding more levels, enemies and more in that time.

Transformers Beyond Reality – Meta4 Interactive

The big IP of the week comes from Meta4 Interactive in the form of Transformers Beyond Reality, letting PS VR and PlayStation VR players jump into the Hasbro universe. An arcade-style first-person shooter (FPS), in Transformers Beyond Reality you play an Autobot fighting the Decepticons to help save both Earth and Cybertron. And in a nod to the franchise’s history, the character designs are in keeping with the original toy and cartoon aesthetics.

  • Supported platform(s): PlayStation VR and SteamVR
  • Launch date: 31st March
Cosmonious High

Cosmonious High – Owlchemy Lab

Owlchemy Labs, the studio behind some of the most well known VR titles including Job Simulator, returns with another outrageous experience, Cosmonious High. With all the hands-on, zany gameplay you’d expect from the team, this time around you’re the new kid at a colourful intergalactic high school. Here you can learn, paint, make new friends and cause a little chaos, whilst unlocking new abilities such as firing water from your hands to help fix and clean the school.

Moss: Book II – Polyarc

If most PlayStation VR owners don’t buy this next week gmw3 will be surprised, as the eagerly awaited sequel to 2018’s Moss arrives as a platform exclusive. The little mouse that can, Quill, is back out on another adventure aided by you, her ghostly companion. This time around she’s got new puzzles to solve, enemies to fight and tricks up her sleeve including a new hammer. There are also new mechanics to get you more involved in the world, grabbing vines to create new paths for example. You don’t even need to have played the original, the story does continue but it’s all recapped for players new to the series.

  • Supported platform(s): PlayStation VR
  • Launch date: 31st March
Moss Book II

Mythic Defender – Hexware Studio

It’s been a while since gmw3 featured a VR tower defense game on The VR Drop and this week there are two! The second is from Hexware Studio with Mythic Defender – it does arrive on the worst date possible – where you battle mythological creatures by placing those all-important towers and then grabbing your trusty bow to ensure your kingdom remains safe.