Nokia Partners with Lucasfilm for Star Wars: The Last Jedi VR Experience

Fans of the Star Wars franchise will be happy to hear that Nokia has announced a multi-year partnership with Lucasfilm providing immersive behind-the-scenes content, with the first film being Star Wars: The Last Jedi.

The virtual reality (VR) agreement between the two companies will see The Walt Disney Studios utilise Nokia OZO cameras as well as its software solutions to create immersive experiences to complement Disney’s theatrical releases.

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“We’re thrilled to partner with Lucasfilm and Disney to bring the magic of immersive VR storytelling to one of the most exciting and anticipated movie experiences of all time,” said Brad Rodrigues, interim President of Nokia Technologies. “OZO will enable Star Wars fans around the world to be transported into the incredible worlds depicted in the story, and truly feel the power of The Force together.”

“We want nothing more than to share the Star Wars universe with fans around the world and fans tell us they love to have the opportunity to learn more about the process of filmmaking,” said Brian Miller, Senior Vice President, Franchise Creative & Strategy at Lucasfilm. “Utilizing the Nokia OZO to capture our behind the scenes material allows viewers to be transported to fantastical locations and virtually visit the incredible sets where their favorite Star Wars scenes were captured.”

Previously, Disney has created VR experiences for Pete’s Dragon, Alice Through the Looking Glass, and The Jungle Book.

Details haven’t been released on what the VR content will be or the availability for Star Wars: The Last Jedi VR experience. Star Wars: The Last Jedi is set to arrive in cinemas this December so expect further news nearer the time.

With it being a multi-year deal, there’s the very good likelihood that all the upcoming Star Wars movies will get the same treatment, and anything else Disney makes.

VRFocus will continue its coverage of Nokia, Disney and Lucasfilm, reporting back with the latest updates.

Nokia Announce Next Generation Tech for OZO

Today Nokia has unveiled plans to advance the OZO platform with a range of new technologies dubbed ‘OZO Reality’.

There are several parts to Nokia’s upgraded ecosystem. Firstly there’s OZO+, an enhanced version of its professional virtual reality (VR) camera solution that captures stereoscopic 360-degree video and 360×360 spatial sound. OZO+ has been designed to provide even better professional-grade images, with improved dynamic range, better colours and increased sharpness.

OZO Realities - DynamicRange

This is all achieved by pairing OZO+ with OZO Creator, Nokia’s VR image processing and stereoscopic software which has been updated to include mixed reality (MR) functionality. OZO Creator also features a new ISP (image signal processing pipeline) to deliver the best quality content shot with OZO+ and other 360-degree cameras.

The improvements don’t stop there, OZO Live – Nokia’s 3D 360-degree livestreaming solution – has been tweaked with new spatial audio mixing capabilities. Users can create customized audio mixes for each camera feed, incorporating both ambient audio and sound reinforcement from multiple audio feeds, with output in 5.1, ambisonics, or OZO Audio format.

“There is virtual reality, and then there is OZO Reality: our vision for the future of virtual and mixed reality experiences, seamlessly blending the real with the virtual and transcending time and space. We are developing new innovations that work together to empower storytellers, enable audiences to participate in content anywhere on any platform, and deliver on the promise of transformative experiences that help the human family feel more together,” said Paul Melin, VP of Digital Media, Nokia Technologies in a statement. “As VR and AR fast approach a tipping point that will lead to explosive growth, OZO products and technologies are well-positioned to be key drivers for the future of an industry that could top $100 billion in less than a decade.”

Nokia has forged partnerships with global companies to drive acceleration and adoption of OZO Reality. Partners include: 3stage Design; Akamai; Accedo; Harmonic; Youku; Qello and many more.

Nokia will be showcasing OZO Reality at the 2017 NAB Show in Las Vegas Convention Center from 24th-27th April, 2017. For further updates on Nokia OZO, keep reading VRFocus.

Nokia Announce Next Generation Tech for OZO

Today Nokia has unveiled plans to advance the OZO platform with a range of new technologies dubbed ‘OZO Reality’.

There are several parts to Nokia’s upgraded ecosystem. Firstly there’s OZO+, an enhanced version of its professional virtual reality (VR) camera solution that captures stereoscopic 360-degree video and 360×360 spatial sound. OZO+ has been designed to provide even better professional-grade images, with improved dynamic range, better colours and increased sharpness.

OZO Realities - DynamicRange

This is all achieved by pairing OZO+ with OZO Creator, Nokia’s VR image processing and stereoscopic software which has been updated to include mixed reality (MR) functionality. OZO Creator also features a new ISP (image signal processing pipeline) to deliver the best quality content shot with OZO+ and other 360-degree cameras.

The improvements don’t stop there, OZO Live – Nokia’s 3D 360-degree livestreaming solution – has been tweaked with new spatial audio mixing capabilities. Users can create customized audio mixes for each camera feed, incorporating both ambient audio and sound reinforcement from multiple audio feeds, with output in 5.1, ambisonics, or OZO Audio format.

“There is virtual reality, and then there is OZO Reality: our vision for the future of virtual and mixed reality experiences, seamlessly blending the real with the virtual and transcending time and space. We are developing new innovations that work together to empower storytellers, enable audiences to participate in content anywhere on any platform, and deliver on the promise of transformative experiences that help the human family feel more together,” said Paul Melin, VP of Digital Media, Nokia Technologies in a statement. “As VR and AR fast approach a tipping point that will lead to explosive growth, OZO products and technologies are well-positioned to be key drivers for the future of an industry that could top $100 billion in less than a decade.”

Nokia has forged partnerships with global companies to drive acceleration and adoption of OZO Reality. Partners include: 3stage Design; Akamai; Accedo; Harmonic; Youku; Qello and many more.

Nokia will be showcasing OZO Reality at the 2017 NAB Show in Las Vegas Convention Center from 24th-27th April, 2017. For further updates on Nokia OZO, keep reading VRFocus.

​SLIVER.tv Works with Nokia to Live-stream DreamHack Masters Las Vegas in 360

SLIVER.tv has been heavily promoting its immersive esports coverage since it began last year after securing $6.2 million USD in a seed funding round. Having partnered with Intel, ESL and WonderWorld VR, most recently it’s collaborated with Nokia on the DreamHack Masters Las Vegas event.

Both companies live-streamed the competition to Counter-Strike: Global Offensive (CS:GO) fans worldwide, with SLIVER.tv’s virtual camera array technology placing the viewer inside the game in VR, while Nokia used its OZO camera capture the excitement of fans inside the MGM Grand Arena.

Dream Hack Las Vegas - SLIVER.tv

Tarif Sayed, Head of VR Technologies at Nokia, said: “Virtual Reality allows us to explore a fantasy world; immersing people in experiences they could never engage with before and this is especially true with eSports. Working with SLIVER.tv on the hybrid reality livestream for DreamHack transported fans into both the game and the event in a completely, new and unique way that takes eSports to a brand new level.”

Mitch Liu, co-founder and CEO of SLIVER.tv, said: “We were thrilled to work with Nokia and its award winning professional OZO cameras for our DreamHack live-action production. The dual 360° VR live streams truly pushed the boundaries of today’s video technologies, and we successfully created an unique hybrid reality experience to esports viewers worldwide. This is a first step towards our mission to transform the interactive esports entertainment industry.”

Fans can watch re-streams and highlights from DreamHack Masters Las Vegas, at the SLIVER.tv website or via the SLIVER.tv apps for AndroidiOSSamsung GearVR, Oculus Rift and HTC Vive.

For further updates on SLIVER.tv, keep reading VRFocus.

How VR Has Changed Sundance Forever

Sam Macaroni, a virtual reality (VR) film maker who’s previous experience include projects with Jaunt VR and Disney, recently took part in a panel at the Sundance Film Festival 2017. While Macaroni’s new projects, currently in development at his own studio, Thundership, remain a closely guarded secret, he was more than happy to discuss his appearance and the lessons learned with VRFocus.

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Despite being deeply involved in a career that is still to find meaning amongst a core demographic, Macaroni is not one to shy away from respecting his peers when deserved. In the interview below, Macaroni discusses the panel he appeared on at the Sundance Film Festival 2017, the noteworthy commentary of his fellow panellists and the affect VR is having on the annual motion-picture event.

VRFocus: You recently appeared on a panel at Sundance. Could you tell us about the theme of the panel and how it relates to your previous work?

Sam Macaroni [SM]: The panel was called “Creative Storytelling in VR” and was hosted by Nokia OZO. I was there to speak about innovation in VR. I spoke about some of the complicated rigs that I’ve built through my company Thundership in order to capture moving shots in my action films. I’m currently working on an action piece that uses four custom camera support rigs, a two-minute drone shot and multiple cuts. A year ago I would have called myself nuts, but it’s turning out pretty awesome. I’ve achieved some things that have never been done before.

VRFocus:Can you tell us who else appeared on the panel? Did you have any previous relationship with these speakers?

SM: Other panelists were Hal Kirkland (Kids), Josema Roig (The Argos File), Tim Dillon (Suicide Squad, Heroes), Melissa Painter (Heroes). The panel was hosted by OZO and moderated by Csilla Kozma from OZO. I had never met any of the panellists but I was impressed with all of them. After the panel I was talking with Kirkland who directed the OneRebublic VR experience for the song kids. He said, “The thing I like most about the panel was the diversity of the VR filmmakers and their approaches. Each of us came from such different backgrounds and are currently exploring unique sections of this new frontier, and yet we’re all united in the single minded purpose of pushing this medium as far as it can go.”

Likewise, Roig said, “it is an honor to be surrounded by creators that want to push the envelope, and are willing to fail miserably if need be. And it will need be. These are the good old days of VR, and they’ll look simpler one day… in the meantime there’s a good amount of “you can’t do that” and “hey y’all watch me.” I’m honored to be with these guys as part of the latter.”

Sundance 2017 'Creative Storytelling in VR' Panel

VRFocus: What were the key messages of the panel? Did you agree with the takeaway from other panelists?

SM: One thing that was stressed many times by all of us was that there are still no rules in VR. You hear people all the time say, ‘you can’t do this in VR, you can’t do that…’ but it’s way too early to have a VR rulebook. My rule is ‘try anything’. That’s not to say I don’t obsess and plan each shot carefully, but if I think something might make someone sick I’ll try to figure out why and find a solution that works. We need bold choices in VR in order to learn from each other. Roig directed Argos Files which won a Proto award last year. When I saw it, I was amazed because it’s a fast paced exciting piece filmed first person style and he’s moving the camera all over the place. I was thrilled and actually learned a lot from it.

VRFocus: Outside of the panel, was there any innovation in VR storytelling that caught your attention at Sundance?

SM: Going to Sundance this year was amazing because the VR buzz was overwhelming. Everywhere I went people we talking about it. The New Frontier program has grown to become a major presence at the festival in just a few short years. We really are at the beginning of a new media form. The morning that I showed up in Utah was the morning that the Academy Awards announced the nomination for the VR experience, Pearl. You can imagine how excited the VR crowd was. We were all clinking glasses, going: “We’re in! That’s it… you can’t ignore us now!”

One of the VR projects that caught my attention was Chris Milk’s Life Of Us experience. It blew my mind because you and a friend are in separate dark rooms and you both get strapped into HTC Vive headsets and are thrust into the experience together. Throughout the entire three minutes you can talk to one another as well as help each other through the adventure. When I took my headset off, I completely forgot I was standing in a dark room all by myself. I had just had this totally amazing shared experience with my friend.

Afterwards, I was talking to Milk about Life Of Us and I was telling him that he opened my mind to the fact that two people from different parts of the world could literally hang out in VR and go on an adventure together. VR doesn’t have to be a solitary experience, it can be shared in a really exciting way. He said that’s exactly what he was trying to do with the piece. I was really impressed.

Life of Us logo

VRFocus: VR is a very fast moving medium, and many are predicting a rapid increase in the quality of VR storytelling throughout 2017. What are your expectations for VR at Sundance next year?

SM: The New Frontier team is amazing and I expect big things from them next year. This year, they had a lot of installations that used VR, AR and also an interactive element. One piece put you in a room where amazing animations were projected onto the walls while actors interacted with them and told a spectacular story. It was truly VR without a headset.

While we’re still in the nascence of VR and headsets, we’re really talking about VR, AR and mixed reality. As technology evolves it opens up new way for consumers to enjoy immersive experiences. This opens up new avenues for IP owners, tech companies and illustrious filmmakers to jump in.

I think VR will be even bigger next year at Sundance as more and more storytellers experiment and create. Someone told me that when the New Frontiers first launched it was in a very tiny room. This year it was in a massive three-story building with lines outside while people tried to get in. Maybe ten years from now, you won’t even have to go to Sundance and brave the cold to be a part of it… after all, it is VR.