Life In 360°: A Bearable Request

Welcome back into the world of immersive technologies. I trust you had a good weekend? So, what 360 degree video from around the world do we have for you this morning… Well, never let it be said that you can’t request what goes into an edition of Life In 360°.

Last Monday we had a video about the panda, courtesy of National Geographic‘s Nat Geo Wild and I received a number of messages about how adorable the pandas were and there were a couple of expressions for more of the same. Well in the case of the latter, your wish is my command.

Discovery VR - headerOr perhaps not my command exactly, but that of Discovery VR who took a Nokia OZO out to China to film a trailer promoting Disneynature’s documentary/film Born In China which came out earlier this year. This one’s more informative than the last once, at least in the sense of giving straight facts, but features pandas in a more natural habitat. There’s also a close up encounter at the end.

VRFocus will be back with Li360 on Wednesday when we’ll be getting away from adorable creatures and dropping some science on you. In the meantime, be sure check back through all the revealed throughout the weekend – it was certainly a busy one – and I’ll see you next time.

Nokia Announces VR Cutbacks As It Refocuses Its Business Direction

Nokia’s had a very frantic last few years, being taken over then sold by Microsoft and with the brand effectively being killed in between that time. It’s been over a year since the buyout was finalised by former Nokia employees in Finland, after they formed HMD – a company name with the potential to cause a degree of confusion for a virtual reality (VR) website.

When it comes to VR, rumours first appeared back of their involvement back in 2015, and it was not long after that, that the OZO VR Camera was first revealed by Microsoft.  Since then Nokia have been a relatively constant presence, appearing at events and working with multiple partners through the OZO VR camera. On everything from medical technology to Star Wars.

Unfortunately, for a company trying to find its place once again in the ever-changing world of technology and with the development of the VR market being “slower-than-expected”, Nokia has announced they are changing tack and will instead begin focusing on growing it’s brand and technology licencing and will be “optimizing” it’s investments in VR going forward. Concentrating more on digital healthcare, follow its purchase of Withings back in 2016.

What this all boils down to is an end of development on the OZO, both the camera and associated hardware.

This will result in job losses in the UK, US and Finland with up to 310 roles affected.  Speaking on the decision, Gregory Lee of Nokia Technologies said; “Nokia Technologies is at a point where, with the right focus and investments, we can meaningfully grow our footprint in the digital health market, and we must seize that opportunity. While necessary, the changes will also affect our employees, and as a responsible company we are committed to providing the needed support to those affected.”

Support will still be given for existing customers, however it’s not clear how these cutbacks will close the door entirely on Nokia’s overall interest in VR going forward. Some of those who lose jobs may find roles at Varjo, a company set up by former Microsoft and Nokia employees and who are currently working on developing high-density VR displays.

VRFocus will, of course, bring you any further information as we get it as to Nokia’s future in immersive technologies.

Nokia OZO+ Camera Drops In Price

The Nokia OZO system for capturing and editing 360-degree video is primary aimed at high-end, professional users, and as such its expense puts it out of reach of most consumers and small businesses. That may change, however, with the announcement that Nokia are dropping the price of the OZO+ camera to $25,000 (USD).

Though still aimed at the high end market with its new price tag, it may now be an option for smaller production companies and filmmaking collectives. The Nokia OZO+ offers some advantages over lower-end 360-degree cameras, since it is capable of capturing footage in 4K for each eye, as opposed to most 360-degree footage with divides the available resolution between each eye display. The Nokia OZO+ can offerD Spatial audio, a fully-spherical 360×180 area of video coverage and capture at 30 FPS.

The OZO+ software is supported by Mac OS and Windows 10 and stereoscopic monitoring can be done with full 3D audio with Oculus DK2 on Mac OSX and Oculus Rift and HTC Vive on Windows 10. The device comes with a 500GB memory cartridge to enable longer shooting times.

Nokia have recently launched new features for the device, including a time-lapse mode and real-time monitoring using HTC Vive. The OZO+ camera also automatically captures depth maps, which allows for accurate integration of CGI elements into footage in a way that looks real and natural.

Nokia will also be showcasing the OZO camera and its latest features at IBC 2017 in Amsterdam.

Further information can be found on the Nokia OZO website.

VRFocus will continue to report on price drops and discounts for VR hardware.

Nokia Showcase New OZO Features At IBC 2017

Finnish tech company Nokia have been making inroads to virtual reality (VR) and 360-degree video with its professional-grade Nokia OZO camera and associated software. The company will be demonstrating new new features of OZO at the IBC in Amsterdam later this month.

Nokia announced in June that OZO Live and OZO Creator would both now come with native support for Windows, allowing OZO to be a multi-platform tool for VR content creators. Broadcasters can also take advantage of a free version of OZOLive without watermarks to test some of the features available on the platform.

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New features coming to OZO Live include:

  • Spatial Audio Mixing – users will be able to position audio sources within 3D space to offer more immersive soundscapes. Audio over IP is supported for the Dante and ALSA soundcards.
  • 4K-per-eye Stereo over SDI – Instead of 4K being spilt over both eyes, each eye gets its own full-resolution 4K image.
  • Multi-mode Monitoring – Node discovery allows all OZOLive devices on the same network to be identified and switched to from a single page, allowing users to utilise OZO devices like a traditional multi-camera setup.

Representatives from Nokia will be participating in sevral VR and 360-degree video topics at IBC 2017, such as Best Practices for Live 360 Broadcasting and Developing the Cinematic VR experience.

Attendees at IBC 2017 can find out more by visiting the Nokia booth in Hall 10, stand D26. Further information on IBC 2017 is available at the official website.

VRFocus will continue to report on new developments in VR and 360-degree video hardware.

New Business Partnership Agreement Signed By Nokia and Xiaomi

As the playing field of virtual reality (VR) and augmented reality (AR) gets bigger and more inclusive and more companies look to it as a way of expanding their business strategy and influence it’s increasingly becoming a case of buy up, team up, or in some cases even shut down. Now two major players in tech have come to the conclusion that the middle path might just be best for all concerned.

Chinese electronics firm Xiaomi and Finnish multinational communications firm Nokia have each made ever more significant moves into the technology over the last year, with Nokia in particular being prominent. In the last couple of months alone VRFocus has covered stories about their latest software development kit release, a new healthier living scheme, their work with the medical field, its Storytellers programme for OZO, and live streams of AR and mixed reality (MR). Whilst Xiaomi, who have been rather bullish about the possibilities in the Chinese market have been busy with their Mi VR mobile head-mounted display (HMD) amongst other interests.

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Now the pair have signed a new multi-year co-operation agreement that will see Nokia and Xiaomi working together and cross-licensing each others patents with regard to cellphones, network infrastructure and operations relating to the web and datacentres which the agreement mostly revolves around. However, as specifically pointed out in the release issued by Nokia earlier today, both AR, VR as well as artificial intelligence (A.I.) and other projects that fall under the ‘Internet of Things’.

“As a company seeking to deliver more exciting technological innovations to the world, we are excited at the opportunity to work more closely with Nokia in future.” Confirmed Xiaomi’s chairman and CEO Lei Jun in a statement. “Xiaomi is committed to building sustainable, long-term partnerships with global technology leaders. Our collaboration with Nokia will enable us to tap on its leadership in building large, high performance networks and formidable strength in software and services, as we seek to create even more remarkable products and services that deliver the best user experience to our Mi fans worldwide.”

Speaking on both companies work in the smartphone sector, President & CEO of Nokia commented that “Xiaomi is one of the world’s leading smartphone manufacturers and we are delighted to have reached an agreement with them. In addition to welcoming such a prominent global technology company to our family of patent licensees, we look forward to working together on a wide range of strategic projects.”

How this will agreement will affect such projects as Nokia’s OZO and the aforementioned Xiaomi Mi VR HMD remains to be seen, however VRFocus will be covering anything that happens.

 

Nokia OZO SDK Recieves Version 1.3.0 Release, Brings First Support To Windows 10 Mixed Reality

Videogame and app developers looking to get utlise virtual reality (VR) playback within their product have a number of ways to do so. One of those ways is via Nokia’s OZO system and the Finnish communications and electronics company is looking to expand support even further in the latest version (1.3.0) of its OZO Player Software Development Kit (SDK) as it looks to bring support for all major platforms to OZO – including those currently in development as for tthe first time Nokia is extending support to the Windows Mixed Reality platform. Other additions include support for newly implimented 180 degree videos.

Microsoft are continuing to make a push in the realm of mixed reality (MR) with its forthcoming series of headsets, with the head mounted display (HMD) being made in partnership with Lenovo being recently confirmed for a Christmas release at Unite Europe 2017.

Nokia’s OZO camera was also recently used as part of a trial MR broadcast of a medical live stream as part of a joint project “Media meets Medicine” between Nokia and Finland’s Helsinki University. Elsewhere it also launched a new project within VR called “Healthier Together”.

You can find the full listing as given by Nokia below and for more queries about OZO SDK use more information can be found on the Nokia OZO FAQ.

Supported Deployment Platforms

  • Oculus Rift
  • HTC Vive
  • Gear VR (Oculus Mobile)
  • Cardboard / GoogleVR for Android & iOS
  • Windows Mixed Reality (preliminary support)

Development Platforms

  • Windows (for Rift, HTC Vive, Android)
  • Mac (for Android, iOS)
  • Unity Game Engine plugin

Mixed Reality

  • Mixed Reality API with Color and Depth buffers that allow you greater control to enable mixed reality experiences.
  • Chroma keying (or “green screen” compositing) functionality to build incredible CGI backgrounds in your mixed reality experiences.

Supports local, streaming, and live playback

  • Local playback from MP4 files.
  • DirectX 11 support to realize the latest in hardware features on Windows MPEG-DASH, HLS and RTP streaming with ABR for both on-demand and live playback.
  • Support for https protocols.

Video Format Support

  • Plays all standard 360 and 2D video formats
  • Native rendering performance on all platforms
  • Frame size: up to 4K per eye (if device supports)
  • Frame rate: up to 60fps (if device supports)
  • Frame format options:
    • Stereoscopic 360
    • Stereoscopic 180
    • Monoscopic 360
  • Projection format options:
    • Equirectangular
    • Lambert
    • Cubemap

Audio Format Support

  • OZO Audio 360 spatial content
  • First order ambisonics
  • 5.0, 4.0, 7.0 surround formats and stereo

VRFocus will bring you more information about further developments within VR, MR and Nokia’s continued projects in both as it becomes available.

Nokia’s OZO Used As Part Of Mixed Reality Medical Live Stream

Virtual reality (VR) as we often say is not jsut about entertainment but about improving the qulaity of life in general. As such we’ll often bring you stories of its use within areas like manufacture and design, education and health on a daily basis. The latter is an example we can look at in great detail and VRFocus is fortunate to have a number of experts providing us with in-depth features on the subject of VR and healthcare.

VR related technologies have of course been used in the operating room before, but Nokia have now revealed that their OZO camera system was used as part of the world’s first mixed reality (MR) live stream of neurosurgery. That’s not to say the stream was made to the public however. Instead it is part of a trial; a joint project between the two organisations entitled “Media meets Medicine”. The operation will be undertaken and broadcast (via OZO Live) from Finland’s Helsinki University Hospital (HUH) to up to 100 other neurosurgeons allowing for indepth learning and an immersive observation of the proceedure. A number previously unreached.

OZO_at_Studio“Normally, only up to 10-15 external observers can fit in an operating theatre in addition to the operating team. When using Nokia OZO Live streaming we could have limitless observers from around the world and they can all feel as if they were there.” Explained Professor Mika Niemelä, Chief of Department at HUH Neurosurgery before the event. Which took place as part of the 17th Helsinki Live Demonstration Course in Operative Microneurosurgery.

“We are pleased to work alongside a leading neurosurgical department in the world.” Said Kiti Müller, Neurologist, Medical Expert and Principal Researcher at the Digital Health Lab at Nokia Technologies. “The cooperation enables medical doctors in different expert areas to get to know the latest technology, including a totally new way of sharing medical expertise.”

Nokia’s OZO VR Camera was first announced back in July 2015 and since then Nokia have continued to improve and develop it’s use. In recent months it has been accepting nominations for its OZO Storyteller programme, and moved to introduce a range of new technologies dubbed ‘OZO Reality’. Nokia also recently announced a partnership with Lucasfilm for an experience based on forthcoming Star Wars film The Last Jedi.

“This is an excellent example of using Nokia OZO solutions to create and share an immersive experience for educational purposes.” Added Nokia’s Vice President of Digital Media, Paul Melin. “We are very proud to work with our esteemed partner HUH to expand our cooperation in the medical field.”

VRFocus will bring you more news on Nokia’s forays into VR and MR as we get it.

Time Is Running Out To Apply For OZO Storytellers

Nokia’s OZO range of professional virtual reality (VR) cameras are among the best-rated products for capturing high-quality 360-degree and VR footage, but that high quality comes at a significant price that makes it out of reach of most users and even some companies. However, Nokia does offer support to the aspiring VR content creator in the from of the OZO Storytellers program.

The Nokia OZO Storytellers program allows successful applicants to purchase a top-of-the-range OZO+ camera for $25,000 (USD), which is a significant price cut from the usual retail price of $40,000. In exchange for the price cut, members of the OZO Storytellers program provide VR content captured with the OZO+ and provide feedback on Nokia’s products and services.

nokia-ozo

By sharing VR and 360-degree content with Nokia, it allows aspiring content creators to share their work with a broad audience of Nokia partners as well as consumers. In a blog post about the OZO Storyteller program, Nokia said: “In order for VR to truly succeed, we want as many creative visions as possible to be realized through the power of our technology. That’s why today we’re also introducing the OZO Storytellers Program — to help more content creators make amazing VR content, and put OZO+ into more talented hands who will take it to places no one’s ever been before.”

Nokia are only accepting applications into the OZO Storyteller program up until the 18th June, 2017, so time is running out for those who wish to apply. Applications can be made through the Nokia OZO website, with terms and conditions being listed as part of the applications process.

VRFocus will continue to report on opportunities for VR content creators.

Nokia’s OZO Integrates Into Qello Platform

As part of the upgrade to Nokia’s OZO platform, Nokia and Qello have announced a partnership that will allow Qello to become the new monetisation platform for virtual reality (VR) content produced on with the OZO camera.

The new partnership will allow content creators who are using the OZO camera along with OZO Live to use models such as pay-per-view and video-on-demand in order to boost incoming revenue. The new integration is designed to be particularly beneficial to the music and sports sectors, whose use of VR and 360-degree video is growing.

“Right now the typical revenue model for 360 and VR, is sponsorship while limited content creators are doing some ad monetization,” said Brian Lisi, founder and president of technology, Qello. “Providing the ability to monetize directly with consumers using a single ecosystem of services through Qello, opens up countless opportunities for creators and makes the OZO an even more transformative device in the professional content community.”

OZO_at_Studio

Qello believe that this new partnership will help expand their footprint in the area of 360-degree video and VR, allowing the company to potentially provide other services to OZO users, such as billing, marketing and analytics.

“Enabling a powerful monetization engine for OZO content creators is an important part of the larger ecosystem and will help validate the premium VR experience,” said Tarif Sayed, head of VR technologies at Nokia, the company’s advanced technology and licensing business. “Qello’s ability to manage the digital workflow leveraging their own suite of services, rather than a network of third-party integrations, made it an easy choice.”

Earlier this week Nokia announced another partnership, this time with Lucasfilm to immersive behind-the-scenes content for Star Wars: The Last Jedi using its professional grade OZO 360-degree camera.

VRFocus will continue to bring you news on business partnerships in the VR industry.

Nokia Significantly Boosts OZO Capture Quality With Firmware and Software Updates

Nokia’s improvements to the software for their professional OZO VR camera platform are significant enough that the company has opted to now call their VR camera the ‘OZO+’, even though the hardware remains the same. This is the result of a major firmware update combining with a custom-built image signal processing framework used in the new OZO Creator 2.0 software, launching in May.

Visit Nokia’s Ozo product website, and you’ll find the Ozo camera is now mainly referred to as the Ozo+. Nokia are essentially treating it like a new product, despite the hardware remaining unchanged since its launch in November 2015. However, the improved performance and output quality of an Ozo running the latest firmware and software suite is so massive, you’d be forgiven for thinking it is indeed a new piece of hardware. A concise explanation for the Ozo+ name can be found in the FAQs.

Nokia describe it as a “generational leap in image quality” in this blog entry, which contains a few before-and-after samples showing the upgraded pixel pipeline showing vastly improved dynamic range, colour quality, and low-light performance. You may need to view the images in full size (4096 × 2048) to appreciate all of the changes—the pixel pipeline comparison in particular. The sample images are said to be pulled directly from the OZO Creator 2.0 software, and “not in any way retouched or altered.” Note that the images below have been compressed for hosting on Road to VR for the most accurate comparison, see the imagines on Nokia’s blog post.

The upgrade also improves its data-rich depth map capability; Nokia claims Ozo is the “only VR camera that captures and exports depth for 3DVFX compositing and mixed reality experiences.”

One of OZO’s 195 degree lenses up close | Photo by Road to VR

The blog also outlines Nokia’s intention to ‘de-couple’ the OZO Creator software from the hardware, offering it for a separate purchase through license. “OZO Creator 2.0, including this powerful new image signal processing will be released early May through a purchasable license, with a complimentary one year license for our existing customers who have purchased the original OZO Camera prior to 4/19/2017.”

At this week’s NAB Show in Las Vegas, and summarised in a separate blog entry, Nokia showcased the broader vision of ‘OZO Reality’, a term that covers the ‘create’, ‘deliver’ and ‘experience’ aspects of the Ozo ecosystem: a combination of hardware, software, and partners. The OZO Storytellers Program also announced at the show is a key part of this initiative to engage more content creators, with the incentive of a $15,000 savings on an Ozo+ camera, bringing the price down to $25,000.

The post Nokia Significantly Boosts OZO Capture Quality With Firmware and Software Updates appeared first on Road to VR.