Competitive VR Fighting Game Ironlights Hits Kickstarter Goal

Ironlights, the next VR game from experienced developer E McNeill, has officially surpassed its Kickstarter goal of $15,000. It’s a weapon-based multiplayer VR fighting game coming this Spring to Quest, Rift, and SteamVR headsets.

We first learned about Ironlights as the Kickstarter campaign was launching last month and as of this writing there are still five days left of crowdfunding. Currently it sits at just under $19,000 with pledge tiers ranging from $1 to $200 with $15 as the cheapest tier to get a copy of the game at release this Spring.

There aren’t many VR games out there focused on 1v1 multiplayer combat, so Ironlights is definitely filling a void. A few have tried to nail the thrill, but it’s difficult to make this sort of combat feel good since haptics and resistance are tough with current hardware and controllers.

McNeill is aiming to side some of that by designing the game very carefully. For example, during combat time will slow down and force you to move in slow motion, weapons will shatter on contact so there isn’t disconnect between your hand movement and in-game weapons, and the melee is semi-turn-based as opponents trade off between attacking and defending to make things more dramatic.

Currently the game will have five starting classes that each use different weapon sets:

  • Knight (Two-handed Greatsword)
  • Duelist (Rapier & Buckler)
  • Monk (Staff)
  • Ninja (Dual Katars)
  • Crusader (Flail & Shield)

The Crusader sounds like a lot of fun to me personally, getting the hang of the flail’s swing and physics could be immensely satisfying. Since the goal was reached E McNeill has updated the page with a stretch goal in mind: if it can reach $25,000 then the backers themselves will get to vote on what which class is added to the game next.

We’re particularly excited to see how this performs over LAN multiplayer via two Oculus Quests near each other in real-life, a feature not many developers have built into their games yet.

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Retro-Style VR Brawler Path Of The Warrior Now Has Co-Op

Path of the Warrior released almost exactly one month ago on the Oculus Rift and Oculus Quest from Twisted Pixel and Oculus Studios and now it’s received the promised post-launch co-op multiplayer update.

When the game first released suddenly during The Game Awards, the lack of multiplayer was glaring. Twisted Pixel modeled Path of the Warrior after the great sidescrolling beat ’em ups of the 90s like Streets of Rage, Double Dragon, Final Fight, and others but it missed one of the main selling points of those arcade-style games: multiplayer. Running through the levels just isn’t the same by yourself.

Now you can hop into the action with a friend, complete with cross-play support across both headsets (as well as cross-buy.)

In my review I noted that the core gameplay was fun and the setting was inventive and nostalgic, but it felt a bit shallow on the feature front. Gameplay didn’t evolve much after the first 10 minutes and it was only a little less than two hours long. Fine for what it is, but not a real revolution for the genre other than the shift to a first-person perspective in a headset.

With the addition of co-op it should be much better and more fun now. We haven’t had a chance to try out the co-op support yet, but we expect it to definitely improve the fun factor and make it a more appealing purchase for those with VR buddies.

Let us know what you think down in the comments below!

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Bethesda’s Prey Adds Surprise Multiplayer VR Support

Way back in December 2018 Bethesda and Arkane Studios’ Prey got the first of two-promised updates adding VR modes. We had all but given up hope that the second mode would arrive but, surprisingly, it just launched.

The free update adds VR support to Prey’s Typhon Hunter multiplayer mode, which is included with the Mooncrash DLC. In Typhon Hunter, a group of players control small, spider-like aliens that can take on any form. They use this ability to hide within an environment, perhaps as a box in a corner, for example. Another human player is tasked with seeking out the others and killing them before they kill you.

It’s a wonderful premise and we’ll be excited to see how it holds up in VR, which is sure to make the experience much more jumpy. We assume that, as with the first VR update, this is only available on the PC version of Prey. We’ve reached out to Bethesda to ask after possible plans for PSVR support.

The first VR update added an all-new, escape room-style puzzle mode to Prey. It recycled some of the game’s original environments. We thought it was polished but a little underwhelming. You could see through the entire thing in less than an hour, for example, and there wasn’t any of the complexity of the wider game’s combat and RPG systems. We haven’t tried Prey’s multiplayer VR support, but perhaps the combination of the two might make this an attractive prospect to VR owners.

What’s Next For Bethesda?

With Prey’s latest VR release, Bethesda has just one prospective VR project left that we know about. That’s the teased VR support for The Elder Scrolls: Blades, though we haven’t seen an update on this since the game’s reveal at E3 2018. Bethesda gave us Skyrim and Fallout 4 in VR, so we’re hoping the company at least has some new VR ports in the works, if not all-new games.

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Bigscreen Getting Stylish Retro Cinema And Premium 3D Movie Screenings

Today Bigscreen is announcing its latest new theater environment: The Retro Cinema! This stylish destination looks like it will be perfect for binging old favorites with friends. Bigscreen TV is also getting a slew of new Halloween-focused channels and will roll out a slate of “premium 3D movie screenings” later this year.

Movie theater environments  are always popular with the VR community in Bigscreen (as evidenced by past updates like the Modern Cinema) so doing a throwback environment this time around was a no-brainer.

 

Additionally, Halloween is coming up fast next week so users will be able to check out some brand new Halloween-focused channels to get into the spooky mood. Until after Halloween Bigscreen TV is getting 10 new channels including Fear Factor, Disney Channel, The Addams Family, and more to spotlight terrifying Halloween-themed content.

Plus, all of the new theater environments are building towards an even bigger initiative very soon: premium 3D movie screenings. The ball started rolling on these two years ago when Bigscreen partnered with Paramount for Top Gun, and this December more screenings are planned for all VR headsets across several countries. There aren’t any other details yet, but it sounds exciting — especially if new movies could premiere this way in addition to revisiting classics.

We’ve got a round up of other content you can watch live in VR this week over here, but on the Bigscreen front more stuff is already in the works too. Every Thursday you can tune in for live Thursday Night NFL Football games and then in 2020 Bigscreen will get an internal Friends list that connects across platforms and it’ll be coming to PSVR as well.

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Warzone VR Arrives On PSVR Without Multiplayer Support

Multiplayer VR shooter Warzone VR arrived on PSVR this week… without multiplayer.

We covered the PC VR launch of this modernized first-person shooter (FPS) earlier in the year. It’s developed by Sinn Studio, the same team that brought you The Perfect Sniper. The Steam listing for the game describes it as a “cross-platform multiplayer virtual reality shooter.”

However, since arriving on PSVR, players discovered that the multiplayer portion of the game is missing in action. Instead, players can tackle the same maps and modes from the PC VR version, just in solo play. The PlayStation Store listing reads: “It is built to play like a competitive multiplayer shooter but instead, with AI.”

In a Reddit thread on r/PSVR, the developer spoke up to say it accepts people’s criticism of the game. “It would be easy to brush this off by pointing out that it was a solo development project, but that is, for the most part, irrelevant to the consumer buying and playing a game for what it is, and not for who made it,” a post from the developer’s account reads. “I do wish there was more time and more resources to put into what was an ambitious concept.”

We reached out to the developer ourselves to ask why multiplayer support was omitted from the game, and if there are any plans to add it back in. By the time of publication we hadn’t heard back.

Warzone does support Sony’s rifle-shaped Aim Controller, as well as the DualShock 4. However, the game currently holds a ‘Mixed’ user review rating on Steam, with users reporting empty servers and glitches.

Did you buy Warzone VR on PSVR? Let us know in the comments if so, and what you made of it.

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OC6 Solaris: Offworld Combat – First Details And Trailer For The Rift/Quest Crossplay VR Shooter

Today we’re exclusively revealing all of the details around Solaris: Offworld Combat, the next VR shooter from the Firewall Zero Hour devs coming first to Rift and Quest with crossplay in 2020 and then PSVR at a later time.

Back during E3 2019 earlier this year in our E3 VR Showcase we revealed Solaris: Offworld Combat, the next VR shooter from First Contact Entertainment, the developers behind PSVR-exclusive Firewall Zero Hour. The title is another multiplayer-only experience (this time without even a solo mode against bots — strictly multiplayer this time) and will feature up to 4v4 fast-paced battles, remniscent of classic Quake matches. It’s coming first to Quest and Rift simultaneously in 2020, with crossplay, and will eventually come to PSVR next year as well, but the PSVR version will be separate servers.

Notably, Solaris is planning to launch with dedicated servers from day one, which is big news if you’ve ever been on the receiving end of a “Disconnected from the Host” error message in Firewall Zero Hour or any other game that doesn’t use dedicated servers. This should make the experience much better overall and is great to hear.

We’ve got the first reveal trailer above, but it doesn’t show any actual gameplay. Instead it’s mostly cinematics with some CG to show approximations for what gameplay will be like. Specifically, you’ll notice a moment in the trailer that shows a HUD animation with some numbers and symbols. I’ve been told that’s similar to what you’ll see in your field of view inside the headset.

The premise of Solaris: Offworld Combat is that you, the player, are a massively skilled, futuristic competitive VR esport participant inside the game of Solaris. This means that the game’s “matches” actually take place in VR inside the game, so it’s essentially two layers of VR. Pretty meta, right?

You can see in the renders below what the arenas will look like, sporting a very futuristic art style that honestly reminds me a bit of the Echo games from Ready at Dawn such as Lone Echo, Echo Arena, and Echo Combat. The big difference here though is that Solaris is not a zero-gravity game at all. It’s actually very flat and horizontal gameplay focused — hearkening back once again to classic Quake.

Another big similarity to Quake is that you won’t have to fiddle around with awkwardly equipping and grabbing guns off of your body at all. You start with a pistol in your hand and you get new weapons by just walking into them as they float in pre-determined locations around the level. It’s all about speed and intensity.

solaris environment concept 2 solaris environment concept 3

The only game mode at launch is named Control Point. Basically it works like king of the hill where you gather points by controlling a single spot on the map, but every few minutes the spot moves to a different location. Two teams, up to 4 on each side, plus lots of guns. Simple and proven.

From the interview that I did earlier this week a theme was that First Contact wants this to be extremely easy to pick up and play for anyone that’s familiar with video games. You don’t need to know the intricacies of how to handle a firearm or remember where to store a grenade on your body. You jump in, you point, you shoot, and you enjoy a quick game or two. There will also be character customization in the way of different types of helmets for your VR-in-VR avatar’s avatar. If that makes sense?

But at the same time it’s designed around mastering maps, understanding weapons and spawn locations, and locking down good tactics with your team. I haven’t played the game for myself yet, but I’m just hoping the accessible design decisions don’t sacrifice depth and entertainment for the sake of lowering the barrier to entry. Firewall Zero Hour strikes a great balance, so hopefully they can pull off that same level of polish again.

solaris weapon concept ar solaris environment concept 1 solaris character concept art solaris Weapon concept RPG

First Contact tells me that Solaris will have an entirely separate development team working on Solaris and it won’t interfere with Firewall’s development at all. Which is good, considering the PSVR shooter still has updates and multi-year-long plans in store according to the developers.

I’m eager to see how a game like this performs on the Oculus Quest. There isn’t really anything like this out yet, although other shooters like Onward and Pavlov are reportedly coming to Quest too. This was designed with Quest in mind from the very beginning, so theoretically it should play great if it’s optimized well.

For now Soalris is only coming to Rift and Quest in 2020, presumably in the first quarter I’d guess but there’s no date yet. It will come out for PSVR later in the year. A Steam release isn’t planned at the moment.

Let us know what you think of the details and the brief trailer down in the comments below!

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Blastworld Is A PvP Shooter Inspired By Nerf Guns, Demo Here

Onward and Pavlov have you sorted on the military simulation front. Blastworld is a different kind of VR shooter.

Announced today, Blastworld is in the works at Failspace developer, Hipfire Games. It’s coming to PC VR headsets and Oculus Quest. In this multiplayer shooter, players wield foam-firing weapons much like Nerf guns. They’re not plastic toys though; the game’s arsenal includes sniper rifles, bazookas and, oddly enough, a frisbee launcher.

That’s not all that’s different about Blastworld; the game also lets players climb any surface. You can clamber up buildings and bridges to find a perfect vantage point to pick enemies off in. Standard locomotion, meanwhile, includes both warp and arm-swinging options.

Check out the trailer above, the game’s definitely a little friendlier than a lot of VR shooters. We had a brief go on it at Gamescom back in August. It’s refreshingly user-friendly, though we’ll be interested to see if it finds an audience in the increasingly competitive multiplayer VR market.

But don’t just take our word for it; you can play the game today. Hipfire is today releasing a free demo playable on Rift, Vive and Index as well as Quest via sideloading. You can look for its arrival on the developer’s official website today. The full version will be launching later on this year.

As for Failspace? Worry not; the game’s also on track to release pretty soon. In fact, you can find out the release date right here.

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Massive No Man’s Sky: Beyond Update Is Now Live With Free VR Support

The wait is finally over: Hello Games just officially released the Beyond Update for No Man’s Sky which includes a massively overhauled multiplayer infrastructure, tons of new features and game mechanics, a multiplayer “Nexus” hub, and, most importantly, complete VR support.

As of the time of this writing the update is live for PS4 players and is rolling out soon for other storefronts.

If you’ve got the game on PS4 or PC already then Beyond, just like all previous overhaul updates, is entirely free to download. Luckily, it’s not half-hearted  VR integration either. Instead, they’ve redesigned how you interact with the world and allowed players to carry over their entire save file or even play online with other players (VR or otherwise) in the same universe.

For those hungry for more details while the update downloads, make sure and check out our full breakdown of everything we know so far as well as our latest hands-on preview of the VR update and a long, detailed interview with Hello Games head, Sean Murray, about the past, present, and future of both VR and No Man’s Sky itself.

If that’s not enough for you, engage in some of our discussion topics, such as whether or not No Man’s Sky is the most important VR game launch so far and what you plan on doing first once the VR update is on your hard drive, ready to go.

Finally, if you don’t own the game already and are eager to jump in and start exploring, then you’re in luck because No Man’s Sky is currently discounted across both PS4 and PC for 50% off. You can pick it up off of the Humble Store, Steam, and PSN at that rate until August 21st next week.

Let us know what you think of No Man’s Sky VR support once you get a chance to try it down in the comments below!

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