First Marvel VR Patch To Add Private Matches, Fix Captain America And More

First Marvel VR Patch To Add Private Matches, Fix Captain America And More

The first post-launch patch for Marvel: Powers United VR will bring a lot of changes to the star-spangled Avenger, Captain America, and add a much-requested feature.

Oculus this week revealed that Patch 1 will be going live within the next few weeks, bringing with it a whole host of changes. The complete changelog can be seen below but easily the biggest addition here is Private Matches. This means players will finally be able to find games with just their friends in them, rather than randomly searching and hoping they get grouped together. The wording to enter a single-player match is now clearer too.

In terms of character tweaks, it’s Cap that sees the most work. Specifically, his shield charging move will now be consistent the entire time you use it, without broken throws, and squeezing the trigger while it’s mid-flight will cause the charge to offset. There’s also going to be a fix for a bug that has Cap’s shield hovering in mid-air during the prologue.

Many of the other changes here are simple tweaks. We’re most happy with the ability to start moving at the start of a match and not have to wait for the Scientist Supreme to stop saying the same thing over and over.

We weren’t especially keen on Marvel: Powers United VR, and it doesn’t look like this patch will address our two biggest complaints about the game: repetitive missions and characters. Still, it’s definitely encouraging to see developer Sanzaru Games committed to improving the experience. The team will also be releasing free DLC for the game later down the line, though we don’t yet know what will be included in it.

Patch Notes:

  • Fix proper ramping of difficulty (X relays lost = game over).

  • Shield Generator health tuning for challenge.

  • Re-balance health and damage on heroes for challenge.

  • Fix map select visual pop.

  • Improve messaging for entering single player.

  • Improve messaging for muting players.

  • Improve messaging for inviting friends.

  • Improve messaging for minority auto ready. Add timer.

  • Support for private matches.

  • Cut map roulette selection duration in half.

  • Remove map select timer for single player.

  • Let players move from the start of match. No more standing stuck in place waiting for Scientist Supreme to talk.

  • Rocket soldiers should respond immediately & shoot. No more clumsy searching.

  • Remove all chatter & other unnecessary soldier anims. They should always be moving to position or shooting.

  • Remove all hero grenade timeouts.

  • Lineup ultimate decal messaging to fit hazard volume exactly. There’s a small gap.

  • Improve rocket soldier object vision/awareness. Many instances shooting objects in pathway of target (Asgard columns & Dark Dimension rock columns).

  • Thor & Doctor Strange capes on occasion still obscure player vision.

  • Fix Wolverine leap effects staying persistent in Alpha Flight Station from 3P.

  • Make charging Captain America’s shield consistent. It’s always broken for first throw.

  • Squeezing trigger on Captain America’s returning charged shield offsets the charge effect.

  • Rockets impacting targets from a distance don’t explode & hover in place. Quickly enter a relay area from a distance. Observe floating rockets around the relay.

  • Fix bug at the beginning of Prologue with Captain America’s shield hovering behind the player. Just suspended there in the air. Grabbing the shield removes the issue.

  • Fix bug with grabbing two throwables in Alpha Flight Station & colliding them together, momentarily suspending them.

  • Fix bug with the underside of Venom effects on catwalks & bridges. You can see his body pop in. Should behave like the Thanos hand effects.

  • Fix bug with the crate button callout. Doesn’t display correctly when feeding Lockjaw.

  • Fix bug with the end of match white results screen.

  • Fix bug between gameplay & results where there will often be a momentary flash w/ a black cube.

  • Fix bug upon returning to Alpha Flight Station as a team. Sometimes portraits won’t display on the team status UI.

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‘Marvel Powers United VR’ Update Shakes Up Gameplay With New Enemies, Objectives, and More

Marvel Powers United VR today received its second patch which aims to shake up gameplay with new enemy types, objectives, and more. Oculus also offered a brief preview of an upcoming third patch which will introduce a consequential new objective.

Update (October 25, 2018): The second update for Marvel Powers United VR is now available for download. Oculus and developer Sanzaru note the following changes on the game’s official Discord server:

MARVEL POWERS UNITED VR PATCH 2 RELEASE NOTES

New Objective

  • A.I.M. Signal Jammer
    • Random objective that occurs during the Shield Generator phase.
    • A.I.M. Signal Jammers deploy blocking players from using Ultimates, reviving other players, or picking up power cells.
    • Usually occurs during boss spawn event.
    • Players will receive text and VO notification that Signal Jammers are active and are blocking abilities.
    • When trying to use a blocked ability like an Ultimate, players will receive a notification the ability is jammed.
    • Players will have a tracker prompt on their HUD showing how many Signal Jammers are active. They will need to destroy all of them to recover their abilities.
    • Once all Signal Jammers are destroyed, Ultimates/Revives and power cells are once again accessible and progress should continue for the rest of the match.
    • If all players are downed with Signal Jammers active this is a fail condition and results in the loss of the match.

New Enemy Types:

  • A.I.M. Seeker
    • The A.I.M. Seeker is a new flying enemy unit type. It will target a player objective like the S.H.I.E.L.D. Relay Towers or S.H.I.E.L.D. Generator and then launch itself at it, detonating on impact.
    • A.I.M. Seekers have a higher HP value than the A.I.M. Hunter, so it will take a few hits to destroy.
  • A.I.M. Turret
    • The A.I.M. Turret is a stationary assault turret that targets players and player objectives. It teleports in and automatically begins firing on players when they are detected or objectives like the relay towers or generator.
    • The A.I.M. Turret has a higher HP value than an A.I.M. Hunter so it will take a few hits to destroy.

Polish

  • Beginner mode is accessible in multiplayer. This can be set by the host. Beginner mode = no-fail state on losing relays / player and objective health buffs.
  • Kick player options are accessible to the host. This can be accessed by the host.
  • Secondary objectives are worth more points.
  • Reworked single player and matchmaking shortcut descriptions in Alpha Flight station to be more accurate.
  • Boss ultimate range is dynamic.
  • Reworked enemy spawn waves for greater variety.
  • The amount of relays needed to advance to the S.H.I.E.L.D. Generator is now randomized.
  • The amount of power cells needed to activate the S.H.I.E.L.D. Generator is now randomized.
  • Various tuning adjustments.

Bug Fixes

  • Lots

 

Along with the update the companies offered a brief look at an upcoming third patch which will add a brand new objective phase called Planetary Assault. The phase will be “randomly triggered”, and force players to work together as a team to activate S.H.I.E.L.D cannons to destroy A.I.M ships overhead before their devastating attack. Oculus confirmed that if players fail to destroy the ships, the attack will result in a complete failure of the current mission.

Patch three will also including “ongoing tuning to bosses and heroes, ongoing bug fixes, continued wave iterations to add more variety in enemy setups, and improved VOIP function and sound quality.” We expect those points will be further fleshed out by the time patch three rolls out.


Update (August 31st, 2018): The first update for Marvel Powers United VR (detailed in the original article below) is now available for download.

Oculus and developer Sanzaru Games further promise that they are “working on additional content that we can’t announce at this time. It is on a longer-term schedule than Patch 2.”

Original Article (August 8th, 2018): Marvel Powers United VR is one of Oculus’ biggest content bets yet, and the company has vowed to support for the game post-launch. The game launched to mixed reviews (ours is here) less than two weeks ago. And while the game’s first patch, due out in a few weeks, isn’t likely to make any drastic changes, the studio is promising that “bigger improvements” are forthcoming.

In the meantime, the first patch will bring some balance tweaks and a slew of bug fixes; Sanzaru revealed the details on their newly christened Discord server where they encourage the game’s community to gather:

Marvel Powers United VR Patch 1 Release Notes:

  • Fix proper ramping of difficulty (X relays lost = game over).
  • Shield Generator health tuning for challenge.
  • Re-balance health and damage on heroes for challenge.
  • Fix map select visual pop.
  • Improve messaging for entering single player.
  • Improve messaging for muting players.
  • Improve messaging for inviting friends.
  • Improve messaging for minority auto ready. Add timer.
  • Support for private matches.
  • Cut map roulette selection duration in half.
  • Remove map select timer for single player.
  • Let players move from the start of match. No more standing stuck in place waiting for Scientist Supreme to talk.
  • Rocket soldiers should respond immediately & shoot. No more clumsy searching.
  • Remove all chatter & other unnecessary soldier anims. They should always be moving to position or shooting.
  • Remove all hero grenade timeouts.
  • Lineup ultimate decal messaging to fit hazard volume exactly. There’s a small gap.
  • Improve rocket soldier object vision/awareness. Many instances shooting objects in pathway of target (Asgard columns & Dark Dimension rock columns).
  • Thor & Doctor Strange capes on occasion still obscure player vision.
  • Fix Wolverine leap effects staying persistent in Alpha Flight Station from 3P.
  • Make charging Captain America’s shield consistent. It’s always broken for first throw.
  • Squeezing trigger on Captain America’s returning charged shield offsets the charge effect.
  • Rockets impacting targets from a distance don’t explode & hover in place. Quickly enter a relay area from a distance. Observe floating rockets around the relay.
  • Fix bug at the beginning of Prologue with Captain America’s shield hovering behind the player. Just suspended there in the air. Grabbing the shield removes the issue.
  • Fix bug with grabbing two throwables in Alpha Flight Station & colliding them together, momentarily suspending them.
  • Fix bug with the underside of Venom effects on catwalks & bridges. You can see his body pop in. Should behave like the Thanos hand effects.
  • Fix bug with the crate button callout. Doesn’t display correctly when feeding Lockjaw.
  • Fix bug with the end of match white results screen.
  • Fix bug between gameplay & results where there will often be a momentary flash w/ a black cube.
  • Fix bug upon returning to Alpha Flight Station as a team. Sometimes portraits won’t display on the team status UI.

The first three changes listed in the release notes address one of the key critiques of the game (a lack of challenge), but it’s going to take more significant changes for the game to address redundancy and immersion issues.

For Sanzaru’s part, the studio says, “We continue to work on bigger improvements to the game [beyond this initial patch] and will share details on those as soon as we are able to. We’re reading all of the feedback even if we’re unable to reply to every individual post. Thank you for your ongoing support!”

SEE ALSO
'Marvel Powers United' is One of Oculus Studios' Biggest Content Investments Yet

Oculus Studios, the publisher of Marvel Powers United VR, told us around the time of the game’s launch that they are committed to post-launch content, and suggested that player feedback would drive the roadmap.

“I think what we want to do [with DLC] is get the game out there, get it in the hands of the fans, and let them tell us what they want more of. Obviously we could come up with no shortage of cool scenarios that we could script and put people in, or stories that we would want to retell, but you have to fit it in a structure—you only have so much resources and time and ability to get stuff done,” the game’s Executive Producer, Mike Doran said. “This was the choice we made, we wanted to lean heavily into the multiplayer and the co-op social aspects; we’re going to see how the fans react and what they want more of.”

The post ‘Marvel Powers United VR’ Update Shakes Up Gameplay With New Enemies, Objectives, and More appeared first on Road to VR.

Marvel Powers United VR Livestream: Assembling A Superhero Dream Team

Marvel Powers United VR Livestream: Assembling A Superhero Dream Team

Marvel: Powers United VR released yesterday for Oculus Rift. If you missed it, you can see our full review right here and a super-detailed character guide with strategies and powers for all 18 heroes right here.

So for today’s livestream we’re embarking on a superhero-fueled journey into the Marvel Universe to play as 18 of your favorite characters from Thor, Spider-Man, and Wolverine to Captain America and The Hulk.

We’ll be livestreaming Onward on PC today using an Oculus Rift with Touch starting very soon as of the time this is being published (which means we’ll start at approximately 3:00PM PT) and aim to last for about an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

Marvel VR Live! Superheroes in virtual reality!

Marvel: Powers United VR is now available! Join us today for our livestream looking at several of the 18 included heroes!Read our full review for more details:

Posted by UploadVR on Friday, July 27, 2018

You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way).

Let us know which games you want us to livestream next and what you want to see us do, specifically, in Marvel Powers United VR or other VR games. Comment with feedback down below!

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The Biggest Rift, Vive and Windows VR Releases of the Week 08/22/18

The Biggest Rift, Vive and Windows VR Releases of the Week 08/22/18

It’s time to suit up and take the fight to the enemy. That’s right, Marvel: Powers United VR is finally available to buy on Oculus Rift this week. Other than that it’s not a huge week for PC VR, but there’s definitely some interesting stuff to check out.

Marvel: Powers United VR, from Sanzaru Games
Price: $39.99 (Rift)

The long-awaited Marvel VR game finally arrives. Step into the suits of your favorite heroes and take on hordes of baddies in this wave-based action game. Though it certainly has its charms, we found Powers United VR to be a little underwhelming.

Read our full review and detailed character guide.

Soviet Lunapark VR, from Mundfish
Price: $18.99 (Rift, Vive)

This strange VR wave shooter from Atomic Heart developer Mundfish finally comes out of Early Access this week. Explore an abandoned Soviet theme park with friends and fight off the hordes of crazy mechanical creations that still dwell within. Lunapark has striking visuals and loads of charm, and might just be worth your time.

Arrowborn, from Kung Fu Robots
Price: $14.99 (Rift, Vive)

Yep, more archery in Early Access. But Arrowborn does at least have its own spin on the genre, pitting players against each other in competitive shooting ranges that make you go for the high score. You can customize loadouts and more, too. Definitely worth a look for archery fans. We’ll have more thoughts on it via an in-depth hands-on and some gameplay footage soon.

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Marvel: Powers United VR Review – A Mighty Missed Opportunity

Marvel: Powers United VR Review – A Mighty Missed Opportunity

I don’t envy Sanzaru Games. At first thought, the chance to adapt the weird and wonderful world of Marvel into an Oculus Rift game that turns anyone into their favorite superhero might seem like a golden opportunity for any developer. Smash like The Hulk, slash like Wolverine and swing like Spider-Man? What’s not to love? As is so often the case in VR, though, that’s all much easier said than done. Take the opening prologue of Marvel: Powers United VR, for example.

This bit of gameplay is one of the most giddy sequences you’ll see inside a headset this year; The Hulk leaps over your head before making a crater in the middle of a bus, Rocket Raccoon bursts through a wall guns blazing and Deadpool lectures Wolverine before they team-up and head into battle. Arguably the best moment in the intro, though, is when Spider-Man swings in from the skyline, somersaulting and leap-frogging his way across buildings. It’s elegant, effortless and a tantalizing tease that leaves you begging to slip on some web-shooters.

Here’s what actually playing as Spider-Man feels like:

Powers United gets a lot right, more than I thought it would, in fact. It is at times a riotous, bombastic explosion of comic book action in which Ultron robots are hurled across the room before being encased in ice, webbed up and shot to pieces. But it’s also a game that knows the limitations of its platform, and sets its own standards accordingly. There’s no web-swinging as Spidey, for example, and Hulk can’t leap over skyscrapers. Rather than honing in on what makes each of these heroes unique, you’ll find many of them adhere to a template that doesn’t really capitalize on their skillsets. With VR still in its infancy, these are very hard problems to solve and certainly not something I’d expect Sanzaru to have all the answers to, but there’s an undeniable feeling of everything being toned down from the big screen action of, say, the Marvel Cinematic Universe.

If you can look past that shortcoming along with a few others, though, Powers United still offers just enough to satisfy both VR and comic fans alike.

Immediate mention has to go to the game’s production values which are, frankly, second to none. Suiting up as your favorite hero and then staring down to see their costumes on your virtual body is elating; no detail has been spared in bringing these characters into VR, from the belts that strap Black Panther’s gadgets to his arms to the grimy details of Hulk’s toenails. I haven’t been this amazed to see my virtual-self since the first time I entered VR. It is a bit of a shame the dialogue doesn’t match it; every hero spouts out cheesy one-liners every three or four seconds that will have you turning down the voice overs ASAP.

No matter which hero you choose, though, the game’s four-player co-op action feels decidedly closer to a League of Legends-style multiplayer online battle arena (MOBA) more than it does any of the dedicated games these characters have enjoyed over the past few decades. There’s not a campaign as such; you instead cycle between missions that take place in relatively small arena-style levels, completing defensive objectives and holding off scores of enemies that are more interested in attacking what you’re guarding rather than yourself. Beat tougher baddies based on comic book villains and you’ll earn shards of the Cosmic Cube, which when assembled can be used to take on snap-happy Avengers boss, Thanos.

Powers United is very much a game intended to be played online (you even have to enter matchmaking before you can select the single-player mode with the aid of bots). To its credit, it’s one of the game’s key strengths. It’s a real thrill to see your friends gather round you as you bombard Magneto with laser beams and bullets, and parts of your missions will genuinely require you to talk through what roles everybody’s going to play. There are characters that have better defensive capabilities than others, and some can even fly, allowing you to cover more range. You’ll definitely want to strategize with friends to make sure you have the most effective team going into battle.

As the name suggests, Powers United wants to make you feel powerful, and thus the standard enemies are more bothersome flies than they are legitimate threats. In some respects, this works wonders; the testosterone-fueled bravado of picking up minions as The Hulk and tossing them to one side like action figures will have you beating your chest, while slicing your way through the hordes as Wolverine is every bit as empowering as you’d imagined it to be when you first picked up your Touch controllers. Some heroes rely on tried and true VR mechanics, like Hawkeye’s bow and arrow, while there’s perhaps a little too much focus on gun-slingers like Deadpool, Black Widow, Rocket, and Starlord. Even lesser-known characters like Iceman and Crystal earn their spots in the roster with unique skill sets, though.

Other characters don’t fair quite as well. Dr. Strange should be one of the most versatile and downright weird members of the cast, but his attacks are reduced to simple magical projectiles which are basically identical to Iceman, Captain Marvel and Storm. Captain America’s shield-slinging action might seem like a natural fit for VR, but in practice it’s awkward to wield, failing to capture the elegant precision seen when it’s lobbed on the big screen.

Black Bolt, meanwhile, feels like a wasted spot, especially when you consider you can’t use Rift’s microphone to utter his ear-shattering sonic voice. And, yes, as happy as we were to discover Spider-Man was playable, he’s a shadow of his true web-slinging self (though his ability to web baddies to walls is a lot of fun). Even with glaring omissions like Iron Man, I’d have happily elected for a smaller roster with characters that have more of their own identity.

Boss battles are a similar affair. Some of Marvel’s deadliest villains have been assembled here but, while they’re amazing to look at, actually fighting them feels messy. They’re damage sponges that won’t physically react to your attacks, robbing battles of any kind of cinematic flair. Rather than any kind of nuanced and unique attack strategy, each is simply defeated by keeping your distance, using ranged weapons and making sure to dash before they initiate their clearly-telegraphed attacks. Why isn’t Loki using his patented body-double trick? Why isn’t Storm’s lightning super effective against the Venom symbiote? It’s a far cry from the teamwork-based combat we usually see our heroes employ to overcome the odds in the movies and books.

Powers United’s biggest nemesis, though, is its repetition. Your main reason for returning to the game time and again is to build up 25 cosmic shards to take on Thanos. You usually get a shard for beating a boss, 1-3 of which appear in a level depending on performance, so you’re looking at approximately 13 successful battles to get to the final boss and, if you lose, you have to build them all back up again.

The problem is every single one of these missions unfolds in the exact same way, with three sections in which you defend smaller relays before one final push to defend a larger one. There’s really very little in the way of surprise in each mission and it meant the game’s main appeal for me was just trying out all 18 heroes. Once I had done that, I felt like I’d seen everything with little reason to come back.

The game really could have benefitted from better structure than the sort of free-for-all of content available right from the start. You can unlock new outfits and unexciting poses for your characters, but I would have liked to have seen a little more of a sense of progression, perhaps unlocking new powers for your characters or even keeping some of them locked away until you’d made your way through a certain number of levels.

Final Score: 6.5/10 – Decent

Marvel: Powers United VR is a hard game to score, becuase its best characters make it feel like an 8/10 while the majority of cookie-cutter heroes bring it closer to 5/10. Ultimately it’s a little more of a muted take on the superhero VR genre than we were hoping. It’s carried by its best characters, heroes with truly unique abilities that evoke sheer blockbuster comic book joy you’ll keep coming back for. But much of its cast struggles to stand out from a set of templates that limit their capabilities and the repetitive mission structure and forgettable boss battles put a ceiling on the fun. In those ecstatic moments where you pop Wolverine’s claws, let loose Storm’s lightning or pound the ground as Hulk, though, Powers United VR packs just enough magic to keep true believers happy.


Marvel: Powers United VR releases for the Oculus Rift with Touch on the Oculus Home Store on July 26th for $39.99. Check out these official review guidelines to find out more about our process. 

For more on Marvel: Powers United VR, make sure to check our detailed information dump and massively detailed Character Guide right here. Let us know what you think of the game if you’ve had a chance to play down in the comments below!

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‘Marvel Powers United VR’ Review – Wave Shooting Meets Cosplay

Developed over the course of two years, Marvel Powers United VR is the first VR superhero game of its scale. A large roster of playable heroes lets you step into the boots, masks, and leotards of 18 Marvel superheroes. But rather than embodying your character, along with their powers, conflicts, and triumphs, you’ll end up feeling like you’re just dressing the part as you fight waves of enemies for high scores and loot boxes.

Marvel Powers United VR Review Details:

Official Site

Publisher: Oculus Studios
Developer: Sanzaru Games
Available On: Oculus Store (Rift) [Exclusive]
Release Date: July 26th, 2018

Gameplay

Marvel Powers United VR is an unabashed wave shooter where the primary incentive to keep playing is grinding your way to unlocking new costumes and character poses. The game has just one mode which consists of two slightly different phases: 1) defend the nodes, 2) defend the node while bringing eight power cells to the node.  You can play solo (with AI controlled companion heroes) or with up to three friends.

During a round, you will encounter a few villains. The nodes and power cells spawn in random locations, but once you’ve played one round, you’ve played them all—the villain mini boss encounters rely on the same basic tactics, the game’s various maps function primarily as set dressing without meaningfully impacting gameplay, and on your first go you’ll see every one of the bland cannon fodder enemies that make up the game’s many waves.

Playable heroes: Black Bolt, Black Panther, Black Widow, Captain America, Captain Marvel, Crystal, Deadpool, Doctor Strange, Gamora, Hawkeye, Iceman, Rocket Raccoon, Spider-Man, Star-lord, Storm, The Hulk, Thor, and Wolverine. | Images courtesy Marvel, Oculus

Some gameplay variety comes depending upon which one of the 18 heroes you choose, though you’ll quickly identify the underlying ‘classes’ which largely break down into melee, ranged, and caster. Each hero has three or four abilities and a special attack that can be activated after gaining enough points from dealing damage to enemies. The basic abilities don’t feel terribly differentiated, and gameplay typically involves finding your hero’s most effective attack and then spamming it indefinitely. Special attacks aren’t particularly thrilling to use, and generally either amplify existing abilities so they do more damage or create a sphere of damage around the player.

The no-name enemies—which you will kill by the hundreds, and will spawn out of thin air directly next to the node they intend to attack—are so unthreatening and similar that they can all be killed with the same tactics, meaning you’re never challenged to switch up your abilities. Mechanically the game doesn’t make you manage your abilities either, as pretty much every ability can be spammed indefinitely with no cool down, reload, overheating, or friendly-fire.

Deadpool’s SMGs, for instance, can be literally fired infinitely by holding the trigger down the entire match. You can also pull out his Katanas and throw an unlimited number of them at enemies (this turns out to be incredibly effective, and means you’ll have little reason to use the katanas for slashing, let alone your SMGs, pistols, or throwing stars). Characters who can hover can do so indefinitely, and there’s almost never a reason not to be in the air as it gives you the best angle for zapping baddies.

The villains, which act as mini-bosses, don’t change up the equation much. They are all damage sponges and are best defeated by hitting them repeatedly with your highest damage attack without getting within 15 feet (otherwise you risk getting hit by a near-instant high-damage area attack). All bosses also occasionally do a massively telegraphed attack that will usually put you down if you don’t get out of the giant orange glowing circle before it goes off.

The lack of incentive for varying your tactics and abilities is exacerbated by an absurd amount of auto-aim for many of the heroes’ abilities. The auto-aim on some attacks is so extreme that you literally don’t need to aim—as long as the enemy is anywhere within your view, your attack will fly directly at the target for a perfect hit at any range. In many cases the auto-aim will totally override your reticle, leading to some frustrating moments where your attacks seem to defy your intentions completely—sometimes causing you to miss entirely (like when attempting to lead a target).

Score is essentially the only reason not to simply spam your most effective attack; during each round you’ll earn points for killing baddies, and if you vary your abilities you can get your combo meter higher to get points faster. The problem is that the only reason you’d care about your score is if you want to unlock new costumes and character poses—neither of which change the gameplay in any way.

The end of each round tallies up your scores and per-character mini objectives (which are often as simple as ‘kill X# of enemies with X attack’), and you’ll be awarded some loot boxes based on your score. When you return to the game’s lobby space you can go to the award room to open your loot boxes and see what new costumes and poses you unlocked. There’s also a few ‘artifact’ type props to unlock (little trinkets of Marvel character lore, like a badge, cloak, or sceptre) which will appear in your award room. Unfortunately beyond the props, there’s no easy way to see your overall unlock progress; you’ll need to go through the rather slow menu to select a different hero and then you can see which costumes and poses are unlocked, one hero at a time. While it may be slow, the ability to switch heroes at any time (in the lobby or during a round) is welcomed.

There’s one other element to your grind that does actually lead to something different than costumes, poses, and props. For each villain you defeat during the wave mode, you collect one piece of the Cosmic Cube. If you collect 25 pieces, you unlock a chance to fight a certain big baddie from the Marvel universe in a different arena. While this fight is a bit different than fighting the villains in the wave mode, you’ll use the very same tactics (attack with your highest damage attack while staying away from the boss), and the rewards (loot boxes) are the same too (just more of them). This unfortunately makes the encounter feel quite anticlimactic.

It took me about six hours to collect the 25 pieces needed for that special encounter. After spending the cube pieces on the fight for the first time, you’ll have to collect 10 more to do it again (whether you won or lost). It isn’t made terribly clear to the player that collecting 25 cube pieces will unlock the fight (I only knew about it because I was told); had I not been grinding them out so that I could see what the encounter was like (for the sake of this review), I don’t think I would have bothered continuing to collect them.

Images courtesy Marvel, Oculus

For all the gameplay criticism above, Marvel Powers United VR’s redeeming quality is its visual presentation. It’s a good-looking game that feels highly produced and pretty well polished. Character models and poses look great and have had a ton of attention paid to them. Costumes are generally completely different outfits (rather than just different colors) and represent a wide range of looks from classic outfits to modern interpretations. While the static character models look very good, they tend to look a little janky once you see another player’s head and hands driving the character model (classic limp elbows and knees).

 

Environments also look great (with one or two exceptions), and it’s a shame that they’re used as the mere backdrop of wave shooting arenas rather than something more meaningful.

Immersion

Superheroes aren’t cool because of how they look or sound. They are cool because they have interesting origin stories, unique villain conflicts, and do heroic stuff. Unfortunately you won’t experience any of that in Powers United. One surefire way to quash immersion in VR is to take characters that inhabit a rich universe and then reduce them to a score counter and loot boxes. Throw into the mix waves of nameless enemies that are so homogeneous that they don’t even warrant having their own nicknames and you’ve got a recipe for bland gameplay.

Powers United is perhaps a victim of ambition. No one has really figured out what a great superhero game looks like in VR, but instead of focusing on one character and figuring out how to take their unique capabilities and translate them into a rich and embodied VR experience where the player feels like a hero, they tried to cram 18 heroes into one game right off the bat; I can’t say I’m surprised that they didn’t find unique and meaningful mechanics for all of them, but it’s a shame that not one of them really delivers the dream of feeling like a badass superhero.

Much of the game is based around spamming triggers or using rough gestures which are translated into heavily auto-aimed attacks, robbing the player of the feeling of being present and impactful in the world. There was never a moment in my time playing where I felt like I had landed an especially important shot, or killed a key enemy at just the right time. There’s just so much shooting and so many faceless and uninteresting enemies that none of it feels important.

When you do end up taking damage you rarely know which enemy it came from, but you’ll respond in the same way regardless: spam the dash button for a few moments and then turn around and start fighting again.

The audio channel in Marvel Powers United VR is so saturated with music, shooting, one-liners and interface cues that directional sound is almost entirely lost. As a result, the game doesn’t use audio for any key information.

Frustratingly, you can’t hand weapons from one hand to another, and you can’t resheathe most weapons; if you had any visions of roleplaying your character and doing some cool gun juggling or returning a sword to your back or a gun to your hip in a heroic way, you’ll watch as the weapon unceremoniously falls to the ground while a new one magically appears in its place.

For all the time spent on making the character models and costumes look good, there’s rarely an opportunity to see them up close. You can see your arms and body in first person if you look down, but it seems like a major missed opportunity to not have a mirror in the lobby space at minimum, or a way to browse through all your unlocked models and look at them in detail.

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Oculus Announces First Retail Bundle: Rift + 'Marvel Powers United VR'

At least at the end of each match you get to pose for a team photo with your companions. It’s a neat idea and can lead to some funny social moments, but unfortunately you can’t charge any of your abilities or unsheathe any weapons for the photo, so everyone ends up standing around somewhat awkwardly, unable to wield signature weapons or powers for the photo. The photos unfortunately don’t get saved anywhere, so if you end up having one that’s particularly funny or interesting, you’ll only get to see if for the few seconds after the picture gets snapped.

Comfort

Marvel Powers United VR is the first game from Oculus Studios to use free locomotion (head relative with snap turning) and dashing mechanics. From start to finish I was completely comfortable, including several multi-hour play sessions. It felt easy enough to get my character around the environment, though dashing is somewhat important and seemingly can’t be triggered unless you are looking generally in the direction you want to go (quite possibly done to avoid dashing sideways, for comfort considerations). The game also has an additional comfort option (vignetting) for anyone having trouble with comfort.

When you fill enough of your points meter to use your special ability, a purple veil completely covers your field of view for a few seconds, which isn’t welcome when you’re in the middle of shooting enemies. This would be much more frustrating in a game where any individual enemy or attack mattered, but fortunately (unfortunately?) that’s not the case in Powers United.

I had to turn all sound sliders down to 25% to have even a slight chance of hearing my teammates while playing co-op.

The post ‘Marvel Powers United VR’ Review – Wave Shooting Meets Cosplay appeared first on Road to VR.

Marvel Powers United VR Guide: How To Play All 18 Heroes

Marvel Powers United VR Guide: How To Play All 18 Heroes

Marvel Powers United VR finally releases this week exclusively on the Oculus Rift and features a massive roster of 18 different playable heroes. We’ve broken them all down with this in-depth guide on how to play each one! This guide includes background information on each hero, as well as details on their powers and how to play them.

Before you dive into this super-powered world and go toe-to-toe with The New Masters of Evil, understand that each of these heroes plays differently and caters to different and specific playstyles. Playing this game well is about knowing your hero just as much as it is about knowing how to be a part of a team.

Black Bolt

Bio: The silent and enigmatic king of the Inhumans wields an unimaginably destructive force in his voice – a single word can level an entire city. Having undergone intense and rigorous mental training, he controls his ability with a will of steel and directs this energy into his Tuning Tool, which allows him to make precise and powerful attacks.

Strategy: Thankfully you don’t have to actually verbally yell at your Rift to use Black Bolt’s powers, although that would been a pretty immersive trick and actually make you feel like the hero you’re playing. His A ability lets him leap forward to close distances or if you point upwards then you’ll start to hover above the ground. Black Bolt only has ranged abilities, making him best used by hovering above the action and blasting away bad guys from above.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Photon Scatter: Press and hold both grip buttons to collect energy near your tuning tool on your head, point your face, and then release to shoot a large circular burst of energy.

Concussive Shot: Point and pull the trigger. Basic ranged attack.

Charged Concussive Shot: Point, hold the trigger, then release. Charged ranged attack.

Ultimate (Sonic Scream): Press X to activate and deliver an immense burst of destructive sonic energy.

Black Panther

Bio: T’Challa, king of the secluded African nation of Wakanda, was granted the powers of the Panther God, giving him incredible super-human strength, agility and endurance. As the Black Panther, T’Challa uses an advanced Vibranium-powered suit to protect his home and join his allies when they are in need of his assistance.

Strategy: When playing Black Panther you’ll want to stay incredibly mobile. If you stand around in one spot for too long you’re a sitting duck. Instead, you want to literally jump back and forth between enemies doling out big damage and controlling large groups with nifty bola bombs.

Pounce: Hold A, target an enemy, and release to lunge at them. Finish off with melee attacks to start a combo. Chain kills together this way for big bonuses.

Vibranium Claws: Hold the trigger and slash enemies. They also emit a short-range slash through the air.

Bola Bombs: Grab them from your wrist and toss them out. They’ll detonate like grenades.

Energy Daggers: These are at your hips. Reach down and grab for added energy attacks with short-range burst effect. You can also throw them at enemies for ranged damage.

Ultimate (Warrior’s Heart): Press X to activate and send shockwaves of energy across the ground at enemies.

Black Widow

Bio: A specialist in espionage, Natasha Romanova finds her true calling as the Black Widow! Using her highly trained – and deadly – skill set to protect the world, Black Widow brings a decisively strategic element to the team with her Widows Bite gauntlets, elite marksmanship, and unmatched espionage excellence.

Strategy: In terms of abilities, Black Widow is one of the most versatile characters in all of Marvel Powers United VR. She’s got consistent and steady ranged damage from her pistols and she can also pack a huge punch up-close. She may not be able to hover or pounce, but she can still quickly leap up to ledges or out of the way of danger when needed.

Widow’s Bite: These gauntlets let you deliver ranged shock damage via electricity bolts that shoot out of your fists. You can also hold the trigger to charge up the blasts.

Disc Explosive: Grab them from your wrist and throw. They’re disc-shaped, but they blow up like grenades.

Dual Pistols: You can grab them from the sides of your hips, just point and pull the trigger to shoot. This will likely end up being a popular default attack for you at range.

Electric Batons: If you’re out of options and an enemy closes the distance, reach behind your back and grab these. They do big electric damage to enemies on impact.

Ultimate (Cloaking Device): Press X to activate and become invisible. You’ll also do increased damage.

Captain America

Bio: After being injected with an experimental serum, Steve Rogers emerged from the treatment with superhuman endurance, strength, and agility as the world’s first Super Soldier: Captain America! With a strong sense of justice, indomitable will, and indestructible Vibranium shield, Captain America soon became a living symbol of justice, freedom, and liberty.

Strategy: I’m just gonna be honest and say that, in my opinion, Cap is one of the worst characters in all of Marvel Powers United VR. Using just a shield is just flat-out boring. Blocking attacks, deflecting missiles, and being able to throw the shield is neat, but he just isn’t that useful in an actual fight compared to everyone else.

Shield Throw: Grab the shield off your back with one of the grip buttons, then make a throwing motion and release it to ricochet off of enemies. You can also just point and release the button. Press the button again to return it to your hand.

Shield Lunge: Lunge at enemies with your shield drawn.

Deflect: Hold the shield up to block enemy attacks and deflect missiles back at enemies.

Ultimate (Patriot’s Duty): Press X to activate, giving all allies a boost to defenses.

Captain Marvel

Bio: Carol Danvers, an accomplished Air Force pilot, was involved in an accident exposing her to cosmic radiation, altering her genetic structure into a half-Kree superhuman with incredible powers. Donning the name Captain Marvel, she is a natural leader and one of the heaviest hitters on the team.

Strategy: Captain Marvel is essentially the default ranged character template that a lot of characters in Marvel Powers United VR are based off of. She works best while constantly hovering above the battlefield just absolutely shredding everything down below. She has a lot of power.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Energy Blast: Basic ranged attack. Point and pull the trigger to shoot or hold it down to charge up a bigger blast.

Photon Beam: Similar to the energy blast, except while holding down both triggers bring your hands together to channel the energy into an even bigger blast. Once released, it shoots continuously for several seconds.

Energy Shield: Hold both grip buttons together to create a large egg-shaped shield around you that absorbs enemy attacks.

Ultimate (Binary): Press X to activate. You become stronger, more resilient, and more powerful.

Crystal

Bio: Part of the Inhuman royal family under Black Bolt’s leadership, Crystal can control the four core elements: Water, Fire, Air and Earth. She has mastered the manipulation of each and is able to utilize them offensively as well as with unique and powerful support abilities.

Strategy: For the most part, Crystal is kind of just like Captain Marvel, although she has specific elements tied to each of her attacks as well. Sometimes mission challenges will be element-specific, so having Crystal in a group can come in handy. She also has an extra ground-targeted ability as well.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Fire Bolt: With your left hand just point and pull the trigger to shoot a bolt of fire. Hold it then release for a bigger burst.

Water Blast: With your right hand you can point and pull the trigger to shoot a blast of water. Hold it down first, then release, for an even bigger blast.

Earth Spikes: This works well while hovering. Just hold the grip buttons and point at the ground somewhere, then pull the triggers and pull upwards to raise spikes from the ground that do big area damage.

Ultimate (Elemental Tendrils): Press X to activate. Large tendrils of either fire or water lance out at enemies and objects doing damage.

Deadpool

Bio: Wade Wilson was a former special forces operative who was recruited into the Weapon X program for genetic experimentation. The program’s experiments imbued him with incredibly accelerated regenerative powers, granting him virtual immortality. Turning to mercenary work and armed with his favorite hand cannons, twin katanas, and a mouth full of motivational speeches, he’s the cheerleader and unstoppable assassin of the team.

Strategy: Deadpool is another one of the more versatile heroes in Marvel Powers United VR. Between his precision-shot handcannons, automatic SMGs, deadly shurikens, and slice-and-dice ready katanas, there are lots of ways to get your hands dirty even if he does lack the flair and charm of his cinematic version.

Leap: Hold A and point somewhere then release to leap across the level. Good for covering distance quickly or getting up on or down from high places.

SMGs: Reach down at your hips to grab one in each hand. Point and pull the trigger to shoot.

Handcannons: Reach around behind your hip, at your lower back, to grab these pistols. Point and pull the trigger to shoot.

Katanas: Just reach over your shoulder to grab your katanas and swing your hands like they’re holding real swords. Simple.

Shurikens: These little guys are attached to your wrist and you’ll throw three at a time. If you trust your aim, they’re great for dispatching small, weaker enemies.

Ultimate (Fiesta): Press X to activate a festive-themed boost to all powers and health.

Doctor Strange

Bio: When an accident crippled his hands, brilliant but callous neurosurgeon Stephen Strange sought out the powerful Ancient One for a cure. Instead, the Ancient One trained him in the mystic arts to become the Sorcerer Supreme! Doctor Strange now dedicates himself to protecting the world from supernatural threats.

Strategy: Playing as the Sorcerer Supreme doesn’t feel quite as magical as it probably should have. Rather than actually employing some of his more iconic powers as seen in the comics and films, particularly portals, he’s just another cookie-cutter caster. If you like playing as Captain Marvel, Crystal, Storm, Iceman, or any other similar types then Doctor Strange is more of the same.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Flames of Faltine: Point and pull the trigger to shoot magical energy. You can even hold it down briefly to shoot a charged up burst.

Bolts of Balthakk: If you keep holding down the triggers, then the attack actually changes colors and becomes even more powerful.

Daggers of Denak: Bring your hands together while holding down the triggers to charge up this attack, then release.

Crimson Bands: Just like Crystal’s Earth Spikes you point at the ground while holding the grip buttons, then pull up while holding the trigger. However, this attack is mostly designed to ensnare enemies rather than just harm them.

Ultimate (Blessing of Terranotti): Press X to activate. Heal and resurrect allies and increased damage dealing.

Gamora

Bio: Gamora Zen-Whoberi was raised by the tyrant Thanos, who conditioned her to become an unparalleled warrior. Rejecting Thanos’ cruel ways and teaming up with Star-Lord instead, Gamora puts her deadly combat skills to use as a member of the Guardians of the Galaxy.

Strategy: In terms of sheer flexibility, Gamora may be my overall favorite. She excels at ranged combat especially, but also has a lot of power at both medium and short-range as well, similar to Black Widow. She’s a good all-around option, but she doesn’t particularly excel at any facet.

Leap: Hold A and point somewhere then release to leap across the level. Good for covering distance quickly or getting up on or down from high places.

Guardian Enforcer: Grab them from hip holters, then point and shoot.

Godslayer: This is one of the most unique weapons in the game. It’s a sword on your back that, once it has been swung, has a charged up beam that you release by point and clicking. So it basically switches between melee and ranged on its own.

Energy Blades: You can snag these little daggers on your wrist holsters, slash with them, or throw them as projectile weapons.

Ultimate (Guardian’s Energy): Press X to activate. Enhance everything for a short while.

Hawkeye

Bio: Clint Barton, one of the world’s greatest marksmen, honed his skills through rigorous training and a commitment to never miss a shot. His Bow Shot and combination of specially tipped Trick Shots keep him even on the battlefield with his team and the enemies they face.

Strategy: Other than perhaps Spider-Man and Captain America, Hawkeye is one of the only truly original characters in all of Marvel Powers United VR. His bow is a bit finicky at first, taking a little getting used to, but once you get the aiming down you can truly rain down death from above. I found him best used by perching up somewhere high in a level and just picking off enemies one by one. Hitting multiple baddies in a row is super satisfying.

Leap: Hold A and point somewhere then release to leap across the level. Good for covering distance quickly or getting up on or down from high places.

Bow Shot: Hawkeye’s basic attack. Hold the bow with your left hand grip button, then grab the arrow with your right hand and pull it back, releasing to shoot. You can punch enemies with the bow too in a pinch.

Explosive Shot: While you’ve got an arrow pulled back in the bow, press the trigger on your right hand to cycle through arrows. The explosive shot arrow will detonate on impact.

Ice Trick Shot: Press the trigger again to cycle to the ice arrow, which freezes enemies on impact. Press the trigger one more time to get back to the standard shot.

Ultimate (Arrow Storm): Press X to activate. Lock onto multiple enemies and release a massive storm of arrows that can even travel through walls.

The Hulk

Bio: When brilliant scientist Bruce Banner was caught in the detonation of an experimental gamma bomb, he was heavily irradiated, giving him the incredible, rage-fueled ability to transform into the Hulk! An enormous green-skinned being with incredible strength, durability and regenerative powers, the Hulk provides his team with heavy support and defense.

Strategy: You want me to give you tips for playing as The Hulk in this game? Here’s my tip: punch stuff. Like, everything. Pick up bad guys, throw them, smash them, do whatever you feel like you would do as the Hulk and you’re gonna be successful. He’s an absolute wrecking ball of power.

Gamma Leap: Hold A and point somewhere then release to leap across the level. Good for covering distance quickly or getting up on or down from high places, but since you’re the Hulk, it also does damage to everything around where you land.

Hulk Grab: Use the grip buttons to pick up and throw enemies. Other characters can only grab objects in the world.

Seismic Pound: Just like it sounds. Clench your fists together and slam them down towards the ground. This will send a shockwave out in front of you.

Thunder Clap: Quickly swing your arms together like you’re going to clap really hard. Don’t actually do it or you could damage your controllers! This is Hulk’s only real ranged attack and is useful for hitting enemies in the air.

Ultimate (Hulk Smash): Press X to activate. Amplifies everything.

Iceman

Bio: Bobby Drake possesses the ability to lower his external and internal body temperature to below freezing. He can manipulate the moisture in the air around him, freezing it then controlling it into various forms, both offensively and defensively.

Strategy: Another ranged projectile character means another template that’s mostly copy-pasted. Your best plan of attack is to hover around above the fight and blast enemies with your ice powers from afar.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Ice Shards: Aim and press the trigger to shoot blasts, or hold down the trigger to charge up a bigger blast.

Ice Blast: For this attack you need to hold both hands together while holding down both triggers to channel a massive, sustained ice blast that lasts for several seconds.

Ice Spikes: Aim at the ground, hold the grip button to target a spot, then pull up while squeezing the trigger to have ice spikes erupt from the ground.

Ultimate (Hail Storm): Press X to activate. This will summon a massive ice storm to blast away all nearby enemies.

Rocket Raccoon

Bio: Rocket Raccoon is a genetically modified and cybernetically enhanced alien with a penchant for large explosive weaponry and shiny relics. Rocket, a mercenary turned hero, is a master tactician and weapons marksman. He has a versatile assortment of weaponry and gadgets for any occasion, making him a pint sized powerhouse and invaluable asset to the tea.

Strategy: Rocket is one of the best pure-ranged heroes in the game — especially if you like guns. His default Blasters are solid damage dealers if you’ve got decent aim and his Scatter Rifle packs a bunch for short or medium range enemies. Then with his Sticky Bombs he has a versatile area attack that can be applied to any surface. As long as you stay in the air, hovering above the mayhem, you’ll be in a good spot.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Blasters: Just like Gamora, Black Widow, Star Lord, and others, you’ve got two standard blasters at your hips, one for each hand, that you can grab with the grip buttons.

Scatter Rifle: Over your shoulders there’s a powerful Scatter Rifle that excels at close and medium range. Since the shots scatter, it doesn’t do well from a long distance.

Sticky Bomb: These nifty bombs are on your wrists and you can toss them out to stick onto any surface using the grip buttons. That includes walls, floors, ceilings, and even objects in the world.

Ultimate (Peacemaker): Press X to activate, summons a large, automated turret.

Spider-Man

Bio: A bite from a radioactive spider granted Peter Parker amazing arachnid-like powers. He uses incredible strength, spider agility, and powerful web shots to protect New York City as the Amazing Spider-Man!

Strategy: Let’s address the eight-legged elephant in the room immediately: no, you cannot swing as Spider-Man in Marvel Powers United VR. Yes, that sucks. However, if you take the time to learn his skillset, he’s still a lot of fun to play and can function as a great option in a group setting, but isn’t super effective to play as solo. Many of his abilities are best used to set up combos with other teammates and can be fun playing alone, but you won’t rack up as many points as you would with other characters most of the time.

Leap: Hold A and point somewhere then release to leap across the level. Good for covering distance quickly or getting up on or down from high places. Spidey also has a variation on this in that he can pull himself towards ledges and perches using his webs instead of the Leap as well.

Web Shot: Point the controller and press the grip button to shoot webs out of either hand. It helps with aiming if you twist your wrists around to aim like Spidey does in the comics and movies. You can hold it down for extra webbing on enemies to really tie them up.

Web Tether: Once you’ve webbed an enemy, keep holding the grip button and then pull the enemy towards you and follow that up with a punch to finish him off. Or, you can fling the enemy off to the side, into a wall, into another enemy, or into the ceiling to have them dangle there in a web cocoon. You can also use this ability to pull barrels and other objects into your hands.

Spider Drones: Reach onto each of your wrists to grab little tiny Spider Drones that can shock and stun enemies when they make contact after being thrown.

Ultimate (Electro-Web): Press X to activate. This gives all of your webs an electric charge causing extra damage. Just stand back and rapid fire Web Shots for loads of damage — especially on bosses.

Star Lord

Bio: Intergalactic adventurer Peter Quill grew up in outer space alongside the pirate-like alien Ravagers. He soon became known as the intrepid Star-Lord, travelling the cosmos with the Guardians of the Galaxy to seek their fortune.

Strategy: Once again, we’ve got another template ranged character. He’s basically Rocket again with very few changes. Which means you’ll hover around above the level, shoot enemies from afar, and toss out some grenades for area damage. That’s really about it. Simple and effective.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Elemental Guns: Grab these from your hip with the grip buttons and pull the triggers to  shoot. You’ll do this a lot as Star Lord.

Elemental Charge: Hold down the triggers on either gun to build up an elemental charge attack for even bigger damage.

Polarity Grenade: Grab these from your wrist and toss them out. Boom.

Ultimate (Dance Floor): Press X to activate. Enemies are lured into dancing when you’re nearby and it lowers their defenses making them easier to take out. It’s actually pretty funny.

Storm

Bio: Storm has earned her rightful place as one of the Marvel Universe’s most powerful beings. From her ancestral heritage, she possesses the ability to control the elemental forces of weather. Striking with lightning at the enemy vanguard or sweeping them aside with large cyclones, she has the power to turn the tide for the team.

Strategy: We are nearing the end of the list now so you can start to see the repetition very clearly. It should come as no surprise then that Storm plays almost identically to Doctor Strange, Captain Marvel, Crystal, and Iceman. The only difference is that she has electric powers instead of magical energy or ice. Just hover above the fight and rain down lightning from above all game.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Lightning: Point to aim, pull the trigger to shoot a burst of lightning.

Lightning Strike: Point to aim, hold down the trigger to charge it up, then release to send out a big burst of lightning to a single point.

Whirlwind Surge: Hold both hands together while holding down the triggers to build up energy, then release the triggers to erupt a massive surge at a single spot for several sustained seconds.

Cyclones: Aim at the ground while holding a grip button, then hold the trigger and pull upwards to summon enormous cyclones to wreak havoc.

Ultimate (Lightning Storm): Press X to activate and summon a massive hailstorm to blow away enemies.

Thor

Bio: The son of Odin, Thor is the Norse god of thunder and lightning. He wields one of the greatest weapons ever forged: the powerful and enchanted hammer known as Mjolnir. With Mjolnir, Thor can unleash incredible lightning attacks and deliver devastating blows to enemies.

Strategy: This is going to sound a little silly, but hear me out. Mechanically, I’d say Thor is kind of like a mixture of Captain America and Storm into one powerhouse of electricity. He’s easily one of the best characters in this game in terms of versatility and pure fun — it really feels a lot like you’re playing as Thor. He’s at his best when up close and personal, but can do a lot of damage from a distance as well. I’d recommend starting out from a distance, then closing in to take out large groups effectively.

Hover: Aim up and press A to hover. Point down and press A to come back to earth.

Lightning Bolts: Reach down at your side to grab the hammer then point and press the trigger to shoot a bolt of lightning.

Hammer Spin: Instead of tapping the trigger to shoot, hold the trigger down to start spinning the hammer. This alone can be used to damage nearby enemies.

Hammer Throw: While spinning the hammer, gesture outwards and release it to throw the hammer at enemies. You can press grip to call it back to your hand as well.

Hammer Slam: While spinning the hammer, slam your hand down towards the ground.

Ultimate (God of Thunder): Press X to activate, enhances damage to all enemies.

Wolverine

Bio: Wolverine was born with amazing abilities, including razor sharp claws, superhuman senses, and a regenerative healing factor that enabled to heal himself from any wound. Wolverine joined the X-Men to use his abilities to protect mutantkind, and his lethal close-quarter combat skills make him a key member of any team’s vanguard lineup.

Strategy: If you just want to tear into enemies relentlessly, but with a little more finesse and visceral feedback, then Wolverine is for you. He plays similarly to Black Panther, but his claws pack a serious punch and actually have a good amount of range. Once you’re comfortable with melee combat, Wolverine is just a blast to let loose on groups of bad guys.

Pounce/Leap: Hold A, target an enemy, and release to lunge at them. Finish off with melee attacks to start a combo. Chain kills together this way for big bonuses. Or you can treat it like a normal leap.

Draw Claws: Hold the trigger on either hand to draw your claws, which enhances all attacks and lets you stab objects to pick them up.

Adamantium Slash: Just slash and swipe at the air or at enemies to rip them to pieces. If you swing hard enough it sends out a projection of your slash for short-ranged damage.

Cross Slash: Cross your claws across your chest, wait for it to charge and pulse, then slash them outwards to send a big X-shaped projectile out in front of you. Lots of damage and a good mid-range distance attack.

Ultimate (Berserker Rage): Press X to activate. Healing is amplified, and damage is doubled for a short period.


For more on Marvel Powers United VR, make sure to check our detailed information dump and full review right here. Let us know what you think of the game if you’ve had a chance to play down in the comments below!

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The post Marvel Powers United VR Guide: How To Play All 18 Heroes appeared first on UploadVR.

Black Bolt gets Vocal in Marvel Powers United VR

Usually, when it comes to videogames and superheroes the two don’t tend to mix – much in the same way as movie and videogame tie-ins – never quite living up to the awesome promise they claim to deliver. Hopefully those wrongs will be put right this week when Sanzaru Games release long awaited Oculus Rift exclusive Marvel Powers United VR. In the run up to launch VRFocus has released several gameplay videos showcasing some of the characters in action, this time it’s Black Bolt.

Marvel Powers United VR BlackBolt (2)

Black Bolt is the King of a race of beings called Inhumans, and due to his ability is known as the strong silent type. His main superpower other than being strong and having the ability to fly is his voice. It’s so destructive that even a whisper can cause damage, and at full bore can level cities.

Once again VRFocus’ Nina Salomons has taken to the Sakaar Arena to showcase what Black Bolt is capable of. His standard attacks include the concussive shot which can be charged for more devastation, Photon Scatter which looks like a shotgun type ability, Sonic Surge for a targeted leap, the usual super strength and hover flight.

Black Bolt seems to play in similar way to characters like Captain Marvel, able to dash around the arena reigning sonic blasts down upon enemies.

Marvel Powers United VR ActionPose_BlackBolt

Marvel Powers United VR will feature 18 characters to choose from – one of the biggest rosters for any VR title – with the likes of HulkDeadpool, Black Panther, Captain Marvel, Crystal, Thor, Spider-Man, Hawkeye, Star-Lord, Gamora, Captain America, Doctor Strange, Wolverine, Iceman and Storm all selectable.

And they’ll have some formidable enemies to face, with Thanos, Loki, Venom, Ultron, Magneto, Dormammu and Ronan the Accuser making an appearance.

A new retail bundle with a special edition Oculus Rift and Touch plus a copy of the videogame will be available at select retailers. Marvel Powers United VR will launch for Oculus Rift this Thursday, 26th July. This gameplay footage was shot at OC4 and is therefore subject to change. For more gameplay videos and updates ahead of launch, keep reading VRFocus.

Here’s how to Kick Ass and Have a Marvelous Time

With only three days to go until Marvel Powers United VR arrives for Oculus Rift VRFocus thought you’d like to see a little more of the title, with a new gameplay video featuring Captain Marvel. 

Once again recorded in the Sakaar Arena by VRFocus’ video producer Nina Salomons, it’s time to see some of the devastating abilities of this formidable heroine. Captain Marvel possesses super strength, giving her the ability to interact with environmental objects, an energy shield to defend against incoming projectiles, a precision energy blast that can be charged for more damage, a photon beam which can literally melt enemies and a rather handy hover flight ability to hover over enemies.

Just like the previous gameplay videos the objectives have stayed the same – Sanzaru Games not wanting to showcase too much of the videogame – so it’s all about saving the shield generator from those pesky bad guys. With Captain Marvel’s flight ability players get a different perspective on the battle over more ground-based heroes like The Hulk. This not only allows quick movement across the arena, with the photon beam they can help team mates at a distance.

SakaarArena

Characters that can fight alongside Captain Marvel in Marvel Powers United VR include Deadpool, Black Panther, Rocket Raccoon, Crystal, Thor, Black Bolt, Hawkeye, Star-Lord, Gamora, Captain America, Doctor Strange, Wolverine, and many more. While the villainous boss characters include Ultron, Magneto, Loki and even Thanos as part of the lineup.

In the run up to launch Sanzaru Games and Oculus announced a new retail bundle with a special edition Oculus Rift and Touch plus a copy of the videogame. Marvel Powers United VR will launch for Oculus Rift this Thursday, 26th July.  For more gameplay videos and updates ahead of launch, keep reading VRFocus.

Marvel: Powers United VR Will Get Free DLC Post-Launch

Marvel: Powers United VR Will Get Free DLC Post-Launch

This week’s the week! Marvel: Powers United VR is launching in just a few short days on July 26th, bringing some of the biggest comic book characters into VR for the first time. But developer Sanzaru Games won’t be stopping at launch; work on DLC has already begun.

Publisher Oculus confirmed as much on Reddit last week, stating that not only is the team working on DLC, but that it would be free too.

What Oculus didn’t say is what type of DLC was being worked on, though it didn’t rule out the possibility of new characters being added into the game. Powers United VR will launch with 18 playable heroes, including the likes of Spider-Man, Wolverine and Deadpool, but the roster is still missing some of Marvel’s biggest names including Iron Man, Daredevil and a whole heap of others. We’d love to see them get added to the game later down the line.

It’s also possible that DLC could bring us to new locations (Hell’s Kitchen, Atlantis and Latveria all come to mind) or add new villains (Doc Ock? Dr. Doom?).

Powers United is an Oculus Rift exclusive in which up to four players pick a hero each and then take part in missions that tour the Marvel universe. As you fight off armies of Ultron robots and Hydra soldiers you’ll also take on boss characters like Loki and Venom as you collect shards that will allow you to take on Thanos himself.

No word yet on when the DLC will launch but we’ll keep our eyes peeled.

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