Facebook to Shutter ‘MARVEL Powers United VR’ & Other First-party Titles, Refunds Now Available

MARVEL Powers United VR (2018) and other Oculus Rift exclusives developed by Sanzaru Games are officially going offline next March.

Marvel Powers United VR, Ripcoil (2016), and VR Sports Challenge (2016) are no longer available for purchase or download, however Oculus says current owners can continue playing through March 1st, 2021.

After that date, the company tells Road to VR that it’s making the entirety of Marvel Powers United VR and Ripcoil inaccessible, which also includes any single-player content. Oculus suggests uninstalling the games afterwards “to avoid dead space taken up on your device.” It’s uncertain if the same is true for VR Sports Challenge, as it’s a single-player collection of minigames with no online play component.

If you purchased any of those games, it’s important to note that refunds are not automatic. Users need to reach out to Oculus Customer Support to specifically request a refund for the games.

Marvel Powers United VR was no doubt one of the most expensive games to secure as a Rift exclusive—it was featured in the original Rift’s first retail bundle back in 2018—so the decision to take it offline and refund its users couldn’t have been an easy one to make. Considering how the game was rated at launch though, having received middling scores across Metacritic and the Oculus Store itself, it seems the game suffered from the same ailment as all mediocre online VR games, namely inconsistent concurrent user numbers. You could chalk it up to its overall gameplay loop; it was essentially just a super hero-flavored wave shooter.

And like a self-fulfilling prophecy, when user numbers are consistently low, people tend to not stick around for long before writing off a game entirely. It’s notoriously tough to lure players back once the damage is done and initial opinions are formed, even after multiple updates and rebalances.

Ripcoil was one of Sanzaru’s first VR games, arriving alongside VR Sports Challenge (2016) for the launch of Oculus Touch back in December 2016. Ripcoil is a futuristic VR sports game that is a bit like Pong, albeit it in the first person. It’s been long criticized in user reviews as being essentially dead though, and also features a questionably uncomfortable sliding locomotion scheme which may have turned off a good percentage of players from the get-go.

It also appears that VR Sports Challenge was removed from direct store access too, although since it’s a single-player game with no online component, it’s possible existing users may be able to play after the March 1st cutoff date.

In any case, it seems Facebook is cleaning house somewhat following the company’s decision to sunset the Rift hardware platform entirely. Sanzaru Games was acquired by Facebook earlier this year, so purging underperforming first-party Rift content may simply be a cost-savings measure moving forward to a near future dominated by the company’s second standalone headset, Oculus Quest 2.

The post Facebook to Shutter ‘MARVEL Powers United VR’ & Other First-party Titles, Refunds Now Available appeared first on Road to VR.

Marvel Powers United Shutting Down, Already Removed From Sale – Report

It looks like Oculus Rift exclusive Marvel Powers United could be shutting down in the near future, with the game seemingly no longer on sale.

A Reddit user posted what they claim to be an email from Facebook’s Oculus and Powers United developer Sanzaru Games. The email notes that the “time has come for us to say goodbye to Marvel Powers United VR,” adding that the game will no longer be playable from March 1, 2021. It also claims that the game has already been removed from sale on the Oculus Rift store and, sure enough, we can’t find it there.

Marvel Powers United No More?

We’ve emailed Facebook to confirm that this is indeed the case. No reason was given for the move in the email, though it’s possible that inactivity online or an expiring licence with Marvel itself are behind the news.

Marvel Powers United released in mid-2018, published under Facebook’s own Oculus Studios label. It’s a multiplayer experience in which up to four players choose from a range of iconic Marvel characters and then head into arena-style maps, working together to complete a series of objectives. Characters included fan favorites like Spider-Man, Rocket Raccoon, Wolverine and Deadpool, although Iron Man was never included. Two years later, he got his own VR game.

“We recommend that you delete the game prior to March 1, 2021 to avoid dead space taken up on your device,” the supposed email concludes. The game did have a single-player mode, but it only activated if you couldn’t find people online and replaced them with AI partners. It seems like that requirement could keep you from accessing the single-player portion too.

While it was definitely empowering to embody some of our favorite Marvel characters, we felt the game was far too repetitive in its design.

“Ultimately it’s a little more of a muted take on the superhero VR genre than we were hoping,” we said in our 6.5/10 review. “It’s carried by its best characters, heroes with truly unique abilities that evoke sheer blockbuster comic book joy you’ll keep coming back for. But much of its cast struggles to stand out from a set of templates that limit their capabilities and the repetitive mission structure and forgettable boss battles put a ceiling on the fun.”

The game did see a few updates past its initial launch but, despite a tease from Facebook itself in 2019, an Oculus Quest version of the project never materialized. If the game is shutting down, it seems likely that any lingering hopes for a standalone version are dead.

What do you make of Marvel Powers United possible shutting down? Let us know in the comments below!

Community Download: Which Superhero Deserves Their Own VR Game Next?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today’s Community Download, we want to know which superhero you’d love to see in a dedicated VR game next after Iron Man?


With Iron Man VR releasing in just a few short days on July 3rd, this Friday, it’s an exciting time for PSVR gamers. One of the most well-known and truly iconic superheroes of all-time is entering the immersive realm of VR with his own, dedicated game complete with a robust campaign and lots of depth — at least, according to the developers.

We’ve gotten the chance to take on the role of lots of iconic superheroes over the years in VR, such as Batman in Arkham VR, several Marvel characters in Marvel Powers United VR, and even as Spider-Man specifically in the free Far From Home VR experience. But now we want to imagine what another fully-fledged made-for-VR superhero game would be like that focuses on a single hero.

Superman is one of the most notoriously difficult characters to get right in games, but maybe playing as him in VR would offer that sort of empowerment you’d seek. Or, perhaps a full game building on the web-slinging of Spider-Man could be fun. Teleporting between dimensions and using your hands for magic, like Doctor Strange, could be a blast too.

Let us know what you think! Which superhero do you think deserves their own dedicated VR game next after Iron Man VR?

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Iron Man VR Began Life As A PC VR Game During Development

Iron Man VR releases exclusively for PSVR next week and we recently talked with Ryan Payton, founder of developer Camouflaj, about the game’s development. During the conversation he briefly touched on the game’s early prototyping phase and mentioned it began life as a PC VR title.

“When we first were prototyping the game, obviously we’re iterating on PC a lot and we were moving in 360,” says Payton. “But as the project developed and we first signed the game with Marvel, then Sony became a part of the conversation. Both Camouflaj and Marvel were really excited about having Sony as a partner to publish the game because we absolutely love PlayStation VR. We want this game to be played by as many people around the world as possible.”

Obviously every game begins life as a PC game since that’s the platform that contains the development tools studios use to create games themselves. But in this case it sounds like the game was playable initially on PC VR platforms due to the freedom of 360-tracking. But after Sony entered the picture as publisher, the team adapted to PSVR and embraced the headset as the new target.

“They have great motion controllers, they have a great headset, but as you noted [during the interview], they have only the single PlayStation camera,” says Payton. “But instead of backing down and deciding that our game was going to be only, for example, a seated experience, instead of doing that, the team decided to think really, really creatively about the capabilities of PlayStation VR.

“The fact that they have the Move Controllers with these gyroscopes, that we have a general sense of what the player wants to do, even if their body is occluding the PlayStation camera…And so there’s a lot of great tech underneath the hood and a lot of great design thought that allowed us to offer 360 degree movement for players who so choose to play that way.”

In the past the developers from Camouflaj have described what they do to enable the illusion of 360 tracking as “black magic” and if you try out the free Iron Man VR demo on PSVR for yourself you’ll see that’s not far from the truth. Even though there is only the single camera and your hands / body occlude the controller easily, it seems like flight never really gets wonky even if you turn all the way around. Technically, it’s quite impressive.

“Ensuring that the game had world-class flight and combat mechanics, as Iron Man in VR, was paramount,” says Payton. “That’s exactly how we laid the foundation of the game. Back when the game was simply a prototype and we were pitching to Marvel and we told our partners, and we told ourselves, that throughout development, we were going to make sure that moment to moment gameplay and locomotion were going to be world class. And I think the team has done an incredible job delivering on that.”

iron man vr ghost


Iron Man VR is slated to release exclusively for PlayStation VR on July 3rd for $39.99. Check out our Iron Man VR coverage hub here for more details on the game, our interview about its unique story, and this interview about the game’s length.

For more details, check out the Iron Man VR listing on the PSN store.

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Iron Man VR Dev: This Is A ‘Fresh’ Take On Tony Stark And Not An ‘Origin Story’

We recently got the chance to interview Ryan Payton, founder of Iron Man VR developer Camouflaj, and Brendan Murphy, Lead Writer on the project, about their unique take on telling an original Tony Stark story. Iron Man VR is a PSVR-exclusive releasing this July 3rd.

I first got the chance to play Iron Man VR right when it was originally announced almost a year and a half ago. At the time, I only got to do some practice flight in the Iron Man suit flying around Tony Stark’s mansion and then a quick mission in the sky where I defended an airplane that was about to crash. It was quick and action-packed as a good showcase of gameplay, but didn’t tell me much about what the game as a whole is actually like.

To be clear: this is not related to any active comic book storylines, although the team did look there for inspiration, nor is it connected to the Marvel Cinematic Universe or any other video games. Iron Man VR is, from top to bottom, a standalone title we’ve been told.

During a video chat interview last week, Payton and Murphy talked to me about what it was like to try and establish an original take on Tony Stark and Iron Man in the wake of Robert Downey Jr.’s run as one of the most globally recognized, celebrated, and adored movie franchise characters of all-time in the Marvel Cinematic Universe of films.

iron man vr tony stark mansion

“Yeah, well, they certainly cast a long shadow,” admits Murphy. “…But, all the stuff about what has come before and the performances by other people before, we didn’t really concern ourselves too much with that. We use the comic books as reference and we set out to start fresh and create a new take on the character…We had talked about not wanting to tell an origin story.

“It just seemed obvious that it had been done and done well, but we still wanted to tell what felt like the essential Tony Stark story. And how do you do that with a character that’s been around since 1963 and there’s, you know, countless iterations of them? When we met with Marvel and it went well and, you know, we started to collaborate with them, the first thing they said was, ‘Yeah, please don’t make an origin story.’ They urged us to tell an original story, not just a retread of something we’ve already seen.”

Everyone knows the origin of Superman, Batman, Spider-Man given their lengthy history of feature film releases, so with the MCU still fresh in the mind of fans, a retread of Stark’s origins just isn’t needed. So, in the case of Iron Man, what does an origin story actually look like?

“Part of trying to make it a quintessential Tony Stark story, without it feeling like something that you’ve seen a bunch of times or at all, was hammering down on this theme of: Tony Stark being his own worst enemy,” says Payton. “I would say it’s probably the main theme of our game. And it’s such an essential, like Tony Stark thing to create a problem and then have to solve it basically. I would say, without spoiling anything, we kind of drove down on that theme.”

 

Iron Man VR is slated to release exclusively for PlayStation VR on July 3rd. Check out our Iron Man VR coverage hub here for more details on the game, our latest hands-on impressions, and more details from our interview with Ryan Payton and Brendan Murphy as new articles are published.


Did you miss out on the UploadVR Showcase: Summer Edition? Check out every trailer, article, announcement, interview, and more from the UploadVR Showcase right here.

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Hands-On With Marvel Dimension Of Heroes, Lenovo’s New AR Game

Marvel Dimension of Heroes is a brand-new AR experience from Lenovo that puts you in the shoes of six of the most iconic Marvel heroes as the AR follow up to Star Wars: Jedi Challenges.

A few weeks ago Lenovo invited me to an office space in San Francisco, CA to get a look at their latest AR product, which combines the headset they shipped with Star Wars: Jedi Challenges with two brand new Valve Index knuckles-like controllers alongside the Marvel IP. The end result is Marvel Dimension of Heroes, a brand-new AR experience that lets you play as six of the most iconic heroes from the Marvel universe (Captain Marvel, Dr. Strange, Black Panther, Star Lord, Thor, and Captain America) across three game modes.

Marvel Dimension of Heroes AR Trailer:

The three game modes included are Story Mode, Survival Mode, and Co-Op Mode. Predictably, the Story Mode is split into six parts, one for each of the heroes, that has you take control of them and their popular powers to fight off enemies. The plot revolves around the Dread Dormammu, Lord of the Dark Dimension, attacking earth. At the end of each hero’s collection of battles you’ll fight one of their most iconic villains such as Ronan the Accuser for Star Lord, Loki for Thor, and so on.

According to the developers the Story Mode is mostly a series of training scenarios for the Survival Mode which is where they expect most people to spend their time thanks to the leaderboards and replayable format. It’s basically a bunch of wave shooter levels. Finally there’s Co-Op, but it seems to be restricted to dedicated team-up pairs and you can’t just pick any two heroes that you want. It’s also local co-op only, but you both need the full Lenovo AR kit. They recommend standing side-by-side.

lenovo dimension of heroes star wars jedi challenges mirage ar headset and tracking beacon lenovo mirage ar universal controllers marketing photo marevel dimension of heroes lenovo pack shot image lenovo mirage ar universal controllers

To be clear: it certainly sounds a lot more ambitious than it really is in practice, from what I’ve seen. My demo was only a small slice of Star Lord’s campaign, which is promising from a breadth of content perspective, but it certainly feels like it’ll be a pretty shallow affair. I could shoot my guns, move around to dodge incoming attacks, punch enemies, and charge up my blasters for super attacks. As far as I could tell there weren’t any progression mechanics or ability to do anything during levels other than fight.

At the end of the day you’re still basically playing a wave shooter against translucent holograms via a smartphone-powered AR headset using mirrors to reflect the display in front of your eyes. There is a ceiling for quality with this sort of technology and I’m fairly certain we’ve just about reached it here.

In the case of Star Wars: Jedi Challenges, the fantasy of lightsaber combat married with the surprisingly hefty and high-quality lightsaber controller was a great combination of novelty meets functionality. Over time they rolled out new movie tie-in content as well to keep people engaged. In a post-Endgame era and with a lack of actual MCU-relation, Marvel Dimension of Heroes could be too little too late. That being said, I am basing a lot of this off of a brief demo and short 10-minute presentation from the development team.

david jagneaux lenovo mirage ar marvel dimension of heroes action shot
Look at that intensity.

The ‘Lenovo Mirage AR Device’ package will be available in the US starting tomorrow, September 6, 2019, for $249.99. That price includes the headset, tracking beacon you place on the floor, and two ‘Lenovo Mirage AR Universal Controllers.’ If this is your first foray into Lenovo Mirage AR, this new kit will play both Marvel Dimension of Heroes and the previously released Star Wars: Jedi Challenges experience, both of which are free apps available to download on Google Play and the iOS App Store. You can see a list of compatible smartphones here.

If you already own the original kit, which included the headset, tracking beacon, and a unique lightsaber-shaped controller, then you’ll be able to buy the two new controllers separately to upgrade since they’re required for the Marvel Dimension of Heroes experience.

For more details make sure and keep an eye on the official website!

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Community Download: Which Superhero Do You Want To Play As In VR?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today, we want to know which superhero you most want to play as in VR?


Virtual reality has the potential to offer some extreme power fantasies. We’ve even written a dedicated list to rounding up some of our favorite power trip VR games that make you feel incredibly powerful. But general wish fulfillment is one thing: we want to take some time to focus on what amounts to VR roleplaying or cosplaying as iconic heroes instead.

Marvel Powers United VR has a large cast of heroes to play as, but it’s a bit shallow overall. Spider-Man’s recent Far From Home VR experience does a good job of bringing web slinging to life, but that’s about all it does. Batman Arkham VR was barely a game and Megaton Rainfall is a respectable attempt at a Superman-esque VR game. But for the most part, we’re still waiting on that great superhero experience in VR.  Fingers crossed Iron Man VR is as great as it could be.

So we want to put the question to you: Which superhero do you most want to play as in VR? Do you want a team-up game or a dedicated VR experience all about that hero?

Let us know your picks down in the comments below and we’ll see what everyone thinks would make the best superhero VR game.

The post Community Download: Which Superhero Do You Want To Play As In VR? appeared first on UploadVR.

Marvel Powers United VR: Letztes Update veröffentlicht; Entwickler-Support zugunsten kommender VR-Titel eingestellt

Entwicklerstudio Sanzaru Games veröffentlichte kürzlich das vierte und zeitgleich letzte Update für den exklusiven Rift-Titel Marvel Powers United VR. Der Support wird zugunsten von kommenden VR-Titeln eingestellt, um mehr Ressourcen für VR-Projekte wie Asgard’s Wrath zu ermöglichen.

Marvel Powers United VR – Keine Updates mehr für den VR-Titel

Ein Oculus-Sprecher verkündete gegenüber Road to VR, dass der Support für den VR-Superheldentitel Marvel Powers United VR (2018) eingestellt wird. Demnach sollen zukünftig keine weiteren Updates zur Integration zusätzlicher Spielinhalte veröffentlicht werden. Der viel gewünschte Charakter Iron Man wird es also nicht mehr ins Spiel schaffen.

Entwicklerstudio Sanzaru Games und Publisher Oculus Studios möchten zusätzliche Ressourcen für zukünftig erscheinende VR-Titel generieren. Noch dieses Jahr soll das VR-Abenteuer Asgard’s Wrath für Oculus Rift erscheinen.

Innerhalb der letzten Monate erschienen zahlreiche Updates für den Marvel-Titel mit neuen Charakteren, Anpassungen des Gameplays sowie Balancing-Änderungen. Diese Woche veröffentlichten die Devs das vierte und somit letzte große Update für das exklusive Rift-Spiel. Erstmals wurde hier in den Patch Notes kein Ausblick auf kommende Inhalte bereitgestellt.

Marvel Powers United VR – Viertes und letztes Update veröffentlicht

Das vierte Update führt einige Neuerungen und Veränderungen in den VR-Titel ein. Dazu zählen die neuen Map-Objekte Nuke Defense, die neuen Gegnertypen Data Runner sowie zahlreiche Balancing-Anpassungen für Charaktere und Gegner sowie Verbesserungen der KI der Bosse.

Die gesamten Patch Notes finden sich hier.

Marvel Powers United VR ist für 39,99 Euro im Oculus Store für Oculus Rift erhältlich.

(Quelle: Road to VR | Videos: Oculus YouTube)

Der Beitrag Marvel Powers United VR: Letztes Update veröffentlicht; Entwickler-Support zugunsten kommender VR-Titel eingestellt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Marvel VR’ Has Seen Its Last Update as Focus Shifts to 2019 Rift-exclusive Lineup

Following its fourth update this week, there are no plans for further updates to Marvel Powers United VR (2018), an Oculus spokesperson has confirmed to Road to VR. For developer Sanzaru Games, publisher Oculus Studios, and Rift owners alike, the focus is on the future.

Developed by Sanzaru Games and published by Oculus Studios, the Rift-exclusive Marvel Powers United VR launched in July 2018, representing one of Oculus’ biggest content investments to date.

The company has made good on its promise of post-launch support with a series of updates spanning seven months after release. However, the updates have felt largely aimed at salvaging the gameplay, which lacked variety and challenge out of the gate, rather than adding new and meaningful content.

‘Marvel VR’s’ great visuals, large hero roster, and authentic character detail were overshadowed by simplistic wave-based gameplay. Our review here. | Image courtesy Oculus

This week Marvel Powers United VR saw its fourth update which introduced a new objective and enemy, along with a slew of tweaks including a “significant tuning pass” to hero abilities to reduce ability spam and increase character versatility.

An Oculus spokesperson confirmed that this was the last update for Marvel Powers United VR, as the Sanzaru Games team shifts its focus toward its next Oculus Studios project, Asgard’s Wrath, which is due out later this year.

Ahead of the game’s launch, Oculus Studios’ Executive Producer on Marvel VR, Mike Doran, spoke to Road to VR about the studio’s DLC plans for the game:

[User retention] sort of ties into our DLC philosophy. There will be DLC for the game, it will be free, we’re going to be generous with the community—we’re not talking what or when quite yet, but as long as people keep coming back and playing, we’re going to keep making stuff.

[…]

I think what we want to do [with DLC] is get the game out there, get it in the hands of the fans, and let them tell us what they want more of. Obviously we could come up with no shortage of cool scenarios that we could script and put people in, or stories that we would want to retell, but you have to fit it in a structure—you only have so much resources and time and ability to get stuff done. This was the choice we made, we wanted to lean heavily into the multiplayer and the co-op social aspects; we’re going to see how the fans react and what they want more of.

Unfortunately for fans who were hoping to see the game’s scope and hero roster expand through DLC (including the much requested Iron Man), that ship has sailed. This the final form of Marvel Powers United VR.

Past & Future

At the time of its launch Marvel Powers United VR was a big deal for Oculus, which funded a slick, highly produced ad which did a great job of selling the idea of becoming your favorite Marvel superhero in VR.

Not only was the game the first VR superhero title to incorporate such a wide array of iconic heroes and with such high production value, it was the first time Oculus sold a Rift bundle with unique packaging.

Launched at the end of July, 2018, production of the limited edition bundle stopped and stock had begun to peter out by November, Oculus confirmed. Ostensibly if the game and bundle had performed well enough, the company would have sought to keep it in stock through the 2018 holiday season.

Marvel Powers United VR was met with mixed reviewed at launch, ultimately reaching a 68 out of 100 from critics on review aggregator Metacritic, and a 3.8 out of 5 from users on the Oculus Store. Among Rift-exclusive titles from Oculus Studios, the game is perhaps one of the biggest productions so far to receive such middling reviews.

As a publisher, Oculus Studios has largely presided over strong Rift-exclusive releases, including lauded titles like Robo Recall (2017) and Lone Echo & Echo Arena (2017). But it isn’t the first misstep for the company which has been aggressively funding high production VR content for its platform; in the Rift’s earliest days—back when the headset only supported seated play with a gamepad—the publisher opted to nearly halve the price of Feral Rights (2016) just a few days after release, citing community feedback. For users who had already bought the game for full price, the studio gave away six Rift titles totaling some $150 and offered to refund the cost of the game.

SEE ALSO
15 VR Games We Can't Wait to Play in 2019

2018 was slower than prior years in terms of tentpole titles from Oculus Studios, and felt even more so with the reception of Marvel VR, but the 2019 lineup appears strong with a string of upcoming titles including Defector (Twisted Pixel), Stormland (Insomniac Games)Lone Echo 2 (Ready at Dawn), Asgard’s Wrath (Sanzaru Games), and an unnamed “AAA VR Shooter” from Respawn Entertainment.

The post ‘Marvel VR’ Has Seen Its Last Update as Focus Shifts to 2019 Rift-exclusive Lineup appeared first on Road to VR.

Patch 4 for Marvel Powers United VR Includes Further Gameplay Improvements

Sanzaru Games might be working on the rather epic looking virtual reality (VR) adventure Asgard’s Wrath but thankfully that hasn’t stopped the team continuing to improve upon last years release, Marvel Powers United VR. Today has seen the fourth Patch arrive for the Super Hero brawler, adding more tuning to characters as well as the addition of new content.

The two big additions in Patch 4 is the new objective phase and enemy type. The objective phase is called Nuke Defense, and can appear at any time on a map. Players have to work together to locate and deactivate deployed A.I.M. Nuke Titans, with each device carefully deactivated by using the correct sequenced code displayed on the nuke’s terminal and pulling the corresponding cable. If the wrong cable is pulled, the nuke will detonate and KO the active player while damaging other players in its radius.

Just like some of the other modes there might be multiple Nuke Titans to deactivate, and should any remain once the time has expired then it’s mission failure.

The new enemy players have to deal with is called the Data Runner. This particular opponent collects battle data for A.I.M. and the Masters of Evil, needing to be stopped before the intel is sent. The Data Runner is a super-elite unit highlighted in an orange glow. Should a player eliminate this unit then their ultimate meter is filled whilst receiving a significant amount of bonus points. Players need to be aware the soldier does higher than normal damage, has higher HP and will track them.

Marvel Powers United VR

In addition to the new content, Sanzaru Games has tuned all the characters to address spamming exploits as well as underperforming attacks, Plus there’s a whole host of other tweaks and changes, head on over to Reddit to see them all.

With all the new additions things should have improved since VRFocus first reviewed Marvel Powers United VR at launch last year, giving it only 3-stars saying: “It’s the repetition that lets it down, dissolving the gameplay down to basic wave-based combat. With four friends you’ll get some life out of Marvel Powers United VR, just not the heroic gameplay most were looking for.” For further updates on the title, keep reading VRFocus.