Metaverse Weekly: Terra Luna Loses Nearly $20 Billion in Crypto’s Largest Collapse in History

Terra Luna, the protocol behind the TerraUSD (UST) and the LUNA token effectively collapsed after back to back trading sessions that saw its stablecoin UST lose its 1:1 peg with the dollar.

The project is infamous for its use of the widely controversial algorithmic stablecoin model. Algorithmic stables work to maintain dollar pegs through code rather than simply backing the coin with collateral like USDC or DAI.

Collapse of UST peg – Messari

How Terra Luna Works

Terra operates by creating an equilibrium between the UST and LUNA tokens through the incentives of arbitrage

This is how that works. Say an investor wants to mint UST. To do that, LUNA must be purchased and swapped for UST with the LUNA being burned afterwards. This constricts the supply of LUNA, placing upwards price pressure on the token.

Opposite of this, LUNA can be minted by converting over UST tokens which are then burned. This puts upward price pressure on UST. The key here is the gains made through arbitrage, the core incentive for willing investors to take on the associated risks with the tokens.

Arbitrage is simply when a trader is able to profit from slight price discrepancies. For instance, if UST is trading at $0.99, traders have the incentive to burn LUNA for UST at 0.99. When the price of UST rises above $1, traders can then flip that small profit into buying more LUNA.

Image credit: The Tie

Anchor Protocol

An additional Terra ecosystem incentive that encouraged traders to join the ecosystem in the first place was the extremely generous 20% APY on Anchor Protocol that UST holders could earn. This attracted a tremendous amount of growth to the protocol.

The problem here was that such a high APY was completely unsustainable long term. The Luna Guard Foundation (LFG), an associated organization, were managing Terra’s treasury fund to inject liquidity into Anchor to artificially keep rates high.

Why Terra Failed

The short answer to why Terra failed is nothing short of a rapid loss of confidence followed by a bank run on the protocol.

The UST stablecoin went through a major stress event in January 2022 after the unravelling of the Frog Nation DeFi ecosystem. This plunged the price of LUNA and forced UST from its dollar peg. The event actually prompted Terra to raise $1 billion in Bitcoin (BTC) to provide additional collateral to the UST peg. Additional purchases were also in AVAX.

On May 9th, the cryptocurrency market began experiencing more extreme selling pressure which led to a significant decline in LUNA and in Bitcoin. This created a massive problem for Terra. As selling occurred, it depegged the price of UST.

UST and LUNA achieve equilibrium through the redemption power of burning/minting tokens. If there are more UST tokens in circulation, there are less LUNA and vice versa. The problem that occurred here is because of the depegging and the price of LUNA falling, the redemption cost of gaining LUNA was high.

Put simply:

  • Markets declines, causing LUNA to decline and UST to depeg
  • Panic ensues and UST tokens are burned for LUNA
  • The LUNA is immediately sold due to the collapsing price
  • This further destabilizes the UST peg, creating more panic
  • Repeat

A ton of LUNA tokens were being minted and then thrust back into the market as investors left UST. This made the supply expand rapidly, creating enormous downward pressure on price.

Even worse, LFG sold their Bitcoin at a substantial loss to inject more money into the protocol to help save the UST peg. This obviously failed and the protocol fell into a total meltdown. 

Collapse of LUNA price –  Messari

The price of UST fell to as little as $0.19 at one point, with LUNA collapsing in price from an all-time high of $119 USD just one month ago to a price point of $0.90 – a 99% collapse in value. In total, Terra Luna saw some $20 billion disappear from the protocol in just 24 hours, making this the single largest cryptocurrency collapse of all time.

Terra-Based Play-to-Earn AR Game Expedition Hits 65k Signups in 24hrs

Pokémon GO has been a phenomenally successful videogame that put augmented reality (AR) technology on the map even if you didn’t really need the AR component for most of it. So what happens when you create an AR videogame inspired by Pokémon GO and combine it with a play-to-earn crypto component? You get Expedition, which has already seen its waitlist signups soar to 65,000 after the first day.

Teasing that the first 10,000 signups might see something special, due to the initial signup success Exhibition will now be closing the waitlist today, so you might want to add your interest soon. Apart from the Pokémon GO inspiration mentioned, details regarding Expedition‘s gameplay, design and other features remain very vague.

Simply stating that: “Expedition combines AR technology with crypto all into a mobile game,” the only other details to go on relate to the fact that “Expedition will launch on Terra to harness the power of $LUNA and $UST.”

Using some educated guessing, gmw3 would assume that you’re going to be able to walk around real-world locations to catch some sort of digital creature, earning $LUNA along the way. These creatures will likely be NFTs that you can sell or maybe trade, possibly even upgrade or alter in some way. Plus, other Web3 features such as staking to help increase earns.

Pokemon Go Trainer Battles

How and when this will happen is another mystery, Expedition has yet to reveal a roadmap or even a Discord server at this point – its Twitter account was only open in April. So there’s more than likely a little while to wait until something materialises.

However, Expedition isn’t the first title to go down this play-to-earn/AR route, several others do exist most notably DogemonGO which is already available for iOS and Android.

As further details regarding Expedition are released, gmw3 will keep you updated.

Storybook VR Adventure Luna Coming To Quest Tomorrow

Another narrative VR adventure is coming to Oculus Quest tomorrow. This time it’s Funomena’s Luna.

The storybook-style experience lands on Facebook’s standalone headset on March 4th as part of the weekly drop. It’s currently available to wishlist in the Coming Soon section of the Quest store. The Quest release of the app has been a long time coming – Facebook itself first confirmed Luna would arrive on Quest during the Oculus Connect 6 developer conference in 2019.

Luna tells the story of a young bird that’s sent on a whirlwind adventure when they swallow a piece of the moon. Across several chapters, players will meet a wide range of animals, progressing through the story by interacting with some light puzzle elements. Check it out in the trailer below.

If it wasn’t already clear, we think Luna is an absolutely gorgeous VR adventure. We did, however, review an older version of the experience in 2019 that we said lacked narrative punch. Since then, Funomena has gone back and added a ‘Storybook Mode’ that adds in narration to the experience to flesh the story out.

Note that Luna is definitely more an experience than it is a game, though. The story will take you around an hour to see through, making this one for VR fans that are more interested in storytelling than they are deep gameplay elements. If you’re in the latter category then don’t forget that The Climb 2 makes its long-awaited debut on Quest tomorrow, too.

Will you be checking out Luna on Oculus Quest tomorrow? Let us know in the comments below!

Visually Stunning VR Narrative Luna Is Coming To Quest

Funomena’s visually arresting VR debut, Luna, is finally making its way to Oculus Quest.

The narrative-driven experience was confirmed for launch on the platform at Oculus Connect 6 last week. Though Luna didn’t feature in the new Quest sizzle reel shown on stage, it did show up in the logo thumbnails on stage after.

Luna is a peaceful bit of VR storytelling. In it, users follow a bird traveling to several idyllic locations.  The app has some light interactivity to it, allowing you to decorate scenes and interact with creatures. That said, it’s the gorgeous animated visuals that truly stand out, making Luna a sight to behold in VR. It’s definitely the type of experience that a VR user of any age could enjoy.

Luna Quest 2

The initial version of the experience was wordless, but Funomena has since updated it with a ‘storybook’ mode. This adds in narration to the piece, helping to give its collection of scenes a little more context.

No word on exactly when the experience will launch on the standalone headset for now, sadly. It will be one of the few story-driven experiences on the device, which largely focuses on gaming content.

We reviewed the initial version of the experience earlier this year. “It’s never anything less than exquisitely beautiful, which goes some way to redeeming the lacking pacing,” we said. “It’s worth bathing in its glorious rays while it lasts, but there’s better gold to mine from VR storytelling.”

Funomena also brought a spin-off to the experience to Magic Leap. Right now the studio is working on a non-VR title for PC and PS4 named Wattam. Fingers crossed its planning to dive back into headsets following its release.

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Luna Review: A Visual Feast That Lacks Narrative Punch

Luna Review: A Visual Feast That Lacks Narrative Punch

Take one look at Luna and you’ll believe in love at first sight. Funomena’s VR storybook is a joy to behold, from the textured detail of its vegetation to the modest animation that moves its cast of critters. There’s assured vision in this delightful palette, enough to warrant running through the short story all on its own.

And there’s more where that comes from. Luna is an audible treat too, with its tale of one bird on a sort of existential rescue mission fuelled by interactive song and sound. Lines formed between stars in the experience’s constellation-based puzzles can be plucked like strings, for example, and placing wildlife in diorama-sized scenes emits other pleasant sound bites. Everything is, for lack of a better term, bloody lovely.

Perhaps its best element, though, is its creative mechanics. At certain points in the story you restore life to scenes by populating them with trees and plants. There’s a welcome touch of agency here, though it’s a shame it can’t be preserved in any way. Once you move on from these moments, they’re lost forever.

It’s difficult, though, to scratch below that shiny surface. Luna’s sheer enthusiasm can start to feel superficial the further you get into its hour-long runtime. It quickly adopts a formula that starves the narrative of surprises and slows the pace. I found myself wanting to push on to get through its episodic structure rather than stay and soak in the sumptuous worlds Funomena had crafted.

Perhaps that’s the nature of storybooks in general, though. Perhaps that narrative punch was never the goal. It’s a shame, though, to see Funomena exceed so highly on a presentational level and then be brought back down by more trivial aspects. It wasn’t until the piece’s gorgeously-animated credits sequence that I began to grasp the inner meaning of its events.

Luna very much is that early type of VR story, then. It’s the specific kind that leans heavily on charm and wonder to sift you through its breezy narrative. It’s never anything less than exquisitely beautiful, which goes some way to redeeming the lacking pacing. It’s worth bathing in its glorious rays while it lasts, but there’s better gold to mine from VR storytelling.

Final Say: Worth Watching

Luna is available now on Oculus Rift and HTC Vive and will be arriving on PSVR soon. For more information on how we review experiences and games, check out our Review Guidelines.

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