Test: In Death – Pfeilschnell in den Tod mit PC-Brillen

Man könnte meinen, dass Bogenspiele mittlerweile keinen VR-Nerd mehr vom Hocker reißen können, doch In Death wagt sich an die etwas abgegriffene Kampfmechanik erneut heran und verlangt sogar von euch, dass ihr euch mit Pfeil und Bogen fortbewegt. Ob die Entwicklern der Sólfar Studios ins Schwarze treffen, erfahrt ihr in unserem Review.

Hallo, ich bin gestorben!

Es herrscht Unruhe im Himmelsreich und du bist gekommen, um wieder für Harmonie zu sorgen. Ausgerüstet mit Pfeil, Bogen und Schild geht es auf eine spannende Reise durch Wolkenschlösser und den Pit of Anguish. Die höllische Welt wurde erst kürzlich eingeführt und muss  derzeit ohne Achievements und Ausgänge auskommen.

Das Hauptspiel, wenn man es so nennen darf, baut jedoch sehr stark auf Achievements auf. Während deines Weges durch die Ruinen in den Wolken sammelst du durch Kämpfe Erfahrung und Münzen. Die Erfahrung schlägt sich in Achievements nieder, die wiederum eure Spielfigur nachhaltig für zukünftige Runden verbessert. Und Runden ist auch das richtige Stichwort: Die Welt in In Death ist zufällig generiert und auch die Platzierung der Gegner ist zufällig. Somit ist jedes erneute Durchspielen spannend und die Verbesserungen, die man am Ende der Runde durch die Achievements erhält, stacheln sofort an, die nächste Runde zu starten. Doch wie kämpft und bewegt man sich in In Death?

Teleportieren ging nie einfacher

In Death Oculus Rift Bow

Du hast im Spiel diverse Möglichkeiten zur Fortbewegung. Du kannst entweder einen Teleportationspfeil nutzen, eine Wurfscheibe oder (derzeit experimentell) auch frei mit dem Stick durch die Welt schreiten. Das Schöne an der Sache ist, dass alle drei Systeme gleichzeitig verwendbar sind und sich dadurch herrlich ergänzen. Im Spiel wird man also stets alle drei Varianten nutzen: Die Wurfscheibe für schnelle Sprünge aus dem Handgelenk, Pfeil und Bogen für weite Distanzen und die freie Bewegung per Stick für das Ausweichen im Kampf oder das Zurücklegen kleinerer Strecken.

Das Schießen mit Pfeil und Bogen funktioniert super, aber diese Spiel-Mechanik hat sich in VR bereits bewährt. Eine Besonderheit erlaubt sich der Titel dennoch: Du musst nicht hinter den Rücken greifen, um einen Pfeil zu spawnen, und ein Knopfdruck auf den linken Controller reicht, um ein Schild zu verwenden. Diese Vereinfachung ist herrlich, denn sie erlaubt actionreiche Gefechte und überfordert den Spielenden nicht völlig.

Suchtfaktor 1000%

In Death Oculus Rift Arrows 3

Jede Runde ist anders, in fast jeder Runde kann man tolle Pfeile wie Eispfeile und Feuerpfeile finden, neue Welten erschließen oder einfach extrem viele Punkte nach Hause bringen. Dadurch, dass ihr durch die Achievements immer stärker werdet beziehungsweise eure Spielfigur verbessert, gelangt ihr schnell in einen gefährlichen Kreislauf, denn die nächste Runde und der nächste Highscore ist nur einen Fingerzeig entfernt. Gleichzeitig verspottet einen die Online-Vergleichsliste ständig und man wird angestachelt, eine Punktzahl in ähnlichen Sphären wie die Top 10 zu erreichen. Besonders spannend sind die Runden auch, weil dein Held sich nicht selbst regeneriert und es auch selten Health im Spiel zu finden gibt oder sie zumindest teuer bezahlt werden muss. Dementsprechend kann man nicht stur mit dem Kopf durch die Wand rennen, sondern muss taktisch und langsam vorgehen, um nicht direkt ein „Leben“ aufs Spiel zu setzen.

Early Access mit Humor

In Death Oculus Rift

Kleine Fehler machen ein Spiel doch manchmal erst sympathisch. So ist die freie Bewegung und Teleportation an jeden Punkt nett, doch der Spaß hört auf, wenn man zwischen zwei Gebäuden feststeckt oder mit dem Kopf im Berg eingeklemmt ist. Wenn ihr halbwegs geübt schießt, passiert euch dies zwar nicht, aber im Eifer der Flucht verliert man manchmal die Zeit für eine zielgerichtete Teleportation.

Auch interessant sind die Gegnerklassen: Derzeit gibt es andere Bogenschützen mit verschiedenen Mänteln, Ritter, Zombies, Skelette und andere Kreaturen. Warum jedoch der Ritter, welcher einen Stahlhelm trägt, besonders viel Schaden bei Headshots nimmt, bleibt ein Rätsel. Ebenso rätselhaft wie die Frage, warum unser XBox One Controller auf dem Tisch vibriert, anstatt die Touch Controller, welche wir doch eigentlich in den Händen halten.  Auch die Nahkämpfe fühlen sich derzeitig noch nicht komplett überzeugend an. Zwar kann man mit dem Schild Gegner umschubsen und blocken, jedoch sind Pfeil und Bogen dennoch keine tollen Nahkampfwaffen.

Generell fehlt dem Spiel noch etwas Feinschliff, aber das Grundkonzept funktioniert bereits hervorragend und der Titel spielt sich deutlich besser als so manche fertige Vollversion in den Virtual Reality Stores. Die Entwickler stecken sich auch keine konkreten Ziele für den Early Access, sondern versprechen kontinuierliche Verbesserungen.

Fazit

In Death Oculus Rift Bolt

Zwar befindet sich In Death noch im Early Access, aber da es bereits jetzt extrem süchtig macht und gut funktioniert, möchten wir bereits heute eine Bewertung von 4 von 5 Freddys vergeben. Mit Luft nach oben, denn kleinere Bugs, das Aussehen der Zombies, zu einfache Animationen und die Logik der Gegner lassen uns derzeit noch einen Kopf abziehen. Das Spielkonzept ist aber bereits jetzt genial, In Death läuft rund und für 20 Euro bekommt man einige Stunden Spielspaß serviert. Hier findest du das Spiel auf Steam  für die HTC Vive, Oculus Rift und Windows MR. Außerdem erhält man In Death im Oculus Store für die Oculus Rift.

Stark
  • Tolles und in VR funktionierendes Spielkonzept
  • Abwechslungsreiche Runden
  • Süchtigmachendes Erfolgssystem
Schwach
  • Kleiner Bugs und Unstimmigkeiten
  • Keine Einstellungsmöglichkeiten für die Grafik
4 / 5

Testsystem: GTX 1080 Ti, Intel i7 8700K, 16 GB DDR 4 RAM, Oculus Rift

Der Beitrag Test: In Death – Pfeilschnell in den Tod mit PC-Brillen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Mastering the art of Archery Playing Solfar Studios’ In Death

VRFocus is quite found of virtual reality (VR) titles that use more traditional weapons like the bow and arrow. There’s something far more engaging about the whole experience over using guns – shotguns are still fun to use – having to draw the bow, gauging power and adjusting the angle for those distance shots. If you also enjoy the odd bit of archery then Solfar Studios’ latest title, In Death, might well be to your liking, and to showcase the videogame in all its glory VRFocus has another one of its gameplay videos for you.

In Death is a procedurally generate experience so what you see in the video below won’t be exactly what you’ll play through. All the building design and enemies will be the same, but their locations, numbers, and the actual route will alter with every playthrough.

The title is very much a hardcore survival experience, where you have to make it as far as possible with the loadout and items presented to you. To start with this will be very basic, just a bow, loads of arrows and a shield. As you progress you’ll be able to unlock different arrows, explosive, multi-shot, fire and more. You’ll also be able to build up your health to take on bigger foes and larger hordes. Die however and it’s straight back to the start – there are no checkpoints – but all is not lost. Solfar Studios has implemented and achievements system, so once one is unlocked its permanently available to you. This is needed as each playthrough will become harder as you intern do.

The videogame is all about mastering that bow, getting those vital headshots in when needed. While the weaker enemies will just charge straight at you there will be others that stay back, firing arrows at you. This is good use of the shield and movement system come into play. To learn more about In Death’s locomotion and what VRFocus thought about the title read our in-depth preview for more details.

As always, VRFocus will be continuing its coverage of In Depth as development continues in Early Access, so come back for further updates.

Hands-on: Roguelike Bow-shooter ‘In Death’ is Divinely Inspired & Devilishly Fun

In Death is a roguelike bow-shooter from Sólfar Studio, the developers behind Everest VR (2016). Now in Early Access on Steam and Oculus Home, the procedurally generated, medieval-inspired world stretching out in front of you offers a pretty standard selection of monsters, bow-shooting baddies, and magical shops along the way to offer weapon upgrades and precious health points—a fairly familiar concept for fans of the roguelike genre. While the premise is standard, the results are actually pretty surprising.

GDC Update (03/29/18): We went hands-on with a few new modes at GDC 2018 that promise to deepen gameplay in ‘In Death’.

Firstly, Sólfar showed off a new prototype challenge mode that lets you send a challenge request to a fellow player. This gives your competitor all of your available achievements with the objective of beating your high score with all the tools you had during the best run you could muster. While it still isn’t finalized, the mode gives players bragging rights over each other – something Sólfar co-founder and business development director Thor Gunnarsson told me was designed to keep users engaged without relying heavily on concurrent usership of the app.

Besides showing off a few new enemy types, including giant fire-throwing succubus and a terrifying ethereal ghost mob that can morph through the game’s architecture, requiring a single well-placed shot to the heart to kill, the most important update to ‘In Death’ I saw was the newly revealed dungeon system, which places extremely difficult dungeon portals periodically throughout your run.

Stepping into these portals, you’re transported to a high-stakes dungeon filled with ghouls and a boss at the end. These dungeons, while incredibly tough to beat, are also extremely rewarding, throwing plenty of coins and buffs your way upon completion. And once you go in, you have to fight your way to the end no matter what – i.e. no turning back.

Substantially, the game remains the same from my original hands-on (seen below), although Sólfar is still iterating in Early Access. So far, it’s shaping up to be an extremely polished exemplar of a VR roguelike.

Original Article (02/03/18): You’re given a minimal training session, which teaches you how to shoot your bow, and move around. Locomotion is simple. You can teleport by shooting a magical arrow, or teleport by throwing that arrow with your hand for a more precise short-range jump. In the settings, you can also add in smooth-forward motion, which personally makes peeking around corners and dodging arrows a little easier if you’re playing seated. Teleportation is a key element to the game since the world’s architecture isn’t always foot-accessible however. Since it supports both HTC Vive and Oculus Rift, you can of course play standing so you can get the most out of dodging those incoming arrows too. Rift users with a standard two-sensor configuration will likely make good use of the game’s snap-turning to get around.

Like most roguelikes, your health bar is the most important element to watch for. A few well-placed arrows from an enemy monk, or a mace square in the jaw from a towering 6-foot Crusader, will put a quick end to your run. If anything, I found ranged enemy accuracy to be too on-point; or maybe it was just my relatively bad accuracy that made me think so. After playing for about 20 minutes and experiencing my first death, I restarted, noticing that I had only made it 7% of the way through. At the time of this writing I’ve still only made it a paltry 25% of the way, the results of a plodding 40-minute run. What lies ahead at this point, I just can’t say.

Image courtesy Sólfar Studios

Accompanied by ominous Gregorian chants and extremely well-realized Romanesque/Gothic architecture, In Death is incredibly atmospheric. A mix of melee and ranged enemies are placed throughout the map’s winding path. Although enemies are finite, once you’ve encountered a group, they can easily outflank you by teleporting around, snapping into existence with a faint screech and re-emerging from a blue ethereal mist. Each enemy telegraphs their attacks differently, so they can be interrupted at any time when shot with an arrow. This is good news for when the hordes start piling up, desperately trying to amble past each other to get to you, although don’t expect them to stay put, as they’ll just as easily poof out of existence and behind you, keeping you on your toes.

That said, I definitely still need work on balancing the game’s locomotion with its combat system, and getting my accuracy down better too. Bow mechanics are rock solid, although I would like some haptic feedback to go along with the audio cue of nocking an arrow.

Image courtesy Sólfar Studios

One thing I learned quickly: you can’t take the easy way out. Traveling by rooftop means you’ll most likely miss out on coins and special items picked up along the way as you kill baddies. Going to the shop, dubbed the ‘Reliquary’, with less than 2500 coins will probably mean you’ll have to backtrack and flush out that last zombies creatures or Blood Templars.

Thankfully, you’re given infinite combat arrows, a basic single shot that is good for most tasks. Although the further you go along, finite arrows like scatter-shots or triple shots help clear out tougher enemies. These can be purchased or found along the way after a particularly impressive headshot.

Since I haven’t made it to the end, I can’t really comment on the game’s length or overall difficulty level yet. Suffice it to say, In Death is neither generous, nor an easy game to play, so practice those headshots, dodge and block those arrows, and clear every last bad guy if you can. If you’re demoralized by a quick death, there’s plenty of achievements to entice you to come back that provide more help (and danger) the more you play.

We’ll be checking back in for a proper review once it exits Early Access, although taking into account the game’s high level of visual polish combined with the reliability to both locomotion and combat systems, it feels pretty consumer-ready so far.

Check out In Death Steam on (Vive and Rift) and Oculus Home (Rift).

The post Hands-on: Roguelike Bow-shooter ‘In Death’ is Divinely Inspired & Devilishly Fun appeared first on Road to VR.

Hands-On: In Death Is A Promising VR Roguelike Bow Shooter

Hands-On: In Death Is A Promising VR Roguelike Bow Shooter

One of my favorite core game mechanics in any VR game is a good, responsive bow and arrow as a weapon. It’s why games like Longbow from The Lab are so addictive, Holopoint is so engaging, and why QuiVR was one of the first major co-op success stories. I’m still in love with archery in Skyrim VR as well, for example. So naturally when In Death was announced from Solfar Studios, it had my attention.

Rather than simply ask you to shoot waves of enemies flooding into a central point or performing what amounts to glorified target practice, In Death is a real, authentic game. You can see a 10-minute excerpt of me playing right here:

In Death isn’t an open world game or a sandbox environment by any means, but it does feature a large, medieval-style Gothic-themed castle to explore. You’ll start each round outside the castle and venture forth into its halls. Each time you play the layout is different, enemies are in different spots, and everything is just slightly altered enough to feel fresh. These are the roguelike elements the game’s description alludes to.

With each new game you’ll unlock different “perks” that alter things, such as tweaking damage and enemy spawns, as well as other effects. For example, on my second run I saw brand new enemy types that shot arrows much more quickly and even melee enemies with shields raised. Hitting the small portion of their head exposed at the top of the shield or their toes wasn’t easy — In Death is a game all about precision.

The whole game is built around an innovative archery-based movement system that lets you shoot a teleportation arrow and then immediately teleport to that spot. You can also toss an orb that will teleport you to the new spot. In the menus I could also enable a smooth locomotion mode to use the control stick on the Oculus Touch controllers. Using a combination of all three (like in the video above) felt like the best and most versatile option.

The bow and arrow mechanics worked great and felt super smooth. Using my left hand I could aim my bow and then pull back using the trigger on my right hand to knock an arrow. If I wanted to knock a teleportation arrow instead, I’d pull the string back with B instead of the trigger. Holding the trigger on my left hand turned my bow into a shield and holding Y on the left controller brought up a selection of arrows to switch to. Interestingly, the arrow selection feature also slows down time letting me side-step arrows while they’re in midair. That never got old.

Visually it’s quite stunning, especially when you get a look at the outdoor environments. The whole castle and its adjoining towers are all floating, suspended high in the air. The AI isn’t remarkable and mostly just walks in a straight line towards you, but the way they evolve in subsequent playthroughs makes their lack of intelligence less noticeable.

I’m not quite sure how well a game like this will hold up after a dozen or more attempts, but on first impression it’s one of the most polished and engaging archery-focused titles I’ve seen.

In Death is now available in Early Access on both Oculus Home and Steam for $19.99 with a 10% launch discount, so both Oculus Rift and HTC Vive users can get in on the action. It will also be coming to PSVR eventually as well.

If you decide to check it out, let us know what you think down in the comments below!

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Solfar Studios Confirm Work on PlayStation VR version of In Death

Yesterday saw Solfar Studios launch its next virtual reality (VR), In Death, via Early Access on both Oculus Store and Steam. Supporting Oculus Rift, HTC Vive and Windows Mixed Reality headsets, the rogue-like first-person shooter (FPS) takes place in the afterlife with players having to take on hordes of enemies with just a bow and some arrows. When originally announced back in December the studio hinted at the possibility of a PlayStation VR version, only confirming the PC versions at the time. Today, VRFocus can confirm that work has begun on a version for Sony Interactive Entertainment’s (SIEs) headset.  

In Death

The confirmation came via Twitter with the studio responding to a comment about PlayStation VR: “Yes, we are actively developing for PSVR. More news as we have it.” said the tweet.

So while that’s good news for PlayStation VR owners an actual launch date maybe somewhere off. As Early Access is popular on PC and with developers looking for feedback from players it’s more than likely that a PlayStation VR version will arrive around the same time the videogame leaves Early Access and not before.

Regarding when that might be, on the Steam listing the studio note: “We have not yet set a target launch date, but will move from Early Access to full Release once we feel the game is ready. We hope to complete that journey during 2018.”

Since yesterday’s launch In Death has already seen a positive response from players on Steam and Oculus Store. VRFocus’ preview was also complimentary, saying: “For a title that’s in Early Access In Death already feels like the finished article. Seeing that it looks good and plays smoothly – no bugs or glitches presented themselves – Solfar Studios has already done a commendable job, certainly attracting the interest of the more hardcore Oculus Rift player base.”

While PlayStation VR owners will have to wait, for those that own Oculus Rift, HTC Vive or a Windows Mixed Reality headset In Death is currently available with a 10 percent discount for launch week, dropping the cost from £15.49 GBP to £13.94. As further details on In Death’s development – and PlayStation VR support – are released VRFocus will keep you updated.

Preview: In Death – Only for the Brave as Death is a Cruel Mistress

Solfar Studios first entered the virtual reality (VR) space with a videogame/app called Everest VR. More of an educational VR experience where you learnt about the mountain’s history and those that climbed it whilst being able to view magnificent views across the Himalayas, the developer has certainly taken a different approach to its next project. Only announced in December 2017, In Death is much more of your classic videogame, with a medieval design, nasty creatures, and just a bow for company, Solfar Studios isn’t planning on making this experience a simple walk down a mountain.

It must be something to do with a bows interaction that makes it a good weapon to use in VR. The weapon appears everywhere – most recently in VRFocus’ preview of Apex Constructyet it’s certainly not the easiest to master when you consider more modern guns. This maybe why developers like using it, that sense of drama when you’re being rushed by multiple enemies and those arrows just can’t be fired fast enough. This will happen many times during In Death. Each run through is procedurally generated so there’s no knowing what’s lurking in each corridor or room until you put your head in and see. At which point you could be clawed to death, find an arrow whizzing through the sky towards your face, or some other gruesome end.

In Death is not your usual fun, whimsical adventure where you can do your stats up slowly, learn the lay of the land and hopefully make it to the next checkpoint. Because there are no checkpoints, no joy to be had, no taverns to rest your weary head in, it’s survival at its deadliest. As previously mentioned In Death is procedurally generated, once you die that’s it you’ve got a whole new world to explore, just this time it’s a little harder. Luckily your account progression is saved via unlocked achievements, so pick up more health or certain items and they’ll still be there next time – just don’t expect to unlock everyone on one play through.

If you hadn’t realised by now In Death isn’t easy, having a similar gameplay ethic to Dark Souls. You need to have patience and a good aim to succeed. It doesn’t have the really dark, gothic feeling like other of this ilk due to the massive castle you’re roaming around in floating in the sky, so there’s plenty of light and fluffy clouds around. Inside some of the buildings it’s a different story, with some areas drenched in darkness, with only a moan or foot shuffle indicating anything is there.

Not only has Solfar Studios created a videogame that’s looking visually good, In Death is one that’s easy to handle. The bow isn’t cumbersome to use, so when you do get a horde of enemies approach, firing off a few arrows in quick succession should be fairly easy. You’ll also be glad to hear that locomotion is well catered for. Rather than pulling the trigger to cock a normal arrow, pressing the ‘B’ button on Oculus Touch will bring up a teleportation arrow instead. Or there’s the teleportation shard which appears in your hand for quicker movement. Lastly, there is of course free locomotion – unlockable in the menu – for those that want it. In fact VRFocus found careful use of all three was very good in certain situations with multiple enemies.

For a title that’s in Early Access In Death already feels like the finished article. Seeing that it looks good and plays smoothly – no bugs or glitches presented themselves – Solfar Studios has already done a commendable job, certainly attracting the interest of the more hardcore Oculus Rift player base. As Early Access continues VRFocus will definitely keep a keen interest in In Death’s development.

Medieval Roguelike Bow-shooter ‘IN DEATH’ Hits Early Access, PSVR Version in the Works

Sólfar Studios’ new title IN DEATH, launches today in Early Access with a launch week discount. The “roguelike” bow-shooter makes use of procedural generation to create different experience every time you play, the developers say, while players come upon “monsters, mysteries and loot.”

In Death launches today in Early Access (at 10AM PT) on the Oculus store, as well as Steam where it supports the Vive, Rift, and Windows VR headsets. The $20 title will see a 10% launch discount for the first week. Developer Sólfar Studios—the team behind EVEREST VR (2016)—explains the gameplay:

Inspired by classic Roguelike dungeon crawlers, In Death pays homage to this merciless genre favoured by core gamers. With no save points, each procedurally generated run uses a random seed to generate the map with randomized enemy and loot spawn points. Game progression is driven by an achievement system that persists across each run and scales the difficulty level of the game in lockstep with your mastery of it.

And further promises:

  • Ranged combat, perfected
  • Unique locomotion system
  • Global, cross platform leaderboards and personal stats
  • Beautiful medieval setting
  • Convenience settings for your playstyle

As an Early Access title, the studio says they are planning regular updates centered around feedback from players. While there’s no hard launch date set, the studio says they anticipate the game’s full launch to come in 2018.

“We have reached that moment in our development where we are confident that the core loop is solid, replayability is high and visual polish and performance is good,” the studio writes on their Steam page. “We are still very much in Beta and iterating on ideas and player feedback. We do have frequent patches planned so that players can expect the game to continue evolving throughout the Early Access period.”

Sólfar also announced that PSVR version of In Death is in the works, though no specific timing for its launch is mentioned.

The post Medieval Roguelike Bow-shooter ‘IN DEATH’ Hits Early Access, PSVR Version in the Works appeared first on Road to VR.

In Death: Mittelalter-Spektakel auf Steam verfügbar [Update]

[Update] In Death ist ab sofort auf Steam und im Oculus Store verfügbar und ist derzeit mit 10 Prozent Rabatt erhältlich. Damit sinkt der Preis bis zum 8. Februar von 20 Euro auf 18 Euro. In dem im Mittelalter angesiedelten Spiel kämpft man in prozedural generierten Level gegen Dämonen und andere finstere Kreaturen. Eine Version für PlayStation VR ist zwar in Arbeit, ein Veröffentlichungsdatum gibt es für sie allerdings noch nicht.

Originalmeldung vom 30. Januar 2018:

Nach der geschlossenen Betaphase zum Roguelike-VR-Shooter In Death von Solfar Studios wurde nun das Veröffentlichungsdatum für den VR-Titel eingegrenzt. Das Spiel soll im Februar 2018 für Oculus Rift im Oculus Store erscheinen. Eine Steam-Version sowie eine Konsolenadaption für PlayStation VR (PSVR) sollen ebenfalls folgen.

In Death – Ab Februar im Oculus Store für Oculus Rift erhältlich

In In Death stürzt ihr euch in den Kampf gegen Dämonen und finstere Kreaturen, welche das gottverlassene Jenseits überrennen. Um dem bösartigem Treiben ein Ende setzt, greift ihr zu Bogen, Schwert und Zauberspruch, um die Ordnung in den Ruinen der einst heiligen Ruhestätte wiederherzustellen.

In-Death-Oculus-Rift-HTC-Vive

In prozedural generierten Leveln dürft ihr das mittelalterliche Setting erkunden und in diversen Dungeons auf Monsterjagd gehen, um einzigartige Beute zu ergattern. Entsprechend erwarten euch in jedem Spieldurchlauf ein anderes Erlebnis und neue Gegner. Durch anspruchsvolles Gameplay sollen dabei auch erfahrene VR-Spieler am Controller gefordert werden. Dies wird zusätzlich durch das auf Achievement basierende Progressionssystem verstärkt, welches für Langzeitmotivation sorgen soll, damit die Spieler am Ball bleiben.

In-Death-Oculus-Rift-HTC-Vive

Zudem versprechen die Entwickler ein einzigartiges Fortbewegungssystem, das individuell an den eigenen Spielstil anpassbar ist. Dabei können Spieler je nach präferierten Kampfoptionen entweder in den Fern- oder Nahkampf mit einem entsprechenden Waffenarsenal gehen, um den Feinden gegenüberzutreten. Wie die Locomotion genau aussieht, bleibt aktuell noch abzuwarten.

Der VR-Shooter mit Roguelike-Elementen In Death soll bereits im Februar 2018 im Oculus Store für Oculus Rift erhältlich sein. Eine Version auf Steam für HTC Vive sowie eine PSVR-Adaption sollen ebenfalls folgen. Über ein genaues Veröffentlichungsdatum und Preis behalten sich die Entwickler derzeit noch bedeckt.

Wir werden euch über weitere Informationen zum Roguelike-VR-Shooter wie gewohnt auf dem Laufenden halten.

(Quellen: VR Focus | Solfar Studios | Video: Solfar Studios Youtube)

Der Beitrag In Death: Mittelalter-Spektakel auf Steam verfügbar [Update] zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

In Death Gets February Release Date

Sólfar Studio rose to prominence after the release of EVEREST VR, which received much praise for its immersive climbing experience, created with the aid of animation firm RVX. The Icelandic company have now turned to something a bit more esoteric with upcoming shooter/roguelike hybrid In Death.

In Death presents the player with a somewhat bleak premise – what if the afterlife was not all it was cracked up to be? What if you strove to lead a virtuous life, but instead of pearly gates and choirs of angels, you were forced to fight for your very existence?

The player will find themselves in the abandoned ruin of heaven, where forsaken souls, angelic creatures and dark demons lurk throughout its crumbling ruins. The player takes the role of the only soul daring enough to brave the depths of the afterlife to restore light and harmony.

Gameplay takes the form of a shooter, where players need to take out dangerous creatures while exploring procedurally generated environments containing monsters, hidden mysteries and, of course, loot. Players can choose to equip a bow and arrow and shoot down monsters from afar, or go up close and personal with melee weapons such as swords.

The aesthetic draws on gloomy medieval architecture reminiscent of titles such as Diablo III or Dark Souls, though with a slightly hazy quality designed to invoke the world of dreams as you explore the mysterious castle in the clouds. The title features a progression system that is ‘Achievement Based’, created so now run through the game will ever be the same.

In Death is due to arrive on the Oculus Store in February 2018. Sólfar Studio has also indicated that the title will also be heading to HTC Vive, and there have been hints that the title could also be heading to other VR platforms such as the PlayStation VR.

Further news on In Death and other upcoming VR titles will be right here on VRFocus.

The Best HTC Vive Games Coming in 2018

Over the last few weeks VRFocus has looked at some of the Best HTC Vive Games that have arrived over the past year as well as the Best Games You’ve Never Played. Now it’s time to look at what’s to come over the next 12 months, a brief rundown featuring some of the most interesting and exciting looking videogames developers have in the works for HTC Vive.

With the headset due to celebrate its second anniversary in a few months studios are now settling into the hardware, coming up with evermore inventive, and engrossing virtual reality (VR) experiences, and below VRFocus has picked some of the best.

HTC Vive mixed image

Sprint Vector – Survios

First revealed during the Game Developers Conference 2017, LA-based virtual reality (VR) developer Survios took a different approach to its next title after the success of first-person shooter (FPS) Raw Data. Sprint Vector is an obstacle course style videogame where you have to race to the end by using a system which the studio calls Fluid Locomotion, essentially swinging your arms back and forth just like you would when running.

Those interested in getting an early look at Sprint Vector ahead of launch can signup for the free beta at the Sprint Vector website. The beta is slated to start in January 2018 with an official release still to be confirmed.

The American Dream – Samurai Punk

Samurai Punk, the studio behind the popular multiplayer first-person shooter (FPS) Screencheat revealed its next project, The American Dream, at PAX West 2016. Described by the studio as a: “Look down the barrel of a future where all your everyday needs are solved with guns,” The American Dream is a satirical trip through a 1950’s world’s fair.

No exact date has yet been confirmed, just that The American Dream will launch in 2018.

Vacation Simulator – Owlchemy Labs

Announced during the recent Game Awards ceremonyVacation Simulator is the next project from Job Simulator developer Owlchemy Labs. Few details were revealed about the videogame other than a teasing trailer showcasing more fun and frolics, just this time you’re on holiday.

Vacation Simulator has been slated for release at some point in 2018.

Anamorphine – Artifact 5

Anamorphine focuses on pure environmental storytelling, with no dialogue, text, UI or action buttons to speak of. Instead, you move through the story purely through movement and sight, learning about Tyler who struggles with guilt and post-traumatic denial after his wife Elena falls victim to an accident leaving her unable to play the cello.

Having previously been confirmed for a Winter 2017 release, Artifact 5 delayed the launch until 16th January 2018.

Apex Construct – Fast Travel Games

Fast Travel Games’ first VR title in the form of Apex Constructa first-person shooter (FPS) set in a futuristic sci-fi world of robots. With synthetic creatures on the prowl its up to you to save the human race using your trusty bow and arrow.

The studio will be bringing Apex Construct to PlayStation VR first, followed by PC releases including HTC Vive, although dates have yet to be confirmed.

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Bebylon: Battle Royale – Kite & Lightning

Kite & Lightning’s Bebylon: Battle Royale has appeared numerous times on VRFocus although the last time was way back in 2016. The videogame’s core gameplay revolves around a multiplayer combat arena where you control babies who fight it out for supremacy. There’s more to the experience than just fighting however, with the studio an entire virtual world.

It’s been a long time coming but Bebylon: Battle Royale should be appearing early 2018.

In Death – Sólfar Studios

EVEREST VR developer Sólfar Studios revealed just last month that its next VR experience would be somewhat different to the educational, mountaineering videogame. In Death is a first person shooter (FPS) with roguelike elements and a distinctly medieval flavour, with a game world that’s procedurally generated.

Currently In Death only has a release window of 2018.

Alice’s Lullaby: Albino Lullaby Episode 2 – Ape Law

Last September Ape Law announced a slight re-brand of its horror videogame Albino Lullaby, calling it Alice’s Lullaby  instead. Whilst keeping the same weird and wonderful design as before, the second episode will see improvements such as player driven pacing  – so no cut scenes, more objects to interact with, five new characters, and ‘Buck’s Clicker’ which bends time and space.

Ape Law has confirmed that Alice’s Lullaby will launch on 22nd March 2018.

Space Junkies – Ubisoft

Continuing Ubisoft’s support of VR, the Star Trek: Bridge Crew studio announced during the Electronic Entertainment Expo (E3) 2017 a low-gravity multiplayer VR shooter called Space Junkies. Described as a fast-paced arena shooter that lets players put on jet packs to fly around destructible environments so the arena can change and react to player actions.

The multi-platform shooter is currently running a beta in preparation for launch in Spring 2018.

Zone of the Enders: The 2nd Runner – Mars – Konami Digital Entertainment

Lastly there’s Konami’s Zone of the Enders: The 2nd Runner – Mars, a remastered version of the original title released for PlayStation 2 in 2002 where VR players will be able to enter JEHUTY’s cockpit for some first-person combat action.

The videogame is due to launch in Spring 2018 worldwide.