VR Education’s Titanic VR Followup Raid on the Ruhr Lands in March

VR Education Holdings PLC is well known for its in-depth, factual virtual reality (VR) pieces such as Apollo 11 VR, Titanic VR and 1943: Berlin Blitz. Today, the studio has announced its next VR project, Raid on the Ruhr, another WWII experience which is set to arrive later this month.

Titanic VR image

Raid on the Ruhr is an educational title based on the famous Dambusters mission of May 1943. For this mission, a team of bomber and night fighter veterans were assembled under a new squadron, codenamed Squadron ‘X’, to deliver the now infamous ‘bouncing bomb, the brainchild of inventor Barnes Wallis.

As for the VR experience itself, you’ll be able to fly a Lancaster bomber on its journey from the UK to the industrial heartland of Germany, the Ruhr valley, and drop the deadly payload.

“Following on from our highly popular and award-winning experiences Apollo 11 VR, Titanic VR and 1943: Berlin Blitz, we are delighted to announce the release date of our next title, Raid on the Ruhr,” said David Whelan, CEO of VR Education in a statement. “Building on our previous research with the BBC while creating the Berlin Blitz experience, we have created this new title from the ground up providing users with more control as they fly the Lancaster to its target and drop the famous bouncing bomb on the Möhne and Edersee Dams.

“This title adds to our back catalogue of immersive experiences and provides more assets and content for our ENGAGE platform where educators and corporate trainers can create their own learning content.”

Apollo 11 VR Experience

The company launched the first version of its educational platform ENGAGE at the end of 2018, designed to overcome certain aspects of online courses and traditional learning methods.

VR Education’s Raid on the Ruhr will be available from 29th March 2019, supporting Oculus Rift, HTC Vive and Windows Mixed Reality devices. For further updates from the studio, keep reading VRFocus.

VR Educational Game ‘Titanic VR’ Landing on PSVR This Week

Titanic VR (2018) is an immersive educational interactive story and game that takes you to the depths of the final resting place of the RMS Titanic, where you explore the 1912 shipwreck, its history, and experience over 6 hours of story-driven gameplay. The game, which first launched on PC VR headsets, is landing on PSVR November 22nd.

Titanic VR was created by Immersive VR Education, the same minds behind the well-received educational VR experiences Apollo 11 VR (2016) and the 1943: Berlin Blitz (2018).

Image courtesy Immersive VR Education

Here’s Immersive VR Educations’s description of Titanic VR:

Diving to the bottom of the North Atlantic, you take on the role of Dr. Ethan Lynch, Associate Professor of Maritime Archaeology at the fictional University of Nova Scotia. With funding from a mysterious investor, Dr. Lynch and his PhD Candidate Jean Robinson have set out aboard a research vessel to dive the wreck of Titanic and answer questions that have remained submerged for a century. This game allows you to explore the shipwreck inside and out and recover items and complete missions such as recovery of a downed ROV, Documentary Film Making and the creation of a photomosaic.

Besides making the trip aboard a submarine, the experience lets players observe key historical events through the eyes of a survivor onboard lifeboat 6.

Image courtesy Immersive VR Education

Immersive VR Education says its gone to the lengths to make it “a historically accurate recreation of events, based on eye-witness testimony and substantial research. Players will leave with a deeper understanding of this historic and tragic event.”

Take a look at the trailer below:

The post VR Educational Game ‘Titanic VR’ Landing on PSVR This Week appeared first on Road to VR.

Immersive VR Education & Universität von Shenandoah: Entwicklung neuer VR-Trainingsprogramme mit Engage

Das Unternehmen Immersive VR Education (bekannt für die edukative VR-Erfahrung Apollo 11 VR) arbeitet zukünftig mit der amerikanischen Universität von Shenandoah zusammen, damit die Studenten und Studentinnen mit der VR-Lernplattform Engage immersive VR-Trainingserfahrungen für echte Kunden entwickeln können. Die Kollaboration wurde im Rahmen des ersten, bundesstaatlichen Studiengangs AR/VR Design (B.A. & B.Sc.) geschlossen.

Immersive VR Education & Universität von Shenandoah – Entwicklung neuer VR-Trainingsprogramme mit Engage

Eine neue Partnerschaft zwischen Immersive VR Education und der amerikanischen Universität von Shenandoah sorgt zukünftig für die bessere Ausbildung in der Lernfakultät. Mit der VR-Lernplattform Engage sollen die Studenten und Studentinnen immersive VR-Trainingsprogramme entwickeln, um diese für wirtschaftliche Unternehmen sowie Non-Profit-Organisationen zur Verfügung zu stellen.

So schreibt die Universität im eigenen Blog:

Durch Engage können die StudentInnen von Shenandoah virtuelle Welten und Szenen entwickeln zur Simulation von Lebenserfahrungen. Das Ergebnis sind fünf-minütige, immersive Trainingserfahrungen für Kunden aus der Praxis. Diese Schulungsvideos helfen Unternehmen, Strafverfolgungsbehörden und Rettungsdiensten in diversen Bereichen, von Selbstmordverhütung bis hin zu Simulationen für die Kommunikation mit Patienten mit Demenz. Die Shenandoah-StudentInnen werden nicht nur virtuelle Szenarien entwickeln, sondern auch in der Lage sein, selbst in der Erfahrung mitzuwirken.

https://steamcdn-a.akamaihd.net/steam/apps/449130/ss_21065365097b7cce38efca36e6d35c771556b5ea.jpg?t=1504597150

Auch David Whelan, CEO und Co-Gründer von Immersive VR Education freut sich über die zukünftige Zusammenarbeit:

“Wir sind stets vorsichtig bei der Wahl solcher Partnerschaften, denn wir müssen sicher sein, dass unsere Partner die gleiche Vision für die Zukunft der VR-Ausbildung teilen, die wir haben. Aber der besondere Einsatz sowie die Innovationskraft, die Shenandoah für die Zukunft seiner StudentenInnen gezeigt hat, war von Anfang an spürbar. Und da wussten wir sofort, dass diese Universität und ihre Studenten perfekt zu dem passen, was unser Unternehmen vermitteln möchte.”

Engage ist eine soziale Multi-User-Plattform zur Entwicklung von Lernumgebungen in einem virtuellen Umfeld. Dafür stehen den Nutzer-/innen verschiedene 3D-Assets, -Effekte sowie Orte zur Verfügung:

Die VR-Lernplattform ist weltweit bereits an verschiedenen Hochschulen im Einsatz. Dazu zählt unter anderem die Oxford-Universität.

(Quellen: Road to VR | Shenandoah Blog | Videos: ShenandoahUniversity YouTube | Immersive VREducation YouTube)

Der Beitrag Immersive VR Education & Universität von Shenandoah: Entwicklung neuer VR-Trainingsprogramme mit Engage zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Apollo 11 VR’ Studio Partners with Shenandoah University to Create the Next Generation of VR Training Programs

Virginia’s Shenandoah University is the first in the state to offer a Bachelor of Arts and a Bachelor of Science in AR/VR design. To further round out the department’s facilities, the university announced it’s partnering with Immersive VR Education, the company behind VR experiences such as Apollo 11 VR (2016) and the VR learning platform Engage.

Engage is a full-featured social VR program that lets educators create multiuser VR training experiences and craft their own immersive lectures using a vast library of 3D assets, locations, and effects. It’s already been in use at a few colleges and universities worldwide, including University of Oxford, New Haven University, The Royal College of Surgeons, and corporations such as the BBC.

The partnership with Shenandoah is a little less about taking students on thrilling trips to the surface of Mars, or watching famous scientists give immersive lectures (both possible in Engage), and little more about letting students build virtual worlds and scenes that allow them to create simulated life experiences; the students’ ultimate goal is to create a five-minute immersive training experience for real-world clients.

Shenandoah University says in a press statement that these VR training experiences will aid businesses, law enforcement and emergency medical services “in everything from suicide prevention to simulations for communicating with patients of dementia.”

“Engage is going to move us so far beyond our brick and mortar here at Shenandoah. We’re going to have the ability to help companies and entities nationally. Rapid training and retraining of individuals is becoming essential. It’s important to be able to efficiently and cost-effectively train employees in the newest and best practices,” says Shenandoah Center for Immersive Learning (SCiL) Executive Director and Associate Professor of Theatre J.J. Ruscella, M.F.A.

Image courtesy Immersive VR Education

The Ireland-based Immersive VR Education is known for their work on everything from realistic recreations of the Titanic to the 1969 Apollo 11 moon landing. The studio, which is a publicly traded company on both the London and Irish stock exchanges, also collaborated with the BBC on 1943: Berlin Blitz (2018), a World War II experience brought to life through VR.

“We are always very careful entering into partnerships of this kind because we need to be sure that whoever we team up with has the same vision for the future of VR education as we do,” says David Whelan, CEO and Co-founder of Immersive VR Education. “However, the drive and innovation Shenandoah has shown for the future of its students was palpable from the minute they reached out to us and we knew immediately this University and its students were a perfect fit for what our company has to offer.”

Engage has been in Steam Early Access since 2016, and represents an important step forward into the enterprise education space for the studio, as they intend on eventually releasing the platform for businesses, academic institutions, and singular users alike.

The post ‘Apollo 11 VR’ Studio Partners with Shenandoah University to Create the Next Generation of VR Training Programs appeared first on Road to VR.

HD Remaster of ‘Apollo 11 VR’ Coming to Vive, Rift & Windows VR Next Month

Apollo 11 VR (2016) is an educational experience that takes you on a breathtaking trip to the Moon, virtually recreating the July 24, 1969 mission that has inspired so many. The creators Immersive VR Education are taking Apollo 11 VR’s commitment to realism one step further though with their newly remastered version, dubbed Apollo 11 VR HD, which is now set to launch on Steam November 7th for Oculus Rift, HTC Vive, and Windows VR headsets.

As the result of a successful Kickstarter in 2015 built for the Oculus Rift DK2, Apollo 11 VR was created with the mission to let VR users experience the first manned mission to the Moon, which includes a first-person interactive rocket launch, iconic lunar landing, and humanity’s first step on the Moon. The experience, which has since been made available for HTC Vive and Oculus Rift, stitches in original archival audio and video, not only giving you the first-hand experience of making the fateful trip yourself, but packing plenty of historical info along the way.

Apollo 11 VR HD is a complete remake, and includes all new assets, new textures, new animation, new lighting, revamped audio, and Windows MR support.

Like the original, you’ll be able to take control of the command module for docking with the lunar module, land on the Moon’s surface, explore the Apollo 11 landing site and deploy the original experiment, and explore every detail of the lunar module and command module at your own pace. If you’re not in it for the gamey bits though, you’ll also be able to skip around the experience with a new chapter selector that let you pick which sections to experience.

Check out the side-by-side comparisons of the original vs. the new to see what Immersive VR Education has in store.

The post HD Remaster of ‘Apollo 11 VR’ Coming to Vive, Rift & Windows VR Next Month appeared first on Road to VR.

Experience the BBC’s Latest VR Film 1943 Berlin Blitz This Week

Earlier this summer the BBC revealed a couple of immersive virtual reality (VR) experiences it was working on Make Noise and 1943 Berlin Blitz. Today, the broadcasting corporation has announced that 1943 Berlin Blitz will be available this Thursday for Oculus Rift and HTC Vive owners.

Berlin Blitz

Originally premiering at Venice Film Festival, the film puts you in the shoes of Wynford Vaughan-Thomas, a BBC war correspondent and sound recordist, Reg Pidsley, as they document their flight on a genuine bombing run during World War 2. You’ll be able to listen to his dramatic commentary of the action taken from the original radio broadcast that went out over the airwaves on 4th September 1943, all from the BBC Archive.

“We have been overwhelmed by the response to Berlin Blitz so far. People are finding it profoundly moving,” said Peter Rippon, editor of BBC Archive in a statement. “The authenticity of the audio and the nobility of the characters involved, combined with virtual reality means audiences can now relive with past with an intensity not previously possible.”

A collaborative effort between BBC VR Hub, BBC Northern Ireland and Immersive VR Education (Titanic VR), the experience transports viewers into the belly of Lancaster bomber ‘F for Freddie’. This gives a sense of what it was like to fly over Berlin while anti-aircraft shells burst all around.

Berlin Blitz

“This film is a wonderful example of how virtual reality can bring the BBC’s archive to life in a way we’ve never really seen before,” adds Zillah Watson, head of BBC VR Hub. “VR adds a vivid, tangible dimension to an exceptional and extraordinary piece of journalism, and brings the past and future together beautifully – using a 75-year-old broadcast to demonstrate the very best of what this new form of storytelling has to offer.”

1943: Berlin Blitz will be available this Thursday on the Oculus and Steam stores for Oculus Rift, and HTC Vive headsets. Versions for Oculus Go, Samsung Gear VR and Google Daydream will also soon be available. For any further updates, keep reading VRFocus.

BBC VR Hub Celebrate the Suffragettes and the RAF With Make Noise and 1943: Berlin Blitz

When the BBC decides to create immersive content there always seems to be good reason behind it, with the company focused on highlighting important subject matter. Today is no different, with the BBC VR Hub announcing two new virtual reality (VR) experiences; Make Noise and 1943: Berlin Blitz.

Make Noise

Created by BBC VR Hub with Anagram, Make Noise has been inspired by the suffragettes and Emmeline Pankhurst’s advice to ‘make more noise’, using a combination of voice technology and VR. Viewers will need to hum, sing and shout along with narrator Nikki Amuka-Bird as they are transported through a series of colourful and abstract worlds that represent the stages of the suffragettes’ struggle.

“BBC VR Hub exists to excite audiences by creating the most enthralling experiences imaginable using the power of VR, and both of these do that, but in very different ways. Make Noise uses voice technology in an innovative way to put you in the shoes of the suffragettes, encouraging you to follow their example and use your voice to change your world. It’s empowering, profound and yet playful, and a great example of why we should follow Emmeline Pankhurst’s advice and ‘make more noise’”, said Zillah Watson, head of BBC VR Hub in a statement.

The second experience 1943: Berlin Blitz puts viewers in the shoes of BBC war correspondent Wynford Vaughan-Thomas. Using the original radio broadcast of Vaughan-Thomas’ report taken from the BBC Archive, the VR experience allows users to retrace his journey on a genuine bombing raid to Berlin at the height of the WWII.

Created by BBC Northern Ireland and Immersive VR Education (Titanic VR), 1943: Berlin Blitz celebrates the 100th  anniversary of the RAF.

Berlin Blitz

1943: Berlin Blitz on the other hand uses VR to breathe new life into the BBC Archive, using an extraordinary piece of journalism to transport you to Berlin at the height of the Second World War,” adds Watson. “It really gives a sense of just how brave the RAF and the BBC’s war correspondents were back then, and providing new context for the threats our colleagues face today when reporting from dangerous situations. For now they’re both available at a small number of select events and screenings, and we hope to launch them to the public later in the year.”

Both experiences are scheduled to be released later this year although no platforms have yet been specified. At the end of this week 1943: Berlin Blitz will be shown at a special preview during the RAF’s International Royal Air Tattoo in Fairford from the 13th – 15th July. For any further updates from the BBC on its VR projects, keep reading VRFocus.

Make [Real] Announce new VR Videogame Pastimes for Pirates at XR Connects

Make [Real] are likely a familiar name to VRFocus readers. They created virtual reality (VR) videogame Loco Dojo and are a regular fixture around the VR scene in Britain. Sam Watts, Director of Immersive Technologies at Make [Real], has been heavily involved with VR in Brighton thanks to VRlab; as well as helping Roto VR allow developers to integrate native support and control over the VR chair’s motion directly into VR apps. Since then Make [Real] have also been creating various training simulations, as seen at the Great British VR event last year. They’ve also been supporting Immersive VR Education to bring their experience Apollo 11 to Samsung Gear VR and Google Daydream from the Oculus Rift. VRFocus spoke with Watts about a new project for the studio – their new VR title Pastimes for Pirates at XR Connects, London.

Makereal_Pastimes_for_Pirates
All images and footage of Pastime for Pirates are placeholder art at this time.

So, you’re a pirate – swashbuckling merrily away on the seven seas. People hear tales of your escapades but only the parts where you’re boarding boats and plundering foreign lands. But what happens when you’re just trying to go from point A to point B? Well, besides the risk of getting scurvy, it’s all fun and games it turns out. Pastime for Pirates immerses you into that world of pirating (not the scurvy part) and re-invents it into a completely functioning pirate galleon, which you can fully explore in VR. You can either play online or offline, explore distinct areas of the ship and play various pub like games with friends or AI crewmates.

Taking a satirical twist on the ever-popular theme of pirating, Pastime for Pirates will give players a social space to explore and play in. Various mini-games exist on different parts of the ship. You’ll be able to throw darts, play a game of shuffleboard, skittles, try some knife or axe throwing and challenge your friends. Not only will you hear the ocean and the evil cackle of crewmates as they challenge you, but you can also just choose to just enjoy the ocean view.

Winning the mini-games you’ll be able to rack up various achievements and wealth, enabling you to spend on fancy, customisable wardrobe attire for your pirate avatar from hats and buckles to wooden legs. Pastime for Pirates will make use of 6DoF tracking motion controllers, a vibrant graphical style and plenty of seafaring sound effects.

To find out more watch the video below. 

Something For The Weekend: Swords, Sorcery, Sport & Steam

With Black Friday and Cyber Monday consigned to oblivion for another year… or at least until we look at our bank statements at any rate… it’s back to our usual trip through the stores in Something for the Weekend. This week VRFocus is looking at Steam for anything playable on any of the supported head mounted displays (HMDs). Be it the HTC Vive, the Oculus Rift, the OSVR or even Windows Mixed Reality headsets that are both up for grabs and available with a good percentage of money off. So let’s see below just what you can get, for how much and on what right now.

Obduction screenshotObduction

Compatibility: HTC Vive & Oculus Rift

Whenever you get a film nowadays it always says at some point in the trailer ‘from the makers of [blank]’ with blank filled in by some other film someone on the higher ups has been involved in. Videogames tend not to do that, concentrating on the big name producers alone. Obduction bucks the trend by wearing its ‘from the creators of Myst‘ badge proudly. And if your game was created by the people behind Myst… well you would, wouldn’t you?

“Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home.”

Obduction is currently at 50% off until December 4th 2017, and you can get it now at £11.99 (GBP) as opposed the usual £23.99

Don't Knock Twice Screenshot 08Don’t Knock Twice

Compatibility: HTC Vive and Oculus Rift

We might be getting into all things winter but that doesn’t mean you can’t also get a scare. Beginning yesterday and continuing all the way until December 15th 2017, Wales Interactive’s Don’t Knock Twice is also available at a 50% discount. Bringing the total to £7.99 (GBP) from £15.99.

“For a true horror experience you have to be almost defenceless, surviving in the darkness with that glimmer of hope you’ll escape, listening to every creak and whistle of the wind wondering what’s around the corner. If that sounds like your type of VR videogame then Wales Interactive’s Don’t Knock Twice might be just what you want, possibly.” – Peter Graham, VRFocus‘ Review

SportsBar VR

Compatibility: HTC Vive and Oculus Rift

The former Pool Nation VR just announced their biggest update ever with cross-play and other updates and not only that you can get it for a third off on Steam until December 8th.

Always a favourite of VRFocus since its early days, we reviewed it back in March and it received a five star review from Editor Kevin Joyce. “[SportsBar VR] isn’t simply a VR recreation of a pool table, balls and a ruleset. It is, in fact, a virtual environment for players to enjoy a game of pool in, as well as a number of other entertainment activities. It’s more than the name suggests, and because of this [SportsBar VR] is one of the most enjoyable experiences currently available for the HTC Vive.”

SportsBar VR is currently available for £10.04 (GBP) from £14.99.

Eternity Warriors VR

Compatibility: Windows Mixed Reality, HTC Vive, Oculus Rift

One for virtual reality (VR) and mixed reality (MR), this Early Access title from Vanimals Games has its roots outside of VR. The original Eternity Warriors having launched six years ago on smartphones. Since that time it has had three sequels and this version looks to continue the first-person hack and slash tradition.

Previewing the title back in September VRFocus described it as “a hoot” and you can get Eternity Warriors at 20% off on Steam until December 12th 2017. With a price of £8.79 (GBP) from £10.99.

Lucid Trips

Compatibility: HTC Vive and Oculus Rift

The developers describe Lucid Trips as “a Virtual Reality experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers.”

Another Early Access videogame, it is available at £2.79 (GBP) from £5.59 – or half price – until December 7th.

The Wizards screenshotThe Wizards

Compatibility: HTC Vive, Oculus Rift and Windows Mixed Reality

Another Early Access videogame, this time from Carbon Studios and set in a land of magic and enchantment. You, the player, take on the role of a young sorcerer tasked with defending the realm from an army of rampaging creatures. You’ll need to rely on your magical arsenal of elemental spells (lightning bolts, fireballs, etc) and your defensive skills in order to survive and expell the foul orcs and goblins threatening your home.

 

Presently available at £11.99 (GBP) from £14.99, The Wizards is currently discounted on Steam by 20% until December 7th 2017.

Titanic VR Cover Art VR Landscape imageTitanic VR

Compatibility: HTC Vive and Oculus Rift

A relatively new release on Steam, the title by Immersive VR Education takes you underwater to explore the wreck of the famed passenger liner. Discover secrets, artefacts and unlock upgrades to go deeper inside the once thought ‘unsinkable’ vessel.

Titanic VR is available on Steam for £11.69 (GBP), a 40% discount.

Unknightly

Compatibility: HTC Vive and Oculus Rift

A title we’re actually yet to feature on VRFocus, but one we’ll no doubt be looking at in the future. Developers Portal Studios describe the title as “a medieval VR stealth game designed from the ground up for VR. You play the role of a former member of the Knight’s Order. You have thrown betrayed and thrown into prison by someone very close to you. But by who? Hungry for revenge and fortune you seek to uncover the identity of those who double-crossed you, gain insight into their motives and eventually set the record straight.”

Currently in Early Access, Unknightly has a 40% discount on its regular price of £15.49 until December 7th. Meaning you can pick it up for only £9.29.

Space Panic: Room Escape

Compatibility: HTC Vive and Oculus Rift

As the name likely suggests Space Panic: Room Escape is a VR escape room videogame, developed by Xefier Games. Set in the future aboard a space station, your freedom is at stake and you’ll need to solve a number of fiendish puzzles in order to secure your escape.

Space Panic: Room Escape can be purchased through Steam for £3.49 (GBP), 30% off its regular cost of £4.99.

‘Titanic VR’ Dives Deep into the History of the Fateful Sinking in Educational VR Experience

Getting kids excited about learning isn’t easy, especially when the little glowing rectangle in their pockets provides endless distractions. Enter Titanic VR, a new educational experience by Immersive VR Education that brings the sunken wreckage of the RMS Titanic to life once more.

Titanic VR was built from the ground-up for VR and was made using what the studio says were “comprehensive maps to create a realistic 3D model of the wreck site as well as motion capture, face-scanning technology and professional voice actors to immerse users in the story.” The studio worked with the BBC to obtain real life testimony from the survivors themselves, creating an even deeper opportunity for learning about the disaster.

For now, the experience features a storyline set in the near future that takes you to the wreckage as well as a sandbox mode for free exploration. There’s also bonus missions such as rescuing a lost Remotely Operated Vehicle (ROV), creating a photo mosaic, placing research equipment, and cleaning and preserving recovered artifacts. Since it’s currently in Early Access, there’s still more to come, including an animated 1912 experience being released later this year where players will witness historically accurate events through the eyes of a survivor.

Titanic VR was the result of a successful Kickstarter campaign created by studio founder David Whelan. Taking in over €57,000, the studio has built the educational experience for all major VR platforms including HTC Vive, Oculus Rift, and PlayStation VR. Support for Windows VR headsets is slated to come later this year.

“Increasingly, educators are realising that simulated learning can make a real difference in learning outcomes. With the improved availability of affordable hardware led by major internationals such as Apple, Samsung and Google, the VR/AR market will inevitably gain traction and eventually become an everyday technology,” said Whelan. “We are leading this revolution, utilising leading edge VR/AR technologies to enhance digital learning through our fully immersive social learning platform, Engage and our proprietary experiences.”

The team is also known for Apollo 11 VR, a similar dive into history not only lets you blast off with a Saturn V rocket and let you land and walk on the Moon, but also injects actual audio from the mission into the experience. According to Whelan, Apollo 11 VR has sold over 80,000 copies so far. Immersive VR Education hopes to replicate that success with the new Titanic VR experience.

You can download Titanic VR herePSN on Steam Early Access , which includes support for Vive and Rift. The PSVR version hasn’t appeared to hit yet, but we’ll update once it does.

The post ‘Titanic VR’ Dives Deep into the History of the Fateful Sinking in Educational VR Experience appeared first on Road to VR.