Immersion Will Use Both VR & AR For The Design & Construction Of Future Buildings

TrueScale was announced back on the 12th of December. Warsaw based studio Immersion partnered up with Vive Studio to create the interior design tool that can simultaneously create 2D floor plans, 3D mockups and full room-scale environments in VR. HTC Vive’s roomscale technology enables users the freedom to walk around and explore a design space whilst making changes in real time. VRFocus spoke to Piotr Baczyński, the CEO of Immersion about how they got involved in virtual reality (VR) and how they will be integrating augmented reality (AR) in the future to help build our future homes and buildings.

TrueScale screenshot

Warsaw based Immersion started working in VR back in late 2013. With a client base that were in real estate, they decided to create applications for real estate investment. By creating mock-up office buildings and with the aid of VR, their clients around the world were able to not only see future buildings but also walk around in the space as well. As VR started to become more popular Immersion started to create other applications for museums, training and pharmaceutical companies.

He believes that Polish people are extremely fascinated with anything new, always feeling the need they have to catch up with both the West and East. Baczyński says, “I would say that Poland has one of the best most talented communities of developers… If you look at Polish real estate market, almost every single big real estate project has virtual reality application right now presenting it.”

He explains that TrueScale is especially useful for people who have no or limited spatial imagination. That is to say that TrueScale allows users to understand whether a room is too small, too big or whether they want smaller or larger offices. Baczyński says it’s not all about scale either. If you have a sample of flooring, tiles or wood that you have a sample of you are able to take them into TrueScale and visually see the material in your room and immediately see if it works or doesn’t. He says this process speeds up the whole procedure of designing and building.

If there is a company that wants to implement their objects, materials or items into TrueScale they can contact Immersion and get a custom-built application for use on the showroom or with their sales team in order to have this speedy process of design. Users will be able to select the items, flooring or wallpaper for example and put it inside a room to see whether they l like it. A shopping basket with a full pricing list will be available as well to allow users to choose how much square space of the material they need or can afford to put in the room. Baczyński says that TrueScale isn’t exactly a design tool more a communication tool between two people.

Immersion are now looking to take TrueScale on the next level. They want to also make it in AR. Immersion are currently creating five to six AR applications at the moment. With the potential of accessing so many smart phones that are AR capable all over the world, he believes there is a great opportunity for TrueScale having AR features: You would be able to project your mock-up 3D design onto the actual ground or floor or even see it appear on the actual location you want it built on. This would help people visualise the building through AR. Baczyński says that they believe the future will see the AR and VR mixing together into one technology, mostly due to both platforms using the gaming engines Unity and Unreal Engine.

VRFocus will keep you up to date on their latest VR and AR applications, in the meantime watch the video to have a visual understanding of what TrueScale is and what other applications they’ve made.

Unabomber VR: Explore How FBI and Journalists Worked Together to Catch ‘The Unabomber’

Virtual Reality (VR) has the capability of transporting a user to another place. This is not only perfect for videogames, stories and experiences but also for historical education. This is exactly what Immersion and the Newseum wanted to do with VR application Unabomber VR; a VR experience that explores the real-life case of ‘The Unabomber’ a man who terrorised universities, airlines and computer stores. VRFocus spoke to Piotr Baczyński, the CEO of creators Immersion about the experience.

UNABOMBER_VR_IMMERSION

Warsaw based studio Immersion have created a virtual reality (VR) experience that makes you a member of the investigation team on the hunt for the Unabomber, code name UNABOM (UNiversity and Airline BOMbings). Unabomber VR explores how the FBI managed to track down the man responsible for 16 bombings over the course of two decades. The case spanned eight states and involved about 500 agents, the FBI were flummoxed. In 1995, a suspect mailed a 35,000 word anti-technology essay that was over 60 pages long to The New York Times and The Washington Post. After much debate, the Post printed the manifesto with the Times sharing the costs of the prints. Months later, a tip arrived from the bomber’s brother which eventually led the FBI to a small cabin in Montana where Theodore Kaczynski was arrested. The story addresses the challenges of fighting crime in the age of terrorism, journalistic ethics and the role of press when it comes to the public interest.

The six-to-seven minute experience will allow you to make key decisions, including finding bombs and disarming them with a special police robot. Narrated by Terry Turchie, the FBI agent who ran the task force on the case, you will interact with evidence that helped unravel the mystery. As well as hear the ethical dilemma journalists had to face on their decision to publish the Unabomber Manifesto or not. Baczyński explains that they worked together with historians, crime investigators and members of the museum to make the experience as realistic as possible.

Immersion was approached by The Newseum, a museum based in Washington that is focused on journalism and freedom of speech. The Newseum already have various VR applications and are continuing this with Unabomber as the first of a new series of applications. With the next ones to be focused on famous explorer Nellie Bly, the Greensboro (Woolworth’s) Lunch Counter protest and Watergate. The Unabomber is available on Viveport and Steam VR, at a slightly longer 10-20 minute experience.

To find out more about the experience and the Unabomber, watch the video below.

HTC Vive Want to be Best in Class Across All Sectors

There are a few head-mounted displays (HMD) that exist in the market today, but one of the most well known and popular HMD’s is the HTC Vive. With HTC Vive recently dropping their price to £599 GBP and other various deals for their virtual reality (VR) platform, including the Vivepost Winter Sale, it’s clear that HTC Vive have an interest in the videogame market but are also extremely invested in the growth of VR applications in different sectors, such as art and design. VRFocus spoke with Graham Breen, Head of Vive Content in Europe, about their latest VR app TrueScale, which allows companies and consumers to design and build virtual rooms and buildings.

TrueScale screenshot

TrueScale is an interior design tool that can simultaneously create 2D floor plans, 3D mockups and full room-scale environments in VR. Not only can you design your house, office or apartments in minutes, you can virtually experience your designs first-hand in real scale through VR. Create, edit and explore 2D, 3D in a real scale; when creating a floor plan you watch the application generate a 3D environment as a dollhouse-type model. This allows for users to immediately understand their designs and gain a sense of scale and depth that could traditionally not be achieved through paper or graphic renders. Furthermore, HTC Vive’s roomscale technology enables users the freedom to walk around and explore a design space whilst making changes in real time. 

Breen explains that TrueScale solves a lot of problems on a business level by allowing designers, architects and all those involved to address problems before the mistakes are made. Breen explains that Vive want to help create great content that not only help the VR market but help grow the VR ecosystem, and as such are working with a lot of companies over a range of sectors looking at how VR can help solve problems traditional media can not. From small things such as designing one’s house to training surgeons in VR.

Most recently Vive released their standalone VR HMD Vive Focus in China, of which Breen says is an ‘enormous’ step forward.

“The cool thing is, in China we’re seeing a lot of innovation on both sides. A lot of hardware innovation but also a lot of software innovation and probably the most important part of that, consumers are getting really really engaged. It’s become a thing, especially out of home experiences, arcades we are doing a lot of VR education work in China. It’s absolutely booming.”

Breen explains that for TrueScale the hand controllers and precision needed for designing and scaling rooms can be done in a much more professional and precise manner with the HTC Vive due to its roomscale and hand controller capabilities. It’s clear that Breen believes that one has to look at what application and circumstance an experience or tool is being used for. The highest end of VR should use the HTC Vive, whilst when one wants to bring a portable device the Vive Focus is fit for purpose.

Vive have not only been working on interior design but on other sectors such as art as well, most recently they opened a VR exhibition inside Tate Modern’s Modigliani’s exhibition in London. The VR piece called The Ochre Atelier puts the user in Modigliani’s studio in Paris 1919, where you are taken on a nine to ten minute guided seated experience that inform the user on various aspects of his life. The Vive Arts program will make VR more visible to art lovers around the world.

Breen explains that Vive’s focus has always been to be the best in class experience for VR. “If we deliver [the best in class experience] then everything else flows from it, but it’s really about creating the best in class experience and that’s still going to remain our focus heading forwards as well. Vive should really stand for the best in VR.”

TrueScale is available on Viveport and was also produced by Vive Studios for $19.99 USD. To find out more watch the video below.

Immerse Yourself In Your Interior Designs With New HTC Vive App TrueScale

When it comes to interior design the trend we’ve often seen, especially since the release of both ARKit and ARCore augmented reality (AR) platforms has been a definite preference of AR over virtual reality (VR). This is particularly true in the retail sector where a number of businesses have turned to AR as a means to either showcase their products. That and/or determine whether or not they would fit in – either in scale or taste – with the owner’s home. 

These include companies such as American firm Lowe’s Companies, Inc – better known just as Lowe’s. Which, along with a number of other projects that included a Google Project Tango powered AR app called Lowe’s Vision worked to bring AR into stores and online. Back in June this year Apple teamed up with Swedish furniture giant IKEA to create an AR shopping app, Whilst other companies, such as DigitalBridge are using the technology for instance in renovations.

That’s not to say VR is being ignored in this field, with Home Depot working in 360 degrees with OmniVirt and both the aforementioned Lowe’s and IKEA having worked in VR as well.

It is, perhaps surprisingly, Vive Studios and Immersion who have provided the latest with the newly released TrueScale.

TrueScale allows users to seamlessly create, edit and explore their designed spaces in 2D, 3D, and in real scale for the ultimate design experience. As the user creates a floor plan, the app automatically generates a replicated 3D environment as a dollhouse-type model.” HTC Vive explain in their description. “Users can instantly transport themselves into their designs to gain a sense of scale and depth that cannot be achieved through traditional paper or graphics renders. HTC VIVE’s room-scale technology enables the freedom to walk around and explore a design space while making changes in real time. Using VR in this stage of the design process allows the user to gain a full picture of the final design as opposed to relying on imagination and blueprints.”

The application is in Early Access and solely supports HTC Vive at this time.  It can be bought right now from the Steam store for £15.49 (GBP) or the regional equivilent. You can see a trailer for the application below.

For an overview on how VR and immersive technologies could be potentially used in the future for the design and costruction industry VRFocus would recommend reading Amanda Comunale of Victaulic’s recent guest article on the subject. You can find that here.

Vortx: Feuer und Eis spüren für VR- und PC-Spiele

Die Immersion zu steigern ist ein erklärtes Ziel von VR. Für Arcade-Hallen hatten wir das AOES-System vorgestellt, das Spielern Hitze, Kälte und Wind spüren lassen soll. Für den Heimbereich tritt nun das System Vortex mit einer Kickstarter-Kampagne an, das Spielern ebenfalls Kälte- und Hitzeschauer ins Gesicht blasen will. Mit 120 US-Dollar ist Vortex vergleichsweise günstig.

Vortex: Hitzewellen und Kälteschauer für VR- und PC-Spieler

Auf den ersten Blick sieht Vortx aus wie ein kleiner Lautsprecher. In Wirklichkeit soll die schwarze Box dem PC-Spieler je nach Spielsituation warme oder heiße Luft ins Gesicht pusten – beim Spielen oder Videoschauen verheizt Vortx 150 Watt, die Hitzewelle 400 Watt. Mit dem System soll man laut dem Entwickler Whirlwind FX beispielsweise den Feueratem eines Drachen spüren oder den eisigen Hauch in einer Winterlandschaft. Der reguläre Kickstarter-Preis liegt bei 120 US-Dollar, was vergleichsweise günstig wäre.

Extra Survival-Pack für Skeptiker

Noch billiger geht es aber mit einem Vortx Mini Survival Pack, das die Macher extra für die Skeptiker an der Kampagne gebündelt haben. Da manche behaupten, die Vortx wäre ja nichts anderes als ein kleiner Ventilator und ein Heizlüfter, bekommen diese einen USB-Mini-Ventilator, einen Hand-Wärmer, Sticker und ein T-Shirt zum Preis von 25 Dollar. So ganz von der Hand zu weisen ist die Kritik nicht, denn tatsächlich kühlt das System nicht, sondern erzeugt durch ventilierten Wind ein kaltes Gefühl auf dem Gesicht. Angeschlossen wird die Box an den PC über einen normalen USB-B-Anschluss. Außerdem soll es nach dem Launch die Unterstützung eines Dual-Setups geben, um die Wirkung zu verstärken und vielleicht auch noch feiner steuern zu können.

Vortx – System mit Pferdefüßen

Ob am Ende die Vortx tatsächlich so immersiv funktioniert, wie von Whirlwind FX dargestellt, und nicht einfach eine windige Konstruktion ist, bleibt abzuwarten. Die vor einer Woche gestartete Kampagne hat noch 41 Tage Zeit, das Finanzierungsziel von 60.000 Dollar zusammenzukratzen. Bisher liegen das Start-up noch unter einem Drittel der Finanzierungssume. Aber auch wenn das Projekt klappen sollte, müssen Anwendungen das System dann unterstützen. Und durch die Konstruktion ist klar, dass es zumindest für die virtuelle Realität noch einen weiteren dicken Pferdefuß gibt. Da die Box anders als das AOES-System seine Ausrichtung nicht ändern kann, bleibt nur eine Seated-VR-Erfahrung als Nutzungsszenario übrig. Wodurch ein Teil der möglichen Immersion wieder flöten geht.

(Quelle: Kickstarter-Kampagne)

Der Beitrag Vortx: Feuer und Eis spüren für VR- und PC-Spiele zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Immersion’s TouchSense Force Haptic Lab Adds Unity Compatibility

Touch feedback specialist Immersion, has today announced an expansion of its TouchSense Force Haptic Lab, giving Unity developers the ability to add touch effects into their projects.

By integrating one of the biggest software development engines available, Immersion’s Haptic Lab will enable Unity developers to adopt potentially faster, real-time workflows for designing, testing, feeling and integrating haptics into their titles. Additionally, studios can experiment with the haptic capabilities of commercial game controllers, including TouchSense Force technology enabled peripherals.

Oculus Touch

“Since more games are made with Unity than with any other game technology, expanding our TouchSense Force solution to be compatible with Unity adds tremendous opportunity for those developing games on this industry-leading platform,” said Chris Ullrich, Vice President of User Experience and Analytics at Immersion. “Developers can make their games much more engaging through the power of touch, including those for the wildly popular Nintendo Switch system.”

Unity now joins another popular software solution for creating videogames, Epic Games’ Unreal Engine 4, which was introduced back in February. Immersion has designed a haptic toolset for each platform, giving developers the ability to build for multiple controllers through a single interface, so more titles can feature tactile feedback experiences.

Precise haptic feedback is becoming evermore important in the technology world, whether it’s in a smartphone, videogame console or virtual reality (VR) controller, the ability to touch, and get a corresponding response helps cement a player in a virtual world. Immersion created the rumble in the Xbox and PlayStation controllers, and recently signed a deal implementing their tech into titles developed for Nintendo Switch.

It’s in the field of VR however that the greatest progress is being made. British firm Ultrahapics secured £17.9 million GBP of investment earlier this year for its ultrasound technology, whilst 2017 has seen several Kickstarter campaigns launched, such as VRgluv, the Hardlight VR haptic suit, and the INAVR Vest, or then there’s Korean startup bHaptics with its TactSuit.

VRFocus will continue its coverage of Immersion, reporting back with the latest updates.

Immersion Chess VR Updates Brings Cross-Platform Gameplay to VR and Desktop

Virtual reality (VR) studio Immersion released its latest videogame Immersion Chess VR back in May, allowing gamers to play the classic board game in VR. Now the developer has released a new update bringing cross-platform compatibility to the title.

Whether you’re playing Immersion Chess VR on HTC Vive, Oculus Rift or on desktop, you’ll now be able to compete against another player on those platforms in real-time. In VR players can experience a realistic scaled environment and chessboard, with full interactivity to pick up and move objects or topple the chessboard.

Immersion Chess VR screenshot 2

Players can change the scenery of the videogame choosing to stage their chess match on a Championship stage, a modern apartment building, or a space station.

“Our main goal when developing Immersion Chess was to create a game that would enable owners of almost any gaming platform to play chess together, in the most realistic way possible. Immersion Chess is unique, not only in its use of virtual reality but also in the fact that it is the first VR game in history that allows owners of different types of VR equipment and standard computers to engage in a chess match with one another”, explains Aleksander Dumański, Immersion in a statement. “Regardless of the gaming platform used, users of this game can meet at the same chessboard and put their skills to the test. Even if players are physically located in opposite corners of the world, as long as they have internet access, the game is on.”

The base version of Immersion Chess VR is free on Steam with two DLC add-ons also available: Environment – Space, which features holographic pieces and a no gravity location for £1.59 GBP. And Advanced AI, which has been designed for more experienced chess players, retailing for £1.99.

For further Immersion Chess VR updates, keep reading VRFocus.

SeaWorld Orlando Revamp Rollercoaster with Virtual Reality

Revamping rollercoasters is costly – even a simple aesthetic change is difficult, but to create an entirely new track? It’s an investment theme parks are hesitant to make, but virtual reality (VR) could very well change all of that. SeaWorld Orlando have taken the first steps, moving their Kraken rollercoaster into the virtual world.

We knew of SeaWorld’s intentions to bring VR to theme parks last year, but the results seem better than what we could’ve hoped, at least based on a recent article by the

Now, a VR head-mounted display (HMD) isn’t necessary to enjoy the Kraken experience, but it sounds like it is transformative. Wearing the HMD while on the rollercoaster of course gives users all the usual sensations on locomotion and G forces you’d expect, but with VR you’re taken to an underwater fantasy land, encountering sea life both from our real oceans and from legends.

The Kraken is, of course, the same rollercoaster fans of the theme park have always enjoyed, but regular guests are convinced that the virtual reality component changes everything.

Shooting along at 65mph embracing all the twists and turns in the track, you will of course feel like you’re truly flying by these incredible fantasy creatures. It’s an experience quite unlike anything else, with guests saying the usual pitfalls of VR are alleviated by the very motion, convincing your brain the things you’re seeing are very much real.

It’s a potentially massive move for virtual reality – coupling modern HMD’s optical trickery with very real sensations of locomotion and G force could make for an intensely immersive VR experience. We can’t wait to try it for ourselves!

For all of the latest on virtual reality, make sure to keep reading VRFocus.

Kämpft gegen gigantische Götter in The Ancient

Das kommende VR-Spiel The Ancient lässt euch in die Rolle eines riesigen Gottes schlüpfen. Damit erinnert der Titel stark an den Klassiker Black & White vom Entwicklerstudio Lionheads Studios. Jedoch unterscheidet sich das neue Virtual Reality Spiel doch stark vom Klassiker, besonders durch die atemberaubende Grafik und das Gameplay.

Werdet zum gigantischen gottgleichen Wesen in The Ancient

The-Ancient-Immersion-VR

Das Spiel The Ancient vom polnischen Entwicklungsstudio Immersion lässt euch ein riesiges gottgleiches Wesen in der First-Person-Perspektive spielen. Im immersiven VR-Spiel bewegt ihr euch als Riese durch die Welten und schaut auf Menschen und Dörfer in der Größe von Ameisen herab. Das klingt nicht nur imposant, sondern sieht auch so aus. Die Grafik des Spiels überzeugt, wie in folgender Tech-Demo zu sehen ist:

Die Animation des Wassers und der Wellen sieht sehr gut aus und impliziert, dass man sich innerhalb der Spielwelt sowohl auf dem Land als auch durch das Wasser bewegen kann. Der Spieler in der Position des titanischen Gottes wird also über Städte, Gebirge und ganze Ozeane wandern können. Zu dem wird man auch auf Menschen und andere Riesen innerhalb des Spiels treffen. Die Menschen befahren beispielsweise Schiffe auf dem Wasser, welche man angreifen und zerstören kann. Dafür wird man verschiedene Waffen zur Verfügung haben, die man mit den Controllern verwendet. So kann man eine riesige Axt benutzen oder einen Dreschflegel schwingen, um seine Ziele dem Erdboden gleichzumachen. Außerdem soll ein kompetitiver Multiplayermodus verfügbar sein. Wie dieser aussieht, ist leider noch nicht bekannt. Eventuell bekämpfen sich sowohl die Menschen als auch die Riesen in gigantischen Schlachten gegeneinander.

Götter und Menschen in virtuellen Schlachten

The-Ancient-Immersion-VR

Es sind allgemein noch sehr wenige Informationen über das kommende VR-Spiel verfügbar. So weiß man lediglich, dass das Spiel mit der HTC Vive und der Oculus Rift kompatibel sein soll. Wann es veröffentlicht wird, ist noch unklar. Außerdem ist eine PlayStation VR Version geplant, welche etwas später veröffentlicht werden soll. Sobald wir mehr Informationen erhalten, werden wir darüber berichten. Das Spiel sieht vielversprechend aus, denn wer wollte nicht schon immer einmal in die Rolle eines gigantischen Gottes schlüpfen, um über die Welt zu wandern und Schlachten gegen andere Götter auszutragen?

(Quellen: UploadVR | Artwork: Jakub Rozalski | Video: Immersion VR)

Der Beitrag Kämpft gegen gigantische Götter in The Ancient zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

TrueScale Makes A Compelling Case For Interior Design With VR

TrueScale Makes A Compelling Case For Interior Design With VR

The industry is finding new uses for VR every day, but the potential for architecture and design apps has always been obvious. TrueScale shows you why.

This new experience from Immersion, set to launch soon on both Viveport and Steam with HTC Vive support, is a compelling mix of interior design and just a little bit of EA’s The Sims. Rather than simply letting you walk around a pre-designed space, TrueScale allows you to design a room from within VR, picking from a long list of pre-determined assets. But the most intriguing thing about the app isn’t what you can place down, but how you place it.

TrueScale starts out in a stylish office space in which you can design your floor space by dragging with a Vive controller. Once you’ve made a room to your liking, the floor and walls will appear as a miniature 3D model on the desk next to you. From there you can pluck assets from a virtual menu and set them down a little like you were making a train set. It makes quick placement simple and easy, but it’s when you need a little more precision that things get interesting.

The app essentially allows you to shrink down inside the space to see it at, yes, true scale. Doing so is a seemless experience with a single button press, and from there you can edit items you’ve already set down, or place new ones with better accuracy than you could up top. Imagine designing the kitchen exactly as you want it, and then sending it through to contractors to work on.

It’s a pretty compelling glimpse of what VR can do for interior design, though the office space also has us thinking that it could be great for mixed reality headsets like HoloLens, too.

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