Firewall Zero Hour – Operation: Heartland Adds new Maps, Contractors and Weapons Tomorrow

First Contact Entertainment’s team-based, first-person shooter (FPS) Firewall Zero Hour has been exclusively available for PlayStation VR for just over a year now, and in that time the developer has released a constant stream of updates. Tomorrow another is due to arrive in the form of Operation: Heartland, adding new maps, contractors and weapons.

Firewall Zero Hour - Operation: Heartland

Firewall Zero Hour – Operation: Heartland takes place in the United States of America, starting the third season of DLC. There will be two new maps available for free beginning with Prepper, which takes place somewhere on the edge of Arizona inside a doomsday prepper’s bunker network. While the other is called Gauntlet, a training ground located in the state of Virginia. Gauntlet will open during Operation: Heartland’s mid-season update coming 26th November.

Then there are the two new contractors, split in a similar fashion to the maps. Tomorrow will see Bear become available. From North Carolina, he’s an expert hunter and tracker having served his country as a marksman in an elite military division. In the mid-season update Dom will appear. The first Contractor from France, his Skill of “Survivalist” will allow players to receive an additional downed state. Both are only accessible via the Operation: Heartland Op Pass.

As for toys to play with, Operation: Heartland will add the quiet TC1 Crossbow in week one while the Classic Reg K8 assault rifle will be made available mid-season. Also arriving on 26th November is the Nerve Gas Mine which is free for all players, unlocking at Level 17 and for 7300 Crypto.

Firewall Zero Hour - Operation: Heartland

On top of all those items are cosmetic rewards. Op Pass holders who complete all Free, Premium and Bonus Missions in Operation: Heartland (24 missions) can redeem the Legendary Weapon Skin of Meiko’s ZS for 250,000 Crypto. Plus there are 24 new cosmetic Rewards offering a variety of trinkets, face paints, and camo skins.

As one team at First Contact Entertainment continues to update Firewall Zero Hour another is working on the studios’ next VR project, Solaris: Offworld Combat. Sticking with the FPS genre the studio knows best, it’s a 4 vs 4 multiplayer supporting  Oculus Rift, Oculus Quest and PlayStation VR. For further updates on either title, keep reading VRFocus.

The VR Job Hub: First Contact Entertainment, Zero Latency, Zubr & Atkins

October is here and the chill has quickly set in as the nights become longer. For those who love the sunshine, this week’s VR Job Hub has a plentiful selection of opportunities in both the US – on the west coast – and in Australia.

Location Company Role Link
Santa Monica, US First Contact Entertainment Technical Producer/Project Manager Click Here to Apply
Santa Monica, US First Contact Entertainment Game UI Engineer Click Here to Apply
Santa Monica, US First Contact Entertainment Senior Game Server Engineer Click Here to Apply
Santa Monica, US First Contact Entertainment Senior Gameplay Programmer

 

Click Here to Apply
Santa Monica, US First Contact Entertainment Gameplay Programmer Click Here to Apply
Santa Monica, US First Contact Entertainment Senior Platform Engineer Click Here to Apply
Santa Monica, US First Contact Entertainment Producer/Project Manager Click Here to Apply
Santa Monica, US First Contact Entertainment Tech Artist Click Here to Apply
Santa Monica, US First Contact Entertainment Art Outsource Manager Click Here to Apply
Melbourne, Australia Zero Latency Build Technician Click Here to Apply
Sydney, Australia Zero Latency Team Leaders Click Here to Apply
Sydney, Australia Zero Latency Financial Accountant Click Here to Apply
Bristol, UK Zubr Studio Coordinator Click Here to Apply
Bristol, UK Atkins Interactive Technologies Lead Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Firewall Zero Hour Dev Releases Teaser Trailer for New FPS Solaris: Offworld Combat

First Contact Entertainment has seen plenty of success with its first-person shooter (FPS) Firewall Zero Hour for PlayStation VR. Back in June, during the Electronic Entertainment Expo (E3) 2019, the team released the first details on their next project Solaris: Offworld Combat. Last week the first teaser trailer arrived for the upcoming experience.

Solaris: Offworld Combat

Sticking to what the studio knows best, Solaris: Offworld Combat is another multiplayer shooter which will feature 4 vs 4 battles – no modes against bots – designed to be fast-paced in futuristic arena-style locations. As a purely online FPS matches will take place on dedicated servers rather than hosted by players which should provide a stable experience (Firewall Zero Hour has a recurring issue due to lack of dedicated servers).

Looking similar to virtual reality (VR) esports titles like Echo Arena by Ready at Dawn – just without the zero-g – the only gameplay mode revealed so far for Solaris: Offworld Combat is Control Point. Similar in function to King of the Hill modes, players have to control a location to earn points before it then moves, keeping players moving around the map.

As you can see in the released trailer there’s not a lot to go on as its cinematic rather than informative. But there are details to be gleaned from the footage. Like the weapons for example. Solaris: Offworld Combat doesn’t seem to feature any predetermined load-outs for players to experiment with. Instead, they’re supplied with pistols, to begin with, and will then have to collect other weapons during the match. These appear at specific spots in a level, and there’s no need to waste time standing in the open picking one up, it’s automatic when running over the location.

Solaris: Offworld Combat is being built for Oculus Rift and Oculus Quest with cross-play functionality, as well as PlayStation VR. The launch is currently scheduled for 2020 for all three devices.

Even with those few details Solaris: Offworld Combat is already looking promising as a sleek, no-holds-barred FPS. Firewall Zero Hour was one of VRFocus’ favourite shooters in 2018 receiving a five-star review. VRFocus will continue its coverage of Solaris: Offworld Combat, reporting back with further updates.

Firewall Zero Hour Dev Releases Teaser Trailer for New FPS Solaris: Offworld Combat

First Contact Entertainment has seen plenty of success with its first-person shooter (FPS) Firewall Zero Hour for PlayStation VR. Back in June, during the Electronic Entertainment Expo (E3) 2019, the team released the first details on their next project Solaris: Offworld Combat. Last week the first teaser trailer arrived for the upcoming experience.

Solaris: Offworld Combat

Sticking to what the studio knows best, Solaris: Offworld Combat is another multiplayer shooter which will feature 4 vs 4 battles – no modes against bots – designed to be fast-paced in futuristic arena-style locations. As a purely online FPS matches will take place on dedicated servers rather than hosted by players which should provide a stable experience (Firewall Zero Hour has a recurring issue due to lack of dedicated servers).

Looking similar to virtual reality (VR) esports titles like Echo Arena by Ready at Dawn – just without the zero-g – the only gameplay mode revealed so far for Solaris: Offworld Combat is Control Point. Similar in function to King of the Hill modes, players have to control a location to earn points before it then moves, keeping players moving around the map.

As you can see in the released trailer there’s not a lot to go on as its cinematic rather than informative. But there are details to be gleaned from the footage. Like the weapons for example. Solaris: Offworld Combat doesn’t seem to feature any predetermined load-outs for players to experiment with. Instead, they’re supplied with pistols, to begin with, and will then have to collect other weapons during the match. These appear at specific spots in a level, and there’s no need to waste time standing in the open picking one up, it’s automatic when running over the location.

Solaris: Offworld Combat is being built for Oculus Rift and Oculus Quest with cross-play functionality, as well as PlayStation VR. The launch is currently scheduled for 2020 for all three devices.

Even with those few details Solaris: Offworld Combat is already looking promising as a sleek, no-holds-barred FPS. Firewall Zero Hour was one of VRFocus’ favourite shooters in 2018 receiving a five-star review. VRFocus will continue its coverage of Solaris: Offworld Combat, reporting back with further updates.

Firewall Zero Hour One Year Later: Current State Of The PSVR Shooter

Firewall Zero Hour is one year old today. To celebrate its anniversary we take a look back at its year, whether it had the impact we expected, and what’s next on the horizon for the PSVR exclusive shooter. Sony is also running a promotional week-long free trial for the game on PSVR as well starting today (August 28th) ending on September 2nd.

 


Firewall Zero Hour As A Live Service VR Game

As one of the first AAA live service VR games of note that’s received consistent, ongoing support from its publisher and hardware platform, Firewall Zero Hour is a big title for the VR market. In the non-VR space, live service games such as Call of Duty, Overwatch, Fortnite, Destiny, The Division, and others are the norm, but VR game developers rarely have the budget or support to bring those sorts of titles to market.

Oculus helped establish one of the first with Echo Combat from Ready at Dawn, a competitive multiplayer zero-gravity disc throwing game that’s gone on to be a staple of VR esports, but Firewall Zero Hour is one of the only other successful ones. We’ve got Stormland, an ever-changing co-op open world, coming from Insomniac later this year also on Rift, but Firewall Zero Hour is mostly in a league of its own on PSVR other than perhaps No Man’s Sky, but in that case there is a massive pre-existing non-VR install base.

Firewall Zero Hour: The Reception

Launch week for Firewall Zero Hour actually went quite smoothly. There were some issues with servers that caused frequent “host has disconnected” messages and squads not working correctly, but overall it was pretty stable.

The biggest issue for Firewall Zero Hour, and this is something that First Contact Entertainment is still contending with, is the fact that it’s a round-based format game and players only play a single match at a time. This means when you load into a lobby, wait for all eight players to populate, and then load into a match, you only play that one single round and then you’re sent back to the lobby all over again.

If anyone drops out or gets disconnected, you could be waiting a while.

What many players are still clamoring for 365 days later is a series format instead, like Rainbow Six Siege, in which you’d play a best of 3 or best of 5 series of matches, switching sides each time, to see which team wins. Award XP for all matches at the end, and so on. That would cut down significantly on the amount of time players spend outside of actual gameplay.

Since Firewall Zero Hour is a no-respawns game with very grounded and slow-paced game mechanics only playing a single round at a time between loading screens means that you usually spend more time in the lobby than you do actually in-game. It can be a bit frustrating.

On top of that there has been a steady demand for alternate game modes. The developers have done a great job of issuing updates like with their Operations and Op Pass format that provide regular missions to complete and include new, free maps for all players, but a year later there is still only the one single game mode. Since Firewall is a VR-only game the player base is much smaller than a non-VR game so splitting people up based on game mode wouldn’t be advisable.

What I was hoping they would do, however, is at least have special promotional periods where they would have a special playlist over a week or something that brought in a new deathmatch format and funneled all players towards those limited activities, sort of like Halo used to do with stuff like Grifball rather than an entirely separate mode that would divide players.

All in all the game has done very well in its first year and the developers have stuck to their word of committing to ongoing, regular support.

 

Operation Nightfall (And Server Woes)

After a few months of stabilizing, a few new maps and contractors over time, and a bit of silence, First Contact did a massive overhaul of Firewall Zero Hour in May of 2019. They not only totally revamped the user interface and game flow, but also launched a “seasonal” format similar to other live service games like the ones listed at the start of this article. Each new season would be marked by a new “Operation” and each Operation would include in-game missions, daily challenges, and more that you can complete to unlock cosmetics and non-game altering rewards. Every Operation will also include new contractors you can buy in-game as well as new free maps.

The first Operation was Nightfall and while the content itself was good, particularly the impressive F.O.B. map with its sand storms and weather effects, the “relaunch” was plagued by a multitude of issues spanning multiple weeks.

Players weren’t able to get in-game, progression wasn’t working, missions weren’t completing, frequent disconnects, general server outages, and basically everything else that could possible go wrong with a live service multiplayer game did. It was a troublesome time for the game to say the least.

And the community was furious. In the Firewall Zero Hour community group on Facebook there were hundreds if not thousands of comments every day complaining about issues and every new patch seemed to break more than it fixed resulting in the Community Manager suffering from death threats and other vitriolic comments from upset players.

Once things got ironed out though, players once again seemed happy.

 

Operation Dark Web

The next Operation was dubbed Dark Web and it launched earlier this month in mid-August with another new free map, another paid contractor, and a slew of other updates. This also marks the beginning of the next season, which means new missions, new dailies, new rewards, and so on.

As far as I am aware the launch for Dark Web went very well. It didn’t receive severe blow back or technical hurdles like Nightfall did, likely due to the infrastructure already having been tested.

If they can keep up this season format and refresh things every three or so months, that’s a good rhythm with a lot of room to grow over time.

This new season just started so it’s hard to tell if the second new map (yet to be revealed) or progression through ranks will be worth it to fans, but the players mostly seem back on board.

 

What’s Next For Firewall Zero Hour?

By all indications Firewall Zero Hour has been a resounding success despite the not infrequent server issues. It’s the first live service game that Sony have directly published in a very long time. Looking back, shooters like MAG and the SOCOM series are all that really come to mind since Sony Online Entertainment is no more. Virtually every live service game on PS4 is managed by a separate publisher or handled in-house by the developer. Firewall is also one of the very first AAA live service games of its scale for VR as a whole.

All that being said, I don’t think new game modes are in the cards at all. There was a glimmer of hope pre-launch, but it doesn’t seem like that’s happening at this stage.

As it stands I would expect maybe around another year of serious, dedicated support from First Contact and Sony. They’ve established a framework here that is conducive to adding new maps, weapons, contractors, and more and they could shake things up quite a bit by offering new progression mechanics for players to work towards.

However, they’re still a small studio. They’ve already announced their next VR game it’s targeting the Rift and Quest (it’s called Solaris: Offworld Combat) instead of PSVR this time. With the PlayStation 5 and PSVR 2 on the horizon, don’t expect Firewall Zero Hour to keep getting patches and new content forever. I’d imagine that servers will stay live for a few years but after another year or so the sort of fervent live support it gets right now will mostly fade out.


For more on Firewall Zero Hour read our original review and check out our gameplay tips to help you get started. Are you still playing Firewall Zero Hour or trying it for the first time? Let us know what you think of the game down in the comments below!

The post Firewall Zero Hour One Year Later: Current State Of The PSVR Shooter appeared first on UploadVR.

‘Firewall Zero Hour’ to Celebrate 1-year Anniversary with 6-day Free Trial Starting Tomorrow

Firewall Zero Hour (2018), the PSVR exclusive & team shooter from First Contact Entertainment, is celebrating its one-year anniversary with a six-day free trial for PS Plus members.

Starting tomorrow, August 28th, and going until September 2nd, the six-day free trial will give you access to the entire game including the latest maps, weapons, characters, and equipment.

First Contact is also doing a Double XP event during the six-day trial, giving everyone a reason to play if you’re still intent on leveling up.

If you haven’t had a chance to play, Firewall Zero Hour was released last year to much fanfare; it not only drummed up strong support with PSVR owners by offering one of the first classic team-based shooters on the platform, but also took a prime spot in a PS Aim hardware bundle at the time too.

It boasts a continuously growing number of maps that 4v4 teams can duke it out in—one team defends while the other infiltrates. The game typically costs $20, so it’s definitely worth jumping in for free while you can.

Looking for tactics? First Contact game director Damoun Shabestari has rounded up the top-10 strategies used in Firewall Zero Hourwhich could give you a head start as you battle against novice and veteran players alike.

The post ‘Firewall Zero Hour’ to Celebrate 1-year Anniversary with 6-day Free Trial Starting Tomorrow appeared first on Road to VR.

Firewall Zero Hour’s Operation Dark Web Includes New Map, Contractor, Weapons, And More

Firewall Zero Hour (our GOTY 2018) is about to kick off its next season of content with Operation: Dark Web starting August 13th.

We learned about the new Operation late last month, but it’s been shrouded in mystery ever since. Today, the new update has been demystified as Damoun Shabestari, Game Director for Firewall Zero Hour at First Contact Entertainment, revealed all of the juicy details. 

When Operation: Dark Web launches it will introduce a whole host of new content for the PSVR exclusive tactical shooter. For starters, there’s a brand new map called Newsroom that takes place in a news broadcasting studio. Visually it reminds me a bit of the Office map with its contemporary colors and high-tech props scattered about. Just like last season (Operation: Nightfall), this and the forthcoming other new map later this year (Cargo) releasing for Dark Web are 100% free for all players.

Also just like last season, Dark Web is getting an Op Pass. The Op Pass works similarly to the Battle Pass concept seen in other live service video games such as Fortnite, PUBG, and Dauntless. You pay a single up-front fee ($9.99 in this case) and it unlocks a reward track with milestones for leveling up and playing the game. As you reach each milestone by completing ‘missions’ in the game, you’ll unlock different rewards on the track such as new camo styles, new trinkets, and so on.

Dark Web is also introducing new tactical equipment to Firewall Zero Hour for the first time since launch almost a year ago. The two new items available for free to anyone that is high enough level are the Motion Sensor (unlocked at level 13 for 7,500 crypto) which detects nearby enemies and shows their location on your wrist tablet and the Instant Smoke Grenade (unlocked at level 5 for 3,200 crypto) which emits a thick cloud of smoke as soon as it makes contact with a surface.

firewall dark web newsroom map

In addition to new weapons and cosmetics, Dark Web is also introducing a brand new Contractor once again named Kane. His special skill is called “Blade” and lets him throw up to 3 throwing knives instead of using normal melee strikes. Later this season another new contractor will be introduced named Proxy with an “Eagle Eye” skill that’s yet to be revealed. Both Contractors are unlocked by purchasing the Firewall Zero Hour Operation: Dark Web Op Pass.

If you don’t feel like grinding through ‘Missions’ in the game, then you can purchase “Hack Keys” which let you automatically complete Operational Missions. They don’t award XP at all, but you’re granted the associated crypto and any cosmetic reward for the corresponding mission. You can buy a bundle of the Op Pass and 25 Hack Keys for $29.99 or packs of 5 Hack Keys for $4.99. It’s a good option if you don’t have time to play a ton but still want some of the limited rewards.

firewall dark web road map

Let us know what you think of Operation: Dark Web in Firewall Zero Hour in the comments down below!

The post Firewall Zero Hour’s Operation Dark Web Includes New Map, Contractor, Weapons, And More appeared first on UploadVR.

Firewall Zero Hour’s Next Operation, Dark Web, Hits This August

Firewall Zero Hour (review) from First Contact Entertainment is almost a year old and it’s still going strong. For a multiplayer-focused VR game, that’s extremely rare. Now, Operation: Dark Web is only two weeks away with an August 13th launch.

Earlier this year Operation: Nightfall released as a ground-up relaunch of the entire game, for all intents and purposes. The entire UI was overhauled with a brand new look and flow, they added a Season Pass-style system similar to games like Fortnite, PUBG, and Dauntless that unlocks rewards gradually over time, and it delivered new maps, new contractors, and mission to complete. That was Season One. Now, Season Two is about to kick off with Operation: Dark Web.

We don’t know any additional details yet about Firewall Zero Hour’s Operation: Dark Web, but based on what Nightfall included it’s fair to assume lots of new customization options to unlock, new maps to play on, and new missions to focus on.

Firewall Zero Hour is published by Sony and is a PlayStation VR exclusive. It’s still one of the best PSVR games and we awarded it our Game of the Year for 2018. Shortly after the launch of Nightfall earlier this year though, it was slammed by a weeks-long plague of server issues. Thankfully, most of those seem to be resolved now as of the time of this writing.

Are you still playing Firewall Zero Hour? Let us know down in the comments below and if you have any big plans for Operation: Dark Web when it releases in just a couple of weeks.

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Firewall Zero Hour Gets New Contractor And F.O.B. Sandstorm Map

Firewall Zero Hour is receiving a mid-season update during Operation: Nightfall which includes a free new map in Afghanistan called FOB and new contractor Lynx.

Firewall Zero Hour is almost a year old and its still getting new content on a regular basis. Following the release of Operation Nightfall the PSVR-exclusive team-based tactical VR shooter suffered from a slew of connection issues and bugs that rendered it basically unplayable for weeks. Luckily, that’s all been resolved and First Contact Entertainment have it back up and running.

Yesterday, the developers revealed the mid-season update that includes a brand new map located in Afghanistan (free for all players) and a brand new Contractor named Lynx that can revive himself as a special perk. You can see more details on both in the trailer below:

What makes the new map, dubbed F.O.B. (Forward Operation Base) is that it features a persistent sandstorm as a weather hazard that limits visibility and introduces some really interesting dynamics by being both a relatively large map that is difficult to use long-ranged weapons on. This update also includes improved AI for the single player training missions, which has been sorely needed for quite some time.

With its one-year anniversary fast-approaching, Firewall Zero Hour is top of mind still for lots of PSVR players. It just came off a free weekend promoted on PS4, which included double XP for all players, and the previous release of its Hangar map.

During our E3 VR Showcase, First Contact Entertainment also announced their next game dubbed Solaris: Offworld Combat, which is coming to both Oculus Quest and Rift next year.

For more on Firewall Zero Hour, read our review, check out our full guide to all weapons and equipment, and scan the new player intel we’ve published previously to get up to speed.

Editor’s Note: This article has been updated to reflect that Solaris is coming out in 2020, not this year.

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Firewall Zero Hour Gets New Contractor And F.O.B. Sandstorm Map

Firewall Zero Hour Gets New Contractor And F.O.B. Sandstorm Map

Firewall Zero Hour is almost a year old and its still getting new content on a regular basis. Following the release of Operation Nightfall the PSVR-exclusive team-based tactical VR shooter suffered from a slew of connection issues and bugs that rendered it basically unplayable for weeks. Luckily, that’s all been resolved and First Contact Entertainment have it back up and running.

Yesterday, the developers revealed the mid-season update that includes a brand new map located in Afghanistan (free for all players) and a brand new Contractor named Lynx that can revive himself as a special perk. You can see more details on both in the trailer below:

What makes the new map, dubbed F.O.B. (Forward Operation Base) is that it features a persistent sandstorm as a weather hazard that limits visibility and introduces some really interesting dynamics by being both a relatively large map that is difficult to use long-ranged weapons on. This update also includes improved AI for the single player training missions, which has been sorely needed for quite some time.

With its one-year anniversary fast-approaching, Firewall Zero Hour is top of mind still for lots of PSVR players. It just came off a free weekend promoted on PS4, which included double XP for all players, and the previous release of its Hangar map.

During our E3 VR Showcase, First Contact Entertainment also announced their next game dubbed Solaris: Offworld Combat, which is coming to both Oculus Quest and Rift later this year.

For more on Firewall Zero Hour, read our review, check out our full guide to all weapons and equipment, and scan the new player intel we’ve published previously to get up to speed.

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