Preview: Tentacular – Living the Kaiju Dream

As I reach the two-hour mark of Tentacular, an important plot point is dropped and I’m shown a title card reading ‘to be continued’. And I’ve never been more disappointed. Because by this point I was hooked. I would happily spend hours and hours flinging objects, building ridiculous wobbly towers and generally waving jelly-like tentacles around.

If you haven’t watched a trailer of Tentacular yet then you should do so now. I’ll wait… Right, so what you will see there is a whole host of silliness; throwing cars, catching shipping containers, utilising power lines as a makeshift slingshot. The aim of this cephalopod simulator is to aid the people of La Kalma in their everyday life.

One day you might be asked to help excavate the city dump, the next you’ll be tasked with helping test launch rockets with almighty throws. What’s important is that each activity is incredibly enjoyable, even when the game asks for a bit more precision. To start off, the mayor and his staff ask to test your monster appendages. It’s the usual tutorial of picking things up, throwing them, placing them neatly. These small situations reveal a vast oceanic depth to come.

The preview build allowed me to play through the opening chapters of the game. I met the monster’s sister, a human who discovered the monster’s egg washed up on the shore. She talks to me about life and her lighthouse home. The game signals that to speed up the human speech I can tap them on the head with the tip of a tentacle. It’s farcically funny.

Upon reaching the city to be tested for the best career path for my monster physique, it’s hard to stick to the game itself because everything is interactive. I started petting the random dogs, knocking over objects strewn around the port or picking up people and dropping them wherever I saw fit to. Thankfully there’s a playground area where the game provides props and assets to simply mess around with.

In the end, I got on with the story, pulling switches and tapping buttons to transport myself to playing areas. I thought moving around would be cumbersome, but using the thumbsticks added a level of intricacy, which is needed for the main crux of the game; building.

Building requires the use of M.A.G.N.E.T.S, a quirky invention by our scientist boss. Using the tentacles you’re asked to use girders, shipping containers, large steel plates and these small spherical magnets, to create buildings. This being a ‘physics’ game, the buildings become as floppy and bendy as, well, a large tentacle. It’s a bit like playing World of Goo in its precariousness.

As the preview went on, the game began to introduce items that cancelled out a magnetic pull, or the ability to change the magnet sizing. This opens up the ‘solutions’ of building levels because you can use any tactic or plan to fulfil the objectives.

Between levels of construction the story is drip-fed, always with an eye on interaction, whether that’s tapping the humans or hitting a projector remote to control as a slideshow, or just idly fiddling with the environment while an NPC chats away.

I was having an obscene amount of fun. Even interacting with the menus carries a level of satisfaction – pulling large chunky switches with a satisfying clunk, or lifting the roof of a building like a jewellery box revealing buttons to press, or people to talk to. Tentacular promises a huge amount of things to do, all underpinned by a sweet story focusing on family. I can’t wait to be able to pick up where I left off, though there’s a chance I’m going to replay those two hours because it’s the most fun I’ve had in VR for some time.

Devolver Digital Teases VR Monster Game Ahead Of Full Reveal

Indie publisher Devolver Digital released a short teaser trailer for an upcoming VR game set to be revealed throughout the week.

Devolver first teased the announcement with a tweet saying they might “reveal a charming new VR game soon,” which was followed shortly by another tweet with a brief teaser trailer for an entirely new VR game.

The teaser is quaint and doesn’t give too much away, introducing us to the island of Lakalma and its cartoon-y buildings and residents. The video is narrated by a suspiciously good David Attenborough soundalike, who then reveals that the island of Lakalma is terrorised by a monster that looks like some kind of giant octopus.

Given the freeze frame at the end, pictured above, it seems like the premise of the game could be that you embody the octopus monster and terrorise the island and its residents. Sounds like fun to me!

Devolver Digital will be publishing the title, but the development team appears to be just one person – Simon Cubasch, aka Firepunchd. Looking back through Cubasch’s timeline, you can see a few more teasers of what he’s been working on, including this tweet showing him moving the octopus tentacles and manipulating a structure. Meanwhile this tweet shows him bashing some objects aside using the tentacles as well.

Devolver promised that more sneak peeks will arrive throughout the week before a full reveal, so keep your eyes out for more info on the game very soon.

Do you like the look of this new game from Devolver and Firepunchd? Let us know what you think in the comments.

Become a sea Monster in Devolver Digital’s Latest VR Game

Devolver Digital is well known for its outlandish videogames, both in and out of virtual reality (VR) with titles like Gorn and Serious Sam VR. This week sees the publisher unveil the first details for a monstrous experience currently being built by indie developer Firepunchd; Tentacular VR.

Only a few teasing video shorts have been released on Twitter so far, showcasing a quaint little seaside town nestled on the island of Lakalma, full of pint-sized inhabitants. With a David Attenborough-esque narration, the short trailer introduces what the townsfolk like to call “The Monster”. Which is where you come in.

Giant tentacles rise from the water and stuck to them are boats, shipping containers and other debris. From the looks of it, you’ve got full motion control over your tentacle arms but for what reason? Well, Firepunchd has a couple more teasing gameplay videos showcasing what looks to be a VR building experience of sorts. It’s unclear if Tentacular VR is about helping the community with your giant arms or causing chaos, as another video shows the player smashing stuff up.

More details are due to be released during the course of the week. As yet, there’s been no indication regarding what platforms Tentacular VR will support or when it might be arriving.

This will be the first VR title from Firepunchd aka Simon Cubasch, who has previously created mobile and PC games including Chicken Jump, Cool Cubes, Killscreen and Ridiculous Glitching.

As Firepunchd and Devolver Digital release further details for Tentacular VR, gmw3 will keep you updated.