40+ Resources For Bringing AR/VR To The Classroom

VRFocus Creators

Do you work within or interested in the education industry and looking to bring VR/AR to the classroom? In this blog, you’ll find a collection of links to FREE apps plus much more! 

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Alchemy VR

Alchemy VR has partnered with Expeditions to produce experiences narrated by naturalist David Attenborough. They are creating immersive educational experiences on an impressive scale. It is an experimental virtual reality studio based in London, United Kingdom.

4D Anatomy

The subscription-based app allows students and teachers to explore the human anatomy. 4D Interactive Anatomy puts you in control of navigating and learning from real photographic anatomy on any screen.

Curiscope

Curiscope was founded at the start of 2016 with the belief that they could use AR & VR tech to change how kids engage and interact with Science. Take your lessons to a new dimension with the Augmented Reality Virtuali-Tee. Learn about the human body…on a human body.

Schell Games

Schell Games is the largest full-service education and entertainment game development company in the United States. Schell Games counts some of the world’s most respected brands as clients, including The Walt Disney Company, Yale University, SeaWorld Parks, Lionel, The Fred Rogers Company and Microsoft Corporation. 

Timelooper

Timelooper is a 360-degree virtual reality smartphone app that lets visitors re-live iconic moments from historical & cultural sites around the world. They are transforming the learning process from one that is inherently passive to active. They bring the classroom to life by empowering teachers to deliver highly interactive and historically and scientifically accurate content that will serve to inspire, emote, and inform students.

Unimersiv

Unimersiv is the largest platform for VR educational experiences. By downloading the app, you will have access to multiple experiences that will let you learn about history, space or human anatomy. Technology using virtual reality, however, has introduced new levels of experiential education. Virtual 3D worlds allow students and teachers to visit places otherwise impossible to visit without it. They can go to space, history places, deserts, or foreign countries without physically traveling there. Unimersiv’s VR app is available on the Samsung Gear VR and the Oculus Rift for now.

Quiver

Quiver Education content is designed around topics as diverse as biology, geometry, and the solar system. Quiver Education provides the same magical augmented reality colouring experience, but with a greater focus on educational content than the awesome Quiver App.

Wild Eyes

Wild Eyes use specially designed cameras to capture the natural world in 360-degrees. They are working with designers, educational organizations, and teachers to produce interactive lessons that allow the viewer to see a realistic depiction of the lessons they are learning including Biology, Physics, and Earth Sciences. They are using Virtual Reality to create an educational and immersive experience.

360cities

The world’s largest collection of stock 360° images and videos. The students/teachers can tour anyplace in the world with a 360-degree view for free. 360cities goal is to bring 360 VR photography to the mainstream and create new applications from this geographic data. We aim to cover hundreds of cities with tens of thousands of artistic, high-resolution, spherical panoramas.

CoSpaces Edu

CoSpaces Edu is an educational technology widely used in schools around the world and letting anyone easily create their own virtual content. With CoSpaces Edu, students can create virtually anything in the classroom!

Immersive VR Education

Immersive VR Education is a virtual/augmented reality company dedicated to transforming how educational content is delivered and consumed globally by providing educators and corporate trainers the tools they need to create their own content using virtual classrooms or virtual training environments.

Google Expeditions AR Pioneer Program

With the Expeditions app, through the use of VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way. Introduce your students to a new way of learning with virtual reality (VR) and augmented reality (AR).

Nearpod

Nearpod strives to empower educators to create learning experiences that engage and inspire millions of students around the world. Nearpod is an all-in-one solution for the synchronized use of iPads in the classroom that makes lectures more engaging through interactive multimedia presentations.

ThingLink

ThingLink gives images a new role in online communication and learning. It allows teachers to create interactive images and videos. It is the easiest way to save and share notes and observations about real-world spaces, situations, and artifacts.

Boulevard (Previously WoofbertVR)

Boulevard creates immersive, user-controlled experiences and enriched art education content unlike any other in virtual, augmented and mixed reality. Boulevard Arts partners with the world’s leading museums and cultural sites to share their collections through virtual, augmented and mixed reality technology.

ISTE Librarian’s Network Webinar

Elissa Malespina, author of Augmented Reality in Education: Bringing Interactivity to Libraries and Classrooms has created a webinar about using AR and VR in the classroom. She talks about ways to incorporate AR into your schools.

zSpace

zSpace is an interactive, immersive virtual reality desktop platform. The system is focused on the learning market, specifically STEM education, medical instruction, corporate training, research, and design. zSpace applications engage students in standards-based learning experiences that align with the curriculum. Students construct knowledge and understanding of concepts across multiple curriculum areas with a strong focus on STEM subjects.

EON Reality (EON Reality Education)

EON Reality founded EON Reality Education, a non-profit focused on advancing the cause of Augmented and Virtual Reality (AVR) education and research. EON Reality Education will also guide and commission research and development projects with partner institutions to better understand the cognitive benefits of AVR.

Mattel View-Master Virtual Reality Viewer

Enter the world of virtual reality with the View-Master Virtual Reality Starter Pack. This kid-friendly device will surround you with stunning 360-degree environments so you feel as if you are really there. Immerse yourself in 360-degree interactive environments and explore these amazing virtual worlds.

ClassVR

ClassVR is a groundbreaking new technology designed to help raise engagement and increase knowledge retention for students of all ages. It is the world’s first affordable VR/AR solution designed to give schools everything they need to deliver an exciting, engaging and truly immersive learning experience, whilst ensuring it is fully managed and controlled within the classroom.

ENGAGE

ENGAGE is an advanced virtual reality training and education platform that makes it easy to collaborate, create and learn in virtual reality. The tools are very easy to use and require no technical expertise. The platform allows educators and corporate trainers to share their own content in a virtual setting, inspiring students whether in a classroom, lecture theatre, or operating theatre.

Titans of Space

Titans of Space is a densely educational guided tour of the Solar System, designed first for virtual reality. Multiple versions are available for mobile and PC platforms, for VR and otherwise.

VirtualSpeech VR

VirtualSpeech provides a training platform for people to practice soft skills in VR. Combining VR with e-learning or in-person training gives participants a chance to practice what they have learned in realistic environments, helping develop essential soft skills more effectively. Founded by Dom Barnard and Sophie Thompson in early 2016.

Veative

Veative is bringing VR in education that improves learning outcomes and increases engagement. Veative has launched its Awareness drive for Virtual Reality (VR) in Education. They develop immersive technology solutions that have shown an incredible ability to educate, train, and solve real-world problems.

Arch Virtual

Arch Virtual creates VR medical training experiences that help students practice surgical operations. They practice medical procedures in virtual reality environments before conducting them for real. They create real-time 3D environments for visualization, simulation and marketing using gaming and VR technologies like Unity3D and Oculus Rift.

Gamar

Gamar is an award-winning platform that enables anyone to easily map spaces and create augmented reality games or tours. Within the app, there are many kid-friendly activities available to keep the whole family entertained. Gamar allows museums and local attractions to easily create engaging tours with augmented reality to engage visitors.

InMind 2 VR (Cardboard)

InMind VR is an adventure game about a scientific journey inside the emotional chemistry of the human brain. It allows the students to experience the journey into the patient’s brains in search of the neurons that cause mental disorders. The game places emphasis on the chemistry behind human emotion, greatly inspired by the Pixar/Disney movie “Inside Out” and (more scientifically) Lövheim’s theory of emotions.

VR Space

VR Space is one of the VR apps available to learn about space. It is an immersive virtual reality tour of Sun Star and planet systems. Kids will learn all about the different planets in our Solar System and can guess some of space’s greatest facts.

Mission: ISS

Mission: ISS is to date the most detailed and elaborate space-oriented educational app for virtual reality. Take a trip into orbit and experience life onboard the International Space Station!

MEL Chemistry VR

One of the best educational VR apps on the subject of chemistry. MEL Chemistry VR lessons are aligned with the school chemistry curriculum, covering all of its main topics.

Universe Sandbox ²

Universe Sandbox ² is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale.

The VR Museum of Fine Art

A must-download VR education app. Explore the Second Floor of the Museum! Explore a virtual museum in room-scale VR: see famous sculptures in full, 1:1 scale and see famous paintings without the limitations of glass and security guards.

VictoryXR

VictoryXR is a world leader in virtual reality and augmented reality educational product development. VictoryXR gamified learning for middle school and high school science while keeping all units tied to the Next Gen Science Standards. In addition to gamification, there are 48 virtual field trips around the world.

AR Flashcards-Alphabet & More

Made for younger students, AR Flashcards make learning fun with the technology of Augmented Reality! With AR Flashcards, learning is fun! When you point your device at the printed flashcard a beautifully rendered 3D animal will pop up on the screen. Tap the animal to hear the letter and animal name.

Anatomyou VR

Anatomyou VR is an educational mobile application that presents human anatomy to the user from a different perspective. Anatomyou can be used in two different modes: Virtual Reality and Full Screen.

ImmerseMe

ImmerseMe aims to be the world’s best academic language tool. ImmerseMe uses virtual reality (VR) to simulate everyday conversations in foreign languages. You can choose from over 3,000 interactive scenarios across 9 languages: German, Spanish, French, English, Japanese, Chinese, Italian, Greek and Indonesian.

TheBodyVR

The Body VR: Journey Inside a Cell is an award-winning educational virtual reality experience that takes the user inside a human cell.

FotonVR

FotonVR is the first virtual reality in education provider company, that provides complete solution of VR classroom set up, hardware supply, complete content for school syllabus and training to teacher. It has the largest library of science activities for school science subjects. It is an app specially designed for school to teach science subjects. It has more than 480 immersive VR activities that cover biology, physics, and chemistry topics.

Axon Park

Axon Park is an education technology company focused on democratizing access to education through XR and AI.

BRIOVR

Create an immersive learning environment for your classroom with virtual reality. BRIOVR is helping teachers bring VR into their classrooms by offering free sign-ups, storage and sharing to all students. BRIOVR has made it easy for users to build, create and share virtual reality content. Simply register with an email and your classroom has access to the latest VR technology. No coding or downloading required. Built for beginners.

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Shell Collaborates With EON Reality to Employ AR & VR Solutions Globally

More and more global companies are finding innovative use cases for deploying virtual reality (VR) and augmented reality (AR) based solutions across their infrastructure. Royal Dutch Shell plc – best known for its oil and gas exploration and production businesses – has announced that its Digital Realities team will work with EON Reality to create a global immersive training programme.

EON Reality - Virtual Trainer

EON Reality and Shell have actually been working together for several months now, testing out an aircraft refuelling training programme. This helped Shell test Virtual Trainer, part of the EON Reality connected learning AVR platform.

The whole purpose is that Shell plans to target key uses cases where Virtual Trainer provides an efficient solution that can be scaled, rather than used in only a single facility.

“Shell is on a digital transformation journey. ARVR is a key linking technology in that helps us visualise data and environments and make them tangible for our operational staff,” said Michael Kaldenbach, who leads the deployment of Digital Realities at Shell in a statement. “Liquid intelligence is what the next generation excels at, we want to use their skillsets at Shell, so we have designed a learning portfolio that fits their way of learning, not vice versa”.

Shell - EON Reality

“Shell are not alone in the desire to match learning strategy with multiple VR and AR training applications that is scalable. As VR and AR goes mainstream in enterprise companies like Shell, the connected platform solution is needed to move beyond silos of departmental activity and support systematic delivery of targeted applications, which have been selected to tackle real business issues,“ said Eamonn Watson, Business Development Director at EON Reality’s European Headquarters in Manchester.

Through Shell and EON Realities partnership the immersive training in VR can be made available on demand, via Virtual Trainer lessons and can negate the costs of production or operational shutdown for training and offer global, preparatory training for high risk, HSSE emergencies.

Check out the video below which showcases some of the use cases the pair are working on. And for further updates, keep reading VRFocus.

VR Used For Aircraft Refuelling Training

The use of virtual reality (VR) simulations for training pilots and aircraft mechanics is slowly coming to be accepted in academic institutions and in companies. The success of the VR approach is seeing an increasing number of areas where VR is being applied, such as training for the complex procedure of refuelling a plane.

The refuelling process for an aircraft is very complicated, and can be dangerous. Jet fuel is extremely combustible, so careful attention must be paid to things such the possibility of static discharge. In addition, the operating conditions required for ground crew working on the aircraft are very demanding, as any kind of contamination of the fuel – even water can cause disastrous consequences such as a plane crash.

As a result, Shell’s Aviation Fuelling Division have been working together with EON Reality on the VR Filter Water Separator Trainer. This simulation is a proof of concept system that allows for advanced training in aviation refuelling. The strict standards required for aviation meant that Shell needed the VR simulation to be very accurate and capable of offering photorealistic training.

“We are really proud to have proven Virtual Trainer with Shell,” says Eamonn Watson, Director at EON Reality.“The Proof of Concept won full approval from Shell’s VR/AR incubator in the Netherlands, where it is now being demonstrated to global stakeholders across Shell, to show how Virtual Trainer can deliver a unique, connected enterprise platform for VR learning efficiencies across all global departments.”

The VR environment allows for a collaborative training set-up. The trainee enters the VR landscape and is guided through a lesson remotely by a live trainer, who can administer and monitor the training scenario from a laptop. It is hoped that by using VR training it will be possible to reduce operational downtime and accelerate learning of new employees. The system also allows for learning rates and trainee behaviours to be tracked so the training program can be tailored to address any deficiencies.

It has t yet been disclosed what VR platform the system uses, though EON Reality’s AVR Platform is compatible with most currently available VR headsets, including Samsung Gear VR, Oculus Rift and HTC Vive. VRFocus will be sure to bring you more information once it is available.

The VR Job Hub: Oculus, Facebook, Touch Surgery & More

Another Sunday and another edition of The VR Job Hub – and it seems I’m on for a hat trick with my third week in a row. As usual a return to The VR Job Hub means yet another selection of employment opportunities for you to peruse. All of which relate, in some way at least, to the fields of virtual reality (VR), augmented reality (AR) and/or mixed reality (MR). After last week’s round the world trip we’re keeping things simple today with whatever the fates throw at us. Including roles at Oculus, Facebook and three recent roles from AR start-up Touch Surgery, which featured on VRFocus earlier this week.

Check out the list below to see if there’s something that sparks your interest.

Location Company Role Link
Lake Forest, CA, US Turtle Rock Studios Gameplay Programmer for VR Click here to apply
Raleigh, NC, US Downpour Interactive Game Designer Click here to apply
London, UK Touch Surgery QA Engineer (Platform) Click here to apply
London, UK Touch Surgery Senior QA Engineer (Mobile)  Click here to apply
London, UK Touch Surgery Senior QA Engineer with Performance Testing Experience (Platform)  Click here to apply
Gothenburg, Sweden EON Reality Software Engineer – Augmented and Virtual Reality  Click here to apply
Taipei, Taiwan HP Virtual Reality Solution Program Manager Click here to apply
Greater Memphis Area, TN, US St. Jude Children’s Research Hospital – ALSAC Virtual Reality GUI Development & Design Click here to apply
Menlo Park, CA, US Oculus VR Automation Engineering Manager Click here to apply
Amsterdam, Netherlands Qualcomm Senior Computer Vision Engineer Click here to apply
Menlo Park, CA, US Facebook Data Scientist Intern, Oculus Click here to apply

 

If the above didn’t tickle your fancy remember you can always check out last week’s edition of The VR Job Hub which last week featured ten different jobs from ten different countries. Showing that no matter where you live there’s something in VR, AR or MR just around the corner. Likewise, don’t forget that if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – and you want that position to be featured on next week’s VR Job Hub, then please send details to myself via keva@vrfocus.com and also pgraham@vrfocus.com.

Check back with VRFocus next Sunday at 3PM GMT and every Sunday for the latest roles in the immersive technology industry.

EON Reality and ORU Open Dedicated AR/VR Learning Facility

EON Reality and ORU Open Dedicated AR/VR Learning Facility

Though the entertainment possibilities of augmented and virtual reality are the more immediately intriguing experiences, both forms of tech present a lot of potential in many other industries as well. Augmented reality overlays our surroundings with data and digital imagery, bringing additional layers of information in a convenient way. Virtual reality offers near limitless virtual space to recreate almost anything you can imagine and immerses users into environments they may not be able to experience otherwise. If you combine both of those, you have a malleable palate for education and a new facility in Tulsa, Oklahoma will be taking advantage of this.

EON Reality, a company who’s spin-off sports division is helping NFL teams to incorporate VR into training, collaborated with Oral Roberts University to create a dedicated facility for augmented and virtual learning. Opening its doors last November, The Global Learning Center (GLU) contains 8 classrooms, a performance hall that seats 700, a recording studio, and a dedicated VR space.

“We like working with universities that have a forward-looking approach to education,” said CEO of EON Reality Mats W. Johansson in a press release. “They’re the perfect match for the transformative power of Augmented Reality and Virtual Reality education. As the demands of students change, EON Reality’s AVR platform and software will help match their needs by empowering professors and administrators in delivering innovative and relevant interactive Virtual Reality and Augmented Reality content to the classroom.” Utilization of AVR also provides an opportunity to reach out to students that can’t make it to the physical location for whatever reasons.

The facility will be powered by EON’s AVR, a learning library that utilizes gamified VR and AR modules across various subjects. As noted in an article about two teachers’ breaking down a VR curriculum, there are legitimate benefits to having a facility centered on immersive tech. Mathews claims that AVR is the first digital and mediated-technology proven to impact students at every level so it will be interesting to see what the long-term effects of the GLU will be as EON Reality also works to establish new facilities in New York and the Dominican Republic.

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