Hands-on: ‘Megalith’ is a Promising First-person MOBA Brawler Landing First on PSVR

Megalith is an upcoming first-person arena brawler from Disruptive Games which puts you in MOBA-style combat against other heroes as you—and your pint-sized minions—sally forth to destroy the other team’s base.

Fans of MOBAs like Dota2 and League of Legends will immediately recognize many of the mechanics at play here; you spawn on your team’s base on your side of the map and tactically destroy enemy towers and face off against the opposite team’s heroes, all the while fending off enemy minions that nip at your heels. Two teams of two faced off for the demo, which played out on a battlefield intersected by a large common area rife with columns to hide behind and side areas to sneak around for that surprise attack.

Predictably, each hero has their own unique abilities. I got a chance to play two of the three heroes currently featured in the public E3 demo—a hulking tank-style minotaur called ‘Taur’ and golden creature named ‘Cypher’. A hero named ‘Aurora’ was also available, who could throw lighting and hover high in the air to get a better vantage point above enemies. More heroes are most certainly coming too, I was told, although it’s still too early to say. Promotional images hint at six heroes so far.

Image captured by Road to VR

Each hero has one primary ability, three secondary abilities, and one ultimate. For example, playing as Taur, you can melee (pressing the primary button on PS Move), ‘charge’ for quick advances, ‘magma spit’ for ranged shots that did a wide area of effect, and do a ‘bloodlust’ move, which increases speed and melee damage for a limited time. Taur’s ultimate ability, which had the longest cooldown time of all, could create a giant circular fence of stone, either keeping you safe, or trapping an unlucky victim inside with you so you could maul them to death.

Image captured by Road to VR

While Taur was fun, melee isn’t really as satisfying as it could be, as you have to press a button to swipe your giant claws at the enemy instead of naturally using the motion controllers with a physical movement. Cypher’s abilities, which were mostly ranged, were undoubtedly the coolest out of the two, and played to the strengths of the PS Move controllers in general. With Cypher’s ultimate ability, which lets you spawn knee-high spiked orbs that can track down enemies and explode, it’s easy to imagine the sort of chaos that can erupt when explosive orbs, lightning, and minions all enter the fray at the same time.

 

I did find however that casting my abilities was somewhat fiddly, although that comes down more to PS Move than anything. Abilities are mapped to the small action buttons (Triangle, Square, Circle, and Cross), which made for some confusion in the heat of battle. A handy menu is omnipresent, including cooldown timers, although the control setup seems like it’ll require a bit more practice to master than my 20-minute demo provided.

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 Megalith demo employed ‘free’ locomotion, letting you move using controller-relative smooth forward movement with snap-turn. Speaking to the dev team, I was told they’re investigating more locomotion schemes, but haven’t publicly committed to anything yet.

Having played two full matches, it’s clear to me there’s some real potential here for fun, fast-paced co-op brawling, even though I didn’t find myself coordinating much with my teammate during the demo, as we mostly went our own ways into battle. Creating heroes with balanced abilities is also an important step for Disruptive Games as they push forward towards release, which is slated for sometime later this year on PSVR as a timed exclusive.

It’s logical to assume the game will be headed to respective PC VR headsets such as HTC Vive and Oculus Rift at some point in the future, which could smooth out some of the controller woes I experienced with PS Move.

The post Hands-on: ‘Megalith’ is a Promising First-person MOBA Brawler Landing First on PSVR appeared first on Road to VR.

PlayStation VR Title Megalith Playable At E3 2018

Announced back at Paris Games Week, virtual reality (VR) title Megalith is in development by Disruptive Games and is a first-person title in which players take on the role of a huge, terrifying creature. Set in a bleak but stylised world that is near watercolour in aesthetic, the title will give players a chance to play as a titan on a quest to become a powerful god. Now, ahead of the  Electronic Entertainment Expo (E3) 2018 show, the title has been confirmed to VRFocus as being playable at the event.

This action-packed title will allow players to immerse themselves in the role of a titan and unleash powerful attacks to compete with others on their quest to become a god. Set in an ancient world full of conflict, players will need to use a combination of teamwork and skill in order to survive. Using a free locomotion system and featuring destructible environments players will need to find and define their own fighting style by customizing their abilities and movement.

“We love playing online games and have spent many years crafting multiplayer experiences before forming  Disruptive.” The team write on their website: “Megalith is the culmination of everything we have learned along the way. We have been blown away by the potential of VR gaming, and are excited to be pushing the platform as it evolves.”

Megalith

On top of the oversized titans and fights that will be the center of attention within Megalith, players will also be able to experience a world that features a refreshing, if ruined, designed. Each part of the world reflects the conflict that is taking place around them and learning the environment, and how to use it, will be another element within the strategy of the title that will ensure victory of players. Knowing when to rush in and attack or take cover may be what ensures victory or defeat in this immersive title.

VRFocus will be sure to bring you all the latest from E3 2018 so make sure to stay tuned for more as the show starts to get underway. You can see the announcement trailer for Megalith below as well.

Newly Revealed PSVR Titles ‘Megalith’ & ‘Bow to Blood’ Coming in 2018, Teaser Trailers Here

Paris Games Week is starting on November 1st, but Sony’s pre-PGW keynote has seen the announcement of two all new PSVR titles today heading to headsets in 2018: Megalith, a hero shooter, and Bow to Blood an airship battle game.

Megalith comes from Disruptive Games, and promises to let you inhabit the body of a Titan on his way to godhood. Destructible environments combined with the game’s ‘free locomotion’ scheme (assuming ‘free’ means you’ll be able to move without teleportation), makes it an interesting entry. It’s unclear if Aim support will be added, but we’ll be keeping our eyes out for any updates as they come in. Check out the trailer below.

Piloting a high-tech airship, Bow to Blood from Tribetoy puts you in a sort of Reality TV show where you can both betray and make allies in a procedurally generated world. You battle other ships by controlling a console. It’s unclear if it will also allow co-op, although we can see two more consoles in the trailer itself, suggesting it will be a multiplayer game.


This news is breaking. We’ll be updating as news comes in.

The post Newly Revealed PSVR Titles ‘Megalith’ & ‘Bow to Blood’ Coming in 2018, Teaser Trailers Here appeared first on Road to VR.

Become A God In Megalith, Coming To PSVR In 2018

Become A God In Megalith, Coming To PSVR In 2018

Paris Games Week is underway this year and Sony will be on-stage today showing off brand new games and issuing updates on existing titles. Kicking things off this morning was a slew of non-VR indie titles before two brand new game announcements hit the stage. First up was the announcement of Megalith from Disruptive Games.

Megalith is an action-packed hero shooter from a team of veteran multiplayer-focused developers, many of which come from Insomniac Games. There is full free locomotion reportedly, but the debut trailer was all cinematic without any gameplay.

The trailer ends with a shot of a monster looking down at their hands, but it’s unlikely players will be able to move their fingers individually such as the video shows.

Hero shooters are all the rage outside of VR right now with the likes of Overwatch and Quake Champions, but we haven’t seen anything quite like that genre in VR yet other than to a lesser degree with Starblood Arena.

You can see a still-shot of the environment design from the trailer right here and watch the full trailer up above.

What do you think about Megalith from what you’ve seen so far? Let us know down in the comments below!

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