Electronauts has barely been out a week but developer Survios is already nearing the release of its next big title in Creed: Rise to Glory.
The VR boxing game which is based on the recent spin-offs of the Rocky films, is launching on PlayStation VR (PSVR) on September 25th for $29.99. A press release sent to UploadVR didn’t mention the previously-confirmed Oculus Rift and HTC Vive versions, so we’ve reached out to Survios to ask if they’re releasing on the same date.
In Rise to Glory you take on the role of Adonis Creed and work your way up through the boxing world. Survios has created a new combat system for the game using what it calls Phantom Melee Technology, which is designed to make fights feel more realistic. It tries to replicate features like fatigue and out-of-body sensations without the player feeling like they’re limited in any way. We’ve gone hands-on with the game several times now and have always come away impressed.
The game will be getting both physical and digital launches — a first for Survios itself — with pre-orders now open on the PlayStation Store, complete with a 10% discount for PS Plus members. You’ll need a pair of Move controllers to play.
Auf der E3 wurde ein neuer Gameplay-Trailer zur kommenden VR-Box-Simulation Creed: Rise to Glory von Entwicklerstudio Survios für Oculus Rift, HTC Viveund PlayStation VR (PSVR) vorgeführt. Der VR-Titel lässt euch mit dem legendären Rocky Balboa und einer weiteren Auswahl an Box-Champions in den Ring steigen, um dem Meisterschaftstitel nachzujagen.
Creed: Rise to Glory – Neuer Gameplay-Trailer auf E3 vorgestellt
Das VR-Boxspiel Creed: Rise to Glory von Survios wird dank starker Lizenz und vielversprechendem Gameplay bereits von vielen Spieler/innen heiß erwartet. Auf der E3 wurde nun ein neuer Gameplay-Trailer veröffentlicht, der exklusive Einblicke in die kommende Sportsimulation gewährt.
Innerhalb des VR-Titels dürft ihr die virtuellen Boxhandschuhe anziehen und als Adonis Creed die Reise vom Amateur aus dem Untergrund zum internationalen Champion aus erster Hand miterleben. Im Exhibition-Modus hingegen könnt ihr einfach gegen eine Auswahl verschiedener Boxer antreten.
Die Entwickler/innen präsentieren im Spiel eine innovative Phantom-Melee-Technologie, die für realistische Nahkämpfe sorgen und dadurch einzigartige Schlagabtausche im Boxring gewährleisten soll. Dabei sollen gelandete Treffer bei euch oder euren Gegner durch eine situationsbedingte Desynchronisation wirklich erlebbar werden.
Das klingt ziemlich vielversprechend, doch während unserer Demo auf der VRLA 2018 konnten wir von der Technologie wenig spüren. Eventuell lag dies aber auch am gezeigten Trainings-Modus. Dennoch sah das Spiel hervorragend aus, das Training war spaßig und motivierend und die Atmosphäre war perfekt.
Außerdem erhalten Konsolenbesitzer mit der PSVR-Version als besonderes Goodie zur Veröffentlichung den jungen Rocky Balboa als spielbaren Charakter im Game. Ob auch PC-Spieler in den Genuss von speziellen Zusatzcharakteren kommen werden, ist noch nicht bekannt.
Creed: Rise to Glory soll im Herbst 2018 für Oculus Rift, HTC Viveund PlayStation VR (PSVR)erscheinen. Ein genaues Veröffentlichungsdatum wurde bisher noch nicht genannt.
The third day of the Electronic Entertainment Expo (E3) 2018 has come to a close and with it, E3 2018 is over. VRFocus have been all over the show floor to find the latest and greatest virtual reality (VR) and augmented reality (AR) titles and products, and in the final recap video of the event you can see all the best moments from the team’s adventures.
Yesterday, the team got their hands on a number of new titles in including Arca’s Path VR from Rebellion and Dream Reality Interactive, Seeking Dawn from Multiverse Inc, and ARia’s Legacy from The Pixel Crushers along with a number of other videogames and hardware goodies.
Today however, the team started off with a trip to IndieCade to witness a number of different indie titles that were sure to bring new experiences to the table. XSEED’s Gungrave VR, which has released a new trailer as part of E3 2018, was the next stop for the team. Bringing back the classic PlayStation 2 title to VR it was sure to offer some intense first-person and third-person action.
Tendar by Tendar Claws and Survios’ Creed: Rise to Glory were the next stops, followed by a trip to the Sony booth to get hands on with Blood & Truth from the PlayStation VR Worlds developers. The team would come back to the Sony booth later on to spend some time with the lovable Astro in Astro Bot Rescue Mission for PlayStation VR. In between that though the team checked out Hyper Arena VR from Hyperbook Studio and finished up their busy E3 2018 schedule by checking out Kite & Lightnings weird and wonderful VR title, Bebylon: Battle Royale. You can see the full adventures of the day in the below video.
With E3 2018 now closed and the excitement of the event winding down, this year has been a bit of a quiet one for the immersive technology with the event as a whole taking a slower pace. That said, some big VR titles were revealed including Tetris Effect, Trover Saves The Universe, Ghost Giant, Prey: TransStar and Wolfenstein: Cyberpilot to name a few. Though the event is over, that doesn’t mean the fun stops and VRFocus will be sure to keep bring you all the latest, including hands-on previews. So make sure to stay tuned for more.
When it comes to boxing, the Rocky franchise is probably the most famous fictional story out there. Developer Survios announced that month that its virtual reality boxing title set in the Rocky universe, Creed: Rise to Glory would be heading to the PlayStation VR, and some of the development team took to the stage at E3 2018 to give some details about it.
The title allows players to take the role of Adonis Creed as he trains with the famous Rocky Balboa and seeks to build his boxing career.
The development team said they were aiming for a dynamic, cinematic experience with Creed: Rise to Glory as Mike McTyre of Survios explains: “We really wanted to make melee in VR feel incredible. We wanted to make hitting things and being hit incredible.”
Creed: Rise to Glory uses a system called the ‘Phantom Melee’ technology, which McTyre thinks will revolutionise how melee fighting is approached in VR: “People have been fighting the system, and we had to accept that the player avatar and character avatar are different concepts, and once we separated those that unlocked the incredible features in the game we see today.”
Eugene Elkin adds: “When we set out to create this game we really wanted to induce that fight or flight response. We had to figure out what would make punching feel really good, or dodging feel really good.”
The team indicated that the cinematic element was important, that part of the appeal of the experience was to make players feel part of the action: “You’re part of a move, you are Adonis Creed and the phantom melee allowed us to do that.”
The story of Creed: Rise to Glory is original, and the developers worked with the rightholders to keep the story accurate: “We’re fans of Rocky and Adonis and we wanted to keep it authentic to the franchise. We wanted to expand on the universe, not just relive exactly what you saw in the films.”
For further news and coverage of new and upcoming VR content, keep checking back with VRFocus.
Another E3 trailer now, this time for one of the more promising VR games coming later this year; Creed: Rise to Glory.
The latest game from Sprint Vector developer Survios is looking fighting fit in this latest clip. You take on the roll of Creed from the Rocky universe and box your way to the top. We’re big fans of the art style, which trades difficult realism for a much more pleasing cartoonish style.
The game features new mechanics designed to keep you immersed in the experience and make up for the lack of impact you’ll feel as you swing your arms around.
Creed’s out on Rift, Vive and PSVR later this year.
With mostly prior confirmed PSVR titles presenting at E3 2018, we expected Sony to dedicate a few moments during its E3 2018 keynote to highlight the platform’s upcoming VR games, of course with the understanding that high-profile PS4 titles would mostly overshadow VR titles. Well, that’s a bit of an understatement.
After all was said and done, the only PSVR title to get time on the big stage was the PSVR-compatible title Trover Saves the Universe, a platformer from Justin Roiland’s Squanch Games that supports both PSVR and PS4. As one of the most tepidly-received games to debut at Sony’s patently declamatory presentation (which was first held in church-like venue to show off The Last of Us Part II, and then in a secondary auditorium to show the company’s other big-budget games), the level of evangelization of the platform and its upcoming VR games was lacking to say the least; it was a decisive emphasis on blockbusters over less crucial titles, and therefore PSVR in general.
Image courtesy Squanch Games
Not even Beat Saber, the impressively successful VR indie title that’s done over two million dollars in revenue—practically unheard of for an indie game that hasn’t seen funding support from one of the big VR players—got time on the big stage. At-home viewers were treated to only a few seconds of the game during the intermission while actual attendees of the PlayStation E3 keynote moved from one auditorium to another.
Instead, Sony quietly put out a PSVR highlights reel shortly after the presentation ended, which wasn’t shown during the E3 keynote. Games shown in the video below (in chronological order) include: Trover Saves the Universe, Tetris Effect, Moss, Ghost Giant, Beat Saber, Firewall Zero Hour, DOOM VFR, Creed: Rise to Glory, Evasion, Star Trek: Bridge Crew, The Persistence, Star Child, Skyrim VR, Jupiter & Mars, AstroBot: Rescue Mission, Vacation Simulator, and Superhot VR—many of which were previously known or even launched last year.
Sony has more games coming to PSVR (that much is certain), and there’s also a number of new games being shown at E3 2018 for the platform too. Although unlike Oculus or HTC, Sony’s gaming lifeblood is still inexorably tied to its traditional console titles, and as the PS4 console inevitably starts what PlayStation Chief Tsuyoshi Kodera calls the “final phase of its life cycle,” consolidating that investment where it counts the most—in its big budget console exclusives—makes it clear where the company’s priorities lie.
For comparison, last year’s E3 PlayStation presentation featured six PSVR games presented on stage: Skyrim VR, The Inpatient, Starchild, Monsters of the Deep: Final Fantasy XV, Bravo Team, and Moss, all of which amounted to seven minutes of stage time. It wouldn’t have been hard to sandwich six or seven extra minutes into this year’s presentation, but obviously Sony thought differently for whatever reason. Maybe more and better is coming. Maybe now just wasn’t the time to trumpet its VR platform.
We’ve had the chance to try out many of the newly debuted titles (including Trover Saves the Universe), and it’s clear these games are either commensurate, or above last year’s games in quality, which means really only one thing: Sony has decided to publicly care less about PSVR for now. While good games worth your time are still coming to the platform, the company just didn’t feel like PSVR deserved the limelight this go around—not a guarantee that they’ve given up on PSVR, but noteworthy just the same.
For a VR headset selling at the all-time low of $200 during its ‘Days of Play’ sale, the company really ought to care what new players think though. As the headset becomes more and more affordable, Sony needs to reassure the world even more so that PSVR isn’t a stagnant platform, lest it fall entirely off the radar at the most important gaming expo on the planet. In the end, it’s all a bit of shame, as important and extremely fun titles like Sony Japan Studio’s Astro Bot Rescue Mission finally dial into what makes the platform great, but are completely overshadowed by what the higher-ups most likely considers the safest investments for now.
The Electronic Entertainment Expo (E3) opened today, bringing together the videogames industry at the Los Angeles Convention Centre for the famous annual event. VRFocus is in attendance at the show and getting hands-on with all the latest and greatest that virtual reality (VR) entertainment has to offer.
On the show floor this year are Kevin Joyce, CEO & Editor, Peter Graham, Senior Staff Writer, and Nina Salomons, Video Content Producer. The team visited a variety of publishers and independent developers, as well as hardware manufacturers, sampling some of the newly announced VR titles and some experiences coming very soon.
What’s happening with Polyarc post-Moss release? Exactly where does Echo Combat fit into the Lone Echo collection from Ready at Dawn? How does The Elder Scrolls: Blades VR edition perform alongside the tablet, smartphone, console and PC editions of the videogame? Is Gungrave VR going to be a rebirth for a beloved series, or a fly-by-night wonder? Why are Survios showcasing CREED: Rise to Glory on nearly every booth at the event? VRFocus endeavoured to get answers to all of these questions and more today, and will be bringing you all the latest news from E3 2018 as the show continues.
Furthermore, there’s anticipation for what’s coming tomorrow; will Enhance Games’ Tetris Effect be the videogame of E3 2018? How about Sony Japan Studio’s Astro Bot: Rescue Mission? There’s also Rebellion and Dream Reality Interactive’s (DRi) Arca’s Path, Multiverse Inc.’s Seeking Dawn and new hardware offerings from Thrustmaster, Cybershoes and Captoglove to come.
You can find the highlights from day one at E3 2018 in the video below, and be sure to stay right here at VRFocus as we bring you all the latest news, previews and interviews from the show floor as the event continues.
The presence of virtual reality (VR) at the biggest videogame event in the world, the Electronic Entertainment Expo (E3) 2018, tends to be a bit of a mixed bag. There will be indie developers showcasing their latest projects while the bigger studios put on a smaller display. That’s not the case when it comes to Sony Interactive Entertainment (SIE), with the company showcasing 14 PlayStation VR titles at its booth, with other compatible experiences elsewhere.
All of the titles available on the booth have been announced in some fashion, some only very recently like Beat Saber, and Space Pirate Trainer, whilst others like Blood & Truth were unveiled last year.
With the launch of the PlayStation Experience booking app the full list of playable VR videogames for PlayStation VR at E3 2018 are as follows:
VRFocus has previously played titles such as Archiact’s sci-fi first-person shooter Evasion, finding it to be one first-person title to keep an eye on and Creed: Rise to Glory on PC VR headsets, saying for the latter: “Survios has already established itself as one of VR’s premium content developers, with Creed: A Rise to Glory looking to continue that trend.”
Among the main three, high-end VR head-mounted displays (HMDs) PlayStation VR has the biggest and most prominent presence at E3 2018. Neither Oculus or HTC have booths dedicated to their headsets. Obviously, Oculus Rift and HTC Vive do feature at other booths, but there’s no official support from the manufacturers. This certainly goes in SIE’s favour as E3 now allows consumers to attended, offering dedicated PlayStation fans the opportunity to trial PlayStation VR, encouraging that temptation to purchase and increase its sizeable sales lead.
VRFocus will be at E3 2018 all week to bring you the latest news and announcements from SIE regarding PlayStation VR.
Developer Survios has revealed that it’s upcoming virtual reality (VR) boxing title Creed: Rise to Glory will be coming to the PlayStation VR platform. The title will allow players the chance to enter the ring and experience the cinematic drama of training with the legendary Rocky Balboa in this immersive sporting title and, for PlayStation VR players there is an exclusive extra.
At lunch, the PlayStation VR release of Creed: Rise to Glory will allow players the chance to train with Rocky Balboa in his youthful fighting prime. This is a different look and feel to Rocky Balboa as Creed’s gruff, streetwise trainer and mentor in both the acclaimed film and Creed: Rise to Glory’s career mode. Bringing him back to his prime adds a new level of excitement to the title for players to enjoy.
As a VR boxing experience, players will be put into the gloves of Adonis Creed on his journey from an underground amateur to a spotlight champion. Creed: Rise to Glory features a ground breaking Phantom Melee Technology system that offers impactful melee combat directly within VR. Whether players choose to follow Creed’s story through to the end or set up their own Exhibition battles against a variety of skilled opponents, every punch, uppercut, and flurry through situational desynchronization, including fatigue, staggering, and knockouts.
VRFocus’ Senior Staff Writer Peter Graham previewed Creed: Rise to Glory on Oculus Rift saying: “Creed: A Rise to Glory may not be promoted as one, but it certainly feels in part like a simulator, with stamina to deal with if players aren’t conservative with their punches. The core experience will centre on the career mode, getting Adonis Creed to the championship as well as playing Exhibition matches. Survios has already established itself as one of VR’s premium content developers, with Creed: A Rise to Glory looking to continue that trend.”
VRFocus will be sure to bring you all the latest from Survios and Creed: Rise to Glory in the lead up to it’s fall 2018 release so make sure to stay tuned for more. Elsewhere, Survios are working on Electronauts, a VR rhythm title which allows users the chance to create their own music and share it with the world. You can learn more about it in VRFocus’recent interview with Zach Gonzalez from Survios.
This has been republished from late May 2018 to coincide with E3 week.
For a few weeks in real life last year I went to a boxing gym. Before long I injured my wrist and eventually stopped going because having a kid has a way of limiting your time (plus I’m lazy.) However, I jump at the chance to get up and move around when in VR. Livestreaming Beat Saber has been a ton of fun and reviewing games like Knockout League or Sparc helped me work up a good sweat. Now Creed: Rise to Glory may soon be added to my list of favorite VR games to use as exercise.
During a recent pre-E3 demo showcase from Sony, I got the chance to go hands-on with Creed once again. Previously, I played the game on Vive at GDC earlier this year, but this was my first chance to play it on the PSVR. Luckily, I hardly noticed a difference.
Creed: Rise to Glory has the feel of something that might be marketed as a movie tie-in game, especially since Creed II is set to hit theaters later this year, but it stands on its own as far as we can tell. In fact, other than seeing Rocky at the start of my demo before I started training I’d never have known this game was related to Rocky or Creed at all.
Perhaps they’ll incorporate more references to the source material before release, because I’m told a lot of stuff that we’ve seen at preview events is all just placeholder for now. For example, the voice over for Rocky that’s currently used in the demo is one of the worst Sylvester Stallone impressions I’ve ever heard, but thankfully it isn’t final.
In terms of content, this build was basically the same as the GDC demo. I was fighting a new opponent this time, someone a bit faster but who did less damage, so it was a little different.
The core of what makes Creed special among VR boxing titles is how it threads the needle between silly, arcade boxing like Knockout League and realism-focused simulation along the lines of Thrill of the Fight. I compared it to Fight Night in my previous article and that feels pretty accurate still.
Survios created what they’re referring to as “Phantom Melee” system that helps players simulate what it would feel like to actually be in a fight. Since you can’t actually force a player to get knocked back or to feel a hit in the face, they have you mimic your character’s movements at key scenes to replicate the reactions.
It’s a bit hard to explain, but if you watch the video included above (or here) you can see it in action during my demo. Specifically, watch from the 1:12 point in the video.
Boxing as a sport is a great fit for VR because of how active it is and how focused it is on hand movement. Since motion controllers (and headsets) do a great job of tracking movement already, it’s a natural fit.
Plus, since you’re always facing straight ahead to match up with your opponent you don’t need to spin around in 360-degrees or move around your room, so the PSVR’s tracking limitations are never noticed. I was able to duck and weave and dodge around without ever losing tracking at all.
Creed: Rise to Glory is slated for a Fall 2018 release on Rift, Vive, and PSVR. And for PSVR players, there will be an exclusive character for fans: young Rocky Balboa!
Let us know what you think of Creed so far down in the comments below!