‘Down the Rabbit Hole’ Follow-up Coming to Quest This Fall, Trailer Here

Corptopia Studios, developer behind VR puzzle-adventure Down the Rabbit Hole (2020), announced the release of a follow-up title that takes you back to the game’s winding chasm of enigmatic dioramas.

Called Escaping Wonderland, the standalone adventure is said to arrive on Quest 2/3/Pro sometime this Fall.

The studio says the follow-up “isn’t a sequel to Down the Rabbit Hole per se,” calling it a standalone adventure that has some familiar faces alongside a new set of characters to meet and locations to explore.

Here’s how Corptopia describes it:

Tumble topsy-turvy down the rabbit hole into the fantastical frolic of Escaping Wonderland, where whimsy waltzes with wonder and riddles run riot! Join the ever-curious Molly on a brand-new adventure through the beloved world of Alice in Wonderland.

Puzzle your way through perplexing challenges and lose yourself in an enchanting landscape where up is down, left is right, and nothing is quite as it seems (except when it is, and even then, it might not be).

Prepare for hours of gameplay, brimming with brain-teasers, enchantment, and just the right dash of delightful nonsense. Will Molly navigate her way out, or will she unearth the curious truth that sometimes the best way out is further in? Step into this whimsical whirlwind and discover what Molly is really escaping from and help her recover her memory—if you dare!

Why a follow-up? Well, it seems Down the Rabbit Hole was a pretty big win for publisher Beyond Frames Entertainment and developer Cortopia Studios.

Down the Rabbit Hole was a financial success for Cortopia and Beyond Frames, generating over 400% ROI since its launch 4 years ago,” said Ace St. Germain, CEO of Beyond Frames Entertainment. “We’re excited to bring players back to Wonderland and are encouraged by the early positive signals we’ve received from influencers and playtesters.”

You can pre-order the game now at a 10% discount off its regular $20 launch price. The pre-order page mentions the game is launching sometime in Autumn 2024.

The post ‘Down the Rabbit Hole’ Follow-up Coming to Quest This Fall, Trailer Here appeared first on Road to VR.

Wands Alliances Brings Room Scale Magical Combat to Meta Quest in 2022

Cortopia Studios’ magic-based PvP title Wands has been doing the rounds since the days of Samsung Gear VR. Now the studio has announced a spiritual successor to the competitive multiplayer, Wands Alliances.

Wands Alliances

Set in an alternate Victorian-era London, Cortopia Studios and publisher Beyond Frames have said that Wands Alliances will feature team-based 3v3 gameplay. Players will have to: “tactically utilize their play space and covers to achieve victory against their opponents.”

That roomscale addition will certainly change the dynamic of Wands’ original gameplay where you teleported between various spots around an arena. It sounds like it could be similar to the Space Pirate Trainer DX update that added an arena mode requiring a 10m x 10m (32ft x 32ft). Whilst that made for some epic virtual combat, trying to find an area that large which has WiFi was always easy.

That’s likely not the case as most players will want to play at home. Either way, no footage of Wands Alliances has been shown so far so you’ll have to wait and see. A teaser trailer was released highlighting a selection of weapons that look like upgraded magical staffs from the first videogame.

Wands - image 3
Wands. Image credit: Cortopia Studios

“We wanted to challenge ourselves to find a room scale gameplay mechanic in a PvP game, whereas most other titles in the genre deliver a more stationary play style. We found the Wands universe to be the right path and we have worked really hard to bring 3v3 magical battles to VR in a completely new package,” said Ricky Helgesson, co-founder of Beyond Frames and Head of Design at Cortopia. “We’re finally getting ready to launch Wands Alliances in 2022, almost 6 years after Wands in 2016 and I cannot wait to start playing it with the wider VR community.”

Wands Alliances is currently slated to arrive for Meta Quest 2 during 2022. For continued updates on the title, keep reading gmw3.

The VR Job Hub: Fun Train, Owlchemy Labs & Cortopia Studios

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
US-Based Fun Train Senior Games Engineer Click Here to Apply
US-Based Fun Train Games Production Manager Click Here to Apply
US-Based Fun Train Social Media Marketer & Community Specialist Click Here to Apply
Austin, TX Owlchemy Labs Marketing Artist Click Here to Apply
Austin, TX Owlchemy Labs Senior Environment Artist Click Here to Apply
Austin, TX Owlchemy Labs Senior UI Artist Click Here to Apply
Austin, TX Owlchemy Labs Technical Designer/Content Engineer Click Here to Apply
Austin, TX Owlchemy Labs Unity Optimization Specialist Click Here to Apply
Flexible Remote Cortopia Studios Tools Programmer Click Here to Apply
Flexible Remote Cortopia Studios Software Engineer Click Here to Apply
Fully Remote Cortopia Studios Senior VFX Artist Click Here to Apply
Fully Remote Cortopia Studios Senior Software Engineer Click Here to Apply
Fully Remote Cortopia Studios UI and Graphics Designer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Down The Rabbit Hole Adds 120Hz On Quest, Dev Confirms New Game Coming

Cortopia Studios said that new game announcements are coming soon, alongside 120Hz support for Down the Rabbit Hole on Quest 2.

The news come from a press release celebrating the studio’s fifth anniversary. Cortopia is the team behind popular VR titles like Wands and Down the Rabbit Hole. The former released almost five years ago, initially just for Gear VR before making its way to Rift, PC VR, PSVR and Quest. Speaking on Cortopia’s anniversary, Head of Studio Ricky Helgesson said that Wands “was just the beginning for us,” and that the studio is “very excited about what’s next.”

Later on in the press release, Cortopia referenced some “exciting new game announcements coming in the near future.” The studio’s most recent release was 2020’s Down the Rabbit Hole, a VR puzzle game available on Quest, PSVR and PC VR that takes place in Lewis Carroll’s fantastical world of Wonderland. Cortopia confirmed that the Quest release of Down the Rabbit Hole will soon receive 120Hz support, joining Echo VR, Superhot, Eleven and more in the fairly exclusive 120Hz club on Quest 2.

We were big fans of Down the Rabbit Hole when it released last year. Here’s an extract from Jamie’s review.

Even Down The Rabbit Hole’s sheer existence seems like lunacy. It’s as strange a VR game you’ll find, one that refuses to be pegged down to any one demographic or tick any certain box. There might be a touch of tameness to some of its puzzles and the adventure is over a little too soon, but when the game tips its box of ideas upside down, magic usually falls out.

You can read the full review here.

Are you looking to heading down the rabbit hole in 120Hz? Or are you more keen for Cortopia’s next release? Let us know in the comments.

Down the Rabbit Hole Adds 90Hz Support on Oculus Quest 2

Down The Rabbit Hole

Cortopia Studios’ puzzle title Down the Rabbit Hole has made quite the impression since its launch last year, garnering positive reviews and award nominations. Today, the developer has announced support is now available for Oculus Quest 2’s 90Hz mode as well as a new bundle with Red Matter.

Down The Rabbit Hole

Down the Rabbit Hole joins a growing lineup of videogames previously released for Oculus Quest that are making use of Oculus Quest 2’s extra capabilities. Some have had general visual improvements whilst others like Beat Saber have made use of the headset’s 90Hz mode for smoother gameplay. Whether you’re new to Down the Rabbit Hole or have previously completed it, either way, you’ll get an improved visual experience.

Down the Rabbit Hole launched almost a year ago, offering a twist to the classic Alice in Wonderland tale created by Lewis Carroll. This puzzle-driven adventure is set before Alice ever makes it to the magical realm, with an unnamed girl stumbling across Wonderland in search of her lost pet patches.

The videogame is set out like you’re in that rabbit hole leading down to Wonderland, with all the action taking place within its walls as small dioramas. Controlling the girl through the various scenes, each with its own puzzle, you can move the world by grabbing tree roots growing out the walls to get a better view. In some instances you’ll be transported inside the scene for a closer look.

As mentioned, alongside the update for a limited time you can by Down the Rabbit Hole and sci-fi puzzle title Red Matter in a dual bundle on the Oculus Store for $14.99 USD. The offer will be running for one week only.

Vertical Robot’s Red Matter is a suspense-laden puzzler set in an alternate future where you play a secret agent sent to an enemy’s abandoned base on Rhea, one of Saturn’s moons, to recover information. Originally released back in 2018, VRFocus found Red Matter to be: “a very high calibre VR experience, neatly weaving its story and puzzle elements together.” 

VRFocus will continue its coverage of the latest Oculus Quest 2 enhancements, reporting back with further updates.

Wands Latest Update Makes Them Even More Powerful

Wands

Whilst many virtual reality (VR) titles from 2016 have long since been forgotten as the technology has continued apace, Cortopia Studios spell casting PvP videogame Wands going with a continual stream of updates. The latest to arrive this week is the Wands Powers Update, significantly changing the nature of the titular magic item.

Wands - Vigil

Up until now, all the wand designs were purely decorative, the only change being the spell combinations players chose. They’ve now had a major overhaul so that they to include unique properties, with most having two whilst a select few have three. The Classic which is good for beginners features XP Gained +25% and Mana Regen +10%. More advanced wands feature good and bad traits, the Invicta, for example, has Points Won/Lost +25% but -25 to Max Health and Max Mana.

In addition to the new powers Cortopia Studios has introduced five new wands to the game: Aspis Claw, Ophidian’s Vigil, Celestial Spine, Ortus Armament, and Dead Master’s Staff. Making for a total of 15 wands to experiment with.

“The new wand powers add an extra dimension of fun and strategy to the game. Some of the wands will offer simple bonuses, and others will provide the opportunity for innovative playstyles that have never been seen in The Beyond. All players will benefit from this update, even if they never change their currently equipped wand. The five new wands that we’ve added to the game are as interesting as they are beautiful since they possess some of the most unique powers on offer. We’ve balanced every wand so the ones you choose are a matter of preference, not an easy path to victory. With this update, we’re happy to finally make the wands a bigger part of Wands!,” says Elliott, QA & Community Manager at Cortopia in a statement.

Wands

Alongside the wands, players will also have the chance to select a new character, The Templar. She is no ordinary character as she cannot be bought, instead only the top three players in a monthly event can attain her.

Wands last big update came during the summer, adding dual wielding so that it made better use of 6DoF controls, in the process halting further updates for older headsets like Gear VR.

The update is now available on the Oculus Quest platform and for PC VR headsets. It’s coming soon to PlayStation VR. For further updates, keep reading VRFocus.

It’s Double Trouble in the Wands Dual Wielding Update

It’s testament to the popularity of PvP spellcasting videogame Wands that Cortopia Studios has continued to support the title for so many years, originally launching for Gear VR back in 2016. Today, the studio has announced its latest update, fundamentally changing the combat gameplay in the process.

Wands - Dual Wield

As the name suggests, the ‘Dual Wielding’ update does just that, doing away with the single staff system in favour of a dual wand setup. The studio has done this to suit more modern 6 degrees-of-freedom (6DoF) controllers, whilst also changing the pace of the combat. Now, players have two spells on each wand, activating their offensive or defensive capabilities using the face buttons.

“We have spent a lot of time talking to our players and refining the new controls with the help of beta testers. Previously, players had to select and fire spells with different buttons, which many new players found cumbersome,” says Elliott, QA & Community Manager at Cortopia in a statement. “The new system allows for more intuitive gameplay while also taking advantage of both hands. We believe this fundamentally improves the game because it’s now easier to learn but harder to master. This sets the foundation for more content coming in future updates.”

This new approach also signals the end of any further updates to Wands’ original platform Gear VR, mainly due to the headset not supporting new Oculus SDKs.

Wands - Dual Wield

“It’s sad to drop updates for Gear VR since it was the very first platform for Wands, which we developed the game for during 2015 and launched in August 2016, almost four years ago,” Ricky Helgesson, creative director of Cortopia Studios comments. ”That was early VR days, when 3DoF was still cool. Now, VR has taken leaps and Wands now plays best with 6DoF and a proper room-scale environment for the player to dodge spells and tactically use two wands instead of one. Both the team at Cortopia and the closed group of testers agree – this is an amazing update for the game and it will be awesome to see the great Wands community start playing it.”

In addition to the dual wielding, the update also includes improved roomscale support with the tiles enlarged so that players have more room to move around – great for dodging incoming projectiles or casting a spell over a ledge. Plus the locomotion system has been made easier and faster.

The ‘Dual Wielding’ update goes live today for Oculus Quest, HTC Vive, Valve Index, Oculus Rift and Windows Mixed Reality headsets. The Oculus Go and PlayStation VR version will get the update, just without the dual-wielding feature.

For further announcements from Cortopia Studios, keep reading VRFocus.

Down the Rabbit Hole Comes to PlayStation VR This Friday

Down The Rabbit Hole

Cortopia Studios’ puzzle title Down the Rabbit Hole arrived for PC VR headsets and Oculus Quest back in March but seen delays for the PlayStation VR version. Today, the developer has announced that the launch will finally take place at the end of this week.

Down The Rabbit Hole

Regular VRFocus readers should be well versed on Down the Rabbit Hole as we’ve covered the title fairly extensively. Offering an imaginative take on Lewis Carroll’s famous novel Alice’s Adventures in Wonderland the videogame actually takes place before the book as a sort of prequel.

Players control an unnamed girl who’s searching for her pet Patches. Whilst doing so she falls down a seemingly bottomless hole into Wonderland, beginning an adventure across the magical land.

Designed to be comfortable for any player, you control the girl through a series of levels each split into various rooms which appear around you. The entire world can then be twisted and moved by grabbing tree roots to give yourself a better viewpoint. This is important for not only solving some of the puzzles but also delving into each scene to locate secrets. These are invitations to the Queen of Heart’s party at the end of the videogame, with several endings to unlock in the process.

Down The Rabbit Hole

The puzzle-adventure features well-known characters from the book with the likes of the Cheshire Cat and the White Rabbit popping up. Reviewing Down the Rabbit Hole on PC VR VRFocus said: “The title offers a new slant to this beloved children’s tale, feeling both familiar thanks to the characters yet different enough to be engaging throughout. Thanks to its mechanics and polished execution Down the Rabbit Hole offers a delightful VR experience.”

Down the Rabbit Hole will be released for digital purchase via the PlayStation Store starting 1st May, retailing for $19.99 USD. For further updates from Cortopia Studios, keep reading VRFocus.

Review: Down the Rabbit Hole

Virtual reality (VR) platforms have seen a growing trend towards charming puzzle adventures like The Curious Tale of the Stolen Pets or Ghost Giant, offering miniature worlds to explore, almost like a virtual toy set. The latest in this genre comes from Cortopia Studios with Down the Rabbit Hole, inspired by Lewis Carroll’s famous novel Alice’s Adventures in Wonderland. As the title suggests you now literally find yourself in the rabbit hole, in a perfectly enjoyable VR videogame.

Down The Rabbit HoleAs most people already know Carroll’s story the studio has made Down the Rabbit Hole as a sort of prequel, before Alice ever steps foot in Wonderland. Instead you play an unnamed girl who stumbles upon the magical world when she’s out looking for her pet Patches.

However, Down the Rabbit Hole doesn’t want to force a set storyline on you. Instead there are choices to be made along the way to help define each playthrough, as such combating one of the main issues these types of puzzle adventures suffer from, the replay factor. The core narrative takes you past some of the key figures you all know and love, like the grinning Cheshire Cat or the smoking caterpillar. But as you progress you can chose who this mysterious girl is, the pet she’s chasing after and more. Helping shape the story elements adds a nice personal touch which gives Down the Rabbit Hole a decent feeling of value, enticing you to play it again, and then there are the multiple endings.

As mentioned, Down the Rabbit Hole takes itself very literally. Progress through the levels and look up and you’ll see a dark tunnel littered with the levels you’ve completed. Each little area serves as a scene dug into the ground, a glowing diorama of colour and miniature details. As this is third-person there’s no need to worry about comfort as you run the girl through each interconnected level.

Down The Rabbit HoleYou’re given full control over the environment to manoeuvre it however you see fit thanks to tree roots growing from the walls. This is really superb for getting into the scenes and having a nosey around. Great to see the artwork close up, this also serves an important purpose, not only are there puzzles to solve but you’ll need to keep an eye out for invitation letters, finding them all affects what happens at the end. These are squirrelled away in all sorts of locations, and you generally have to knock them out of their perch for the girl to pick up. It’s another useful mechanic for getting you involved in the world so that you’re not just some voyeur into Wonderland.

Most of the puzzles themselves are fairly straight forward and self-explanatory. The trickiest tend to be the chests which have combination locks. Even so, these are solved by being aware of what’s in the environment. That does tend to mean Down the Rabbit Hole is a short experience like the others mentioned in the first paragraph, depending on whether you find all the invitations. Those along with the multiple endings form part of Down the Rabbit Hole’s clever trick to retain interest and fully commit to the experience.

Down the Rabbit Hole is quite the change for Cortopia Studios which is better known for magical combat title Wands. And it’s certainly a good change. Like many of these videogames, Down the Rabbit Hole is over way too quick mainly because it was so enjoyable. The title offers a new slant to this beloved children’s tale, feeling both familiar thanks to the characters yet different enough to be engaging throughout. Thanks to its mechanics and polished execution Down the Rabbit Hole offers a delightful VR experience.

80%

Awesome

  • Verdict

Down the Rabbit Hole for PlayStation VR Delayed Until April

As VRFocus noted in its roundup of videogame releases on Friday, this week has quite the selection of virtual reality (VR) titles rolling out. One of which is Cortopia Studios’ Down the Rabbit Hole which is scheduled to arrive for multiple platforms this Thursday. But as the studio revealed this weekend, that will no longer include PlayStation VR.

Cortopia Studios made the announcement via Down the Rabbit Hole’s Twitter account, simply noting that the release had been postponed until April for PlayStation VR. All the other platforms, Oculus Quest, Oculus Rift, Valve Index, HTC Vive and Windows Mixed Reality will be going ahead as planned.

There was no explanation as to why this has occurred but with The Room VR: A Dark Matter and Paper Beast also arriving this week a bit of breathing space is no bad thing. While no date has yet been mentioned, Cortopia Studios and Perp Games will be releasing a physical copy of Down the Rabbit Hole for PlayStation VR on 24th April, so the digital version might well launch the same day for a tandem release.

Down the Rabbit Hole is a puzzle-driven adventure set within the Alice in Wonderland universe created by Lewis Carroll. The titles story is set before Alice ever steps foot in the magical realm, with an unnamed girl stumbling across Wonderland as she searches for her lost pet patches.

Down The Rabbit Hole

The videogame will feature familiar faces and tropes from the original, with the likes of the Cheshire Cat and the White Rabbit popping up as well as playing with size and scale. The videogame world itself is an interactive diorama where players control the girl through detailed rooms which appear out of the darkness. Hidden away for players to find are invitations to the Queen of Heart’s party, locating them all unlocks one of the Down the Rabbit Holes multiple endings.

“From what was shown Down the Rabbit Hole is going to be a delightful little puzzle adventure. The gameplay uses the characteristics of VR in all the right ways, from all-encompassing scenes to deliver the story to lots of interactive elements that can be grabbed and pulled,” VRFocus noted in its first preview of Down the Rabbit Hole.

When further details regarding Down the Rabbit Hole for PlayStation VR are released, VRFocus will let you know.