Viveport Adds The Gallery To The Store

Viveport, HTC’s app store for virtual reality (VR) games and other content is always adding new items be they brand new experiences or well known content that has been around the VR space for some time. It’s latest addition is set to take players on a dark fantasy adventure as Cloudhead Games’ The Gallery – Episode 1: Call of the Starseed has joined the store.

Viveport logoThe first part of an episodic story that utilises the HTC Vive’s Room Scale user-tracking and sees you embark on various tasks and puzzles as you take on the task of searching for the player character’s missing sister. As VRFocus’ Peter Graham described in his review of the game back in March:

“Once the basics have been established The Gallery: Episode 1 – Call of the Starseed throws you into it’s world. A dark and gloomy beach offers the fascination that VR aficionados lived through over two years ago, yet newcomers will undoubtedly marvel at. The ability to pick up and visually analyse objects is an asset on which ‘  has not skimped. Tins, bottles, fireworks, chairs, popcorn, shells and more litter the environment with no real purpose, and yet they’re all present for the player to idly waste their time in wonder of the new medium. It’s a design afforded to newcomers but the visual fidelity of The Gallery will also encourage experienced VR users to interact, if with much greater brevity.”

The Gallery – Episode 1: Call of the Starseed is available now on Viveport for £14.99 (GBP). Episode 2 of the series, subtitled Heart of the Emberstone is presently in development and is said by the developers Cloudhead Games to be a “much larger experience than Episode 1 – in both playtime and scope” and even larger than they had initially expected.  It is du

VRFocus will bring you more news on developments with both Viveport and The Gallery as we get it.

Developer Videos Show Valve’s Knuckles Controllers in Action

New footage of Valve’s new ‘Knuckles’ controllers has emerged over the past few days, as developers begin to test out the new device. The ‘next-gen’ SteamVR controller prototypes represent a major advancement over the current Vive motion controllers, with five finger tracking and an ‘open hand’ grip.

The new controllers have been shipping to select developers, with prominent VR studio Cloudhead Games being one of the first the receive packages, which they’ve been keen to share on social media. A short video (heading this article) was released to their YouTube channel, presented by Cloudhead’s CEO and Creative Director Denny Unger, showing the simple package and intuitive hardware design.

Unger points out that you can grab and use them just like the Vive controllers, but the “magic happens” when you pull the cord to tighten the cinch that allows the user to fully release their grip. This short clip from Cloudhead shows the sort of advantages that can bring:

Playing around within the default SteamVR Home environment using a ‘five finger’ hand model option for the avatar, Unger highlights the capacitive sensors on the grip that allow for individual finger detection, and the trackpad that offers a more granular control of the virtual thumb position. The studio has been closely associated with Valve’s new design from an early stage, having been asked to create a demo for the first prototype hardware at its announcement at Steam Dev Days last year.

Other short clips of the controllers in action show developers rolling their fingers across the grip and ‘flipping the bird’, along with reactions and ‘unboxings’ from other notable VR studios such as Owlchemy Labs, Radial Games and Vertigo Games; see a collection of these Twitter ‘Moments’ here. Valve have not revealed their plans for a consumer version of the Knuckles controllers at this time.

The post Developer Videos Show Valve’s Knuckles Controllers in Action appeared first on Road to VR.

Cloudhead Games Give a First Hand Look at Valve’s new Knuckles Controller

Last week VRFocus reported on Valve releasing details on its upcoming Knuckles controller, a device first showcased at its Steam Dev Days event towards the end of 2016. Those details on Knuckles were for the developer kit, which have now started to land at select studios, one of which is Cloudhead Games, the team behind The Gallery – Episode 1: Call of the Starseed. Handily Cloudhead decided to make a short video, giving a better glimpse a the new device.

In a tweet posted a short while ago, Danny Unger, CEO at Cloudhead Games runs through some of the features, and some interesting highlights of what’s been printed in the box. Inside Valve has written that the Next Gen SteamVR Controllers are ‘Magic!’, it also says the device has ‘capacitive sensor for finger’, ‘grasp detection’, ‘improved ergonomics’, ‘weight’ and ‘next gen trackpad technology’.

While the video shows that the controllers are a little rough around the edges – it is a dev kit after all – it perfectly highlights what users are going to be able to do, with far more natural hand and finger interactions than what’s possible with the current HTC Vive controller.

Having that strap around the back of the hand should free up movement so that throwing or catching a ball for example is far more intuitive as you won’t need to worry about ‘holding’ the controller. The whole design is about improving VR immersion after all.

This will certainly fan the flames of desire with HTC Vive owners, but there’s currently no confirmed details on a possible launch window. Valve being the secretive company it is will likely keep everyone in suspense, with a Steam Dev Day announcement later this year probably a good bet.

As ever, keep reading VRFocus for the latest VR news and announcements from around the world.

‘The Gallery: Heart of the Emberstone’ is Out Now on Vive & Rift, Catch the Launch Trailer

The Gallery – Episode 2: Heart of the Emberstone is the anticipated followup to one of VR’s first room-scale experiences, Episode 1: Call of the Starseed, and promises to be considerably larger than its predecessor. Heart of the Emberstone today launched on Steam & Oculus for the Vive & Rift, including a 10% discount bundle with the first Episode.

Update (10/18/17): Following delays, Heart of the Emberstone launched today on Steam & Oculus, supporting both the Vive & Rift, and priced at $30. Episode 1 & 2 can be bought together on Steam in a bundle for $45, a 10% discount (if you already own the first Episode, you can still save by ‘completing’ the bundle). Folks who supported the game’s successful Kickstarter way back in 2013 should have received keys for the second Episode by now; if not the studio encourages backers to reach out to their support email address.

Though the game is also available on the Oculus store, the Steam version natively supports the headset, the studio confirms in their FAQ:

The Steam version of Heart of the Emberstone includes an additional launcher for native support of Oculus Rift (the same as you’d receive if you bought it on Oculus Home).

If you are awaiting a critical verdict before deciding whether or not to jump in, stay tuned for our full review. You may also like to read our recent preview of Heart of the Emberstone, as well as our review of the first Episode, Call of the Starseed.


Update (9/26/17): Though the studio had originally said the game would launch in September, the newly revealed official release date pushes the game back another month to October 18th.

The Gallery Episode 2: Heart of the Emberstone will be priced at $30, and Cloudhead Games says there will be a bundle including Episode 1 and Episode 2 for a 10% discount (you’ll also be able to get in on the savings by ‘completing’ the bundle if you already own Episode 1).

The studio says the game’s expected runtime is 4–6 hours for most players, which feels quite right for a $30 title. The studio also released a new video offering new gameplay footage:

If you’re getting hyped to play Heart of the Emberstone, be sure to check out our preview and our review of the first entry in the series, Call of the Starseed.


Update (9/6/17): Developer Cloudhead Games has released a new teaser for Heart of the Emberstone which re-emphasizes the series’ ’80s setting and gives a glimpse of some new environments players will explore in the game.

The game is due to launch this month, though the company hasn’t given a specific launch date just yet.

Posted back in March, a video developer diary offers a slightly longer glimpse of new gameplay and some developer commentary for the latest installment of the adventure.

Original Article (6/17/17): During our hands-on with Heart of the Emberstone at GDC in March, we discovered a game full of clever puzzles and a stunning presentation, reminiscent of 1980’s sci-fi and fantasy movies. As explained in their multi-part Inside the Gallery video series, Cloudhead have taken a more open-world approach to the level design compared to the linear first episode, which has resulted in physically larger environments as well as a much longer playtime.

Image courtesy Cloudhead Games

The game was heading for a Spring 2017 launch, claiming to be double the length of Call of the Starseed. Now that the second entry has been pushed to September, it sounds like the experience has grown again. Detailed on Cloudhead’s official blog, the team describe the playtime and scope as “even larger than we expected – this new date will allow us to add in all sorts of extra details to really flesh out the world the way we want to”.

In a slightly different blog entry on the The Gallery – Episode 1’s news page on Steam, Cloudhead dropped a very unsubtle hint that Call of the Starseed will receive a major price drop during the Steam Summer Sale.

The post ‘The Gallery: Heart of the Emberstone’ is Out Now on Vive & Rift, Catch the Launch Trailer appeared first on Road to VR.

The Gallery Episode 2 Confirmed For Release in September

This will come as a massive relief to HTC Vive and Oculus Rift owners and virtual reality (VR) fans in general – the follow up to 2016’s beloved The Gallery – Episode 1: Call of the Starseed finally has a release date. It’s only three months away, in September, making this Summer an excruciating wait for some VR fans.

The Gallery Episode 2 is subtitled Heart of the Emberstone, and the developers says it’s a “much larger experience than Episode 1 – in both playtime and scope – even larger than [Cloudhead Games] expected.”

The Gallery - Call of the star seed

The game is built for room-scale VR, and plays out as a story-driven non-linear adventure. We reviewed The Gallery – Episode 1: Call of the Starseed, remarking; “The Gallery: Episode 1 – Call of the Starseed is a short and sweet introduction to The Gallery, offering the player a taste of the interaction that the subsequent episodes will hopefully deliver. It’s unlikely that many will find themselves engaging with this first episode for more than a couple of hours, but the hints at the evolving storyline and mechanics will certainly leave them wanting more.”

Gamers that missed out on Episode 1 will be happy to know that Cloudhead Games are teasing a sale, stating; “If you don’t have Call of the Starseed (or you’re just a very generous friend), we can neither confirm nor deny that Starseed will be at a significant sale price during a sale that may or may not be related to summer,” good news for anyone that skipped it the first time around.

We’re looking forward to seeing more from The Gallery, and if Episode 2 is expanded as they say, it’ll make for a great VR experience.

For all of the latest VR games and experiences, make sure to keep reading VRFocus.

HTC Vive Celebrates its First Anniversary, VR Studios Give Their Reactions

Another week and another anniversary, this time its HTC Vive’s. To celebrate its first birthday the company has rolled out several promotions, giving away Arcade Saga for free, dropping the price of the headset, and launching the Viveport Subscription Service. But what has this first year meant for developers and where do they see the next 12 months heading? VRFocus caught up with some studio’s to get their reactions.

HTC Vive was the first headset to allow users to physically walk around in a virtual world, which was a big draw for many studios including Waltz of the Wizard developer Aldin Dynamics. Hrafn Thorri Thorisson, Aldin’s CEO said : “At the time Vive debuted, no platform was able to deliver full freedom of movement and hand tracking. Those capabilities are vital in letting you move and act as in reality, paving the way towards mainstream adoption by making the user experience more powerful and intuitive. It were the system capabilities that we at Aldin had been waiting for since we got into VR in 2013.

“HTC and Valve have been a powerful force in pushing this industry forward and they play a large role in making us more excited than ever about where things are headed. Virtual reality is a medium that will be constantly evolving for decades to come and their approach to fostering collaboration and an open platform is driving the industry forward at a faster rate than otherwise possible. We fully expect motion controllers and roomscale to remain the most powerful form of VR, and we’re starting to see the rest of the industry align with that philosophy.”

While VRUnicorns Julie Heyde also spoke highly of HTC Vive’s roomscale capabilities: “Us VRUnicorns love how the Vive and roomscale set-up in general added so much more to VR than other devices. We are game jammers and want to push games to the fullest, interact with everything in our games and give our players the best VR experience possible without too many hardware constraints. Because in VR you want to be able to do whatever you want. And that freedom will grow as the future generations of VR become better on every front: more high fidelity tracking, more feedback, more interactivity, better graphics. And we think that this can be best supported through smart, ambitious choices, not compromise.”

Steve Bowler, President, CloudGate Studio, creators of Island 359 and avid Vive Tracker enthusiasts had this to say: “We at CloudGate obviously were blown away with the incredible potential of the Vive when we first put our hands on the developer kits; enough to quit our jobs and form our own company so we could pursue room scale VR full time. As we enter Year 2 of consumer VR, we’re incredibly excited that we get to work with an incredible partner like HTC. The Trackers are going to open up new horizons we didn’t even know were possible and we can’t wait to see what the future holds for VR! Happy Birthday, Vive!”

“Like many new content platforms, it starts with experimentation such as passion projects and short experiences. Once there is consumer adoption we begin to see growth and monetization. We’re already seeing an ancillary VR marketplace which includes accessories for shooter type games, wireless adapters for cordless play, skins for HMD’s etc. It’s exactly this kind of commitment that drives the innovation and brings VR mainstream,” Russell Naftal, Co-Managing Partner at VRWERX replied. “Regarding the HTC Vive team, they have been extremely active lately, from investments in third party developers to subscription gaming, and more recently, distribution with the launch of Viveport. One thing for sure, HTC Vive absolutely believes in the future of VR.”

HTC_VIVE_VR_Birthday_VIVE_DAY_eheader-LOGOCarsten Boserup, Community Manager at Racket: Nx developer One Hamsa sees the platform as the perfect way to enjoy sports, and wireless high-end VR is the next step. “My eyes have been widely open to the fact that VR Sport is here and it is growing fast. People who don’t have much spare time and who have to chose between going to the gym or play games, are now burning calories and getting their heart beating, in their own living room while playing VR sports games,” effused Boserup. “You can already enjoy VR Sport games in full 360 on the HTC Vive. Though, when the wireless HTC Vive arrives, it’ll change sports and how we exercise today, dramatically… in a good way!”

The consumer VR space is incredibly exciting right now,” said Simon Windsor, Joint MD, (Co-founder) Hammerhead VR. “As an immersive content studio producing consumer titles we’re feeling good about early market growth and have high expectations for the coming year. We’re looking forward to the release of more diverse, premium quality titles from indies and established studios alike, which we see further fuelling consumer interest and adoption. In particular the fast growing VR arcade market, which Vive is a huge proponent of, will unleash some very cool, ultra-quality experiences to excite consumers.

These early days of consumer VR have lead to a lot of experimentation within the community, but with some companies eager to get on board this has also meant quite a few similar titles. But this will expand and the quality will further improve expects Denny Unger, CEO and Creative Director, Cloudhead Games.

“At launch there was a push to establish best practices which gave everyone a base level to develop towards. Since then we’ve seen further experimentation, far too many wave shooters, late attempts at longer format AAA-like experiences, and Hollywood desperately trying to wrap its head around what it all means for their industry,” said Unger. “I think that the next wave of development will continue to be content focused but with a push towards polished games, tools/training, as well as Hollywood taking a much deeper dive. In Asia at least, the industry will likely attempt to balance out a slow growth home market with location based multiplayer experiences, while in North America we will be purely content fixated.

“Beyond the next year the market is going to slowly become a very competitive place and we may start seeing some homogony in terms of platform. Hardware will improve and prices will shift. That will signal a tipping point for the industry and that’s when things get really interesting.”

Do you agree with the devs? Or do you see HTC Vive and VR going in a different direction? What do you hope will happen in the next 12 months? Let us know your thoughts in the comments section below.

The Gallery Episode 2 will be ‘More Challenging, More Spatial’ States Cloudhead Games’ CEO

Danny Unger CEO Cloudhead Games talks to VRFocus about episodic virtual reality (VR) videogame The Gallery.

Episode 1 of The Gallery was called Call of the Starseed. The developer is now working on episode 2, which is titled Heart of the Emberstone. Episode 1, Call of the Starseed was bundled with the HTC Vive, so for many people it was their first experience of VR.

Unger talked about the inspirations behind The Gallery. He says that while episode 1 was heavily inspired by kids comedy/adventure film The Goonies, for episode 2 the developers turned to other classic 80s films such as The Dark Crystal and Labyrinth for inspiration.

The Gallery - Call of the star seed 1

Cloudhead was one of the first companies in the VR industry to break $1 million USD in revenue. Ungar says that episode 1 was a litmus test for the concept as well as being a way to introduce the VR mechanics and environments. As such, things were very controlled so as not to overwhelm the player. Episode 2 will offer more challenging content, freeing the player for the constrictions of the previous episode now that the player grasps the fundamentals.

Ungar expects that The Gallery Episode 2 Heart of the Emberstone will be available for HTC Vive and Oculus Rift in the Spring, and will have roughly 4-6 hours of content. A PlayStation VR version is also in development.

You can watch the full interview video below.

VRFocus will continue to bring you updates on The Gallery and other VR titles in development.

The VR Job Hub: Cloudhead Games, nDreams & IrisVR

Whatever it is you do in the computing space, even if it’s currently nothing, you’d be surprised by the variety and number of roles relating to virtual reality (VR), augmented reality (AR) or mixed reality (MR) that appear every week. Roles in programming, engineering, art and design, from all over the world.

View the new listings below for more information:

Location Company Role Link
Qualicum Beach, BC, Canada Cloudhead Games Senior Producer Click Here to Apply
Qualicum Beach, BC, Canada Cloudhead Games Project Manager Click Here to Apply
Farnborough, UK nDreams Backend Server Engineer Click Here to Apply
New York, USA IrisVR DevOps Engineer Click Here to Apply
New York, USA IrisVR Full Stack Developer Click Here to Apply
New York, USA IrisVR UI Designer Click Here to Apply
New York, USA IrisVR Marketing – Demand Generation Click Here to Apply
New York, USA IrisVR Client Experience Associate Click Here to Apply
New York, USA IrisVR Technical Project Manager Click Here to Apply

 

As always you can check back at last week’s edition of the Job Hub for additional listings. If you’re an employer and are looking for someone to fill a VR or AR related gap on your workforce and would like your role to feature on next week’s VR Job Hub please send details of the role to either pgraham@vrfocus.com or keva@vrfocus.com.

Check back with VRFocus at the regular time of 3PM GMT every Sunday for the latest positions in this ever growing industry.

Cloudhead Games Reveal Story Details for The Gallery: Episode 2 – Heart of the Emberstone

Cloudhead Games Reveal Story Details for The Gallery: Episode 2 – Heart of the Emberstone

There are a few constants in the this world. For example: The Legend of Zelda is basically perfect always, peanut butter and jelly sandwiches never sound like a bad idea, the VR community will never not ask for more AAA games, and the folks at Cloudhead will never stop teasing us reveals.

We had the pleasure of going hands-on with the game at GDC 2017 and while it’s hard to get a good feel for a slow-paced interactive adventure title like The Gallery during a convention setting, we came away very impressed. The ambiance is still there, the mystery swirls in the air around you, and there is a nagging sense of discovery pushing you forward at every turn.

You can watch the below video for more reveals about the plot and story of The Gallery: Episode 2 – Hearth of the Emberstone below. The video includes new details about where the story is going next, new characters, and new motivations. However, note that there are spoilers in the video if you have not finished Episode 1 – Call of the Starseed.

Are you excited for The Gallery: Episode 2? Let us know what you think down in the comments below!

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Ghostline: This Analytics Tool Can Tell You What Works In VR Games

Ghostline: This Analytics Tool Can Tell You What Works In VR Games

2016 was the year of VR hardware and it’s looking like 2017 is the year of software and accessories, but there are still many skeptics about the potential of the industry. Because of those, supporters and detractors clamor for whatever data is made available from sales to time spent playing on VR platforms and more. As development charges forward, developers are interested in statistics deeper embedded within their games as well, especially those that could help them create better VR experiences. Aldin Dynamics, a studio founded in 2013 that works exclusively on VR content, has a powerful analytic tool called Ghostline and they’ve started fostering partnerships with other dev studios to use the tool with their games.

Aldin Dynamics is starting things off by sharing their Ghostline program with Cloudhead Games and the SUPERHOT team, who both have created top experiences in the VR ecosystem. SUPERHOT and The Gallery – Call of the Starseed both received 9s out of 10 from our team at Upload and both are maintaining “Very Positive” ratings on Steam at the time of this writing. Even though the high reviews allude to these developers having a solid grasp on what they’re doing, the VR ecosystem is incredibly young and developers will want to take special note of what they’re doing wrong as well as right for future projects. The immersive nature of VR presents a lot of data about players that wouldn’t be considered in traditional game development, so tools like Ghostline will be crucial going forward.

Content from Ghostline Data Insights PDF For Waltz of the Wizard

To offer up an idea of what Ghostline offers, Aldine Dynamics shared the information gathered from Waltz of the Wizard which is another one of the best performing VR titles on Steam. The document has the expected information like the amount of people playing with more in-depth info like the average duration of a play session and what days of the week people play. It goes beyond that into unique VR territory with tracking of player height and how regularly they utilized room-scale, both important things to note for future games. A notable takeaway is that players using room-scale would play for longer periods than those just standing in one spot. The full PDF shows the potential of Ghostline and will hopefully inspire devs to use the tool and apply what they learn going forward.

Developers that are interested in partnering with Aldine Dynamics for Ghostline can reach out to the team via info@aldindynamics.com or sign up for their newsletter to stay informed on early access for the tool.

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