‘The Gallery – Ep. 2 : Heart of the Emberstone’ Review – Longer, Stronger and Well Worth the Wait

The Gallery – Episode 2: Heart of the Emberstone (2017) comes a year and a half after Call of the Starseed (2016), episode one in the narrative-based adventure puzzle game seriesAs a successor to one of the first room-scale games in existence, the second episode takes you deeper into the ’80s fiction-inspired universe and flushes out what proves to be a story as rich as the cinematic direction teased in the first. Far from being a one hit wonder, the second episode improves on the experience of the first in almost every way.


The Gallery – Episode 2: Heart of the Emberstone Details:

Official Site

Developer: Cloudhead Games
Available On: Oculus, Steam, Viveport
Reviewed On: Oculus Rift
Release Date: October 18, 2017


Gameplay

Leaving off from the end of Call of the Starseed, you find yourself on the other side of the universe, searching for your adventuresome sister Elsie as you follow her footsteps onto a strange alien world. At the behest of a hunchbacked overlord, you’re told you must “fetch your grasp,” a powerful addition to your telekenetically-powered gauntlet in order to see your sister again. With the ability to move heavy objects imbibed with a magical power ore, you journey ever further into the deserted world as you become both actor and observer of a story long passed.

image courtesy Cloudhead Games

Without saying too much about the story itself, much of the action takes place in the form of holographic memories projected in front of you, and through found tapes and diary entries. The world you’ve landed on is essentially dead, except for weird little weevil-things that seem to thrive on the sandy planet. Just how it got that way is something for you to find out yourself. I will say though that the story offers salient commentary on the opposing forces of nature and man, and leaves a lot to digest as you delve deeper into the crazy power differential that results from a monarchy that’s both in charge of an entire world’s resources and is ultimately gifted with superhuman powers to maintain that order.

image courtesy Cloudhead Games

Spanning across three main areas, you’ll do some back-and-forth to get missing parts, so while the world itself isn’t giant, it also means there isn’t any wasted space. At first I wished there was more latitude for open exploration, but what I was left with was a situation where a new puzzle and a fresh storyline breadcrumb always in reach to kept me interested. This also kept it from feeling too linear, departing from what I like to call ‘IKEA adventures’.

SEE ALSO
Review: 'The Gallery: Call of the Starseed'

Besides a single puzzle that’s basically a more complicated version of Simon (repeat a sequence of color-coded tones), the puzzles in Heart of the Emberstone left me feeling like I’d never experienced something similar.

Most doors and certain quest items are accessed by guiding your gauntlet’s stone through a translucent tube with moving barriers, that when you fail to guide it correctly and touch the barrier or edges of the tube, it resets everything. These range from extremely simple—a straight tube with no barriers for commonly-accessed spaces like elevators—to increasingly difficult puzzles as you move along.

You also have your gauntlet, a more powerful ‘grasp’, and an energy slingshot that helps you shoot down room-unlocking ore boxes. These boxes can be slotted into place and used as movable parts in larger room-sized puzzles.

One of my favorites was the gear puzzles, where you have to slot in the right gears within a certain amount of time in order to use a door-opening lever. The little gears have differently-shaped axle inserts, so you have to plan ahead so you can get them all in correctly before the timer runs out, or you have to start over again.

image courtesy Cloudhead Games

While neither of these puzzle types are particularly difficult, the feeling you get when you solve them is synergistic. The developers could have easily made you press a simple button to open a door, or scattered keys throughout the level and make you go on an endless hunt, but the door puzzles not only leave you feeling like you’ve accomplished something, but you’ve done it with style.

I know you’re scanning for it, so here it is. Heart of the Emberstone took me 3.5 hours to complete. There, I even put it in bold. I achieved this playtime reading every book I found, every scrap of paper, and listened to every one of Elsie’s cassette tapes. While I’m not sure how the creators can claim as far as 6 hours of playtime, to its ultimate credit Episode 2 isn’t littered with useless collectibles that would otherwise pad out the game’s length. Most everything you find broadens the story’s lore, leaving you with multiple ways to understand what’s going on.

image courtesy Cloudhead Games

Frankly, after the end credits rolled, I was ready to play again. There’s so much to unpack in Heart of the Emberstone, so much more to absorb than a single pass would allow. Although I knew what was going on and never felt confused by the events that unfolded before me as an observer, I’d place the level of storytelling on the same rung as some of the top TV dramas like Breaking Bad and Game of Thrones—the sort of shows you go back to rewatch even if you know what’s going to happen (albeit in a reduced form).

It’s pretty rare that excellent voice acting, competent art direction, and a fully-realized world with a truly interesting story come together at once, so excuse me if I let out a well-deserved “wow.”

Immersion

Comparing the sequel to the first in the series, Heart of the Emberstone feels much more like a complete experience than its predecessor. You can probably chalk this up to the fact that it’s over three-times the length of the first episode, all with about the same density of puzzles and indispensable narrative elements.

Where Call of the Starseed seemed somewhat gimmicky at times and jabbed you in the face every so often with reminders that you were actually in a game and not in a real adventure, Heart of the Emberstone tosses you in a wholly new alien environment where expectations are less primed by real-world interactions, but where your actions have greater overall effect. Once you figure out how to use your gauntlet, puzzles and abilities are thrown on at formative intervals that never leave you scratching your head as what to do next. This doesn’t mean you’re led by the hand though, as the game only tells you how to do something once without nagging you to death with the usual (and frankly way overused) ‘helpful robot’ trope.

Bad storytelling is bad for immersion. Bad stories and crappy voice acting make you feel like you’re in a fake world with fake people, and this is why I tend to discuss it in both the gameplay and immersion sections of reviews. Besides being an obvious visual treat, the world feels alive even though it’s ostensibly dry as a dead dingo’s donger. Grounding you in the world further, the story shows an emotional range that doesn’t reek of the low-rent melodrama of more mediocre titles. Heart-wrenching scenes of betrayal punctuate the bubbly levity that Elsie always seems to bring to every situation.

image courtesy Cloudhead Games

There are of course moments when the devs give you a little ‘wink wink, nudge nudge’, as if to say “we’ve put this story element here conveniently to move things along, but we know you know that.” This is done maybe once or twice throughout the game though, and isn’t really a focal point.

Nuts and bolts-wise, object interaction is vastly improved, showing just how much Cloudhead has worked to create objects that give a solid haptic feedback and work equally well in both left and right hands. Picking up and reading the holographic logs scattered throughout the game was a much more plausible experience than the notepads or books in Starseed which only gave you a few ‘snap-to’ hand poses. Menus, maps, and logs take the place of your hand, leaving hand poses out of the equation entirely.

I found the hand models to be a bit of a minor visual blemish, which felt overly spindly. The position of the hands relative to the controller also felt a bit off, extending farther than my hands naturally would. Like its predecessor, hand models don’t make full use of Oculus Touch’s capacitive buttons, robbing you of some of the more true-to-life flexibility the particular controller can afford. This clearly isn’t an issue on Vive, which is why is only bears brief mention.

Loading screens are fairly quick and unobtrusive, but are numerous as you traverse back and forth on the world map—a clear, but decidedly unavoidable pain point.

Comfort

There are a number of elements that made their way from Call of the Starseed to Heart of the Emberstone, including blink teleportation. One thing that’s changed however is the inclusion of smooth locomotion (put in bold for skimmers) that should have die-hard opponents of teleportation squealing with glee. This however doesn’t include smooth yaw stick turning, meaning you’ll have to weather the game with snap-turn only—aka ‘comfort mode’.

Smooth locomotion options also include controller-oriented stick-move, head-oriented stick move, strafing options and variable movement speeds. Since these are non-default options that must be toggled by the user, the stock blink teleportation makes for an exceedingly comfortable experience for anyone, from novice to expert VR user.

One of the few misgivings I have with Heart of the Emberstone is the lack of seated option, which would be welcome when playing the game from start to finish.


We partnered with AVA Direct to create the Exemplar 2 Ultimate, our high-end VR hardware reference point against which we perform our tests and reviews. Exemplar 2 is designed to push virtual reality experiences above and beyond what’s possible with systems built to lesser recommended VR specifications.

The post ‘The Gallery – Ep. 2 : Heart of the Emberstone’ Review – Longer, Stronger and Well Worth the Wait appeared first on Road to VR.

The Story Continues as The Gallery: Episode 2 – Heart of the Emberstone Launches

Fans of Cloudhead Games’ first episode of The Gallery, will be pleased to know that the second installment has now arrived, The Gallery: Episode 2 – Heart of the Emberstone for Oculus Rift and HTC Vive today.

Continuing the epic journey that began with Call of the StarseedHeart of the Emberstone takes that adventure to the next level, bringing players through space and time to the fantastical world of Ember.

The Gallery Heart of the Emberstone screenshot 5

“With The Gallery, Cloudhead is creating a completely new design language to immerse users in an interactive world that transcends traditional storytelling. We’ve thrown out the rulebook and created a story that’s really only possible inside virtual reality,” said Cloudhead CEO / Creative Director, Denny Unger in a statement.

The Gallery – Episode 2: Heart of the Emberstone will take around four to six hours to complete the studio reckons and it’ll cost $29.99 USD on Steam, Oculus Home and Viveport. There will be a 10 percent bundle discount when purchasing both episodes, and for existing owners of Episode 1 there will be a “complete the bundle” discount.

Inspired by classic 80’s fantasy, including Labyrinth and The Dark Crystal, a synopsis of the story explains: “After following your sister Elsie to the world of Ember, you discover the remnants of a destroyed civilization, torn apart by two siblings and their individual quests for power. Along the way you meet a mountainous ally who, like you, is looking for their other half. Using the Gauntlet, a mysterious new power capable of manipulating energy, you must unravel the history of this forgotten place, and reveal the true intentions of the dark figure who sent you here.”

Check out VRFocus’ first preview of the videogame with a review coming soon.

Prepare for a Journey through Time & Space with The Gallery: Heart of the Emberstone Launch Trailer

If there wasn’t already lots of virtual reality (VR) news to process today, how about some more, just this time sit back and watch a new trailer for The Gallery: Heart of the Emberstone which Cloudhead Games has released.

This is the second episode in the studio’s virtual reality (VR) franchise, continuing where episode one left off as players search for their sister Elsie in the mysterious world of Ember.

The Gallery: Heart of the Emberstone screenshot 3

This new launch trailer showcases more of the title than ever before, with new areas, plenty of puzzles and little tidbits of the story.

VRFocus previewed part of the videogame last month, saying: “Even in this short preview The Gallery – Episode 2: Heart of the Emberstone feels like Cloudhead Games has really started to find its VR feet, offering an experience that the studio knows needs to be bigger and bolder than the last.”

The Gallery – Episode 2: Heart of the Emberstone launches next week on 18th October for Oculus Rift and HTC Vive.  Cloudhead Games also recently confirmed work on a PlayStation VR version.

Check out the trailer below and for any further updates, keep reading VRFocus.

The Gallery – Episode 2: Heart of the Emberstone will be Coming to PlayStation VR

Cloudhead Games’ long awaited followup to its popular 2016 virtual reality (VR) puzzle title The Gallery: Episode 1 – Call of the Starseed is due for release in mid-October for Oculus Rift and HTC Vive. Now it’s come to light that the developer is working on support for PlayStation VR, for The Gallery – Episode 2: Heart of the Emberstone at least.

In an FAQ on Steam’s discussion forums, Cloudhead Games says that: “We’re currently planning a port to PSVR, but if you’d like to see PSVR support sooner rather than later, please let us know in the forums!”

But what’s the point in playing episode two if you’ve not experienced the first you may ask. Well it also seems that Call of the Starseed maybe be getting a PlayStation VR port. “Because The Gallery was built for roomscale VR, porting the experience to hardware such as PSVR requires a bit more effort and care. But, if you’d like to see PSVR support sooner rather than later, please let us know in the forums!,” states the studio in a Call of the Starseed thread.

The Gallery Heart of the Emberstone screenshot 2

There are no details on when these ports may see the light of day – possibly some sort of bundle might be introduced – but for now the studio will be focusing on the PC launch on 18th October.

The FAQ’s also highlighted a couple of other interesting details, The Gallery is going to be a three episode series but there could be other videogames set within the same universe: “We have one more episode planned in the current series, but The Gallery universe goes well beyond Elsie’s story…,” the post notes.

Cloudhead Games has (almost) confirmed support for Valve’s Knuckles Controllers as well – as it was one of the earliest developers to showcase the new device – saying: “We’ll have more information on Knuckles support in The Gallery as the hardware approaches consumer release.”

Looking forward to the release of The Gallery – Episode 2: Heart of the Emberstone next month? Check out VRFocus’ preview in the meantime and for any further updates keep reading VRFocus.

Official Release Date Announced for The Gallery – Episode 2: Heart of the Emberstone

Originally slated for a September release, Cloudhead Games has now confirmed that the next installment of its virtual reality (VR) series The Gallery – Episode 2: Heart of the Emberstone will now be released on 18th October 2017.

In a statement on Steam the studio explained its decision to delay the launch, saying: “The game is effectively finished at this point, but as a small team we’ve decided to take the opportunity to put some extra love (and bug fixes) into Emberstone before launch. We’re running out of days in September, and while “Heart of the Octoberstone” doesn’t have quite as nice a ring to it, we feel it’s the right choice to make the best game for our fans.”

The Gallery: Heart of the Emberstone screenshot 3

Aside from the release date, Cloudhead Games has also said The Gallery – Episode 2: Heart of the Emberstone will take around four to six hours to complete and it’ll cost $29.99 USD. There will be a 10 percent bundle discount when purchasing both episodes, and for existing owners of Episode 1 there will be a “complete the bundle” discount.

Or if you’ve not played The Gallery: Episode 1 – Call of the Starseed yet and want to complete that before Episode 2 comes out, then it’s currently available on Steam, Oculus Store and Viveport for 50 percent off until 4th October.

For the announcement Cloudhead Games has released a new gameplay video, or you can check out VRFocus’ preview which was positive about the upcoming release. For any further updates keep reading VRFocus.

Preview: The Gallery – Episode 2: Heart of the Emberstone – The Story Continues

It feels like HTC Vive has been on the market far longer than 17 months, with some awesome virtual reality (VR) experiences having released in that time. Some of which were launch titles like Cloudhead Games’ The Gallery – Episode 1: Call of the Starseed, a puzzle adventure which is still a worthwhile purchase even now. As the title suggests this is an episodic tale and fans have been eagerly awaiting the next instalment which is due this month, The Gallery – Episode 2: Heart of the Emberstone.

Continuing the story, the second episode whisks you up into the stars as you search for your sister Elsie. In the preview build VRFocus played Cloudhead Games allowed access to two scenes which utilised the mysterious new Gauntlet you’re now in possession of, allowing the manipulation of energy to interact and move objects at distance.

The Gallery Heart of the Emberstone screenshot 1

These two areas gave just a glimpse at the massive videogame the studio has planned with crumbling buildings, towering monuments and ancient technology to see and use. Just like episode one, Cloudhead has created a gorgeous looking title that evokes the same grandeur as the story the studio plans on telling, offering a few tactile puzzles that give a brief taster of what to expect.

The first area offers a basic introduction to the Gauntlet, with floating platforms littered with obstacles that need to be moved in order to pass. As teleportation was the only movement system available – more will be on offer in the full release – there was no cheating by teleporting past the rubble, a quick flick of the wrist and each piece can be flung out of the way.

The main puzzles at this point consisted of moving a crystal located on the back of your hand through an ever more elaborate series of holographic tubes, with spinning and moving parts needing to be avoided to succeed. Simple in nature, they do test your ability to gauge depth and perspective as looking at them from one angle can hide the best course of action, and the whole process makes the mundane task opening of doors that bit more elaborate.

The Gallery Heart of the Emberstone screenshot 2

Aside from figuring out the puzzles there are lots of little additions for players to find that add and complete parts of the story. Elsie’s photo’s litter parts of the levels as holograms of her appear at certain points. And her audio tapes can be collected for further info.

Even in this short preview The Gallery – Episode 2: Heart of the Emberstone feels like Cloudhead Games has really started to find its VR feet, offering an experience that the studio knows needs to be bigger and bolder than the last. 2016 had plenty of short titles that tested the waters of VR, however in 2017 those are being replaced by videogames that require plenty more attention and time from players. Simply making episode 2 continue the story with no advancements in gameplay wouldn’t be well received, thankfully this doesn’t seem to be the case and VRFocus is looking forward to see how the fully released The Gallery – Episode 2: Heart of the Emberstone turns out.

Hands-On With The Gallery – Episode 2: Heart of The Emberstone’s VR Adventure

Hands-On With The Gallery – Episode 2: Heart of The Emberstone’s VR Adventure

The Gallery – Episode 2: Heart of the Emberstone is one of the most anticipated upcoming VR adventure titles. The first game, The Call of the Starseed, was a launch title for the HTC Vive back in April of last year and it brought a striking sense of presence and adventure to the VR landscape with a heavy dose of Goonies and Labyrinth-esque inspiration. It won our award for the best VR game narrative of 2016 and has made the developer, Cloudhead Games, over $1 million.

We’ve been following The Gallery Episode 2 closely for the past several months and actually got our hands-on one of the first demos back at GDC 2017 near the start of the year. While channeling what made the first game so powerful and also implementing a stronger sense of storytelling, Episode 2 aims to be bigger and better. Note: There are spoilers below for Episode 1: The Call of the Starseed’s story.

For this preview a company representative told me the demo picks up right near the start of the game. The first Episode is all about you searching a mysterious island for your long-lost sister, Elsie. Your character never has a defined gender so it’s open-ended to allow for the highest degree of immersion. At the end of the first game you meet one of the series’ main characters as you ascend up what appears to be some sort of spaceship technology. As it turns out, you’re being transported to a world named Ember.

In Episode 2 you spend your time exploring the world of Ember and how its leaders are competing for power. At the end of the first Episode you gain this powerful new gauntlet that lets you manipulate areas of the environment and channel your energy. One of the biggest changes between Episode 1 and Episode 2 that I’ve taken note of is a heavier emphasis on solving puzzles.

The first Episode had players spend much of their time exploring environments and uncovering secrets along the way and while Heart of the Emberstone is very similar, this time the puzzles seemed to have a much more hands-on design. Near the start of the demo this is displayed in my handling of rubble using the new gauntlet tool.

After clearing a path and progressing onto a mechanical lift, I notice the strong Myst influences this time around as well. Architecture feels like a mixture of Cyan’s most recent work, Obduction, and an undiscovered alien civilization waiting to be unveiled.

In the demo I played at GDC the puzzles were all about precision, moving little stones through obstacles, while this time they’re focused more on elaborate holograms. I’m reminded of how innovative the first Episode was with its use of roomscale elements to really make you feel part of a place and Episode 2 embraces that aspect further. One of the puzzles had me ducking and leaning to gain new vantage points on the environment — something that you could never do in a non-VR game.

Near the end of the demo I step into an area and eventually come face-to-face with an enormous giant. These two moments underline a big part of what made the first game so powerful as well: the sense of scale. Just as I ended the first game with my head pointed at the sky, ascending into a bright light, I end this demo with my head pointed at the sky, in awe of my surroundings.

My preview only lasted about 20 minutes to give me a small taste, but the full Episode is expected to be closer to 4-6 hours total, compared to 1-2 hours for the first Episode.

With music by legendary game composer Jeremy Soule (The Elder Scrolls, Guild Wars, Knights of the Old Republic) even the soundtrack is building up to be an incredible audio experience and very well may end up being one of the first VR games that has a soundtrack worth buying individually.

The Gallery – Episode 2: Heart of the Emberstone is releasing very soon for both HTC Vive and Oculus Rift; PSVR editions of both episodes are expected to be coming soon as well. You can already keep an eye on the Steam page to stay up-to-date too.

Let us know what you think of the game down in the comments below!

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Preview: ‘The Gallery: Heart of the Emberstone’

The sequel to Cloudhead Games’ early room-scale VR hit, The Gallery: Episode 1 – Call of the Starseed (2016)is nearly here. We got our hands on a limited preview of the soon-to-release Heart of the Emberstone, and if the little we played accurately represents the fit and finish of the final product, we’re in for quite a treat.

Note to the reader: Needless to say, if you haven’t played the first installment, Call of the Starseed, you probably shouldn’t read any further. Considering though the studio just slashed the price by 50% on Steam to only $10, it’s an easy buy for an hour-long experience that still holds up.

If you have played though, the preview only contains 10 minutes of gameplay, or two scenes-worth of what is said to be a 4-6 hour game.

Carrying on from when we left off last, traveling through space and time at the behest of our new (and clearly malevolent) acquaintance, the game begins with a disembodied monologue of your dear twin sister, Elsie, telling you that despite that fact that you settled down when she sought out adventure, that “we were meant for more.”

By virtue of the fact that you’re now traveling through space with a magical gauntlet that lets you move objects telekenetically, I’d say she was right about that.

Plopped down of what appears to be the far side of the Universe, you stand across a shimmering portal from the hunchbacked overlord, bidding you to travel to the Tower of Cogs to “fix yourself with a grasp,” a powerful tool of his own creation.

The Gallery: Episode 1 – Call of the Starseed

“It will make you better. More. Compliant. Elsie obtained her grasp with limited help. Lets see how you fare,” he bids. With your marching orders assigned, Hunchback-guy says he’ll be waiting with your sister until you get back. It’s all so deliciously  ’80s as it harks back to The Dark Crystal (1982) and Labyrinth (1986), two of the game’s main inspirations.

Sending me on my quest, a giant round door suddenly retracts behind me, casting an eerie red light as it opens to reveal a floating walkway covered in rubble. Clearing out the giant stones with my trusty gauntlet, I find a cube that fits right into the cube-shaped recess in the next door. This door retracts like a defocalized eyeball, leading me to a lift with a curious holographic control mechanism activated by your gauntlet.

image courtesy Cloudhead Games

Exiting the lift, I meet my first door puzzle. Nearing the door, a holographic tube appears, and much like the lift, I have to guide my now spinning runestone through to the other end. It’s a simple little thing, but the further I go, the more complicated the little holographic puzzles get. Later in the preview, I have to crouch down to get a good vantage point as I weave my runestone through rotating red barriers, that when touched set you back at the beginning. None of them are what I’d call particularly difficult, but it certainly puts an immersive twist on what could ultimately be a boring task of turning a lever. We’ll just have to see when we play the full game soon.

image courtesy Cloudhead Games

Stepping into what appears to be an ancient gladiatorial ring covered in desiccated corpses, a ghostly hologram of Elsie appears. She’s just as wowed as I am by the massive statues and the hot alien sun that seems to have made the planet no longer habitable.

image courtesy Cloudhead Games

Making my way to the only operating door in the gladiatorial pit, I enter into a small, windowed room that looks out over an eternal sandstorm obscuring my vision. Another hologram of Elsie appears to give me a hint. “It’s just like Operation!” she exclaims. Two more holo-puzzles down, and that’s when the roof is ripped off the room to reveal an honest-to-goodness giant lumbering forward. He seems curious, and not at all the sort that would squish me like the ant I am. A holographic map of the world appears, and I dutifully select the Tower of Cogs. The giant bends down to pick me up. Fade to black.

From my 10-minute play session, Heart of the Emberstone both looks and feels more polished than its predecessor. Although there weren’t any locomotion options in the preview, the stock blink teleportation definitely seemed more solid than Call of the Starseed. Textures also seem more ‘alive’ as well, although it could just be a fresh appraisal of the alien world combined with its intricate clockwork doors and holographic puzzles that wowed me.

Cloudhead has a really firm grasp on lighting, using it to draw your attention to smaller clues and casting it expertly to create dramatic effect, which in turn makes the experience truly feel cinematic.

There’s no launch date yet, but the Steam page maintains it’s set to release sometime in September. The game will also support both Oculus Rift and HTC Vive including motion controls. If you’re still twiddling your thumbs in anticipation though, feast your eyes on the teaser trailer—of course created to look like an ’80s made-for-TV movie.

The post Preview: ‘The Gallery: Heart of the Emberstone’ appeared first on Road to VR.

Review: ‘The Gallery: Call of the Starseed’

The Gallery: Call of the Starseed (2016) is a first-person adventure from Cloudhead Games that’s unashamedly a ‘first’ in many categories. As a Vive launch title, it was one of the most cutting-edge adventure games of its time, and although it’s showing its age at this late review date, it remains an intriguing, well-realized cinematic experience that will leave you more than ready for the next episode. Since we didn’t have a chance to review it the first go around last year, we took a moment to go through in preparation for the sequel due this month, The Gallery: Heart of the Emberstone.


The Gallery: Call of the Starseed Details:

Official Site

Developer: Cloudhead Games
Available On: Steam (HTC Vive, Oculus Rift), Oculus Store (Rift), Viveport (Vive, Rift)
Reviewed On: Oculus Rift
Release Date: April 5, 2016


Gameplay

Created with the love of ’80s fantasy films like The Dark Crystal (1982) and Labyrinth (1986), Call of the Starseed begins in the most patently ’80s way possible—you’re left a cassette tape from your twin sister, Elsie, beckoning you to meet her down by a deserted, windswept cove as she’s taken the liberty of running off on a wild adventure of her own; to what end, you’re not sure. Drawing you further with yet more tapes found along the way, you meet a sewer-dwelling, addle-brained professor who knows where Elsie’s gone, and sends you after her in what proves to be a mind-bending ride into the unknown. And what’s a Starseed? You’ll have to play to find out.

Like many adventure games, puzzles aren’t high on difficulty in Call of the Starseed, acting more as an interactive way of pushing the story forward. That said, the first puzzle you encounter doesn’t really make sense outside of the explanation of “Duh, it’s a game. Games aren’t supposed to be realistic,” which doesn’t really feel like a great start for something that should strive to create presence. If you can ignore it though, you’ll find the rest of the hour-long game much more thematically consistent.

Note the reader: This gripe has been marked for easy gripe-skipping. If you don’t wish to read this gripe, please jump down right before the ‘Immersion’ section for a less gripe-filled reading experience.

Gripe begins: Wandering along the beach, I pass by a seemingly important basket. Before I can inspect it though, the basket is automatically winched out of reach, almost as if the developers themselves are saying “nice try.” In fact, that’s exactly what’s written on the bottom.

Continuing forward, I walk into the professor’s cave hideout where I decipher a message written in Morse code that tells me to ‘shoot the bells’. Finding myself with the task of using a flare gun to shoot a number of bells to distract an inexplicably sentient lighthouse, I dutifully aim and take fire without the slightest idea why. Once you’ve shot the right bells and sufficiently distracted the lighthouse, the epic music swells, telling you you’ve done something magical and important. Did I? I wasn’t so sure. And I still feel like I’m missing something.

Clattering down to the beach, you return to the basket which you find lowered to reveal a door handle to the sewer where the old professor can be heard crowing away about the CIA or some such. Why was the basket lowered? Why did the old man keep an extra handle there? Why did he write “nice try” on it when any able-bodied person could hit the damn thing down with a bat? Maybe I should lighten up. After all, it’s just a game, right?

Gripe deescalates: While These things can’t go without saying, the first episode of The Gallery has to be viewed within context. As the first class of motion controller, room-scale games that allowed full object interaction, its job was much bigger than to just tell a logically consistent story with equally consistent puzzles. It had to teach us how to move through the world and pick things up; it created a unique inventory system, pioneered blink teleportation, and it did it all without tutorializing the player to death.

Despite my overblown gripe, Call of the Starseed could have suffered a much worse fate as one of the first built-for-VR adventure games for motion controllers, and while it’s hard for me to judge it with the same temerity that I would a modern game that’s necessarily had the benefit of learning from Call of the Starseed’s misgivings—i.e. short gameplay length and some less than perfect locomotion—the game is decisively a joy to play, offering something truly out of the ordinary, even with a year and half of games between its debut and now.

Immersion

Again, as one of the first games of its kind, there’s plenty of slack to be cut for Call of the Starseed when it comes to some of the more negative visual aspects. Both Oculus and Valve have done much to optimize VR’s graphical load on GPUs, not to mention NVIDIA and AMD have brought out new, more powerful GPUs in the meantime. That said, even on high settings, textures seem a little too basic for such a well-realized atmosphere, detracting from the game’s ingenious lighting and frankly awe-inspiring cinematics.

Object interaction isn’t nearly as fine as you’d see in later titles either, the exemplar being Lone Echo (2017) for its dynamic hand poses that allow you to grab items at any angle and grip them realistically. Holding items never quite feels ‘right’ in Call of the Starseed because you’re given only a few specific handholds for each item, giving a knock to immersion somewhat.

Story-wise though, Starseed nails the plucky ’80s fantasy vibe it was going after. Its cast of characters, although cartoonish, are undeniably real people. You can attribute this to a well cared for script, and top-notch voice acting that really make the world’s characters come alive.

Comfort

Cloudhead Games was one of the early developers of teleportation and snap-turn comfort mode, both of which are industry standards of locomotion. There’s a few different styles of teleportation, so you’ll have to experiment to find what’s right for you. Despite this, the locomotion scheme shows its age somewhat, as I often had trouble getting a lock on an appropriate place to teleport.

Smooth-turn junkies will find the settings menu critically lack their world-twisting yaw motion. Better luck next time, guys.

You can also force-grab items from a close enough distance, removing the labor of constantly bending down to pick things up. This was also a bit inconsistent though, the best example being fiddly puzzle that required you to grab battery cells floating in zero G. This puzzle took its toll on my patience as I practiced force-grabbing batteries rather than physically plucking them out of the air like I would naturally, simply because as soon as you tried to grasp a battery, it would invariably fly away in the opposite direction.

Frustrations aside, all of this makes Call of the Starseed an exceedingly comfortable experience for anyone, seated or standing. We’re hoping to see some seriously smooth second generation-level improvements in all of these departments when the sequel launches.


The Gallery: Heart of the Emberstone is almost here, so check back on launch day (TBA) for our full review.

The post Review: ‘The Gallery: Call of the Starseed’ appeared first on Road to VR.

Cloudhead Games Release Teaser Trailer for The Gallery Prior to Launch This Month

Set for release later this month on Oculus Rift and HTC Vive is The Gallery – Episode 2: Heart of the Emberstone from Cloudhead Games. In the run up to launch the studio has released a new teaser trailer for fans of the first episode.

Just like most teaser trailers Cloudhead Games’ latest doesn’t reveal a great deal, panning through a couple of new environments, with a 1980’s VCR feel, mimicking the same era as the videogame.

The Gallery: Episode 1 – Call of the Starseed was an original launch title for HTC Vive back in April 2016, before coming to Oculus Rift that December alongside the release of Oculus Touch. The puzzle experience revolves around you following your twin sister Elsie into the world of Ember, where you discover the remnants of a destroyed civilization, torn apart by two siblings’ quest for power.

Checkout the video below, and for any further updates from Cloudhead Games keep reading VRFocus.