Cities VR Update Improves Tutorial, Controls & More

The first post-launch Cities VR patch dropped yesterday, addressing several issues that emerged at launch two weeks ago.

The patch doesn’t include any new content, but instead makes changes, fixes and adjustments to various areas of the game to improve the overall experience.

Most notably, the tutorial has been expanded and restructured with new steps and improved text and images. There’s also now a save reminder, which will pop up if you haven’t saved your game in the last 10 minutes. Exiting to the main menu will also prompt you to save as well, ensuring players don’t lose progress accidentally.

The patch also addresses the darkness of the night cycle across all maps, brightening up the darkest points of the nights for further visibility. Plus, you can now turn off the day/night cycle when starting a new map, if you so wish.

In the release version, tunnels weren’t cutting through terrain properly — something I noticed myself, while playing for review — but this has now been fixed. There’s also some changes to the controls, with the bulldoze button moving from Y to X. Helpfully, the Y button will now be used as a back button for navigating menus, in addition to the existing B button option on the right controller.

There’s a handful of other minor fixes as well — you can read the full patch notes here.

We weren’t the biggest fans of Cities VR in our review a few weeks ago. While it does bring the core Skylines experience over to VR, it doesn’t feel as satisfying to play as it should and really misses the mark with its visuals. You can read our full review here.

cities vr metro traffic

On Reddit, the developers also teased a content update coming in June — the “Metro and Traffic Routing Update”, for which you can see some key art embedded above.

Cities VR is available now for Quest 2.

Cities: VR Review – Authentic Skylines Experience Disappoints In VR

Cities: VR is available now, bringing a reworked version of the original PC game, Cities: Skylines, to Quest 2. However, while this new release retains a lot of the original’s spirit, the end product leaves a lot to be desired. Read on for our Cities: VR review.


It’s a tale of two cities for Quest owners at the moment, with two simulation games — Cities: VR and Little Cities — releasing within weeks of one another. The former is adapted from a PC game, while the latter is a completely original title, built from the ground up for VR. While Little Cities was set to release first, it was pushed back to early May and so Cities: VR is first out of the gate, available this week exclusively for Quest 2.

Cities: VR Review The Facts

Platforms: Quest 2,
Release Date: April 28
Price: $29.99

Over the last few weeks, it became clear that Little Cities would take a calmer, more native approach to the genre with a pleasant aesthetic style. On the other side, Cities: VR looked set to provide more complex, detailed simulation aspects taken from the original PC game, perhaps at the cost of visuals.

An Authentic Skylines Experience

By and large, this assessment rings true. At its core, Cities: VR is a tweaked version of Cities: Skylines from PC. Modified for VR, the game presents the vast majority of the core Skylines experience on Quest. Some features have been stripped back, modified or omitted (such as natural disasters or editing terrain), but it’s clear developer Fast Travel Games has worked closely with Paradox Interactive and Colossal Order to ensure Cities: VR feels authentic to the experience players know and love.

Cities VR

The gameplay loop remains the same – you start on a blank map with nothing, and gradually build out your city with roads, zones and services. You unlock more services and city elements as your population increases, which ups the complexity of both city design and management. You’ll need to find the right pace of expansion, ensuring you’re able to make a profit while also keeping the population happy.

All of the core Skylines tenets are available here – road planning (with curved roads and varying sizes), zoning, budget and tax management, transport, emergency services, education, utilities and more. If you’ve played Skylines, Cities: VR will feel very familiar.

This expansive selection of options, and the ability to plan your city however you like, is the biggest strength of the game. Cities: VR wants to offer you as many options as possible – almost too many.

The focus of your city is up to you. You can plan it out meticulously, aesthetically aligning street grids with perfect curves, good traffic flow and equidistant core services to form a perfect city. Or, you can pay little attention to optimisztion and place freeform roads all over the place, fixing problems as they emerge. There’s a lot of depth to be found in the expansive set of tools and how you approach them.

Disappointing Visuals

This is all a good starting point, but in practice the game isn’t quite as successful in making this transition to VR as one would hope. Primarily, the visuals pose a few problems and struggle to deliver an acceptable experience on Quest 2’s standalone hardware.

Object pop-in – trees, shadows, buildings, almost everything – is a consistent and huge problem. Items pop in and out of view regularly as you look around the map, sometimes seconds late. Texture quality is low and almost all objects display significantly  jagged edges from afar, which gives the maps a shimmering, hazy quality. Foveated rendering is also employed with a heavy hand and it’s extremely distracting.

It’s hard to stay immersed with all of these issues, and your eyes never feel properly settled on the map. Even putting the technical issues aside, the game is still incredibly visually uninteresting and bland compared to the spectacle of Skylines. Buildings lack depth, trees are spindly, the lighting is flat and shadows are inconsistent. At night, streetlights are completely missing or unlit, and building lights aren’t enough to properly light the map.

To its credit, Fast Travel has retained some tiny visual easter eggs like detailed building animations, but it’s quite clear that Quest 2 simply can’t run something of this scale at the standard you’d hope in 2022. As a result, the satisfaction of watching your city spring to life — a key part of what made Skylines so good — is almost completely lost in Cities: VR.

Structurally Unsound

When it comes to a campaign, there isn’t much in place to guide players. There is essentially no formal structure or campaign. A 10-minute tutorial is available on every map, but all maps are unlocked from the start and each of them has the exact same city milestones and progression path. After finishing the tutorial, you can simply choose to start a new game – with the exact same progression and conditions – on any map.

But without the ability to expand beyond the initial square grid, there’s little reason to pick one over the other. Even adding in map scenarios — giving players options to choose alternate win conditions or work with different unlock progressions — would have given players a bit more to latch onto.

Granted, this is the same approach taken by Cities: Skylines, but it feels more hollow in Cities: VR, especially given how many Quest players might be new to the franchise and how much more limited the game is. The tutorial itself isn’t enough for new players either – you’ll be taught the absolute basics (controls, laying roads, zoning) but be left without much guidance on the rest of the game.

Cities VR Screenshot 1

There is a sandbox mode for each map as well (unlimited money, all elements/services unlocked from the get go), but there’s a lot less satisfaction in designing your dream city and watching it come to life when the visuals are so hampered.

There are other minor omissions that aren’t deal-breakers but are nonetheless questionable. There’s seemingly no auto-save for example, nor is there any way to set a custom name for your city or save file. You can bulldoze structures you didn’t intend to place, but there’s no cost-free undo/redo feature which is a problem when you’re dealing with easily misplaced VR controls.

Omissions and Interactions

Skylines featured lots of complex menus and options for selecting tools and elements. While bringing all that to VR is admittedly a difficult task, tool selection, menus and controls are very clunky in Cities: VR.

Cities VR Screenshot 4

Menus are displayed as giant floating boxes in the sky and feel completely unintuitive for a VR headset. The selection system and control scheme is confusing and extremely imprecise. You’ll constantly make mistakes or have to double check what you’ve got selected. You get a bit more used to it over time, but it doesn’t come close to the zippy tools and UI in Little Cities.

There’s also no way to scale the world, which is a puzzling decision. There is a street view camera, but the main camera view has an adjustable height (which feels a little too far away from the city at times), paired with a camera angle that encourages looking straight down at the floor. Not only is it bad for neck strain and comfort, but it makes the city look quite flat. Little Cities’ scaleable, isometric camera view works way better for VR.

Cities VR Review – Final Impressions

All-in-all, Cities: VR is a confusing release that feels a tad aimless and unfinished. It does successfully bring most of the core Skylines elements over to VR with some of that 3D novelty intact, and the breadth of customization options available is a real strength. But it doesn’t feel as satisfying to play in VR as it should. In fact, there’s nothing that this version does better than the original.

It’s a shame, because theoretically the genre is a perfect fit for such an immersive and tactile medium. But, with a finnicky UI and technical hiccups, Cities: VR doesn’t successfully leverage that, making it hard to recommend even for newcomers to the franchise. This is a stripped-down, visually-disappointing version of Cities: Skylines. If you’re looking for a complex city simulation game, you’d be better off just playing that instead.


UploadVR recently changed its review guidelines, and this is one of our new unlabelled review categories. You can read more about our review guidelines here. 

This review was conducted on Meta Quest 2. What did you make of our Cities VR review? Let us know in the comments below!

VR Gamescast: Assassin’s Creed VR, Cities VR Impressions

This week on the VR Gamescast Jamie and Harry are talking Assassin’s Creed VR and Cities: VR!

There’s been a whole heap of VR gaming news over the past seven days. First up, we’re breaking down Little Cities’ post-launch plans, including hand tracking. Can it pull off an ambitious new control scheme?

Elsewhere, there’s new details on Ghostbusters VR. Is it a sequel to the Afterlife movie? And will it come to other platforms?

Perhaps the biggest news of the week for many will be the Assassin’s Creed VR leaks. We might be getting a linear, single-player Assassin’s Creed game. Will that work in VR?

Finally, Cities: VR is out on Quest 2 today. We’re not quite ready to put a final review on it, but Harry has impressions from what he’s played so far. Is it an accurate translation of Cities: Skylines to VR?

The VR Gamescast goes live every Thursday. Make sure to join us for all the latest goings-on in the world of VR gaming!

Meta Quest Gaming Showcase 2022: A Full Roundup

Returning for a second year, the Meta Quest Gaming Showcase was an event jam-packed with exciting videogame announcements for the headset. With brand new surprises, sequels and updates, the event proved that Quest 2 has a cracking lineup of titles in the works.

Meta Quest Gaming Showcase

The Walking Dead: Saints & Sinners – Chapter 2: Retribution

The next instalment in the VR franchise, Skydance Interactive’s The Walking Dead: Saints & Sinners – Chapter 2: Retribution continues the narrative from the first game, placing you in a post-apocalyptic New Orleans trying to survive the zombie outbreak. This time around there will be more zombies, a new villain to face and even fewer resources. The game is due out later this year.

Among Us VR

The multiplayer game about teamwork and the imposters trying to kill you all will be coming to Meta Quest 1 & 2 and PC VR headsets this holiday season. Rebuilt for VR by Schell Games, Among Us VR will stay true to the original’s design whilst ensuring plenty of interactive elements purely suited to VR.  It will be a “stand-alone experience” due to the overhaul.

Red Matter 2

The atmospheric sci-fi puzzler from 2018 will be getting a sequel this summer Vertical Robot has revealed. Red Matter 2  is going to be bigger and feature more content than its predecessor, adding new mechanics like a jet pack to fly around with whilst injecting some action by giving you enemies to shoot at.

Beat Saber x Electronic Mixtape

The ever-popular Beat Saber will be getting a new song selection adding 10 iconic electronic hits to its track roster as well as a new in-game environment. No release date at the moment but here’s the track list:

  • Rudimental, “Waiting All Night” (feat. Ella Eyre)
  • Pendulum, “Witchcraft”
  • Madeon, “Icarus”
  • deadmau5, “Ghosts ‘n’ Stuff” (feat. Rob Swire)
  • Marshmello, “Alone”
  • Zedd, “Stay the Night” (feat. Hayley Williams)
  • Darude, “Sandstorm”
  • Fatboy Slim, “The Rockafeller Skank”
  • Bomfunk MC’s, “Freestyler”
  • Martin Garrix, “Animals”

Moss: Book II

Released on PlayStation VR earlier in April, developer Polyarc will soon be bringing the puzzle adventure to Quest 2. Taking control of Quill once again in a fight against the Arcane, Moss: Book 2 features even bigger threats than before, new items to fight and solve puzzles with and new characters to aid your journey.

Resident Evil 4 – The Mercenaries

The only game announcement from the show that’s available right now as a free update, the VR edition of Resident Evil 4 finally gets fan favourite mode The Mercenaries. Giving you the chance to play as several of the characters from the main campaign, the mode is all about racking up as many points as possible before the timer runs out. This VR version also comes with 20 exclusive Challenges that’ll unlock bonuses including Big Head mode and a Golden Gun skin.

Cities: VR

If you’ve been after a city building experience in VR then look no further, Fast Travel Games has remade Paradox Interactive’s Cities: Skylines for the headset. A city management simulator giving you full control over where to place structures, and how to earn and spend money whilst keeping residents have, Cities: VR is due out next week on 28th April.

Bonelab

Stress Level Zero has finally revealed that its fourth VR project is Bonelab, a sequel to Boneworks. Building off of Boneworks‘ physical interaction engine, Marrow, Bonelab is an action-adventure title set within a mysterious underground lab. With physics-driven interactions forming a core part of the gameplay experience Bonelabs will also support player built mods to further expand the content. The game is expected to arrive for Meta Quest 2 and PC VR headsets in 2022.

NFL Pro Era

An officially licensed NFL videogame for VR, NFL Pro Era is all about immersing you in American football as a quarterback. Featuring all 32 NFL teams, the simulator will put you in command of your favourite team, choosing plays and listening to the chatter inside the huddle. NFL Pro Era will be coming to Quest and PlayStation VR in Fall 2022.

Espire 2

Digital Lode’s stealth combat title returns this November, giving you new ways to sneakily kill enemies without them even knowing you were there, or not, depends how you like to play. Espire 2 will feature two new mechanical units to control, one heavier and more robust whilst the other is smaller and nimble, great for staying undetected. In addition to the main campaign, Espire 2 will also include a co-op campaign with a story set between Espire 1 & 2.

RuinsMagus

Unveiled last year, the showcase provided a brand new trailer giving a better look at the upcoming Japanese role-playing game (JRPG). Developed by CharacterBank, RuinsMagus has players investigate the abandoned ruins below the prosperous town of Grand Amnis across 26 story-driven quests, facing powerful and fearless Guardians on route. RuinsMagus is expected to launch later this year.

Crystal Atrium Environment

Not a game but a freebie for Meta Quest nonetheless, Meta CEO Mark Zuckerberg gave his quick address inside the new Crystal Atrium environment. You’ll find it under the Personalization tab of the settings menu, then change the virtual environment.

Crystal Atrium

Ghostbusters VR (Working title)

Last but not least was the sneaky peek from Zuckerberg of a new game being worked on by nDreams (Fracked, Phantom: Covert Ops) and Sony Pictures Virtual Reality (SPVR), Ghostbusters VR. Set in San Francisco, Ghostbusters VR will support up to 4-player co-op as you and your friends try to rid the city of ghosts in this original adventure. No timeline for release has been given just yet.

Everything Announced At The Meta Quest Gaming Showcase 2022

Meta just showcased a whole bunch of new titles from coming to Quest 2, including sequels to Boneworks and Espire 1: VR Operative.

Here’s everything announced at the Meta Quest Gaming Showcase

Everything Announced At The Meta Quest Gaming Showcase 2022

The Walking Dead: Saints & Sinners – Chapter 2

First up, we got a brand new look at The Walking Dead: Saints & Sinners – Chapter 2 Retribution which, yep, is still an absolute handful to say. A new trailer introduced us to the game’s antagonist and we got a small taste of the new chainsaw weapon in action. It’s coming to Quest 2 and Rift later this year with other platforms still to be confirmed.

NFL Pro Era

We also got a very short teaser for the recently-announced NFL Pro Era, which is coming to Quest 2 and PSVR this year. The game promises to deliver the full football experience in VR, though we only saw very early gameplay today.

Among Us VR

As previously teased, Among Us VR also stopped by for a full-length trailer. The footage gave us an idea of how the iconic party game will work inside of headsets. Still no release date for this one, but it’s coming in the holiday season and will hit Quest, PSVR and PC VR. Developer Schell Games also confirmed a three game partnership with Meta for future titles.

Red Matter 2

Next up, Vertical Robot stopped by with a surprise sequel – Red Matter 2. This follow-up to the VR adventure game takes us back on an intergalactic journey to investigate sinister supernatrual forces, with new mechanics like combat and platforming. It’s coming to Quest 2 this summer.

Espire 2

VR stealth game Espire 1 is getting a full sequel with not one but two campaigns. A single-player story will pick up where the first game left off but there will also be a co-op campaign to bridge the gap between the two. This one’s due for Quest 2 this November.

Moss: Book 2

Just a few weeks on from its launch on PSVR we have confirmation that Quill’s second adventure is coming to Quest 2 this summer. Moss: Book 2 is a fitting follow-up to one of our favorite VR games, and we’ll look forward to seeing how it shapes up on the platform.

RUINSMAGUS

After a rocky road on Kickstarter we finally got further confirmation that RUINSMAGUS will make it to the west later this year. This VR JRPG looks gorgeous and continues to promise great characters and ambitious action. It’ll be releasing on Quest 2 and Steam.

Cities: VR

We also got another look at VR city builder, Cities: VR, before it launches on Quest 2 next week. This is a full spin-off to Cities Skylines with detailed urban management. It’s Quest 2 exclusive for now but other platforms have been teased.

Resident Evil 4 VR

The long-awaited Mercenaries mode is arriving for Resident Evil 4… today! Embody iconic characters from the famed horror shooter and complete challenges to unlock new rewards like a Big Head mode. It’s a free update for existing owners.

Beat Saber Electronic Mixtape

It wouldn’t be a Meta event without new Beat Saber content. The upcoming Electronic Mixtape pack promises to add artists like Rudimental, Pendulum and Deadmau5. Look for it on all platforms soon.

Bonelab

As promised, we finally saw the full reveal of the hugely-anticipated follow-up to Boneworks. Bonelab is another physics-driven action game that expands on the original game’s foundations and promises mod support on both Quest 2 and PC VR. It’ll hit both platforms later this year.

New Home Environment

As not quite the last reveal, Meta also released the Quest Home environment that today’s showcase took place in. But there was time for one final announcement…

Ghosbusters VR

Meta CEO Mark Zuckerberg stopped by to announce something quite unexpected. Phantom and Fracked developer nDreams is developing a cooperative Ghostbusters VR game, published by Sony Pictures Virtual Reality. Team up with up to four friends to wield iconic gadgets and take down bothersome ghosts as you build a new HQ in San Francisco. No word on a release date yet.


And that was the 2022 Meta Quest Gaming Showcase! What did you make of the event? Let us know in the comments below.

New Cities VR Trailer Focuses On Building & Managing Your City

A new trailer for Cities VR focuses on options for managing and building your city, ahead of the game’s release next week.

While we’ve received a plethora of trailers for Cities VR in the lead up to release, this one gives us the clearest and most comprehensive look at the management and design systems in the game. You can check it out in the video embedded below.

As you would expect, a lot of these look directly ripped from the original game, just adapted for VR. There will be different modes of zoning, custom scenery and decoration options, utility management with power lines and water pipes, budget and income adjustments, and much more.

Cities VR is one of two city-building games releasing for Quest headsets in the next few weeks. Cities VR is set to launch on Quest 2 on April 28 for $29.99. The other, Little Cities, was scheduled originally for release this week, on April 21. However, the developers announced yesterday that the game is being pushed to a ‘quieter week’ in May, so that it can get the attention it deserves and won’t be overshadowed by all of the big announcements from today’s Quest Gaming Showcase. Little Cities will now release on May 12, for both the original Quest and Quest 2.

We tried Little Cities earlier this month and found it to be a pleasant experience, but wondered if later levels will offer the challenge players want from a city-building simulator. While we haven’t had the chance to try Cities VR yet, the game looks much more focused on bringing the detailed simulation and management aspects of the original game, Cities Skylines, to its VR counterpart.

Cities VR releases April 28 for Quest 2 headsets for $29.99 and is available to pre-order with a 10% discount now.

New Cities: VR Gameplay Shows Expansive Map On Quest 2

The city builder battle continues, with Cities: VR showcasing new gameplay across an expansive and complex city map on Quest 2.

This latest video from Fast Travel Games gives us some fly-over footage of a “detailed” and expansive city on a map called Northpoint. Indeed, the city does look impressively large and significantly complex.

While we’ve voiced some concerns about the visual quality on display in another recent Cities: VR video, it’s undeniable that the scale and size of the city shown in this new gameplay is impressive, especially running on Quest 2.

Both Jamie and I have been playing around with the other VR city builder, Little Cities, this week (and you can hear more of our thoughts in this week’s episode of The VR Gamescast). While Little Cities is quite satisfying to play and stunning to look at, it also feels a tad limited in terms of design potential and definitely smaller in scale when it comes to city size and management capabilities.

It’s looking increasingly likely that both these games will offer competent, but different, versions of a VR city builder game, then. Based on the footage above, Cities: VR may be the less visually-refined of the two, but definitely looks set to focus more heavily on management and complex city design.

Indeed, this is the sentiment echoed by Fast Travel Games staff on the Reddit thread for the trailer. Particularly in relation to graphics, Fast Travel Games said that optimizing for recording footage natively on Quest comes with massive challenges that have affected the gameplay footage. When you’re not recording, the game apparently “looks great inside the Quest 2 headset.”

You can hear more of our thoughts on Little Cities vs Cities VR on this week’s episode of The VR Gamescast, or read Jamie’s Little Cities preview here.

Cities: VR launches on April 28, exclusively for Quest 2 for $29.99.

New VR Games April 2022: All The Biggest Releases

Looking for the new VR games April 2022 list? We’ve got you covered with our full rundown.

With March madness out of the way (check out our Cosmonious High and Moss: Book 2 reviews), April is shaping up to be another solid month for VR releases, especially on Quest. We’re kicking things off with the launch of Green Hell VR next week and there’s some competition stiff in the city-building genre too. And don’t forget we’re likely to see a lot of new Quest games announced as part of the Meta showcase coming later this month.

For now, though, let’s dig into the new games and updates that are coming your way very soon.

New VR Games April 2022

The Under Presents Live Performances (April 1) – Quest, PC VR

Tempest The Under Presents

First up, if you’re a fan of live VR events, take note that actors will be returning to The Under Presents this month. You can jump into the social VR experience at certain times to find people roaming the theatrical wasteland offering dynamic performances. If you haven’t tried it before then you’re in for a treat; there’s nothing else quite like this in home-based VR.

Green Hell VR (April 7) – Quest 2

After a SteamVR showing earlier this year, the Quest 2 version of Green Hell VR ends up as the first out of the gate. Survive in a tropical jungle where just about everything wants to kill you, crafting items and foraging food. It’s a full port of the existing flatscreen game. The PC VR version should be following along in May or June.

Meta Quest Gaming Showcase (April 20)

Okay, so not something you’re actually going to play but if you’re at all interested in VR gaming then you’ll no doubt want to tune into the Meta Quest Gaming Showcase on April 20. Expect new game announcements and fresh looks at upcoming titles, including news from Among Us, Cities: VR and Tripwire Interactive. We’ll of course bring you all the latest.

Little Cities (April 21) – Quest

Published by nDreams, Little Cities is a relaxed city builder in which you populate idlyic islands with roads, buildings and services as you look to establish sprawling urban hot spots. Playing from a god mode view, you lay down tracks and place hospitals and schools as you seek to meet the needs of your citizens. It’s a promising project, but it’s not the only city builder coming to Quest this month.

Cities: VR (April 28) – Quest 2

Yes, you read that right, the other VR city building simulator will release just a week after Little Cities. Cities: VR, however, is a spin-off of the popular Skylines game that brings many of its core mechanics to Quest 2. Expect a richly detailed management sim with the ability to bring your creations to life like never before.

Ultrawings 2 (April) – PC VR

After missing its March window, the PC VR version of Ultrawings 2 is now looking to launch sometimes in April. We’re hoping for a visually upgraded take on one of our favorite VR games of 2022 thus far, with five different aircraft to pilot across tons of missions. HOTAS support shoulod hopefully make this the definitive version of the game, too.

Requisition VR (April) – PC VR

Hinge developer Arcadia is back with a new zombie survival game with co-op support. Fashion weapons out of household items and take the fight to the undead like never before. This is an early access build of the game now, so expect more to be added in the coming months.


And that’s the list of new VR games in April 2022! What are you planning on picking up? Let us know in the comments below.

Meta Quest 2 Exclusive Cities: VR Arrives in April

There’s already been one city building announcement today in the form of Little Cities and now there’s another. Fast Travel Games’ upcoming project Cities: VR has now been earmarked for an April launch, exclusively for Meta Quest 2.

Originally unveiled later last year, Fast Travel Games is taking Paradox Interactive’s Cities: Skylines and giving it a virtual reality (VR) makeover. That means you’ll get a similar level of interaction as its flatscreen cousin just with all the extra VR goodness of being able to switch from a god-like overview through to getting down into the streets and seeing what all the residents are up to.

You’ll be able to realise those civil engineering dreams by creating interwoven streets, building emergency services, education facilities and entertainment areas. Of course, this being a city management simulator you’ll also have to manage all the finances, making sure there’s enough money coming in to pay for vital services, taking loans to afford expansion projects and more.

“When we got the opportunity to reimagine Cities: Skylines for VR, we knew we had to jump at the opportunity,” said Erik Odeldahl, Creative Director of Fast Travel Games in a statement. “We’ve taken heavy inspiration from what the teams at Colossal Order and Paradox Interactive have created over the last seven years. We think that Cities: VR will be a great introduction to this franchise for new players, as well as a compelling new interpretation for Cities: Skylines veterans.”

Cities VR

There will be some differences between Cities: Skylines though, namely because of the processing power on offer. Areas won’t be as expansive to build upon whilst terrain editing and natural disasters won’t feature, with a press release stating: “VR does not allow for the size and scale the PC version offers, choosing to emphasize more intimate experiences set in smaller areas.”

Cities: VR will be available from 28th April 2022 via the Oculus Store for ÂŁ22.99 GBP. There’s a 10% pre-order discount in the run-up to launch. In addition to the released date announcement, Fast Travel Games has published a gameplay walkthrough, so you can see Cities: VR in more detail. For further updates, keep reading gmw3.

Cities: VR Release Date Confirmed For April On Quest 2

Cities: VR, the spin-off of the popular Skylines city-building simulator, is coming to Quest 2 next month.

The game, developed by Wraith and Apex Construct studio, Fast Travel Games, hits the standalone headset on April 28. Pre-orders are launching on the Quest store today with a 10% discount. There’s also a brand new gameplay video that you can see below.

Cities: VR Release Date Confirmed

In the video, programmer Martin Larsson takes us through how you’ll get started in the game, and the systems you’ll have to consider when building. Though it’s marked as Quest 2 development footage, it’s tough to miss much of the pop-in and graphical issues throughout the video, which has us wondering if the Quest 2 is up to the challenge of fully replicating the Cities experience on a technical level. That said, many of the systems fans of the series are used to are alive and well here.

Though the game’s launching as a Quest 2 exclusive, Fast Travel has hinted that it could bring the game to other platforms in the future.

Today’s release date reveal comes at an interesting time. Just a few hours ago we also reported that another city building VR game, Little Cities, comes to Quest 1 and 2 on April 21. The pair have been closely compared since their announcements last year and now they’re releasing just a week apart. We’ll be keen to dive in and discover the differences between the two games once they’re both available.

Will you be picking up Cities: VR next month? Let us know in the comments below!