Create Better Mixed Reality VR Videos With MixCast Moments

Mixed reality (MR) videos have proven to be a great way to showcase what it’s like to be inside a virtual world to those who’ve yet to try virtual reality (VR). Blueprint Reality has been aiding this endeavour through the use of its software MixCast. Initially released back in 2017, the software has seen several improvements, most notably last summer when MixCast 2.0 arrived on Steam for free. For CES 2019, the company has now revealed MixCast Moments, designed to help gamers easily create mixed camera MR videos to share socially. 

At present MixCast Moments is a new video capture solution for VR arcades, with location-based entertainment (LBE) providers being the first to gain access to the software soon.

With it, they’ll be able to provide guests with an MR video of their VR gameplay, all captured from different angles, to then share on sites such as Facebook, Instagram, Twitter, and YouTube. The process is completely automated and based on the player-driven, in-game experience, weaving clips into a seamless story.

“One of the biggest challenges for the VR industry is that potential consumers don’t really understand the powerful immersion of VR until they try it”, said Tarrnie Williams, CEO of Blueprint Reality in a statement. “And for companies marketing VR experiences, it’s like selling TV over the radio in the 1940s. MixCast Moments makes the player a star in their own short video, complete with multiple camera angles, music and sound effects. When people view a MixCast Moment, they immediately want to try VR for themselves”

VR Arcades interested in MixCast Moments need to know the software is optimized for Intel Core i7 and Intel Core i9 processors and utilizes multithreading to enable multiple cameras and high-frame rate performance. The software also integrates with Intel RealSense cameras, cameras designed for MR capture without the use of a green screen.

Blueprint Reality Inc. will be debuting MixCast Moments during CES 2019 on the Intel booth.

If you can’t wait for MixCast Moments or are a home user looking to create your own MR videos to show the world, you can always head on over to Steam to download MixCast 2.0 for free. Check out MixCast Moments in action in the video below, and for further updates keep reading VRFocus.

MixCast Livestreaming Application Now Available

MixCast, the livestreaming program for virtual reality (VR), has finally released making its powerful streaming features available to anyone. MixCast allows users to create, share and broadcast mixed reality (MR) content to any audience, with almost any equipment, application and filming environment.

With livestreaming being such a popular entertainment source and marketing tool for developers and content creators around the world, the power to stream MR content is a big set forward for the industry. Normally users would need to set up a complex filming environment making use of green screens and software to blend the real world with the virtual one. MixCast allows users to do that with a simple, easy to use solution that walks them through the process of setting up the scene, removing the background and preparing to broadcast.

Thanks to MixCast’s WildKey feature, there is no need for a green screen. Depending on the location you are playing in the software is able to adapt and remove the background with ease including expanded capabilities for depth cameras, and support for a large range of cameras and features.

Once everything is calibrated and set up, MixCast is able to communicate with almost any Unreal Engine or Unity VR application to enable real-time MR streaming and recording. The applications of this range of creating trailers and trade show demonstrations to livestreaming the latest VR title to an audience of any size. Thanks to the flexibility of MixCast, users and leverage the technology for any situation and make use of the powerful solution to fit there needs.

The team behind MixCast, Blueprint Reality talked about the recent 2.0 update back in June where Ben Sheftel, co-founder and CTO said: “We painstakingly architected the MixCast 2.0 feature set based on the wants and needs of our MixCast developer, creator and user community. We are introducing a new level of freedom to every aspect of the platform – from no green screen capture, to multiple camera support, to our own recording and streaming tools. MixCast 2.0 equips all levels of users with the tools they need to create and share in mixed reality.”

MixCast is available now on Steam for free and for more on the application and Blueprint Reality, keep reading VRFocus.

Streaming Mixed Reality Without A Green Screen

Videogaming livestreaming has become a staple of many people’s lives, wether that involves just watching, or producing. For streamers who show virtual reality (VR), presenting a smoother and simpler mixed reality livestream just got easier with MixCast 2.0 from Blueprint Reality.

Usually when streaming VR titles, in order to give the audience a full idea of what’s happening a green screen is needed behind the player to they can be superimposed on the VR environment. The new version of the MixCast software eliminates the need for green screen.

The new version of the software induces the ‘no green screen’ or WildKey mode, which allows subjects to be isolated using multiple methods of background removal. MixCast 2.0 also incorporates support for Intel RealSense depth cameras, and integrated support for most major streaming platforms, so users will no longer need to use third-party software.

“Blueprint Reality’s roots in virtual, augmented, and mixed reality development run deep – we are creators and huge fans who want to bring the experience to the masses,” said Tarrnie Williams, co-founder and CEO, Blueprint Reality. “MixCast 2.0 will expand the market for VR experiences through social sharing, live spectation, and by empowering a larger, more diverse community of content creators.”

“We painstakingly architected the MixCast 2.0 feature set based on the wants and needs of our MixCast developer, creator and user community.” said Ben Sheftel, co-founder and CTO, Blueprint Reality. “We are introducing a new level of freedom to every aspect of the platform – from no green screen capture, to multiple camera support, to our own recording and streaming tools. MixCast 2.0 equips all levels of users with the tools they need to create and share in mixed reality.”

The Blueprint Reality team are keen to engage with the community for ways to further improve the product for livestreamers, developers and creators. Further news on MixCast and other mixed reality products will be covered here on VRFocus.

The Virtual Arena: The Amusement Business Embraces VR

Guest columnist Kevin Williams, continues his coverage of the emerging VR Out-of-Home entertainment scene, with an exclusive report from the floor of America’s largest dedicated amusement industry show.

The Virtual ArenaThe American amusement trade held their annual convention in the heart of Las Vegas during February, the Amusement Expo International, saw the AAMA, AMOA, along with NBVA trade associations and Lasertag Convention combined to create a dedicated gathering for all aspects of the American digital out-of-home entertainment (DOE) sector.

For the first time, the event comprised a Virtual Reality (VR) Educational Summit, reflecting the impact that VR out-of-home entertainment, along with dedicated exhibitors from the emerging sector, hoping to influence the family entertainment centre, leisure entertainment and location-based entertainment business landscape.

The issue with new entrants into the established amusement landscape is the learning curve that these start-ups must undertake to establish themselves; so, turning Amusement Expo into an impromptu beauty pageant of the latest VR platforms developed to capture the public’s and operator’s attention.

One of the traditional amusement trade to embrace VR in this sector, BANDAI NAMCO Amusement represented A.i.Solve’s WePlayVR – the maze enclosure based system that has individual players navigating the virtual environment wearing a backpack and HTC Vive headset. As well as revealing plans for BANDAI NAMCO to bring their VR ZONE Portal facility concept to the States, later in the year – something VRFocus covered last month as they look to further expand the chain throughout the US and Europe, particularly the UK.

2018 Amusement Expo International - WePlayVR

Another developer of this approach was TRIOTECH, partnered with Asterion VR, to develop their ‘VR Maze’, running the Virtual Rabbids: The Big Maze – again with a single player backpack approach. The Ubisoft property was also on display on the LAI Games booth with their Virtual Rabbids: The Ride – this time a two rider VR motion experience using D-BOX motion hardware.

2018 Amusement Expo International - TRIOTECH and Asterion VR
A player is prepared to navigate the VR Maze
2018 Amusement Expo International - Virtual Rabbids
A wild ride, racing through the Rabbids universe.

The need to generate a strong ROI from operating VR hardware has seen many multiplayer approaches, Creative Works represented Hologate VR at Amusement Expo – the four-player enclosure, uses a ceiling tethered HMD approach (again, with HTC Vives); strong initial sales seeing the company working on their own and licensing content to support the platform.

 

2018 Amusement Expo International - Hologate
Players do battle in Hologate VR

Amusement manufacturer and distributor, UNIS Technologies has partnered with Virtuix to present the Omni Arena – the two and four player configuration arena stage utilizes the companies omni-directional platform. Virtuix promoting that already some 2,500 of their platforms were in operation at some 500 location-based facilities internationally.

2018 Amusement Expo International - Omni Arena
Frantic competition on the Omni Arena.

Another omni-direction system on display at the Las Vegas show was represented by FOCUS VR, showing the Cyberith Virtualizer – this approach was more based on offering a delivery platform for VR arcades. Several new exhibitors to the amusement trade took this approach, with the likes of Springboard VR, who have created a turnkey package for those wanting a plug-and-play VR arcade approach.

2018 Amusement Expo International - Cyberith Virtualizer
The Virtualizer being put through its paces

Content for the virtual arcade was also provided by exhibitors such as EscapeVR – offering a room-scale escape room experience in a virtual environment.  While the ability to capture footage of the player within the virtual environment was offered through Blueprint Reality’s MixCast platform. The company bringing a Windows Mixed Reality system from Acer, to demonstrate their platforms versatility.

2018 Amusement Expo International - Mixcast
The MixCast platform running in conjunction with the Acer headset

Also walking the show floor were several of the up and coming operators and developers of new VR arcade locations, hardware and content – many sitting in on the VR Educational Summit sessions dedicated to the new technologies opportunity for amusement application.

Free-roaming (Arena Scale) VR experiences has gained great momentum in the DOE scene, exponents of this could be found on and off the show floor, including exhibitor Modal VR, presenting their PING experience. The system using a special tracking architecture, linked to mobile VR (Samsung Gear VR derivative) headsets – players taking part in a virtual game of an interpretation of the Atari classic Pong.

2018 Amusement Expo International - Ping
Player’s prepare for a one-on-one game of virtual PING.

While, Hyperverse promoted their own VR free-roaming solution at the show, based on backpack PC’s and Oculus VR CV1 headset. To experience a full free-roaming VR system, all the delegates had to do was travel down the Strip to the MGM Casino, and their new Level UP entertainment location, which has newly installed a Zero Latency four-player backpack VR system and a suite of games.

2018 Amusement Expo International - Kevin Williams At Zero Latency
Kevin Williams and associate suit up ready to play at Zero Latency in the MGM Casino.

It is the reality of the actual hardware deployment in the field that will validate its worth from this business. Already the Zero Latency system will soon be joined by at least two new free-roaming installations in Las Vegas – and along with the other fielded VR entertainment systems on display, it looks to be a very interesting time for this emerging market. It will be interesting to see their penetration into the Western market – watch this space for more coverage from this sector.

Intel and Blueprint Reality Collaborate on Mixed Reality Tool MixCast

Earlier this year Blueprint Reality released a suite of tools called MixCast VR designed to make the creation and distribution of mixed reality (MR) videos simple. Today the company has announced a partnership with Intel to help bolster and expand the suite.

Virtual reality (VR) developers are beginning to utilise MR videos as a way of showcasing what it’s like to be in their VR title. Unless you’ve actually got the headset on and are playing whatever videogame or experience it may be, trying to convey that sense of immersion to the public – especially if they’ve never tried VR before – can be especially difficult.

MixCast VR Studio image 2

Quite what the partnership aims to achieve hasn’t been overly detailed, with Intel press release simply stating the: “Blueprint Reality partnership marks a milestone in Intel’s ongoing commitment to evolve the VR experience.” Followed by: “For developers of VR content, educators demonstrating complex concepts or Twitch personalities who livestream their experiences, Intel’s compute power enables MixCast to provide near-instantaneous renderings of content.”

The MixCast Studio application is available today as a monthly subscription on Steam. For VR content developers seeking to enable MixCast support within VR games and experiences, the free MixCast SDK can be found at the Blueprint Reality website.

VRFocus will continue its coverage of Intel and Blueprint Reality, reporting back with further updates.

MixCast is a Mixed Reality Broadcast and Presentation System from Within VR

MixCast is a Mixed Reality Broadcast and Presentation System from Within VR

Blueprint Reality is launching a tool dubbed MixCast VR that lets both game developers and consumers create their own mixed reality videos from within VR.

The Vancouver, Canada-based company recently released its first title, the Awaken VR puzzle game, on the HTC Vive VR headset. And now it is releasing one of the tools that it used to build that game.

MixCast VR is the first in a suite of tools. It is a VR broadcast and presentation system that enables VR to be an enhanced, shared, and seamless experience and simplifies the process of creating mixed-reality videos.

The software development kit (SDK) is available for developers on the Unity Asset Store, and the application for end users is available on Steam.

Most current approaches to mixed reality require a combination of applications with a complex, time-consuming setup. MixCast VR provides a quick and simple one-time setup and works across every supported application with no additional configuration.

To add support for MixCast VR, developers can easily drag and drop the MixCast VR SDK into their Unity projects so end-users can showcase their experience in real time.

“Mixed Reality is the best way to communicate what’s happening inside the virtual world via traditional 2D broadcast media,” said Ben Sheftel, chief technology officer of Blueprint Reality, in a statement. “Our goal with MixCast VR is to provide an intuitive system for developers, designers, reviewers, presenters, educators, and other end-users to share and broadcast in a simple yet powerful way.”

Broadcasters and streamers can use MixCast VR to stream a more personal view of themselves playing VR games. Developers can use MixCast VR to better illustrate their product, game, or experience and for trailers and gameplay videos. Designers and educators can use MixCast VR to demonstrate concepts and in-progress work to their collaborators to enhance rapid discussion, iteration, and learning.

MixCast VR’s technology creates a single video output for broadcasting or recording by blending a live video feed of a user in the real world with their “virtual world” surroundings and environment. MixCast VR works with a broad range of camera or webcam equipment and provides a consistent experience across supporting products. It works with off-the-shelf webcams as well as high-end cameras.

MixCast VR works with un-tracked, fixed cameras and with tracked cameras that allow for dynamic movement of the camera, generating more professional results. MixCast VR also includes intuitive chroma keying calibration to key out background colors (green screen or any other color), with good color isolation to accommodate a variety of set configurations.

Starting today, the MixCast VR SDK is available for developers on the Unity Asset Store for free. The MixCast VR Studio application for consumers is available now for $10 per month, or $20 for a three-month subscription, on the Steam store.

The company was founded in September 2016. Before that, the staff was part of Roadhouse Interactive, a mobile game company that went out of business. Blueprint Reality has 10 employees. The company is currently financed by angel investors and is looking for additional funding.

“Mixed reality is the best way to share your experience in virtual reality with the people around you, or through a video,” said Tarrnie Williams, CEO of Blueprint Reality, in a statement. “ We’ve created MixCast VR to avoid all the complex setup, multiple steps, or expensive setups. MixCast VR enables fast and easy mixed reality for developers and gamers alike.”

Here’s a tech demo of MixCast Awaken:

You can also see a guide to using MixCast here.

This post originally appeared on VentureBeat by Dean Takahashi.

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Blueprint Reality’s MixCast VR Arrives to Simplify Mixed Reality Production

It’s becoming increasing commonplace for virtual reality (VR) developers to utilise mixed reality (MR) in their videos. The method allows viewers to actually watch someone play a VR experience, giving a better understanding of the final product. Today Canadian videogame and VR tool developer Blueprint Reality has released MixCast VR, a suite of tools designed to make the creation and distribution of MR videos easy.

A lot of current systems for creating MR videos require multiple applications which can be time consuming to setup. Blueprint Reality’s MixCast VR looks to simplify the process with a one time setup. Developers can add support for MixCast VR with a free drag and drop SDK for Unity, allowing users to showcase their experience.

MixCast VR Studio image 2

Working with a range of camera equipment, from cheap off-the-shelf webcams to high-end video cameras, MixCast VR includes chroma calibration to key out background colours – normally green screen but it can work with others.

“Mixed reality is the best way to communicate what’s happening inside the virtual world via traditional 2D broadcast media,” said Ben Sheftel, CTO of Blueprint Reality in a statement. “Our goal with MixCast VR is to provide an intuitive system for developers, designers, reviewers, presenters, educators, and other end-users to share and broadcast in a simple yet powerful way.”

If you’re interested in creating your own MR video, the MixCast VR Studio software is available on Steam or via the company’s website for £6.99 GBP/$9.99 USD per month or £14.99/$19.99 for a three month subscription. The MixCast VR SDK  can also be found on Blueprint Reality’s website.

For any further updates from Blueprint Reality keep reading VRFocus.

Physics-Based VR Puzzle Game Awaken Hits Steam Early Access With Level Editor Contest

Physics-Based VR Puzzle Game Awaken Hits Steam Early Access With Level Editor Contest

Puzzle games are about as common in VR these days as wave shooters, which is to say you see them everywhere. Unlike most genres, which rely on intense action or engaging storytelling, puzzle games are enhanced by VR due to the simple prospect of 360-degree presence. Instead of inspecting a flat 2D screen you’re required to physically move around the world to figure out solutions which opens up whole new game design possibilities.

When we revealed the game via our first hands-on preview of Awaken last month, the debut VR puzzle game from recently founded game studio Blueprint Reality, we came away impressed. While similar in concept to other “get the ball to the goal” games like Bounce and Grav|Lab, its use of ingenious dynamic music building, mesmerizing art style, level editor, and sheer sense of polish easily set it apart from the competition. The game’s creators are trying to position it as the “Mario Maker or LittleBigPlanet of VR puzzle games.”

“We are very excited to launch Awaken, a visually stunning puzzle game and dynamic music experience,” stated Tarrnie Williams, industry veteran and Blueprint Reality CEO, in a prepared statement. “We set out to make a VR title with approachable, engaging gameplay and a universe that sets a powerful yet meditative tone.”

In my previous demo, it was only a small sampling of a handful of levels, but that’s been expanded to 30 for the Early Access release with a grand total of over 100 planned for full release. With the inclusion of the level editor in this build, Blueprint Reality is also running a level creation contest. It will begin today and run through 2/16/17. All entries will be judged on fun, creativity, and beauty, with the potential to win items such as GTX 1080, 1070, and 1060 graphics cards, as well as featured placement for the in-game community.

You can download Awaken now on Steam with official support for the HTC Vive and Oculus Rift at the price of $29.99; a PlayStation VR version is currently in development. The first week of release on Steam will feature a 15% discount, dropping the price to $25.49 until 2/2/17.

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Exclusive: ‘Awaken’ Wants To Be The ‘Mario Maker’ of VR Puzzle Games

Exclusive: ‘Awaken’ Wants To Be The ‘Mario Maker’ of VR Puzzle Games

At this point in the year (or my life, even) I’ve played a lot of VR games. In fact, I’ve played a lot of VR puzzle games. Even more specifically, I’ve even played a few VR puzzle games that deal with getting ball-shaped objects into goal-locations through the use of a series of objects and gadgets. Grav|Lab and more recently, Bounce, both come to mind. But despite it all, Awaken, the first game from new game studio Blueprint Reality, still managed to iterate on the concept and deliver something fresh.

For starters, they actually have a dedicated writer on their development team to build out the universe.

“The game is a physics-based puzzler, but we asked ourselves how do we make this feel like an epic journey?” said Tarrnie Williams, CEO and Co-Founder of Blueprint Reality. “Awaken takes place in a fantastic world, we have a dedicated writer on board, we’ve built out this massive mythos. As a player, you are an architect of light. You are a new beginning. You must awaken the universe, for it has too long been enshrouded in darkness. You must use your powers to guide the light. As you harness the energy, you will awaken the guardians. Together you can push back the darkness and once again bathe the universe in light. And then life.”

That concept was immediately on display in the demo I tried. After the company’s logo splashed across the sky, the scenery bled into view through the use of water-color style art work that appeared both enigmatic and precise in its style. A dome-like environment spread out around me, shrouded in darkness, with an orb of light floating in front of me. After I grabbed it and tossed it through a ring, the area came to life. Objects appeared, pillars off in the distance, and the aesthetic immediately reminded me of Land’s End, one of the best Gear VR titles from the creators of Monument Valley, Ustwo Games.

Williams has been in the game industry since 1988, specifically on the production side of things for most of his career. He worked at Electronic Arts for 14 years and was part of the original team that made the first Need for Speed title. Since then, he’s gone on to work on Medal of Honor, Warhammer 40,000: Dawn of War, Company of Heroes, and several other game franchises. A puzzle game is a bit of a break from habit for him. He’s joined by Ben Sheftel, CTO of Blueprint Reality, who brings years of mobile game development expertise into the mix, such as Sports Jeopardy, Redbull sports titles, and an Iron Maiden RPG.

“At its core, Awaken is a physics-based puzzle game similar to Grav|Lab and Bounce,” explains Sheftel. “We wanted to start experimenting with making rails and items to let balls interact with realistic physics, then that grew to have gutters, trampolines, and other mechanics.”

Those specific items and mechanics is part of what made my jaw drop while playing Awaken. While the two games they liken themselves to employ a very specifically sci-fi aesthetic, Awaken looks like something ripped from the halls of an art gallery. Every time an item is placed or a ball touches an item, it makes a specific sound, combined with the slow smooth tones of the backdrop, creates a unique dynamic soundtrack. Completing levels is equal parts cerebral puzzle game and rhythmic music experience.

“While you’re solving these puzzles, you’re also expanding the music,” says Williams. “We created a procedural dynamic music generation system, so going down a ramp leads to a down pitch effect, for example, while going up the ramp may sound like something else.”

And the items themselves that you use add to what makes Awaken feel unique. You’ve got ramps, just like every game of this nature, but you’ve also got rails too. These items can be extended and manipulated into curves and other angles or directions so that you guide the orb along a specific path. And unlike in let’s say, Bounce, you don’t trigger the orb falling — it’s just always falling in a steady stream. So once you complete the course, you can stand back and watch as all of the successive orbs continue to fall and not only follow the same path, but also create the same sounds. This loops a special, one-of-a-kind soundtrack for each time you complete a level. Combined with the striking visual style, it’s a revelation to experience inside a headset.

Plus, it’s launching with a level editor as well. “We discovered that making stuff in the standard Unity editor wasn’t good enough, so we made an entire level editor inside VR itself to create the game,” explains Williams. “So once we realized how fun that was, we decided it’d be great to launch with that feature and introduce a community sharing feature right away as well.”

The core game will release in Early Access with 2 different worlds and 30 levels, which should add up to about three or four hours of content, reportedly. More levels will be released regularly, building towards a full launch with a campaign of 5 worlds and 150 levels and over 30 hours of expected gameplay. Community feedback will be a big part of Early Access, but so will letting players run amok and create things on their own and eventually, once they add multiplayer, together with friends too.

“We think we could become like the Mario Maker or LittleBigPlanet of VR puzzle games,” states Williams.


Awaken is scheduled to release in early 2017 in Early Access for both the Oculus Rift with Touch and the HTC Vive.

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