Ultrawings 2 Hits PC VR in March, Competitive Dogfighting in the Works

Ultrawings 2 soared onto Meta Quest 2 last week with plenty of positive feedback from gamers. A day later developer Bit Planet Games detailed what it has planned post-launch, with features including multiplayer, more aircraft and, of course, the PC VR version.

Ultrawings 2

For Ultrawings 2’s first major patch the team will feature enemy dogfighting whilst in the freeflight for particular aircraft. “We want some emergent — almost — survival type of gameplay where you engage the enemy and see how long you can survive and how many kills you rack up,” a blog post explains.

Moving on from that, competitive dogfighting is on the cards with a closed beta to be held in the next month. No further details on that just yet but it’ll certainly evolve the franchise even further as it’s been entirely single-player so far.

As for additional content, a racing plane and air races will appear later in the year as DLC. Bit Planet Games will be listening to player feedback to help shape and expand Ultrawings 2 in the future.

Ultrawings 2

Finally, there’s the PC version for Steam and the Oculus Rift store. Initially marked for February on Steam, the studio has now earmarked March for the PC launch which will support Rift, Valve Index, HTC Vive, and Windows Mixed Reality. Also confirmed is cross-buy on Oculus Store.

As these new features are rolled out, gmw3 will keep you updated.

Ultrawings 2 Lands on Meta Quest 2 Next Week

After revealing that Ultrawings 2 would be arriving for virtual reality (VR) headsets in early 2022, developer Bit Planet Games has kept to that window. Today, the studio has confirmed the Meta Quest 2 launch date will occur on 3rd February.

Ultrawings 2

The announcement was made via a new trailer showcasing more gameplay and all the vehicles you’ll be able to fly. There’s the microlight-style Phoenix, the vibrant and sleek Comet; stunt plane the New Hawk, the Stallion – very reminiscent of WWII fighters – and the Dragonfly helicopter.

As Bit Planet Games has previously mentioned, Ultrawings 2 will feature all-new, hand-crafted islands with a range of gameplay modes to help explore them. Test your hand/eye coordinating by flying whilst shooting balloons as fast as possible, perform amazing stunts, try to land on difficult platforms and so much more.

Bit Planet Games is taking its VR classic to the next level with this sequel, adding three times the amount the team claims. Even with the new stuff, some things don’t change. Ultrawings 2 will still offer a mix of simulator and arcade control schemes, with a refined motion control system to make flying each vehicle as fun as possible. If you’ve got the kit available, Ultrawings 2 will also support HOTAS on PC.

Ultrawings 2

As you’ll notice in the trailer though, only the Meta Quest 2 is mentioned, with no indication regarding the PC VR version. Steam does list a “February 2022” launch window so if it’s not due on the same date it can’t be far away.

The launch continues an exciting start for Meta Quest in 2022. Titles like Final Space VR – The Rescue have already arrived with the likes of Avicii Invector: Encore Edition about to launch. And then there’s the most recent v37 update adding a bunch of new features to the platform.

For continued updates on the latest Meta Quest 2 releases, keep reading gmw3.

Arcade Flight Sim ‘Ultrawings 2’ to Release on Quest February 3rd, Promising 40-60 Hours of Gameplay

Ultrawings is an arcade VR flight sim that’s been on the market since 2017 and has become something of a classic in its own right. Developer Bit Planet Games just announced that the long-awaited sequel, Ultrawings 2, is landing on Quest 2 February 3rd.

Update (January 28th, 2022): Bit Planet Games announced that Ultrawings 2 is set to arrive on Quest 2 on February 3rd. In a blog post, the studio says a PC VR release date will be announced “soon,” which may mean it will have some measure of timed exclusivity before it makes the jump to other major VR headsets.

Additionally, the studio says the Quest 2 version is “virtually identical to the upcoming PCVR version with the only exceptions being lack of HOTAS support … and reduction in asset quality.”

They’ve also tossed out a new trailer, which we’ve linked below this update.

Original Article (September 27th, 2021): Ultrawings charmingly combines flight sim mechanics with an inviting world full of aerial mini-games. The game has been well received over the years as its become available on all major VR platforms.

Now developer Bit Planet Games has announced that the sequel, Ultrawings 2, will launch in early 2022 on PC VR and Quest, as well as unspecified “other platform(s)” in the future (considering the original is also available on PSVR and even Nintendo Switch, those are a good bet).

“[…] we decided to go all-in, so to speak, and develop a game that we felt was worthy of being called a sequel,” wrote the studio in its announcement.

Indeed, from the announcement trailer we can see that the game looks more detailed than ever with new environments, challenges, and mini-games. And, a significant addition over the original, Ultrawings 2 is leaning into combat missions which the studio says will include dogfights, bomber interceptions, and convoy destruction.

Bit Planet Games is also promising “three times the gameplay of the original,” with five unique aircraft (including a helicopter) and brand new islands that are significantly larger than the originals. The studio says players can expect a whopping 40–60 hours of gameplay across “several hundred hand-crafted missions.”

Better still, Bit Planet Games says that Ultrawings 2 is “designed and built for expansion,” and that players can expect new aircraft, gameplay modes, and levels to be added after launch.

While the game is designed around VR motion controllers, like the original, Ultrawings 2 will also support a range of HOTAS (flight sticks) for players who have flight sim hardware at the ready. While officially supported hardware hasn’t yet been announced, we’d expect to see the HOTAS supported by the original game (Saitek X52/55/56, Thrustmaster HOTAS Warthog/HOTASX/HOTAS4/T16000M) carry over to the sequel.

A price has not yet been announced for Ultrawings 2, but a release date of February 2022 is listed on the game’s Steam page.

The post Arcade Flight Sim ‘Ultrawings 2’ to Release on Quest February 3rd, Promising 40-60 Hours of Gameplay appeared first on Road to VR.

Ultrawings 2 Prepares for Takeoff in 2022

Ultrawings 2

Bit Planet Games has been teasing details of its aerial title Ultrawings 2 for a little while now. A few days ago the studio ended all of that hinting with an official announcement, Ultrawings 2 will be coming to Oculus Quest and PC VR headsets in early 2022.

Ultrawings 2

The original Ultrawings was a particular favourite amongst early VR fans with its mixture of simulator and arcade flying mechanics. After nearly four years in development, Ultrawings 2 is taking that gameplay up a notch with Bit Planet Games saying it’ll be “3X the gameplay of the original” with a bunch of new mission types as you progress through the open-world adventure.

Providing realistic physics and mechanics for each of the five aircraft – which includes a helicopter – you’ll be able to use your virtual hands to grab the cockpit controls or use HOTAS and gamepad controllers if they’re more to your liking. As mentioned, Ultrawings 2 is a mixture of sim and arcade flying with the studio noting: “Although the aircraft’s flight model is based off of its RL counterpart, liberties have been taken to make them uniquely fun to fly.”

Ultrawings 2 will be all about giving pilots stuff to do with hundreds of missions that should keep you in the air for 40-60 claims Bit Planet Games. These will include popping balloons with a dart pistol, stunt plane aerobatics, air-to-air combat shooting down drones in the fighter plane, and trying to land the rocket-powered glider. All of this will take place across day, night, dusk, and rainy conditions to alter the challenges.

Ultrawings 2

Combat Missions will be introduced in Ultrawings 2 in which you’ll encounter dogfighting scenarios, having to intercept bombers and sinking enemy shipping convoys using a one-handed grenade pistol.

Even with the release still months away the studio has already said it has big plans post-launch: “Ultrawings 2 is designed and built for expansion. Expect new aircraft, new gameplay (air races anyone?) and new islands.”

Bit Planet Games is currently aiming to release Ultrawings 2 for Oculus Quest, Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets in February 2022, with other platforms to be revealed at a later date. Take a look at the new trailer below, and for further updates keep reading VRFocus.

‘Ultrawings’ Studio Teases Sequel, Promises Larger Open World & “healthy dose of combat”

Bit Planet Games, the developer behind Ultrawings (2017), has teased a few clips of the upcoming standalone sequel to the open world flight game.

The original Ultrawings offers up multiple aircraft to fly around in, and a variety of missions across its island-themed world. It’s been available across all major VR headsets, including Oculus Quest, PC VR headsets, and PSVR.

The studio isn’t saying much about Ultrawings 2 for now, however it released two clips of the game in action and sprinkled some info across its various social channels. Here are the clips:

Taking to Reddit recently, Bit Planet describes the game:

Imagine the first game with a much larger world, increased graphic quality, and a healthy dose of combat.

That’s just SOME of the improvements we’re making to our next game. Lots more will be revealed over the next couple of months

There’s still precious little information out there for now, however Bit Planet says it’s supporting SteamVR headsets and the Quest platform, and will also feature HOTAS support. The studio hasn’t mentioned a release date yet.

In the meantime, we’ll be keeping our eyes on the studio’s Twitter and YouTube channel for more info.

The post ‘Ultrawings’ Studio Teases Sequel, Promises Larger Open World & “healthy dose of combat” appeared first on Road to VR.

Take to the Skies as Ultrawings Flies onto PlayStation VR

With Sony Interactive Entertainment SIE recently revealing an estimated 2 million PlayStation VR’s had been sold worldwide it’s no surprise when virtual reality (VR) developers say they’re going to support the headset with either a new title or a port. Today Bit Planet Games has done just that releasing its arcade flying simulator Ultrawings. 

Ultrawings Close Ultralight2

Originally released for HTC Vive and Oculus Rift before seeing a mobile port to Samsung Gear VR in the summer, the studio first revealed the title would be coming to PlayStation VR in July before teasing it during SIEE’s Paris Games Week press conference.

Ultrawings is an open-world flying simulation that’s been built specifically for VR players. It features three different aircraft to pilot which can be unlocked by completing missions to earn money, as well as buying new airports across three separate islands. Players will be able to shoot at balloons with aircraft mounted guns, with the most skilled pilots being able to use a separate handgun whilst flying their vehicles. They’ll also be able to snap photos, try their hand at scoring points by flying through rings or just practice for a perfect landing.

Players will be able to use a DualShock 4 controller or for an even more immersive flight experience, they’ll want to use PlayStation Moves so they’ll be able grab and manipulate the flight stick, buttons, and switches. Bit Planet Games estimates  it’ll take an average pilot around 15 hours just to complete the missions and possibly double or even triple that to get a gold medal on all of them.

Ultrawings ScreenShot2

Ultrawings can be found on the PlayStation Store for $24.99 USD. To celebrate the launch Bit Planet Games has released a brand new trailer showcasing the experience in all its colourful glory. For any further updates from the studio on forthcoming projects, keep reading VRFocus.

Ultrawings VR ‘Coming Soon’ to PlayStation VR

Bit Planet Games confirmed that the popular virtual reality (VR) title Ultrawings VR would be making its way to PlayStation VR back in July of this year. Since then however, we’ve heard very little about the console port. That changed today as Ultrawings VR was featured as part of Sony Interactive Entertainment Europe’s (SIEE) Paris Games Week press conference.

Ultrawings screenshotUltrawings VR is an open-world flying simulation that has drawn comparisons to Nintendo’s Pilotwings. As a VR exclusive title, the videogame includes three different aircraft to pilot, each of which is available to be unlocked by completing missions and earning money, as well as buying new airports across three separate islands.

In addition to testing their flight skills players will be able to shoot at balloons with mounted guns and the most skilled pilots being able to use a handgun while navigating in their aircraft. Players will also engage in a number of other activities, such as taking photos, scoring points by flying through rings, racing against other players or practicing that perfect landing.

You can get a taste of the action in Ultrawings VR in the official Paris Games Week trailer embedded below. This new gameplay video showcases the racing, ring collecting, shooting and landing practice gameplay modes of Ultrawings VR, amongst other content. Just as in the trailer, all gameplay in Ultrawings VR is conducted from a first-person point-of-view.

Ultrawings screenshotSince the reveal of a PlayStation VR version of Ultrawings VR, developer Bit Planet Games has launched a mobile VR edition for the Samsung Gear VR. This followed the original Oculus Rift release, which has also since been accompanied by HTC Vive and OSVR Hacker Dev Kit editions. All three of the PC-based versions are currently available to purchase via Steam.

Though no specific release date has yet been announced for the PlayStation VR version of Ultrawings VR, we can expect more information to follow soon. The official PlayStation VR trailer for Ultrawings VR follows below and VRFocus will of course keep you updated with all the latest details on both this and other VR titles coming from Bit Planet Games.

Ultrawings Lands on Samsung Gear VR

Bit Planet Games, LLC, has launched the popular Ultrawings on Samsung Gear VR. Following its Oculus Rift and HTC Vive debut, the developer recently announced Ultrawings will be flying onto PlayStation VR soon and now the videogame has landed on the leading mobile virtual reality (VR) platform from Samsung and Oculus VR.

Ultrawings on Samsung Gear VR features three aircraft and three unique islands. Players must undertake a variety of objectives, such as performing spot landings, flying through score rings, and emergency landings in order to earn in-game currency for unlocking new vehicles and locations.

“We partnered with both Oculus and Samsung to bring over the popular VR flight game to mobile with nearly all game modes, planes, and environments intact!” Stated Christopher Stockman, Studio Director at Bit Planet Games, in communication with VRFocus.

On Samsung Gear VR, Ultrawings provides support for bluetooth gamepads as well as the 3DoF controller released earlier this year. Ultrawings is available to download via the Oculus Store now, priced at £7.99 GBP, and VRFocus will keep you updated with all the latest VR projects from Bit Planet Games.

Open-World Flying Title Ultrawings Coming to PlayStation VR

Oculus Rift owners have been able to take to the skies of Bit Planet Games’ Ultrawings for several months now, able to freely explore the open-world title whilst trying out different aircraft. The studio has recently revealed plans to extend support with a teasing tweet confirming a PlayStation VR version is in the works. 

While the tweet mentions Sony Interactive Entertainment’s (SIE) headset it doesn’t state how far from completion the port is, so it maybe a little while before PlayStation VR owners can get their hands on the experience. There was one other tidbit of information though, with a racing element – not multiplayer however – also in development.

Since the release of the Oculus Rift version Bit Planet Games has announced a Samsung Gear VR version and that at some point this month Ultrawings will be coming to Steam, adding support for HTC Vive and OSVR in the process.

Ultrawings features three different aircraft to pilot which can be unlocked by completing missions to earn money, as well as buying new airports across three separate islands. Players will be able to shoot at balloons with aircraft mounted guns, with the most skilled pilots being able to use a handgun. They’ll also be able to snap photos, try their hand at scoring points by flying through rings or just practice for a perfect landing.

VRFocus will continue its coverage of Bit Planet Games’ plans for Ultrawings, reporting back with the latest updates.