The Under Presents Is Live VR Theater By Way Of David Lynch, And You Need To Try It Now

It’s taken me too long to get here, I know.

The Under Presents, Tender Claws’ latest VR extravaganza, has been available for six whole months and much like Virtual Virtual Reality before it, I’ve been sleeping on it. Not because I didn’t want to dive in — I’m a huge fan of the team’s work both in and out of VR — but because I knew once I did, I’d be down a peculiar type of rabbit hole, one that isn’t easy to dig your way out of. But, with the SteamVR version out, live performances nearing their end and, well, a lot of reasons to stay inside right now, I finally decided to right that wrong.

And down I tumbled.

From the outside looking in, it’s hard to quantify what The Under Presents actually is. A glance at the Steam/Oculus store page will tell you that it’s some sort of multiplayer/single-player/live theater/narrative-driven… thing, and trying to decipher these many threads can distract you from deciding if, y’know, you actually want to buy it. So let’s lay it out straight.

In its simplest form, The Under Presents is an experience of two halves, neither of which is terribly well communicated in its opening 20 minutes (something that seems to be a pretty intentional choice). You enter The Under, an otherworldly club that can only be described as Lynchian in nature. It is a strange and wonderful place; you’ll discover a stylish cabaret room with a rotating variety show that suddenly sprawls out into an expansive, mystic dune, the horizon populated with misplaced landmarks. Crabs spring up from beneath the sand to pinch items away from you and the stage itself is housed neatly inside the remains of an enormous behemoth of a ship, left upturned and dried out. If you weren’t already getting Lost island vibes, wait until you discover the hatch in the sand.

This is The Under Presents’ multiplayer and live segment and where it’s at its most fascinating, clearly influenced by the silent social discovery of games like Journey. When you boot up the game, you’ll be loaded into this area with other players (you can go offline, too). There’s no mic support; every player is totally mute save for the ability to click your figures to help draw attention. From there you’re free to watch shows, which include elaborate dance numbers and comedy routines, or you can venture out into the wastes to explore.

If The Under Presents were Sesame Street, it would be sponsored by the word ‘curiosity’. Though barren on the surface, the hub is filled with countless discoveries to make, rewarding teamwork and investigation with new areas to explore and recipes for casting novel spells.

These are mostly fun extras, like the ability to shoot fireworks or enlarge items you’re holding, but recipes become a precious sort of currency in the game world. Players might appear from over a hilltop and hand you one as a means of making friends. Better yet, they’ll gather a group around them and cast the spell themselves so others can memorize it. It’s an optimistic sort of social VR — though the internet never fails in circumventing that positivity at times — one that channels the nostalgic thrills of obsessing over gaming secrets and easter eggs as a kid.

Deepali The Under Presents

Plus, if you’re lucky, you may encounter The Under Presents’ most exciting and groundbreaking feature: live NPCs. Popping up seemingly at random throughout the day, a series of actors embodying a cast as eccentric as your surroundings take you on mini-adventures or host games. You might be challenged to not press a button live on stage with a game show host, or a heroic cat may plot to take you on a grand quest. These instances can be dynamic, unpredictable and, above all, completely individual to you.

The other side to The Under Presents’ story is, simply put, a story. At various points across The Under you can access its main show, Timeboat. This single-player narrative unfolds almost identically to Tequila Works’ seminal VR ‘theater’ production, The Invisible Hours.

Acting as a fly on the wall, you follow a cast of characters that embark on a research trip out to sea, exploring the ship and interactions between its crew over the course of three acts and an epilogue. There are chances to change the outcome of the story throughout, and you can reverse and speed up time to keep up with everything that’s going on around you. It’s entertaining if a little bloated (there’s a lot of characters to keep up with), and feels like it could have stood as its own release instead of competing with the app’s more interesting experiments. Then again, it does help ensure there are reasons to visit The Under once the live performances have wrapped up.

But, while Timeboat is an appreciated addition and not subject to the same time restraints as the rest of the game, it’s the social element that really makes The Under Presents, which is why you should try it now and not a moment later. Live performances are set to run through to the end of May, at which point Tender Claws will integrate more pre-recorded elements into the experience. You’ll still be able to play in multiplayer, but you’ll be missing out on something we don’t often get in VR – moments that are genuinely unique to you alone. For that reason, a trip to The Under is worth the price of entry.

The post The Under Presents Is Live VR Theater By Way Of David Lynch, And You Need To Try It Now appeared first on UploadVR.

Digital Tribeca Film Festival Will Debut VR Entries On Oculus Quest & Go Next Week

One of the film industry’s staple festivals, Tribeca Film Festival, is moving online in response to the ongoing Coronavirus pandemic. That includes a selection of its VR-compatible content.

As part of the move, Tribeca is partnering with Facebook’s Oculus to bring its Cinema360 lineup to Oculus Quest and Go via the Oculus TV app. Cinema360 offers a curated list of 15 VR films, split into four playlists each lasting around 30 to 40 minutes. Films span various genres, ranging from entertainment to hard-hitting messaging, as you’d expect from a festival of this caliber.

Tribeca Oculus Upstander

Cinema360 will offer projects from all over the world, including World Premieres of films like Forgotten Kiss, a Finnish project that tells the story of a prince in search of a magical fairy. The Pantheon of Queer Mythology, meanwhile, is a Spanish piece about “a collective of Deities that present a way to question, empathize, celebrate, repent, resist, consume, abstract, identify, regenerate, and love in complex times.” Upstander, meanwhile, is an intriguing animated experience about bullying.

In addition, Oculus is also launching a film from the 2019 iteration of the festival, The Key. This animated, interactive project was developed under Oculus’ VR for Good program. It’s also coming to Quest and Go as well as Rift. Previously the project won the Tribeca Film Festival Storyscapes Award and the Grand Jury Prize for Best VR at Venice Film Festival.

Film festivals are important to the VR industry, offering a venue to showcase work beyond VR gaming. With the COVID-19 crisis heavily impacting the year’s events schedule, moving screenings into VR makes perfect sense.

The Cinema360 films will be available on the app from April 17 to 25. We’ll be looking forward to checking it all out.

The post Digital Tribeca Film Festival Will Debut VR Entries On Oculus Quest & Go Next Week appeared first on UploadVR.

Facebook Finally Brings Quill Theater To Oculus Rift Via Original App

A few months back, Facebook launched a selection of Quill creations on Oculus Quest via a handy new tool named Quill Theater. From this week, you can finally use the same feature via the original app on Oculus Rift.

Quill Theater offers some of the best work from well-known VR artists like Goro Fujita and features short VR stories, all at the touch of a button. With Quill’s 2.4 update, you can finally access all of this content on the platform it was all actually made on, the Oculus Rift. Check out a quick look at the feature in the trailer below.

Quill 2.4

We are super excited to announce that Quill Theater is now integrated in Quill!

With Quill 2.4, you can upload and view your Quill creations and publish directly to VR. You can now explore stories and worlds on Oculus Rift or Oculus Quest. Jump into “The Remedy” by Daniel Martin Peixe, “Alex’s Sci-Fi World” by Matt Schaefer and many other creations from this amazing VR creator community.

Learn how you can share your Quill creations here:
https://creator.oculus.com/media-studio/documentation/quill/

Details on today’s new features:
https://quill.fb.com/features/

Posted by Quill on Tuesday, 31 March 2020

The app now allows direct saving via the Oculus Media Studio with a new ‘Save to VR’ option.

We’ll look forward to checking out some of our favorite Quillustrations with Rift’s higher fidelity, then. That’s especially true of some of the great story-led efforts that have arrived on the platform in recent months like the brilliant short film, The Remedy. Facebook is also promoting a new series, Alex’s Sci-Fi World: A New Quill Animated Series, which we’ll be checking out today.

Elsewhere, the update also fixes an issue with spawn areas and sound attenuation. This is actually Quill’s second update in a month; update 2.3 arrived on March 5 and brought plenty of big fixes along with it. More details of those are here.

In other news, PSVR finally just got its own version of Tilt Brush, another excellent VR creation tool.

Will you be checking out some of the new additions to Quill Theater on Rift? Let us know in the comments below!

The post Facebook Finally Brings Quill Theater To Oculus Rift Via Original App appeared first on UploadVR.

Google’s Tilt Brush Surprise Launches On PSVR… In Japan

Surprise! Google’s popular Tilt Brush VR creation platform is finally available on PSVR. Well, at least in Japan it is.

Trailers and tweets from PlayStation’s Japanese arm confirm that the app is now out on Sony’s headset in the region. We’ve asked Sony if we’ll be getting a similar surprise launch in the US and EU today, so keep your eyes peeled. The game costs 2,189 yen, which works out to about $20.

Tilt Brush is the original VR painting app, allowing players to paint with a virtual brush in a 3D space. The experience was originally launched on the HTC Vive when it released four years ago now (!). It’s since grown a huge following, arriving on other headsets and adding crucial new features. It’s become a staple app for artists to innovate; we’ve seen countless incredible works over the years from a selection of talented artists.

Interestingly the app is published by Sony itself, not Google. In fact, the PlayStation Blog post announcing the release only mentions Google via trademark. It definitely seems like Sony had a heavy hand on getting this onto its headset, then. Still, at the very least we hope this means we might see more Google apps on PSVR. Google Earth is just as essential an experience that’s never made it over to Sony’s headset.

In its absence, Tilt Brush has been imitated in various forms on PSVR. Honestly we’d given up hope that it would ever arrive on the platform. Ironically it now arrives on the cusp of PSVR support for Dreams, a much more robust creation app that not only lets players make their own 3D art but also animate it and then use it in games all made within the same app.

Will you be picking up Tilt Brush on PSVR? Let us know in the comments below!

The post Google’s Tilt Brush Surprise Launches On PSVR… In Japan appeared first on UploadVR.

Why A VR Headset Is The Most Versatile Companion For Coronavirus Self-Isolation

As the coronavirus crisis develops across the world and more communities prepare for self-isolation, VR headsets seem ideally suited as a versatile companion for the weeks ahead.

It’s true that VR is treated as a gaming platform first and everything else second at this point in time. But the medium’s capabilities also stretch far beyond gaming, overlapping with other forms of entertainment, providing us with ways to connect without physically meeting up and letting us explore new places, both real and fictional, from the comfort of our homes.

With that in mind, we’re rounding up the ways in which a VR headset can help you during self-isolation, along with some app suggestions for each. We’ve tried to cover experiences for the vast range of devices out there, including experiences for high-end PCs right the way down to Oculus Quest.

Of course, we also have Top 25 lists for basically every major VR headset and platform out there (including, Quest, PSVR, Rift and SteamVR), if you’re looking for more suggestions.

Social Interaction Without Risking Infection

One of the biggest reasons people are talking about VR in the wake of the coronavirus crisis is its ability to defy self-isolation. Social VR applications still have a long way to go before evolving into our own personal metaverses, but even in its current form it’s undeniably compelling to meet up with a virtual avatar of your friend online and then hang out together.

You’ll find that different apps specialize in different areas, so it’s good to give them all a look. Rec Room, for example, has a lot of different activities from paintball to co-op questing. AltspaceVR, meanwhile, has a full roster of live events to check out. With Bigscreen, you can even share your PC screen with others to watch videos or share other content with each other. And VRChat holds a sprawling user-created world with something new to see around every corner. Best of all, these are all free experiences.

Apps To Check Out:

Real World Facsimiles And Travel

It’s true that current VR limitations prevent a lot of experiences from perfectly simulating the real world. But there are a handful of experiences out there that actually get pretty close to the real thing. The light touch and pinpoint physics of Eleven: Table Tennis make it a genuine alternative to getting a ping pong table, for example.

But VR can also be a useful tool for real-world travel. Even if it can’t fully replace the real thing, there are apps out there that offer a truly impressive facsimile, like a virtual visit to Anne Frank House in Amsterdam, or taking a globe trotting trip as a National Geographic reporter.

Apps To Check Out:

Fun Fitness

One of VR’s most welcome and unexpected side-effects is just how healthy it is. Gaming has a long history of underwhelming takes on the fitness market but, with VR, you can play a few hours on a highly addictive experience like Beat Saber just for the fun of it and find yourself burning calories almost by accident.

Some games like BoxVR also specifically dedicate themselves to fitness and offer multiplayer modes to challenge your friends with too. Or you could tackle a VR campaign like the one in Creed: Rise to Glory and shed weight while you play a core gaming experience.

Apps To Check Out:

Going Beyond Your Living Room With Massive Virtual Worlds

While it’s true that games like Superhot VR and Beat Saber offer some of the best experiences in headsets, they’re also quite small in scale and don’t always capture a sense of travel. An unprecedented time such as this calls for massive virtual destinations you can lose tens of hours exploring. Exploring the world of Skyrim in VR was a dream come true for many, for example, and now’s the perfect time to return there.

It’s true that VR has relatively little in the way of these right now, but some ports of traditional games, high-end native games and some online offerings give you a fair bit of choice.

Apps To Check Out:

Travel To Your Favorite Universes

Streaming services like Netflix are no doubt going to see a heavy increase in use as self-isolation ramps up around the world. But you don’t just have to watch your favorite worlds onscreen; you can also visit many of them in VR. The platform has incredible potential for wish fulfillment, and we’re already seeing some experiences capitalize on that. If you want to use this time to truly escape from reality, VR is a great bet.

Apps To Check Out:

Relaxation And Entertainment

This can, of course, be an anxious time for a lot of people and it might be hard to turn that switch off. But VR offers a lot of options for retreat, whether you’re looking for light entertainment or games to help distract you or you’re in search of dedicated meditation alternatives. A light trek through the gorgeous worlds of Fujii can prove to be a soothing remedy, for example, or Guided Tai Chi offers a more practical approach.

Either that or maybe you simply want to watch Netflix in a different environment to your living room. It might sound silly, but it can go a long way to helping you lose yourself.

Apps To Check Out:

The post Why A VR Headset Is The Most Versatile Companion For Coronavirus Self-Isolation appeared first on UploadVR.

Sam Richardson To Star In Movie Adaptation Of VR Game Werewolves Within

After we first learned of a movie adaptation of Ubisoft’s VR party game Werewolves Within back in 2018, we finally have some more information regarding one of the first movie adaptations of a VR game.

According to Deadline, Sam Richardson, best known for appearing the political-comedy series Veep, will star in the upcoming adaptation. We also now know that Josh Ruben is slated to direct, who previously worked on and starred in many CollegeHumor shorts. More recently, Ruben worked on television skits for shows like The Late Late Show with James Cordon.

As previously reported, the game will be adapted for the screen by screenwriter Misha Wolff (a rather appropriate name), with the show being produced as a part of Ubisoft’s Women’s Film and Television Fellowship initiative. Speaking about the series back in 2018, she said, “it’s a live action horror-comedy about a small town who sort of takes justice into their own hands. I’m just tickled by the idea of private justice and that sort of got the ball rolling for me as to what kind of a story could be made out of that.”

We reviewed the Werewolves Within VR game, developed by Ubisoft, all the way back in 2016. David noted that the game was “a creative and comical social VR experience that’s unlike anything else available in the medium, but it comes with a high learning curve and high barrier to entry.”

How do you feel about Werewolves Within getting a movie adaptation? Let us know in the comments below.

The post Sam Richardson To Star In Movie Adaptation Of VR Game Werewolves Within appeared first on UploadVR.

VR Movies Dear Angelica And Henry Arrive On Oculus Quest, But You Should Watch Them With Link

Two of Facebook’s first in-house experiments in VR movie-making, Henry and Dear Angelica, have been uncovered on Oculus Quest. But, in our opinion, you shouldn’t watch them there.

The short films are available to download for free (you may need to search in the Oculus Store on browser to find them but Henry is here but Dear Angelica is here). Reddit users uncovered both apps, though it’s not clear if they’ll get featured release slots on the store.

Note that these are not Oculus Go apps that you can download from the Go store as you can others; they’re full, native Quest downloads. Despite this, both apps are the same 3D 360 video version seen on Go as opposed to Rift; there’s no positional tracking in either experience. We can’t find Story Studio’s very first film, Lost, on Quest at this point in time.

Henry was one of the first releases under the Oculus Story Studios banner, launching on Rift in 2016. The short film, narrated by Elijah Wood, stars a lonely hedgehog looking for companionship on his birthday. It’s a sweet, experimental piece that resembles a Pixar short.

Dear Angelica, meanwhile, was Story Studio’s last release before Facebook shuttered the team in mid-2017. Built inside Oculus Quill, the experience tells the story of a daughter reminiscing over her mother’s Hollywood career. It was a powerful experience that’s still worth watching today.

Both Henry and Dear Angelica’s Go releases used a 5K 3D 60FPS video player code made by John Carmack. We can’t say for sure but it looks like these Quest releases use it too. That said, given that both of these experiences only offer 3DOF movement, we’d recommend instead seeking them out on PC with an Oculus Link cable if possible. Doing this will allow you to move your head around in VR just like you can in other Quest games. That’s really how these films were first intended to be seen.

Members of Story Studio went on to create Fable Studio, best known for its 2019 series, Wolves in the Walls. Facebook, meanwhile, continues to lend support to other VR movies and experiences in production, though to the best of our knowledge doesn’t produce such apps in-house.

The post VR Movies Dear Angelica And Henry Arrive On Oculus Quest, But You Should Watch Them With Link appeared first on UploadVR.

Sundance Film Festival 2020 Begins This Week, Featuring Several VR Experiences

The annual Sundance Film Festival begins this week on the 23rd of January and will feature a variety of VR and AR experiences, as part of the festival’s ‘New Frontier’ lineup. The festival runs for just over a week at Park City in Utah, through to the 2nd of February.

All of the VR and AR content will be available at Sundance’s two ‘New Frontier’ venues, the New Frontier at the Ray and New Frontier Central. Both locations will host a ‘VR Cinema’ and panel discussions, with New Frontier Central also including the ‘Biodigital Theatre’ that is described as “a cutting-edge presentation space that will feature a rotating schedule of large scale VR theatrical works including a feature-length livestream game telecast.”

Looking at the New Frontier program, there’s a mixture of experimental VR experiences, some of which sound quite bizarre, out there and appropriately arty. Hypha, for example, is an “immersive virtual reality journey to heal the Earth-by becoming a mushroom.” Intriguing! There are also some social VR experiences available, such as Metamorphic, and some mixed reality experiences, such as Solastalgia, which is an installation “set in a mysterious future exploring the surface of a planet that has become uninhabitable.”

There’s also some rumblings, according to CNET, that Disney’s Frozen VR short, Myth: A Frozen Tale, might also be available to view at Sundance as well, but there’s no mention of it on the program as it stands.

Film festivals have been an interesting new frontier for VR. The intimate social experience Where Thoughts Go, which is now available on Quest, premiered at the Tribecca Film Festival in 2018. We also checked out the VR offerings at the Raindance Film Festival late last year in the first episode of The VR Culture Show.

You can view Sundance’s full New Frontier lineup on the Sundance Institute site.

The post Sundance Film Festival 2020 Begins This Week, Featuring Several VR Experiences appeared first on UploadVR.

Where Thoughts Go Offers A Peaceful Reflection On VR Isolationism On Oculus Quest – Quick Review

Being alone can be a good thing, from time-to-time at least. Often the VR industry is so busy busying itself with noise, so intent on restoring our connection with the outside world. But it rarely stops to reflect on the solitude of wearing a headset that severs our connection to reality. Where Thoughts Go offers a quiet few moments of meditation on that idea, harnessing it to establish a sense of security unique to the platform.

First released on PC VR headsets in 2018 and now available on Oculus Quest, Where Thoughts Go from Lucas Rizzotto offers a strange kind of intimacy. It’s simply a series of existential questions you can answer at your leisure using your headset’s microphone. But, curiously, before you dive in with your own answer, you can pause to hear the thoughts of previous players, who have had their words recorded and shared. Yours will be too.

At first, this conjures a conflicting set of emotions and concerns. Why would I want to offer my private thoughts and memories up to the mechanical coldness of an Oculus Quest? Are you vulnerable to sharing guarded secrets on a much wider platform than you’re intending?

But Where Thoughts Go earns its intrusions with a lulling sense of community and peace. It’s easy to get lost in the minds of others, cherry-picking other submissions from each question and trying to put yourself in their shoes. Their own openness, in turn, spurs you on to share a little more about yourself, even as the questions become so slightly more personal. When, eventually you hear your comments played back to you, it gives pause for a rare moment of sobering contemplation.

Where Thoughts Go isn’t some marvel of a VR world or a biting bit of narrative, but it does have something to say on an overlooked aspect of this tech. If you can find a few minutes to set aside to yourself, you might find a welcome piece of inner-reflection here.

Where Thoughts Go is available now on Oculus Quest and PC VR headsets.

The post Where Thoughts Go Offers A Peaceful Reflection On VR Isolationism On Oculus Quest – Quick Review appeared first on UploadVR.

Japan’s Coolest VR Arcades + New Resident Evil VR Games: The VR Culture Show #3 Coming TODAY

Welcome back to The VR Culture Show!

For our third episode, due on today, we’re in Japan. Yup, the land of stunning scenery, bustling metropolises and robotic toilets. How could we venture over to the East and not bring a camera in search of every cool VR gadget and game we could find?

And, believe us, we found plenty. In this episode, we visit three different VR arcades to see some of the amazing, unique experiences they offer. First up we’re in Tokyo’s Ikebukuro district to visit Bandai Namco’s amazing Mazaria VR park. Located in the Sunshine City shopping mall, the dream-like center offers all kinds of amazing VR goodies, including games based on Dragon Quest and Pac-Man.

We also journey over the road to the Capcom Plaza, where two exclusive Resident Evil VR games are on offer. This is a rare look inside two location-based spin-offs that you can’t play in the West so, if you’re a fan of the series, you really won’t want to miss this.

Finally on the arcade front, we also head up to another Bandai Namco VR Zone, this time in the chilly northern city of Sapporo. There we find yet more legendary franchises have been virtualized, including Gundam and Evangelion.

Outside of arcades, we also got to hang out with Psychic VR Lab, an intriguing Tokyo-based company making a web-based VR/AR creation platform called Styly. The team took us on a whirlwind tour of some of its work across the Shibuya district, where it has plenty of cool AR experiences littering the streets and some strange VR apps too. We also attended the company’s New View Awards, which hosted a bunch more indie-made VR ideas.

So, when will this burst of exotic VR excitement land on your plate? Very soon; be back here at 10am PT on Monday, January 20 to be the first to watch our best episode yet.

Liked this episode of The VR Culture Show? Let us know! We’ll be back soon with another installment, so keep your eyes peeled.

The post Japan’s Coolest VR Arcades + New Resident Evil VR Games: The VR Culture Show #3 Coming TODAY appeared first on UploadVR.