Sensational VR Movie BattleScar Comes To SteamVR In 2020

Last year we wrote about BattleScar, a sensational VR movie that recaptured the magic of the platform. A year on, it looks like everyone will finally get to see it for themselves.

BattleScar has been listed on SteamVR for release later on in 2020. There’s no exact date, but the Steam page says to expect it towards the end of the year. It’s not clear if the app will arrive anywhere else, though creator Atlas V has recently put other experiences like Gloomy Eyes on Quest, so fingers crossed.

Directed by Martín Allais and Nico Casavecchia and created by Atlas V in collaboration with ARTE France, 1stAveMachine, RYOT, Fauns and Kaleidoscope, Battlescar follows Lupe. Voiced by Rosario Dawson, she finds herself suddenly immersed in the 70’s New York punk scene alongside Debbie, a friend she meets in juvenile detention. Together the two set out to make a name for themselves in the scene, leading to a lot of hectic adventures.

We were big fans of BattleScar. The film is erratic and unpredictable in its delivery, fast-firing new kinds of storytelling techniques at you over the course of its 30-ish minute runtime. If you have any interest in VR filmmaking its a must-see and, even if you just like great VR content, we’d still recommend it. Check out our coverage of the film in the first episode of The VR Culture Show from last year.

Will you be checking out BattleScar when it launches on Steam later this year? Let us know in the comments below!

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HTC Teams With The MOR For Fabric Of Reality VR Catwalk

HTC is helping fill-in for the catwalk amid lockdown this summer, with a new virtual event in The Museum Of Other Realities.

The company partnered with RYOT and the London College of Fashion for this new event, named The Fabric Of Reality. available through the Viveport version of the app. Available for the next 12 months the exhibition showcases the work of three designers, recreated in VR with the help of other artists. Popular VR creator Sutu, for example, paired with fashion designer Damara. VRHuman, meanwhile, teamed up with Sabinna, and Charli Cohen, Anand Duncan and Joy all worked together.

Projects like these aren’t just a clever way to host events that have been massively restricted during the ongoing COVID-19 pandemic; they’re also genuinely new and inventive ways to expand upon the existing foundations. With this virtual catwalk, for example, artists and creators aren’t restricted by the limits of reality.

Indeed, fashion has become a platform for increasingly experimental VR experiences. Last year at the Raindance Film Festival we took a look at See, Saw, Seen, an intriguing piece that attempted to flip the concept of the catwalk on its head. You can take a look at it in the first episode of the VR Culture Show below.

The MOR is free through Viveport Infinity, or costs $19.99. The virtual museum also hosts plenty of other experiences and has been a regular venue for other exhibitions during the ongoing pandemic. Will you be heading into The MOR for a look at The Fabric of Reality? Let us know in the comments below!

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Rec Room Is A Constantly Evolving Showcase For Why VR Is The Future Of Creativity

My significant other, who goes by the VR-alias Mint, is a veteran digital artist that didn’t believe her skills would transfer into expressing creativity in virtual reality. She did, however, believe in using virtual reality as a means to socialize with interesting new people.

[UploadVR regularly commissions freelance writers to review products, write stories, and contribute op-ed pieces to the site. This article is an op-ed from a regular VR user and fan of Rec Room.]

rec room roomie award sign

Like most other social VR games, Rec Room has an area where players can gather in front of a mirror to interact with each other. That’s how Mint met Neko, the person who’d eventually become her mentor for creating in the virtual metaverse.

When they first met, Neko would never speak, but that didn’t stop them from socializing. Whenever they happened to be in the same room, they used non-verbal communication like head-pats, hugs, and avatar emoticons. That progressed into using Rec Room’s virtual keyboard to exchange messages, but still no talking. That continued until the day Mint received an invite from Neko, which asked her to join a private room. In that room Mint heard Neko speak for the first time, among a group of Neko’s close friends. 

It turns out that Neko is a renowned world builder, and Mint was awed with the magnificence of the worlds that Neko had created. Their friendship blossomed into a mentor-pupil relationship after Neko convinced Mint that she could learn to build too. Over several weeks Neko taught Mint the complexities of building in Rec Room. Without a mentor to teach skills like managing “ink usage”, Rec Room’s proxy for polygon count limitations, it would have been difficult to learn how to create detailed inventions within a tight budget. Eventually, Neko invited Mint to be a part of a six person team to compete in a world building contest called “The Roomies”. The Roomie Awards recognizes creators for everything from building worlds based on themes, to creating PvP mini-games.

rec room cozy realm

This year’s theme was “Wonderland”. Their six person team took two weeks to finish the room. There were struggles, some people on the team were replaced, but they persevered. Their room, ^cozyrealm now has over 22,000 visits as of the time of this writing.

I play Rec Room with Mint almost daily. She usually uses the Rift S in our computer room, I take the Oculus Quest, and we meet up in VR to play Rec Room’s addicting paintball mini-game. Sometimes, Mint convinces me to take a break from competitive gaming, and explore more social settings. The days leading up to The Roomies was one such occasion.

She was excited to show me her team’s room, and to check out the competition for The Roomies. I was amazed by the beauty, and scale of ^cozyrealm. I saw orbs of light wisping through the land, a gorgeous day and night cycle, and I even got to name a giant caterpillar. Sitting over a high cliff, there’s a clubhouse for people to explore. Inside the clubhouse there were multiple hangout areas, including a room that featured 2-D art. In this room it became apparent to me that VR is the most versatile creative medium that exists. Showcasing 2-D art may have some parallels to art exhibits in the real world, but nowhere in reality can I be inside of these expansive Alice in Wonderland-like worlds. VR was used to create both what is possible in the real world, and what isn’t.

rec room selfie image

Around two weeks before the official judging for the Roomies, Mint received a box that contained a golden ticket. The ticket let her know that her team was one of the seven finalists chosen by developers from dozens of contestants. The ticket also gave a date of the awards ceremony, May 2nd.  On the night of The Roomies Awards, Mint spent hours deciding on the perfect attire. She finally decided on a fancy black dress, and dazzling gold jewelry. After meeting up with Neko, and the rest of the team in ^cozyrealm, they headed to the “before party”. 

At the before party, they chatted with developers, and other finalists, and then headed to the red carpet room. They were directed to their own personal limo (shown above), which chauffeured them to the red carpet where developers were live streaming the event on YouTube.

The ^Cozyrealm team strolled up the red carpet to the award stage, which was also appropriately decorated in a wonderland theme. In the end ^Cozyrealm placed 2nd! They were also presented with a silver glue gun-shaped trophy. The glue gun shape represents the main tool builders in Rec Room use to create.

An afterparty was held, where champagne-like “Bubbly bottles” were popped, and a collage of pictures were taken. The awards ended late in the evening. We removed our VR headsets, and we were back to reality, inside our boring VR space at home.

I couldn’t help but compare the blandness of our room to the majestic wonderlands we’d witnessed. It’d be nice if our home was wonderland themed. I think reality can handle the polygon count, but it can’t keep up with the imagination.


For more on Rec Room read up on some of our picks for the best user-created worlds to visit and check out the Museum of Other Realities for more incredible VR art exhibits.

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HTC Announces Vive XR Suite, Including Partnership With VRChat And MOR

HTC announced a new collection of software this week called the Vive XR Suite today, which will be available as a bundle from Q3 2020. The suite includes five different apps, four of which feature partnerships with existing platforms, such as Engage, VRChat, and the Museum of Other Realities.

At its “Journey into the Next Normal” event this week, HTC announced the Vive XR Suite, which will launch in China in Q3 2020 and other regions throughout the year. The five included applications are called Vive Sync, Vive Sessions, Vive Campus, Vive Social, and Vive Museum. HTC launched Vive Sync in a free open beta in April, however the other four apps are all part of partnerships with prominent companies in the VR industry. These apps will essentially use existing platforms to offer Vive-branded versions and alternatives similar to white labeling, available as part of the suite.

The companies working with HTC on the suite applications are Engage, VirBELA, VRChat, and the Museum of Other Realities, presumably branded as Vive Sessions, Vive Campus, Vive Social, and Vive Museum respectively.

There will be both a free ‘lite’ version of the suite and then a premium ‘pro’ subscription with additional “enterprise/creator level capabilities and commercial use licenses.” All of the apps will also work on many devices, not just VR headsets. Despite the name, the Vive XR Suite will be fully available for PC and laptops and select suite applications will also support smartphones. However, while you don’t need VR technology to use the suite, HTC says that for a “superior immersive experience, PC VR or standalone VR devices would be recommended.”

The Vive XR Suite will be “compatible with all leading VR platforms and devices” and available to purchase as a subscription service on the Viveport store. HTC says that beta versions of the apps will be available gradually before a full launch of the service in Q3 2020.

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HTC Announces Vive XR Suite, Including Partnership With VRChat And MOR

HTC announced a new collection of software this week called the Vive XR Suite today, which will be available as a bundle from Q3 2020. The suite includes five different apps, four of which feature partnerships with existing platforms, such as Engage, VRChat, and the Museum of Other Realities.

At its “Journey into the Next Normal” event this week, HTC announced the Vive XR Suite, which will launch in China in Q3 2020 and other regions throughout the year. The five included applications are called Vive Sync, Vive Sessions, Vive Campus, Vive Social, and Vive Museum. HTC launched Vive Sync in a free open beta in April, however the other four apps are all part of partnerships with prominent companies in the VR industry. These apps will essentially use existing platforms to offer Vive-branded versions and alternatives similar to white labeling, available as part of the suite.

The companies working with HTC on the suite applications are Engage, VirBELA, VRChat, and the Museum of Other Realities, presumably branded as Vive Sessions, Vive Campus, Vive Social, and Vive Museum respectively.

There will be both a free ‘lite’ version of the suite and then a premium ‘pro’ subscription with additional “enterprise/creator level capabilities and commercial use licenses.” All of the apps will also work on many devices, not just VR headsets. Despite the name, the Vive XR Suite will be fully available for PC and laptops and select suite applications will also support smartphones. However, while you don’t need VR technology to use the suite, HTC says that for a “superior immersive experience, PC VR or standalone VR devices would be recommended.”

The Vive XR Suite will be “compatible with all leading VR platforms and devices” and available to purchase as a subscription service on the Viveport store. HTC says that beta versions of the apps will be available gradually before a full launch of the service in Q3 2020.

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Wallace And Gromit To Get Story-Driven AR Experience

Wallace & Gromit are popular British claymation characters featured in award-winning stop motion animated films and TV shows. This week, Aardman Animations, W&G Ltd., and Fictioneers Ltd. announced that they’ll be bringing the series to AR for the first time with The Big Fix Up this fall.

According to a prepared statement, Wallace & Gromit: The Big Fix Up will be a “first of its kind, story-driven” AR experience. Based on the announcement trailer, embedded above, it looks like they will be using CG animation for the characters, but will do so in a way that mimics stop motion movement. The AR experience is being developed in Unity and is a collaborative project with research support from the University of South Wales and funding from UK Research & Innovation.

“Aardman is a multi-faceted creative studio and is just as happy with classic film making as it is with new and emerging technologies,” says Merlin Crossingham, Aardman’s Creative Director of Wallace & Gromit. “Wallace and Gromit’s heart and soul is in stop motion, but they have often dabbled in the cutting-edge of tech, and this is one of those occasions. We are delighted to join forces with the amazing folk at Fictioneers to take Wallace and Gromit on a new adventure in such a groundbreaking way.”

We don’t really know much else about The Big Fix Up other than you’re basically guaranteed to walk away smiling after trying it if the series’ track record is anything to go by. To get notified when more details are available, check out The Big Fix Up’s website to register your interest.

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Facebook: VR Fitness, Social Apps Seeing ‘The Bulk’ Of Increased Usage In Lockdown

According to Facebook’s VP of consumer hardware, Andrew Bosworth, VR fitness and social apps are seeking “the bulk” of increased usage during the ongoing COVID-19 pandemic.

Bosworth revealed as much in an interview with Protocol earlier this week. “Usage is up across the board, especially during the weekdays,” he said. “Fitness and social apps are getting the bulk of that, which makes sense, given what people are missing elsewhere in their lives.”

Despite the logic, Bosworth said the surge in fitness hadn’t been anticipated by the company. “We have an employee of ours in the Redmond area whose son is allowed to do Beat Saber for P.E. while they’re on lockdown,” he said. “It’s a sanctioned physical education exercise for their school under quarantine.”

VR headsets were already helping people lose weight while having fun before the COVID-19 pandemic set in. But in the midst of lockdown headsets like Oculus Quest have seen renewed focus in this area. Beat Saber got a fitness-focused track and games like Synth Riders and OhShape have seen multiple free updates. Meanwhile, Within was bold enough to launch a subscription-based VR fitness service called Supernatural that offers daily workouts.

Social apps like Altspace VR and Rec Room, meanwhile, offer users a way to virtually meet up with at least some sense of face-to-face connection. Facebook itself is working on a social VR application for Quest and Rift called Horizon, though it’s not available yet.

Ironically probably the most strenuous VR workout we’ve tried during the pandemic isn’t sold on the Oculus Store; VRWorkout is a free app on the SideQuest third-party store that uses Quest’s hand-tracking to free you up for push-ups, squats and more.

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Watch Lewis Capaldi Live In VR Via Oculus Venues Today

More lockdown listening awaits you in VR today; Lewis Capaldi is going live in Oculus Venues later on.

The singer-songwriter will be broadcasting into Venues’ massive virtual theater at 4pm PT (or 7pm ET/12:00am UK time). Assuming he’s performing from his home in Scotland, he’ll definitely be keeping the neighbors up tonight, then. As with last month’s performance from Offset, the show is hosted by Supersphere. You can get an alert to take part right here. Best of all? Participation is absolutely free, so why not jump in? It’s also going to be live on Facebook itself, if you don’t have a headset.

Capaldi, best known for hits like Someone You Loved and Bruises, has become something of an internet phenomenon over the past few years thanks to an active presence of social media and a love for memes. In fact, we’re a little surprised it’s taken him this long to jump into VR.

Oculus Venues allows users to meet up inside VR and watch live performances, displayed on an enormous screen. It isn’t quite a ‘full’ VR concert as artists still appear via video, but it’s an intriguing entry point for what could one day be a major use of VR. Past performances inside the app include Billie Ellish and Post Malone. It’s not just for music; NBA games and even the Video Games Awards have been broadcast inside the app, too.

Will you be checking out Lewis Capaldi in VR today? Let us know in the comments below!

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Offset To Perform Live In VR Via Oculus Venues This Week

Streaming live performances of your favorite artists has been one great way to keep entertained during this period of self-isolation. But, later this week, you’ll be able to join friends to stream Offset inside VR.

Supersphere VR is bringing Offset and Friends to Oculus Venues on April 29 at 4pm PT. The rapper will be broadcasting into the VR venue, joined by artists like Young Thug, Rich the Kid and SAINt JHN. The show was conceived to help raise money for the Atlanta Community Food Bank. You can subscribe to the event from here.

As part of Venues, friends will be able to meet up inside the Oculus Quest or Oculus Go headsets to enjoy the show together. The show will stream in front of them on a giant screen. It’s a little like going to the movie theater, just with a much bigger screen. Supersphere also says the show will feature “actual production and stagecraft that fans would typically enjoy on tour.”

Oculus Venues is no stranger to hosting big artists, having welcomed Billie Ellish, Post Malone and others in the past year. But it’s also true that the service has been somewhat quiet of late, which is a shame given how much of a good stand-in it could be for live events. Though still far from the real thing, Venues does go a step beyond just watching a video on YouTube.

Will you be tuning into Offset and Friends live on Oculus Venues this week? Let us know in the comments below!

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Former Daydream-Exclusive Fire Escape Heads To PC VR Next Week

Another long-lost Google Daydream exclusive is making its way to less-dead headsets next week.

Fire Escape, an engaging interactive VR series from iNK Stories, will arrive on Steam with support for the Valve Index, Oculus Rift and HTC Vive headsets. The app originally arrived on Daydream over a year ago, when the platform was already on its way out.

The Steam version will also be available to play without a headset. Not only that, but 25% of the proceeds from sales will be donated to COVID-19 relief efforts.

In Fire Escape, you play as a neighbor to a block of apartments that peers into the lives of others over the course of one night. After a tenant is murdered you’ll need to listen in on other people’s conversations and search for clues to help unravel a murder mystery. The series is split into three parts, each about 20 minutes in length.

When we reviewed the experience, we said it had “complex layers” that viewers could decide how to approach. “A single viewing gave the piece a gripping structure,” we said. “I anxiously worried about what other scenes and puzzle pieces I was missing. At the same time, you could just as easily go back and study each character individually to get the full picture. But it’s to Ink Stories’ credit that Fire Escape works either way.”

iNK Stories itself is a respected game developer behind other narrative-led experiences like 1979 Revolution. Based on what we played on Daydream, this one’s definitely worth checking out if you want to see a unique approach to VR storytelling.

Will you be checking out Fire Escape when it launches next week? Let us know in the comments below!

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