How 5 Companies Used 360-Degree Advertisements To Promote Their Brands

How 5 Companies Used 360-Degree Advertisements To Promote Their Brands

Growing up, my family and I loved watching the Super Bowl. This had nothing to do with football. Our reasoning was two-fold: 1.Sandwiches 2. Commercials.

On the first point: Sandwiches are the perfect food. They are an ideal category; the possibilities that can lie between bread are as infinite as stars in the sky. On the second point: Super Bowl commercials are the most creative and experimental of the year. Whether creating sex symbols or announcing new technology, these works get as much coverage as the game itself– and often leave a deeper cultural impact. Yet, as I’ve gotten older, I have been less and less wowed by traditional ads.

Enter 360 Video / VR. Suddenly, we have the ability to not only watch an advertisement — we can inhabit it. The risk-taking spirit of marketing is making a comeback, and VR is at the helm. With the big game tomorrow, here are some 360 marketing MVP’s to make you cheer.

Prius Redesigned CA Style | Toyota | 360 video

Company: VR Playhouse

This piece is a wonderful synergy between brand and content, as well as a primer in understanding your target audience. The usage of time-lapse gives movement to the video, and the music is hip — but not off-puttingly so. The stars of the film are sepia-filtered and styled like Instagram stars. They are young, hip millennials who are looking for a little eco-friendly adventure, and you are invited along for the ride.

360 Degree View of the Patrón Hacienda

Company: Firstborn

Fly through the Patrón Hacienda as a tiny agave-loving bumble bee. As you soar over farmlands and inside machinery, this 3-minute adventure highlights the beauty of the tequila-making process. Made in 2015, the mixture of CGI and 360 video was ahead of its time — however, without question it stands up to more recent experiences. There is an ease to this piece — the production values are high, and the sound is exquisitely mixed. ¡Salud!

McDonald’s Happy Goggles

Company: DDB

Proof that everyone really is happier in Sweden, in 2016 McDonald’s made a run of their iconic happy meal boxes that folded into VR headsets. The project, called “Happy Goggles,” was in celebration of the Swedish “Sportlov” recreational holiday. As such, the first game was an animated skiing-racing experience called “Se upp i backen,” which translates to “Watch out on the slopes.” Although the game of dodging obstacles and catching stars is simple, it is a perfect intro to VR for the Happy Meal demographic. (Fun fact: the piece also has the unique position of being the only VR experience ever endorsed by the Swedish alpine ski team!)

Expedia’s Virtual Flåm

Company: Verve Search

Clocking in at an robust 44 minutes, text overlays inform you of your destination as you travel along the Norwegian Flåm railway. The sights of mountains, glaciers and rivers are beautiful to behold along the steep trek — but moments of gliding through dark tunnels like a sprightly troll were a personal favorite. A popular anecdote of the early days of film was that audiences would jump out of the way as a train seemed to come at them through the screen. It would have been difficult to explain to them a future when you in fact are the train, but here we are.

Destination: Inspiration Virtual Reality Experience

Company: ReelFX VR and GSD&M

Many hotel chains are dipping a toe into the 360 space, but Hilton made a good call hiring VR-industry pros for their first experience. The optimistic narration may be typical of hotel marketing, but the different camera angles (especially some expert drone work) and activities happening in all directions make this an ad that wouldn’t be possible in any medium but VR. The Hilton hotel chain may be almost 100 years old, but VR is still new enough that watching this makes you feel like you’ve already begun your adventure.

Maggie Lane is a VR Writer/Producer based in Los Angeles. Tweet her sandwiches on Twitter and view her pictures of various sandwiches on Instagram.

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Wesley Snipes Takes On Aliens In VR Feature For Sci-Fi Film The Recall

Wesley Snipes Takes On Aliens In VR Feature For Sci-Fi Film The Recall

What happens when that creepy survivalist out in the woods turns out to be right about impending doom? That’s the story we’ll get to witness in this year’s film The Recall written and directed by Mauro Borrelli and featuring Wesley Snipes and Breaking Bad’s RJ Mitte.

Before we get the feature film, though, we’re going to get a virtual reality experience centered on Wesley Snipe’s character “The Hunter” as he takes on alien invaders.

Mind’s Eye Entertainment is producing the feature film and has teamed up with SkyVR, VMI Worldwide, Bridgegate Pictures, Invico Capital, and Talking Dog Studios for a 10 minute VR experience that takes place in the same world as the film which is similar to Samsung’s recent 360-degree short film that ties in with the new season of the 24 television series.  In The Recall, RJ Mitte’s character Brendan comes across Snipes’ unnamed “Hunter” right before the alien invasion commences and the VR clip will be placing viewers in Brendan’s shoes.

“This will change the way we hear about movies and rewrite the way we package content,” says producer Travis Cloyd in the press release for the new feature. “Viewers today are smarter and have access to more content right at their fingertips not just to watch the movie, but live in the realm and watch the feature through this new medium.”

The VR excerpt will be the first time Snipes has been a part of a project utilizing the immersive technology and didn’t feel completely like a fish-out-of-water, instead likening it to theater work.

“The cool thing is that for theater actors, or thespians, this is a great format because shooting in VR is similar to shooting a play, or performing a play,” explained Snipes. “You don’t have the luxury of cuts, and short takes, and do-overs,” he says. “You have to be on your game, and since everything is in the shot, everyone else needs to be on their game at the same time.”

The Recall VR Abduction does not have a set release date, but will release prior to the film which is slated for a summer 2017 debut. There will also be VR and 360-degree behind the scenes clips available on the film’s Facebook page.

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360 Video: Watch Over 500,000 People March In Support Of Women’s Rights

360 Video: Watch Over 500,000 People March In Support Of Women’s Rights

Last week on Saturday, Jan. 20th millions of people around the United States marched in solidarity to advocate for the protection and promotion of women’s rights. Organizers estimated that over 500,000 people were in attendance at Washington D.C., the nation’s capital. Embedded above is a 360-degree video following that march in Washington.

The marches occurred the day after the inauguration of President Trump, the 45th president of the United States. The peaceful protest saw people marching for a variety of causes from reproductive rights and equality to racism and discrimination. The official website for the movement also features a Women’s March Global section, encouraging “individuals and organizations committed to equality, diversity, and inclusion and those who understand women’s rights as human rights to join our local coalitions of marchers in representing the rights and voices of progressive people around the world.”

The video was created by Content, an Immersive Media Production company that appears to specialize in 360 videos. Their past work was focused on various U.S. National Park locations in a series known as Anywhere That is Wild.

“We stand together in solidarity with our partners and children for the protection of our rights, our safety, our health, and our families – recognizing that our vibrant and diverse communities are the strength of our country,” reads the Women’s March Mission Statement. “Women’s rights are human rights, regardless of a woman’s race, ethnicity, religion, immigration status, sexual identity, gender expression, economic status, age or disability. We practice empathy with the intent to learn about the intersecting identities of each other. We will suspend our first judgement and do our best to lead without ego.”

More information about the march is available at the official Women’s March organization website here.

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UploadVR is on Periscope! Join Twitter’s Director of VR LIVE in 360°

UploadVR is on Periscope! Join Twitter’s Director of VR LIVE in 360°

Today, we’re breaking some rules. Within the short period that filmmakers have been shooting footage with 360° cameras, people have started writing the Do’s and Don’ts of the new medium. Rules that constrict the camera from movement, rules that make the experience of watching these videos, honestly quite boring.

At 3 PM PST today, UploadVR will be going live with the Director of VR of Twitter, Alessandro Sabatelli in 360° on Periscope. This show will be focused on in on a conversation between the host and the guest, experiencing beautiful scenery, and engaging with the environment around them.

The best part about friendships, long winded conversations, and purposeless walks are the topics that arise from it.

Join Az Balabanian today, Wednesday Jan 25th, live at 3 PM PST with Twitter’s Director of VR, Alessandro Sabatelli to launch a new broadcast series live on Periscope and Twitter.

Follow us: @UploadVR

Today, 3 PM PST, Wednesday Jan 25, 2017

Here’s how you can follow the action:

 

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Free 56-Page Guide From JauntVR Shows How To Make A 360-Degree Video

Free 56-Page Guide From JauntVR Shows How To Make A 360-Degree Video

Cinematic VR company JauntVR has established itself as one of the leading 360-degree production companies, with collaborations spanning from ESPN to ABC News, and they’ve put together a lengthy document to help others capture

JauntVR, which announced a slew of titles at the Sundance Film Festival this weekend including a VR re-imagining of the cult classic “Lawnmower Man” film, announced on their blog the availability of “The Cinematic VR Guide: A Guide To Best Practices Shooting in 360-degrees”. The guide includes over 50 sections covering lighting, framing, types of cameras, and post-production. There are even some parts that address directing the action and minimizing motion sickness.

As the cost to produce 360-degree video falls and quantity of cinematic VR experiences increases, hopefully a guide like this will help quality keep pace. As stated in the blog, “many of the old rules of cinematography no longer apply” so even the most well versed in traditional film could benefit from a few tips. This is only the beginning, though, as Jaunt plans for this guide to serve as a “living document” that is continuously updated as new technology and techniques surface.

Producing the content is a significant part of stepping forward as a major force in any creative field, but putting together a document such as this and paying it forward is a way to solidify that space especially in the minds of those just now getting involved. It will be interesting to see how such a guide is accepted by the rest of the creative community buy hopefully it, along with initiatives to make 360-video clearer, will result in high-tier production.

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‘The Walking Dead’ Publisher Skybound Brings Interactive Horror Play ‘Delusion: Lies Within’ To VR

‘The Walking Dead’ Publisher Skybound Brings Interactive Horror Play ‘Delusion: Lies Within’ To VR

A Los Angeles-based interactive horror play is becoming a virtual reality series with Skybound Entertainment.

Skybound is the publisher of properties like The Walking Dead and we previously covered Skybound’s collaboration with Samsung on the VR thriller Gone. Now, Skybound has acquired a creative property for a new and thrilling VR horror experience.

Skybound announced a collaboration that will bring into VR a Los Angeles-based horror play known as Delusion: Lies Within. One of our editors had an opportunity to speak at the Sundance Film Festival with Delusion writer/director Jon Braver and Skybound’s Director of Digital Programming Mike Cruz about the new development.

In 2014, horror company Delusion produced a well-received play called Lies Within — an attempt to redefine live theater by including the play’s audience as characters within the unfolding story. The VR version of the story is set in the American south in the 1940s as an episodic feature where a couple fans attempt to find a horror author that has gone missing. Over the 10 chapters (potentially 80 minutes total) visitors can follow those two fans down branching paths, as you realize the author’s fictional creations have come to life.

“It’s a great emotional story; it’s a great horror story,” says Braver. “It’s a great first project to work on together.”

The plan is to build tension using a variety of techniques, like audio that lets you know something is behind you, or a shot where you are reluctantly pulled along even though you might be heading into danger. Skybound’s Cruz explains that, with the 360-degree viewing of VR, when filming you have to put in extra effort to hide things that would normally break immersion. “You have to hide your wires, your lighting, your rigs, your crew, or you have to paint it out.”

The isolated nature of VR headsets can enhance horror elements ten-fold. When asked if the team anticipated people potentially “pooping their pants”, Cruz joked, “That would be great!”

The VR series is expected to start production in Los Angeles this March.

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‘Lawnmower Man’ Is Being Re-imagined For Virtual Reality

‘Lawnmower Man’ Is Being Re-imagined For Virtual Reality

25 years ago, the cult sci-fi classic 1992 film “The Lawnmower Man” transported audiences into a thrilling narrative built on virtual reality. In it, a young man with mental disability (Jobe Smith, played by Jeff Fahey) uses VR to evolve intellectually at an incredible pace. The film takes an incredibly dark turn, though, and essentially turns into a science fiction recreation of the classic horror film Carrie. JauntVR, one of the leaders for 360-degree video content, has announced at the Sundance Film Festival that they’re working on a line of VR films for 2017 with a re-imagined Lawnmower Man being one of them.

“The original movie was a film of unsurpassed imagination and creativity with its ground-breaking use of VR back in 1992,” says Jim Howell, one of the holders of the rights for the film, in a press release for the announcement. “Together with Jaunt we look forward to a contemporary team bringing to life a whole new world of VR; a world of immersive entertainment and communication. We are very excited to be working with Jaunt to create a VR realization of the film.”

It’s frankly a little surprising that there hasn’t been a direct remake or reboot in the 25 years since the film debuted. Marrying the film’s ideas with actual VR headsets will hopefully produce a top-quality remake.

JauntVR also announced a handful of other VR features at Sundance. They’re working with Robert Schwentke, the man responsible for The Time Traveler’s Wife and the Divergent series of films, on a 12-episode sci-fi/thriller called Luna. They are also teaming with the director of Harold and Kumar 3D, Todd Strauss-Schulson, for a stoner comedy called Bad Trip that will recreate drug-induced hallucinations for the viewers.

Stay tuned to UploadVR as we cover more of the announcements at this year’s Sundance Film Festival, and check out our previous report on the VR/AR experiences being shown during Sundance’s New Frontier exhibit.

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ResearchVR Podcast 30 – 360-Degree Cameras with Robert Scoble and Sacha Tueni

ResearchVR Podcast 30 – 360-Degree Cameras with Robert Scoble and Sacha Tueni

This week on ResearchVR we dig deep into VR cameras, best practices for shooting and the future of 360-degree video with Sacha Tueni and Robert Scoble at the Upload Collective.

Sacha Tueni, Robert Scoble, Az Balabanian

Sacha Tueni is a co-creator of Facebook Zero and now a mentor at the Upload Collective SF. Robert Scoble is the man who made Microsoft look good as a tech evangelist, now entrepreneur in residence at Upload Collective SF. They shared with us their experience and knowledge about 360-degree videos and where they are going.

Episode Preview

What are the use cases for 360-degree videos? How does a user consume it? Why are 360-degree videos so common? And most importantly, does 360-degree video have a future? We address these and many more questions in our exciting discussion with Sacha and Robert.

Coming soon, we’re gonna be wearing glasses. In the next year and a half, I think a lot of people are going to start wearing glasses that are going to do full mixed reality. And that’s gonna be a perfect time to click on and then see it in 360 vid and full immersion. — Robert Scoble

We identified three groups of 360-degree video producers, grouped by the size of their budget:

  • Greater than $10k = professional companies, who can easily afford either buying their own rig or renting one.
  • $500 to $10k = *prosumer* (professional-consumer), meaning those who might use it professionally, but want a quick output.
  • Less than $500 = consumer, a large group that wants to do spontaneous 360-degree videos and capture the moment.

Virtual Reality, including 360-degree cameras, is a fast developing industry. It is not enough to improve your product on a regular basis, in small steps. Now you need to be lightning-fast. This is why companies like Insta360 are seemingly finding success. Their time-to-market is extremely short thanks to direct connection to manufacturers, little bureaucracy, and quick response to user feedback.

In the industry that is emerging, you have to have startup speed, cause it’s not rapid enough to build the version 1.1, 1.2. You need to build version 2, version 3, and an entirely different approach for version 4, and you roll things out. — Sacha Tueni

Since the episode is about 360-degree cameras and video, we did not miss an opportunity to do some testing. Check out the Facebook livestream and tell us: How many 360-degree cameras can you identify?

Learn more in Episode 30 – Let’s make a 360 Video! Round-table with Sacha Tueni and Robert Scoble or check out it out on Facebook.

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Lumiere Award Winners Team Up To Create The Virtual Content Group

Lumiere Award Winners Team Up To Create The Virtual Content Group

As VR technology grows, companies will be crossing over into uncharted waters. Many will blaze independently with their ideas, but collaboration is a certainty as well. China and the United States are major players in the virtual reality industry, but certainly aren’t the only ones coming to the table and investing a lot of time and money into immersive tech. We previously reported on a collective including HTC Vive, Sony, and many others that would work together to harness the potential of immersive technology.

The Virtual Content Group (VCG) is a new team composed of French, German, and Australian firms specializing in the experiences born of this technology, and they’re gearing up for expansion after taking home a couple Lumiere awards from the VR Society.

Australia’s 3D Content Hub, Germany’s INVR.SPACE, and France’s Cow Prod are the entities that make up the VCG and their branded work for Samsung and BMW (blended 360-degree video with augmented reality) earned them one Lumiere, with the 360 CGI work based on the Temptation of St. Anthony oil painting by Bosch earning them the other. The awards are given to work that highlights impactful technological achievements.

The VCG has more than 150 VR works they’ve produced and co-produced with creators from 13 different countries. The companies that make up the VCG have a collective client list spanning from Disney to Deutsche Telekom. The group is looking to raise investment.

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The President and First Lady Invite You on a White House Tour in New 360 Video

The President and First Lady Invite You on a White House Tour in New 360 Video

360 videos can do a lot of things, but what makes them the most remarkable is their ability to transport you inside new locations. Places that many of us would never be able to go are now open to exploration and discovery. For example, odds are that most of us will never be President of the United States (follow your dreams and all but the odds aren’t great) and as a result we will never have the chance to intimately tour the vaunted halls of the White House the way the president does.

But today, thanks to the magic of 360 video, you can now enjoy an up close and personal look at the world’s most famous dwelling narrated by none other than the president and first lady themselves.

The above video was created through a joint effort between Oculus and Felix and Paul. It was posted on the official White House Facebook page early this morning. The post itself reads:

“’This house belongs to you, and to every American. For eight years, just a short chapter in the long story of our democracy, my family also had the privilege of calling the White House home.’—President Obama.’

Join the President and the First Lady for a preview of a 360° tour of the White House taking you into some of the most historic rooms of the People’s House, from the Situation Room to the Oval Office.”

The 360 White House tour was posted after President Obama’s farewell address to the nation and represents one of the first instances of his, or the first lady’s, personalities being used in material outside of his last official remarks in office.

Felix and Paul is one of the most prolific and impressive 360 video studios in operation today. It has worked on a litany of well-received projects and is best known currently for its Cirque du Soleil series of films. KA: The Battle Within recently won our “Best Immersive Film” award for 2016.

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