Life In 360°: The Boys From The Bay

Friday is here, and while the weekend will as always bring our weekly look at the virtual reality (VR) news for sport we’re going to finish off Life In 360° for this week with a look at America’s national pastime. 

Life In 360° / 360 Degree VideoThe Baseball Almanac once described baseball (among other things) as “a spirited race of man against man, reflex against reflex. A game of inches. Every skill is measured. Every heroic, every failing is seen and cheered, or booed. And then becomes a statistic. In baseball democracy shines its clearest. The only race that matters is the race to the bag. The creed is the rulebook. Color merely something to distinguish one team’s uniform from another. Baseball is a rookie. His experience no bigger than the lump in his throat as he begins fulfilment of his dream. It’s a veteran too, a tired old man of thirty-five hoping that those aching muscles can pull him through another sweltering August and September.”

Today on Li360 we’re heading back to San Francisco and to AT&T Park, home of The Orange and Black themselves, the San Francisco Giants. Founded back in 1883 as the then New York Gothams, the Giants recently took fans behind the scenes for a 360 degree tour of the Giants Clubhouse.

Former Giants pitcher Jeremy Affeldt gives the rundown on the facilities in the Clubhouse. It’s a nine minute video, so pretty hefty and covers everything from the dressing room to the laundry room and kitchen.

Check it out below. VRFocus will be back with more Life In 360° on Monday.

Life In 360°: Reconnecting

Ah, it begins once again. We’ve finally reached that point of the year where we don’t sleep for two days and Oculus tell us all their plans for the next year. All of them. Or at least give us vague indications of what they’re tinkering with.

Life In 360° / 360 Degree VideoOculus Connect is with us once again, is it really the fifth one of these already? Apparently so. Now while I normally shy away from referencing an event with Li360 while it’s on because heaven knows there’ll be enough content for it anyway I thought today we’d do something different. Not only are we going to focus on the events of the past we’re also going to look at a couple of videos that aren’t even in 360 degrees.

What they are however are sessions from the original Oculus Connect in 2014 and 2017’s Oculus Connect 4 that focus on creating 360 degree video so you can see how discussions have changed over the years.  Both these session recordings come from Oculus themselves, incidentally.

Oculus Connect (2014): 360 Degree Filmmaking for VR

“Kamal Sinclair, Chris Milk, Paul Raphaël, and Ikrima Elhassen discuss 360-degree Filmmaking for VR at Oculus Connect.”

Oculus Connect 4 (2017): The Full 360: Creating High-Quality Immersive Videos

“Dive into best practices for 360° content creation. We’ll explore the quality threshold for VR headsets, image stitching and stereoscopic 360, and encoding for Facebook. In addition, we’ll be joined in a fireside chat with Paul Raphael and Ryan Horrigan of Felix & Paul Studios about the making of MIYUBI.”

We’ll be back on Friday with some more 360 degree video. Be sure to check back frequently with VRFocus throughout the next two days for all the latest on Oculus Connect 5.

 

 

VR vs. No Cause For A Llama

There is but one videogames related event I always attend each year.  That’s not through my choice but it’s what seems to be the way the dice have landed. I don’t go anywhere else. We’ve discussed this in this column before.

Said event I do attend is the Eurogamer Expo, as was, now known simply as EGX. Appearing, as does Insomnia – which also occasionally gets my alternance, but that’s more for my own personal as opposed to professional interest – at the National Exhibition Centre (NEC) in Birmingham. I attend this because, frankly, it is a ten minutes Uber ride up the road from where I live and damned if I’m going to miss a major industry event in my own backyard.

EGX 2018 LogoAs one developer and friend I spoke to told me during a quick chat, “It’s so nice to see you out and about and know you’re not stuck in your office 365 days a year.”

I told them that was not the case, it merely seemed that, and then joked that they should enjoy seeing my face professionally before I was slung back into a cardboard box in the basement for another year.

I’ve talked about my adventures at EGX, such as they are, on VR vs. on a couple of occasions, and at some point over the next month or so I’ll be dipping back into the topic. I’m not going to be specific on that as we do have Oculus Connect 5 this week and I’ll no doubt want to cover the things that are said – or not – during the Facebook-owned company’s annual get together.

However, one thing I’ve noted previously on VR vs. is that the last couple of years have been particularly good for VR at the event. I’d be lying if I said it was as good a turnout in 2018, however.

Oh, PlayStation had their VR stand there. With the likes of Astro Bot, The Persistence, Blood & Truth, Tetris Effect all present. The booths were (mostly) active this year, with people at least in queue as opposed to all of them being empty and Sony staff turning genuinely interested people away. As far as I’m aware nothing had really changed from previous years where you had to register though.  Why they can’t just let people queue heaven only knows.

PlayStation VR - EGX 2018Beyond that though, I didn’t see a heck of a lot of VR on display. There was PokerStars VR which we ironically had news come through about not long after I queried after it. Arca’s Path VR which I’ll discuss more at a later date, another VR experience which I believe was ParadropVR, but don’t quote me on it (someone was constantly leaning against the sign and all I could make out was the ‘Para’ bit) – and that was pretty much it. I saw nothing else.

The thing I noticed most of all though was the hardware side.  A couple of years back the booths were positively dripping in VR displays as being VR Ready had such importance on it. Every single one had at least one headset setup. This time I spied none. It wasn’t about how well PC maker X, new processor Y or GPU Z could run a VR headset, it was about how amazing they could make Fortnite look – and that’s not a knock on Fortnite.  In comparison VR just wasn’t important.

Yesterday’s sales driver.

Which is why I’m particularly interested in this year’s Oculus Connect. VR’s honeymoon period is well and truly over, so what does the future bring? What keeps the technology moving forward, and makes upgrading essential for those that already have a headset. What experiences has Oculus got up its sleeve that’ll renew the desire for a VR future. What videogames announcements will it have that it was apparently incapable of showing at Gamescom to actual consumers, that’ll turn the head of those people who gathered round a PC seller’s booth just to check out how well a random kid did as he landed at Fatal Fields?

VR needs its own Victory Royale this week, let’s hope Oculus bring enough mats.

 

Cosmopolitan Brings YouCam’s AR Makeup Experiences To Readers In October Issue

When it comes to traditional media, we’ve seen a continuing trend of experimentation through immersive technology as said media outlets look to see how the likes of virtual reality (VR) can fit into their marketing mix.

Cosmopolitan - LogoWhen it comes to print media, this focus has naturally moved more to augmented reality (AR), and all manner of publications such as BizBash, ELLE, Sports Illustrated, Game Informer, W Magazine and more have produced AR content connected to their magazine over the last couple of years. The latest to indulge in a bit of AR is Cosmopolitan – also known by many as simply ‘Cosmo’.  Their team has partnered with Perfect Corp. and their technology used in YouCam Apps to bring a new line of immersive make-up experiences, debuting with the October edition of Cosmopolitan and be expanded next year into Seventeen and Women’s Health, two other magazines that are part of the publishing family.

The October feature is dedicated to Juicy Couture cosmetics and QR codes can be accessed via a smart device to Cosmopolitan.com and to a YouCam-powered experience where users will get to try out the outlined techniques on themselves thanks to AR.

Perfect Corp.’s Chief Executive Officer, Alice Chang, spoke on the new partnership in a statement. “We are excited to work with the creative geniuses at Cosmopolitan to couple our advanced AR and AI technologies with their stunning visuals and editorial expertise, and bring their content to virtual reality. This exciting partnership allows readers to interact and engage with Cosmopolitan content in a completely new and unique way, bringing the looks and products on the pages of the magazine to life in an instant.”

Cosmopolitan and YouCam“At Cosmopolitan we are continuously looking for new ways to innovate across platforms and deliver frictionless solutions to our readers and advertisers,” Added the magazine’s Senior Vice President/Publisher Donna Kalajian Lagani. “We are thrilled to be the first publisher to debut this true print-to-mobile experience with Perfect Corp. and YouCam, and are excited to introduce this experience to our audience of more than 81 million monthly beauty-obsessed consumers.”

For more AR related stories on VRFocus check out the link, found under ‘More’ at the very top of the website. You can also find stories relating to specific VR headsets such as Oculus Rift, HTC Vive and Google Daydream.

 

The Hunt Is On as Tribetoy Reveal First Clue in Bow to Blood Treasure Hunt

Treasure hunts have formed part of fiction and childhood adventure for centuries, and when it comes to videogames, entire communities have sprung up around the search the uncover mysteries and easter eggs in videogames. Hoping to provoke exactly this, developer Tribetoy have revealed the first part of its brand new community event, which takes the form of a game-wide treasure hunt in Bow to Blood.

The idea of a treasure hunt is certainly thematically appropriate for a title which is centered around giant galleons floating around in the sky blasting each other to bits, so the nautical/piratical slant is both expected and fitting.

Bow To Blood - Update 1 Clue

The treasure hunt has been introduced as part of the first content update for Bow to Blood, which offers more voice over work from your faithful crew, along with the expected bug fixes, though the hidden treasure is clearly the main draw of the update.

The first clue reads as follows: “A gaze from the port eyeball rest, gifts a rock slanted. By its feel lie a clue, that shall not be found by late giants.”

The player who manages to figure out all the clues and follow them to find the hidden treasure will have the chance to work with the developers at Tribetoy for the chance to put their own mark on Bow to Blood.

Bow to Blood was positively received in its VRFocus review, saying: “Beyond the combat, there is an impressively in-depth relationship system, which involves trading favours and making alliances with other competitors. You often find you need to carefully weigh up the pros and cons of helping or hindering another contestant in a way that is often more engaging than the actual combat.”

Bow To Blood - Screenshot

The trailer for the new update is also available to view below. Further coverage on Bow to Blood and other VR titles will be here on VRFocus.

Life In 360°: Ready For War Or Peace

On Wednesday we took to the skies with Lockheed Martin for Life In 360° thanks to some aerial photography inside an F-16 Fighting Falcon.  That however was then. Today we’re sticking with flight, but are slightly more concerned with the landing aspect. Normally this is relatively straightforward – the ground is the ground, a factor rather important when you’re testing new machinery. It is, after all, good to have a constant.

Lockheed Martin - LogoSo, what if the ground wasn’t stationary. What if it too was moving?

Today’s video follows the activities of an F-35 Lightning II, again being put through its paces by Lockheed Martin.  This time however the 360 degree camera is not in the cockpit, nor even in or on the jet itself. Instead it’s attached to an observation platform, one on the jet’s designated landing site: the USS America.

“The F-35B short takeoff/vertical landing (STOVL) variant is the world’s first supersonic STOVL stealth aircraft.” Explains Lockheed Martin on their website. “It is designed to operate from austere bases and a range of air-capable ships near front-line combat zones. It can also take off and land conventionally from longer runways on major bases. The U.S. Marine Corps’ F-35B aircraft reached initial operational capability (IOC) on July 31, 2015, and as of January 2017, a squadron of F-35Bs is permanently based at MCAS Iwakuni, Japan.”

The fourth historically and current USS America on the other hand is an 844 ft ‘assault ship’, of a design also called ‘America’. Which can carry up to 20 F-35B Lightning strike fighters as well as helicopter gunships.

Check out the video below.

 

 

 

Zurich-based WayRay Receives $80 Million From Porsche, Alibaba, More, To Bring AR To Automobile Industry

No sooner have we finished telling you about one augmented realtiy (AR) company that has secured lots of funding (Apprentice.io) then along comes another. But in this case the value is somewhat bigger – in fact it is ten times as big.

The company in question is WayRay, a Zurich-based firm that is focusing on holographic AR technology that also has offices in the US, China and Russia as well as growing interests in Germany. WayRay is looking to bring this technology to provide innovative solutions within the automotive industry and are also looking into avenues beyond this. This might explain in part how, while Apprentice received $8 million (USD) in Series A funding WayRay has just finished a round of Series C funding – netting a cool $80 million. As one of the investors is already its partner in this endeavour – sports car manufacturer Porsche.

“The WayRay team has unique expertise with a solid background in space engineering, hardware and software development. Their innovative ideas and products have great potential.” Said Lutz Meschke, Deputy Chairman of the Executive Board and Member of the Executive Board for Finance and IT at Porsche. “We are convinced that on this basis we’ll be able to offer our clients customized Porsche solutions. That is why we have made this strategic investment decision.”

Other investors included the Hyundai Motor Company, the Alibaba Group, China Merchants Capital, multinational electronics firm JVCKENWOOD and more.

WayRay + Porsche

As mentioned it is not just Porsche who are interested in WayRay in the car industry. “WayRay has remarkable expertise in both hardware and software development for holographic AR display systems.” Explained Dr. Youngcho Chi, Chief Innovation Officer and Executive Vice President of Hyundai Motor Group. “The Hyundai–WayRay collaboration will help us establish a brand-new eco-system that harnesses AR technology to enhance not only navigation systems but establish an AR platform for smart cities and smart buildings, which are Hyundai Motor Group’s new business interests, in the long term, providing innovative customer experiences to our drivers.”

Vitaly Ponomarev, CEO of WayRay had this to say: “As a deep-tech company, we are committed to creating fundamental innovations that bring us far beyond holographic AR displays and new interfaces. A growing number of projects with carmakers and strong investors are fuelling the company’s growth and boosting our confidence in implementing complex innovations. We are proud to be recognized as a reliable partner able to meet the high standards set by investors like Porsche and Hyundai.”

WayRay look set to become a major name in AR going forward. VRFocus will bring you more news on their activities very soon

Apprentice.io Secures Multi-Million Dollar Series A Funding

New Jersey augmented reality (AR) firm Apprentice.io is the latest immersive technology company to announce the results of a funding round, this time Series A, led by Pritzker Group Venture Capital and which also saw investment from Silverton Partners and Hemi Ventures as well as another name common to these types of stories The Venture Reality Fund.

The funding round saw the firm, secure an additional $8 million (USD) in funding. Bringing the total raised by the company so far to over $10 million.

Apprentice.io has developed Apprentice – an AR and artificial intelligence (AI) platform for batch records, tech transfer and R&D workflows as well as training procedures, with particular use to the pharmaceutical and biotech industries. Apprentice offers support ARKit 2 on iPhone XS as well as ARCore for Android devices, plus already has support for HoloLens, Magic Leap and other AR focused smart glasses. Subsequent growth has seen the start-up triple in size.

“We like to say that we don’t just augment reality; we augment human ability,” said Angelo Stracquatanio, the co-founder and CEO of Apprentice.io in a statement on the investment. “AR and AI are changing the way workforces across all industries solve problems and share information, ushering in the next wave of human potential.”

Vice President of the Pritzker Group Venture Capital added on his firm’s financial involvement: “We are absolutely thrilled to be collaborating with the leader in AR and AI. Angelo and his team of experts have a clear vision for what will be the next generation of enterprise AR. It was among the many reasons we were eager to invest at this stage.”

VRFocus will have more news about investment in the AR industry very soon.

Life In 360°: Aerial Photography

Regular readers of this series will recall that there was a time here on VRFocus where we seemingly couldn’t go a week without there being on Life In 360° a 360 degree video involving flight in some way. We were either part of a display team, or in the cockpit of a commercial airliner. Riding in a jet fighter or being strapped to a rocket.  There was always something, and we always seemed to find it on our search. Whatever it actually was.

Lockheed MartinWednesday’s video comes from the team at Lockheed Martin.  The global security and aerospace company has made a few sporadic appearances on VRFocus down the years but the majority have been through their involvement in immersive technology software. Many of you will likely remember award-winning augmented reality (AR) experience The Field Trip To Mars, which the firm were behind.  They were also in the news last month when it was revealed Lockheed Martin are using AR to speed up spacecraft manufacturing.

Today though we’re focusing on their military connections to get a “Sky High View” with this 360 degree video from an F-16.

“Go behind the scenes with our aerial photographer to get a 360-degree view from the back of an F-16 Fighting Falcon, capturing the flight of two F-35A Lightning IIs.”

You can watch the video tomorrow.  On Friday we’ve actually got another 360 degree video from the same team, but this one isn’t all about the air.

 

VR vs. Spitting Feathers

It’s a rarity indeed for you to start the working week with a blessed sigh of relief. But whatever happens, this week can’t possibly be as bad as the last one. For a start we have Mr. Peter Graham back in the fold after he disappeared off to *gasp* enjoy himself for a week. How very dare he.  Likewise, I hope this week will see neither me, nor Rebecca nor Nina (who fell prey to whatever it was that was going around on Friday) will be ill. Last week was pretty darn rough for the team.

Of course with Pete back I mostly return to my usual gaggle of roles for the site, and back gratefully away from writing up news. I’m not a writer in a professional sense, I know this. I enjoy that (occasional) part of the job about as much as getting punched in the stomach to the tune of La Cucaracha. But one thing really stuck in my mind as I was writing various news stories up over the latter part of the week – if you think about it, virtual reality (VR) is pretty weird.

Oh, weird in a wonderfully diverse way, but… still weird.  If you had to actually sit down and explain what VR can do to someone who had no background knowledge the concept of being surrounded by the fictious reality would probably be the easiest thing to grasp. With “What is it used for?” “Well, everything.” ironically being somewhat harder to grasp. That immersive technology (XR if you want) is applicable to everything from movies to medical to make-up and to moving house (or designing one) is a head-scratcher. If someone said to you “Hey, they’ve invented something that can affect literally every facet of your life!” you’d do a double-take.

So, you can imagine my expression when, as we hunted for stories at the end of last week, Rebecca came across the following: “Take a Rollercoaster Ride Through a Duck’s Vagina in Virtual Reality”.  Yes, apparently there is an actual experience for Cardboard called VR Duck Genitalia Explorer. It even has a trailer.

PC Error

“Join scientist Professor Patricia Brennan on a virtual tour that takes in the mind-boggling reproductive tract of a female muscovy duck.”

Nina and I blinked as we saw the link preview on Skype.

“I spent last night looking into the history of eye tests in Korea. I am presently researching a 1978 paper on NASA dumping nuclear waste on the moon.” I blearily told Rebecca on Thursday, as my illness addled brain tried to comprehend what had been presented to me. So, I tried clicking on the link and immediately got a “We Need Your Consent” cookies/data pop-up. Consent? I think the one that really needs to give consent here is the poor duck.

Suddenly I’m not sure I want to do my Make It A (Virtual Reality) on Untitled Goose Game after all…