Women in the Metaverse: Veronica Lynn Harper

Multidisciplinary artist Veronica Lynn Harper knows no bounds. With over 15 years of experience in 3D character design and asset development, she’s worked with some of the gaming industry’s most notable trailblazers — including Sony, Electronic Arts and Atari. She’s even hosted themed events for Disney and Blizzard and spoken on a panel for women at the Sundance Film Festival.

With Web3 on the horizon, Veronica’s next ventures include exploring new forms of digital storytelling and turning them into more immersive experiences. She’s already created a roster of digital collections — such as downloadable stories, an upcoming NFT collection and much more.

As part of our ongoing series, we recently sat down with Veronica to chat about her humble beginnings, her upcoming projects in the Web3 space and what her idea of a more immersive, opportunistic internet might look like one day.

Beginnings

From her earliest memory, Veronica recalls having a distinct passion for art and various forms of expression — whether it was through sports, dance or creating things with her hands, voice or brain. From a childhood Disney fandom to attending Cirque du Soleil and Broadway musicals, she especially adored the stylisation behind animation and how it was able to captivate audiences — even when the characters weren’t real. 

Her passion for creative storytelling even persuaded her grandparents to bring her to MGM Studios — where she was able to watch creators “writing and drawing on the spot” and witness processes unfolding in real-time. “Once you study characters and emotions, it’s fun to create stories around them,” she says.

Veronica cites Dan Platt, an established character designer and clay artist, as her first mentor. He guided her through tools and techniques of sculptural form, equipping her with the right foundational knowledge to kickstart a career in 3D design.

Today, she’s found a way to marry her earlier passions of storytelling, practical art and 3D rendering. Amongst her latest projects are fine art statues, textiles in fashion and creating digitised iterations of her work through VR, AR and XR experiences.

A modern-day Rorschach

Veronica has often been referred to as a “modern-day Rorschach”. Converging sight and sound, she uses music to induce a flow state and allows it to conduct her creation process, crafting visual iterations of each sound and its vibrational pattern. Depending on her audio of choice, her shapes will differ. 

“Patterns teach people about flow state, passion and what they’re doing,” she says. When detailing her process, she uses the analogy of a surfer riding a wave — when they’re able to “carve out a shape during flow state, they communicate with the water. Their design will be different, depending on how they’re in that space and in that moment.” 

The same can be said for artwork: “If that’s translated in a pure way without any thoughts breaking up the flow state, you’ll get the truest, most real thing in that experience.”

Veronica has tried to practice on her own materials with music, quickly digitising pieces and creating patterns that she feels will be easily transferable within various different industries (such as interior design, digital 3D stories, fine art or collectables). She has also deployed different music genres to guide her work — including tropical house, jungle bass, psytrance, EDM, dubstep and hip-hop.

By applying sound patterns to fashion, she’s seen this as a good way to measure whether her viewers will connect with them as intensely as she has. “You can make rad art and nobody feels anything, but I like to make art that other people have experienced things from — [art] that has made them feel more connected or that has given them something in return.”

Veronica has painted for several DJs at major music festivals (such as Lightning in a Bottle and Envision) — work she cites as some of the greatest experiences in her career thus far. In the last year, virtual concerts have become all the rage — with artists like Ariana Grande, Travis Scott and most recently, the Foo Fighters taking to metaverse stages to reach wider and more diverse audiences. 

In light of this, one of Veronica’s next projects includes dressing DJs and other musicians on stage with clothing that will bear the patterns of their musical genius. However, she’d also like to achieve this within a metaverse space, driving visuals with her motion-capture suit and building 3D assets that can be digitised and live anywhere. Having recently consulted with Nike about carrying her concepts into virtual spaces, she’s learning both digital and practical pipelines — which make her comfortable with art-directing for both physical and digital realms.

Capturing movement

To Veronica, flow state is “harmony between mind, body and energy, as well as mental and physical health.” Her relationship with movement and sound has formed an ideal foundation for her upcoming NFT collection, which features stunning, almost-pearlescent visual stills of her movement in stasis.

To create these images, Veronica works with various motion capture partnerships — one being OptiTrack, a motion-based capture system — and the other being Xsens, a type of wearable equipped with inertia-based sensors. Her motion capture gloves, which capture stunningly nuanced hand movements through the support of machine learning, are produced by the team at Stretchsense

She’s also partnered HTC Vive and Faceware for all of her facial animation work. Additionally, she is a huge supporter of Wacom and Logitech — all while developing visuals with software Maya, Substance, Photoshop, Zbrush, Marvelous Designer and Clo3d.

Building a more inclusive Web3

On the topic of building a more inclusive internet, Veronica has stressed the importance of a digital workforce — particularly in a post-COVID climate. “If you can do anything web or digital-based, your survival rate is better. Especially for countries that don’t have drivable access to studios for sustainability,” she says. By continuing to form and hold new partnerships, she hopes to experience new tech and showcase new ways for it to be used. 

Like many women in tech, Veronica also speaks of being a female minority throughout the course of her career. Having worked in the games industry for over 15 years, she recounts being one of three females in a team of 500 asset developers at Sony and one of 250 women at Electronic Arts. In recent years, she’s been pleased to see more women join the gaming space — an effort she’s always been eager to support.

Going forward, Veronica hopes to see a version of the internet that is open to everyone of all backgrounds, sexual orientations, ages and identities. Moreover, she notes that the very nature of the metaverse is all-inclusive — meaning that it should continue to bridge both practical and digital worlds. In Web3, “tech will continue to evolve and it is at the voice of the people.”

Her advice to other women? “If you want something to change or be different, apply to a team where you feel something is missing.”

What’s next?

Some of Veronica’s most recent work includes a project with leading design firm Gensler, where she’s providing upcoming visual content for buildings with built-in digital media, a large AT&T wall in Dallas’ Discovery District and other upcoming public installation projects. 

She’s also accepted representation from the renowned Patrick Jones Gallery, which is also based in Dallas. Famous contemporary notable artist offerings include Banksy, Andy Warhol, Invader, Arsham, Dicke and more. She’s also designing practical art sculptures and wall art with downloadable digital NFT stories.

She’s also the mastermind behind a series of bespoke 3D renderings — including a character named Bunnii — which she’s brought to life in Unreal Engine’s MetaHuman Creator. She plans to animate her renders with her motion capture gear.

Currently, Veronica is seeking partnerships for art installations for public art, museums, events, conventions or stage performances — whether that’s on a digital or a practical stage. She’s even in the midst of working on an XR stage in Unreal Engine, where she hopes to recreate the same energy she’s sparked at real-world gigs.

To find out more about Veronica’s next projects, be sure to follow her Twitter, YouTube, Instagram and LinkedIn pages for more updates. Her work can also be further explored on her official website.

Anything (Not Just Art) Can Be an NFT

When digital artist Beeple sold an NFT of his work for $69 million USD, he quickly became one of the top three “most valuable living artists” in the world. The fact that he was given this title in lieu of selling a non-tangible image was the subject of confusion, surprise and abject scrutiny.

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NFTs have since become the newest way for collectors to trade and claim ownership of unique digital assets. They’ve also simultaneously become a particularly despised advent by spectators and online users — particularly gamers, who have visibly struggled to accept the technology with open arms. To be fair, their abjection towards NFTs and blockchain hasn’t come out of left field. Without understanding any greater context, the idea that cartoon apes could be selling for hundreds of thousands of dollars is understandably absurd.

Nevertheless, the idea that NFTs are just expensive cartoons is a myth — one that’s most likely been fuelled by the fact that blockchain technology hasn’t been widely utilised yet. The distinct construction of an NFT allows them to have several use cases outside of serving as collectable art.

In this article, we’ll review why anything — not just art — can be an NFT. We’ll also cover some use cases of the things that can — and likely will — more frequently come in the form of an NFT as we venture closer into Web3. 

The science behind NFTs

In summary, an NFT (non-fungible token) is a digital representation of an item — with authenticity, ownership and transaction records that are registered on a blockchain (specifically the Ethereum blockchain). Thanks to this technology, it’s virtually impossible for any NFT-based digital assets to be hacked or copied.

Since NFTs are non-fungible, there’s always only one of them per digital item. They’re equipped with powerful encryption, ensuring that they’re ultra-protected against any duplication and tampering. This makes them a particularly useful tool for industries where it can be difficult to establish ownership or determine authenticity. Users of NFTs get exclusive ownership rights, where their ownership can be verified and where owners can store specific information inside of them.

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Furthermore, much evidence suggests that NFTs are presenting a new way to manage the idea of revenue streams — allowing for industries to tokenise assets and for creators to wield greater control over their generated profits. For example, an artist can sell an item directly as an NFT as opposed to relying on an intermediary to help do it for them. This allows them to keep more of their profits, rather than letting a middleman take a cut.

Where will we see the formation of NFT marketplaces? Will we one day become acclimated to an equivalent of our current Web2 marketplace for goods and services?

What else can be an NFT?

As we’ve mentioned previously, the most popular NFTs right now include digital artwork and images sold through collectable markets. However, as just about anything can be an NFT, here are some of the things you’re likely to see become tokenised in the not-so-distant future.


Music

Since the internet’s earliest days, music technology has been tied to the sharing, purchasing and owning of music. From the days of illegal P2P file sharing to today’s popular streaming services in Web2, artists have grappled to survive in an industry that would allow them to receive the lion’s share of their profits.

Enter music NFTs, which are unique certificates of ownership. Their ability to run securely on blockchain technology has given artists a new ability to remove intermediaries (such as Spotify or Apple Music) and assume full ownership of their work. Selling their music as NFTs also gives artists the capability to pocket their full earnings, better track their revenue streams and directly interact with their fans. In this dynamic, the control is essentially granted to artists and their fans — not their record labels.

Popular artists such as Grimes, Deadmau5 and Kings of Leon have already reaped the benefits of selling their music as NFTs, generating millions of dollars in sales from single items alone.

Fashion

Like the music industry, NFTs have also taken the fashion industry by storm — shifting the market in ways never before seen. Dolce and Gabbana recently made headlines by selling a digital Glass Suit, which sold for nearly $6 million USD — the most ever generated from a piece of NFT fashion. This was an important milestone for the fashion world, as it was the first time that a diverse set of assets was sold inside a singular package — in this case, it was a digital wearable, a physical item and a user experience.

Web3 companies like Boson Protocol are further revolutionising the fashion world, creating new trading ecosystems and giving fashion NFTs greater underlying utilities that will allow users to sell both digital and physical wearables in the metaverse. At this year’s upcoming Metaverse Fashion Week in popular metaverse platform Decentraland, users will have the opportunity to buy digital items with redeemable physical twins.

Access Tickets

Long-gone are the days where physical tickets are required to enter an important event, such as a concert, a theatre production or a sports game. Inventions such as QR codes have helped make tickets digitally unique, but they’ve also taken away their special keepsake utility. Digital tickets now get lost in the shuffle of emails or PDFs, rather than functioning as special memory tokens for those who want to remember a special day.

Authenticity is also a common issue in the traditional ticketing system. Fraudulent tickets are common, sometimes forcing fans to pay additional fees and subjecting them to security risks and a lack of customer trust.

NFTs are steadily presenting a better alternative to ticketing, where event organisers can simply mint a required number of tickets on a chosen blockchain platform. The NFT tickets can be coded to set a sale price or run as an auction where attendees can bid. The tickets can then be securely kept in users’ Ethereum wallets, where they can be accessed via mobile devices.

Real Estate

NFTs can be used to represent ownership of physical assets, making them a particularly handy asset for the real estate industry

In the case of fractional ownership, for example, homeowners might be able to sell parts of their property to a number of investors by issuing tokens on the blockchain. If investors hold these tokens, they could receive a rental income and even split profits on capital appreciation upon sale (or both).

Moreover, buyers may even be able to buy and sell fractional ownership in rental properties — even in liquid markets without an intermediary. This opens up a wealth of possibilities for investors, allowing better options to be created for those looking to unlock equity without having to move or borrow funds.

Borrowing may also even be affected by NFT technology. One day, it might be possible for people to take out a mortgage by issuing an NFT that’s backed by ownership of a property. Investors may one day meet the ability to purchase an NFT that represents any part of a debt, while holders could be able to receive repayments via blockchain technology, which would be relative to how much they lent out.

Final thoughts

While the future of NFTs might seem uncertain, they’re likely to become more ubiquitous once they’re used for greater purposes and once they acquire greater layers of utility.

As NFTs continue to create new forms of production and consumption, more industries are likely to invest in new business models that support new ways of ownership and monetisation. We look forward to documenting whatever comes next.

A Tale of Two Faces: The Trouble With Meta

In 2003, Mark Zuckerberg — then a second-year student at Harvard — wrote the software for a site called Facemash. He also hacked into the university’s security network, copying student ID images used by the dormitories and pasting them into his site code. Visitors of Facemash were encouraged to compare two student photos side-by-side and then vote on which one was “hotter”.

Three days after its launch, Facemash was shut down by Harvard executives. After dodging charges of breach of security, violating individual privacy and narrowly avoiding expulsion, Zuckerberg would launch a new website to connect with his peers — TheFacebook. His road to riches was set — but so would be his controversy-laden trail.

Fast-forward down this path and you might already know that in 2022, Meta (the social media giant’s rebranded name) has been bestowed with what appears to be a rocky start. From meteoric stock drops to a failed cryptocurrency launch, things haven’t been looking peachy for Zuckerberg’s hoped-for metaverse empire.

Is this just a blip in the radar for Meta, or are we starting to see Zuckerberg’s resolve finally crack? Is it possible that Meta might not be cut out for Web3? Let’s take a look at some of the things that have happened since the start of the year, before diving into what this might mean for the tech giant’s future.

A historic decrease in market capitalisation

Last week, Meta Platforms Inc. faced a historic drop in their stock price — losing a total of $31 billion USD in market value — the largest ever recorded one-day loss in history for a US-based company. Since then, its stock has continued to decline — allowing the company to see the loss of roughly one-third of its value in less than a week.

This has also brought Mark Zuckerberg’s net worth down from $120.6 billion to about $92 billion, effectively pushing him outside of the list of the world’s top 10 wealthiest people.

This change was reportedly due to a massive decline in Facebook’s user base, with the social media giant’s fourth-quarter results falling short of analysts’ expectations. Since May 2020, this is the first time that Meta has been worth less than $600 billion. Moreover, this has given other tech giants a major boost in value — such as NVIDIA, which has now closed at $627 billion.

To top things off, recent spending via the Reality Labs Division — the company’s business unit focused on developing greater XR initiatives for the metaverse — has also caused Meta to experience a loss of more than $10 billion from its first entry points into Web3. What has this money been spent on? According to the company’s CFO, $4.2 billion of lost funds have been spent on “employee costs, research and development and costs of items sold.”

Jacob Furst, director and professor at DePaul University’s College of Computing and Digital Media, poses a great question: “For a technology platform that has, since it was created, been growing — when you reach a peak, what do you do now when you can’t grow any more — if your business model is based on acquiring new customers and growing?”

A soured relationship with Apple

Starting with iOS 14.5 and all later versions, Apple’s App Tracking Transparency (ATT) framework requires that apps ask for users’ permission before they can track them across any apps or websites they visit. The latest iOS update has allowed users to manually select whether they wish to be tracked for ads or other related purposes. It has also snuffed the IDFA (identifier for advertisers) — a unique device code that allows companies to track users’ activity across iOS apps and services for ad targeting.

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This feature change has taken a huge blow to Meta’s business model. In the past week, the company revealed that this shift in function is projected to reduce the social media company’s sales this year by up to $10 billion. 

Zuckerberg has been vocal about his animosity towards the change, framing it as detrimental to small businesses who use Facebook’s platform to target their customers and generate leads. If iOS users opt-out of tracking, this will give Facebook or other ad providers far less data to source for targeted advertising — making it tougher for businesses to target local customers.

Despite this blowback, however, Apple has continuously defended its deployment of App Tracking Transparency (ATT) — with representatives asserting that the option to give users a choice on whether they want to be tracked or not supports their business model against competitors. 

Following the launch of ATT, Apple has also spoken against surveillance capitalism, claiming that: “Some apps have trackers embedded in them that are taking more data than they need. Sharing it with third parties, like advertisers and data brokers, [has been] happening without your knowledge or permission. Your information is for sale. You have become the product.”

This, of course, isn’t the first instance of privacy violation being tied to Zuckerberg’s empire. And should Meta become a leader in the metaverse, are we right to fear that it won’t be the last?

Failure to launch its own crypto

In an attempt to work with the crypto and blockchain technologies that are collectively building Web3, Meta ended 2021 with a goal to achieve ‘deep compatibility’ with blockchain. By co-founding the Diem Association, the hope was that the organisation would serve as Meta’s monetary authority. However, the company’s attempt to launch its own sponsored cryptocurrency has also petered out.

Meta’s cryptocurrency project was designed to “empower billions of people”, with hopes that 1.7 billion users would be able to create their own digital wallets. However, Meta and its partners were met with resistance from regulators.

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A reported quarter of the founding members of the project dropped out before their inaugural meeting in Geneva — including service giants such as Visa, Mastercard, eBay and PayPal. According to Bloomberg, the Diem Association has made the decision to sell its assets after ultimately admitting defeat. Meta has apparently agreed to sell any of their assets tied to the project for about $200 million.

Failure to join the crypto space doesn’t bode well for Meta — particularly in the toughening regulatory environment we are currently seeing as we transition from Web2 to Web3. Moreover, the foundering of their project reveals something even more dismal — that Meta may be struggling to build new things in a landscape where that very thing is paramount.

Why the sudden decline?

These quarterly earnings reports have revealed a rather alarming statistic: that for the first time ever, Meta’s growth has stagnated across the world. For the first time in its 18-year history, Facebook has lost daily users — with the largest losses occurring in Africa, Latin America and India. It’s predicted that Zuckerberg’s quest to add as many users to the platform as possible may have reached its peak.

So, what might be causing interest in Facebook to wane? 

For one, its user base seems to be ageing out of the platform. In 2019, teenage users of Facebook in the US had declined by 13% and have now been projected to have dropped by a whopping 45%. Competitor platform TikTok, which now sees a total of 1 billion users worldwide (with a growth of 10% in just the last year), appears to have become the new app of choice for Gen Z users. Instagram’s popularity, in contrast to its counterpart under the greater Meta umbrella, has also remained intact.

Even Chris Cox, Facebook’s chief product officer, has addressed the shrinking number of users under the age of 40: “Most young adults perceive Facebook as a place for people in their 40s and 50s.” Moreover, he’s admitted that “young adults perceive content as boring, misleading and negative. They often have to get past irrelevant content to get to what matters.”

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All of this — coupled with some of the reputational damage we mentioned earlier — makes it largely unsurprising that Meta seems to be alienating a good chunk of its user base. In its constant push for data, Facebook has been losing the trust of its users for quite some time. Between several instances of privacy violation and data breaching, an ongoing antitrust case, questionable censorship rules and now revelations of mental health endangerment from one of its former staff members, it should only seem right that we, as users, hold the platform accountable for failing to comply with the law and for putting our personal data at risk. 

Of course, all of this also poses a final question: do we really want to bring these themes into Web3?

Web3 is intended to be the successor to our current internet — which is probably why it’s being characterised by concepts of greater freedom, autonomy and creative control through a more decentralised framework. Web3’s very foundation is being built upon the idea that the type of control seen in the earlier days of the web will be returned to users and brands — the control that platforms like Facebook have taken away. People are tired of having their data misused — and younger audiences are right to be less than enamoured by a platform that their predecessors no longer trust.

What’s next?

Despite recent setbacks, Zuckerberg has asserted that he is nevertheless encouraged by Meta’s progress and that he will continue to invest in its future, also citing Instagram’s Reels as an important growth area for the business as a whole. However, what does this spell for Meta’s path towards metaverse leadership — particularly as we see decentralised platforms (such as Decentraland and The Sandbox) start to build greater user bases and communities for Web3? 

So far, the forecast doesn’t look too good for Meta’s Reality Labs Division. The company’s losses experienced in 2021 were apparently in line with Zuckerberg’s estimated investments and are expected to be even bigger this year. In fact, reports suggest that Reality Labs has put a massive drag on Meta’s overall margin — preventing the company from having up to $56 billion in profit. According to Meta’s CFO, operating losses are expected to “increase meaningfully” in 2022. 

With plans to build the world’s fastest AI supercomputer, it appears that Zuckerberg isn’t ready to rest just yet. But if many of his users are, this certainly spells trouble for Meta’s future in Web3. Time will tell what happens next.

The Metaverse Will Change Everything. Here’s Why You Shouldn’t Fear It

Back in the mid-90s, the World Wide Web had just become a household term. The now-primitive, familiar whirr of a dial-up modem would grant personal computers access to an internet service provider (ISP), connecting users to a then-considered wide database of knowledge. 

Many people knew that the internet would become a prolific part of our lives, while others believed it would be nothing more than a passing fad. Such volumes of information had never before been so readily accessible and expandable. Furthermore, the concept that so much of our lives would exist within the confines of a non-tangible world was a hard pill for many to swallow.

We now stand at the precipice of Web3 — a digital era that, like its much earlier iteration, is presenting new ways for creators, brands and everyday people to share information, communicate, work, build and collaborate. However, ideas revolving around an immersive virtual world, blockchain technology and NFTs have understandably not been met warmly by everyone.

As we’ve seen in all past paradigm shifts, humans tend to recoil when they’re faced with something that is novel, unknown or difficult to understand. Yes, the metaverse will one day change everything as we know it. But here are some of the key reasons why you shouldn’t fear what’s to come.

Like always, technology will catch up

If you time-travelled back to 1995 and told someone that we’d one day be able to access a repository of immersive, real-time content through the lens of a wireless headset, they probably would have laughed in your face. Or if they were a bit kinder, they might have told you that such capabilities were a pipe dream (or that stuff like that only existed in popular sci-fi novels, like Snow Crash). 

Time has passed many of us by and we’re now at the stage in time where none of this is part of science fiction lore anymore. We’re finally living in the future — and this idea can indeed be quite scary. Many spectators have feared that we aren’t prepared for something like the metaverse.

If we consider how far we’ve come today, however, we can truly gain sight of our propensity to adapt to technological change. As a collective society, we’ve already overcome a long list of past hesitancies that have arisen from rapid advancements over time. Examples include adopting personal computers into our homes, sharing our personal data via social media platforms and acclimating to remote work during the COVID-19 pandemic.

With that being said, the internet as we currently know it (Web2) hasn’t yet been designed for constant, uninterrupted peer-to-peer communication in real-time. The computational infrastructure needed for us to have an experience like the ones we’ve conceptualised in Snow Crash or Ready Player One will need to be at least 1000 times stronger than the one we currently have in place, according to Raja Koduri, SVP and GM of Accelerated Computing Systems and Graphics at Intel. 

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Intel, as a prime example, has started working on a more metaverse-ready infrastructure that has been broken down into three levels: a ‘meta intelligence’ layer, which focuses on a unified programming model and open software development tools (allowing developers to more easily launch complex applications) — a ‘meta ops’ layer, which will better define the infrastructure layer that will ensure power delivers on a global scale — and a ‘meta compute’ layer, which will serve as the main power hub to fuel all metaverse experiences.

An example of why these technologies must scale was recently shown in a demonstration of the popular game Hitman 3. While the game struggled to run smoothly on a recent Intel laptop and utilised nearly 100% of its CPU and GPU, it was met with much better performance when running with Intel’s ‘meta ops’ tech.

Like it has before, technology will eventually catch up. We aren’t exactly sure how long it will take for us to live inside a more embodied internet (Facebook CEO Mark Zuckerberg believes it will take us at least another decade for us to get there), but once we reach some sort of virtual promised land, you can rest assured that most of us will have the right levels of support and readiness.

We’ll see increased security through blockchain technology

In Web2, intermediaries like Google, Microsoft and Facebook have been trusted to keep users and their information safe through SSL certificates. While SSL has come a long way and encountered multiple revisions to become a core form of online security, it has also encountered its share of vulnerabilities over time.

Many experts believe that blockchain technology is the best replacement for SSL, given that it has more security features and is much better at preserving metadata used in online communication. It also provides much more reliable authentication of any parties involved, without any passwords needed to support the underlying infrastructure. Since blockchain will be the backbone of Web3, it will introduce a layer of governance that will run on top of our current internet, allowing for individuals who don’t know each other to settle agreements online.

Blockchain technology is best understood as a virtual public ledger that allows assets to be tracked, owned and traded transparently. Each “block” in the blockchain holds a number of transactions — and each time a new transaction occurs, a record is added to every contributor’s blockchain ledger. It has been created to let people — particularly people who don’t know or trust one another — securely share valuable data. Blockchains are able to store data using sophisticated math and software rules, making it extremely difficult for hackers to manipulate it.

Once a record is created and added to the blockchain, it’s hard to change or alter it. Constant checks made by the network also ensure the authenticity of any data created in the chain. The fact that the blockchain is decentralised also allows it to run autonomously, meaning that no singular authority wields power over it.

NFTs are virtual assets representing images, songs, videos, in-game inventory or other digital items. Through the blockchain, they can be traded or collected as digital assets that hold intrinsic value. While some have discovered value in the newfound cultural value of NFTs, many others view them as financial instruments. In all, NFTs will become more important as we see the growth of the creator’s economy and the burgeoning ability for users to carry their virtual goods across different platforms.

At the core of Web3 is distributed applications that will be built using the Ethereum blockchain. So far, most early metaverse platforms (such as Decentraland and Somnium Space) run on blockchain technology — a decentralised database that is shared across a vast computer network. Nobody has to go through a “trusted party” to use these platforms and each user has a copy of a distributed ledger containing the same data, allowing the technology to ensure maximum security for each user of these platforms. 

These early examples of decentralised communities are leading the way. As one of the first platforms to get into the emerging online real estate business, Decentraland recently sold for a whopping $2.43 million USD.

In all, blockchain will add another layer of security to the internet and reinvent how data is stored and managed online. This should give many the peace of mind that activity in the metaverse will be much more safe and secure than it’s been on centralised platforms.

Brands will have greater ownership over their virtual spaces

Web2, which was first named in a 1999 magazine article, would see the development of easier-to-use tools that would essentially give all users the ability to create content online. While centralised platforms (such as Facebook and Google) have made it easy for people, brands and creators to purchase their online presence, it’s unfortunately been at the expense of their rights to ownership.

In crypto, ownership means that stakeholders quite literally own every aspect of a project (including all smart contracts, assets and future value accrual mechanisms that may arise). In Web2, this concept isn’t offered to those who create profiles on centralised platforms (such as Facebook, Google, Twitter, YouTube, Spotify or other supergiant hubs). Every piece of content or data uploaded to these platforms offers proprietary gain to Big Tech. It’s even widely known that once you upload anything to Facebook, it no longer belongs to you.

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NFTs offer owners an entitlement to a digital or physical asset (such as a piece of artwork or music) or a brand experience (such as a backstage pass or exclusive merchandise) — something unforeseen on the current state of the internet. The value of an NFT lies in the blockchain-powered recognition that uniquely represents the asset it is attached to. 

This means that any kind of digital asset that is offered as an NFT will offer brands and creators greater ownership than any centralised, Web2 platform is currently capable of enabling. Not only will this create a new digital economy — but it will also ensure that the user experience is put first. 

We’ll see an expansion of the economy and job market

As the technology of Web3 will involve a decentralised internet powered by blockchains, this will give it an enormous list of use cases involving NFTs, DeFi and cryptocurrencies. 

However, unlike previous phases of the web, the management and ownership of Web3’s data and platforms will be distributed. This will change the way people think about work, provide a massive expansion of the online job market and have massive implications on the future of employment. Couple these pivotal changes with what many have coined as the post-pandemic “Great Resignation” of 2021, and you have a wide expanse of global talent that is seeking new opportunities for greater autonomy, change and growth.

The nature of shared ownership means that all Web3 projects will require users to be more supportive and inclusive. Julia Lipton, the founder of Awesome People Ventures, believes that: “Given the nature of shared ownership, people’s success is closely tied to the quality of contributors in their network. This dynamic creates a more collaborative work environment.”

Photo by © thinkhubstudio – Shutterstock.com

The nature of DAOs (Distributed Autonomous Organisations) also means that all financial transactions and decision-making are community-led and decentralised. This suggests that we may see the formation of a new freelance economy, where creators will one day be able to work for multiple organisations and receive multiple streams of income on their own terms. 

However, unlike the popular gig economy of Web2, creators will actually be able to build and own parts of their chosen marketplace — leading to a more non-linear way of earning. Workers will also be further incentivised to support one another in communal systems, leading to vectors where it may be easier for them to raise money and scale organisations more organically.

Final thoughts

Current branding initiatives might show gaping-mouthed individuals sporting VR headsets and pointing aimlessly into the air. However, the rise of the metaverse won’t just be about living inside a virtual universe that entertains and stimulates us. 

It also won’t just be about detaching us from our “real world”, or about making the current state of our internet more immersive. It will be much more about creating better user experiences, giving creators more control over their work and allowing brands to make money in new, more efficient ways. While Web2 was about keeping assets within singular spaces, Web3 will be about enabling users to take back control and empowering them to have greater sovereignty over their data. Users in Web3 won’t just be spectators — they’ll be owners as well. 

At the end of the day, this idea that this will redefine the status quo isn’t something to fear — it’s something that should one day give all of us an incentive to participate.

Will NFTs Offer Musicians a More Profitable Future?

If a tree falls in the forest, does it make a sound? To be fair, the same can be asked about music. If it can’t be shared with anyone other than its creator, then what value does it truly hold?

Photo by © Ascannio – Shutterstock.com

Since its early days, the landscape of the internet has transformed how music files are shared, consumed and monetised. From the days of Napster to the kingship of current streaming services, continuous advancements in digital technologies have played a key role in scaling the music industry over the course of our digital era. Within the last decade, digital streaming platforms like Spotify have further revolutionised how people consume music — serving as an intermediary between artists and labels and charging users a small fee for unbounded access and customised offerings. 

However, Spotify has not shied away from its own controversy — with recent reports accusing the streaming giant of not giving artists the lion’s share of their generated revenue. On the flip side, blockchain technology is now presenting new ways for artists to directly market the rights to their work without any need for intermediaries. It’s now widely predicted that thanks to the growing adoption of NFTs in the music industry, popular music streaming services are now treading through murky waters. 

So, what’s next for digital music sharing? First, let’s do a quick recap on the history and current pitfalls of digital file-sharing and streaming services. We’ll then break down what music NFTs are and how we may see blockchain technology eventually cannibalise the music streaming industry as we know it.

The earlier (and slower) days of music file sharing

Before we all gained access to the World Wide Web, the practice of making computer files available to anyone across a unified network was completely unheard of. But once the internet became a household concept, file sharing quickly became one of its most revolutionary advents. When the internet became mainstream, we saw the opening of Pandora’s box for unbridled access to licenced digital music, downloads and illegal file-sharing.

Those old enough to remember the early days of file-sharing might recall using now-antiquated P2P (peer-to-peer) sharing applications (such as Napster or LimeWire) to download audio or video files. Few things can still match the excitement of completing a day-long download of a new track on a 56k modem — but the unfair utility of these platforms was known by everyone (and was even behind one of music’s biggest controversies).

Photo by © Northfoto – Shutterstock.com

Of course, the key issue behind regular music downloading was piracy. Unlicenced music was often sourced from illegally uploaded audio files, uploaded to live on the hard drives of millions of users and then shared across a vast network, allowing zero royalties to be absorbed by the artists themselves. Everyone loved having access to their favourite music without having to pay for it, but everyone also knew they weren’t exactly supporting the industry’s greater backbone. Today, we can see how this concept helped redefine the way we think about issues such as copyright, intellectual property and monetisation.

Digital service providers (such as Spotify and Apple Music) eventually became the preferred way for users to share and consume music online, helping to curb illegal file sharing and serving as a middleman between artists and record labels. Unlike peer-to-peer sharing applications, streaming services have actually incentivised listeners to fork out a small amount of money in exchange for access to continuous streaming, a near-unlimited music library and personalised recommendations created through sophisticated data collection.

Many experts believe that in the wake of illegal P2P sharing, Spotify should be credited for saving the music industry. According to Bill Werde, former editor of Billboard and current director of the Bandier Program in Recording and Entertainment Industries at Syracuse University: “Before there was streaming, the [music] business had lost revenue for 15 straight years. Once streaming took hold, those losses flattened out. Now, over the last four or so years we’ve seen growth.”

From the sounds of it, Spotify has ostensibly saved the music industry from a long reign of music piracy. So, why is this belief not shared by everyone in the biz?

The problem with today’s music streaming platforms

In the last fiscal year, Spotify has reportedly generated a total of $8 billion USD in collective revenue. With 100 million subscribers across the globe, the platform has proven to be popular in multiple markets worldwide. Apple Music is the streaming giant’s closest competitor, boasting approximately half of Spotify’s global subscriber base.

What’s the deal, then? Well, it appears that the other main incentive behind their paid subscription model — the idea that users can pay for artists to be fairly remunerated for their work — hasn’t quite become the utopic alternative to illegal downloading, if you ask several big names in music. 

Last year, a long list of UK artists including Paul McCartney, Kate Bush and Stevie Nicks wrote a petition to Prime Minister Boris Johnson, calling for new legislation to protect artists against unfair compensation. Organised by the Musicians’ Union, the letter argued for a change in legislation that would “put the value of music back where it belongs — in the hands of music makers.” 

Photo by © Debby Wong – Shutterstock.com

Independent artists who also found themselves frustrated with inequity organised a series of protests (called “Justice at Spotify”) that took place in front of the streaming platform’s various worldwide offices. Led by electronic artist Julia Holter, the group demanded increased payments to right holders and greater transparency for musicians. 

With current clauses in place, the majority of revenue generated from streaming fills the pockets of the labels. A good chunk of major labels reportedly take 50-80% of artists’ royalties, leaving them with less than half of their income before further cuts are taken by managers and distributors. And as for session musicians? They typically receive nothing.

To worsen matters, streaming became a primary source of revenue for most musicians in the post-pandemic climate. An average of 80% of musicians’ income reportedly comes from touring — which means that the inability to tour, play gigs or sell merchandise in person has left most artists in some sort of financial turmoil.

This blatant discontent in the music industry has most certainly placed Spotify on the docket. No musician wants to be left financially helpless — and the sustainability of a platform that leaves artists scrambling to earn a living has the fair right to be questioned.

Will artists eventually be able to leverage a system that will allow them to get the maximum value out of their creations, all while allowing them to feel empowered by the platforms that they use? Does NFT technology present a viable solution to this problem?

NFTs: a new way to access music

Non-fungible tokens (or NFTs) are unique digital assets, with ownership that can be established and stored on a digital ledger via blockchain technology. 2021 saw the rise of NFTs — primarily in the form of digital art. Now-popular monikers such as Beeple, Bored Ape Yacht Club and CryptoPunks probably come to mind.

However, NFTs aren’t just expensive cartoons traded and touted by elite figures and celebrities. Anything — from a song to a concert ticket to a digital contract — can be an NFT. In the music world, an NFT can simply be defined as a rare collectable file that is unique. Think of it as an original painting or an autographed vinyl cover — there are many different copies of these items and more can be reproduced, but the NFT version will always be one of a kind.

Saxo Bank, a Danish investment bank, publishes a set of ten “outrageous predictions” each year. At the end of 2021, one of their predictions has been outlined quite clearly:

“Musicians are ready for change, as the current music streaming paradigm means that labels and streaming platforms capture 75-95 percent of revenue paid for listening to streamed music. In 2022, new blockchain-based technology will help them grab back their fair share of industry revenues.”

What benefits can NFTs offer artists?

While the NFT marketplace may currently look like a chaotic art-trading auction, the future appears to be very bright for NFT technology. An NFT-based platform won’t just offer artists a new way to verify ownership of rights — it will also allow them to distribute rights without needing the help of intermediaries (for example, Spotify or Apple Music).

NFTs won’t just allow artists to monetise their content in real-time — their technology will also allow them to do so directly and fairly. As it currently stands, Spotify’s current model doesn’t direct each individual subscriber’s fees towards the actual music they listen to — instead, all subscription fee revenues are shared based on each artist’s total number of streams. “Smart contract” blockchains, however, would distribute music directly to listeners without any centralised intermediaries taking a cut. 

As blockchain technology will enable artists to be paid in real-time, this will also allow them to more accurately and consistently track their revenue streams. This means that NFTs will concurrently transform how listeners and consumers will be able to support musicians. Cryptocurrencies will also ensure that fans’ contributions are going directly into the wallets of their favourite artists, giving them the peace of mind that they’re actually supporting their work.

While this all might sound quite idealistic and easier to execute in theory, a creator’s economy will also provide independent artists with more creative ways to connect more directly with their fans and followers through NFTs — something not offered by rigid, standardised platforms like Spotify. Artists won’t just be restricted to sharing audio files — they’ll also be able to tack greater utility onto their NFTs, such as access to exclusive content, merchandise, backstage passes and much more.

Without an intermediary in place to choose how funds are aggregated and distributed, artists will be able to customise their streaming rates and choose how much they charge for any piece of content. Likewise, fans will also have full control over how much they choose to contribute to an artist’s work. If someone feels that an artist’s work is worth $10k or even $100k, they’ll have the opportunity to place that full amount into their hands. In short, the fans and artists will make the ultimate decisions — not the platforms.

In the words of Dallas-based rapper Rakim-Al Jabbaar: “NFTs will give artists another outlet to create exclusive content for fans in a more artistic fashion. In the future, we’ll see the value of songs appreciate, like Basquiat paintings.”

Which projects have been successful so far?

Several artists are already starting to discover the potential offered by digital assets. From musicians to filmmakers to podcasters, figures in several corners of the entertainment industry are now using NFTs to tokenise and monetise their content.

Photo by © Sterling Munksgard – Shutterstock.com

Last year, Canadian electronic artist Grimes sold her first NFT collection for a total of $6 million. American DJ and producer 3LAU recently auctioned unique NFTs of his vinyl collection Ultraviolet, raking in an unbelievable $11 million in total earnings. Legendary EDM artist Deadmau5 has entered the NFT space with RAREZ, his own digital collectable line. Fans who join the RAREZ community are offered the ability to purchase ‘packs’, all while getting the chance to earn NFTs with varying levels of rarity. Other artists that have jumped on the NFT train include Paris Hilton, Shakira and Serj Tankian.

Will we see blockchain-supported streaming services also come to the fore? It appears so.

Catalog is a new digital record store that allows artists to release tracks as NFTs through an open music market. And taking a leaf from the model of Web1 platforms, music platform Audius has launched its own fully decentralised, peer-to-peer NFT music streaming service. Audius allows users to upload their own music and monetise through tokens, rather than through generated royalties. Both creators and users are also able to upload content for no cost and without the oversight of a third party.

Austin Virts, head of crypto marketing at Audius, highlights the significance of allowing an NFT streaming service to enter the music space: “There hasn’t really been anywhere [until] now for individuals who are not signed to a major record label to develop and grow an audience. Audius [is] utilising blockchain technology to provide the platform for over 90% of artists who are being pushed around and not catered to by massive record labels.”

What does this spell for the streaming industry and the future of music?

While music streaming platforms were originally presented as an alternative to online piracy, they haven’t quite gotten the remuneration model right. 

This inequity problem has positioned NFTs to cause a complete revolution in the music industry — and it appears that both artists and investors are ready for it. Should these centralised streaming services fail to adapt to the newer demands and constructs of the music market, they will very likely face significant disruption to their business models.

As we enter a new era of the creator economy, it’s clear that both artists and fans want to see all aspects of their business models be characterised by the ideas of creative control, greater autonomy and community. Web3 is a new space that might be noisy, confusing and nascent — but it’s very clearly building a better, more profitable future for artists and creatives.

It’s time to empower musicians, allow them to take back greater control of their work and allow them to create ecosystems around themselves, rather than to place them within ecosystems that are no longer allowing them to survive. This is what Web3 is here to do.

Learning in the Virtual Classroom: What Changes Will We See?

The COVID-19 pandemic has sparked a major cultural shift towards online learning, resulting in a heavy impact on the education sector. In fact, it has reportedly caused the largest disruption of all education systems in modern-day history — with school closures as a result of the pandemic affecting nearly 94% of students across the globe. As online learning quickly became the new normal, access to better and more immersive learning technologies has become more than just a privilege for students — it’s become a right.

Microsoft HoloLens 2
Image credit: Microsoft

Online learning has also posed a list of challenges for both students and educators. Many young learners have cited difficulties with virtual classes — such as lack of in-person interaction with their instructors, difficulty with understanding materials or a hard time staying focused. Likewise, instructors have cited challenges with keeping learners motivated, creating engaging materials or connecting with their students on a more personal level.

To assist students’ learning contexts, more advanced technology has been presented as an alternative to these pain points. While we’ve already covered how VR has started transforming the future of education, the metaverse is sure to show us the next step in how learning materials will be accessed, how institutions will monetise from learners and how instructors will find new ways to engage with students. What might be next and how might we see the metaverse reshape the future of learning? Let’s take a closer look.

A more immersive learning experience

With the help of VR, education in the metaverse will offer a highly immersive and interactive experience. Students will be transported to a myriad of different places, times, universes and spaces where they can collaborate with their peers.

At the start of the pandemic, US-based metaverse company VictoryXR launched its own remote learning services through its ENGAGE platform. Through ENGAGE, young students were able to access interactive science curriculum content and virtual animal dissections through VR headsets. The programme was met with success, with all materials being taught virtually by a range of qualified educators. 

As most are now aware, one of the biggest headlines in late 2021 was Facebook’s great rebranding to Meta. As part of his mission to turn Meta into an “embodied” metaverse platform, CEO Mark Zuckerberg released a video presentation outlining the ways in which the metaverse will revolutionise our lives — with education being a key focus. 

Zuckerberg aims to make immersive education an integral part of Meta, with promises that students will be able to “teleport” to any place, time or environment and bring any type of object with them as part of their learning journey. To achieve this, Meta plans to launch its own Immersive Learning programme. This project is part of Meta’s larger goal to invest $150 million into “developing the next generation of metaverse creators, [funding] high-quality immersive experiences that transform the way we learn, and [increasing] access to learning through technology.”

Learning on digital twin campuses

Digital twin campuses have become one of the key building blocks of the educational metaverse. In this case, a digital twin campus is a highly complex virtual model of a real-life institution — serving as a real-life counterpart of an existing space.

A digital twin campus has the capability to make an institution more bilaterally collaborative — with functions allowing for both virtual instruction and real-time classes. However, unlike a real-life classroom, a digital twin campus can provide virtual resources and objects that allow for greater levels of manipulation or duplication. For instance, consider the possibility that anatomy students will one day get to dissect a human cadaver in the metaverse before getting to hold, observe and even magnify each organ in previously unforeseen detail.

Immersive Healthcare
Photo by © EPStudio20 – Shutterstock.com

VictoryXR has recently announced a partnership with Meta to launch more digital twin campuses across the United States in the following year. These online hubs will serve as replicas of actual existing campuses in fully spatial 3D, allowing students to learn, socialise and compete in activities virtually. In the spring of 2021, VictoryXR worked with Morehouse College to launch the first digital twin “metaversity” — where students were required to check out a VR headset at the start of their school year and then return it at the end.

According to Steve Grubbs, CEO of VictoryXR: “Universities are looking for better ways to deliver labs and learning for remote students. Beyond the capabilities of 2D screens, VR can help enhance the learning experience for students studying biology, chemistry, history and other subjects by offering a more immersive learning environment.”

New ways of monetising

Experts believe that the metaverse will also change how academic work and university education will be monetised. For instance, university lectures are traditionally conducted in real-time, with lecturers only being able to deliver to a limited number of students. Virtual spaces, on the other hand, can be configured to host an unlimited number of people and provide an uncapped number of resources.

We may see a future where instructors are able to teach both real and virtual audiences simultaneously. Both these in-person lectures and virtual seminars would represent two separate commodities — both of which could be sold to increase profits. Offering lectures in multiple formats in the metaverse can also help institutions increase their global outreach and generate more revenue.

By also reducing the need for students to attend a brick-and-mortar institution, the metaverse may also provide students with greater access to global universities. This could make institutions more inclusive, potentially seeing room for them to cut international fees or better serve students from lower-income backgrounds.

Lastly, we may even see instructors find ways to enter the creator’s economy in the metaverse. With reduced requirements to teach inside physical classrooms or lecture halls, the future for university instructors may lie in self-employment — allowing them to break away from centralised platforms or create customised materials.

More enhanced learning via gaming platforms

Various studies have shown that learning experiences are most efficient when they allow students to, well… have fun. For many, this will make gamified learning and the metaverse an ideal place for online classrooms.

Leading platforms such as Minecraft, Fortnite and Second Life have already been used to enhance lectures or allow students to remotely visit online campuses. In an effort to scale its presence in schools, Roblox recently announced a $10 million fund to support its creation of online learning. This effort would allow the company to combine the perks of its special community and user experience with educational materials.

VR Education chemistry
Photo by © Gorodenkoff – Shutterstock.com

Roblox’s head of education, Rebecca Kantar, says that the gaming giant is “ready to find and reward developers and organisations who can figure out how to really lean into [their] great physics, strong immersive 3D capabilities and multiplayer experiences to teach in a deeper way.” 

Someday, Kantar hopes that this opportunity will pave the way for virtual classrooms on the Roblox platform, offering completely new ways for children to read, write and collaborate on real-life projects. In the shorter term, however, the company hopes to use the platform as a computer science education tool, in addition to teaching subjects in more interactive, 3D environments.

Final thoughts

The metaverse is sure to change education in ways that were never before imaginable — offering a future space for unlimited collaboration, community and creativity. To get ready for this new age of learning, schools and institutions should get a head start by incorporating more XR technology into their classrooms and providing more online courses.

We still have a long way to go before things like digital twin campuses, metaverse classrooms and fully collaborative software will become ubiquitous. However, if we consider how quickly we were able to accept technology as a learning tool in the pandemic, we should be able to embrace the improved technologies that will be ushered in by the metaverse.

Global Crypto Events to Attend in 2022

2022 is set to be an incredibly exciting year for everyone in the crypto, blockchain and NFT communities. With Web3 on the horizon and in-person events starting to return, it’s never been a better time to bring together the forces of creators, entrepreneurs, developers, investors, enthusiasts and even those looking to dip their toes into the crypto world.

To keep everyone posted, we’ve put together a list of upcoming crypto and Web 3 events in 2022. As more details are announced, we will be updating this list over time.

Denver
Skyline of Denver, Colorado Beyond a Green Park. Photo by © Darryl Brooks – Shutterstock.com

February

Ethereum Denver (11-20 February)

Ethereum Denver (also known as ETHDenver) is a member-owned Community Innovation Festival located in Denver, CO. It’s also the first event-based DAO (Decentralised Autonomous Organization) in the world.

Situated in the mountainous landscape of Colorado, the goal of ETHDenver is to “bring diverse creativity around a common purpose” and empower participants to “shape this new world, while cementing the Rocky Mountain region and the State of Colorado as a thriving hub of Ethereum and blockchain innovation.”

Sign up here

March

ETHRio (14-17 March)

Located in Rio de Janeiro, Brazil, Ethereum Rio (ETHRio) is planned to be a “gateway for international blockchain projects in the Latin American region.”

With a goal to make Rio de Janeiro a regional Web3 hub, ETHRio hopes to build a successful place for communities to meet, serve as a starting point for blockchain projects and connect with an international network.

Sign up here

Avalanche Summit (22-27 March)

The week-long Avalanche Summit will take place this March at the Poble Espanyol in  Barcelona, Spain. More details TBA.

Sign up here

NFT.LAND (22-25 March)

Based in Las Vegas, NV, NFT.Land will be sponsored by TokenSmart and take place at Caesar’s Forum. Here, like-minded individuals from across the world — including artists, collectors, developers and entrepreneurs — can gather to discover and share knowledge on NFTs.

Sign up here

DeFiCon (25-26 March)

A non-profit conference, DeFiCon will take place this March in Brooklyn, NY. Here, all innovators and crypto-enthusiasts are invited to hear from “top protocols, investors, activists, creatives, builders and more.”

All proceeds from DeFiCon will also be donated to charity, all while also helping to unify the crypto community within one space.

Sign up here

ETHDubai (29-31 March)

Based in Dubai, UAE, ETHDubai invites all passionate devs and contributors to join over anything related to Ethereum, DeFi, NFTs, EVM scaling, gaming and decentralisation/community-related projects. Attendees can expect to see great speakers, workshops for both experts and beginners and a surplus of awesome social events.

Sign up here

NFT | LA (28-31 March)

This March, NFT | LA will combine immersive metaverse integrations, a large conference event and LA’s energetic nightlife scene to create “one integrated conference experience.” With a panel of over 50 confirmed NFT, Web3 and culture pioneers, it’s expected to be one of the largest NFT events of the year.

The 4-day event will also be split into three respective settings — a daytime conference event, a nighttime event and a metaverse event for those who can’t make it IRL.

Sign up here

Paris
View of Paris from the tourist level on Montparnasse. Photo by © Radoslaw Maciejewski – Shutterstock.com

April

Non-Fungible Conference (4-5 April)

With The Sandbox listed as one of its co-editors, Non-Fungible Conference is poised to be one of the biggest European NFT events this year. This highly-anticipated 2-day event will allow spots for up to 1500 attendees, over 100 talks and panels and 4 content tracks. 

Attendees can also attend various talks, panels, workshops and experiences that will “bring together artists, projects, platforms, collectors and investors from the global NFT community.”

Sign up here

Celo Connect (4-5 April)

Celo Connect will be held at the Llotja de Mar de Barcelona this year in Barcelona, Spain.

Sign up here

ETHPortland (7-9 April)

Located in Portland, OR, ETHPortland brings together ETH folks from the Northwest. This year’s event will feature a large panel of speakers from Coinbase, Hummingbot and other reputed crypto/NFT platforms.

Sign up here

Paris NFT Day (12 April)

This year marks the first edition of Paris NFT Day at Station F — the world’s biggest startup campus in Paris, France. This event is “community-oriented to spread the word, help educate and onboard newcomers”, in addition to serving as a place for those in the NFT community to meet, exchange ideas and build friendships.

Sign up here

Paris Blockchain Week Summit (13-14 April)

As the flagship event of Paris Blockchain Week, the Paris Blockchain Week Summit will bring together more than 3000 attendees, 70 sponsors, 250 speakers and 100 media partners.

This 2-day event will feature sessions about leveraging blockchain, traceability, digital governance, international regulatory cooperation and much more. It will also feature renowned speakers from top blockchain and digital asset companies, where industry leaders will share stories and insights on the market and its future prospects.

Sign up here

ETHAmsterdam / devconnect (18-25 April)

ETHAmsterdam will take place this April in Amsterdam, Netherlands. More details TBA.

Sign up here

Also based this year in Amsterdam, devconnect is a week-long, in-person gathering featuring independent Ethererum events. The event’s focus is on depth-first gatherings, rather than size-focused events — with an overall aim to bring the Ethereum community together through more close-knit, small-group sessions. These events will be hosted by a range of leading experts in these domains.

Sign up here

Alliance Summit 2022 (20-21 April)

Based in Amsterdam, Netherlands, the Alliance Summit focuses on the next wave of innovation in the crypto gaming community. This event aims to bring the community together, calling on all creators, builders and operators to “ideate, share knowledge and collectively envision” what the future of crypto gaming will look like in Web 3.

Sign up here

FOMOLAND (21-22 April)

FOMOLAND is set to be one of Europe’s biggest NFT events this year. Based at the Hotel Sempachersee in Nottwill, Switzerland, this exciting event will bring together leaders in the NFT creation and technology space — all within the heart of the metaverse.

Sign up here

May

spaghettETH (3-8 May)

This May, spaghettETH welcomes “developers, entrepreneurs, creatives, PAs, regulators and newbies” into Italy’s first dedicated Ethereum event. This event looks forward to bringing together the Italian crypto community, allowing both speakers and attendees to build “new bridges for a decentralised, more efficient and transparent future.”

Sign up here

BlockSplit (17-18 May)

Located in Split, Croatia, BlockSplit brings together blockchain startups, developers, researchers, investors, marketeers, designers and more. With spaces for up to 300+ participants and 30+ speakers, attendees will have the opportunity to experience insightful talks about blockchain technology, both technical and non-technical workshops and other fun, collaborative opportunities.

Sign up here

Permissionless (17-19 May)

Based in sunny Palm Beach, FL, Permissionless (in partnership with Bankless) will be an event to remember — with an assemblage of yachts, food vendors, refreshments, bar crawls, street parties and other exciting ways for those in the wider community to meet, celebrate, exchange ideas and create lasting memories. Here, some of the biggest names in the industry will speak on topics ranging from the metaverse, NFTs, gaming, institutional adoption and much more.

The conference will be organized into three separate tracks to serve a diverse mix of builders, developers, artists, gamers and investors.

Sign up here

Prague,-,Charles,Bridge,,Czech,Republic
Prague – Charles Bridge, Czech Republic. Photo by © TTstudio – Shutterstock.com

June

UTXO.22 (4-5 June)

Based in Gabriel Loci, Prague, Czech Republic, UTXO.22 is an open community cryptocurrency conference that will take place this June. This exciting 2-day event will feature 50+ lectures, 100 hours of content and spaces for up to 1000 visitors.

Sign up here

ETHPrague (10-12 June)

Organized by the Institute of Cryptoanarchy, the ETHPrague hackathon will take place in idyllic Prague, Czech Republic. The aim of this event is to “tackle challenges that will arise in the next decade”, under the belief that Ethereum will play a major role in solving them. 

Sign up here

ETH Montreal (14-23 June)

Based in Montreal, Canada, Ethereum Montreal (ETH Montreal) aims to “help build a strong, collaborative community of developers and entrepreneurs.” The event hopes to focus on building decentralised applications, demos and presentations of Ethereum projects, as well as hackathons and critical dialogue about blockchain technology and its future potential.

Sign up here

NFT.NYC (21-23 June)

NFT.NYC is an event you won’t want to miss. Cited as one of the first “major” NFT conferences in the world by the New York Times and TIME Magazine, it may just be the event to splurge on attending in 2022.

NFT.NYC will include spots for up to 5,500 attendees and 135 sponsors — including industry leaders such as OpenSea, Coinbase, Polygon and many more.

Sign up here

ETHNewYork (24-26 June)

ETHNewYork will host the greater Web 3 community of New York City. More details TBA.

July

ETHSeattle (8 July)

This July, ETHSeattle will take place in Seattle, WA. Upcoming speakers include the COO of Sandbox, the Head of Growth at ConFund, the Founder of Gitcoin and many more. More information TBA in the coming months!

Sign up here

ETHBarcelona (TBD)

Based in Barcelona, Spain, ETHBarcelona aims to combine “art, altruism, activism and blockchain.” The event is currently accepting applications from sponsors, speakers and volunteers. Additional details TBA.

Sign up here

Metaverse Summit (16-17 July)

This summer, the Metaverse Summit will be held in Paris, France. Builders, entrepreneurs, investors and experts from the fields of gaming, 3D design, VFX, VR, AR and Web 3 are all invited to share insights, build friendships and collaborate.

This exciting 2-day event will feature a range of activities — including talks and workshops — that aim to cover different subjects related to the future of the metaverse and Web 3. Each of these activities will be hosted by top entrepreneurs and leading industry experts.

Sign up here

ETHCC (19-21 July)

Paris is the place to be this summer. Located at the Maison de la Mutualitie in Paris, France, the fifth iteration of the Ethereum Community Conference will take place this July. It is the largest annual European Ethereum event, with the main focus on technology and community.

Attendees of this non-profit, 3-day event can expect to increase their knowledge through a long list of conferences, workshops and important networking and learning opportunities.

Sign up here

August

DeFi Security Summit (27-28 August)

Set to be held later this summer at the Paul & Mildred Berg Hall at Stanford University, the first annual DeFi Security Summit seeks to unite the crypto community to learn more about DeFi — a “merging suite of applications for decentralised asset management over blockchain technology.” 

Sign up here

Lisbon,,Portugal,Skyline,With,Sao,Jorge,Castle
Lisbon, Portugal skyline with Sao Jorge Castle. Photo by © TTstudio – Shutterstock.com

November

Web Summit 2022 (1-4 November)

Cited as one of the world’s premier tech conferences, Web Summit 2022 will be held this November in Lisbon, Portugal. Partnered with 200+ sponsors, Web Summit allows up to 42,000+ attendees, 850+ investors and 1,500+ startups.

This year, several industry leaders in the crypto, NFT and blockchain spaces are set to attend. Notable speakers from last year’s event include Nicolas Cary (founder and CEO of Blockchain.com), Facebook whistleblower Frances Haugen, actress/comedian Amy Poehler, Black Lives Matter co-founder Ayo Tometi and many more.

Sign up here

ETH San Francisco (4-6 November)

ETH San Francisco is touted as the world’s largest Ethereum hackathon, providing an opportunity for attendees to “work alongside the developers, industry experts, advisors and companies who are making the infrastructure and applications that will power the new decentralised web.”

This 2-day event will also feature speakers from leading platforms such as Coinbase, Ethereum Foundation and many more.

Sign up here

December

DevCon Bogota (Q4)

Set to be featured this year in Bogota, Colombia, DevCon is an exciting Ethereum conference for “developers, researchers, thinkers and makers” to come together. Further details TBA.

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Stay tuned for more!

So, which events are you most excited about this year? Or which ones will you be attending? We’d love to hear your thoughts!

We’ve also heard about more conferences coming up in the future. To stay informed, be sure to have a look at our public spreadsheet (which we’ll be updating regularly).

Women Shaping the Metaverse: A Personal Viewpoint

I guess it’s safe to say that I didn’t ever imagine writing a piece where I would actively position myself as a woman in tech. However, I suppose these are fast-changing times. In more recent years, it’s been great to realise that by being a woman in the tech field, I could one day play an important role in helping to change current statistics — as well as in educating audiences about the importance that equal representation will play in our future.

In this article, I’ll briefly describe how I was inspired to become a writer in the tech space. I’ll also go over some of the reasons why I hope the prospects of Web3 will encourage other women to find their place within the growing expanse of our tech world.

Years ago, I worked as one of three females at an AI company based in my home city of Toronto. Here, I was welcomed into a group that taught me a great deal about robotics, design, coding and other skills that felt quite far out of my wheelhouse. However, I was also given the opportunity to attend industry events with some of my peers. It was here where I learned a lot about the world of AI and ML.

While spending time in these communities, I learned a lot about the rapid pace of our technological development. I was fascinated. It felt exciting to be alive at a point in history where machines were now intelligent enough to replicate human thoughts, movements, speech and forms of judgement. These were concepts I had romanticised and enjoyed writing about as a youngster, having grown up a fan of popular movies such as Ghost in the Shell and Akira, and of renowned authors such as Philip K. Dick and Margaret Atwood.

With hidden awe, I remember watching leading AI researchers conduct engaging and interesting presentations. I was also introduced to strong, inspiring women who weren’t afraid to assume roles of leadership. Though it felt silly to admit, I so badly wanted to be someone who would one day get to harness some kind of innovative, pivotal development that entailed my research and passion. 

Like these talented researchers, I also possessed an important skill this entire time — my ability to write (one that my then-position wasn’t allowing me to fully exercise). While it even sounds like a small prospect today, I thought about how important it might be to play a role in educating the masses about the often confusing, dizzying parts of our world’s rapid digitisation. And in the wake of our even further-techified world post-COVID, the idea of this role feels even more important.

Mind you, I’d still love to learn Python and one day build some kind of hodge-podge mini-robot of sorts (as a sci-fi nerd, those things will always be on my bucket list). However, it feels rewarding to now be documenting and promoting knowledge about our world’s entry into Web3. I believe that Web3 and the metaverse will be one of the biggest pivotal changes of our lives, leading to a rapid expansion of the global economy and a change in the way we communicate, work, game, create and build. With all that being said, it feels even cooler to be writing about this stuff as a woman.

However, this brings me to my next part. Are there more spaces for women to find footing in the metaverse, one way or another? Will the growing digital economy and my own future create more opportunities for females?

After spending my own share of time in tech, it’s easy to see why some women might feel unwanted in the tech sector. A lack of visible female role models is one issue, while another might be the proliferation of inappropriate content being shared with the fraction of women who do participate in the gaming space.

Furthermore, career-related statistics also haven’t helped women feel welcome in the tech industry. According to 2020 reports, only 20% of tech jobs at Microsoft and 23% of tech jobs at Facebook, Google and Apple were made up of women. Data has shown that the tech world is still pretty male-dominated, with much of its development being driven by the gaming industry — a sector that is still predominantly male-centric.

I do think we are seeing some change, however. Recently, it’s been great to learn about Zepeto, a growing metaverse platform that now boasts over 2 million users worldwide. A reported 70% of these platform users are female. This is a sharp contrast to that of other immersive platforms (such as Roblox), which is mostly made up of male players.

I believe that in order for there to be healthy representation within the metaverse immersive tech will need to be an attractive career prospect for everyone in future generations. With that being said, I think further education and discourse on this subject matter is a great way for this concept to be furthered in Web3. Like all paradigm shifts, new concepts can be perplexing and difficult to understand when they’re in their early stages. If we can educate the masses about the ways of the metaverse, I think it makes sense for us to leverage education about equal representation in tandem.

My hope is that the larger, more decentralised economy the metaverse will create will also carve out far more opportunities for women with all types of skills and abilities — be it coding, writing, drawing, speaking or whatever else. With this, I also hope that underrepresented groups will find it easier to shape, build and make the next phase of the internet a more enriched and equitable space.

In all, I look forward to documenting how women and people from all corners of the world will help shape the metaverse in the days ahead. Stay tuned for more featured pieces, interviews and more!

The Future of Healthcare in the Metaverse

While medicine has traditionally been a hands-on encounter, the pandemic has rapidly accelerated the adoption of remote care technologies. Before COVID-19, a reported 43% of healthcare facilities were known to offer telehealth services. In 2020, we saw this percentage rise to 95%.

Across the globe, many of our healthcare systems have also become the subjects of abject scrutiny. With pressures of rising costs, ageing populations, limited resources and the strain of a global pandemic, the idea of bringing parts of healthcare from the hospital to the home might not sound like a bad idea.

As our everyday lives become more and more digitised, the pandemic’s push on our developments has certainly unearthed more health-related opportunities and business models for us to explore. Let’s highlight some of the ways where we will see these new developments start to shape the future of healthcare in the metaverse.

Osso VR Tool Use
Image credit: Osso VR

Digital twins will revolutionise everything

The consensus amongst experts is that digital twins will be the foundations that build the metaverse. Digital twin technology also has the potential to transform several key areas of healthcare — including the treatment and diagnosis of patients, better-optimised preventative care, better surgery preparation and much more. 

Currently, 25% of healthcare executives have reported using digital twins within their organisations — while an estimated 66% believe their investment in digital twins will increase within the emerging metaverse. And while we are still in the early days, healthcare leaders across the globe have already begun connecting networks of digital twins to create virtual models of supply chains, facilities and even human organs and other body parts. 

Some experts even believe that everyone could one day have access to a digital twin of their genetic profile, which would be created for them after birth. In the case that they would be subject to illness or disease, their “virtual profile” would be computationally treated to provide doctors with advanced solutions on how to best treat their real bodies.

Digital twins will also certainly improve surgical practices in the metaverse. Surgery would be practised on a digital twin before an actual real-life procedure would be carried out, enabling surgeons to reference points in the simulation’s anatomy as needed. This would also allow for experimental techniques or treatments to be trialled on digital twins before being applied to real bodies, thereby reducing the level of risk to patients.

VR Surgery
Photo by © EPStudio20 – Shutterstock.com

Several vendors have also made progress with creating customised virtual organs for patients, which can be used for research, observation and better surgical planning. Leading electronics providers Philips and Siemens have both developed digital twins of the human heart to simulate cardiac catheter interventions and other custom treatments. Dassault Systemes has also created a specialised digital heart model in collaboration with US-based hospitals, where these digital twin models have helped surgeons calculate the shape of a cuff between the heart and its arteries. Sim&Cure’s Sim&Size platform also now helps brain surgeons treat aneurysms with the use of simulations, allowing for better pre-operative strategies.

Brian Kalis, managing director of digital health at Accenture, puts things nicely: “Digital twins have potential across both clinical and operational dimensions in the healthcare industry. The ability to model the physical world in a digital format could help with medical education, research and care delivery in the future.” 

Moreover, Kalis believes that: “Digital twins also have the potential to improve operational efficiency of healthcare enterprises through the ability to track and trace healthcare facilities, equipment and supplies in near-real-time, [allowing them to] more efficiently match supply and demand.”

It will transform medical training as we know it

VR has been used by companies to conduct medical training for a number of years now. However, emerging metaverse platforms are now presenting the combined use of VR, AR and AI to offer more effective, real-time guidance for training medical staff. For instance, there is immense potential for surgical training to be completely revolutionised within the metaverse. Alongside the backdrop of immersive experiences replicated from surgical practices, real-time guidance can be provided within surgeons’ fields of view on XR devices.

Metaverse technology may even one day allow students or trainees to “enter” a simulated body, allowing for a full-scale view and replication of actual procedures. AR is also a great way to provide students with better hands-on learning, giving medical students a better opportunity to practise and visualise new techniques before actually performing them in real life.

Veyond Metaverse aims to be a leading future healthcare metaverse ecosystem — citing advanced cloud and real-time communication technology as part of their communication infrastructure. Under their platform, their goal is to: “bring global participants into [their] metaverse world, enabling healthcare professionals to interact in real-time. Thus, simultaneous education, training, planning and collaborative medical procedures are possible.”

It will enhance mental health resources and treatment

While some analysts suggest that the metaverse has the potential to remove users from reality and negatively impact their mental health, a great deal of research suggests that the next phase of the web will also make way for more innovative mental health treatment. As it turns out, there are multiple ways for mental health-related conditions to be improved through VR technology

A peer-reviewed study from Oxford University recently concluded that patients who tried VR therapy saw a 38% decrease in anxiety or avoidant symptoms over the course of a six-week period. Another study also found that patients suffering from paranoid beliefs noticed a reduction in their phobias after even just one VR coaching session.

VR Mental Health
Photo by © DC Studio – Shutterstock.com

Doctors are also already recommending VR videogames to treat mental health-related conditions such as brain fog, ADHD, PTSD and depression. In June 2020, Akili Interactive became one of the first “prescription-strength” video games to be approved by the FDA to treat ADHD in children.

And Rey, a growing Texas-based metaverse startup, secured its round of Series A funding within the last year. Rey offers VR sessions to help users work through challenges that will “rewire the circuitry” that causes anxiety. Through VR, Rey’s users can access simulations of various social situations — offering an opportunity for them to better acclimate to concepts that may trigger their anxiety symptoms. Throughout these sessions, human coaches also provide guidance to help users develop stronger coping mechanisms.

So, why exactly is virtual therapy effective? In short, VR’s ability to trick our brain into thinking it is reacting to a real encounter is also able to teach us healthier coping strategies — a phenomenon that we may see become more commonplace in treating mental health conditions in the metaverse. 

Oxford professor Daniel Freeman (who also happens to be a scientific founder at Rey) has remarked on the effectiveness of VR therapy: “The beautiful bit… is that there’s also a conscious bit of your brain saying it’s not real, therefore I can try things differently. It doesn’t break the spell — it just enables you to make the learning.”

It will pave the way for more digitised and decentralised interfaces

The COVID-19 pandemic forced people worldwide to turn to digital services for wider (and safer) healthcare access. As a result, people have become increasingly more comfortable with the ideas of teleconsultations and accessing their medical data through digital services. 

We are likely to see this level of comfort deepen within the metaverse — with some analysts suggesting that we will eventually see the creation of an entire meta-health ecosystem. This may come in the form of avatars for more life-like consultations, or with treatment and diagnosis being provided through data interconnectivity.

Immersive Healthcare Interface
Photo by © Elnur – Shutterstock.com

UK-based non-profit organisation DeHealth has stepped into the forefront of the digital healthcare industry, announcing the start of a decentralised metaverse platform that hopes to see millions of doctors and patients interact with each other in full 3D format. Users can even earn virtual assets by selling their anonymised medical data. And to top things off, DeHealth also plans to power its own economy using blockchain technology: the HLT (health) token will be offered as a primary means of settlement within the ecosystem.

Anna Bondarenko, co-founder of De-Health, has outlined the company’s goal as: “Providing people with the most advanced technologies to preserve their health, so that every person in the world, regardless of their place of residence, social status and financial capabilities, can control their health and life.” And thanks to HLT, the hope is that anyone in the metaverse will one day be able to sell and control their impersonal medical information.
DeHealth will be available for download in late 2022, offering access to 3 million Hospital OS users.

Final thoughts

In this article, we’ve been able to observe some of the immense ways in which the metaverse will transform the course of the healthcare sector. There is a long list of opportunities for populations one day to harness better control over their own healthcare data, or for medical students to learn from more advanced training modules. Incredibly, surgeons will also one day be able to reduce the number of trials they perform on patients and increase the efficiency of their procedures through digital twin models.

Overall, health leaders should lean into the metaverse and continue to explore the ways in which it can be used to make healthcare safer, more inclusive and more accessible for all.

What Might Office Culture Look Like in the Metaverse?

Almost two years into the COVID-19 pandemic, there’s no doubt that this seemingly neverending crisis has shifted how our societies work and connect with one another. It’s also rapidly accelerated the adoption of various integral technologies — particularly XR technology, blockchain, NFTs and Web 3.0 — the next phase of the internet that will bring us closer to the metaverse.

The term “metaverse” has existed for many years now, having first presented itself in Neal Stephenson’s iconic 1992 sci-fi novel Snow Crash. The idea of a metaverse is that it is a virtual space that appears to be completely real and three-dimensional, allowing for a more immersive and interactive experience for connected users. In a matter of months, it’s also become one of the biggest buzzwords of our current era — especially after Facebook CEO Mark Zuckerberg announced his plans to rebrand the company name to Meta and turn the social media giant into a leading metaverse platform.

Microsoft tycoon Bill Gates has also recently shared his belief that within two or three years, most remote meetings will take place in the metaverse. While we can’t be certain that we are headed into the metaverse on such a proverbial bullet train, we do know that in due time, much of our professional and social lives will soon find footing within the next phase of the web.

As our work lives carry on, what might office culture look like in the metaverse? Here are some of the key changes we can expect to see in the not-so-distant future.

VR Work - PR Image Factory
Photo by © PR Image Factory – Shutterstock.com

More personalised remote connections

It seems that remote and hybrid work is here to stay — albeit, still through “flat-screen” applications such as Zoom, Slack and Google Meet. As functional and familiar as these applications have become, their “two-dimensional” experiences haven’t quite managed to replace the efficiency of meeting with people in-person (an ordeal that has led to the now popularly coined term “Zoom fatigue”). 

While employees seem to have enjoyed the idea that they can work from anywhere, prolonged periods of remote meetings have also made workplace cultures feel more bland and impersonal. Without things like body language or sharing similar settings, remote work has offered less room for people to form organic, human connections. Humans are spatial learners who learn most efficiently by doing — which explains why it can be harder for us to feel like we’re really in the presence of our colleagues or friends when speaking to them over an ordinary video chat. 

Leading brands, such as Meta and Microsoft, believe we can improve the art of connecting remotely in the metaverse. Cognitively, the use of VR and metaverse platforms are likely to make us feel more focused and present with our connections. And instead of speaking with coworkers over a “flat” screen, multiple parties will be able to experience more immersive, life-like meetings that will simulate the sensation that everyone is in the same place and time.

In an effort to make remote communication easier for employees, Big Tech platforms have started unveiling more immersive communication tools. Facebook (or Meta) has already explored the idea of an early metaverse platform in their early metaverse platform Horizon Worlds, where users can use their Oculus Quest headsets to access and hold meetings in VR. 

Microsoft’s new Mesh Teams software also combines mixed-reality capabilities found in Microsoft Mesh — a platform that allows for people in various locations to create digital avatars of themselves, collaborate within a shared virtual space, chat with one another, complete projects inside shared documents and much more.

Fit Studio
Photo by © Fit Ztudio – Shutterstock.com

More enhanced collaboration software for employees

With a massive rise in remote and hybrid working, several technology firms have seen opportunities to offer more enhanced digital collaboration solutions for teams. Collaborating on projects in real-time also presented itself as one of many post-pandemic challenges, with employees often struggling with logistics or team communication while working on projects simultaneously.

3D design platform Gravity Sketch has recently launched its innovative LandingPad virtual collaboration room, making real-time collaboration between professional designers and teams much easier and more accessible through VR. Users have the ability to create personal collaboration rooms, invite team members and design at scale in 3D. There are also functions that allow for in-app voice conversations, the ability for users to edit others’ work and the ability to move around projects at scale.

NVIDIA also recently made its popular metaverse-building Omniverse software free for individual creators and artists to access in 2022. Omniverse has been a leading contender in the growing collaboration software market, with downloads from over 50,000 creators and counting. So far, Omniverse has been adopted as an industry-standard within a range of different sectors — such as the robotics, automotive, construction, media and architecture industries.

When we think about what collaborating in the metaverse may look like 10 years from now, platforms like Omniverse are leading the way. With its stunning interface and cross-disciplinary functions, NVIDIA has taken input from several developers, customers and partners to produce real-time renderings and interactive workflows that, well… work.

More diverse and inclusive teams

Working in a metaverse office, as opposed to a physical office, means there are zero limitations on who can access it. In our post-COVID era, we may remember a time when we would only seek employment in markets where we were restricted to the job market that was tethered to our home city or our physical location. Those who choose to work remotely can already wave goodbye to the days of spending two hours commuting to get to work on time, or feeling pressured to relocate for the sole purpose of seeking employment.

Companies that adapt to metaverse technology should also consider how this will impact their diversity and inclusion targets. A non-physical office or remote team will allow them to hire nationally or internationally, providing them with greater access to global talent.

Final thoughts

According to recent research released by Owl Labs, nearly half of the UK population believes that working in the metaverse will be an asset to workplaces. 52% of respondents also claim to be confident that the metaverse will “bridge the gap between in-person and remote workers by creating a more immersive environment.”

A smart idea for workplace vendors may be to consider implementing a metaverse strategy that will well-position them to access new opportunities offered by Web3. This may include staying on top of metaverse products — or looking into more streamlined integrations between space reservation interfaces and collaboration platforms.

Either way, the emergence of the metaverse is an exciting time for workplaces — offering many possibilities for companies to improve their workflows, advance their collaborative capabilities and hire more diverse talent. These possibilities, combined with the optimistic view from survey respondents, suggest that we will soon see more immersive, embodied office environments come to life.