Smash Hit Plunder to Receive US Physical Release on PlayStation VR

British virtual reality (VR) indie developer Triangular Pixels launched its long-awaited dungeon demolition title Smash it Plunder for PlayStation VR last month. Today, the studio has announced that North American gamers will be able to buy the videogame in physical form from retailers in December.

Smash Hit Plunder is a comical co-operative adventure where players can throw, shake, eat, burn and generally annihilate everything in sight. Players find themselves cast as a young mage inside sprawling ghost-infested Castle Carvasso. Having inherited this medieval home the castle is then magically locked up by a ghostly debt collector and it’s up to the player to wreak havoc throughout the grounds to find enough hidden treasure to pay off the debt and win back their home.

The campaign itself is split into three modes, each offering its own unique challenges. For example, players can race against the clock in Treasure Hunt to gather as much loot as possible within the time limit, comb the grounds for a specific piece of treasure in Scavenger Hunt, or explore the castle at their own pace in Free Play. Additionally, each of these modes can be played in local co-op, bringing a friend along to help in the challenges.

“The couch co-op experience is an important aspect of gaming for many people, and Smash Hit Plunder really succeeds in translating that for the VR medium,” says Mickey Torode, director of publishing at Perp Games. “The game can be a cathartic single-player campaign, but also offers a high-energy multiplayer arena to team up with or challenge friends.”

Smash Hit Plunder

Alongside the co-op modes, Smash Hit Plunder also features up to four-person verses modes, enabling three players to challenge the VR Mage in special dungeons with Poltergeist Panic or Jewel Duel modes.

Thanks to Perp Games, Smash Hit Plunder will be available from North American retails on 14th December, retailing for $29.99 USD. For any further updates on the title, keep reading VRFocus.