How Spider-Man: Homecoming Lead Justin Lassen to Bigger VR Things

The free tie-in virtual reality (VR) experience for the Spider-Man: Homecoming motion-picture launched in June of this year, and has been seen by many as a resounding success. Speaking to Intel at SIGGRAPH 2017, audio director Justin Lassen explains that a crash course in Unreal Engine 4 has lead him to bigger things in VR.

Spider Man Homecoming VR Experience screenshot“I was the audio director on this cool VR experience. So I did the dialogue, editing, sound effects, ambience, music, spatialization and implementation in the Unreal Engine,” explains Lassen. “And through this project, I actually got to learn Unreal because most of my previous VR projects, like Shapesong, have been Unity projects. So this is my first time really diving into the Unreal Engine. So I learned blueprints, note editing. I learned basically, how fun and easy Unreal is.”

In the interview, available below, Lessen explains how the opportunity to become involved in the Spider-Man: Homecoming VR experience came his way. Lessen then goes on to tease some of the future VR projects he’s now involved in thanks to the success of Spider-Man: Homecoming:

“Because of Spider-Man [Homecoming], and it’s done so well– we’ve got a bunch of accolades and recognition for it– I’ve been offered some really big, really cool virtual reality projects coming up in the future. I wish I could tell you the names of them, but I promise you, in the next few months, you will see them.”

The full interview, recorded by Intel at SIGGRAPH 2017, is available below. VRFocus will keep you updated with any future projects Lessen becomes involved in as a result of the success of Spider-Man: Homecoming.